aboutsummaryrefslogtreecommitdiff
path: root/source/nds/font_dot.h
diff options
context:
space:
mode:
authorNebuleon Fumika2013-02-06 02:18:35 -0500
committerNebuleon Fumika2013-02-06 02:18:35 -0500
commita358ef69a85a7252ed6b5a30496c49b28b26eecd (patch)
treeac1f4716dc552c3bf40b988c04b1df584bbfecae /source/nds/font_dot.h
parentea330e8f79c16894deda51509e769cbd02ff83df (diff)
downloadsnes9x2005-a358ef69a85a7252ed6b5a30496c49b28b26eecd.tar.gz
snes9x2005-a358ef69a85a7252ed6b5a30496c49b28b26eecd.tar.bz2
snes9x2005-a358ef69a85a7252ed6b5a30496c49b28b26eecd.zip
Make all gamepak loads call LoadGameAndItsData, that way its "Loading" screen, current gamepak variables, game config stuff and so on are all consistent.
Diffstat (limited to 'source/nds/font_dot.h')
0 files changed, 0 insertions, 0 deletions