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author | Nebuleon Fumika | 2013-02-02 17:37:51 -0500 |
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committer | Nebuleon Fumika | 2013-02-03 03:20:47 -0500 |
commit | 02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea (patch) | |
tree | 263489cdf76389bc1b2d1bfb76c9f55114acd95f /source/nds/gui.h | |
parent | 7aeebe97e72b07d60ea77041a5259086e68e2db2 (diff) | |
download | snes9x2005-02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea.tar.gz snes9x2005-02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea.tar.bz2 snes9x2005-02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea.zip |
Make it easier to change the "high" and "low" CPU frequencies, as well as to switch to the user's chosen frequency for the game.
Conflicts:
source/nds/ds2_main.c
source/nds/entry.cpp
source/nds/gui.c
Diffstat (limited to 'source/nds/gui.h')
-rw-r--r-- | source/nds/gui.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/nds/gui.h b/source/nds/gui.h index 0b91758..b2eae62 100644 --- a/source/nds/gui.h +++ b/source/nds/gui.h @@ -129,7 +129,9 @@ extern u32 menu(u16 *original_screen, bool8 FirstInvocation); extern void game_disableAudio(); extern void game_set_frameskip(); extern void game_set_fluidity(); -extern void set_cpu_clock(u32 num); +extern void LowFrequencyCPU(); +extern void HighFrequencyCPU(); +extern void GameFrequencyCPU(); extern int load_language_msg(char *filename, u32 language); #ifdef __cplusplus |