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authoraliaspider2014-10-28 22:45:14 +0100
committeraliaspider2014-10-28 22:45:14 +0100
commitf518934e3b664d0cf9535a391d6572300958d3bf (patch)
treeac24ebff344f7e8163a3b14ed228e3a26aa6915f /source/globals.cpp
parenta9c9cc3e30e50e8d90e355aa7ea84ae846e0c9bc (diff)
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cleanups (cont.)
Diffstat (limited to 'source/globals.cpp')
-rw-r--r--source/globals.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/globals.cpp b/source/globals.cpp
index 8ff0c6b..d4476af 100644
--- a/source/globals.cpp
+++ b/source/globals.cpp
@@ -100,7 +100,6 @@
#include "soundux.h"
#include "cheats.h"
#include "sa1.h"
-#include "netplay.h"
#include "spc7110.h"
START_EXTERN_C
@@ -215,14 +214,7 @@ uint32 current_graphic_format = RGB565;
struct SCheatData Cheat;
-// Define NO_VOLATILE_SOUND if you're always reading or writing sound from one
-// thread or one co-routine. If you're using interrupts or a thread, sound must
-// be volatile.
-#ifndef NO_VOLATILE_SOUND
-volatile SoundStatus so;
-#else
SoundStatus so;
-#endif
int Echo [24000];
int DummyEchoBuffer [SOUND_BUFFER_SIZE];
@@ -341,9 +333,6 @@ uint8 APUROM [64] =
0xF4,0xC4,0xF4,0xDD,0x5D,0xD0,0xDB,0x1F,0x00,0x00,0xC0,0xFF
};
-#ifdef NETPLAY_SUPPORT
-struct SNetPlay NetPlay;
-#endif
// Raw SPC700 instruction cycle lengths
uint16 S9xAPUCycleLengths [256] =