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author | Nebuleon Fumika | 2013-01-12 21:02:30 -0500 |
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committer | Nebuleon Fumika | 2013-01-12 21:02:30 -0500 |
commit | 7cfc6b8bf8e4c3f717c8c8dc72dc17fc51d79854 (patch) | |
tree | 010561522a66186bff031bccda7494b8ad4d1165 | |
parent | ca7e790374612fc7a65e331048b47272d5e25c74 (diff) | |
download | snes9x2005-7cfc6b8bf8e4c3f717c8c8dc72dc17fc51d79854.tar.gz snes9x2005-7cfc6b8bf8e4c3f717c8c8dc72dc17fc51d79854.tar.bz2 snes9x2005-7cfc6b8bf8e4c3f717c8c8dc72dc17fc51d79854.zip |
Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead.
Wrap the offset into the audio buffer less often.
-rw-r--r-- | source/nds/entry.cpp | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 90428d3..f470a43 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -928,7 +928,7 @@ void S9xGenerateSound () if (so.stereo) #endif samples_to_write <<= 1; - int byte_offset = bytes_so_far + so.play_position; + int byte_offset = (bytes_so_far + so.play_position) & SOUND_BUFFER_SIZE_MASK; so.err_counter &= FIXED_POINT_REMAINDER; @@ -940,9 +940,9 @@ void S9xGenerateSound () #endif bytes_this_run <<= 1; - if ((byte_offset & SOUND_BUFFER_SIZE_MASK) + bytes_this_run > SOUND_BUFFER_SIZE) + if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE) { - bytes_this_run = SOUND_BUFFER_SIZE - (byte_offset & SOUND_BUFFER_SIZE_MASK); + bytes_this_run = SOUND_BUFFER_SIZE - byte_offset; } if (bytes_so_far + bytes_this_run > so.buffer_size) @@ -958,7 +958,7 @@ void S9xGenerateSound () #endif samples_this_run >>= 1; - S9xMixSamplesO (Buf, samples_this_run, byte_offset & SOUND_BUFFER_SIZE_MASK); + S9xMixSamples (Buf + byte_offset, samples_this_run); so.samples_mixed_so_far += samples_this_run; samples_to_write -= samples_this_run; #ifndef FOREVER_16_BIT_SOUND @@ -1026,8 +1026,6 @@ void NDSSFCProduceSound (unsigned int unused) } #endif -// block_generate_sound = TRUE; - audiobuff = (unsigned short*)ds2_getAudiobuff(); if(NULL == audiobuff) //There are audio queue in sending or wait to send { @@ -1039,11 +1037,11 @@ void NDSSFCProduceSound (unsigned int unused) { /* Where to put the samples to */ #ifndef FOREVER_16_BIT_SOUND - unsigned byte_offset = so.play_position + - (so.sixteen_bit ? (so.samples_mixed_so_far << 1) : so.samples_mixed_so_far); + unsigned byte_offset = (so.play_position + + (so.sixteen_bit ? (so.samples_mixed_so_far << 1) : so.samples_mixed_so_far)) & SOUND_BUFFER_SIZE_MASK; #else - unsigned byte_offset = so.play_position + - (so.samples_mixed_so_far << 1); + unsigned byte_offset = (so.play_position + + (so.samples_mixed_so_far << 1)) & SOUND_BUFFER_SIZE_MASK; #endif //printf ("%d:", sample_count - so.samples_mixed_so_far); fflush (stdout); @@ -1071,9 +1069,9 @@ void NDSSFCProduceSound (unsigned int unused) #endif bytes_this_run <<= 1; - if ((byte_offset & SOUND_BUFFER_SIZE_MASK) + bytes_this_run > SOUND_BUFFER_SIZE) + if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE) { - bytes_this_run = SOUND_BUFFER_SIZE - (byte_offset & SOUND_BUFFER_SIZE_MASK); + bytes_this_run = SOUND_BUFFER_SIZE - byte_offset; } if (bytes_so_far + bytes_this_run > so.buffer_size) @@ -1089,7 +1087,7 @@ void NDSSFCProduceSound (unsigned int unused) #endif samples_this_run >>= 1; - S9xMixSamplesO (Buf, samples_this_run, byte_offset & SOUND_BUFFER_SIZE_MASK); + S9xMixSamples (Buf + byte_offset, samples_this_run); so.samples_mixed_so_far += samples_this_run; samples_to_write -= samples_this_run; #ifndef FOREVER_16_BIT_SOUND @@ -1112,10 +1110,7 @@ void NDSSFCProduceSound (unsigned int unused) bytes_to_write <<= 1; unsigned byte_offset = so.play_position; - so.play_position += bytes_to_write; - so.play_position &= SOUND_BUFFER_SIZE_MASK; /* wrap to beginning */ - -// block_generate_sound = FALSE; + so.play_position = (so.play_position + bytes_to_write) & SOUND_BUFFER_SIZE_MASK; /* wrap to beginning */ unsigned short *dst_pt = audiobuff; unsigned short *dst_pt1 = dst_pt + DS2_BUFFER_SIZE; @@ -1141,8 +1136,7 @@ void NDSSFCProduceSound (unsigned int unused) } bytes_to_write -= I; - byte_offset += I; - byte_offset &= SOUND_BUFFER_SIZE_MASK; /* wrap */ + byte_offset = (byte_offset + I) & SOUND_BUFFER_SIZE_MASK; /* wrap */ } ds2_updateAudio(); |