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author | Nebuleon Fumika | 2012-12-20 23:52:09 -0500 |
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committer | Nebuleon Fumika | 2012-12-20 23:52:09 -0500 |
commit | 712c249e8c2b614555a6492b520244fe12cd1910 (patch) | |
tree | 3b1fc258f4d31f1fff4a396a6194c02e486b0add /source/fxemu.cpp | |
parent | 8a4343ff8e4114f19f034130a4b841a6b9a98217 (diff) | |
download | snes9x2005-712c249e8c2b614555a6492b520244fe12cd1910.tar.gz snes9x2005-712c249e8c2b614555a6492b520244fe12cd1910.tar.bz2 snes9x2005-712c249e8c2b614555a6492b520244fe12cd1910.zip |
Simplify the GUI code.
* gui.c: Simplify row and column checks when handling touch events.
* draw.c, err_msg: Use ConsoleInit instead of a custom drawstring function when an initialisation error that is NOT related to DS2 I/O occurs. This allows \r\n to work.
* gui.c, initialisation: Remove the Engrish in the "initial <subsystem name> error" messages. Make them appear in English and French. Unfortunately, the console doesn't support Chinese characters, and I don't know Chinese.
Diffstat (limited to 'source/fxemu.cpp')
0 files changed, 0 insertions, 0 deletions