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author | aliaspider | 2014-10-28 06:47:04 +0100 |
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committer | aliaspider | 2014-10-28 06:47:04 +0100 |
commit | ad4866e0cb1f7ddefbe1e31a890741e4cbc50181 (patch) | |
tree | 86b8351ca560156abbeaed5e2c1964de38a49544 /source/nds | |
parent | 2b75359c7ea0485b509460ea81606ac8052a6333 (diff) | |
download | snes9x2005-ad4866e0cb1f7ddefbe1e31a890741e4cbc50181.tar.gz snes9x2005-ad4866e0cb1f7ddefbe1e31a890741e4cbc50181.tar.bz2 snes9x2005-ad4866e0cb1f7ddefbe1e31a890741e4cbc50181.zip |
remove unused files
Diffstat (limited to 'source/nds')
-rw-r--r-- | source/nds/bdf_font.c | 1086 | ||||
-rw-r--r-- | source/nds/bdf_font.h | 64 | ||||
-rw-r--r-- | source/nds/bitmap.c | 224 | ||||
-rw-r--r-- | source/nds/bitmap.h | 111 | ||||
-rw-r--r-- | source/nds/cheatgrp.c | 100 | ||||
-rw-r--r-- | source/nds/cheatgrp.h | 27 | ||||
-rw-r--r-- | source/nds/displaymodes.cpp | 88 | ||||
-rw-r--r-- | source/nds/dma_adj.c | 26 | ||||
-rw-r--r-- | source/nds/dma_adj.h | 29 | ||||
-rw-r--r-- | source/nds/draw.c | 1315 | ||||
-rw-r--r-- | source/nds/draw.h | 207 | ||||
-rw-r--r-- | source/nds/ds2_main.c | 68 | ||||
-rw-r--r-- | source/nds/ds2sound.h | 24 | ||||
-rw-r--r-- | source/nds/entry.cpp | 1595 | ||||
-rw-r--r-- | source/nds/entry.h | 20 | ||||
-rw-r--r-- | source/nds/font_dot.h | 93 | ||||
-rw-r--r-- | source/nds/gcheat.c | 128 | ||||
-rw-r--r-- | source/nds/gcheat.h | 38 | ||||
-rw-r--r-- | source/nds/gui.c | 4936 | ||||
-rw-r--r-- | source/nds/gui.h | 202 | ||||
-rw-r--r-- | source/nds/message.h | 169 |
21 files changed, 0 insertions, 10550 deletions
diff --git a/source/nds/bdf_font.c b/source/nds/bdf_font.c deleted file mode 100644 index aff3b94..0000000 --- a/source/nds/bdf_font.c +++ /dev/null @@ -1,1086 +0,0 @@ -/* bdf_font.c - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ -//v1.1 - -#include "port.h" -#include <string.h> -#include "ds2_types.h" -#include "ds2_malloc.h" -#include "ds2io.h" -#include "fs_api.h" -#include "bdf_font.h" -#include "gui.h" - - -#define BDF_PICTOCHAT "SYSTEM/Pictochat-16.bdf" -#define BDF_SONG "SYSTEM/song.bdf" -#define ODF_PICTOCHAT "SYSTEM/Pictochat-16.odf" -#define ODF_SONG "SYSTEM/song.odf" - -#define HAVE_ODF // Define this if you have generated Pictochat-16.odf [Neb] -// #define DUMP_ODF // Define this if you want to regenerate Pictochat-16.odf [Neb] - -#define BDF_LIB_NUM 2 -#define ODF_VERSION "1.0" - -struct bdflibinfo bdflib_info[BDF_LIB_NUM]; -struct bdffont *bdf_font; //ASCII charactor -struct bdffont *bdf_nasci; //non-ASCII charactor -static u32 font_height; -static u32 fonts_max_height; - -/*----------------------------------------------------------------------------- -------------------------------------------------------------------------------*/ -static u32 bitmap_code(unsigned char *code, unsigned char *bitmap) -{ - unsigned char *map; - u8 a, b; - u32 len; - - len= 0; - map= (unsigned char*)bitmap; - while(*map) - { - // One hex character represents the state of 4 successive pixels - if(*map != 0x0A) - { - if (*map <= '9') a= *map - '0'; - else if (*map <= 'F') a= *map - 'A' + 10; - else if (*map <= 'f') a= *map - 'a' + 10; - map++; - - if (*map <= '9') b= *map - '0'; - else if (*map <= 'F') b= *map - 'A' + 10; - else if (*map <= 'f') b= *map - 'a' + 10; - - *code++ = (a << 4) | b; - len++; - } - map++; - } - - return len; -} - -/*----------------------------------------------------------------------------- -------------------------------------------------------------------------------*/ -/* -* example -* -* STARTCHAR <arbitrary number or name> -* ENCODING 8804 -* SWIDTH 840 0 -* DWIDTH 14 0 -* BBX 10 12 2 1 -* BITMAP -* 00C0 -* 0300 -* 1C00 -* 6000 -* 8000 -* 6000 -* 1C00 -* 0300 -* 00C0 -* 0000 -* 0000 -* FFC0 -* ENDCHAR -*/ - -/*----------------------------------------------------------------------------- -* filename: bdf file's name, including path -* start: the coding of first font to parse -* span: number of fonts begin at start to parse -* *bdflibinfop: font library information -* method: font index method; 0-absolut sequence; 1-relative sequence; 2-compact; -* others reserved -* return: if error return < 0; else return= char numbers -------------------------------------------------------------------------------*/ -static int parse_bdf(char *filename, u32 start, u32 span, struct bdflibinfo *bdflibinfop, u32 method) -{ - FILE *fp; - char string[256]; - char map[256]; - char *pt; - unsigned char *bitbuff; - int num, x_off, y_off, ret; - u32 tmp, i, end, length, index; - struct bdffont *bdffontp; - - //initial bdflibinfo - bdflibinfop -> width= 0; - bdflibinfop -> height= 0; - bdflibinfop -> start= 0; - bdflibinfop -> span= 0; - bdflibinfop -> maplen= 0; - bdflibinfop -> mapmem= NULL; - bdflibinfop -> fonts= NULL; - - fp= fopen(filename, "r"); //Open bdf font library - if(fp == NULL) - return -1; - - ret= 0; - //SIZE - while(1) - { - pt= fgets(string, 255, fp); - if(pt == NULL) - { - ret= -2; - goto parse_bdf_error; - } - if(!(strncasecmp(string, "SIZE ", 5))) - break; - } - - //FONTBOUNDINGBOX - pt= fgets(string, 255, fp); - pt += 16; - bdflibinfop -> width= atoi(pt); - pt = 1 + strchr(pt, ' '); - bdflibinfop -> height= atoi(pt); - pt = 1 + strchr(pt, ' '); - x_off= atoi(pt); - pt = 1 + strchr(pt, ' '); - y_off= atoi(pt); - - //CHARS - while(1) - { - pt= fgets(string, 255, fp); - if(pt == NULL) - { - ret= -3; - goto parse_bdf_error; - } - if(!(strncasecmp(string, "CHARS ", 6))) - break; - } - pt += 6; - ret= atoi(pt); - - if (method == 1) - bdflibinfop -> start= start; - switch (method) { - case 0: - default: - bdflibinfop -> span= span + start; - break; - case 1: - bdflibinfop -> span= span; - break; - } - - //construct bdf font information - bdffontp= (struct bdffont*)malloc(span * sizeof(struct bdffont)); - if(bdffontp == NULL) - { - ret= -4; - goto parse_bdf_error; - } - bdflibinfop -> fonts= bdffontp; - - bitbuff= (unsigned char*)malloc((bdflibinfop -> width * bdflibinfop -> height * span) >> 3); - if(bitbuff == NULL) - { - ret= -5; - goto parse_bdf_error; - } - bdflibinfop -> mapmem= bitbuff; - - tmp= bdflibinfop -> width << 16; - for(i= 0; i < span; i++) - { - bdffontp[i].dwidth= tmp; - bdffontp[i].bbx= 0; - } - - end= start + span; - //STARTCHAR START - while(1) - { - pt= fgets(string, 255, fp); - if(pt == NULL) - { - ret= -6; - goto parse_bdf_error; - } - if(!(strncasecmp(string, "STARTCHAR ", 10))) - { - break; - } - } - - i= 0; - length= 0; - while(1) - { - //ENCODING - while(1) - { - pt= fgets(string, 255, fp); - if(pt == NULL) goto parse_bdf_error; - if(!(strncasecmp(string, "ENCODING ", 9))) break; - } - - pt= string + 9; - index= atoi(pt); - if(index < start || index >= end) break; - - if(method == 0) i= index; - else if(method == 1) i= index-start; - else i++; - - //SWIDTH - pt= fgets(string, 255, fp); - if(pt == NULL) {ret= -8; goto parse_bdf_error;} - - //DWIDTH - pt= fgets(string, 255, fp); - if(pt == NULL) {ret= -9; goto parse_bdf_error;} - - pt += 7; - num= atoi(pt); - tmp= num << 16; - pt= 1+ strchr(pt, ' '); - num= atoi(pt); - tmp |= num & 0xFFFF; - - bdffontp[i].dwidth= tmp; - - //BBX - pt= fgets(string, 255, fp); - if(pt == NULL) {ret= -10; goto parse_bdf_error;} - - pt += 4; - num= atoi(pt); - tmp= num & 0xFF; - - pt= 1+ strchr(pt, ' '); - num= atoi(pt); - tmp= tmp<<8 | (num & 0xFF); - - pt= 1+ strchr(pt, ' '); - num= atoi(pt); - num= num - x_off; - tmp= tmp<<8 | (num & 0xFF); - - pt= 1+ strchr(pt, ' '); - num= atoi(pt); - num= num - y_off; - tmp= tmp <<8 | (num & 0xFF); - - bdffontp[i].bbx= tmp; - - //BITMAP - pt= fgets(string, 255, fp); - if(pt == NULL) {ret= -11; goto parse_bdf_error;} - - map[0]= '\0'; - while(1) - { - pt= fgets(string, 255, fp); - if(pt == NULL) {ret= -12; goto parse_bdf_error;} - if(!strncasecmp(pt, "ENDCHAR", 7)) break; - strcat(map, pt); - } - - tmp = bitmap_code(bitbuff, (unsigned char*)map); - - if(tmp) - bdffontp[i].bitmap = bitbuff; - else - bdffontp[i].bitmap = NULL; - - bitbuff += tmp; - length += tmp; - } - -parse_bdf_error: - fclose(fp); - if(ret < 0) - { - if(bdflibinfop -> fonts != NULL) - free((void*)bdflibinfop -> fonts); - if(bdflibinfop -> mapmem != NULL) - free((void*)bdflibinfop -> mapmem); - bdflibinfop -> fonts = NULL; - bdflibinfop -> mapmem = NULL; - } - else - { - bdflibinfop -> maplen = length; - bdflibinfop -> mapmem = (unsigned char*)realloc((void*)bdflibinfop -> mapmem, length); - } - - return ret; -} - -/*----------------------------------------------------------------------------- -------------------------------------------------------------------------------*/ -int dump2odf(char *filename, struct bdflibinfo *bdflibinfop) -{ - char *pt; - char string[256]; - FILE *fp; - u32 mapaddr; - u32 fontaddr; - u32 num; - char buff[1024]; - u32 i, j; - - - strcpy(string, filename); - pt= strrchr(string, '.'); - if(!strcasecmp(pt, ".bdf")) - strcpy(pt, ".odf"); - else - return -1; - - fp= fopen(string, "wb"); - if(fp == NULL) - return -2; - - pt= buff; - strcpy(pt, "ODF"); - pt += 4; - strcpy(pt, ODF_VERSION); - pt += 4; - - struct bdflibinfo *bdflibinfo_i; - - memcpy(pt, (char*)bdflibinfop, sizeof(struct bdflibinfo)); - bdflibinfo_i= (struct bdflibinfo *)pt; - bdflibinfo_i -> mapmem= NULL; - bdflibinfo_i -> fonts= NULL; - pt += sizeof(struct bdflibinfo); - - num= pt-buff; - fwrite(buff, num, 1, fp); //write odf file header - - num= (u32)bdflibinfop -> span; - mapaddr= (u32)bdflibinfop -> mapmem; - fontaddr= (u32)bdflibinfop -> fonts; - - while(num) - { - struct bdffont *bdffontp; - - i= 1024/sizeof(struct bdffont); - if(num > i) num -= i; - else i= num, num= 0; - - memcpy(buff, (char*)fontaddr, i*sizeof(struct bdffont)); - fontaddr += i*sizeof(struct bdffont); - bdffontp= (struct bdffont*)buff; - - for(j= 0; j< i; j++) - bdffontp[j].bitmap -= mapaddr; - - fwrite(buff, i*sizeof(struct bdffont), 1, fp); - } - - fwrite((char*)mapaddr, bdflibinfop -> maplen, 1, fp); - - fclose(fp); - return 0; -} - -/*----------------------------------------------------------------------------- -------------------------------------------------------------------------------*/ -int init_from_odf(char *filename, struct bdflibinfo *bdflibinfop) -{ - FILE *fp; - char buff[512]; - char *pt; - u32 len, tmp; - u32 span, maplen; - struct bdffont *bdffontp; - - //initial bdflibinfo - bdflibinfop -> width= 0; - bdflibinfop -> height= 0; - bdflibinfop -> start= 0; - bdflibinfop -> span= 0; - bdflibinfop -> maplen= 0; - bdflibinfop -> mapmem= NULL; - bdflibinfop -> fonts= NULL; - - fp= fopen(filename, "rb"); - if(fp == NULL) - return -1; - - tmp= 8 + sizeof(struct bdflibinfo); - len= fread(buff, 