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authorNebuleon Fumika2013-02-07 22:27:44 -0500
committerNebuleon Fumika2013-02-07 22:27:44 -0500
commit4676a520e1b181e5891550331100b2629d7cbd7f (patch)
tree121d273602493080589e6a43c20923e3bec15f8e /source/gfx.cpp
parent703d522c4c9ef83dda0bd386a6c5ac8870a8df50 (diff)
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Synchronise fractions of a hertz correctly in the audio output timing code to avoid buffer overruns. Buffer overruns pause the game for about half a second.
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