diff options
author | Jaedyn Draper | 2012-12-27 23:19:47 -0800 |
---|---|---|
committer | Jaedyn Draper | 2012-12-27 23:19:47 -0800 |
commit | 3fff289e60df73b25c483807f5cf73c011804117 (patch) | |
tree | d8a44c6256c2a7652b028525054e0e55d756ff15 /source/nds | |
parent | 74211924afc184870627c90ce522c4c5743761db (diff) | |
parent | c01a2a42168695233ecc69c4a60ed918e7701fb9 (diff) | |
download | snes9x2005-3fff289e60df73b25c483807f5cf73c011804117.tar.gz snes9x2005-3fff289e60df73b25c483807f5cf73c011804117.tar.bz2 snes9x2005-3fff289e60df73b25c483807f5cf73c011804117.zip |
Merge pull request #26 from Nebuleon/master
Merge to CATSFC 1.10+
Diffstat (limited to 'source/nds')
-rw-r--r-- | source/nds/bdf_font.c | 301 | ||||
-rw-r--r-- | source/nds/cheats3.cpp | 206 | ||||
-rw-r--r-- | source/nds/draw.c | 63 | ||||
-rw-r--r-- | source/nds/draw.h | 118 | ||||
-rw-r--r-- | source/nds/ds2_main.c | 53 | ||||
-rw-r--r-- | source/nds/ds2sound.h | 24 | ||||
-rw-r--r-- | source/nds/entry.cpp | 76 | ||||
-rw-r--r-- | source/nds/gcheat.c | 576 | ||||
-rw-r--r-- | source/nds/gcheat.h | 47 | ||||
-rw-r--r-- | source/nds/gui.c | 596 | ||||
-rw-r--r-- | source/nds/gui.h | 76 | ||||
-rw-r--r-- | source/nds/message.h | 4 |
12 files changed, 664 insertions, 1476 deletions
diff --git a/source/nds/bdf_font.c b/source/nds/bdf_font.c index 5da57e3..773403a 100644 --- a/source/nds/bdf_font.c +++ b/source/nds/bdf_font.c @@ -18,6 +18,7 @@ */ //v1.1 +#include "port.h" #include <string.h> #include "ds2_types.h" #include "ds2_malloc.h" @@ -27,13 +28,13 @@ #include "gui.h" -#define BDF_VERDANA "SYSTEM/verdana.bdf" +#define BDF_PICTOCHAT "SYSTEM/Pictochat-16.bdf" #define BDF_SONG "SYSTEM/song.bdf" -#define ODF_VERDANA "SYSTEM/verdana.odf" +#define ODF_PICTOCHAT "SYSTEM/Pictochat-16.odf" #define ODF_SONG "SYSTEM/song.odf" -#define HAVE_ODF -//#define DUMP_ODF +#define HAVE_ODF // Define this if you have generated Pictochat-16.odf [Neb] +// #define DUMP_ODF // Define this if you want to regenerate Pictochat-16.odf [Neb] #define BDF_LIB_NUM 2 #define ODF_VERSION "1.0" @@ -49,21 +50,24 @@ static u32 fonts_max_height; static u32 bitmap_code(unsigned char *code, unsigned char *bitmap) { unsigned char *map; - u32 a, b, len; + u8 a, b; + u32 len; len= 0; map= (unsigned char*)bitmap; while(*map) { - //character to number, we assume the character can convert to number! + // One hex character represents the state of 4 successive pixels if(*map != 0x0A) { - if(*map <= 0x39) a= *map - 0x30; - else a= *map - 0x37; + if (*map <= '9') a= *map - '0'; + else if (*map <= 'F') a= *map - 'A' + 10; + else if (*map <= 'f') a= *map - 'a' + 10; map++; - if(*map <= 0x39) b= *map - 0x30; - else b= *map - 0x37; + if (*map <= '9') b= *map - '0'; + else if (*map <= 'F') b= *map - 'A' + 10; + else if (*map <= 'f') b= *map - 'a' + 10; *code++ = (a << 4) | b; len++; @@ -108,7 +112,7 @@ static u32 hatoi(char *string) /* * example * -* STARTCHAR 2264 +* STARTCHAR <arbitrary number or name> * ENCODING 8804 * SWIDTH 840 0 * DWIDTH 14 0 @@ -202,8 +206,17 @@ static int parse_bdf(char *filename, u32 start, u32 span, struct bdflibinfo *bdf pt += 6; ret= atoi(pt); - bdflibinfop -> start= start; - bdflibinfop -> span= span; + if (method == 1) + bdflibinfop -> start= start; + switch (method) { + case 0: + default: + bdflibinfop -> span= span + start; + break; + case 1: + bdflibinfop -> span= span; + break; + } //construct bdf font information bdffontp= (struct bdffont*)malloc(span * sizeof(struct bdffont)); @@ -241,14 +254,7 @@ static int parse_bdf(char *filename, u32 start, u32 span, struct bdflibinfo *bdf } if(!(strncasecmp(string, "STARTCHAR ", 10))) { - i= hatoi(pt +10); - if(i < start) continue; - else if(i < end) break; - else //Not found the start - { - ret= -7; - goto parse_bdf_error; - } + break; } } @@ -266,7 +272,7 @@ static int parse_bdf(char *filename, u32 start, u32 span, struct bdflibinfo *bdf pt= string + 9; index= atoi(pt); - if(index >= end) break; + if(index < start || index >= end) break; if(method == 0) i= index; else if(method == 1) i= index-start; @@ -534,15 +540,15 @@ int BDF_font_init(void) fonts_max_height= 0; #ifndef HAVE_ODF - sprintf(tmp_path, "%s/%s", main_path, BDF_VERDANA); - err= parse_bdf(tmp_path, 0, 128, &bdflib_info[0], 0); + sprintf(tmp_path, "%s/%s", main_path, BDF_PICTOCHAT); + err= parse_bdf(tmp_path, 32 /* from SPACE */, 8564 /* to one past the last character, "DOWNWARDS ARROW" */, &bdflib_info[0], 1); if(err < 0) { printf("BDF 0 initial error: %d\n", err); return -1; } #else - sprintf(tmp_path, "%s/%s", main_path, ODF_VERDANA); + sprintf(tmp_path, "%s/%s", main_path, ODF_PICTOCHAT); err= init_from_odf(tmp_path, &bdflib_info[0]); if(err < 0) { @@ -556,7 +562,7 @@ int BDF_font_init(void) fonts_max_height = bdflib_info[0].height; #ifdef DUMP_ODF - sprintf(tmp_path, "%s/%s", main_path, BDF_VERDANA); + sprintf(tmp_path, "%s/%s", main_path, BDF_PICTOCHAT); err= dump2odf(tmp_path, &bdflib_info[0]); if(err < 0) { @@ -613,7 +619,7 @@ void BDF_font_release(void) } } -/*----------------------------------------------------------------------------- +/*---------------------------------------------------------------------------- //16-bit color // Unicode Character // back is background, 0x8000 is transparence, other are visable colors @@ -626,26 +632,25 @@ u32 BDF_render16_ucs(void* screen_address, u32 screen_w, u32 v_align, u32 back, unsigned char cc; struct bdffont *bdffontp; - if(ch < 128) - { - bdffontp= bdflib_info[0].fonts; - fonts_height= bdflib_info[0].height; - } - else if(bdflib_info[1].fonts != NULL) - { - k= bdflib_info[1].start; - m= k + bdflib_info[1].span; - if(ch >= k && ch < m) - { + int font_num; + bool found = 0; + for (font_num = 0; font_num < BDF_LIB_NUM && !found; font_num++) { + if(bdflib_info[font_num].fonts != NULL) + { + k = bdflib_info[font_num].start; + if (ch < k) + continue; + m = k + bdflib_info[font_num].span; + if (ch >= m) + continue; ch -= k; - bdffontp= bdflib_info[1].fonts; - fonts_height= bdflib_info[0].height; - } - else - return 8; - } - else - return 8; + bdffontp= bdflib_info[font_num].fonts; + fonts_height= bdflib_info[font_num].height; + found = 1; + } + } + if (!found) + return 8; // the width of an undefined character, not an error code width= bdffontp[ch].dwidth >> 16; ret= width; @@ -715,6 +720,27 @@ u32 BDF_render16_ucs(void* screen_address, u32 screen_w, u32 v_align, u32 back, return ret; } +/* Returns the width, in pixels, of a character given its UCS-16 codepoint. */ +u32 BDF_width16_ucs(u16 ch) +{ + u32 k, ret; + + int font_num; + for (font_num = 0; font_num < BDF_LIB_NUM; font_num++) { + if(bdflib_info[font_num].fonts != NULL) + { + k = bdflib_info[font_num].start; + if (ch < k) + continue; + if (ch > k + bdflib_info[font_num].span) + continue; + ch -= k; + return bdflib_info[font_num].fonts[ch].dwidth >> 16; + } + } + return 8; // the width of an undefined character, not an error code +} + /*----------------------------------------------------------------------------- //16-bit color // ASCII Character @@ -837,101 +863,101 @@ void BDF_render_string(void* screen_address, u32 x, u32 y, u32 back, u32 front, /*----------------------------------------------------------------------------- ------------------------------------------------------------------------------*/ -char* utf8decode(char *utf8, u16 *ucs)
-{
- unsigned char c = *utf8++;
- unsigned long code;
- int tail = 0;
-
- if ((c <= 0x7f) || (c >= 0xc2)) {
- /* Start of new character. */
- if (c < 0x80) { /* U-00000000 - U-0000007F, 1 byte */
- code = c;
- } else if (c < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */
- tail = 1;
- code = c & 0x1f;
- } else if (c < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */
- tail = 2;
- code = c & 0x0f;
- } else if (c < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */
- tail = 3;
- code = c & 0x07;
- } else {
- /* Invalid size. */
- code = 0;
- }
-
- while (tail-- && ((c = *utf8++) != 0)) {
- if ((c & 0xc0) == 0x80) {
- /* Valid continuation character. */
- code = (code << 6) | (c & 0x3f);
-
- } else {
- /* Invalid continuation char */
- code = 0xfffd;
- utf8--;
- break;
- }
- }
- } else {
- /* Invalid UTF-8 char */
- code = 0;
- }
- /* currently we don't support chars above U-FFFF */
- *ucs = (code < 0x10000) ? code : 0;
- return utf8;
-}
-
-static u8 utf8_ucs2(const char *utf8, u16 *ucs)
+char* utf8decode(char *utf8, u16 *ucs) +{ + unsigned char c = *utf8++; + unsigned long code; + int tail = 0; + + if ((c <= 0x7f) || (c >= 0xc2)) { + /* Start of new character. */ + if (c < 0x80) { /* U-00000000 - U-0000007F, 1 byte */ + code = c; + } else if (c < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */ + tail = 1; + code = c & 0x1f; + } else if (c < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */ + tail = 2; + code = c & 0x0f; + } else if (c < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */ + tail = 3; + code = c & 0x07; + } else { + /* Invalid size. */ + code = 0; + } + + while (tail-- && ((c = *utf8++) != 0)) { + if ((c & 0xc0) == 0x80) { + /* Valid continuation character. */ + code = (code << 6) | (c & 0x3f); + + } else { + /* Invalid continuation char */ + code = 0xfffd; + utf8--; + break; + } + } + } else { + /* Invalid UTF-8 char */ + code = 0; + } + /* currently we don't support chars above U-FFFF */ + *ucs = (code < 0x10000) ? code : 0; + return utf8; +} + +static u8 utf8_ucs2(const char *utf8, u16 *ucs) { char *pt = (char*)utf8; -
- while(*pt !='\0')
- {
- pt = utf8decode(pt, ucs++);
- }
- *ucs = '\0';
- return 0;
-}
-
-static u32 ucslen(const u16 *ucs)
-{
+ + while(*pt !='\0') + { + pt = utf8decode(pt, ucs++); + } + *ucs = '\0'; + return 0; +} + +static u32 ucslen(const u16 *ucs) +{ u32 len = 0; -
- while(ucs[len] != '\0')
- len++;
- return len;
+ + while(ucs[len] != '\0') + len++; + return len; } unsigned char* skip_utf8_unit(unsigned char* utf8, unsigned int num) { while(num--) { - unsigned char c = *utf8++;
- int tail = 0;
- if ((c <= 0x7f) || (c >= 0xc2)) {
- /* Start of new character. */
- if (c < 0x80) { /* U-00000000 - U-0000007F, 1 byte */
- } else if (c < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */
- tail = 1;
- } else if (c < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */
- tail = 2;
- } else if (c < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */
- tail = 3;
- } else { /* Invalid size. */
- }
-
- while (tail-- && ((c = *utf8++) != 0)) {
- if ((c & 0xc0) != 0x80) {
- /* Invalid continuation char */
- utf8--;
- break;
- }
- }
+ unsigned char c = *utf8++; + int tail = 0; + if ((c <= 0x7f) || (c >= 0xc2)) { + /* Start of new character. */ + if (c < 0x80) { /* U-00000000 - U-0000007F, 1 byte */ + } else if (c < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */ + tail = 1; + } else if (c < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */ + tail = 2; + } else if (c < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */ + tail = 3; + } else { /* Invalid size. */ + } + + while (tail-- && ((c = *utf8++) != 0)) { + if ((c & 0xc0) != 0x80) { + /* Invalid continuation char */ + utf8--; + break; + } + } } } - /* currently we don't support chars above U-FFFF */