1, tmp, fp); - if(len < tmp) - { - fclose(fp); - return -2; - } - - pt= buff; - if(strcmp(pt, "ODF")) - { - fclose(fp); - return -2; - } - - pt += 4; - if(strcmp(pt, ODF_VERSION)) - { - fclose(fp); - return -3; - } - - pt += 4; - memcpy((char*)bdflibinfop, pt, sizeof(struct bdflibinfo)); - - span= bdflibinfop -> span; - if(span == 0) - { - fclose(fp); - return -4; - } - - maplen= bdflibinfop -> maplen; - if(maplen == 0) - { - fclose(fp); - return -5; - } - - bdffontp= (struct bdffont*)malloc(span * sizeof(struct bdffont)); - if(bdffontp == NULL) - { - fclose(fp); - return -6; - } - - len= fread((char*)bdffontp, 1, span * sizeof(struct bdffont), fp); - if(len != span * sizeof(struct bdffont)) - { - free((void*)bdffontp); - fclose(fp); - return -7; - } - - pt= (char*)malloc(maplen); - len= fread(pt, 1, maplen, fp); - if(len != maplen) - { - free((void*)bdffontp); - free((void*)pt); - fclose(fp); - return -8; - } - - bdflibinfop -> mapmem = (unsigned char*)pt; - bdflibinfop -> fonts = bdffontp; - - u32 i, j; - j= (u32)bdflibinfop -> mapmem; - for(i= 0; i < span; i++) - bdffontp[i].bitmap += j; - - fclose(fp); - return 0; -} - -int BDF_font_init(void) -{ - int err; - char tmp_path[MAX_PATH]; - - fonts_max_height= 0; -#ifndef HAVE_ODF - sprintf(tmp_path, "%s/%s", main_path, BDF_PICTOCHAT); - err= parse_bdf(tmp_path, 32 /* from SPACE */, 8564 /* to one past the last character, "DOWNWARDS ARROW" */, &bdflib_info[0], 1); - if(err < 0) - { - printf("BDF 0 initial error: %d\n", err); - return -1; - } -#else - sprintf(tmp_path, "%s/%s", main_path, ODF_PICTOCHAT); - err= init_from_odf(tmp_path, &bdflib_info[0]); - if(err < 0) - { - printf("ODF 0 initial error: %d\n", err); - return -1; - } -#endif - bdf_font= bdflib_info[0].fonts; - font_height= bdflib_info[0].height; - if(fonts_max_height < bdflib_info[0].height) - fonts_max_height = bdflib_info[0].height; - -#ifdef DUMP_ODF - sprintf(tmp_path, "%s/%s", main_path, BDF_PICTOCHAT); - err= dump2odf(tmp_path, &bdflib_info[0]); - if(err < 0) - { - printf("BDF dump odf 0 error: %d\n", err); - } -#endif - -#ifndef HAVE_ODF - sprintf(tmp_path, "%s/%s", main_path, BDF_SONG); - err= parse_bdf(tmp_path, 0x4E00, 20902, &bdflib_info[1], 1); - if(err < 0) - { - printf("BDF 1 initial error: %d\n", err); - return -1; - } -#else - sprintf(tmp_path, "%s/%s", main_path, ODF_SONG); - err= init_from_odf(tmp_path, &bdflib_info[1]); - if(err < 0) - { - printf("ODF 1 initial error: %d\n", err); - return -1; - } -#endif - bdf_nasci= bdflib_info[1].fonts; - if(fonts_max_height < bdflib_info[1].height) - fonts_max_height = bdflib_info[1].height; - -#ifdef DUMP_ODF - sprintf(tmp_path, "%s/%s", main_path, BDF_SONG); - err= dump2odf(tmp_path, &bdflib_info[1]); - if(err < 0) - { - printf("BDF dump odf 1 error: %d\n", err); - } -#endif - - return 0; -} - -/*----------------------------------------------------------------------------- -// release resource of BDF fonts -------------------------------------------------------------------------------*/ -void BDF_font_release(void) -{ - u32 i; - - for(i= 0; i < BDF_LIB_NUM; i++) - { - if(bdflib_info[i].fonts) - free((void*)bdflib_info[i].fonts); - if(bdflib_info[i].mapmem) - free((void*)bdflib_info[i].mapmem); - } -} - -/*---------------------------------------------------------------------------- -//16-bit color -// Unicode Character -// back is background, 0x8000 is transparence, other are visable colors -------------------------------------------------------------------------------*/ -u32 BDF_render16_ucs(void* screen_address, u32 screen_w, u32 v_align, u32 back, u32 front, u16 ch) -{ - unsigned short *screen, *screenp; - unsigned char *map; - u32 width, height, x_off, y_off, i, k, m, ret, fonts_height; - unsigned char cc; - struct bdffont *bdffontp; - - int font_num; - bool found = 0; - for (font_num = 0; font_num < BDF_LIB_NUM && !found; font_num++) { - if(bdflib_info[font_num].fonts != NULL) - { - k = bdflib_info[font_num].start; - if (ch < k) - continue; - m = k + bdflib_info[font_num].span; - if (ch >= m) - continue; - ch -= k; - bdffontp= bdflib_info[font_num].fonts; - fonts_height= bdflib_info[font_num].height; - found = 1; - } - } - if (!found) - return 8; // the width of an undefined character, not an error code - - width= bdffontp[ch].dwidth >> 16; - ret= width; - height= fonts_max_height; - //if charactor is not transparent - if(!(back & 0x8000)) - { - for(k= 0; k < height; k++) - { - screenp= (unsigned short*)screen_address + k *screen_w; - for(i= 0; i < width; i++) - *screenp++ = back; - } - } - - width= bdffontp[ch].bbx >> 24; - if(width == 0) - return ret; - - height= (bdffontp[ch].bbx >> 16) & 0xFF; - x_off= (bdffontp[ch].bbx >> 8) & 0xFF; - y_off= bdffontp[ch].bbx & 0xFF; - - if(v_align== 0) //v align bottom - screen= (unsigned short*)screen_address + x_off + (fonts_max_height - height - y_off) *screen_w; - else if(v_align== 1) //v align center - screen= (unsigned short*)screen_address + x_off + (fonts_max_height - height - y_off)/2 *screen_w; - else //v align top - screen= (unsigned short*)screen_address + x_off; - - x_off= width >> 3; - y_off= width & 7; - - map= bdffontp[ch].bitmap; - for(k= 0; k < height; k++) - { - screenp = screen + k *screen_w; - i= x_off; - while(i--) - { - m= 0x80; - cc= *map++; - while(m) - { - if(m & cc) *screenp = front; - screenp++; - m >>= 1; - } - } - - i= y_off; - if(i) - { - i= 8 - y_off; - cc= *map++; - cc >>= i; - m= 0x80 >> i; - while(m) - { - if(m & cc) *screenp = front; - screenp++; - m >>= 1; - } - } - } - - return ret; -} - -/* Returns the width, in pixels, of a character given its UCS-16 codepoint. */ -u32 BDF_width16_ucs(u16 ch) -{ - u32 k, ret; - - int font_num; - for (font_num = 0; font_num < BDF_LIB_NUM; font_num++) { - if(bdflib_info[font_num].fonts != NULL) - { - k = bdflib_info[font_num].start; - if (ch < k) - continue; - if (ch > k + bdflib_info[font_num].span) - continue; - ch -= k; - return bdflib_info[font_num].fonts[ch].dwidth >> 16; - } - } - return 8; // the width of an undefined character, not an error code -} - -/*----------------------------------------------------------------------------- -//16-bit color -// ASCII Character -// back is background, 0x8000 is transparence, other are visable colors -------------------------------------------------------------------------------*/ -static u32 BDF_render16_font(char *screen_address, u32 back, u32 front, u16 ch) -{ - unsigned short *screen, *screenp; - unsigned char *map; - u32 width, height, x_off, y_off, i, k, m, ret; - unsigned char cc; - - if(ch > 127) - return 8; - - width= bdf_font[ch].dwidth >> 16; - ret= width; - height= font_height; - //if charactor is not transparent - if(!(back & 0x8000)) - { - for(k= 0; k < height; k++) - { - screenp= (unsigned short*)screen_address + k *SCREEN_WIDTH; - for(i= 0; i < width; i++) - *screenp++ = back; - } - } - - width= bdf_font[ch].bbx >> 24; - if(width == 0) - return ret; - height= (bdf_font[ch].bbx >> 16) & 0xFF; - x_off= (bdf_font[ch].bbx >> 8) & 0xFF; - y_off= bdf_font[ch].bbx & 0xFF; - screen= (unsigned short*)screen_address + x_off + (font_height - height -y_off) *SCREEN_WIDTH; - - x_off= width >> 3; - y_off= width & 7; - - map= bdf_font[ch].bitmap; - for(k= 0; k < height; k++) - { - screenp = screen + k *SCREEN_WIDTH; - i= x_off; - while(i--) - { - m= 0x80; - cc= *map++; - while(m) - { - if(m & cc) *screenp = front; - screenp++; - m >>= 1; - } - } - - i= y_off; - if(i) - { - i= 8 - y_off; - cc= *map++; - cc >>= i; - m= 0x80 >> i; - while(m) - { - if(m & cc) *screenp = front; - screenp++; - m >>= 1; - } - } - } - - return ret; -} - -/*----------------------------------------------------------------------------- -// ASCII Code Only -------------------------------------------------------------------------------*/ -void BDF_render_string(void* screen_address, u32 x, u32 y, u32 back, u32 front, char *string) -{ - char *pt; - u32 screenp, line_start; - u32 width, line, cmp; - - pt= string; - screenp= (u32)screen_address + (x + y *SCREEN_WIDTH)*2; - line= 1 + y; - line_start= (u32)screen_address + line *SCREEN_WIDTH *2; - - width= 0; - while(*pt) - { - if(*pt == 0x0D) - { - pt++; - continue; - } - if(*pt == 0x0A) - { - line += font_height; - line_start= (u32)screen_address + line *SCREEN_WIDTH *2; - screenp = line_start - SCREEN_WIDTH *2; - pt++; - continue; - } - - cmp = (bdf_font[(u32)(*pt)].dwidth >> 16) << 1; - if((screenp+cmp) >= line_start) - { - line += font_height; - line_start= (u32)screen_address + line *SCREEN_WIDTH *2; - screenp = line_start - SCREEN_WIDTH *2; - } - width= BDF_render16_font((char*)screenp, back, front, (u32)(*pt)); - screenp += width*2; - pt++; - } -} - -/*----------------------------------------------------------------------------- -------------------------------------------------------------------------------*/ -char* utf8decode(char *utf8, u16 *ucs) -{ - unsigned char c = *utf8++; - unsigned long code; - int tail = 0; - - if ((c <= 0x7f) || (c >= 0xc2)) { - /* Start of new character. */ - if (c < 0x80) { /* U-00000000 - U-0000007F, 1 byte */ - code = c; - } else if (c < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */ - tail = 1; - code = c & 0x1f; - } else if (c < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */ - tail = 2; - code = c & 0x0f; - } else if (c < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */ - tail = 3; - code = c & 0x07; - } else { - /* Invalid size. */ - code = 0; - } - - while (tail-- && ((c = *utf8++) != 0)) { - if ((c & 0xc0) == 0x80) { - /* Valid continuation character. */ - code = (code << 6) | (c & 0x3f); - - } else { - /* Invalid continuation char */ - code = 0xfffd; - utf8--; - break; - } - } - } else { - /* Invalid UTF-8 char */ - code = 0; - } - /* currently we don't support chars above U-FFFF */ - *ucs = (code < 0x10000) ? code : 0; - return utf8; -} - -unsigned char* skip_utf8_unit(unsigned char* utf8, unsigned int num) -{ - while(num--) - { - unsigned char c = *utf8++; - int tail = 0; - if ((c <= 0x7f) || (c >= 0xc2)) { - /* Start of new character. */ - if (c < 0x80) { /* U-00000000 - U-0000007F, 1 byte */ - } else if (c < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */ - tail = 1; - } else if (c < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */ - tail = 2; - } else if (c < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */ - tail = 3; - } else { /* Invalid size. */ - } - - while (tail-- && ((c = *utf8++) != 0)) { - if ((c & 0xc0) != 0x80) { - /* Invalid continuation char */ - utf8--; - break; - } - } - } - } - - /* currently we don't support chars above U-FFFF */ - return utf8; -} - -/*----------------------------------------------------------------------------- -// UTF8 