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authorNebuleon Fumika2013-02-02 17:37:51 -0500
committerNebuleon Fumika2013-02-03 03:20:47 -0500
commit02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea (patch)
tree263489cdf76389bc1b2d1bfb76c9f55114acd95f /source/nds/gui.h
parent7aeebe97e72b07d60ea77041a5259086e68e2db2 (diff)
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Make it easier to change the "high" and "low" CPU frequencies, as well as to switch to the user's chosen frequency for the game.
Conflicts: source/nds/ds2_main.c source/nds/entry.cpp source/nds/gui.c
Diffstat (limited to 'source/nds/gui.h')
-rw-r--r--source/nds/gui.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/nds/gui.h b/source/nds/gui.h
index 0b91758..b2eae62 100644
--- a/source/nds/gui.h
+++ b/source/nds/gui.h
@@ -129,7 +129,9 @@ extern u32 menu(u16 *original_screen, bool8 FirstInvocation);
extern void game_disableAudio();
extern void game_set_frameskip();
extern void game_set_fluidity();
-extern void set_cpu_clock(u32 num);
+extern void LowFrequencyCPU();
+extern void HighFrequencyCPU();
+extern void GameFrequencyCPU();
extern int load_language_msg(char *filename, u32 language);
#ifdef __cplusplus