+ /* currently we don't support chars above U-FFFF */ return utf8; } @@ -971,10 +997,9 @@ void BDF_render_mix(void* screen_address, u32 screen_w, u32 x, u32 y, u32 v_alig continue; } - if(unicode < 128) - cmp = bdf_fontp[0][unicode].dwidth>>16; - else if(unicode >= start && unicode < end) - cmp = bdf_fontp[1][unicode -start].dwidth>>16; + /* If the text would go beyond the end of the line, go back to the + * start instead. */ + cmp = BDF_width16_ucs(unicode); if((screenp+cmp) >= line_start) { @@ -1074,10 +1099,7 @@ u32 BDF_cut_unicode(u16 *unicodes, u32 len, u32 width, u32 direction) while(len > 0) { unicode= unicodes[i]; - if(unicode < 128) - xw += bdf_fontp[0][unicode].dwidth>>16; - else if(unicode >= start && unicode < end) - xw += bdf_fontp[1][unicode -start].dwidth>>16; + xw += BDF_width16_ucs(unicode); if(xw >= width) break; i += direction; @@ -1096,10 +1118,7 @@ u32 BDF_cut_unicode(u16 *unicodes, u32 len, u32 width, u32 direction) while(len-- > 0) { unicode= unicodes[i]; - if(unicode < 128) - xw += bdf_fontp[0][unicode].dwidth>>16; - else if(unicode >= start && unicode < end) - xw += bdf_fontp[1][unicode -start].dwidth>>16; + xw += BDF_width16_ucs(unicode); i += direction; } diff --git a/source/nds/cheats3.cpp b/source/nds/cheats3.cpp deleted file mode 100644 index bdb5545..0000000 --- a/source/nds/cheats3.cpp +++ /dev/null @@ -1,206 +0,0 @@ -/* cheats3.cpp - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#include <stdio.h> -#include <ctype.h> -#include <string.h> -#include "snes9x.h" -#include "cheats.h" -#include "memmap.h" -#include "gcheat.h" - -extern SCheatData Cheat; - -int S9xAddCheat_ex (unsigned int address, unsigned char* cheat_dat, unsigned int cheat_dat_len, - unsigned int cheat_cell_num, unsigned int part_id, unsigned int str_num) -{ - if(cheat_cell_num < MAX_CHEATS_T) - { - Cheat.c[cheat_cell_num].address = address; - Cheat.c[cheat_cell_num].enabled = FALSE; - - if(cheat_dat_len > 1) - memcpy(Cheat.c[cheat_cell_num].name, cheat_dat, cheat_dat_len); - else - Cheat.c[cheat_cell_num].byte = cheat_dat[0]; - - Cheat.c[cheat_cell_num].total_part = 0; //default are sub-part - Cheat.c[cheat_cell_num].part_id = part_id; - Cheat.c[cheat_cell_num].part_len = cheat_dat_len; - Cheat.c[cheat_cell_num].cheat_type = 0; //default are sub-part - Cheat.c[cheat_cell_num].name_id = str_num; - - return 0; - } - - return -1; -} - -void S9xAddCheat_ov(unsigned int cheat_cell_num, unsigned int total_part) -{ - if(cheat_cell_num < MAX_CHEATS_T) - { - Cheat.c[cheat_cell_num].total_part = total_part; //default are sub-part - Cheat.c[cheat_cell_num].cheat_type = 0x80; - } -} - -static unsigned int S9xGetSub_id(unsigned int start, unsigned int sub_part) -{ - unsigned int i, m, n; - - if(0 == sub_part) - return start; - - if((start+1) >= g_cheat_cell_num) - return start; - - m = 0; - for(i= start; i < g_cheat_cell_num; ) - { - n = Cheat.c[i].total_part; - i += n; - m += 1; - if(m == sub_part) break; - } - - return i; -} - -unsigned int S9xGetCheat_nameid(unsigned int start, unsigned int part) -{ -#if 0 - unsigned int m, n, i; - unsigned int ret; - unsigned int cell_num; - - cell_num = g_cheat_cell_num; - - ret = Cheat.c[start].name_id; - if((start+1) >= cell_num) - return ret; - - m = 0; - for(i = start; i < cell_num; ) { - if(m == part) break; - n = Cheat.c[i].total_part; - i += n; - m += 1; - } - - if(i < cell_num) - ret = Cheat.c[i].name_id; - - return ret; -#else - unsigned int i; - - i = S9xGetSub_id(start, part); - return Cheat.c[i].name_id; -#endif -} - -void S9xCheat_switch(unsigned int start, unsigned int sub_part, unsigned int enable) -{ - unsigned int i, m, n; - - if((start+1) >= g_cheat_cell_num) - return; - - i = S9xGetSub_id(start, sub_part); - m = Cheat.c[i].total_part; - for(n = 0; n < m; n++) - Cheat.c[i+n].enabled = enable; -} - -static inline void S9xApplyCheat_ex(unsigned int start, unsigned int num) -{ - unsigned int i, m; - unsigned int address, len; - - for(i = 0; i < num; i++) - { - address = Cheat.c[start+i].address; - len = Cheat.c[start+i].part_len; - - int block = (address >> MEMMAP_SHIFT) & MEMMAP_MASK; - unsigned char *ptr = Memory.Map [block]; - - if(1 == len) - { - if (ptr >= (uint8 *) CMemory::MAP_LAST) - *(ptr + (address & 0xffff)) = Cheat.c[start+i].byte; - else - S9xSetByte (Cheat.c[start+i].byte, address); - } - else - { - for(m= 0; m < len; m++) - { - if (ptr >= (uint8 *) CMemory::MAP_LAST) - *(ptr + (address & 0xffff)) = Cheat.c[start+i].name[m]; - else - S9xSetByte (Cheat.c[start+i].name[m], address); - } - } - } -} - -void S9xApplyCheats_ex(void) -{ - unsigned int i, m, n; - - if (Settings.ApplyCheats) - { - for(i= 0; i < g_cheat_cell_num; i++) - { - m = Cheat.c[i].total_part; - if(Cheat.c[i].enabled) - S9xApplyCheat_ex(i, m); - i += m; - } - } -} - -#if 1 -extern "C" void dump_mem(unsigned char* addr, unsigned int len); - -void S9x_dumpcheat(unsigned int id) -{ - cprintf("\nid %d------------\n", id); - cprintf("total %d; part %d\n", Cheat.c[id].total_part, Cheat.c[id].part_id); - cprintf("address: %08x; data: %d\n", Cheat.c[id].address, Cheat.c[id].part_len); - if(Cheat.c[id].part_len == 1) - cprintf("data: %02x\n", Cheat.c[id].byte); - else - dump_mem((unsigned char*)Cheat.c[id].name, Cheat.c[id].part_len); - cprintf(" ------\n"); -} -#endif - -void S9xCheat_Disable(void) -{ - Settings.ApplyCheats = FALSE; -} - -void S9xCheat_Enable(void) -{ - Settings.ApplyCheats = TRUE; -} - diff --git a/source/nds/draw.c b/source/nds/draw.c index 6223c6e..2a9e440 100644 --- a/source/nds/draw.c +++ b/source/nds/draw.c @@ -22,6 +22,7 @@ * draw.cpp * basic program to draw some graphic ******************************************************************************/ +#include "port.h" #include <string.h> #include <stdio.h> #include "ds2_malloc.h" @@ -810,7 +811,7 @@ u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no) // draw_string_vcenter(screen_address, i+1, sy+1, box_width, COLOR_WHITE, no); draw_string_vcenter((unsigned short*)screen_addr, 138, 130, 58, COLOR_WHITE, no); - ds2_flipScreen(screen, 1); + ds2_flipScreen(screen, 2); gui_action_type gui_action = CURSOR_NONE; while((gui_action != CURSOR_SELECT) && (gui_action != CURSOR_BACK)) @@ -859,7 +860,7 @@ void init_progress(enum SCREEN_ID screen, u32 total, char *text) drawboxfill((unsigned short*)screen_addr, progress_sx, progress_sy, progress_ex, progress_ey, COLOR16(15, 15, 15)); - ds2_flipScreen(_progress_screen_id, 1); + ds2_flipScreen(_progress_screen_id, 2); } // update progress bar @@ -882,7 +883,7 @@ void update_progress(void) drawboxfill(screen_addr, progress_sx, progress_sy, progress_sx+width, progress_ey, COLOR16(30, 19, 7)); - ds2_flipScreen(_progress_screen_id, 1); + ds2_flipScreen(_progress_screen_id, 2); } // display progress string @@ -907,7 +908,7 @@ void show_progress(char *text) // if (text[0] != '\0') // print_string_center(progress_sy - 21, COLOR_PROGRESS_TEXT, COLOR_DIALOG, text); - ds2_flipScreen(_progress_screen_id, 1); + ds2_flipScreen(_progress_screen_id, 2); // OSTimeDly(progress_wait); mdelay(500); @@ -1273,57 +1274,11 @@ void show_log(void* screen_addr) } /*************************************************************/ -extern const unsigned char font_map[128][8]; - -//font size 8*8 -static inline void drawfont(unsigned short *addr, unsigned short f_color, unsigned short b_color, unsigned char ch) -{ - unsigned char *dot_map; - unsigned int j, k; - unsigned char dot; - unsigned short *dst; - - dot_map = (unsigned char*)font_map[ch&0x7F]; - - for(j= 0; j < 8; j++) - { - dot = *dot_map++; - dst = addr + j*SCREEN_WIDTH; - for(k = 0; k < 8; k++) - *dst++ = (dot & (0x80>>k)) ? f_color : b_color; - } -} - -static void drawstring(unsigned int x, unsigned int y, enum SCREEN_ID screen, char *string, - unsigned short f_color, unsigned short b_color) -{ - unsigned short *scr_addr, *dst; - - if(screen & UP_MASK) - scr_addr = up_screen_addr; - else - scr_addr = down_screen_addr; - - if(x>= 32 || y>= 24) return; - - while(*string) - { - dst = scr_addr + (y*8)*SCREEN_WIDTH + x*8; - drawfont(dst, f_color, b_color, *string++); - - x += 1; - if(x>= 32) - { - x = 0; - y+= 1; - if(y >= 24) break; - } - } -} - void err_msg(enum SCREEN_ID screen, char *msg) { - drawstring(0, 0, screen, msg, COLOR16(16, 16, 16), COLOR16(0, 0, 0)); + // A wild console appeared! + ConsoleInit(RGB15(31, 31, 31), RGB15(0, 0, 0), UP_SCREEN, 512); + printf(msg); } /* @@ -1372,5 +1327,3 @@ void blit_to_screen(void* screen_addr, u16 *src, u32 w, u32 h, u32 dest_x, u32 d *dst++ = *src++; } } - - diff --git a/source/nds/draw.h b/source/nds/draw.h index 3bdf5be..f40aa23 100644 --- a/source/nds/draw.h +++ b/source/nds/draw.h @@ -17,8 +17,8 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ -#ifndef __DRAW_H__
-#define __DRAW_H__
+#ifndef __DRAW_H__ +#define __DRAW_H__ #include "ds2_types.h" #include "ds2io.h" @@ -27,12 +27,12 @@ #define NDS_SCREEN_WIDTH 256 #define NDS_SCREEN_HEIGHT 192 #define NDS_SCREEN_SIZE (NDS_SCREEN_WIDTH*NDS_SCREEN_HEIGHT) -
-#define COLOR16(red, green, blue) ((blue << 10) | (green << 5) | red)
-#define GET_R16(color) (color & 0x1f)
-#define GET_G16(color) ((color >> 5) & 0x1f)
-#define GET_B16(color) ((color >> 10)& 0x1f)
-#define COLOR32(red, green, blue) (0xff000000 | ((blue & 0xff) << 16) | ((green & 0xff) << 8) | (red & 0xff))
+ +#define COLOR16(red, green, blue) ((blue << 10) | (green << 5) | red) +#define GET_R16(color) (color & 0x1f) +#define GET_G16(color) ((color >> 5) & 0x1f) +#define GET_B16(color) ((color >> 10)& 0x1f) +#define COLOR32(red, green, blue) (0xff000000 | ((blue & 0xff) << 16) | ((green & 0xff) << 8) | (red & 0xff)) #define RGB24_15(pixel) ((((*pixel) & 0xF8) << 7) |\ (((*(pixel+1)) & 0xF8) << 2) |\ @@ -44,36 +44,36 @@ #define PRINT_STRING(screen, str, fg_color, x, y) \ - BDF_render_string(screen, x, y, COLOR_TRANS, fg_color, str) \ + BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, COLOR_TRANS, fg_color, str) \ #define PRINT_STRING_SHADOW(screen, str, fg_color, x, y) \ - BDF_render_string(screen, x+1, y+1, 0, 0, str); \ - BDF_render_string(screen, x, y, 0, 0, str) \ + BDF_render_mix(screen, SCREEN_WIDTH, x+1, y+1, 0, 0, 0, str); \ + BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, 0, 0, str) \ #define PRINT_STRING_BG(screen, str, fg_color, bg_color, x, y) \ - BDF_render_string(screen, x, y, bg_color, fg_color, str) \ + BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, bg_color, fg_color, str) \ + +// #define PRINT_STRING_BG_UTF8(screen, utf8, fg_color, bg_color, x, y) \ +// BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, bg_color, fg_color, utf8) \ -#define PRINT_STRING_BG_UTF8(screen, utf8, fg_color, bg_color, x, y) \ - BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, bg_color, fg_color, utf8) \ -
//colors -#define COLOR_TRANS COLOR16(31, 31, 63)
-#define COLOR_WHITE COLOR16(31, 31, 31)
-#define COLOR_BLACK COLOR16( 0, 0, 0)
-#define COLOR_TEXT COLOR16(31, 31, 31)
-#define COLOR_PROGRESS_TEXT COLOR16( 0, 0, 0)
-#define COLOR_PROGRESS_BAR COLOR16(15, 15, 15)
-#define COLOR_ERROR COLOR16(31, 0, 0)
-#define COLOR_BG COLOR16(2, 4, 10)
-#define COLOR_BG32 COLOR32(2*8, 4*8, 10*8)
-#define COLOR_ROM_INFO COLOR16(22, 18, 26)
-#define COLOR_ACTIVE_ITEM COLOR16(31, 31, 31)
-#define COLOR_INACTIVE_ITEM COLOR16(13, 20, 18)
-#define COLOR_HELP_TEXT COLOR16(16, 20, 24)
-#define COLOR_DIALOG COLOR16(31, 31, 31)
