aboutsummaryrefslogtreecommitdiff
path: root/source/nds/message.h
diff options
context:
space:
mode:
authorNebuleon Fumika2013-01-07 04:38:35 -0500
committerNebuleon Fumika2013-01-07 04:38:35 -0500
commitdac11c74ac112728016e51625ac9f2a727152ddd (patch)
tree9d3253ae2b6c7552befffe5391f99fff5e585ec0 /source/nds/message.h
parent8447b6304cf261f6219aa9fd4e04d99f6a76305a (diff)
downloadsnes9x2005-dac11c74ac112728016e51625ac9f2a727152ddd.tar.gz
snes9x2005-dac11c74ac112728016e51625ac9f2a727152ddd.tar.bz2
snes9x2005-dac11c74ac112728016e51625ac9f2a727152ddd.zip
Smooth out the automatic frame skipping such that it doesn't go from 1 FPS to 8 FPS right away and constantly. The equivalent frame skip will be 2, 3, 5 or 8 most of the time, depending on the game, and will vary a bit depending on rendering demands.
For example, the frame skipping in Super Mario World is 3 on the map and in graphically simple levels, and 5 in complex levels.
Diffstat (limited to 'source/nds/message.h')
0 files changed, 0 insertions, 0 deletions