Code String -------------------------------------------------------------------------------*/ -void BDF_render_mix(void* screen_address, u32 screen_w, u32 x, u32 y, u32 v_align, - u32 back, u32 front, char *string) -{ - char *pt; - u32 screenp, line_start; - u32 width, line, cmp, start, end; - u16 unicode; - struct bdffont *bdf_fontp[2]; - - bdf_fontp[0]= bdflib_info[0].fonts; - start= bdflib_info[1].start; - end= start + bdflib_info[1].span; - bdf_fontp[1]= bdflib_info[1].fonts; - - pt= string; - screenp= (u32)screen_address + (x + y *screen_w)*2; - line= 1 + y; - line_start= (u32)screen_address + line *screen_w *2; - - width= 0; - while(*pt) - { - pt= utf8decode(pt, &unicode); - - if(unicode == 0x0D) continue; - if(unicode == 0x0A) - { - line += font_height; - line_start= (u32)screen_address + line *screen_w *2; - screenp = line_start - screen_w *2; - continue; - } - - /* If the text would go beyond the end of the line, go back to the - * start instead. */ - cmp = BDF_width16_ucs(unicode); - - if((screenp+cmp) >= line_start) - { - line += font_height; - line_start= (u32)screen_address + line *screen_w *2; - screenp = line_start - screen_w *2; - } - - width= BDF_render16_ucs((unsigned short*)screenp, screen_w, v_align, back, front, unicode); - screenp += width*2; - } -} - -/*----------------------------------------------------------------------------- -- count UNICODE charactor numbers in width pixels, input are UTF8, not UNICODE-16 -- direction 0: count UNICODE charactor numbers in width pixels, from end, -- return bytes numbers -- direction 1: count UNICODE charactor numbers in width pixels, from front, -- return bytes numbers -- direction 2: count total pixel width of the string -------------------------------------------------------------------------------*/ -u32 BDF_cut_string(char *string, u32 width, u32 direction) -{ - char *pt; - u16 unicode[256]; - u32 len, xw; - - if(direction > 2) return -1; - - pt= string; - len= 0; - while(*pt) - { - pt= utf8decode(pt, &unicode[len]); - if(unicode[len] != 0x0A) - { - len++; - if(len >= 256) break; - } - } - - if(len >= 256) return -1; - - u16 *unicodep; - if(direction == 0) - unicodep= &unicode[len-1]; - else - unicodep= &unicode[0]; - - if(direction == 2) direction = 3; - xw= BDF_cut_unicode(unicodep, len, width, direction); - - if(direction < 2) - { - if(direction < 1) - xw= len - xw; - - pt= string; - while(xw) - { - pt= utf8decode(pt, unicodep); - if(unicode[xw] != 0x0A) xw--; - } - - xw= pt -string; - } - - return xw; -} - -/*----------------------------------------------------------------------------- -- count UNICODE charactor numbers in width pixels -- direction 0: count UNICODE charactor numbers in width pixels, from end -- direction 1: count UNICODE charactor numbers in width pixels, from front -- direction 2: conut total pixel width of len UNICODE charachtors, from end -- direction 3: conut total pixel width of len UNICODE charachtors, from front -------------------------------------------------------------------------------*/ -u32 BDF_cut_unicode(u16 *unicodes, u32 len, u32 width, u32 direction) -{ - u32 i, lastSpace = 0, xw, num; - u16 unicode; - u32 start, end; - struct bdffont *bdf_fontp[2]; - - bdf_fontp[0]= bdflib_info[0].fonts; - start= bdflib_info[1].start; - end= start + bdflib_info[1].span; - bdf_fontp[1]= bdflib_info[1].fonts; - - if(direction < 2) - { - if(direction < 1) direction = -1; - - i= 0; - xw = 0; - num= len; - while(len > 0) - { - unicode= unicodes[i]; - if (unicode == 0x0A) - return num - len; - else if (unicode == ' ') - lastSpace = len; - - xw += BDF_width16_ucs(unicode); - - if(xw > width) return num - lastSpace; - i += direction; - len--; - } - - return num - len; - } - else - { - if(direction < 3) direction = -1; - else direction = 1; - - i= 0; - xw = 0; - while(len-- > 0) - { - unicode= unicodes[i]; - xw += BDF_width16_ucs(unicode); - i += direction; - } - - num= xw; - - return num; - } -} - - diff --git a/source/nds/bdf_font.h b/source/nds/bdf_font.h deleted file mode 100644 index 074f5de..0000000 --- a/source/nds/bdf_font.h +++ /dev/null @@ -1,64 +0,0 @@ -/* bdf_font.h - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef __BDF_FONT_H__ -#define __BDF_FONT_H__ - -#ifdef __cplusplus -extern "C" { -#endif - -struct bdffont{ - unsigned int dwidth; //byte 3:2 x-distance; 1:0 y-distance - unsigned int bbx; //byte 3 x-width; 2 y-height; 1 x-offset; 0 y-offset - unsigned char *bitmap; -}; - -struct bdflibinfo{ - unsigned int width; - unsigned int height; - unsigned int start; - unsigned int span; - unsigned int maplen; - unsigned char *mapmem; - struct bdffont *fonts; -}; - - -/*----------------------------------------------------------------------------- -------------------------------------------------------------------------------*/ -extern int BDF_font_init(void); -extern void BDF_render_string(void* screen_address, unsigned int x, unsigned int y, unsigned int back, - unsigned int front, char *string); -extern unsigned int BDF_render16_ucs(void* screen_address, unsigned int screen_w, - unsigned int v_align, unsigned int back, unsigned int front, unsigned short ch); -extern void BDF_render_mix(void* screen_address, unsigned int screen_w, unsigned int x, - unsigned int y, unsigned int v_align, unsigned int back, unsigned int front, char *string); -//extern unsigned int BDF_string_width(char *string, unsigned int *len); -extern char* utf8decode(char *utf8, unsigned short *ucs); -extern unsigned char* skip_utf8_unit(unsigned char* utf8, unsigned int num); -extern unsigned int BDF_cut_unicode(unsigned short *unicodes, unsigned int len, unsigned int width, unsigned int direction); -extern unsigned int BDF_cut_string(char *string, unsigned int width, unsigned int direction); -extern void BDF_font_release(void); - -#ifdef __cplusplus -} -#endif - -#endif //__BDF_FONT_H__ diff --git a/source/nds/bitmap.c b/source/nds/bitmap.c deleted file mode 100644 index efeb11c..0000000 --- a/source/nds/bitmap.c +++ /dev/null @@ -1,224 +0,0 @@ -/* bitmap.c - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ -//v1.1 - -#include "fs_api.h" -#include "bitmap.h" -#include "ds2_malloc.h" - -int BMP_read(char* filename, char *buf, unsigned int width, unsigned int height, unsigned int* type) -{ - FILE* fp; - BMPHEADER bmp_header; - int flag; - u32 bytepixel; - u32 x, y, sx, sy, m; - unsigned char *dest; - s32 fpos; - unsigned short st[54/2]; - - fp= fopen(filename, "rb"); - if(fp == NULL) - return BMP_ERR_OPENFAILURE; - - flag= fread(st, sizeof(st), 1, fp); - if(!flag) { - fclose(fp); - return BMP_ERR_FORMATE; - } - - bmp_header.bfType= st[0]; - bmp_header.bfSize= st[1] | (st[2]<<16); - bmp_header.bfReserved0= st[3]; - bmp_header.bfReserved1= st[4]; - bmp_header.bfImgoffst= st[5] | (st[6]<<16); - bmp_header.bfImghead.imHeadsize= st[7] | (st[8]<<16); - bmp_header.bfImghead.imBitmapW= st[9] | (st[10]<<16); - bmp_header.bfImghead.imBitmapH= st[11] | (st[12]<<16); - bmp_header.bfImghead.imPlanes= st[13]; - bmp_header.bfImghead.imBitpixel= st[14]; - bmp_header.bfImghead.imCompess= st[15] | (st[16]<<16); - bmp_header.bfImghead.imImgsize= st[17] | (st[18]<<16); - bmp_header.bfImghead.imHres= st[19] | (st[20]<<16); - bmp_header.bfImghead.imVres= st[21] | (st[22]<<16); - bmp_header.bfImghead.imColnum= st[23] | (st[24]<<16); - bmp_header.bfImghead.imImcolnum= st[25] | (st[26]<<16); - - if(bmp_header.bfType != 0x4D42) { //"BM" - fclose(fp); - return BMP_ERR_FORMATE; - } - - if(bmp_header.bfImghead.imCompess != BI_RGB && - bmp_header.bfImghead.imCompess != BI_BITFIELDS) { - fclose(fp); - return BMP_ERR_NEED_GO_ON; //This funciton now not support... - } - - bytepixel= bmp_header.bfImghead.imBitpixel >> 3; - if(bytepixel < 2) { //byte per pixel >= 2 - fclose(fp); - return BMP_ERR_NEED_GO_ON; //This funciton now not support... - } - - *type = bytepixel; - - x= width; - y= height; - sx= bmp_header.bfImghead.imBitmapW; - sy= bmp_header.bfImghead.imBitmapH; - if(x > sx) - x= sx; - if(y > sy) - y= sy; - - // Expect a certain amount of bytes and read them all at once. - unsigned int BytesPerLine = (sx * bytepixel + 3) & ~3; - char* FileBuffer = (char*) malloc(BytesPerLine * (sy - 1) + sx * bytepixel); - if (FileBuffer == NULL) { - fclose(fp); - return BMP_ERR_NEED_GO_ON; // Memory allocation error - } - - fseek(fp, (s32) bmp_header.bfImgoffst, SEEK_SET); - m = fread(FileBuffer, 1, BytesPerLine * (sy - 1) + sx * bytepixel, fp); - - if (m < BytesPerLine * (sy - 1) + sx * bytepixel) { - free(FileBuffer); - fclose(fp); - return BMP_ERR_FORMATE; // incomplete file - } - - // Reorder all the bytes, because scanlines are from bottom to top. - for (m = 0; m < y; m++) { - memcpy(buf + m * x * bytepixel, FileBuffer + (sy - m - 1) * BytesPerLine, x * bytepixel); - } - - free(FileBuffer); - fclose(fp); - - return BMP_OK; -} - -/* -* open BMP file -*/ -int openBMP(BMPINFO* bmpInfo, const char* file) -{ - FILE* fp; - unsigned short st[54/2]; - int len; - - bmpInfo->fp = NULL; - - fp = fopen(file, "r"); - if(NULL == fp) - return BMP_ERR_OPENFAILURE; - - len = fread((void*)st, 1, sizeof(BMPHEADER), fp); - if(len < sizeof(BMPHEADER)) { - fclose(fp); - return BMP_ERR_FORMATE; - } - - bmpInfo->bmpHead.bfType= st[0]; - bmpInfo->bmpHead.bfSize= st[1] | (st[2]<<16); - bmpInfo->bmpHead.bfReserved0= st[3]; - bmpInfo->bmpHead.bfReserved1= st[4]; - bmpInfo->bmpHead.bfImgoffst= st[5] | (st[6]<<16); - bmpInfo->bmpHead.bfImghead.imHeadsize= st[7] | (st[8]<<16); - bmpInfo->bmpHead.bfImghead.imBitmapW= st[9] | (st[10]<<16); - bmpInfo->bmpHead.bfImghead.imBitmapH= st[11] | (st[12]<<16); - bmpInfo->bmpHead.bfImghead.imPlanes= st[13]; - bmpInfo->bmpHead.bfImghead.imBitpixel= st[14]; - bmpInfo->bmpHead.bfImghead.imCompess= st[15] | (st[16]<<16); - bmpInfo->bmpHead.bfImghead.imImgsize= st[17] | (st[18]<<16); - bmpInfo->bmpHead.bfImghead.imHres= st[19] | (st[20]<<16); - bmpInfo->bmpHead.bfImghead.imVres= st[21] | (st[22]<<16); - bmpInfo->bmpHead.bfImghead.imColnum= st[23] | (st[24]<<16); - bmpInfo->bmpHead.bfImghead.imImcolnum= st[25] | (st[26]<<16); - - if(bmpInfo->bmpHead.bfType != 0x4D42) //"BM" - { - fclose(fp); - return BMP_ERR_FORMATE; - } - - if(bmpInfo->bmpHead.bfImghead.imCompess != BI_RGB && - bmpInfo->bmpHead.bfImghead.imCompess != BI_BITFIELDS) - { - fclose(fp); - return BMP_ERR_NEED_GO_ON; //This funciton now not support... - } - - bmpInfo->fp = fp; - - return BMP_OK; -} - -/* -* read pixel form BMP file -*/ -int readBMP(BMPINFO* bmpInfo, unsigned int start_x, unsigned int start_y, - unsigned int width, unsigned int height, void* buffer) -{ - unsigned int m, n; - unsigned int bmp_w, bmp_h; - int fpos; - unsigned char* dst; - unsigned