-#define COLOR_DIALOG_SHADOW COLOR16( 0, 2, 8)
-#define COLOR_FRAME COLOR16( 0, 0, 0)
+#define COLOR_TRANS COLOR16(31, 31, 63) +#define COLOR_WHITE COLOR16(31, 31, 31) +#define COLOR_BLACK COLOR16( 0, 0, 0) +#define COLOR_TEXT COLOR16(31, 31, 31) +#define COLOR_PROGRESS_TEXT COLOR16( 0, 0, 0) +#define COLOR_PROGRESS_BAR COLOR16(15, 15, 15) +#define COLOR_ERROR COLOR16(31, 0, 0) +#define COLOR_BG COLOR16(2, 4, 10) +#define COLOR_BG32 COLOR32(2*8, 4*8, 10*8) +#define COLOR_ROM_INFO COLOR16(22, 18, 26) +#define COLOR_ACTIVE_ITEM COLOR16(31, 31, 31) +#define COLOR_INACTIVE_ITEM COLOR16(13, 20, 18) +#define COLOR_HELP_TEXT COLOR16(16, 20, 24) +#define COLOR_DIALOG COLOR16(31, 31, 31) +#define COLOR_DIALOG_SHADOW COLOR16( 0, 2, 8) +#define COLOR_FRAME COLOR16( 0, 0, 0) #define COLOR_YESNO_TEXT COLOR16( 0, 0, 0) #define COLOR_GREEN COLOR16( 0, 31, 0 ) #define COLOR_GREEN1 COLOR16( 0, 24, 0 ) @@ -81,14 +81,14 @@ #define COLOR_GREEN3 COLOR16( 0, 12, 0 ) #define COLOR_GREEN4 COLOR16( 0, 6, 0 ) #define COLOR_RED COLOR16( 31, 0, 0 ) -#define COLOR_MSSG COLOR16( 16, 8, 29)
-/******************************************************************************
- *
+#define COLOR_MSSG COLOR16( 16, 8, 29) +/****************************************************************************** + * ******************************************************************************/ #ifdef __cplusplus extern "C" { #endif -
+ struct background{ char bgname[128]; char bgbuffer[256*192*2]; @@ -151,17 +151,17 @@ extern struct gui_iconlist gui_icon_list[]; #define ICON_CHTFILE gui_icon_list[38] #define ICON_MSG gui_icon_list[39] #define ICON_BUTTON gui_icon_list[40] -
-/******************************************************************************
- *
- ******************************************************************************/
+ +/****************************************************************************** + * + ******************************************************************************/ extern void print_string_center(void* screen_addr, u32 sy, u32 color, u32 bg_color, char *str); -extern void print_string_shadow_center(void* screen_addr, u32 sy, u32 color, char *str);
-extern void hline(u32 sx, u32 ex, u32 y, u32 color);
-extern void hline_alpha(u32 sx, u32 ex, u32 y, u32 color, u32 alpha);
-extern void vline(u32 x, u32 sy, u32 ey, u32 color);
-extern void vline_alpha(u32 x, u32 sy, u32 ey, u32 color, u32 alpha);
-extern void drawbox(void* screen_address, u32 sx, u32 sy, u32 ex, u32 ey, u32 color);
+extern void print_string_shadow_center(void* screen_addr, u32 sy, u32 color, char *str); +extern void hline(u32 sx, u32 ex, u32 y, u32 color); +extern void hline_alpha(u32 sx, u32 ex, u32 y, u32 color, u32 alpha); +extern void vline(u32 x, u32 sy, u32 ey, u32 color); +extern void vline_alpha(u32 x, u32 sy, u32 ey, u32 color, u32 alpha); +extern void drawbox(void* screen_address, u32 sx, u32 sy, u32 ex, u32 ey, u32 color); extern void drawboxfill(void* screen_address, u32 sx, u32 sy, u32 ex, u32 ey, u32 color); extern void draw_selitem(void* screen_address, u32 x, u32 y, u32 color, u32 active); extern void draw_message(void* screen_address, u16 *screen_bg, u32 sx, u32 sy, u32 ex, u32 ey, @@ -173,19 +173,19 @@ extern void draw_string_vcenter(void* screen_address, u32 sx, u32 sy, u32 width, extern u32 draw_hscroll_init(void* screen_address, u32 sx, u32 sy, u32 width, u32 color_bg, u32 color_fg, char *string); extern u32 draw_hscroll(u32 index, s32 scroll_val); -extern void draw_hscroll_over(u32 index);
-extern void boxfill_alpha(u32 sx, u32 sy, u32 ex, u32 ey, u32 color, u32 alpha);
-extern void init_progress(enum SCREEN_ID screen, u32 total, char *text);
-extern void update_progress(void);
-extern void show_progress(char *text);
-extern void scrollbar(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 all, u32 view, u32 now);
+extern void draw_hscroll_over(u32 index); +extern void boxfill_alpha(u32 sx, u32 sy, u32 ex, u32 ey, u32 color, u32 alpha); +extern void init_progress(enum SCREEN_ID screen, u32 total, char *text); +extern void update_progress(void); +extern void show_progress(char *text); +extern void scrollbar(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 all, u32 view, u32 now); extern u32 yesno_dialog(char *text); -extern u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no);
-extern void msg_screen_init(const char *title);
-extern void msg_screen_draw();
-extern void msg_printf(const char *text, ...);
-extern void msg_screen_clear(void);
-extern void msg_set_text_color(u32 color);
+extern u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no); +extern void msg_screen_init(const char *title); +extern void msg_screen_draw(); +extern void msg_printf(const char *text, ...); +extern void msg_screen_clear(void); +extern void msg_set_text_color(u32 color); extern int icon_init(u32 language_id); extern int gui_change_icon(u32 language_id); @@ -203,5 +203,5 @@ extern void blit_to_screen(void* screen_addr, u16 *src, u32 w, u32 h, u32 dest_x } #endif -#endif //__DRAW_H__
-
+#endif //__DRAW_H__ + diff --git a/source/nds/ds2_main.c b/source/nds/ds2_main.c index 710215b..7229727 100644 --- a/source/nds/ds2_main.c +++ b/source/nds/ds2_main.c @@ -15,19 +15,20 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */
-
-#include <stdio.h>
-#include "console.h"
-#include "fs_api.h"
+ */ + +#include <stdio.h> +#include "console.h" +#include "fs_api.h" #include "ds2io.h" #include "ds2_timer.h" #include "ds2_malloc.h" -
-#define BLACK_COLOR RGB15(0, 0, 0)
-#define WHITE_COLOR RGB15(31, 31, 31)
-
-extern int sfc_main (int argc, char **argv);
+#include "ds2sound.h" + +#define BLACK_COLOR RGB15(0, 0, 0) +#define WHITE_COLOR RGB15(31, 31, 31) + +extern int sfc_main (int argc, char **argv); #if 0 void ddump_mem(unsigned char* addr, unsigned int len) @@ -42,24 +43,22 @@ void ddump_mem(unsigned char* addr, unsigned int len) } #endif +void ds2_main(void) +{ + int err; + ds2_setCPUclocklevel(13); + //Initial video and audio and other input and output + err = ds2io_initb(DS2_BUFFER_SIZE, SND_SAMPLE_RATE, 0, 0); + if(err) goto _failure; -
-void ds2_main(void)
-{
- int err;
-ds2_setCPUclocklevel(13);
- //Initial video and audio and other input and output
- err = ds2io_initb(512, 22050, 0, 0);
- if(err) goto _failure;
+ //Initial file system + err = fat_init(); + if(err) goto _failure; - //Initial file system
- err = fat_init();
- if(err) goto _failure;
+ //go to user main funtion + sfc_main (0, 0); - //go to user main funtion
- sfc_main (0, 0);
-
_failure: - ds2_plug_exit();
-}
-
+ ds2_plug_exit(); +} + diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h new file mode 100644 index 0000000..cf37f6f --- /dev/null +++ b/source/nds/ds2sound.h @@ -0,0 +1,24 @@ +// The sound buffer sizes used on the DS2's side, for each value of +// Settings.SoundPlaybackRate. +#define DS2_BUFFER_SIZE_1 256 +#define DS2_BUFFER_SIZE_2 256 +#define DS2_BUFFER_SIZE_3 256 +#define DS2_BUFFER_SIZE_4 512 +#define DS2_BUFFER_SIZE_5 512 +#define DS2_BUFFER_SIZE_6 1024 +#define DS2_BUFFER_SIZE_7 1024 + +// The sampling rate for the sound, in Hz, for each value of +// Settings.SoundPlaybackRate. +#define SND_SAMPLE_RATE_1 8000 +#define SND_SAMPLE_RATE_2 11025 +#define SND_SAMPLE_RATE_3 16000 +#define SND_SAMPLE_RATE_4 22050 +#define SND_SAMPLE_RATE_5 32000 +#define SND_SAMPLE_RATE_6 44100 +#define SND_SAMPLE_RATE_7 48000 + +// Settings in use. The number should match in all three settings. +#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_7 +#define SND_SAMPLE_RATE SND_SAMPLE_RATE_7 +#define SNES9X_SRATE_ID 7 diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index d3dbae3..33566d5 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -20,6 +20,7 @@ #include "draw.h" #include "gui.h" +#include "ds2sound.h" void S9xProcessSound (unsigned int); @@ -90,13 +91,15 @@ void S9xParseDisplayArg (char **argv, int &ind, int) void S9xExit () { + ds2_setCPUclocklevel(13); // Crank it up to exit quickly if(Settings.SPC7110) (*CleanUp7110)(); S9xSetSoundMute (TRUE); S9xDeinitDisplay (); Memory.SaveSRAM (S9xGetFilename (".srm")); - S9xSaveCheatFile (S9xGetFilename (".cht")); + // S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary file + // Do this when loading a cheat file! Memory.Deinit (); S9xDeinitAPU (); @@ -172,12 +175,10 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/) break; } - -// memcpy(up_screen_addr, GFX.Screen, 256*192*2); -// memcpy(down_screen_addr, GFX.Screen+256*192*2, 256*(224-192)*2); - - ds2_flipScreen(UP_SCREEN, 0); -// ds2_flipScreen(DOWN_SCREEN, 0); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); + // A problem with update method 1 (wait, double buffer) means that, after + // about 15 minutes of play time, the screen starts to half-redraw every + // frame. With update method 0, this is mitigated. (Method 2 is too slow.) return (TRUE); } @@ -262,7 +263,6 @@ const char *S9xGetSnapshotDirectory () return ((const char*)DEFAULT_RTS_DIR); } - const char *S9xGetFilename (const char *ex) { static char filename [PATH_MAX + 1]; @@ -341,12 +341,10 @@ void game_disableAudio() { if( game_enable_audio == 1) { - Settings.APUEnabled = Settings.NextAPUEnabled = TRUE; S9xSetSoundMute (FALSE); } else { - Settings.APUEnabled = Settings.NextAPUEnabled = FALSE; S9xSetSoundMute (TRUE); } } @@ -360,9 +358,9 @@ void init_sfc_setting(void) Settings.JoystickEnabled = FALSE; #endif - Settings.SoundPlaybackRate = 4; //2 = 11025, 4 = 22050, 6 = 44100 + Settings.SoundPlaybackRate = SNES9X_SRATE_ID; // -> ds2sound.h for defs Settings.Stereo = TRUE; - Settings.SoundBufferSize = 0; + Settings.SoundBufferSize = DS2_BUFFER_SIZE; Settings.CyclesPercentage = 100; Settings.DisableSoundEcho = FALSE; //sound settings @@ -384,17 +382,20 @@ void init_sfc_setting(void) Settings.ControllerOption = SNES_JOYPAD; Settings.Transparency = TRUE; +#ifndef FOREVER_16_BIT Settings.SixteenBit = TRUE; +#endif Settings.SupportHiRes = FALSE; - Settings.NetPlay = FALSE; - Settings.ServerName [0] = 0; Settings.ThreadSound = FALSE; + Settings.SoundSync = TRUE; Settings.AutoSaveDelay = 0; #ifdef _NETPLAY_SUPPORT + Settings.NetPlay = FALSE; + Settings.ServerName [0] = 0; Settings.Port = NP_DEFAULT_PORT; #endif - Settings.ApplyCheats =FALSE; + Settings.ApplyCheats = TRUE; Settings.TurboMode = FALSE; Settings.TurboSkipFrames = 40; Settings.StretchScreenshots = 1; @@ -454,14 +455,13 @@ int load_gamepak(char* file) CPU.Flags = 0; S9xReset (); - mdelay(50); + // mdelay(50); // Delete this delay if (!Memory.LoadROM (file)) return -1; Memory.LoadSRAM (S9xGetFilename (".srm")); - mdelay(50); - //S9xLoadCheatFile (S9xGetFilename (".cht")); - S9xCheat_Disable(); + // mdelay(50); // Delete this delay + S9xLoadCheatFile (S9xGetFilename (".chb")); // cheat binary file, as opposed to text #ifdef _NETPLAY_SUPPORT if (strlen (Settings.ServerName) == 0) @@ -507,9 +507,7 @@ int load_gamepak(char* file) } */ - mdelay(50); - if (!Settings.APUEnabled) - S9xSetSoundMute (FALSE); + // mdelay(50); // Delete this delay return 0; } @@ -533,9 +531,6 @@ int sfc_main (int argc, char **argv) S9xInitSound (Settings.SoundPlaybackRate, Settings.Stereo, Settings.SoundBufferSize); - if (!Settings.APUEnabled) - S9xSetSoundMute (TRUE); - #ifdef