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author | Nebuleon Fumika | 2012-12-28 22:19:23 -0500 |
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committer | Nebuleon Fumika | 2012-12-28 22:19:23 -0500 |
commit | e5a0c9146acff7924a9e6b2ef516eda2c5dc3593 (patch) | |
tree | 564b76635cb6b28a128b11ded529cbfd82eb8e50 /source/nds/charsets.h | |
parent | 097d5f2e7504579354ecf2b4e2dbc1eba7a71b12 (diff) | |
download | snes9x2005-e5a0c9146acff7924a9e6b2ef516eda2c5dc3593.tar.gz snes9x2005-e5a0c9146acff7924a9e6b2ef516eda2c5dc3593.tar.bz2 snes9x2005-e5a0c9146acff7924a9e6b2ef516eda2c5dc3593.zip |
Transform macros into loops to render tiles.
At -O3 these get unrolled; at -Os they become shorter code, fitting into the cache with other code.
Diffstat (limited to 'source/nds/charsets.h')
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