int bytepixel; - - bytepixel = bmpInfo->bmpHead.bfImghead.imBitpixel >> 3; - if(bytepixel < 2) //Not support <2 bytes per pixel now - return -1; - - //BMP scan from down to up - bmp_w = bmpInfo->bmpHead.bfImghead.imBitmapW; - bmp_h = bmpInfo->bmpHead.bfImghead.imBitmapH; - if(((start_x +1) > bmp_w) || ((start_y+1) > bmp_h)) return -1; - n = bmp_w - start_x; - if(n > width) n = width; //start_x + width < bmp_w - m = bmp_h - start_y; - if(m > height) m = height; //start_y + height < bmp_h - - fpos = (int)bmpInfo->bmpHead.bfImgoffst; - - fpos += (((bmp_w*bytepixel+3)>>2)<<2)*(bmp_h - start_y -1) + start_x*bytepixel; - dst = (unsigned char*)buffer; - n *= bytepixel; - while(m--) { - fseek(bmpInfo->fp, fpos, SEEK_SET); - fread(dst, 1, n, bmpInfo->fp); - fpos -= ((bmp_w*bytepixel+3)>>2)<<2; - dst += width*bytepixel; - } - - return 0; -} - -/* -* close BMP file -*/ -void closeBMP(BMPINFO* bmpInfo) -{ - if(NULL != bmpInfo->fp) - fclose(bmpInfo->fp); -} - - diff --git a/source/nds/bitmap.h b/source/nds/bitmap.h deleted file mode 100644 index c8f9c52..0000000 --- a/source/nds/bitmap.h +++ /dev/null @@ -1,111 +0,0 @@ -/* bitmap.c - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef __BITMAP_H__ -#define __BITMAP_H__ -#include "ds2_types.h" -#include "fs_api.h" - -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct _pixelmapheader{ - u32 imHeadsize; //Bitmap information header size - u32 imBitmapW; //bitmap width in pixel - u32 imBitmapH; //bitmap height in pixel - u16 imPlanes; //bitmap planes numbers, must be set to 1 - u16 imBitpixel; //bits per pixel - u32 imCompess; //compress method - u32 imImgsize; //image size, times of 4-byte - u32 imHres; //horizontal resolution, pixel/metel - u32 imVres; //vertical resolution, pixel/metel - u32 imColnum; //number of colors in color palette, 0 to exp(2) - u32 imImcolnum; //important colors numbers used -} IMAGEHEADER; - - -typedef struct _bitmapfileheader{ - u16 bfType; //BMP file types - u32 bfSize; //BMP file size(Not the pixel image size) - u16 bfReserved0;//reserved area0 - u16 bfReserved1;//reserved area1 - u32 bfImgoffst; //pixel data area offset - IMAGEHEADER bfImghead; -} BMPHEADER; - - -typedef struct _bitmapInfo{ - FILE* fp; - BMPHEADER bmpHead; -} BMPINFO; - -//#define NULL 0 - -//compression method -/* Value Identified by Compression method Comments -* 0 BI_RGB none Most common -* 1 BI_RLE8 RLE 8-bit/pixel Can be used only with 8-bit/pixel bitmaps -* 2 BI_RLE4 RLE 4-bit/pixel Can be used only with 4-bit/pixel bitmaps -* 3 BI_BITFIELDS Bit field Can be used only with 16 and 32-bit/pixel bitmaps. -* 4 BI_JPEG JPEG The bitmap contains a JPEG image -* 5 BI_PNG PNG The bitmap contains a PNG image -*/ -#define BI_RGB 0 -#define BI_RLE8 1 -#define BI_RLE4 2 -#define BI_BITFIELDS 3 -#define BI_JPEG 4 -#define BI_PNG 5 - -//error message -#define BMP_OK 0 -#define BMP_ERR_OPENFAILURE 1 -#define BMP_ERR_FORMATE 2 -#define BMP_ERR_NOTSUPPORT 3 -#define BMP_ERR_NEED_GO_ON 4 - - -#define FILEOPENCHECK(fp) (fp!=NULL) - - -extern int BMP_read(char* filename, char *buf, unsigned int width, - unsigned int height, unsigned int *type); - -/* -* open BMP file -*/ -extern int openBMP(BMPINFO* bmpInfo, const char* file); - -/* -* read pixel form BMP file -*/ -extern int readBMP(BMPINFO* bmpInfo, unsigned int start_x, unsigned int start_y, - unsigned int width, unsigned int height, void* buffer); - -/* -* close BMP file -*/ -extern void closeBMP(BMPINFO* bmpInfo); - -#ifdef __cplusplus -} -#endif - -#endif //__BITMAP_H__ diff --git a/source/nds/cheatgrp.c b/source/nds/cheatgrp.c deleted file mode 100644 index 75513e8..0000000 --- a/source/nds/cheatgrp.c +++ /dev/null @@ -1,100 +0,0 @@ -/* cheatgrp.c - * - * Copyright (C) 2013 GBAtemp user Nebuleon. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#include "cheatgrp.h" -#include "string.h" -#include "ds2_malloc.h" - -extern struct SCheatData Cheat; - -/* - * Obtains the names of cheat groups currently defined in the Snes9x cheat - * data. - * Cheats are grouped by name, because multipart codes share the same name - * when loaded. - * This function only handles consecutive codes with the same name. If two - * runs of codes have the same name, two identically-named groups will be - * written. Enabling or disabling either of these groups will also enable - * or disable the other if using NDSSFCEnableCheatGroup or - * NDSSFCDisableCheatGroup. - * OUT: NamePointers, an array of MAX_CHEATS_T + 1 pointers which are updated - * by this function. All pointers beyond the last group name are updated - * to point to NULL. - * NameMemory, an array of MAX_CHEATS_T * MAX_SFCCHEAT_NAME char values - * which is updated to hold the names of the groups. - */ -void NDSSFCGetCheatGroups (char** NamePointers, char* NameMemory) -{ - unsigned int NameIndex = 0, cheat; - char* dst = NameMemory; - for (cheat = 0; cheat < Cheat.num_cheats; cheat++) - { - if (cheat == 0 || strcmp(Cheat.c [cheat].name, Cheat.c [cheat - 1].name) != 0) - { - memcpy(dst, Cheat.c [cheat].name, MAX_SFCCHEAT_NAME * sizeof (char)); - NamePointers[NameIndex] = dst; - dst += MAX_SFCCHEAT_NAME; - NameIndex++; - } - } - for (; NameIndex < MAX_CHEATS_T + 1; NameIndex++) - { - NamePointers[NameIndex] = NULL; - } -} - -void NDSSFCEnableCheatGroup (char* GroupName) -{ - uint32 cheat; - for (cheat = 0; cheat < Cheat.num_cheats; cheat++) - { - if (strcmp(Cheat.c [cheat].name, GroupName) == 0) - { - S9xEnableCheat (cheat); - } - } -} - -void NDSSFCDisableCheatGroup (char* GroupName) -{ - uint32 cheat; - for (cheat = 0; cheat < Cheat.num_cheats; cheat++) - { - if (strcmp(Cheat.c [cheat].name, GroupName) == 0) - { - S9xDisableCheat (cheat); - } - } -} - -bool8 NDSSFCIsCheatGroupEnabled (char* GroupName) -{ - bool8 NameFound = FALSE; - uint32 cheat; - for (cheat = 0; cheat < Cheat.num_cheats; cheat++) - { - if (strcmp(Cheat.c [cheat].name, GroupName) == 0) - { - if (!Cheat.c [cheat].enabled) - return FALSE; - NameFound = TRUE; - } - } - return NameFound; -} diff --git a/source/nds/cheatgrp.h b/source/nds/cheatgrp.h deleted file mode 100644 index d84549a..0000000 --- a/source/nds/cheatgrp.h +++ /dev/null @@ -1,27 +0,0 @@ -/* cheatgrp.h - * - * Copyright (C) 2013 GBAtemp user Nebuleon. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#include "port.h" -#include "cheats.h" - -extern void NDSSFCGetCheatGroups (char** NamePointers, char* NameMemory); -extern void NDSSFCEnableCheatGroup (char* GroupName); -extern void NDSSFCDisableCheatGroup (char* GroupName); -extern bool8 NDSSFCIsCheatGroupEnabled (char* GroupName); - diff --git a/source/nds/displaymodes.cpp b/source/nds/displaymodes.cpp deleted file mode 100644 index 173ead3..0000000 --- a/source/nds/displaymodes.cpp +++ /dev/null @@ -1,88 +0,0 @@ -/* displaymodes.cpp - * - * Copyright (C) 2012 GBAtemp user Nebuleon. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ -#include <stdio.h> - -//#include "ds2_types.h" -//#include "ds2io.h" - -#include "gfx.h" - -static uint16 SevenToSixScanlineResize (uint16 TopColour, uint16 BottomColour, uint8 TopFraction, uint8 BottomFraction) -{ - // Speed hacks! - if (TopColour == BottomColour) // Two colours identical (no calc) - return TopColour; - if (TopColour == 0x0000) // From black to a non-identical colour - return - // Red component - ( ( ((BottomColour >> 10) & 0x1F) * BottomFraction / 7 ) << 10 ) - // Green component - | ( ( ((BottomColour >> 5) & 0x1F) * BottomFraction / 7 ) << 5 ) - // Blue component - | ( ( (BottomColour & 0x1F) * BottomFraction / 7 ) ) - ; - if (BottomColour == 0x0000) // To black from a non-identical colour - return - // Red component - ( ( ((TopColour >> 10) & 0x1F) * TopFraction / 7 ) << 10 ) - // Green component - | ( ( ((TopColour >> 5) & 0x1F) * TopFraction / 7 ) << 5 ) - // Blue component - | ( ( (TopColour & 0x1F) * TopFraction / 7 ) ) - ; - return - // Red component - ( ( ((TopColour >> 10) & 0x1F) * TopFraction / 7 + ((BottomColour >> 10) & 0x1F) * BottomFraction / 7 ) << 10 ) - // Green component - | ( ( ((TopColour >> 5) & 0x1F) * TopFraction / 7 + ((BottomColour >> 5) & 0x1F) * BottomFraction / 7 ) << 5 ) - // Blue component - | ( ( (TopColour & 0x1F) * TopFraction / 7 + (BottomColour & 0x1F) * BottomFraction / 7 ) ) - ; -} - -void NDSSFCDrawFrameAntialiased (void* screen_addr) -{ - uint16 X, Y; - uint16 *SrcTop = (uint16 *) GFX.Screen, *SrcBottom = SrcTop + 256, *Dest = (uint16 *) screen_addr; - - for (Y = 0; Y < 224; Y += 7) - { - for (X = 0; X < 256; X++) - *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 6, 1); - // At the end of this loop, line 1 for this block of 6 - // has been drawn from the 2 first lines in the block - // of 7. Do the rest. - for (X = 0; X < 256; X++) - *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 5, 2); - for (X = 0; X < 256; X++) - *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 4, 3); - for (X = 0; X < 256; X++) - *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 3, 4); - for (X = 0; X < 256; X++) - *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 2, 5); - for (X = 0; X < 256; X++) - *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 1, 6); - // At the end of these loops, SrcTop and SrcBottom point to - // the first element in the 7th line of the current block and - // the first element in the 1st line of the next. - // We need to increase the pointer to start on lines 1 & 2. - SrcTop += 256; - SrcBottom += 256; - } -} diff --git a/source/nds/dma_adj.c b/source/nds/dma_adj.c deleted file mode 100644 index 8b6f9ad..0000000 --- a/source/nds/dma_adj.c +++ /dev/null @@ -1,26 +0,0 @@ -#include "ds2_malloc.h" -#include "dma_adj.h" - -#ifdef DS2_DMA - -struct SPointerAdjustments PtrAdj; - -void* AlignedMalloc (unsigned int Size, unsigned int Alignment, unsigned int* Adjustment) -{ - if (Alignment == 0) Alignment = 1; - - unsigned char* result = (unsigned char*) malloc(Size + Alignment); - if (!result) { - return result; - } else { - *Adjustment = Alignment - ((unsigned int) result & (Alignment - 1)); - return (void*) (result + *Adjustment); - } -} - -void AlignedFree (void* Memory, unsigned int Adjustment) -{ - free((void*) ((unsigned char*) Memory - Adjustment)); -} - -#endif // DS2_DMA diff --git a/source/nds/dma_adj.h b/source/nds/dma_adj.h deleted file mode 100644 index 3852f09..0000000 --- a/source/nds/dma_adj.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef _DMA_ADJ_H_ -#define _DMA_ADJ_H_ - -#ifdef DS2_DMA - -#ifdef __cplusplus -extern "C" { -#endif - -struct SPointerAdjustments { - /* These are used by the DSTWO-NDS side code. */ - unsigned int GFXScreen; - - /* These are used by Snes9x. */ - unsigned int ROM; -}; - -extern struct SPointerAdjustments PtrAdj; - -extern void* AlignedMalloc (unsigned int Size, unsigned int Alignment, unsigned int* Adjustment); -extern void AlignedFree (void* Memory, unsigned int Adjustment); - -#ifdef __cplusplus -} -#endif - -#endif // DS2_DMA - -#endif // !