GFX_MULTI_FORMAT // S9xSetRenderPixelFormat (RGB565); S9xSetRenderPixelFormat (BGR555); @@ -586,9 +581,9 @@ int sfc_main (int argc, char **argv) { if (!Settings.Paused #ifdef DEBUGGER - || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG)) + || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG) #endif - ) + ) S9xMainLoop (); @@ -602,7 +597,6 @@ int sfc_main (int argc, char **argv) if (Settings.Paused) { S9xSetSoundMute (TRUE); - mdelay(50); unsigned short screen[256*192]; copy_screen((void*)screen, up_screen_addr, 0, 0, 256, 192); @@ -769,28 +763,15 @@ void S9xSyncSpeed () #endif } -/* -* Open sound device -*/ -static int Rates[8] = -{ - 0, 8000, 11025, 16000, 22050, 32000, 44100, 48000 -}; - -static int BufferSizes [8] = -{ - 0, 256, 256, 256, 512, 512, 1024, 1024 -}; - bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size) { so.sixteen_bit = TRUE; so.stereo = stereo; - so.playback_rate = Rates[mode & 0x07]; + so.playback_rate = SND_SAMPLE_RATE; S9xSetPlaybackRate (so.playback_rate); if (buffer_size == 0) - buffer_size = BufferSizes [mode & 7]; + buffer_size = DS2_BUFFER_SIZE; if (buffer_size > MAX_BUFFER_SIZE / 4) buffer_size = MAX_BUFFER_SIZE / 4; @@ -873,7 +854,7 @@ void S9xProcessSound (unsigned int) { unsigned short *audiobuff; - if (!Settings.APUEnabled || so.mute_sound ) + if (so.mute_sound || !game_enable_audio) return; if(ds2_checkAudiobuff() > 4) @@ -938,7 +919,7 @@ void S9xProcessSound (unsigned int) // block_generate_sound = FALSE; unsigned short *dst_pt = audiobuff; - unsigned short *dst_pt1 = dst_pt + 512; + unsigned short *dst_pt1 = dst_pt + DS2_BUFFER_SIZE; /* Feed the samples to the soundcard until nothing is left */ for(;;) @@ -996,7 +977,7 @@ const unsigned int keymap[12] = { unsigned int S9xReadJoypad (int which1) { - struct key_buf inputdata;
+ struct key_buf inputdata; ds2_getrawInput(&inputdata); if(inputdata.key & KEY_TOUCH) //Active menu @@ -1013,7 +994,8 @@ unsigned int S9xReadJoypad (int which1) key |= (inputdata.key & (1<<i)) ? keymap[i] : 0; } - return (key | 0x80000000); + // return (key | 0x80000000); + return key; // ??? [Neb] } else return 0; diff --git a/source/nds/gcheat.c b/source/nds/gcheat.c index 062ce9d..d0ada43 100644 --- a/source/nds/gcheat.c +++ b/source/nds/gcheat.c @@ -1,9 +1,9 @@ /* gcheat.c * - * Copyright (C) 2010 dking <dking024@gmail.com> + * Copyright (C) 2012 GBAtemp user Nebuleon. * * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as + * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * @@ -17,511 +17,113 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ +#include "port.h" #include "string.h" #include "fs_api.h" #include "ds2_malloc.h" #include "gcheat.h" #include "charsets.h" +#include "cheats.h" -#define MAX_SFCCHEAT_NAME 24 +extern struct SCheatData Cheat; - -//GCHEAT_STRUCT gcheat[MAX_CHEATS]; -unsigned int g_cheat_cell_num; -unsigned int g_cheat_num; -
-#define SKIP_SPACE(pt) while(' ' == *pt) pt++
- -static unsigned char* check_is_cht(unsigned char *str) -{ - unsigned char *pt, *pt1; - - if(*str == '\0') return NULL; - - pt = str; - while(*pt == ' ') pt++; //Skip leading space - if(*pt != '[') return NULL; //valid entry should be:[string] - - pt1 = strrchr(str, ']'); - if(pt1 == NULL) return NULL; - - while(*(--pt1) == ' '); - *(pt1+1) = '\0'; //Cut trailing space between string and ']' - - while(*(++pt) == ' '); //Cut space between '[' and string - - return pt; -} - -static unsigned int sscanf_hex_value(unsigned char* str, unsigned int *value) -{ - unsigned char *pt; - unsigned int tmp; - unsigned char ch; - unsigned int len; - - pt = str; - len = 0; - tmp = 0; - while(*pt && len < 8) - { - ch = *pt; - if(ch >= 'a' && ch <= 'f') ch = ch - 'a' + 0xa; - else if(ch >= 'A' && ch <= 'F') ch = ch - 'A' + 0xa; - else if(ch >= '0' && ch <= '9') ch = ch - '0'; - else if(ch == ' ') continue; - else break; - - tmp = (tmp << 4) | ch; - pt++; - len += 1; - } - - *value = tmp; - return len; -} - -/* -* Convert the src string to UTF8 coding dst string, and cut to length -*/ -int string2utf8(unsigned char *src, unsigned char* dst, unsigned int length) +// Reads a cheat text file in BSNES's format. +int NDSSFCLoadCheatFile(const char* filename) { - unsigned char *pt; - unsigned char ch; - unsigned short ucode; - unsigned int type; - unsigned int len; + FILE* fp = fopen(filename, "r"); + if (fp == NULL) + return -1; - len = 0; - type = 0; - pt = src; - while(*pt) + S9xDeleteCheats(); + + // The construction is "a","b","c" <newline>. + // a is ignored. In BSNES, it decides whether the code is enabled. + // b is a series of codes separated by +. Each of the codes is in the form + // accepted by the Game Genie, Pro Action Replay, or the GoldFinger. + // c is the cheat's description. + char line[256], code[24]; + char *description, *codes_ptr; + uint32 address; + uint8 byte; + uint8 bytes [3]; + bool8 sram; + uint8 num_bytes; + + while (fgets(line, sizeof(line), fp)) { - pt = utf8decode(pt, &ucode); - if(ucode < 0x4e00) { - if(ucode == 0 || ucode > 0x7F) { - type = 1; - break; - } - } else if(ucode > 0x9FCF) { - type = 1; - break; + char* ptr = &line[0]; + // Ignore a. + while (*ptr && *ptr != ',') + ptr++; + // If there was no comma, declare a bad file. + if (*ptr == '\0') { + fclose(fp); + return -2; } - else - len++; - - if(len >= 3) break; //There is enough UTF8, so it is, to save time(>_*) - } + *ptr++; // Past the comma + + if (*ptr && *ptr == '"') + ptr++; // Starting quote of b. + codes_ptr = ptr; // Save this for later. + while (*ptr && *ptr != ',') + ptr++; + // If there was no comma, declare a bad file. + if (*ptr == '\0') { + fclose(fp); + return -2; + } + *ptr = '\0'; // End the codes there + *ptr++; // Past the comma + + uint32 i = 0; + description = ptr; // Skip starting " in description + while (*description && *description == '"') + description++; + ptr = description; + while (*ptr && !(*ptr == '\r' || *ptr == '\n' || *ptr == '"') && i < MAX_SFCCHEAT_NAME - 1) { + ptr++; // Remove trailing newline/quote in description + i++; // Clip the cheat name to MAX_SFCCHEAT_NAME chars + } + *ptr = '\0'; - if(type == 0) //UTF8 - { - while(*src) - { - ch = *src++; - *dst++ = ch; + uint32 c; + // n is the number of cheat codes. Beware of MAX_CHEATS_T. - if(ch < 0x80) { - if(length > 1) length -= 1; - else break; - } else if (ch < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */ - if(length > 2) length -= 2; - else break;
- *dst++ = *src++;
- } else if (ch < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */ - if(length > 3) length -= 3; - else break; - *dst++ = *src++;
- *dst++ = *src++;
- } else if (ch < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */ - if(length > 4) length -= 4; - else break; - *dst++ = *src++;
- *dst++ = *src++; - *dst++ = *src++;
- } else {
- break;
+ // List of cheat codes having the same description. + ptr = codes_ptr; + while (*ptr && !(*ptr == ',' || *ptr == '"')) { + if (Cheat.num_cheats >= MAX_CHEATS_T) { + fclose(fp); + return 0; } - } - *dst = '\0'; - } - else //assume it is GBK code - { - //GBK to UTF8 - while(*src) - { - ch = *src; - if(ch < 0x80) - { - if(length > 1) length -= 1; - else break; - - *dst++= ch; - src ++; + i = 0; + while (*ptr && !(*ptr == '+' || *ptr == ',' || *ptr == '"') && i < sizeof(code) - 1) + code[i++] = *ptr++; + if (*ptr) + ptr++; // Go past the + , or " + code[i] = '\0'; + if (!S9xGameGenieToRaw (code, &address, &byte)) { + S9xAddCheat (FALSE, FALSE, address, byte); + strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME); + } + else if (!S9xProActionReplayToRaw (code, &address, &byte)) { + S9xAddCheat (FALSE, FALSE, address, byte); + strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME); } - else + else if (!S9xGoldFingerToRaw (code, &address, &sram, &num_bytes, bytes)) { - ucode = charsets_gbk_to_ucs(src); - - if (ucode < 0x800) //2 bytes - { - if(length > 2) length -= 2; - else break; - - *dst++ = 0xC0 | ((ucode >> 6) & 0x1F); - *dst++ = 0x80 | (ucode & 0x3F); - } - else //3 bytes - { - if(length > 3) length -= 3; - else break; - - *dst++ = 0xE0 | (ucode >> 12); - *dst++ = 0x80 | ((ucode >>6) & 0x3F); - *dst++ = 0x80 | (ucode & 0x3F); + for (c = 0; c < num_bytes; c++) { + S9xAddCheat (FALSE, FALSE, address + c, bytes[c]); + strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME); } - - src += 2; } - } - *dst = '\0'; - } - - return 0; -} - -int load_cheatname(const char* filename, unsigned int string_num, unsigned int string_len, MSG_TABLE* mssg_table) -{ - FILE *fp; - unsigned char current_line[256]; - unsigned char current_line_tmp[256];
- int len, m; - unsigned char** indexp; - unsigned char* msg; - unsigned char* pt; - - mssg_table->msg_index = (unsigned char**)malloc(string_num*4); - if(NULL == mssg_table->msg_index) - return -1; - - string_len = string_len + string_len/2; - mssg_table->msg_pool = (unsigned char*)malloc((string_len+31)&(~31)); - if(NULL == mssg_table->msg_pool) { - free((void*)mssg_table->msg_index); - return -1; - } - - fp = fopen(filename, "r"); - if(fp == NULL) { - free((void*)mssg_table->msg_index); - free((void*)mssg_table->msg_pool); - return -1; - } - - len = 0; - m= 0; - indexp = mssg_table->msg_index; - msg = mssg_table->msg_pool; - while(fgets(current_line, 256, fp))
- { - unsigned int str_len; - - if((pt = check_is_cht(current_line)) != NULL) - { - if(!strcasecmp(pt, "gameinfo")) - continue; - - string2utf8(pt, current_line_tmp, 255); - - str_len = strlen(current_line_tmp); - strncpy(msg+len, current_line_tmp, str_len); - - indexp[m++] = msg+len; - len += str_len; - msg[len] = '\0'; - len += 1; - - if(len >= string_len) break; - if(m >= string_num) break; - - while(fgets(current_line, 256, fp)) - { - str_len = strlen(current_line); - if(str_len < 4) break; - - if((pt = strchr(current_line, '=')) == NULL) //valid cheat item - break; - - *pt = '\0'; - pt = current_line; - - string2utf8(pt, current_line_tmp, 255); - - str_len = strlen(current_line_tmp); - strncpy(msg+len, current_line_tmp, str_len); - - indexp[m++] = msg+len; - len += str_len; - msg[len] = '\0'; - len += 1; - - if(len >= string_len) break; - if(m >= string_num) break; + else { + fclose(fp); + return -3; // Bad cheat format } - - if(len >= string_len) break; - if(m >= string_num) break; - }
- }
- - mssg_table -> msg_num = m;
- fclose(fp); - -#if 0 -cprintf("string_len %d; len %d\n", string_len, len); -for(m= 0; m<mssg_table -> msg_num; m++) -{ -cprintf("msg%d:%s\n", m, indexp[m]); -} -#endif - - return 0; -} - -#define MAX_CHEAT_DATE_LEN (MAX_SFCCHEAT_NAME/2) //other part hold the saved data -
-/* -* Load cheat file -*/ -int load_cheatfile(const char* filename, unsigned int *string_num, unsigned int *string_len, - GCHEAT_STRUCT *gcheat)
-{
- FILE *cheats_file;
- unsigned char current_line[256]; - unsigned char current_line_tmp[256]; - unsigned int current_line_len; - unsigned char *pt;
- int gcheat_num; -
- unsigned int str_num; - unsigned int str_len; - unsigned int cheat_cell_num; - int flag; -
- cheats_file = fopen(filename, "r"); - if(NULL == cheats_file) - return -1;
- g_cheat_cell_num = 0; - g_cheat_num = 0; - cheat_cell_num = 0; - gcheat_num = 0; - str_num = 0; - str_len = 0; - flag = 0; - - while(fgets(current_line, 256, cheats_file))
