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authorJoão Silva2017-06-18 16:01:21 +0100
committerJoão Silva2017-06-18 16:01:21 +0100
commit7707a66569dc6ae997070e368ab7aca5dc7d7721 (patch)
tree00b5ae3f43f4b4500302b31b1d5510b5972b2ba6
parent63823238beca003f140827bb232a0ac6031736ce (diff)
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Tile code changes, fixes Seiken Densetsu 3 character selection screen.
-rw-r--r--source/tile.c144
1 files changed, 46 insertions, 98 deletions
diff --git a/source/tile.c b/source/tile.c
index 43bcecb..7b78c27 100644
--- a/source/tile.c
+++ b/source/tile.c
@@ -125,8 +125,8 @@ static uint8_t ConvertTile(uint8_t* pCache, uint32_t TileAddr)
}
return (non_zero ? true : BLANK_TILE);
}
-#define PLOT_PIXEL(screen, pixel) (pixel)
+#define PLOT_PIXEL(screen, pixel) (pixel)
static void WRITE_4PIXELS16(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
@@ -144,8 +144,7 @@ static void WRITE_4PIXELS16(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenCol
}
}
-static void WRITE_4PIXELS16_FLIPPED(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -161,8 +160,7 @@ static void WRITE_4PIXELS16_FLIPPED(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_HALFWIDTH(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_HALFWIDTH(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -178,8 +176,7 @@ static void WRITE_4PIXELS16_HALFWIDTH(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_FLIPPED_HALFWIDTH(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_HALFWIDTH(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -203,7 +200,7 @@ static void WRITE_4PIXELS16x2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenC
for (N = 0; N < 4; N++)
{
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N]))
+ if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N]))
{
Screen [N * 2] = Screen [N * 2 + 1] = ScreenColors [Pixel];
Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2;
@@ -211,8 +208,7 @@ static void WRITE_4PIXELS16x2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenC
}
}
-static void WRITE_4PIXELS16_FLIPPEDx2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPEDx2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -220,7 +216,7 @@ static void WRITE_4PIXELS16_FLIPPEDx2(int32_t Offset, uint8_t* Pixels,
for (N = 0; N < 4; N++)
{
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N]))
+ if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N]))
{
Screen [N * 2] = Screen [N * 2 + 1] = ScreenColors [Pixel];
Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2;
@@ -228,8 +224,7 @@ static void WRITE_4PIXELS16_FLIPPEDx2(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16x2x2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16x2x2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -237,18 +232,17 @@ static void WRITE_4PIXELS16x2x2(int32_t Offset, uint8_t* Pixels,
for (N = 0; N < 4; N++)
{
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N]))
+ if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N]))
{
Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] =
Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = ScreenColors [Pixel];
Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX.RealPitch >> 1) + N * 2] =
- Depth [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.Z2;
+ Depth [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.Z2;
}
}
}
-static void WRITE_4PIXELS16_FLIPPEDx2x2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPEDx2x2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -256,7 +250,7 @@ static void WRITE_4PIXELS16_FLIPPEDx2x2(int32_t Offset, uint8_t* Pixels,
for (N = 0; N < 4; N++)
{
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N]))
+ if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N]))
{
Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] =
Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = ScreenColors [Pixel];
@@ -266,8 +260,7 @@ static void WRITE_4PIXELS16_FLIPPEDx2x2(int32_t Offset, uint8_t* Pixels,
}
}
-void DrawTile16(uint32_t Tile, int32_t Offset, uint32_t StartLine,
- uint32_t LineCount)
+void DrawTile16(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -275,9 +268,7 @@ void DrawTile16(uint32_t Tile, int32_t Offset, uint32_t StartLine,
RENDER_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4)
}
-void DrawClippedTile16(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Width,
- uint32_t StartLine, uint32_t LineCount)
+void DrawClippedTile16(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -286,8 +277,7 @@ void DrawClippedTile16(uint32_t Tile, int32_t Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4)
}
-void DrawTile16HalfWidth(uint32_t Tile, int32_t Offset, uint32_t StartLine,
- uint32_t LineCount)