_DMA_ADJ_H_ diff --git a/source/nds/draw.c b/source/nds/draw.c deleted file mode 100644 index 6344f5b..0000000 --- a/source/nds/draw.c +++ /dev/null @@ -1,1315 +0,0 @@ -/* draw.c - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ -//v1.1 - -/****************************************************************************** - * draw.cpp - * basic program to draw some graphic - ******************************************************************************/ -#include "port.h" -#include <string.h> -#include <stdio.h> -#include "ds2_malloc.h" -#include "ds2_cpu.h" -#include "bdf_font.h" -#include "gui.h" -#include "bitmap.h" -#include "draw.h" - -/****************************************************************************** - * macro definition - ******************************************************************************/ -#define progress_sx (screen_width2 - SCREEN_WIDTH / 3) // Center -160/-80 -#define progress_ex (screen_width2 + SCREEN_WIDTH / 3) // Center +160/+80 -#define progress_sy (screen_height2 + 3) // Center +3 -#define progress_ey (screen_height2 + 13) // Center +13 -#define yesno_sx (screen_width2 - SCREEN_WIDTH / 3) // Center -160/-80 -#define yesno_ex (screen_width2 + SCREEN_WIDTH / 3) // Center +160/+80 -#define yesno_sy (screen_height2 + 3) // Center +3 -#define yesno_ey (screen_height2 + 13) // Center +13 -#define progress_color COLOR16(15,15,15) - -//#define progress_wait (0.5 * 1000 * 1000) -#define progress_wait (OS_TICKS_PER_SEC/2) //0.5S - -#define FONTS_HEIGHT 14 - -#define SCREEN_PITCH 256 - -#define VRAM_POS(screen, x, y) ((unsigned short*)screen + (x + (y) * SCREEN_PITCH)) - -#define BOOTLOGO "SYSTEM/GUI/boot.bmp" -#define GUI_SOURCE_PATH "SYSTEM/GUI" -#define GUI_PIC_BUFSIZE 1024*512 - -char gui_picture[GUI_PIC_BUFSIZE]; - -struct gui_iconlist gui_icon_list[]= { - //file system - /* 00 */ {"zipfile", 16, 16, NULL}, - /* 01 */ {"directory", 16, 16, NULL}, - /* 02 */ {"sfcfile", 16, 16, NULL}, - - //title - /* 03 */ {"stitle", 256, 33, NULL}, - //main menu - /* 04 */ {"savo", 52, 52, NULL}, - /* 05 */ {"ssaveo", 52, 52, NULL}, - /* 06 */ {"stoolo", 52, 52, NULL}, - /* 07 */ {"scheato", 52, 52, NULL}, - /* 08 */ {"sother", 52, 52, NULL}, - /* 09 */ {"sexito", 52, 52, NULL}, - /* 10 */ {"smsel", 79, 15, NULL}, - /* 11 */ {"smnsel", 79, 15, NULL}, - - /* 12 */ {"snavo", 52, 52, NULL}, - /* 13 */ {"snsaveo", 52, 52, NULL}, - /* 14 */ {"sntoolo", 52, 52, NULL}, - /* 15 */ {"sncheato", 52, 52, NULL}, - /* 16 */ {"snother", 52, 52, NULL}, - /* 17 */ {"snexito", 52, 52, NULL}, - - /* 18 */ {"sunnof", 16, 16, NULL}, - /* 19 */ {"smaini", 85, 38, NULL}, - /* 20 */ {"snmaini", 85, 38, NULL}, - /* 21 */ {"smaybgo", 256, 192, NULL}, - - /* 22 */ {"sticon", 29, 13, NULL}, - /* 23 */ {"ssubbg", 256, 192, NULL}, - - /* 24 */ {"subsela", 245, 22, NULL}, - /* 25 */ {"sfullo", 12, 12, NULL}, - /* 26 */ {"snfullo", 12, 12, NULL}, - /* 27 */ {"semptyo", 12, 12, NULL}, - /* 28 */ {"snemptyo", 12, 12, NULL}, - /* 29 */ {"fdoto", 16, 16, NULL}, - /* 30 */ {"backo", 19, 13, NULL}, - /* 31 */ {"nbacko", 19, 13, NULL}, - /* 32 */ {"chtfile", 16, 15, NULL}, - /* 33 */ {"smsgfr", 193, 111, NULL}, - /* 34 */ {"sbutto", 76, 16, NULL} - }; - -u16 COLOR_BG = COLOR16( 0, 0, 0); -u16 COLOR_INACTIVE_ITEM = COLOR16( 0, 0, 0); -u16 COLOR_ACTIVE_ITEM = COLOR16(31, 31, 31); -u16 COLOR_MSSG = COLOR16( 0, 0, 0); -u16 COLOR_INACTIVE_MAIN = COLOR16(31, 31, 31); -u16 COLOR_ACTIVE_MAIN = COLOR16(31, 31, 31); - - -/* -* Drawing string aroud center -*/ -void print_string_center(void* screen_addr, u32 sy, u32 color, u32 bg_color, char *str) -{ - int width = 0;//fbm_getwidth(str); - u32 sx = (SCREEN_WIDTH - width) / 2; - - PRINT_STRING_BG(screen_addr, str, color, bg_color, sx, sy); -} - -/* -* Drawing string with shadow around center -*/ -void print_string_shadow_center(void* screen_addr, u32 sy, u32 color, char *str) -{ - int width = 0;//fbm_getwidth(str); - u32 sx = (SCREEN_WIDTH - width) / 2; - - PRINT_STRING_SHADOW(screen_addr, str, color, sx, sy); -} - -/* -* Drawing horizontal line -*/ -void drawhline(void* screen_addr, u32 sx, u32 ex, u32 y, u32 color) -{ - u32 x; - u32 width = (ex - sx) + 1; - u16 *dst = VRAM_POS(screen_addr, sx, y); - - for (x = 0; x < width; x++) - *dst++ = (u16)color; -} - -/* -* Drawing vertical line -*/ -void drawvline(void* screen_addr, u32 x, u32 sy, u32 ey, u32 color) -{ - int y; - int height = (ey - sy) + 1; - u16 *dst = VRAM_POS(screen_addr, x, sy); - - for (y = 0; y < height; y++) - { - *dst = (u16)color; - dst += SCREEN_PITCH; - } -} - -/* -* Drawing rectangle -*/ -void drawbox(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 color) -{ - drawhline(screen_addr, sx, ex - 1, sy, color); - drawvline(screen_addr, ex, sy, ey - 1, color); - drawhline(screen_addr, sx + 1, ex, ey, color); - drawvline(screen_addr, sx, sy + 1, ey, color); -} - -/* -* Filling a rectangle -*/ -void drawboxfill(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 color) -{ - u32 x, y; - u32 width = (ex - sx) + 1; - u32 height = (ey - sy) + 1; - u16 *dst = VRAM_POS(screen_addr, sx, sy); - - for (y = 0; y < height; y++) - { - for (x = 0; x < width; x++) - { - dst[x + y * SCREEN_PITCH] = (u16)color; - } - } -} - -/* -* Drawing a selection item -- active 0 not fill -- 1 fill with gray -- 2 fill with color -- 3 fill with color and most brithness -- color 0 Red -- 1 Green -- 2 Blue -------------------------------------------------------*/ -void draw_selitem(void* screen_addr, u32 x, u32 y, u32 color, u32 active) -{ - u32 size; - u32 color0, color1, color2, color3; - - size= 10; - - switch(active) - { - case 1: - color0 = COLOR16(12, 12, 12); - color1 = COLOR16(2, 2, 2); - color2 = COLOR16(7, 7, 7); - color3 = COLOR16(22, 22, 22); - break; - case 2: - switch(color) - { - case 0: //Red - color0 = COLOR16(12, 12, 12); - color1 = COLOR16(8, 0, 0); - color2 = COLOR16(16, 0, 0); - color3 = COLOR16(24, 0, 0); - break; - case 1: //Green - color0 = COLOR16(12, 12, 12); - color1 = COLOR16(0, 8, 0); - color2 = COLOR16(0, 16, 0); - color3 = COLOR16(0, 24, 0); - break; - case 2: //Blue - color0 = COLOR16(12, 12, 12); - color1 = COLOR16(0, 0, 8); - color2 = COLOR16(0, 0, 16); - color3 = COLOR16(0, 0, 24); - break; - default: - color0 = COLOR16(12, 12, 12); - color1 = COLOR16(0, 8, 0); - color2 = COLOR16(0, 16, 0); - color3 = COLOR16(0, 24, 0); - break; - } - break; - case 3: - switch(color) - { - case 0: //Red - color0 = COLOR16(31, 31, 31); - color1 = COLOR16(16, 0, 0); - color2 = COLOR16(22, 0, 0); - color3 = COLOR16(31, 0, 0); - break; - case 1: //Green - color0 = COLOR16(31, 31, 31); - color1 = COLOR16(0, 16, 0); - color2 = COLOR16(0, 22, 0); - color3 = COLOR16(0, 31, 0); - break; - case 2: //Blue - color0 = COLOR16(31, 31, 31); - color1 = COLOR16(0, 0, 16); - color2 = COLOR16(0, 0, 22); - color3 = COLOR16(0, 0, 31); - break; - default: - color0 = COLOR16(31, 31, 31); - color1 = COLOR16(0, 16, 0); - color2 = COLOR16(0, 22, 0); - color3 = COLOR16(0, 31, 0); - break; - } - break; - default: - color0= COLOR16(18, 18, 18); - color1= color2= color3= COLOR16(18, 18, 18); - break; - } - - drawbox(screen_addr, x, y, x+size-1, y+size-1, color0); - - if(active >0) - { - drawbox(screen_addr, x+1, y+1, x+size-2, y+size-2, color1); - drawbox(screen_addr, x+2, y+2, x+size-3, y+size-3, color2); - drawboxfill(screen_addr, x+3, y+3, x+size-4, y+size-4, color3); - } -} - -/* -* Drawing message box -* Note if color_fg is transparent, screen_bg can't be transparent -*/ -void draw_message(void* screen_addr, u16 *screen_bg, u32 sx, u32 sy, u32 ex, u32 ey, - u32 color_fg) -{ - if(!(color_fg & 0x8000)) - { -// drawbox(screen_addr, sx, sy, ex, ey, COLOR16(12, 12, 12)); -// drawboxfill(screen_addr, sx+1, sy+1, ex-1, ey-1, color_fg); - show_icon(screen_addr, &ICON_MSG, (NDS_SCREEN_WIDTH - ICON_MSG.x) / 2, (NDS_SCREEN_HEIGHT - ICON_MSG.y) / 2); - } - else - { - u16 *screenp, *screenp1; - u32 width, height, i, k; - u32 tmp, tmp1, tmp2; - u32 r, g, b; - - width= ex-sx; - height= ey-sy; - r= ((color_fg >> 10) & 0x1F) * 6/7; - g= ((color_fg >> 5) & 0x1F) * 6/7; - b= (color_fg & 0x1F) * 6/7; - for(k= 0; k < height; k++) - { - screenp = VRAM_POS(screen_addr, sx, sy+k); - screenp1 = screen_bg + sx + (sy + k) * SCREEN_PITCH; - for(i= 0; i < width; i++) - { - tmp = *screenp1++; - tmp1 = ((tmp >> 10) & 0x1F) *1/7 + r; - tmp2 = (tmp1 > 31) ? 31 : tmp1; - tmp1 = ((tmp >> 5) & 0x1F) *1/7 + g; - tmp2 = (tmp2 << 5) | ((tmp1 > 31) ? 31 : tmp1); - tmp1 = (tmp & 0x1F) *1/7 + b; - tmp2 = (tmp2 << 5) | ((tmp1 > 31) ? 31 : tmp1); - *screenp++ = tmp2; - } - } - } -} - -/* -* Drawing string horizontal center aligned -*/ -void draw_string_vcenter(void* screen_addr, u32 sx, u32 sy, u32 width, u32 color_fg, char *string) -{ - u32 x, num, i, m; - u16 *screenp; - u16 unicode[256]; - - num= 0; - while(*string) - { - string= utf8decode(string, unicode+num); - num++; - } - - if(num== 0) return; - - screenp = (unsigned short*)screen_addr + sx + sy*SCREEN_WIDTH; - i= 0; - while(i < num) - { - m= BDF_cut_unicode(&unicode[i], num-i, width, 1); - x= (width - BDF_cut_unicode(&unicode[i], m, 0, 3)) / 2; - while(m--) - { - x += BDF_render16_ucs(screenp+x, SCREEN_WIDTH, 0, COLOR_TRANS, - color_fg, unicode[i++]); - } - if (i < num && (unicode[i] == 0x0D || unicode[i] == 0x0A)) - i++; - else { - while (i < num && (unicode[i] == ' ')) i++; - } - screenp += FONTS_HEIGHT * SCREEN_WIDTH; - } -} - -/*------------------------------------------------------ - Drawing a scroll string -------------------------------------------------------*/ -//limited -// < 256 Unicodes -// width < 256+128 -//#define MAX_SCROLL_STRING 8 - -/*------------------------------------------------------ -- scroll_val < 0 scroll toward left -- > 0 scroll toward right -------------------------------------------------------*/ -struct scroll_string_info{ - u16 *screenp; - u32 sx; - u32 sy; - u32 width; - u32 height; - u16 *unicode; - u32 color_bg; - u32 color_fg; - u16 *buff_fonts; - u32 buff_width; - u16 *buff_bg; - s32 pos_pixel; - u32 str_start; - u32 str_end; - u32 str_len; -}; - -static struct scroll_string_info scroll_strinfo[MAX_SCROLL_STRING]; -static u32 scroll_string_num= 0; - -/* - * Initialises a text scroller to display a certain string. - * Input assertions: sx + width < NDS_SCREEN_WIDTH && - * sy + [text height] < NDS_SCREEN_HEIGHT && string != NULL && - * screen_addr != NULL. - * Input: 'screen_addr', the address of the upper-left corner of the