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author | Kitty Draper | 2011-03-06 17:42:03 -0500 |
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committer | Kitty Draper | 2011-03-06 17:42:03 -0500 |
commit | e0e53e874b8943461acc8289200c38adc4e02b11 (patch) | |
tree | a77d3a65d0b6e85e9da0dc5298d512afa6ef0ac6 | |
parent | 6a59f921ed329b0aa381a6513b64f7df6dd561a1 (diff) | |
download | snes9x2005-e0e53e874b8943461acc8289200c38adc4e02b11.tar.gz snes9x2005-e0e53e874b8943461acc8289200c38adc4e02b11.tar.bz2 snes9x2005-e0e53e874b8943461acc8289200c38adc4e02b11.zip |
Added touchscreen support. Fixed incorrect display of language.
-rw-r--r-- | source/nds/gui.c | 345 |
1 files changed, 337 insertions, 8 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 56ffc02..f8cd03b 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -330,6 +330,9 @@ gui_action_type get_gui_input(void) case KEY_X: ret = CURSOR_EXIT; break; + case KEY_TOUCH: + ret = CURSOR_TOUCH; + break; default: ret = CURSOR_NONE; break; @@ -778,10 +781,71 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) return_value = -1; while(repeat) { + struct key_buf inputdata; gui_action = get_gui_input(); + int mod; switch(gui_action) { + case CURSOR_TOUCH: + ds2_getrawInput(&inputdata); + if(inputdata.y <= 33) + break; + else if(inputdata.y <= 60) + mod = 0; + else if(inputdata.y <= 87) + mod = 1; + else if(inputdata.y <= 114) + mod = 2; + else if(inputdata.y <= 141) + mod = 3; + else if(inputdata.y <= 168) + mod = 4; + else if(inputdata.y <= 192) + mod = 5; + else + break; + + if(selected_item_on_list - selected_item_on_screen + mod >= total_items_num) + break; + + selected_item_on_list = selected_item_on_list - selected_item_on_screen + mod; + + if(selected_item_on_list + 1 <= num_files) + { + //The ".." directory + if(!strcasecmp(file_list[selected_item_on_list], "..")) + { + char *ext_pos; + + strcpy(filelist_info.current_path, default_dir_name); + ext_pos = strrchr(filelist_info.current_path, '/'); + if(NULL != ext_pos) //Not root directory + { + *ext_pos = '\0'; + to_update_filelist= 1; + } + } + else + { + repeat = 0; + return_value = 0; + strcpy(default_dir_name, filelist_info.current_path); + strcpy(result, file_list[selected_item_on_list]); + } + } + //directory selected + else if(num_dirs > 0) + { + unsigned int m; + + m = selected_item_on_list - num_files; + strcpy(filelist_info.current_path, default_dir_name); + strcat(filelist_info.current_path, "/"); + strcat(filelist_info.current_path, dir_list[m]); + to_update_filelist= 1; + } + break; case CURSOR_UP: redraw = 1; if(selected_item_on_screen > 0) @@ -2894,7 +2958,7 @@ u32 menu(u16 *screen) char *enable_disable_options[] = { (char*)&msg[MSG_EN_DIS_ABLE_0], (char*)&msg[MSG_EN_DIS_ABLE_1] }; - char *language_options[] = { (char*)&lang[1], (char*)&lang[0] }; + char *language_options[] = { (char*)&lang[0], (char*)&lang[1] }; char *keyremap_options[] = {(char*)&msg[MSG_KEY_MAP_NONE], (char*)&msg[MSG_KEY_MAP_A], (char*)&msg[MSG_KEY_MAP_B], (char*)&msg[MSG_KEY_MAP_SL], (char*)&msg[MSG_KEY_MAP_ST], (char*)&msg[MSG_KEY_MAP_RT], @@ -3687,16 +3751,273 @@ u32 menu(u16 *screen) } } + struct key_buf inputdata; gui_action = get_gui_input(); - if(gui_action == CURSOR_TOUCH) - { - } - else - { - } switch(gui_action) { + case CURSOR_TOUCH: + ds2_getrawInput(&inputdata); + /* Back button at the top of every menu but the main one */ + if(current_menu != &main_menu && inputdata.x > 231 && inputdata.y <= 25) + { + choose_menu(current_menu->options->sub_menu); + break; + } + /* Main menu */ + if(current_menu == &main_menu) + { + if(inputdata.x <= 86 && inputdata.y <= 80) + current_option_num = 0; + else if(inputdata.x <= 172 && inputdata.y <= 80) + current_option_num = 1; + else if(inputdata.x <= 256 && inputdata.y <= 80) + current_option_num = 2; + else if(inputdata.x <= 86 && inputdata.y <= 160) + current_option_num = 3; + else if(inputdata.x <= 172 && inputdata.y <= 160) + current_option_num = 4; + else if(inputdata.x <= 256 && inputdata.y <= 160) + current_option_num = 5; + else if(inputdata.x <= 86 && inputdata.y <= 192) + current_option_num = 6; + else if(inputdata.x <= 172 && inputdata.y <= 192) + current_option_num = 7; + else if(inputdata.x <= 256 && inputdata.y <= 192) + current_option_num = 8; + else + break; + current_option = current_menu->options + current_option_num; + + if(current_option -> option_type & HIDEN_TYPE) + break; + else if(current_option->option_type & ACTION_TYPE) + current_option->action_function(); + else if(current_option->option_type & SUBMENU_TYPE) + choose_menu(current_option->sub_menu); + } + /* This is the majority case, covering all menus except save states, screen shots, and game loading */ + else if(current_menu != (main_menu.options + 1)->sub_menu + && current_menu != ((main_menu.options +1)->sub_menu->options + 3)->sub_menu + && current_menu != (main_menu.options +3)->sub_menu + && current_menu != ((main_menu.options +3)->sub_menu->options + 1)->sub_menu + && current_menu != ((main_menu.options +3)->sub_menu->options + 2)->sub_menu + && current_menu != (main_menu.options +6)->sub_menu + && current_menu != ((main_menu.options +6)->sub_menu->options + 2)->sub_menu) + { + if(inputdata.y <= 33) + break; + else if(inputdata.y <= 60) + current_option_num = 1; + else if(inputdata.y <= 87) + current_option_num = 2; + else if(inputdata.y <= 114) + current_option_num = 3; + else if(inputdata.y <= 141) + current_option_num = 4; + else if(inputdata.y <= 168) + current_option_num = 5; + else if(inputdata.y <= 192) + current_option_num = 6; + else + break; + + current_option = current_menu->options + current_option_num; + + if(current_option -> option_type & HIDEN_TYPE) + break; + + if(!current_option) + break; + + if(current_menu->key_function) + { + gui_action = CURSOR_RIGHT; + current_menu->key_function(); + } + else if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE)) + { + u32 current_option_val = *(current_option->current_option); + + if(current_option_val < current_option->num_options -1) + current_option_val++; + else + current_option_val= 0; + *(current_option->current_option) = current_option_val; + + if(current_option->action_function) + current_option->action_function(); + } + } + /* Save states */ + else if(current_menu == (main_menu.options + 1)->sub_menu) + { + if(inputdata.y <= 33) + break; + else if(inputdata.y <= 60) + current_option_num = 1; + else if(inputdata.y <= 87) + break; + else if(inputdata.y <= 114) + current_option_num = 2; + else if(inputdata.y <= 141) + current_option_num = 3; + else + break; + + current_option = current_menu->options + current_option_num; + + if(current_option_num == 2) + { + u32 current_option_val = *(current_option->current_option); + u32 old_option_val = current_option_val; + + if(inputdata.x <= 25) + break; + else if(inputdata.x <= 45) + current_option_val = 0; + else if(inputdata.x <= 65) + current_option_val = 1; + else if(inputdata.x <= 86) + current_option_val = 2; + else if(inputdata.x <= 107) + current_option_val = 3; + else if(inputdata.x <= 128) + current_option_val = 4; + else if(inputdata.x <= 149) + current_option_val = 5; + else if(inputdata.x <= 170) + current_option_val = 6; + else if(inputdata.x <= 191) + current_option_val = 7; + else if(inputdata.x <= 212) + current_option_val = 8; + else if(inputdata.x <= 233) + current_option_val = 9; + else + break; + + *(current_option->current_option) = current_option_val; + + if(current_option_val == old_option_val) + { + gui_action = CURSOR_SELECT; + if(current_option->option_type & ACTION_TYPE) + current_option->action_function(); + else if(current_option->option_type & SUBMENU_TYPE) + choose_menu(current_option->sub_menu); + } + break; + } + + gui_action = CURSOR_SELECT; + if(current_option -> option_type & HIDEN_TYPE) + break; + else if(current_option->option_type & ACTION_TYPE) + current_option->action_function(); + else if(current_option->option_type & SUBMENU_TYPE) + choose_menu(current_option->sub_menu); + } + /* Delete state sub menu */ + else if(current_menu == ((main_menu.options + 1)->sub_menu->options + 3)->sub_menu) + { + if(inputdata.y <= 33) + break; + else if(inputdata.y <= 60) + current_option_num = 1; + else if(inputdata.y <= 87) + break; + else if(inputdata.y <= 114) + current_option_num = 2; + else + break; + + current_option = current_menu->options + current_option_num; + + if(current_option_num == 2) + { + u32 current_option_val = *(current_option->current_option); + u32 old_option_val = current_option_val; + + if(inputdata.x <= 25) + break; + else if(inputdata.x <= 45) + current_option_val = 0; + else if(inputdata.x <= 65) + current_option_val = 1; + else if(inputdata.x <= 86) + current_option_val = 2; + else if(inputdata.x <= 107) + current_option_val = 3; + else if(inputdata.x <= 128) + current_option_val = 4; + else if(inputdata.x <= 149) + current_option_val = 5; + else if(inputdata.x <= 170) + current_option_val = 6; + else if(inputdata.x <= 191) + current_option_val = 7; + else if(inputdata.x <= 212) + current_option_val = 8; + else if(inputdata.x <= 233) + current_option_val = 9; + else + break; + + *(current_option->current_option) = current_option_val; + + if(current_option_val == old_option_val) + { + gui_action = CURSOR_SELECT; + if(current_option->option_type & ACTION_TYPE) + current_option->action_function(); + else if(current_option->option_type & SUBMENU_TYPE) + choose_menu(current_option->sub_menu); + } + break; + } + + gui_action = CURSOR_SELECT; + if(current_option -> option_type & HIDEN_TYPE) + break; + else if(current_option->option_type & ACTION_TYPE) + current_option->action_function(); + else if(current_option->option_type & SUBMENU_TYPE) + choose_menu(current_option->sub_menu); + } + /* Screenshots and new game loading */ + else if(current_menu == (main_menu.options + 3)->sub_menu + || current_menu == ((main_menu.options +3)->sub_menu->options + 1)->sub_menu + || current_menu == (main_menu.options + 6)->sub_menu + || current_menu == ((main_menu.options +6)->sub_menu->options + 2)->sub_menu) + { + if(inputdata.y <= 33) + break; + else if(inputdata.y <= 60) + current_option_num = 1; + else if(inputdata.y <= 87) + current_option_num = 2; + else if(inputdata.y <= 114) + current_option_num = 3; + else if(inputdata.y <= 141) + current_option_num = 4; + else if(inputdata.y <= 168) + current_option_num = 5; + else if(inputdata.y <= 192) + current_option_num = 6; + else + break; + + current_option = current_menu->options + current_option_num; + + if(current_option -> option_type & HIDEN_TYPE) + break; + else if(current_option->option_type & ACTION_TYPE) + current_option->action_function(); + else if(current_option->option_type & SUBMENU_TYPE) + choose_menu(current_option->sub_menu); + } + break; case CURSOR_DOWN: if(current_menu->key_function) current_menu->key_function(); @@ -3803,7 +4124,15 @@ u32 menu(u16 *screen) destroy_dynamic_cheats(); if(bg_screenp != NULL) free((void*)bg_screenp); - save_game_config_file(); + if(gamepak_name[0] != 0) + { + game_config.clock_speed_number = clock_speed_number; + + reorder_latest_file(); + //S9xAutoSaveSRAM (); + save_game_config_file(); + } + save_emu_config_file(); mdelay(100); set_cpu_clock(clock_speed_number); mdelay(200); |