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author | Nebuleon Fumika | 2013-01-20 18:13:30 -0500 |
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committer | Nebuleon Fumika | 2013-01-20 18:13:30 -0500 |
commit | f64980e2c18351304650613bb3ec597e7f4ffcc9 (patch) | |
tree | 24a5eb3b6360a7e86e4a5c7d8493af64bc0d107a | |
parent | 28464433a8526823718e481bc9fcde694e02e102 (diff) | |
download | snes9x2005-f64980e2c18351304650613bb3ec597e7f4ffcc9.tar.gz snes9x2005-f64980e2c18351304650613bb3ec597e7f4ffcc9.tar.bz2 snes9x2005-f64980e2c18351304650613bb3ec597e7f4ffcc9.zip |
Avoid selecting a menu item by touch if the conditions aren't met, part 2: Saved state menu improvements.
-rw-r--r-- | source/nds/gui.c | 60 |
1 files changed, 41 insertions, 19 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index fc428f3..733cb35 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -3619,26 +3619,27 @@ u32 menu(u16 *screen) /* Save states */ else if(current_menu == (main_menu.options + 1)->sub_menu) { + u32 next_option_num; if(inputdata.y <= 33) break; else if(inputdata.y <= 60) break; // "Create saved state" else if(inputdata.y <= 87) // Save cell - current_option_num = 1; + next_option_num = 1; else if(inputdata.y <= 114) break; // "Load saved state" else if(inputdata.y <= 141) // Load cell - current_option_num = 2; + next_option_num = 2; else if(inputdata.y <= 168) // Del... - current_option_num = 3; + next_option_num = 3; else break; - current_option = current_menu->options + current_option_num; + struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num; - if(current_option_num == 1 /* write */ || current_option_num == 2 /* read */) + if(next_option_num == 1 /* write */ || next_option_num == 2 /* read */) { - u32 current_option_val = *(current_option->current_option); + u32 current_option_val = *(next_option->current_option); u32 old_option_val = current_option_val; // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide. @@ -3658,6 +3659,9 @@ u32 menu(u16 *screen) if(!found_state) break; + current_option_num = next_option_num; + current_option = next_option; + *(current_option->current_option) = current_option_val; if(current_option_val == old_option_val) @@ -3679,9 +3683,13 @@ u32 menu(u16 *screen) } gui_action = CURSOR_SELECT; - if(current_option -> option_type & HIDEN_TYPE) + if(next_option -> option_type & HIDEN_TYPE) break; - else if(current_option->option_type & ACTION_TYPE) + + current_option_num = next_option_num; + current_option = next_option; + + if(current_option->option_type & ACTION_TYPE) current_option->action_function(); else if(current_option->option_type & SUBMENU_TYPE) choose_menu(current_option->sub_menu); @@ -3689,22 +3697,23 @@ u32 menu(u16 *screen) /* Delete state sub menu */ else if(current_menu == ((main_menu.options + 1)->sub_menu->options + 3)->sub_menu) { + u32 next_option_num; if(inputdata.y <= 33) break; else if(inputdata.y <= 60) - current_option_num = 1; + next_option_num = 1; else if(inputdata.y <= 87) break; else if(inputdata.y <= 114) - current_option_num = 2; + next_option_num = 2; else break; - current_option = current_menu->options + current_option_num; + struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num; - if(current_option_num == 2) + if(next_option_num == 2) { - u32 current_option_val = *(current_option->current_option); + u32 current_option_val = *(next_option->current_option); u32 old_option_val = current_option_val; // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide. @@ -3724,6 +3733,9 @@ u32 menu(u16 *screen) if(!found_state) break; + current_option_num = next_option_num; + current_option = next_option; + *(current_option->current_option) = current_option_val; if(current_option_val == old_option_val) @@ -3738,9 +3750,13 @@ u32 menu(u16 *screen) } gui_action = CURSOR_SELECT; - if(current_option -> option_type & HIDEN_TYPE) + if(next_option -> option_type & HIDEN_TYPE) break; - else if(current_option->option_type & ACTION_TYPE) + + current_option_num = next_option_num; + current_option = next_option; + + if(current_option->option_type & ACTION_TYPE) current_option->action_function(); else if(current_option->option_type & SUBMENU_TYPE) choose_menu(current_option->sub_menu); @@ -3757,13 +3773,19 @@ u32 menu(u16 *screen) // ___ 60 above or below these are ignored. // . . . (+27) The row between 33 and 60 is [1], though! // ___ 192 - current_option_num = (inputdata.y - 33) / 27 + 1; + u32 next_option_num = (inputdata.y - 33) / 27 + 1; + if (next_option_num > current_menu->num_options) + break; - current_option = current_menu->options + current_option_num; + struct _MENU_OPTION_TYPE *next_option = current_menu->options + current_option_num; - if(current_option -> option_type & HIDEN_TYPE) + if(next_option -> option_type & HIDEN_TYPE) break; - else if(current_option->option_type & ACTION_TYPE) + + current_option_num = next_option_num; + current_option = next_option; + + if(current_option->option_type & ACTION_TYPE) current_option->action_function(); else if(current_option->option_type & SUBMENU_TYPE) choose_menu(current_option->sub_menu); |