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authorNebuleon Fumika2012-12-30 00:20:45 -0500
committerNebuleon Fumika2012-12-30 00:20:45 -0500
commitd1d0c81af89dc0d54e9d16a64af4a0597b4be90a (patch)
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Rendering optimisations.
tile.cpp: Optimise the common case of drawing an unclipped but possibly flipped 8x8 tile. Instead of calling WRITE_4PIXELS16 16 times, each performing setup and teardown, move the loop into DrawTile16. tile.h, tile.cpp, gfx.h, gfx.cpp: End the use of global variable GFX.ScreenColors to pass around the current frame's palette. This saves on memory stores/loads.
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