+void DrawTile16HalfWidth(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -295,20 +285,16 @@ void DrawTile16HalfWidth(uint32_t Tile, int32_t Offset, uint32_t StartLine,
RENDER_TILE(WRITE_4PIXELS16_HALFWIDTH, WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2)
}
-void DrawClippedTile16HalfWidth(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Width,
- uint32_t StartLine, uint32_t LineCount)
+void DrawClippedTile16HalfWidth(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16_HALFWIDTH,
- WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2)
+ RENDER_CLIPPED_TILE(WRITE_4PIXELS16_HALFWIDTH, WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2)
}
-void DrawTile16x2(uint32_t Tile, int32_t Offset, uint32_t StartLine,
- uint32_t LineCount)
+void DrawTile16x2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -316,9 +302,7 @@ void DrawTile16x2(uint32_t Tile, int32_t Offset, uint32_t StartLine,
RENDER_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8)
}
-void DrawClippedTile16x2(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Width,
- uint32_t StartLine, uint32_t LineCount)
+void DrawClippedTile16x2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -360,9 +344,7 @@ void DrawLargePixel16(uint32_t Tile, int32_t Offset,
RENDER_TILE_LARGE(ScreenColors [pixel], PLOT_PIXEL)
}
-void DrawLargePixel16HalfWidth(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Pixels,
- uint32_t StartLine, uint32_t LineCount)
+void DrawLargePixel16HalfWidth(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
@@ -373,8 +355,7 @@ void DrawLargePixel16HalfWidth(uint32_t Tile, int32_t Offset,
RENDER_TILE_LARGE_HALFWIDTH(ScreenColors [pixel], PLOT_PIXEL)
}
-static void WRITE_4PIXELS16_ADD(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_ADD(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
@@ -403,8 +384,7 @@ static void WRITE_4PIXELS16_ADD(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_FLIPPED_ADD(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_ADD(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
@@ -433,8 +413,7 @@ static void WRITE_4PIXELS16_FLIPPED_ADD(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_ADD1_2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_ADD1_2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -463,8 +442,7 @@ static void WRITE_4PIXELS16_ADD1_2(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_FLIPPED_ADD1_2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_ADD1_2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -493,8 +471,7 @@ static void WRITE_4PIXELS16_FLIPPED_ADD1_2(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_SUB(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_SUB(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -522,8 +499,7 @@ static void WRITE_4PIXELS16_SUB(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_FLIPPED_SUB(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_SUB(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -551,8 +527,7 @@ static void WRITE_4PIXELS16_FLIPPED_SUB(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_SUB1_2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_SUB1_2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -572,8 +547,7 @@ static void WRITE_4PIXELS16_SUB1_2(int32_t Offset, uint8_t* Pixels,
Screen [N] = (uint16_t) COLOR_SUB(ScreenColors [Pixel], GFX.FixedColour);
break;
default:
- Screen [N] = (uint16_t) COLOR_SUB1_2(ScreenColors [Pixel],
- Screen [GFX.Delta + N]);
+ Screen [N] = (uint16_t) COLOR_SUB1_2(ScreenColors [Pixel], Screen [GFX.Delta + N]);
break;
}
Depth [N] = GFX.Z2;
@@ -581,8 +555,7 @@ static void WRITE_4PIXELS16_SUB1_2(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_FLIPPED_SUB1_2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_SUB1_2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -612,8 +585,7 @@ static void WRITE_4PIXELS16_FLIPPED_SUB1_2(int32_t Offset, uint8_t* Pixels,
}
-void DrawTile16Add(uint32_t Tile, int32_t Offset, uint32_t StartLine,
- uint32_t LineCount)
+void DrawTile16Add(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -737,9 +709,7 @@ void DrawTile16Add(uint32_t Tile, int32_t Offset, uint32_t StartLine,
}
}
-void DrawClippedTile16Add(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Width,
- uint32_t StartLine, uint32_t LineCount)
+void DrawClippedTile16Add(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -748,8 +718,7 @@ void DrawClippedTile16Add(uint32_t Tile, int32_t Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD, WRITE_4PIXELS16_FLIPPED_ADD, 4)
}
-void DrawTile16Add1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine,
- uint32_t LineCount)
+void DrawTile16Add1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -757,9 +726,7 @@ void DrawTile16Add1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine,
