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authorNebuleon Fumika2013-06-15 23:40:29 -0400
committerNebuleon Fumika2013-06-15 23:40:29 -0400
commita1d1e01e11185d389f9448be0be0a567f1430600 (patch)
tree324e45c5680fbd14ed7cafe91910d6fc137d6425 /source/cpuaddr.h
parent4252250fe77d6bd874ed626314a819340c29b4db (diff)
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Dynamically allocate memory for the file selector to store the name pointers into. Also dramatically simplify the file selector's name management code. This has many effects:
* It allows the file selector to handle directories of more than 511 files and a parent directory entry. (Fixes GitHub issue #37). * It allows the file selector to sort directories along with files, which is a more common use case (game folders that contain ROM hacks, plus single game files, are sorted by name as the user expects). * The file selector now reports progress while loading a large directory. * The screenshot slideshow function now shows an existing dedicated message, "No screenshots found", instead of crashing when the screenshot directory contains no screenshots. Add Quicksort code from GameYob. See <https://github.com/Nebuleon/GameYob/commit/afbeeba>. * Faster sorting in the common case where a directory's natural order is already sorted, using the isSorted function. * Use the median-of-three algorithm first described by Robert Sedgewick to select the pivot. Causes less recursion in many cases. * Associates file names with their is-directory flag, keeping both in sync.
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