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author | Nebuleon Fumika | 2013-02-01 20:09:24 -0500 |
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committer | Nebuleon Fumika | 2013-02-01 20:09:24 -0500 |
commit | d4dd98e8c180532f24de342482e54f28874f06ef (patch) | |
tree | 17da3f95be8552681c29fe411e1266d422bb252a /source/fxemu.h | |
parent | e61731a524028f8286f83a82686b2f4e236c1a9d (diff) | |
download | snes9x2005-d4dd98e8c180532f24de342482e54f28874f06ef.tar.gz snes9x2005-d4dd98e8c180532f24de342482e54f28874f06ef.tar.bz2 snes9x2005-d4dd98e8c180532f24de342482e54f28874f06ef.zip |
Add an option that controls which element should be more fluid, per game: video or audio.
This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks.
Diffstat (limited to 'source/fxemu.h')
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