screen. - * 'sx' and 'sy', the X and Y coordinates of the upper-left corner of - * the text. - * 'width', the width of the scroller's viewport. - * 'color_bg', the RGB15 color of the background around the text, or - * COLOR_TRANS for transparency. - * 'color_fg', the RGB15 color of the text. - * 'string', the text to be scrolled, encoded as UTF-8. - * Output: the scroller's handle, to be used to scroll the text in - * draw_hscroll. - */ -u32 hscroll_init(void* screen_addr, u32 sx, u32 sy, u32 width, - u32 color_bg, u32 color_fg, char *string) -{ - u32 index, x, textWidth, num, len, i; - u16 *unicode, *screenp; - - // 1. Which scroller should we use for this request? - for(i= 0; i < MAX_SCROLL_STRING; i++) - { - if(scroll_strinfo[i].screenp == NULL) - break; - } - - if(i >= MAX_SCROLL_STRING) - return -1; - - index= i; - - // 2. Convert to Unicode while calculating the width of the text. - unicode= (u16*)malloc(strlen(string)*sizeof(u16)); - if(unicode == NULL) - { - scroll_strinfo[index].str_len = 0; - return -3; - } - - num= 0; - textWidth = 0; - while(*string) - { - string= utf8decode(string, unicode+num); - if(unicode[num] != 0x0D && unicode[num] != 0x0A) { - textWidth += BDF_width16_ucs(unicode[num]); - num++; - } - } - if (textWidth < width) - textWidth = width; - - // 3. Allocate a rectangle of pixels for drawing the entire text into. - screenp= (u16*)malloc(textWidth*FONTS_HEIGHT*sizeof(u16)); - if(screenp == NULL) - { - scroll_strinfo[index].str_len = 0; - free((void*)unicode); - return -2; - } - - if(color_bg == COLOR_TRANS) - memset(screenp, 0, textWidth*FONTS_HEIGHT*sizeof(u16)); - - scroll_string_num += 1; - scroll_strinfo[index].screenp = (unsigned short*)screen_addr; - scroll_strinfo[index].sx= sx; - scroll_strinfo[index].sy= sy; - scroll_strinfo[index].color_bg= color_bg; - scroll_strinfo[index].color_fg= color_fg; - scroll_strinfo[index].width= width; - scroll_strinfo[index].height= FONTS_HEIGHT; - scroll_strinfo[index].unicode= unicode; - scroll_strinfo[index].buff_fonts= screenp; - scroll_strinfo[index].buff_bg= 0; - scroll_strinfo[index].buff_width= textWidth; - scroll_strinfo[index].pos_pixel= 0; - scroll_strinfo[index].str_start= 0; - scroll_strinfo[index].str_end= len-1; - - scroll_strinfo[index].str_len= num; - if(num == 0) - return index; // (1. Which scroller?) - - // 4. Render text into the allocation. - i= 0; - x= 0; - while(i < num) - { - x += BDF_render16_ucs(screenp + x, textWidth, 0, color_bg, color_fg, unicode[i++]); - } - - return index; // (1. Which scroller?) -} - -u32 draw_hscroll_init(void* screen_addr, u32 sx, u32 sy, u32 width, - u32 color_bg, u32 color_fg, char *string) -{ - u32 ret = hscroll_init(screen_addr, sx, sy, width, color_bg, color_fg, string); - - draw_hscroll(ret, 0 /* stay on the left */); - - return ret; -} - -/* - * Scrolls an initialised scroller's text. - * A scroller is never allowed to go past the beginning of the text when - * scrolling to the left, or to go past the end when scrolling to the right. - * Input assertions: index was returned by a previous call to - * draw_hscroll_init and not used in a call to draw_hscroll_over. - * Input: 'index', the scroller's handle. - * 'scroll_val', the number of pixels to scroll. The sign affects the - * direction. If scroll_val > 0, the scroller's viewport is moved to - * the left; if < 0, the scroller's viewport is moved to the right. - * Output: the number of pixels still available to scroll in the direction - * specified by the sign of 'scroll_val'. - * - * Example: (assume each letter is 1 pixel; this won't be true in reality) - * [some lengthy text shown in ] | - * val -5 -> | [lengthy text shown in a scr]xxxxx -> to right, returns 5 - * val -5 -> | [hy text shown in a scroller] -> to right, returns 0 - * val 3 -> xxxxxxx[ngthy text shown in a scrol] | -> to left, returns 7 - * val 3 -> xxxx[ lengthy text shown in a sc] | -> to left, returns 4 - */ -u32 draw_hscroll(u32 index, s32 scroll_val) -{ - u32 color_bg, color_fg, i, width, height; - s32 xoff; - - if(index >= MAX_SCROLL_STRING) return -1; - if(scroll_strinfo[index].screenp == NULL) return -2; - if(scroll_strinfo[index].str_len == 0) return 0; - - width= scroll_strinfo[index].width; - height= scroll_strinfo[index].height; - color_bg= scroll_strinfo[index].color_bg; - color_fg= scroll_strinfo[index].color_fg; - - // 1. Shift the scroller. - scroll_strinfo[index].pos_pixel -= scroll_val; - if (scroll_strinfo[index].pos_pixel < 0) // Reached the beginning - scroll_strinfo[index].pos_pixel = 0; - else if (scroll_strinfo[index].pos_pixel > scroll_strinfo[index].buff_width - width) // Reached the end - scroll_strinfo[index].pos_pixel = scroll_strinfo[index].buff_width - width; - - // 2. Draw the scroller's text at its new position. - u32 x, sx, sy, pixel; - u16 *screenp, *screenp1; - - sx= scroll_strinfo[index].sx; - sy= scroll_strinfo[index].sy; - - if(color_bg == COLOR_TRANS) - { - for(i= 0; i < height; i++) - { - screenp= scroll_strinfo[index].screenp + sx + (sy + i) * SCREEN_WIDTH; - screenp1= scroll_strinfo[index].buff_fonts + scroll_strinfo[index].pos_pixel + i*scroll_strinfo[index].buff_width; - for(x= 0; x < width; x++) - { - pixel= *screenp1++; - if(pixel) *screenp = pixel; - screenp ++; - } - } - } - else - { - for(i= 0; i < height; i++) - { - screenp= scroll_strinfo[index].screenp + sx + (sy + i) * SCREEN_WIDTH; - screenp1= scroll_strinfo[index].buff_fonts + scroll_strinfo[index].pos_pixel + i*scroll_strinfo[index].buff_width; - for(x= 0; x < width; x++) - *screenp++ = *screenp1++; - } - } - - // 3. Return how many more pixels we can scroll in the same direction. - if(scroll_val > 0) - // Scrolling to the left: Return the number of pixels we can still go - // to the left. - return scroll_strinfo[index].pos_pixel; - else - // Scrolling to the right: Return the number of pixels we can still go - // to the right. - return scroll_strinfo[index].buff_width - scroll_strinfo[index].pos_pixel - width; -} - -void draw_hscroll_over(u32 index) -{ - if(scroll_strinfo[index].screenp== NULL) - return; - - if(index < MAX_SCROLL_STRING && scroll_string_num > 0) - { - if(scroll_strinfo[index].unicode) - { - free((void*)scroll_strinfo[index].unicode); - scroll_strinfo[index].unicode= NULL; - } - if(scroll_strinfo[index].buff_fonts) - { - free((void*)scroll_strinfo[index].buff_fonts); - scroll_strinfo[index].buff_fonts= NULL; - } - scroll_strinfo[index].screenp= NULL; - scroll_strinfo[index].str_len= 0; - - scroll_string_num -=1; - } -} - -/* -* Drawing dialog -*/ -/* -void draw_dialog(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey) -{ - drawboxfill(screen_addr, sx + 5, sy + 5, ex + 5, ey + 5, COLOR_DIALOG_SHADOW); - - drawhline(screen_addr, sx, ex - 1, sy, COLOR_FRAME); - drawvline(screen_addr, ex, sy, ey - 1, COLOR_FRAME); - drawhline(screen_addr, sx + 1, ex, ey, COLOR_FRAME); - drawvline(screen_addr, sx, sy + 1, ey, COLOR_FRAME); - - sx++; - ex--; - sy++; - ey--; - - drawhline(screen_addr, sx, ex - 1, sy, COLOR_FRAME); - drawvline(screen_addr, ex, sy, ey - 1, COLOR_FRAME); - drawhline(screen_addr, sx + 1, ex, ey, COLOR_FRAME); - drawvline(screen_addr, sx, sy + 1, ey, COLOR_FRAME); - - sx++; - ex--; - sy++; - ey--; - - drawboxfill(screen_addr, sx, sy, ex, ey, COLOR_DIALOG); -} -*/ - -/* -* Draw yes or no dialog -*/ -u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no) -{ - u16 unicode[8]; - u32 len, width, box_width, i; - char *string; - void* screen_addr; - - len= 0; - string= yes; - while(*string) - { - string= utf8decode(string, &unicode[len]); - if(unicode[len] != 0x0D && unicode[len] != 0x0A) - { - if(len < 8) len++; - else break; - } - } - width= BDF_cut_unicode(unicode, len, 0, 3); - - len= 0; - string= no; - while(*string) - { - string= utf8decode(string, &unicode[len]); - if(unicode[len] != 0x0D && unicode[len] != 0x0A) - { - if(len < 8) len++; - else break; - } - } - i= BDF_cut_unicode(unicode, len, 0, 3); - - if(width < i) width= i; - box_width= 64; - if(box_width < (width +6)) box_width = width +6; - - if(screen & UP_MASK) - screen_addr = up_screen_addr; - else - screen_addr = down_screen_addr; - - sy = (NDS_SCREEN_HEIGHT + ICON_MSG.y) / 2 - 8 - ICON_BUTTON.y; - - u32 left_sx = NDS_SCREEN_WIDTH / 2 - 8 - ICON_BUTTON.x, - right_sx = NDS_SCREEN_WIDTH / 2 + 8; - - show_icon((unsigned short*)screen_addr, &ICON_BUTTON, left_sx, sy); - draw_string_vcenter((unsigned short*)screen_addr, left_sx + 2, sy, ICON_BUTTON.x - 4, COLOR_WHITE, yes); - - show_icon((unsigned short*)screen_addr, &ICON_BUTTON, right_sx, sy); - draw_string_vcenter((unsigned short*)screen_addr, right_sx + 2, sy, ICON_BUTTON.x - 4, COLOR_WHITE, no); - - ds2_flipScreen(screen, 2); - - gui_action_type gui_action = CURSOR_NONE; - while((gui_action != CURSOR_SELECT) && (gui_action != CURSOR_BACK)) - { - gui_action = get_gui_input(); - if (gui_action == CURSOR_TOUCH) - { - struct key_buf inputdata; - ds2_getrawInput(&inputdata); - // Turn it into a SELECT (A) or BACK (B) if the button is touched. - if (inputdata.y >= sy && inputdata.y < sy + ICON_BUTTON.y) - { - if (inputdata.x >= left_sx && inputdata.x < left_sx + ICON_BUTTON.x) - gui_action = CURSOR_SELECT; - else if (inputdata.x >= right_sx && inputdata.x < right_sx + ICON_BUTTON.x) - gui_action = CURSOR_BACK; - } - } - mdelay(16); - } - - if (gui_action == CURSOR_SELECT) - return 1; - else - return 0; -} - -/* -* Draw hotkey dialog -* Returns DS keys pressed, as in ds2io.h. -*/ -u32 draw_hotkey_dialog(enum SCREEN_ID screen, u32 sy, char *clear, char *cancel) -{ - u16 unicode[8]; - u32 len, width, box_width, i; - char *string; - void* screen_addr; - - len= 0; - string= clear; - while(*string) - { - string= utf8decode(string, &unicode[len]); - if(unicode[len] != 0x0D && unicode[len] != 0x0A) - { - if(len < 8) len++; - else break; - } - } - width= BDF_cut_unicode(unicode, len, 0, 3); - - len= 0; - string= cancel; - while(*string) - { - string= utf8decode(string, &unicode[len]); - if(unicode[len] != 0x0D && unicode[len] != 0x0A) - { - if(len < 8) len++; - else break; - } - } - i= BDF_cut_unicode(unicode, len, 0, 3); - - if(width < i) width= i; - box_width= 64; - if(box_width < (width +6)) box_width = width +6; - - if(screen & UP_MASK) - screen_addr = up_screen_addr; - else - screen_addr = down_screen_addr; - - i= SCREEN_WIDTH/2 - box_width - 2; - show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 49, 128); - draw_string_vcenter((unsigned short*)screen_addr, 51, 130, 73, COLOR_WHITE, clear); - - i= SCREEN_WIDTH/2 + 3; - show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 136, 128); - draw_string_vcenter((unsigned short*)screen_addr, 138, 130, 73, COLOR_WHITE, cancel); - - ds2_flipScreen(screen, 