diff options
author | Nebuleon Fumika | 2012-12-26 15:40:35 -0500 |
---|---|---|
committer | Nebuleon Fumika | 2012-12-26 15:40:35 -0500 |
commit | 0f60f047f5146c76a73c8a299b4405929bf3909f (patch) | |
tree | 7e43bd96bd55c0c6d1b3c39e3398a629b9902004 /source/nds/entry.cpp | |
parent | e5869adc4469115c7eac9abf70145fc178e017de (diff) | |
download | snes9x2005-0f60f047f5146c76a73c8a299b4405929bf3909f.tar.gz snes9x2005-0f60f047f5146c76a73c8a299b4405929bf3909f.tar.bz2 snes9x2005-0f60f047f5146c76a73c8a299b4405929bf3909f.zip |
Add the update methods for the upper and lower screen into defines.
Diffstat (limited to 'source/nds/entry.cpp')
-rw-r--r-- | source/nds/entry.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index a8e2217..9d0f0bc 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -175,7 +175,7 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/) break; } - ds2_flipScreen(UP_SCREEN, 0); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); // A problem with update method 1 (wait, double buffer) means that, after // about 15 minutes of play time, the screen starts to half-redraw every // frame. With update method 0, this is mitigated. (Method 2 is too slow.) @@ -586,9 +586,9 @@ int sfc_main (int argc, char **argv) { if (!Settings.Paused #ifdef DEBUGGER - || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG)) + || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG) #endif - ) + ) S9xMainLoop (); |