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author | Nebuleon Fumika | 2013-02-06 03:46:48 -0500 |
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committer | Nebuleon Fumika | 2013-02-06 03:46:48 -0500 |
commit | 772e24ae503310eb1ee0d5ed5061eebb138e5808 (patch) | |
tree | e5224d8c9ea6d723016719c29a8b98b9f847691c /source/nds/entry.cpp | |
parent | b08a201ea2de43d70047673114c705a26887ea4b (diff) | |
download | snes9x2005-772e24ae503310eb1ee0d5ed5061eebb138e5808.tar.gz snes9x2005-772e24ae503310eb1ee0d5ed5061eebb138e5808.tar.bz2 snes9x2005-772e24ae503310eb1ee0d5ed5061eebb138e5808.zip |
Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 equivalent skip level) for automatic frame skipping. Remove the automatic CPU frequency option, which was making audio emit 0.25 second of silence every so often.
Diffstat (limited to 'source/nds/entry.cpp')
-rw-r--r-- | source/nds/entry.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index a5a98de..ca27249 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -390,7 +390,7 @@ void game_set_frameskip() } else { - Settings.SkipFrames = game_config.frameskip_value + 1 /* 1 -> 2 and so on */; + Settings.SkipFrames = game_config.frameskip_value - 1 /* 1 -> 0 and so on */; } } |