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authorDwedit2018-03-30 22:35:35 -0500
committerDwedit2018-03-30 22:35:35 -0500
commitf453201fa149d3e2a85f0b466b1c67c6c90d54e0 (patch)
treed1c97fb8954fc210e09f35cbb2738720ea47aa1f /source/apu_blargg.c
parent8ca47fd3e698aa0ccc63bb62784818d243cf3643 (diff)
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Add support for Audio/Video Disable flags
Add support for Hard Disable Audio Fix frame discarding causing infinite loops Fix MSVC building
Diffstat (limited to 'source/apu_blargg.c')
-rw-r--r--source/apu_blargg.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/apu_blargg.c b/source/apu_blargg.c
index 49f5491..2976580 100644
--- a/source/apu_blargg.c
+++ b/source/apu_blargg.c
@@ -761,7 +761,8 @@ V(V9_V6_V3,2) -> V(V9,2) V(V6,3) V(V3,4) */
static void dsp_run( int32_t clocks_remain )
{
int32_t phase;
-
+ if (Settings.HardDisableAudio)
+ return;
phase = dsp_m.phase;
dsp_m.phase = (phase + clocks_remain) & 31;
@@ -3259,6 +3260,11 @@ static int8_t const reg_times_ [256] =
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
};
+void S9xSetSoundMute(bool mute)
+{
+ Settings.Mute = mute;
+}
+
bool S9xInitAPU()
{
int32_t i;