- { - if((pt = check_is_cht(current_line)) == NULL) //Check valid cht cheat - continue; - - if(!strcasecmp(pt, "gameinfo")) //maybe file end - continue; - - gcheat[gcheat_num].name_id = str_num; - gcheat[gcheat_num].item_id = cheat_cell_num; - gcheat[gcheat_num].item_num = 0; - - string2utf8(pt, current_line_tmp, CHEAT_NAME_LENGTH); - strcpy(gcheat[gcheat_num].name_shot, current_line_tmp); //store a cut name shot - //Initialize other parameter of gcheat - gcheat[gcheat_num].active = 0; - gcheat[gcheat_num].sub_active = 0; - - current_line_len = strlen(pt); - str_len += current_line_len +1; - str_num++; - - //Cheat items - while(fgets(current_line, 256, cheats_file) != NULL) - { - if(strlen(current_line) < 4) - break; - - if((pt = strchr(current_line, '=')) == NULL) //No valid content - break; - - //one sub item each pass - unsigned int first_part; //first part of a cheat item - unsigned int first_part_id; - unsigned int sub_part_id; - unsigned int hex_len; - - unsigned int cheat_addr; - unsigned char cheat_dat[MAX_CHEAT_DATE_LEN]; - unsigned int cheat_dat_len; - unsigned int str_num_saved; - - str_num_saved = str_num; - str_len += pt - current_line +1; - str_num++; - - first_part = 1; - first_part_id = cheat_cell_num; - sub_part_id = 0; - - //skip name part - pt += 1; - current_line_len = strlen(pt); - - //data part - while(1) - { - //fill current_line buffer as full as possible - if(current_line_len < (MAX_CHEAT_DATE_LEN*3+8)) - { //the data length can fill a cheat cell - if(NULL == strchr(pt, 0x0A)) { //this line not end - memmove(current_line, pt, current_line_len+1); - fgets(current_line+current_line_len, 256-current_line_len, cheats_file); - pt = current_line; - current_line_len = strlen(pt); - } - } -#if 0 -cprintf("------\n"); -cprintf("new %d:[%s]\n", current_line_len, pt); -dump_mem(pt, strlen(pt)); -cprintf("\n------\n"); -#endif - //get address - if(first_part) - { - hex_len = sscanf_hex_value(pt, &cheat_addr); - if(0 == hex_len) { - goto load_cheatfile_error; - } - - pt += hex_len; - current_line_len -= hex_len +1; - // strict to follow the formate - if(',' != *pt++ || '\0' == *pt || 0x0D == *pt || 0x0A == *pt) { - goto load_cheatfile_error; - } - - if(cheat_addr < 0x10000) - cheat_addr |= 0x7e0000; - else { - cheat_addr &= 0xffff; - cheat_addr |= 0x7f0000; - } - } - - //get data - unsigned int tmp, m; - - m = 0; - cheat_dat_len = 0; - while(m++ < MAX_CHEAT_DATE_LEN) - { - hex_len = sscanf_hex_value(pt, &tmp); - if(0 == hex_len) break; - - cheat_dat[cheat_dat_len++] = (unsigned char)tmp; - - pt += hex_len; - current_line_len -= hex_len +1; - if(',' == *pt) pt++; - } - - //In first part, get data error - if(0 == cheat_dat_len) { - if(0 == sub_part_id) - goto load_cheatfile_error; - } - else { - //record data - flag = S9xAddCheat_ex(cheat_addr, cheat_dat, cheat_dat_len, cheat_cell_num++, sub_part_id++, str_num_saved); - if(0 != flag) { - cheat_cell_num -= sub_part_id; - break; - } - } - - if(0 == *pt || 0x0D == *pt || 0x0A == *pt) break; //a line over - - first_part = 0; - if(';' == *pt) first_part = 1, pt += 1; //other address of the cheat cell - else cheat_addr += cheat_dat_len; //more data - } //data part - - //have no enough cheat_cell struct to store cheat - if(0 != flag) break; - - S9xAddCheat_ov(first_part_id, sub_part_id); - gcheat[gcheat_num].item_num += 1; - } //Cheat items - - if(0 != flag) break; - - gcheat_num += 1; - if(gcheat_num >= MAX_CHEATS) - break; - }
- - g_cheat_cell_num = cheat_cell_num; - g_cheat_num = gcheat_num; - *string_num = str_num; - *string_len = str_len; - fclose(cheats_file); - -#if 0 -cprintf("g_cheat_num %d; g_cheat_cell_num %d\n", g_cheat_num, g_cheat_cell_num); - -int i; -for(i= 0; i < g_cheat_cell_num; i++) -S9x_dumpcheat(i); - -for(i= 0; i < g_cheat_num; i++) -{ - cprintf("cheat %d\n", i); - cprintf("item num %d; item id %d\n", gcheat[i].item_num, gcheat[i].item_id); -} -#endif - - return 0; - -load_cheatfile_error:
- fclose(cheats_file); - return -1;
-}
- -void gcheat_Managment(GCHEAT_STRUCT *gcheat) -{ - unsigned int i, enable, m, en_flag; - unsigned int active, item_id, sub_active, item_num; - - //no cheat - if(0 == g_cheat_num || 0 == g_cheat_cell_num) { - S9xCheat_Disable(); - return; - } - - enable = 0; - for(i = 0; i < g_cheat_num; i++) - { - active = gcheat[i].active & 0x1; - item_id = gcheat[i].item_id; - item_num = gcheat[i].item_num; - sub_active = gcheat[i].sub_active; - - for(m = 0; m < item_num; m++) - { - en_flag = sub_active == m ? active : 0; - S9xCheat_switch(item_id, m, en_flag); } - - if(active) enable = 1; } - if(enable) - S9xCheat_Enable(); + fclose(fp); + return 0; } - diff --git a/source/nds/gcheat.h b/source/nds/gcheat.h index e5131f6..3c9e440 100644 --- a/source/nds/gcheat.h +++ b/source/nds/gcheat.h @@ -15,51 +15,24 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */
-
-#ifndef __GCHEAT_H__
-#define __GCHEAT_H__
+ */ + +#ifndef __GCHEAT_H__ +#define __GCHEAT_H__ #ifdef __cplusplus extern "C" { #endif -
-#define CHEAT_NAME_LENGTH (32)
-#define MAX_CHEATS_PAGE 10 -#define CHEATS_PER_PAGE 4
-#define MAX_CHEATS (MAX_CHEATS_PAGE * CHEATS_PER_PAGE)
-//Support EMU Cheat(emulator cheat) code
-typedef struct
-{
- u32 name_id; //name ID in another table
- u32 active; //status - u16 item_num; //sub-item number - u16 sub_active; - u32 item_id; //There is another struct array to store the cheat data - char name_shot[CHEAT_NAME_LENGTH]; - u32 reserved;
-} GCHEAT_STRUCT;
+#include "cheats.h" -typedef struct -{ - unsigned char** msg_index; - unsigned char* msg_pool; - unsigned int msg_num; -} MSG_TABLE; -
-extern GCHEAT_STRUCT gcheat[MAX_CHEATS]; -extern unsigned int g_cheat_cell_num; -extern unsigned int g_cheat_num; +#define CHEATS_PER_PAGE 4 +#define MAX_CHEATS_PAGE (MAX_CHEATS_T / CHEATS_PER_PAGE) -extern int load_cheatfile(const char* filename, unsigned int *string_num, - unsigned int *string_len, GCHEAT_STRUCT *gcheat); -extern int load_cheatname(const char* filename, unsigned int string_num, - unsigned int string_len, MSG_TABLE* mssg_table); -extern void gcheat_Managment(GCHEAT_STRUCT *gcheat); +extern int NDSSFCLoadCheatFile(const char* filename); #ifdef __cplusplus } #endif -
-#endif //__GCHEAT_H__
+ +#endif //__GCHEAT_H__ diff --git a/source/nds/gui.c b/source/nds/gui.c index f8cd03b..9aa16bb 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -23,6 +23,7 @@ #include <string.h> #include <sys/stat.h> +#include "port.h" #include "ds2_types.h" #include "ds2io.h" #include "ds2_malloc.h" @@ -35,23 +36,30 @@ #include "bitmap.h" #include "gcheat.h" +extern struct SCheatData Cheat; + char main_path[MAX_PATH]; char rom_path[MAX_PATH]; char gamepak_name[MAX_PATH]; char gcheat_filename[MAX_PATH]; -char *lang[2] = +// If adding a language, make sure you update the size of the array in +// message.h too. +char *lang[3] = { "English", // 0 "简体ä¸æ–‡", // 1 + "Français", // 2 }; +char *language_options[] = { (char *) &lang[0], (char *) &lang[1], (char *) &lang[2] }; + /****************************************************************************** * Macro definition ******************************************************************************/ #define SUBMENU_ROW_NUM 6 -#define NDSSFC_VERSION "1.07" +#define NDSSFC_VERSION "1.10" #define SAVE_STATE_SLOT_NUM 10 @@ -64,7 +72,7 @@ char *lang[2] = EMU_CONFIG emu_config; //game configure file's header -#define GAME_CONFIG_HEADER "GSFC1.0" +#define GAME_CONFIG_HEADER "GSFC1.1" // 1.1 removed cheat names #define GAME_CONFIG_HEADER_SIZE 7 GAME_CONFIG game_config; @@ -103,9 +111,9 @@ static unsigned int savestate_index; action_function, \ passive_function, \ NULL, \ - &cheat_format_ptr[number], \ + &cheat_data_ptr[number], \ enable_disable_options, \ - &(game_config.cheats_flag[number].active), \ + &(Cheat.c[number].enabled), \ 2, \ NULL, \ line_number, \ @@ -266,7 +274,7 @@ u32 game_enable_audio = 1; /****************************************************************************** ******************************************************************************/ static u32 menu_cheat_page = 0; -static u32 clock_speed_number = 2; +static u32 clock_speed_number = 5; u32 gamepad_config_menu; /****************************************************************************** @@ -400,13 +408,14 @@ static int sort_function(const void *dest_str_ptr, const void *src_str_ptr) char *dest_str = *((char **)dest_str_ptr); char *src_str = *((char **)src_str_ptr); + // For files and directories, . and .. sort first. if(src_str[0] == '.') return 1; if(dest_str[0] == '.') return -1; - return strcasecmp(dest_str, src_str); + return strcasecmp(dest_str, src_str); } static int my_array_partion(void *array, int left, int right) @@ -461,9 +470,9 @@ static void strupr(char *str) } } -//****************************************************************************** +// ****************************************************************************** // get file list -//****************************************************************************** +// ****************************************************************************** #define FILE_LIST_MAX 512 #define DIR_LIST_MAX 64 #define NAME_MEM_SIZE (320*64) @@ -625,7 +634,7 @@ static int load_file_list(struct FILE_LIST_INFO *filelist_infop) strcpy(current_dir_name, filelist_infop -> current_path); - //* path formate should be: "fat:/" or "fat:/dir0" or "fat:", not "fat:/dir0/" + // path formate should be: "fat:/" or "fat:/dir0" or "fat:", not "fat:/dir0/" current_dir = opendir(current_dir_name); //Open directory faiure if(current_dir == NULL) { @@ -789,31 +798,23 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) { case CURSOR_TOUCH: ds2_getrawInput(&inputdata); - if(inputdata.y <= 33) + // ___ 33 This screen has 6 possible rows. Touches + // ___ 60 above or below these are ignored. + // . . . (+27) + // ___ 192 + if(inputdata.y <= 33 || inputdata.y > 192) break; - else if(inputdata.y <= 60) - mod = 0; - else if(inputdata.y <= 87) - mod = 1; - else if(inputdata.y <= 114) - mod = 2; - else if(inputdata.y <= 141) - mod = 3; - else if(inputdata.y <= 168) - mod = 4; - else if(inputdata.y <= 192) - mod = 5; else - break; - + mod = (inputdata.y - 33) / 27; + if(selected_item_on_list - selected_item_on_screen + mod >= total_items_num) break; - + selected_item_on_list = selected_item_on_list - selected_item_on_screen + mod; - + if(selected_item_on_list + 1 <= num_files) { - //The ".." directory + //The ".." directory is the parent if(!strcasecmp(file_list[selected_item_on_list], "..")) { char *ext_pos; @@ -849,7 +850,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) case CURSOR_UP: redraw = 1; if(selected_item_on_screen > 0) - { + { //Not the first item on list selected_item_on_list -= 1; //Selected item on screen center @@ -1113,7 +1114,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) } redraw = 0; - ds2_flipScreen(DOWN_SCREEN, 2); //not switch down screen buffer + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); } //end if(0 != redraw) else if(0 != redraw) { unsigned int m, n; @@ -1141,7 +1142,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) } draw_hscroll(m+1, redraw); - ds2_flipScreen(DOWN_SCREEN, 2); //not switch down screen buffer + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); redraw = 0; } @@ -1161,7 +1162,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) { if(draw_hscroll(0, 1) <= 1) path_scroll = 0x8000; //scroll left } - ds2_flipScreen(DOWN_SCREEN, 2); //not switch down screen buffer + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); } mdelay(50); //about 50ms @@ -1175,7 +1176,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) manage_filelist_info(&filelist_info, -1); ds2_clearScreen(DOWN_SCREEN, COLOR_BLACK); - ds2_flipScreen(DOWN_SCREEN, 2); //not switch down screen buffer + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); return return_value; } @@ -1232,7 +1233,7 @@ u32 play_screen_snapshot(void) { draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg); draw_string_vcenter(down_screen_addr, 36, 55, 190, COLOR_MSSG, msg[MSG_NO_SLIDE]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); if(screenp) free((void*)screenp); //construct filelist_info struct @@ -1259,7 +1260,7 @@ u32 play_screen_snapshot(void) draw_string_vcenter(down_screen_addr, 36, 115, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE4]); draw_string_vcenter(down_screen_addr, 36, 130, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE5]); draw_string_vcenter(down_screen_addr, 36, 145, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE6]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); repeat= 1; i= 0; @@ -1650,7 +1651,7 @@ unsigned int frame_interval; --------------------------------------------------------*/ u32 menu(u16 *screen) { - mdelay(50); + mdelay(50); // to prevent the touch key from being applied too soon? gui_action_type gui_action; u32 i; u32 repeat; @@ -1658,8 +1659,9 @@ u32 menu(u16 *screen) u32 first_load = 0; char tmp_filename[MAX_FILE]; char line_buffer[512]; - char cheat_format_str[MAX_CHEATS][41*4]; - char *cheat_format_ptr[MAX_CHEATS]; + char cheat_data_str[MAX_CHEATS_T][5]; + // ^ Holds the index inside Cheat, as a number in an ASCIIZ string + char* cheat_data_ptr[MAX_CHEATS_T]; MENU_TYPE *current_menu; MENU_OPTION_TYPE *current_option; @@ -1716,12 +1718,13 @@ u32 menu(u16 *screen) void menu_exit() { + ds2_setCPUclocklevel(13); // Crank it up, leave quickly if(gamepak_name[0] != 0) { game_config.clock_speed_number = clock_speed_number; reorder_latest_file(); - //S9xAutoSaveSRAM (); + S9xAutoSaveSRAM (); save_game_config_file(); } save_emu_config_file(); @@ -1734,7 +1737,7 @@ u32 menu(u16 *screen) if(gamepak_name[0] != 0) { - //S9xAutoSaveSRAM (); + S9xAutoSaveSRAM (); save_game_config_file(); } @@ -1746,9 +1749,12 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - if(load_gamepak(line_buffer) == -1) + ds2_setCPUclocklevel(13); + int load_result = load_gamepak(&line_buffer); + ds2_setCPUclocklevel(0); + if(load_result == -1) { first_load = 1; gamepak_name[0] = '\0'; @@ -1811,9 +1817,13 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, 2); - - if(load_gamepak(args[1]) == -1) + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); + + ds2_setCPUclocklevel(13); + int load_result = load_gamepak(args[1]); + ds2_setCPUclocklevel(0); + + if(load_result == -1) { first_load = 1; gamepak_name[0] = '\0'; @@ -1930,7 +1940,7 @@ u32 menu(u16 *screen) else color= COLOR_INACTIVE_ITEM; - PRINT_STRING_BG_UTF8(down_screen_addr, line_buffer, color, COLOR_TRANS, 23, 40 + line[i]*27); + PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, 23, 40 + line[i]*27); } int slot_index; @@ -1941,7 +1951,7 @@ u32 menu(u16 *screen) slot_index= get_savestate_slot(); sprintf(line_buffer, "%d", (slot_index+2) > SAVE_STATE_SLOT_NUM ? SAVE_STATE_SLOT_NUM : (slot_index+2)); - PRINT_STRING_BG_UTF8(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 146, 40 + 0*27); + PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 146, 40 + 0*27); if(current_option_num == 1) selected = slot_index+1; @@ -1999,7 +2009,7 @@ u32 menu(u16 *screen) else color= COLOR_INACTIVE_ITEM; - PRINT_STRING_BG_UTF8(down_screen_addr, line_buffer, color, COLOR_TRANS, 23, 40 + line[i]*27); + PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, 23, 40 + line[i]*27); } if(current_option_num == 2) @@ -2037,7 +2047,7 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_SAVESTATE_DOING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); int flag = save_state(tmp_filename, (void*)screen); //clear message @@ -2053,13 +2063,13 @@ u32 menu(u16 *screen) savestate_index = slot_index; } - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); //save game config reorder_latest_file(); save_game_config_file(); - mdelay(500); + // mdelay(500); // Delete this delay } } } @@ -2090,7 +2100,7 @@ u32 menu(u16 *screen) { draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_SAVESTATE_FILE_BAD]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); wait_Allkey_release(0); if(gui_action == CURSOR_SELECT) @@ -2160,6 +2170,7 @@ u32 menu(u16 *screen) { if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)")) { + wait_Allkey_release(0); for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) { get_savestate_filename(i, tmp_filename); @@ -2175,7 +2186,7 @@ u32 menu(u16 *screen) { draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_DELETTE_SAVESTATE_NOTHING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } } @@ -2188,13 +2199,15 @@ u32 menu(u16 *screen) sprintf(line_buffer, msg[MSG_DELETTE_SINGLE_SAVESTATE_WARING], delette_savestate_num); draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, line_buffer); - if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)")) + if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)")) { + wait_Allkey_release(0); clear_savestate_slot(delette_savestate_num); +} } else { draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_DELETTE_SAVESTATE_NOTHING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } } @@ -2208,22 +2221,13 @@ u32 menu(u16 *screen) unsigned char **dynamic_cheat_pt = NULL; unsigned int dynamic_cheat_active; int dynamic_cheat_scroll_value= 0; - MSG_TABLE cheat_msg= {NULL, NULL}; void cheat_menu_init() { - for(i = 0; i < MAX_CHEATS; i++) + for(i = 0; i < MAX_CHEATS_T; i++) { - if(i >= g_cheat_num) - { - sprintf(cheat_format_str[i], msg[MSG_CHEAT_MENU_NON_LOAD], i); - } - else - { - sprintf(cheat_format_str[i], msg[MSG_CHEAT_MENU_LOADED], i, game_config.cheats_flag[i].name_shot); - } - - cheat_format_ptr[i]= cheat_format_str[i]; + sprintf(cheat_data_str[i], "%d", i); + cheat_data_ptr[i] = &cheat_data_str[i][0]; } reload_cheats_page(); @@ -2231,13 +2235,22 @@ u32 menu(u16 *screen) void cheat_menu_end() { - if(!first_load) - gcheat_Managment(game_config.cheats_flag); + // Honour current cheat selections. + uint32 i; + for (i = 0; i < Cheat.num_cheats; i++) { + if (Cheat.c[i].enabled) + S9xApplyCheat(i); + else + S9xRemoveCheat(i); + } + // Save current cheat selections to the cheat binary file. + strcpy(line_buffer, (char *) S9xGetFilename (".chb")); + S9xSaveCheatFile (line_buffer); // cheat binary } void dynamic_cheat_key() { - unsigned int m, n; + unsigned int m, n; switch(gui_action) { @@ -2446,97 +2459,13 @@ u32 menu(u16 *screen) void cheat_option_action() { - unsigned int nums; - - nums = (CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1; - if(gui_action == CURSOR_SELECT && nums < g_cheat_num) - { - unsigned int m; - - nums = game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1].item_num; - - if(dynamic_cheat_options) - { - free((void*)dynamic_cheat_options); - dynamic_cheat_options = NULL; - } - - if(dynamic_cheat_menu) - { - free((void*)dynamic_cheat_menu); - dynamic_cheat_menu = NULL; - } - - dynamic_cheat_options = (MENU_OPTION_TYPE*)malloc(sizeof(MENU_OPTION_TYPE)*(nums+1)); - if(dynamic_cheat_options == NULL) return; - - dynamic_cheat_menu = (MENU_TYPE*)malloc(sizeof(MENU_TYPE)); - if(dynamic_cheat_menu == NULL) - { - free((void*)dynamic_cheat_options); - dynamic_cheat_options = NULL; - return; - } - - //menu - dynamic_cheat_menu->init_function = NULL; - dynamic_cheat_menu->passive_function = dynamic_cheat_menu_passive; - dynamic_cheat_menu->key_function = dynamic_cheat_key; - dynamic_cheat_menu->end_function = dynamic_cheat_menu_end; - dynamic_cheat_menu->options = dynamic_cheat_options; - dynamic_cheat_menu->num_options = nums+1; - dynamic_cheat_menu->focus_option = 0; - dynamic_cheat_menu->screen_focus = 0; - //back option - dynamic_cheat_options[0].action_function = NULL; - dynamic_cheat_options[0].passive_function = NULL; - dynamic_cheat_options[0].sub_menu = &cheats_menu; - dynamic_cheat_options[0].display_string = (char**)(dynamic_cheat_pt + game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1].name_id); - dynamic_cheat_options[0].options = NULL; - dynamic_cheat_options[0].current_option = NULL; - dynamic_cheat_options[0].num_options = 0; - dynamic_cheat_options[0].help_string = NULL; - dynamic_cheat_options[0].line_number = 0; - dynamic_cheat_options[0].option_type = SUBMENU_TYPE; - - m = game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1].item_id; - for(i= 0; i < nums; i++) - { - dynamic_cheat_options[i+1].action_function = dynamic_cheat_action; - dynamic_cheat_options[i+1].passive_function = NULL; - dynamic_cheat_options[i+1].sub_menu = NULL; - dynamic_cheat_options[i+1].display_string = (char**)(dynamic_cheat_pt + S9xGetCheat_nameid(m, i, g_cheat_cell_num)); - dynamic_cheat_options[i+1].options = NULL; - dynamic_cheat_options[i+1].current_option = NULL; - dynamic_cheat_options[i+1].num_options = 2; - dynamic_cheat_options[i+1].help_string = NULL; - dynamic_cheat_options[i+1].line_number = i+1; - dynamic_cheat_options[i+1].option_type = ACTION_TYPE; - } - - dynamic_cheat_active = game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + - current_option_num -1].active & 0x1; - dynamic_cheat_active |= game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + - current_option_num -1].sub_active << 16; - - //Initial srollable options - int k; - - draw_hscroll_init(down_screen_addr, 50, 9, 180, COLOR_TRANS, - COLOR_ACTIVE_ITEM, *dynamic_cheat_options[0].display_string); - - if(nums>5) nums = SUBMENU_ROW_NUM; - for(k= 0; k < nums; k++) - { - draw_hscroll_init(down_screen_addr, 23, 40 + k*27, 200, - COLOR_TRANS, COLOR_INACTIVE_ITEM, *dynamic_cheat_options[k+1].display_string); - } - dynamic_cheat_scroll_value= 0; - - choose_menu(dynamic_cheat_menu); - } } +#define CHEAT_NUMBER_X 26 +#define CHEAT_DESC_X 52 +#define CHEAT_DESC_SX 163 +#define CHEAT_ACTIVE_X 225 + void cheat_option_passive() { unsigned short color; @@ -2551,27 +2480,33 @@ u32 menu(u16 *screen) //sprintf("%A") will have problem ? strcpy(tmp_buf, *(display_option->display_string)); - pt = strrchr(tmp_buf, ':'); - if(pt != NULL) - sprintf(pt+1, "%s", *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)]))); + // This is the number of the cheat to display - strcpy(line_buffer, tmp_buf); - pt = strrchr(line_buffer, ')'); - *pt = '\0'; - pt = strchr(line_buffer, '('); + int i = atoi(tmp_buf); - len = BDF_cut_string(pt+1, 0, 2); - if(len > 90) - { - len = BDF_cut_string(pt+1, 90, 1); - *(pt+1+len) = '\0'; - strcat(line_buffer, "..."); - } + sprintf(line_buffer, "%d.", i + 1); + PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_NUMBER_X, 40 + display_option-> line_number*27); - pt = strrchr(tmp_buf, ')'); - strcat(line_buffer, pt); + if (i >= Cheat.num_cheats) { + PRINT_STRING_BG(down_screen_addr, msg[MSG_CHEAT_MENU_NON_LOAD], color, COLOR_TRANS, CHEAT_DESC_X, 40 + display_option-> line_number*27); + } + else { + strcpy(line_buffer, Cheat.c[i].name); + len = BDF_cut_string(line_buffer, 0, 2); + if(len > CHEAT_DESC_SX) + { + len = BDF_cut_string(line_buffer, CHEAT_DESC_SX, 1); + line_buffer[len] = '\0'; + strcat(line_buffer, "..."); + } + PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_DESC_X, 40 + display_option-> line_number*27); - PRINT_STRING_BG_UTF8(down_screen_addr, line_buffer, color, COLOR_TRANS, 26, 40 + display_option-> line_number*27); + if (Cheat.c[i].enabled) + strcpy(line_buffer, "+"); + else + strcpy(line_buffer, "-"); + PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_ACTIVE_X, 40 + display_option-> line_number*27); + } } void dynamic_cheat_menu_end() @@ -2579,7 +2514,8 @@ u32 menu(u16 *screen) unsigned int m, k; m = cheats_menu.focus_option-1; - game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + m].sub_active = dynamic_cheat_active >> 16; + // game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + m].sub_active = dynamic_cheat_active >> 16; + // REVISIT [Neb] k = SUBMENU_ROW_NUM +1; for(m= 0; m<k; m++) @@ -2606,44 +2542,24 @@ u32 menu(u16 *screen) if(load_file(file_ext, tmp_filename, DEFAULT_CHEAT_DIR) != -1) { - if(NULL != cheat_msg.msg_index) free((void*)cheat_msg.msg_index); - if(NULL != cheat_msg.msg_pool) free((void*)cheat_msg.msg_pool); - sprintf(line_buffer, "%s/%s", DEFAULT_CHEAT_DIR, tmp_filename); + flag = NDSSFCLoadCheatFile(line_buffer); - flag = load_cheatfile(line_buffer, &string_num, &string_len, game_config.cheats_flag); - if(0 != flag) - { //load cheat file failure - game_config.cheat_str_num = 0; - game_config.cheat_str_size = 0; - game_config.cheat_filename[0] = '\0'; - g_cheat_num = 0; - - cheat_menu_init(); - return; - } + strcpy(line_buffer, (char *) S9xGetFilename (".chb")); + S9xSaveCheatFile (line_buffer); // cheat binary - flag = load_cheatname(line_buffer, string_num, string_len, &cheat_msg); if(0 != flag) - { //load cheat string information failure - game_config.cheat_str_num = 0; - game_config.cheat_str_size = 0; - game_config.cheat_filename[0] = '\0'; - g_cheat_num = 0; + { //load cheat file failure + S9xDeleteCheats(); cheat_menu_init(); return; } - game_config.cheat_str_num = string_num; - game_config.cheat_str_size = string_len; - strcpy(game_config.cheat_filename, line_buffer); - - dynamic_cheat_msg = cheat_msg.msg_pool; - dynamic_cheat_pt = cheat_msg.msg_index;; menu_cheat_page = 0; cheat_menu_init(); - } + + } } void save_screen_snapshot() @@ -2662,18 +2578,18 @@ u32 menu(u16 *screen) if(!first_load) { draw_string_vcenter(down_screen_addr, 36, 70, 190, COLOR_MSSG, msg[MSG_SAVE_SNAPSHOT]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); if(save_ss_bmp(screen)) draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_SAVE_SNAPSHOT_COMPLETE]); else draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_SAVE_SNAPSHOT_FAILURE]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } else { draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_SAVESTATE_SLOT_EMPTY]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } } @@ -2794,7 +2710,7 @@ u32 menu(u16 *screen) mm = *(display_option->current_option); sprintf(line_buffer, *(display_option->display_string), str[mm]); - PRINT_STRING_BG_UTF8(down_screen_addr, line_buffer, color, COLOR_TRANS, 27, + PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, 27, 38 + (display_option-> line_number)*32); } @@ -2827,9 +2743,10 @@ u32 menu(u16 *screen) if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes", "No")) { + wait_Allkey_release(0); draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_DEFAULT_LOADING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); sprintf(line_buffer, "%s/%s", main_path, EMU_CONFIG_FILENAME); remove(line_buffer); @@ -2842,7 +2759,7 @@ u32 menu(u16 *screen) draw_string_vcenter(up_screen_addr, 0, 80, 256, COLOR_WHITE, msg[MSG_NON_LOAD_GAME]); ds2_flipScreen(UP_SCREEN, 1); - mdelay(500); + // mdelay(500); // Delete this delay } } @@ -2858,9 +2775,9 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_EMU_VERSION0]); - sprintf(line_buffer, "%s %s", msg[MSG_EMU_VERSION1], NDSSFC_VERSION); + sprintf(line_buffer, "%s %s", msg[MSG_EMU_VERSION1], NDSSFC_VERSION); draw_string_vcenter(down_screen_addr, 36, 95, 190, COLOR_MSSG, line_buffer); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); wait_Anykey_press(0); } @@ -2880,7 +2797,7 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_CHANGE_LANGUAGE]); draw_string_vcenter(down_screen_addr, 36, 95, 190, COLOR_MSSG, msg[MSG_CHANGE_LANGUAGE_WAITING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); load_language_msg(LANGUAGE_PACK, emu_config.language); gui_change_icon(emu_config.language); @@ -2890,11 +2807,10 @@ u32 menu(u16 *screen) ds2_clearScreen(UP_SCREEN, 0); draw_string_vcenter(up_screen_addr, 0, 80, 256, COLOR_WHITE, msg[MSG_NON_LOAD_GAME]); ds2_flipScreen(UP_SCREEN, 1); - mdelay(10); //FIXME: Stranger? } save_emu_config_file(); - mdelay(500); + wait_Allkey_release(0); } } @@ -2906,7 +2822,7 @@ u32 menu(u16 *screen) strcpy(line_buffer, *(display_option->display_string)); line_num= display_option-> line_number; - PRINT_STRING_BG_UTF8(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 27, + PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 27, 40 + (display_option->line_number)*27); num_byte = freespace; @@ -2938,7 +2854,7 @@ u32 menu(u16 *screen) strcat(line_buffer, ".0 GB"); } - PRINT_STRING_BG_UTF8(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 147, + PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 147, 40 + (display_option->line_number)*27); } @@ -2958,8 +2874,6 @@ u32 menu(u16 *screen) char *enable_disable_options[] = { (char*)&msg[MSG_EN_DIS_ABLE_0], (char*)&msg[MSG_EN_DIS_ABLE_1] }; - char *language_options[] = { (char*)&lang[0], (char*)&lang[1] }; - char *keyremap_options[] = {(char*)&msg[MSG_KEY_MAP_NONE], (char*)&msg[MSG_KEY_MAP_A], (char*)&msg[MSG_KEY_MAP_B], (char*)&msg[MSG_KEY_MAP_SL], (char*)&msg[MSG_KEY_MAP_ST], (char*)&msg[MSG_KEY_MAP_RT], (char*)&msg[MSG_KEY_MAP_LF], (char*)&msg[MSG_KEY_MAP_UP], (char*)&msg[MSG_KEY_MAP_DW], @@ -3117,7 +3031,7 @@ u32 menu(u16 *screen) /* 01 */ NUMERIC_SELECTION_OPTION(NULL, &msg[MSG_SUB_MENU_42], &clock_speed_number, 6, NULL, 1), /* 02 */ STRING_SELECTION_OPTION(language_set, NULL, &msg[MSG_SUB_MENU_41], language_options, - &emu_config.language, 2, NULL, ACTION_TYPE, 2), + &emu_config.language, sizeof(language_options) / sizeof(language_options[0]) /* number of possible languages */, NULL, ACTION_TYPE, 2), /* 03 */ STRING_SELECTION_OPTION(NULL, show_card_space, &msg[MSG_SUB_MENU_43], NULL, &desert, 2, NULL, PASSIVE_TYPE | HIDEN_TYPE, 3), @@ -3453,7 +3367,7 @@ u32 menu(u16 *screen) { draw_hscroll_over(current_option_num-1); ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/'); - draw_hscroll_init(down_screen_addr, 26, 35 + (current_option_num-1)*27, 200, + draw_hscroll_init(down_screen_addr, 26, 40 + (current_option_num-1)*27, 200, COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1); } @@ -3491,11 +3405,11 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, 0); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); if(gamepak_name[0] != 0) { - //S9xAutoSaveSRAM (); + S9xAutoSaveSRAM (); save_game_config_file(); } @@ -3511,7 +3425,12 @@ u32 menu(u16 *screen) *ext_pos= '/'; ext_pos = emu_config.latest_file[current_option_num -1]; - if(load_gamepak(ext_pos) == -1) { + + ds2_setCPUclocklevel(13); + int load_result = load_gamepak(ext_pos); + ds2_setCPUclocklevel(0); + + if(load_result == -1) { first_load = 1; return; } @@ -3570,7 +3489,7 @@ u32 menu(u16 *screen) else color= COLOR_INACTIVE_ITEM; - PRINT_STRING_BG_UTF8(down_screen_addr, line_buffer, color, COLOR_TRANS, 26, 37 + line_num*32); + PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, 26, 37 + line_num*32); } void game_fastforward() @@ -3583,8 +3502,8 @@ u32 menu(u16 *screen) { for(i = 0; i < CHEATS_PER_PAGE; i++) { - cheats_options[i+1].display_string = &cheat_format_ptr[(CHEATS_PER_PAGE * menu_cheat_page) + i]; - cheats_options[i+1].current_option = &(game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + i].active); + cheats_options[i+1].display_string = &cheat_data_ptr[(CHEATS_PER_PAGE * menu_cheat_page) + i]; + cheats_options[i+1].current_option = &(Cheat.c[(CHEATS_PER_PAGE * menu_cheat_page) + i].enabled); } } @@ -3617,7 +3536,7 @@ u32 menu(u16 *screen) //----------------------------------------------------------------------------// // Menu Start ds2_setCPUclocklevel(0); - mdelay(200); + // mdelay(200); // Delete this delay ds2_setBacklight(3); @@ -3640,6 +3559,11 @@ u32 menu(u16 *screen) } else { + /* + * It's pretty complicated. These two flips are needed because, + * otherwise, the menu freezes if S9xAutoSaveSRAM was called after + * loading from a save state. + */ ds2_flipScreen(UP_SCREEN, 1); ds2_flipScreen(UP_SCREEN, 1); } @@ -3647,7 +3571,6 @@ u32 menu(u16 *screen) choose_menu(&main_menu); // Menu loop - mdelay(200); while(repeat) { @@ -3746,7 +3669,7 @@ u32 menu(u16 *screen) else color= COLOR_INACTIVE_ITEM; - PRINT_STRING_BG_UTF8(down_screen_addr, line_buffer, color, COLOR_TRANS, 23, 40 + i*27); + PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, 23, 40 + i*27); } } } @@ -3767,26 +3690,13 @@ u32 menu(u16 *screen) /* Main menu */ if(current_menu == &main_menu) { - if(inputdata.x <= 86 && inputdata.y <= 80) - current_option_num = 0; - else if(inputdata.x <= 172 && inputdata.y <= 80) - current_option_num = 1; - else if(inputdata.x <= 256 && inputdata.y <= 80) - current_option_num = 2; - else if(inputdata.x <= 86 && inputdata.y <= 160) - current_option_num = 3; - else if(inputdata.x <= 172 && inputdata.y <= 160) - current_option_num = 4; - else if(inputdata.x <= 256 && inputdata.y <= 160) - current_option_num = 5; - else if(inputdata.x <= 86 && inputdata.y <= 192) - current_option_num = 6; - else if(inputdata.x <= 172 && inputdata.y <= 192) - current_option_num = 7; - else if(inputdata.x <= 256 && inputdata.y <= 192) - current_option_num = 8; - else - break; + // 0 86 172 256 + // _____ _____ _____ 0 + // |0VID_|1SAV_|2CHT_| 80 + // |3TLS_|4OPT_|5EXI_| 160 + // |6NEW_|7RET_|8RST_| 192 + + current_option_num = (inputdata.y / 80) * 3 + (inputdata.x / 86); current_option = current_menu->options + current_option_num; if(current_option -> option_type & HIDEN_TYPE) @@ -3805,31 +3715,22 @@ u32 menu(u16 *screen) && current_menu != (main_menu.options +6)->sub_menu && current_menu != ((main_menu.options +6)->sub_menu->options + 2)->sub_menu) { - if(inputdata.y <= 33) + if (inputdata.y <= 33 || inputdata.y > 192) break; - else if(inputdata.y <= 60) - current_option_num = 1; - else if(inputdata.y <= 87) - current_option_num = 2; - else if(inputdata.y <= 114) - current_option_num = 3; - else if(inputdata.y <= 141) - current_option_num = 4; - else if(inputdata.y <= 168) - current_option_num = 5; - else if(inputdata.y <= 192) - current_option_num = 6; - else - break; - + // ___ 33 This screen has 6 possible rows. Touches + // ___ 60 above or below these are ignored. + // . . . (+27) The row between 33 and 60 is [1], though! + // ___ 192 + current_option_num = (inputdata.y - 33) / 27 + 1; + current_option = current_menu->options + current_option_num; - + if(current_option -> option_type & HIDEN_TYPE) break; - + if(!current_option) break; - + if(current_menu->key_function) { gui_action = CURSOR_RIGHT; @@ -3872,33 +3773,16 @@ u32 menu(u16 *screen) u32 current_option_val = *(current_option->current_option); u32 old_option_val = current_option_val; - if(inputdata.x <= 25) - break; - else if(inputdata.x <= 45) - current_option_val = 0; - else if(inputdata.x <= 65) - current_option_val = 1; - else if(inputdata.x <= 86) - current_option_val = 2; - else if(inputdata.x <= 107) - current_option_val = 3; - else if(inputdata.x <= 128) - current_option_val = 4; - else if(inputdata.x <= 149) - current_option_val = 5; - else if(inputdata.x <= 170) - current_option_val = 6; - else if(inputdata.x <= 191) - current_option_val = 7; - else if(inputdata.x <= 212) - current_option_val = 8; - else if(inputdata.x <= 233) - current_option_val = 9; - else + if(inputdata.x <= 23 || inputdata.x > 233) break; - + // | | | | | | | | | | | + // 23 44 65 86 ... (+21) 233 + // This row has 10 cells for save states, each 21 + // pixels wide. + current_option_val = (inputdata.x - 23) / 21; + *(current_option->current_option) = current_option_val; - + if(current_option_val == old_option_val) { gui_action = CURSOR_SELECT; @@ -3939,33 +3823,16 @@ u32 menu(u16 *screen) u32 current_option_val = *(current_option->current_option); u32 old_option_val = current_option_val; - if(inputdata.x <= 25) - break; - else if(inputdata.x <= 45) - current_option_val = 0; - else if(inputdata.x <= 65) - current_option_val = 1; - else if(inputdata.x <= 86) - current_option_val = 2; - else if(inputdata.x <= 107) - current_option_val = 3; - else if(inputdata.x <= 128) - current_option_val = 4; - else if(inputdata.x <= 149) - current_option_val = 5; - else if(inputdata.x <= 170) - current_option_val = 6; - else if(inputdata.x <= 191) - current_option_val = 7; - else if(inputdata.x <= 212) - current_option_val = 8; - else if(inputdata.x <= 233) - current_option_val = 9; - else + if(inputdata.x <= 23 || inputdata.x > 233) break; - + // | | | | | | | | | | | + // 23 44 65 86 ... (+21) 233 + // This row has 10 cells for save states, each 21 + // pixels wide. + current_option_val = (inputdata.x - 23) / 21; + *(current_option->current_option) = current_option_val; - + if(current_option_val == old_option_val) { gui_action = CURSOR_SELECT; @@ -3991,25 +3858,16 @@ u32 menu(u16 *screen) || current_menu == (main_menu.options + 6)->sub_menu || current_menu == ((main_menu.options +6)->sub_menu->options + 2)->sub_menu) { - if(inputdata.y <= 33) - break; - else if(inputdata.y <= 60) - current_option_num = 1; - else if(inputdata.y <= 87) - current_option_num = 2; - else if(inputdata.y <= 114) - current_option_num = 3; - else if(inputdata.y <= 141) - current_option_num = 4; - else if(inputdata.y <= 168) - current_option_num = 5; - else if(inputdata.y <= 192) - current_option_num = 6; - else + if (inputdata.y <= 33 || inputdata.y > 192) break; - + // ___ 33 This screen has 6 possible rows. Touches + // ___ 60 above or below these are ignored. + // . . . (+27) The row between 33 and 60 is [1], though! + // ___ 192 + current_option_num = (inputdata.y - 33) / 27 + 1; + current_option = current_menu->options + current_option_num; - + if(current_option -> option_type & HIDEN_TYPE) break; else if(current_option->option_type & ACTION_TYPE) @@ -4119,7 +3977,7 @@ u32 menu(u16 *screen) break; } // end swith - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); } // end while destroy_dynamic_cheats(); if(bg_screenp != NULL) free((void*)bg_screenp); @@ -4129,28 +3987,18 @@ u32 menu(u16 *screen) game_config.clock_speed_number = clock_speed_number; reorder_latest_file(); - //S9xAutoSaveSRAM (); + S9xAutoSaveSRAM (); save_game_config_file(); } save_emu_config_file(); - mdelay(100); set_cpu_clock(clock_speed_number); - mdelay(200); ds2_clearScreen(DOWN_SCREEN, 0); ds2_flipScreen(DOWN_SCREEN, 1); - ds2_clearScreen(UP_SCREEN, 0); - ds2_flipScreen(UP_SCREEN, 1); - ds2_clearScreen(UP_SCREEN, 0); - ds2_flipScreen(UP_SCREEN, 1); + copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); ds2_setBacklight(2); -//save game config -// save_game_config_file(); -// save_emu_config_file(); - - -// ds2_setCPUclocklevel(12); wait_Allkey_release(0); return return_value; @@ -4192,6 +4040,7 @@ int load_language_msg(char *filename, u32 language) switch(language) { case ENGLISH: + default: strcpy(start, "STARTENGLISH"); strcpy(end, "ENDENGLISH"); cmplen= 12; @@ -4201,10 +4050,10 @@ int load_language_msg(char *filename, u32 language) strcpy(end, "ENDCHINESESIM"); cmplen= 15; break; - default: - strcpy(start, "STARTENGLISH"); - strcpy(end, "ENDENGLISH"); - cmplen= 12; + case FRENCH: + strcpy(start, "STARTFRENCH"); + strcpy(end, "ENDFRENCH"); + cmplen= 11; break; } //find the start flag @@ -4308,21 +4157,13 @@ void init_game_config(void) { u32 i; - game_config.clock_speed_number = 2; //360MHz - clock_speed_number = 2; - game_config.graphic = 0; + game_config.clock_speed_number = 5; // 396 MHz by default + clock_speed_number = 5; + game_config.graphic = 3; // By default, have a good-looking aspect ratio game_config.gamepad_config_menu = BUTTON_ID_TOUCH; memcpy(game_config.gamepad_config_map, gamepad_config_map_init, sizeof(gamepad_config_map_init)); - for(i = 0; i < MAX_CHEATS; i++) - { - game_config.cheats_flag[i].active = 0; - game_config.cheats_flag[i].name_shot[0] = '\0'; - } - - memset(game_config.cheat_filename, 0x0, MAX_PATH); - game_config.backward = 0; //time backward disable game_config.backward_time = 2; //time backward granularity 1s @@ -4841,7 +4682,7 @@ void gui_init(u32 lang_id) { int flag; - ds2_setCPUclocklevel(11); + ds2_setCPUclocklevel(13); // Crank it up. When the menu starts, -> 0. printf_clock(); //Find the "CATSFC" system directory @@ -4862,23 +4703,23 @@ void gui_init(u32 lang_id) strcpy(main_path, "fat:"); if(search_dir("CATSFC", main_path) == 0) { - printf("Dirctory find: %s\n", main_path); + printf("Found CATSFC directory\r\nDossier CATSFC trouve\r\n\r\n%s\r\n", main_path); } else { - err_msg(DOWN_SCREEN, "Can't fine CATSFC directory, press any key to exit\n"); + err_msg(DOWN_SCREEN, "/CATSFC: Directory missing\r\nPress any key to return to\r\nthe menu\r\n\r\n/CATSFC: Dossier manquant\r\nAppuyer sur une touche pour\r\nretourner au menu"); goto gui_init_err; } } } show_log(down_screen_addr); - ds2_flipScreen(DOWN_SCREEN, 1); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); flag = icon_init(lang_id); if(0 != flag) { - err_msg(DOWN_SCREEN, "some icon can't open when initial GUI, press any key to exit\n"); + err_msg(DOWN_SCREEN, "Some icons are missing\r\nLoad them onto your card\r\nPress any key to return to\r\nthe menu\r\n\r\nDes icones sont manquantes\r\nChargez-les sur votre carte\r\nAppuyer sur une touche pour\r\nretourner au menu"); goto gui_init_err; } @@ -4886,7 +4727,9 @@ void gui_init(u32 lang_id) flag = load_font(); if(0 != flag) { - err_msg(DOWN_SCREEN, "initial font library error, press any key to exit\n"); + char message[512]; + sprintf(message, "Font library initialisation\r\nerror (%d)\r\nPress any key to return to\r\nthe menu\r\n\r\nErreur d'initalisation de la\r\npolice de caracteres (%d)\r\nAppuyer sur une touche pour\r\nretourner au menu", flag, flag); + err_msg(DOWN_SCREEN, message); goto gui_init_err; } @@ -4896,21 +4739,18 @@ void gui_init(u32 lang_id) flag = load_language_msg(LANGUAGE_PACK, lang_id); if(0 != flag) { - err_msg(DOWN_SCREEN, "initial language package error, press any key to exit\n"); + char message[512]; + sprintf(message, "Language pack initialisation\r\nerror (%d)\r\nPress any key to return to\r\nthe menu\r\n\r\nErreur d'initalisation du\r\npack de langue (%d)\r\nAppuyer sur une touche pour\r\nretourner au menu", flag, flag); + err_msg(DOWN_SCREEN, message); goto gui_init_err; } initial_path_config(); - return; gui_init_err: - ds2_flipScreen(DOWN_SCREEN, 1); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); wait_Anykey_press(0); quit(); - while(1); } - - - diff --git a/source/nds/gui.h b/source/nds/gui.h index e845994..9ebaf26 100644 --- a/source/nds/gui.h +++ b/source/nds/gui.h @@ -15,47 +15,46 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */
-
-#ifndef __GUI_H__
-#define __GUI_H__
+ */ + +#ifndef __GUI_H__ +#define __GUI_H__ #include "ds2_types.h" #include "fs_api.h" #include "gcheat.h" -
+ +#define UP_SCREEN_UPDATE_METHOD 0 +#define DOWN_SCREEN_UPDATE_METHOD 2 + #define MAX_GAMEPAD_MAP 16 -
+ #ifdef __cplusplus extern "C" { #endif -
-//
-struct _EMU_CONFIG
-{
- u32 language;
+ +// +struct _EMU_CONFIG +{ + u32 language; char rom_file[256]; char rom_path[256]; char latest_file[5][512]; -};
-
-struct _GAME_CONFIG
-{
+}; + +struct _GAME_CONFIG +{ u32 clock_speed_number; u32 frameskip_type; u32 frameskip_value; u32 graphic; - u32 enable_audio;
- u32 gamepad_config_menu;
+ u32 enable_audio; + u32 gamepad_config_menu; u32 backward; u32 backward_time; - u32 reserve[32];
+ u32 reserve[32]; u32 gamepad_config_map[MAX_GAMEPAD_MAP]; - GCHEAT_STRUCT cheats_flag[MAX_CHEATS]; - char cheat_filename[MAX_PATH]; - unsigned int cheat_str_num; - unsigned int cheat_str_size; -};
+}; typedef enum { @@ -98,28 +97,29 @@ extern char main_path[MAX_PATH]; extern char rom_path[MAX_PATH]; extern u32 game_enable_audio; -
-/******************************************************************************
- ******************************************************************************/
extern char g_default_rom_dir[MAX_PATH];
-extern char DEFAULT_RTS_DIR[MAX_PATH];
-extern char DEFAULT_CFG_DIR[MAX_PATH];
-extern char DEFAULT_SS_DIR[MAX_PATH];
-extern char DEFAULT_CHEAT_DIR[MAX_PATH];
+ +/****************************************************************************** + ******************************************************************************/ +extern char g_default_rom_dir[MAX_PATH]; +extern char DEFAULT_RTS_DIR[MAX_PATH]; +extern char DEFAULT_CFG_DIR[MAX_PATH]; +extern char DEFAULT_SS_DIR[MAX_PATH]; +extern char DEFAULT_CHEAT_DIR[MAX_PATH]; typedef struct _EMU_CONFIG EMU_CONFIG; typedef struct _GAME_CONFIG GAME_CONFIG; -
-extern EMU_CONFIG emu_config;
-extern GAME_CONFIG game_config;
-/******************************************************************************
- ******************************************************************************/
-extern void gui_init(u32 lang_id);
+extern EMU_CONFIG emu_config; +extern GAME_CONFIG game_config; + +/****************************************************************************** + ******************************************************************************/ +extern void gui_init(u32 lang_id); extern u32 menu(u16 *original_screen); extern void game_disableAudio(); #ifdef __cplusplus } #endif -
-#endif //__GUI_H__
+ +#endif //__GUI_H__ diff --git a/source/nds/message.h b/source/nds/message.h index fc6bd33..4a0acd2 100644 --- a/source/nds/message.h +++ b/source/nds/message.h @@ -165,9 +165,11 @@ enum MSG enum LANGUAGE{ ENGLISH, CHINESE_SIMPLIFIED, - CHINESE_TRADITIONAL + FRENCH }; +extern char* lang[3]; // Allocated in gui.c, needs to match the languages ^ + char *msg[MSG_END+1]; char msg_data[16 * 1024]; |