RENDER_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4)
}
-void DrawClippedTile16Add1_2(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Width,
- uint32_t StartLine, uint32_t LineCount)
+void DrawClippedTile16Add1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -768,8 +735,7 @@ void DrawClippedTile16Add1_2(uint32_t Tile, int32_t Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4)
}
-void DrawTile16Sub(uint32_t Tile, int32_t Offset, uint32_t StartLine,
- uint32_t LineCount)
+void DrawTile16Sub(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -808,8 +774,7 @@ void DrawClippedTile16Sub1_2(uint32_t Tile, int32_t Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4)
}
-static void WRITE_4PIXELS16_ADDF1_2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_ADDF1_2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -828,8 +793,7 @@ static void WRITE_4PIXELS16_ADDF1_2(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_FLIPPED_ADDF1_2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_ADDF1_2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -848,8 +812,7 @@ static void WRITE_4PIXELS16_FLIPPED_ADDF1_2(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_SUBF1_2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_SUBF1_2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -868,8 +831,7 @@ static void WRITE_4PIXELS16_SUBF1_2(int32_t Offset, uint8_t* Pixels,
}
}
-static void WRITE_4PIXELS16_FLIPPED_SUBF1_2(int32_t Offset, uint8_t* Pixels,
- uint16_t* ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_SUBF1_2(int32_t Offset, uint8_t* Pixels, uint16_t* ScreenColors)
{
uint8_t Pixel, N;
uint16_t* Screen = (uint16_t*) GFX.S + Offset;
@@ -888,8 +850,7 @@ static void WRITE_4PIXELS16_FLIPPED_SUBF1_2(int32_t Offset, uint8_t* Pixels,
}
}
-void DrawTile16FixedAdd1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine,
- uint32_t LineCount)
+void DrawTile16FixedAdd1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -897,9 +858,7 @@ void DrawTile16FixedAdd1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine,
RENDER_TILE(WRITE_4PIXELS16_ADDF1_2, WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4)
}
-void DrawClippedTile16FixedAdd1_2(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Width,
- uint32_t StartLine, uint32_t LineCount)
+void DrawClippedTile16FixedAdd1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -909,8 +868,7 @@ void DrawClippedTile16FixedAdd1_2(uint32_t Tile, int32_t Offset,
WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4)
}
-void DrawTile16FixedSub1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine,
- uint32_t LineCount)
+void DrawTile16FixedSub1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -918,9 +876,7 @@ void DrawTile16FixedSub1_2(uint32_t Tile, int32_t Offset, uint32_t StartLine,
RENDER_TILE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
}
-void DrawClippedTile16FixedSub1_2(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Width,
- uint32_t StartLine, uint32_t LineCount)
+void DrawClippedTile16FixedSub1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Width, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
uint8_t* bp;
@@ -930,9 +886,7 @@ void DrawClippedTile16FixedSub1_2(uint32_t Tile, int32_t Offset,
WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
}
-void DrawLargePixel16Add(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Pixels,
- uint32_t StartLine, uint32_t LineCount)
+void DrawLargePixel16Add(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
@@ -949,9 +903,7 @@ void DrawLargePixel16Add(uint32_t Tile, int32_t Offset,
RENDER_TILE_LARGE(ScreenColors [pixel], LARGE_ADD_PIXEL)
}
-void DrawLargePixel16Add1_2(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Pixels,
- uint32_t StartLine, uint32_t LineCount)
+void DrawLargePixel16Add1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
@@ -968,9 +920,7 @@ void DrawLargePixel16Add1_2(uint32_t Tile, int32_t Offset,
RENDER_TILE_LARGE(ScreenColors [pixel], LARGE_ADD_PIXEL1_2)
}
-void DrawLargePixel16Sub(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Pixels,
- uint32_t StartLine, uint32_t LineCount)
+void DrawLargePixel16Sub(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE
@@ -987,9 +937,7 @@ void DrawLargePixel16Sub(uint32_t Tile, int32_t Offset,
RENDER_TILE_LARGE(ScreenColors [pixel], LARGE_SUB_PIXEL)
}
-void DrawLargePixel16Sub1_2(uint32_t Tile, int32_t Offset,
- uint32_t StartPixel, uint32_t Pixels,
- uint32_t StartLine, uint32_t LineCount)
+void DrawLargePixel16Sub1_2(uint32_t Tile, int32_t Offset, uint32_t StartPixel, uint32_t Pixels, uint32_t StartLine, uint32_t LineCount)
{
TILE_PREAMBLE