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author | Nebuleon Fumika | 2012-12-25 22:44:39 -0500 |
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committer | Nebuleon Fumika | 2012-12-26 11:29:51 -0500 |
commit | 139c793b584a76acd42d72ec019d2cabab7d3ee7 (patch) | |
tree | 447c633439ff9abad0382be1978802536839947c /source/nds/entry.cpp | |
parent | 9c1742f6cb2043d0ed6a61ab6de3bef0aad6dc56 (diff) | |
download | snes9x2005-139c793b584a76acd42d72ec019d2cabab7d3ee7.tar.gz snes9x2005-139c793b584a76acd42d72ec019d2cabab7d3ee7.tar.bz2 snes9x2005-139c793b584a76acd42d72ec019d2cabab7d3ee7.zip |
Smoother sound. Raise the sound sampling frequency to 48000 Hz.
Diffstat (limited to 'source/nds/entry.cpp')
-rw-r--r-- | source/nds/entry.cpp | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index ce8d732..a8e2217 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -20,6 +20,7 @@ #include "draw.h" #include "gui.h" +#include "ds2sound.h" void S9xProcessSound (unsigned int); @@ -359,9 +360,9 @@ void init_sfc_setting(void) Settings.JoystickEnabled = FALSE; #endif - Settings.SoundPlaybackRate = 4; //2 = 11025, 4 = 22050, 6 = 44100 + Settings.SoundPlaybackRate = SNES9X_SRATE_ID; // -> ds2sound.h for defs Settings.Stereo = TRUE; - Settings.SoundBufferSize = 0; + Settings.SoundBufferSize = DS2_BUFFER_SIZE; Settings.CyclesPercentage = 100; Settings.DisableSoundEcho = FALSE; //sound settings @@ -767,28 +768,15 @@ void S9xSyncSpeed () #endif } -/* -* Open sound device -*/ -static int Rates[8] = -{ - 0, 8000, 11025, 16000, 22050, 32000, 44100, 48000 -}; - -static int BufferSizes [8] = -{ - 0, 256, 256, 256, 512, 512, 1024, 1024 -}; - bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size) { so.sixteen_bit = TRUE; so.stereo = stereo; - so.playback_rate = Rates[mode & 0x07]; + so.playback_rate = SND_SAMPLE_RATE; S9xSetPlaybackRate (so.playback_rate); if (buffer_size == 0) - buffer_size = BufferSizes [mode & 7]; + buffer_size = DS2_BUFFER_SIZE; if (buffer_size > MAX_BUFFER_SIZE / 4) buffer_size = MAX_BUFFER_SIZE / 4; @@ -936,7 +924,7 @@ void S9xProcessSound (unsigned int) // block_generate_sound = FALSE; unsigned short *dst_pt = audiobuff; - unsigned short *dst_pt1 = dst_pt + 512; + unsigned short *dst_pt1 = dst_pt + DS2_BUFFER_SIZE; /* Feed the samples to the soundcard until nothing is left */ for(;;) |