2); - - // This function has been started by a key press. Wait for it to end. - struct key_buf inputdata; - do { - mdelay(1); - ds2_getrawInput(&inputdata); - } while (inputdata.key != 0); - - // While there are no keys pressed, wait for keys. - do { - mdelay(1); - ds2_getrawInput(&inputdata); - } while (inputdata.key == 0); - - // Now, while there are keys pressed, keep a tally of keys that have - // been pressed. (IGNORE TOUCH AND LID! Otherwise, closing the lid or - // touching to get to the menu will do stuff the user doesn't expect.) - u32 TotalKeys = 0; - - do { - TotalKeys |= inputdata.key & ~(KEY_TOUCH | KEY_LID); - // If there's a touch on either button, turn it into a - // clear (A) or cancel (B) request. - if (inputdata.key & KEY_TOUCH) - { - if (inputdata.y >= 128 && inputdata.y < 128 + ICON_BUTTON.y) - { - if (inputdata.x >= 49 && inputdata.x < 49 + ICON_BUTTON.x) - return KEY_A; - else if (inputdata.x >= 136 && inputdata.x < 136 + ICON_BUTTON.x) - return KEY_B; - } - } - mdelay(1); - ds2_getrawInput(&inputdata); - } while (inputdata.key != 0 || TotalKeys == 0); - - return TotalKeys; -} - -/* -* Drawing scroll bar -*/ -#define SCROLLBAR_COLOR1 COLOR16( 0, 2, 8) -#define SCROLLBAR_COLOR2 COLOR16(15,15,15) - -void scrollbar(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 all, u32 view, u32 now) -{ - u32 scrollbar_sy; - u32 scrollbar_ey; - u32 len; - - len = ey - sy - 2; - - if ((all != 0) && (all > now)) - scrollbar_sy = (u32)((float)len * (float)now / (float)all) +sy + 1; - else - scrollbar_sy = sy + 1; - - if ((all > (now + view)) && (all != 0)) - scrollbar_ey = (u32)((float)len * (float)(now + view) / (float)all ) + sy + 1; - else - scrollbar_ey = len + sy + 1; - - drawbox(screen_addr, sx, sy, ex, ey, COLOR_BLACK); - drawboxfill(screen_addr, sx + 1, sy + 1, ex - 1, ey - 1, SCROLLBAR_COLOR1); - drawboxfill(screen_addr, sx + 1, scrollbar_sy, ex - 1, scrollbar_ey, SCROLLBAR_COLOR2); -} - -#if 0 -static struct background back_ground = {{0}, {0}}; - -int show_background(void *screen, char *bgname) -{ - int ret; - - if(strcasecmp(bgname, back_ground.bgname)) - { - char *buff, *src; - int x, y; - unsigned short *dst; - unsigned int type; - - buff= (char*)malloc(256*192*4); - - ret= BMP_read(bgname, buff, 256, 192, &type); - if(ret != BMP_OK) - { - free((intptr_t)buff); - return(-1); - } - - src = buff; - - if(type ==2) //2 bytes per pixel - { - unsigned short *pt; - pt = (unsigned short*)buff; -// memcpy((char*)back_ground.bgbuffer, buff, 256*192*2); - dst=(unsigned short*)back_ground.bgbuffer; - for(y= 0; y< 192; y++) - { - for(x= 0; x< 256; x++) - { - *dst++= RGB16_15(pt); - pt += 1; - } - } - } - else if(type ==3) //3 bytes per pixel - { - dst=(unsigned short*)back_ground.bgbuffer; - for(y= 0; y< 192; y++) - { - for(x= 0; x< 256; x++) - { - *dst++= RGB24_15(buff); - buff += 3; - } - } - } - else - { - free((intptr_t)buff); - return(-1); - } - - free((intptr_t)src); - strcpy(back_ground.bgname, bgname); - } - - memcpy((char*)screen, back_ground.bgbuffer, 256*192*2); - - return 0; -} -#endif - -/* -* change GUI icon -*/ -int gui_change_icon(u32 language_id) -{ - char path[128]; - char fpath[8]; - u32 i, item; - int err, ret; - char *buff, *src; - u32 x, y; - char *icondst; - unsigned int type; - - item= sizeof(gui_icon_list)/16; - buff= (char*)malloc(256*192*4); - if(buff == NULL) - return -1; - - ret= 0; - icondst= gui_picture; - - sprintf(fpath, "%d.bmp", language_id); - for(i= 0; i< item; i++) - { - sprintf(path, "%s/%s/%s%s", main_path, GUI_SOURCE_PATH, gui_icon_list[i].iconname, fpath); - - src= buff; - err= BMP_read(path, src, gui_icon_list[i].x, gui_icon_list[i].y, &type); - if(err != BMP_OK) - { - sprintf(path, "%s/%s/%s%s", main_path, GUI_SOURCE_PATH, gui_icon_list[i].iconname, ".bmp"); - err= BMP_read(path, src, gui_icon_list[i].x, gui_icon_list[i].y, &type); - } - - if(type < 2) //< 1 byte per pixels, not surpport now - { - if(!ret) ret = -(i+1); - gui_icon_list[i].iconbuff= NULL; - continue; - } - - if(err == BMP_OK) - { - unsigned short *dst; - - if(icondst >= gui_picture + GUI_PIC_BUFSIZE -1) - { - ret = 1; - break; - } - - if(type == 2) - { - unsigned short *pt; - pt = (unsigned short*)src; -// memcpy((char*)icondst, src, 256*192*2); - dst = (unsigned short*)icondst; - for(y= 0; y< gui_icon_list[i].y; y++) - { - for(x= 0; x < gui_icon_list[i].x; x++) - { - *dst++ = RGB16_15(pt); - pt += 1; - } - } - } - - if(type == 3) - { - dst = (unsigned short*)icondst; - for(y= 0; y< gui_icon_list[i].y; y++) - { - for(x= 0; x < gui_icon_list[i].x; x++) - { - *dst++ = RGB24_15(src); - src += 3; - } - } - } - - gui_icon_list[i].iconbuff= icondst; - icondst += gui_icon_list[i].x*gui_icon_list[i].y*2; - } - else - { - if(!ret) ret = -(i+1); - gui_icon_list[i].iconbuff= NULL; - } - } - - free((void*)buff); -//printf("icon_buf: %08x\n", icondst - gui_picture ); - return ret; -} - -/*************************************************************/ -int icon_init(u32 language_id) -{ - u32 i; - int ret; - -//Initial draw_scroll_string function - scroll_string_num = 0; - for(i= 0; i < MAX_SCROLL_STRING; i++) - { - scroll_strinfo[i].unicode= NULL; - scroll_strinfo[i].buff_fonts= NULL; - scroll_strinfo[i].screenp = NULL; - scroll_strinfo[i].str_len = 0; - } - - ret= gui_change_icon(language_id); - -//#define GUI_INIT_DEBUG -#if 0 - item= sizeof(gui_icon_list)/12; - buff= (char*)malloc(256*192*4); - src= buff; - ret= 0; - icondst= gui_picture; - - for(i= 0; i< item; i++) - { - sprintf(path, "%s\\%s", GUI_SOURCE_PATH, gui_icon_list[i].iconname); - - err= BMP_read(path, buff, gui_icon_list[i].x, gui_icon_list[i].y); - if(err == BMP_OK) - { - unsigned short *dst; - - if(icondst >= gui_picture + GUI_PIC_BUFSIZE -1) - { - ret = 1; -#ifdef GUI_INIT_DEBUG - printf("GUI Initial overflow\n"); -#endif - break; - } - - for(y= 0; y< gui_icon_list[i].y; y++) - { - dst= (unsigned short*)(icondst + (gui_icon_list[i].y - y -1)*gui_icon_list[i].x*2); - for(x= 0; x < gui_icon_list[i].x; x++) - { - *dst++ = RGB24_15(buff); - buff += 4; - } - } - - gui_icon_list[i].iconname= icondst; - icondst += gui_icon_list[i].x*gui_icon_list[i].y*2; - } - else - if(!ret) - { - ret = -(i+1); - gui_icon_list[i].iconname= NULL; -#ifdef GUI_INIT_DEBUG - printf("GUI Initial: %s not open\n", path); -#endif - } - } - -#ifdef GUI_INIT_DEBUG - printf("GUI buff %d\n", icondst - gui_picture); -#endif - - free((intptr_t)src); -#endif - - return ret; -} - -int color_init() -{ - char path[MAX_PATH]; - char current_line[256]; - sprintf(path, "%s/%s/%s", main_path, GUI_SOURCE_PATH, "uicolors.txt"); - FILE* fp = fopen(path, "r"); - if (fp != NULL) - { - while(fgets(current_line, 256, fp)) - { - char* colon = strchr(current_line, ':'); - if (colon) - { - *colon = '\0'; - u16* color = NULL; - if (strcasecmp(current_line, "Background") == 0) - color = &COLOR_BG; - else if (strcasecmp(current_line, "ActiveItem") == 0) - color = &COLOR_ACTIVE_ITEM; - else if (strcasecmp(current_line, "InactiveItem") == 0) - color = &COLOR_INACTIVE_ITEM; - else if (strcasecmp(current_line, "MessageText") == 0) - color = &COLOR_MSSG; - else if (strcasecmp(current_line, "ActiveMain") == 0) - color = &COLOR_ACTIVE_MAIN; - else if (strcasecmp(current_line, "InactiveMain") == 0) - color = &COLOR_INACTIVE_MAIN; - - if (color != NULL) - { - char* end = strchr(colon + 1, '\0') - 1; - while (*end && (*end == '\r' || *end == '\n')) - *end-- = '\0'; - char* ptr = colon + 1; - while (*ptr && *ptr == ' ') - ptr++; - u32 color32; - u8 r, g, b; - if (strlen(ptr) == 7 && *ptr == '#') - { - color32 = strtol(ptr + 1, NULL, 16); - r = (color32 >> 16) & 0xFF; - g = (color32 >> 8) & 0xFF; - b = color32 & 0xFF; - *color = COLOR16(r >> 3, g >> 3, b >> 3); - } - } - } - } - fclose(fp); - return 0; - } - else - return 1; -} - -/*************************************************************/ -void show_icon(void* screen, struct gui_iconlist* icon, u32 x, u32 y) -{ - u32 i, k; - unsigned short *src, *dst; - - src= (unsigned short*)icon->iconbuff; - dst = (unsigned short*)screen + y*NDS_SCREEN_WIDTH + x; - if(NULL == src) return; //The icon may initialized failure - - if (icon->x == NDS_SCREEN_WIDTH && icon->y == NDS_SCREEN_HEIGHT && x == 0 && y == 0) - { - // Don't support transparency for a background. - memcpy(dst, src, NDS_SCREEN_WIDTH * NDS_SCREEN_HEIGHT * sizeof(u16)); - } - else - { - for(i= 0; i < icon->y; i++) - { - for(k= 0; k < icon->x; k++) - { - if(0x03E0 != *src) dst[k]= *src; - src++; - } - - dst += NDS_SCREEN_WIDTH; - } - } -} - -/*************************************************************/ -void show_Vscrollbar(char *screen, u32 x, u32 y, u32 part, u32 total) -{ -// show_icon((u16*)screen, ICON_VSCROL_UPAROW, x+235, y+55); -// show_icon((u16*)screen, ICON_VSCROL_DWAROW, x+235, y+167); -// show_icon((u16*)screen, ICON_VSCROL_SLIDER, x+239, y+64); -// if(total <= 1) -// show_icon((u16*)screen, ICON_VSCROL_BAR, x+236, y+64); -// else -// show_icon((u16*)screen, ICON_VSCROL_BAR, x+236, y+64+(part*90)/(total-1)); -} - -/* -* display a log -*/ -void show_log(void* screen_addr) -{ - char tmp_path[MAX_PATH]; - char *buff; - int x, y; - unsigned short *dst; - unsigned int type; - int ret; - - sprintf(tmp_path, "%s/%s", main_path, BOOTLOGO); - buff= (char*)malloc(256*192*4); - - ret= BMP_read(tmp_path, buff, 256, 192, &type); - if(ret != BMP_OK) - { - free((void*)buff); - return; - } - - if(type ==2) //2 bytes per pixel - { - unsigned short *pt; - pt = (unsigned short*)buff; - dst=(unsigned short*)screen_addr; - for(y= 0; y< 192; y++) - { - for(x= 0; x< 256; x++) - { - *dst++= RGB16_15(pt); - pt += 1; - } - } - } - else if(type ==3) //3 bytes per pixel - { - unsigned char *pt; - pt = (unsigned char*)buff; - dst=(unsigned short*)screen_addr; - for(y= 0; y< 192; y++) - { - for(x= 0; x< 256; x++) - { - *dst++= RGB24_15(pt); - pt += 3; - } - } - } - - free((void*)buff); -} - -/*************************************************************/ -void err_msg(enum SCREEN_ID screen, char *msg) -{ - // A wild console appeared! - ConsoleInit(RGB15(31, 31, 31), RGB15(0, 0, 0), UP_SCREEN, 2); - printf(msg); -} - -/* -* Copy screen -*/ -void copy_screen(void* to, void *from, u32 x, u32 y, u32 w, u32 h) -{ - u32 yy; - unsigned short *src, *dst; - - //not check argument - src = (unsigned short*)from; - dst = (unsigned short*)to; - - src += y*256+x; - dst += y*256+x; - for(yy= 0; yy < h; yy++) - { - memcpy((void*)dst, (void*)src, w*2); - src += 256; - dst += 256; - } -} - -/* -* -*/ -void blit_to_screen(void* screen_addr, u16 *src, u32 w, u32 h, u32 dest_x, u32 dest_y) -{ - u32 x, y; - u16 *dst; - u16 *screenp; - - if(w > NDS_SCREEN_WIDTH) w= NDS_SCREEN_WIDTH; - if(h > NDS_SCREEN_HEIGHT) h= NDS_SCREEN_HEIGHT; - if(dest_x == -1) //align center - dest_x= (NDS_SCREEN_WIDTH - w)/2; - if(dest_y == -1) - dest_y= (NDS_SCREEN_HEIGHT - h)/2; - - screenp= (unsigned short*)screen_addr -16*256 -8; - for(y= 0; y < h; y++) - { - dst= screenp + (y+dest_y)*256 + dest_x; - for(x= 0; x < w; x++) - *dst++ = *src++; - } -} diff --git a/source/nds/draw.h b/source/nds/draw.h deleted file mode 100644 index 473fc30..0000000 --- a/source/nds/draw.h +++ /dev/null @@ -1,207 +0,0 @@ -/* draw.h - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef __DRAW_H__ -#define __DRAW_H__ - -//#include "ds2_types.h" -//#include "ds2io.h" -#include <psptypes.h> - -#include "bdf_font.h" - -#define NDS_SCREEN_WIDTH 256 -#define NDS_SCREEN_HEIGHT 192 -#define NDS_SCREEN_SIZE (NDS_SCREEN_WIDTH*NDS_SCREEN_HEIGHT) - -#define COLOR16(red, green, blue) ((blue << 10) | (green << 5) | red) -#define GET_R16(color) (color & 0x1f) -#define GET_G16(color) ((color >> 5) & 0x1f) -#define GET_B16(color) ((color >> 10)& 0x1f) -#define COLOR32(red, green, blue) (0xff000000 | ((blue & 0xff) << 16) | ((green & 0xff) << 8) | (red & 0xff)) - -#define RGB24_15(pixel) ((((*pixel) & 0xF8) << 7) |\ - (((*(pixel+1)) & 0xF8) << 2) |\ - (((*(pixel+2)) & 0xF8)>>3)) - -#define RGB16_15(pixel) ((((*pixel)>>10) & 0x1F) |\ - (((*pixel) & 0x1F) << 10) |\ - ((*pixel) & 0x83E0)) - - -#define PRINT_STRING(screen, str, fg_color, x, y) \ - BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, COLOR_TRANS, fg_color, str) \ - -#define PRINT_STRING_SHADOW(screen, str, fg_color, x, y) \ - BDF_render_mix(screen, SCREEN_WIDTH, x+1, y+1, 0, 0, 0, str); \ - BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, 0, 0, str) \ - -#define PRINT_STRING_BG(screen, str, fg_color, bg_color, x, y) \ - BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, bg_color, fg_color, str) \ - -// #define PRINT_STRING_BG_UTF8(screen, utf8, fg_color, bg_color, x, y) \ -// BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, bg_color, fg_color, utf8) \ - - -//colors -#define COLOR_TRANS COLOR16(31, 31, 63) -#define COLOR_WHITE COLOR16(31, 31, 31) -#define COLOR_BLACK COLOR16( 0, 0, 0) -//#define COLOR_TEXT COLOR16(31, 31, 31) -//#define COLOR_PROGRESS_TEXT COLOR16( 0, 0, 0) -//#define COLOR_PROGRESS_BAR COLOR16(15, 15, 15) -//#define COLOR_ERROR COLOR16(31, 0, 0) -//#define COLOR_BG COLOR16(2, 4, 10) -//#define COLOR_BG32 COLOR32(2*8, 4*8, 10*8) -//#define COLOR_ROM_INFO COLOR16(22, 18, 26) -//#define COLOR_HELP_TEXT COLOR16(16, 20, 24) -//#define COLOR_DIALOG COLOR16(31, 31, 31) -//#define COLOR_DIALOG_SHADOW COLOR16( 0, 2, 8) -//#define COLOR_FRAME COLOR16( 0, 0, 0) -//#define COLOR_YESNO_TEXT COLOR16( 0, 0, 0) -//#define COLOR_GREEN COLOR16( 0, 31, 0 ) -//#define COLOR_GREEN1 COLOR16( 0, 24, 0 ) -//#define COLOR_GREEN2 COLOR16( 0, 18, 0 ) -//#define COLOR_GREEN3 COLOR16( 0, 12, 0 ) -//#define COLOR_GREEN4 COLOR16( 0, 6, 0 ) -//#define COLOR_RED COLOR16( 31, 0, 0 ) -//#define COLOR_MSSG COLOR16( 16, 8, 29) -/****************************************************************************** - * - ******************************************************************************/ -#ifdef __cplusplus -extern "C" { -#endif - -extern u16 COLOR_BG; -extern u16 COLOR_INACTIVE_ITEM; -extern u16 COLOR_ACTIVE_ITEM; -extern u16 COLOR_MSSG; -extern u16 COLOR_INACTIVE_MAIN; -extern u16 COLOR_ACTIVE_MAIN; - -struct background{ - char bgname[128]; - char bgbuffer[256*192*2]; -}; - -struct gui_iconlist{ - const char *iconname; //icon name - u32 x; //picture size - u32 y; - char *iconbuff; -}; - -//extern struct background back_ground; -extern struct gui_iconlist gui_icon_list[]; - -#define ICON_ZIPFILE gui_icon_list[0] -#define ICON_DIRECTORY gui_icon_list[1] -#define ICON_SFCFILE gui_icon_list[2] -#define ICON_TITLE gui_icon_list[3] - -#define ICON_AVO gui_icon_list[4] -#define ICON_SAVO gui_icon_list[5] -#define ICON_TOOL gui_icon_list[6] -#define ICON_CHEAT gui_icon_list[7] -#define ICON_OTHER gui_icon_list[8] -#define ICON_EXIT gui_icon_list[9] -#define ICON_MSEL gui_icon_list[10] -#define ICON_MNSEL gui_icon_list[11] -#define ICON_NAVO gui_icon_list[12] -#define ICON_NSAVO gui_icon_list[13] -#define ICON_NTOOL gui_icon_list[14] -#define ICON_NCHEAT gui_icon_list[15] -#define ICON_NOTHER gui_icon_list[16] -#define ICON_NEXIT gui_icon_list[17] - -#define ICON_UNKNOW gui_icon_list[18] -#define ICON_MAINITEM gui_icon_list[19] -#define ICON_NMAINITEM gui_icon_list[20] -#define ICON_MAINBG gui_icon_list[21] - -#define ICON_TITLEICON gui_icon_list[22] -#define ICON_SUBBG gui_icon_list[23] - -#define ICON_SUBSELA gui_icon_list[24] -#define ICON_STATEFULL gui_icon_list[25] -#define ICON_NSTATEFULL gui_icon_list[26] -#define ICON_STATEEMPTY gui_icon_list[27] -#define ICON_NSTATEEMPTY gui_icon_list[28] -#define ICON_DOTDIR gui_icon_list[29] -#define ICON_BACK gui_icon_list[30] -#define ICON_NBACK gui_icon_list[31] -#define ICON_CHTFILE gui_icon_list[32] -#define ICON_MSG gui_icon_list[33] -#define ICON_BUTTON gui_icon_list[34] - -/****************************************************************************** - * - ******************************************************************************/ -extern void print_string_center(void* screen_addr, u32 sy, u32 color, u32 bg_color, char *str); -extern void print_string_shadow_center(void* screen_addr, u32 sy, u32 color, char *str); -extern void hline(u32 sx, u32 ex, u32 y, u32 color); -extern void hline_alpha(u32 sx, u32 ex, u32 y, u32 color, u32 alpha); -extern void vline(u32 x, u32 sy, u32 ey, u32 color); -extern void vline_alpha(u32 x, u32 sy, u32 ey, u32 color, u32 alpha); -extern void drawbox(void* screen_address, u32 sx, u32 sy, u32 ex, u32 ey, u32 color); -extern void drawboxfill(void* screen_address, u32 sx, u32 sy, u32 ex, u32 ey, u32 color); -extern void draw_selitem(void* screen_address, u32 x, u32 y, u32 color, u32 active); -extern void draw_message(void* screen_address, u16 *screen_bg, u32 sx, u32 sy, u32 ex, u32 ey, - u32 color_fg); -extern void draw_string_vcenter(void* screen_address, u32 sx, u32 sy, u32 width, - u32 color_fg, char *string); - -#define MAX_SCROLL_STRING 16 -extern u32 hscroll_init(void* screen_address, u32 sx, u32 sy, u32 width, - u32 color_bg, u32 color_fg, char *string); -extern u32 draw_hscroll_init(void* screen_address, u32 sx, u32 sy, u32 width, - u32 color_bg, u32 color_fg, char *string); -extern u32 draw_hscroll(u32 index, s32 scroll_val); -extern void draw_hscroll_over(u32 index); -extern void boxfill_alpha(u32 sx, u32 sy, u32 ex, u32 ey, u32 color, u32 alpha); -extern void scrollbar(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 all, u32 view, u32 now); -extern u32 yesno_dialog(char *text); -//extern u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no); -//extern u32 draw_hotkey_dialog(enum SCREEN_ID screen, u32 sy, char *clear, char *cancel); -extern void msg_screen_init(const char *title); -extern void msg_screen_draw(); -extern void msg_printf(const char *text, ...); -extern void msg_screen_clear(void); -extern void msg_set_text_color(u32 color); - -extern int icon_init(u32 language_id); -extern int color_init(void); -extern int gui_change_icon(u32 language_id); -extern int show_background(void *screen, char *bgname); -extern void show_icon(void* screen, struct gui_iconlist *icon, u32 x, u32 y); -extern void show_Vscrollbar(char *screen, u32 x, u32 y, u32 part, u32 total); - -extern void show_log(void* screen_addr); -extern void err_msg(enum SCREEN_ID screen, char *msg); - -extern void copy_screen(void* to, void *from, u32 x, u32 y, u32 w, u32 h); -extern void blit_to_screen(void* screen_addr, u16 *src, u32 w, u32 h, u32 dest_x, u32 dest_y); - -#ifdef __cplusplus -} -#endif - -#endif //__DRAW_H__ - diff --git a/source/nds/ds2_main.c b/source/nds/ds2_main.c deleted file mode 100644 index af81df3..0000000 --- a/source/nds/ds2_main.c +++ /dev/null @@ -1,68 +0,0 @@ -/* ds2_main.c - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#include "port.h" - -#include <stdio.h> -#include "console.h" -#include "fs_api.h" -#include "ds2io.h" -#include "ds2_cpu.h" -#include "ds2_timer.h" -#include "ds2_malloc.h" -#include "ds2sound.h" -#include "gui.h" - -#define BLACK_COLOR RGB15(0, 0, 0) -#define WHITE_COLOR RGB15(31, 31, 31) - -extern int sfc_main (int argc, char **argv); - -#if 0 -void ddump_mem(unsigned char* addr, unsigned int len) -{ - unsigned int i; - - for(i= 0; i < len; i++) - { - if(i%16 == 0) cprintf("\n%08x: ", i); - cprintf("%02x ", addr[i]); - } -} -#endif - -void ds2_main(void) -{ - int err; - HighFrequencyCPU(); - //Initial video and audio and other input and output - err = ds2io_initb(DS2_BUFFER_SIZE, SND_SAMPLE_RATE, 0, 0); - if(err) goto _failure; - - //Initial file system - err = fat_init(); - if(err) goto _failure; - - //go to user main funtion - sfc_main (0, 0); - -_failure: - ds2_plug_exit(); -} - diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h deleted file mode 100644 index 8c0e2bf..0000000 --- a/source/nds/ds2sound.h +++ /dev/null @@ -1,24 +0,0 @@ -// The sound buffer sizes used on the DS2's side, for each value of -// Settings.SoundPlaybackRate. -// * Don't buffer too much, otherwise audio is delayed from video. -// * Don't go below one frame (20 milliseconds). -// * Buffer sizes must be multiples of 128. -#define DS2_BUFFER_SIZE_4 512 /* tested working */ -#define DS2_BUFFER_SIZE_5 640 /* like the SNES! tested working */ -#define DS2_BUFFER_SIZE_6 896 /* tested working */ -#define DS2_BUFFER_SIZE_7 1024 /* tested working */ - -// The sampling rate for the sound, in Hz, for each value of -// Settings.SoundPlaybackRate. -#define SND_SAMPLE_RATE_1 8000 -#define SND_SAMPLE_RATE_2 11025 -#define SND_SAMPLE_RATE_3 16000 -#define SND_SAMPLE_RATE_4 22050 /* NDSSFC 1.06 - CATSFC 1.28 used this one */ -#define SND_SAMPLE_RATE_5 32000 /* like the SNES! */ -#define SND_SAMPLE_RATE_6 44100 -#define SND_SAMPLE_RATE_7 48000 /* CATSFC 1.25 made using this one possible */ - -// Settings in use. The number should match in all three settings. -#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_5 -#define SND_SAMPLE_RATE SND_SAMPLE_RATE_5 -#define SNES9X_SRATE_ID 5 diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp deleted file mode 100644 index a6c1f7d..0000000 --- a/source/nds/entry.cpp +++ /dev/null @@ -1,1595 +0,0 @@ -//entry.c -#include <stdio.h> - -//#include "ds2_types.h" -//#include "ds2_cpu.h" -//#include "ds2_timer.h" -//#include "ds2io.h" -//#include "fs_api.h" - -#include "snes9x.h" -#include "soundux.h" -#include "memmap.h" -#include "apu.h" -#include "cheats.h" -#include "snapshot.h" -#include "display.h" -#include "gfx.h" -#include "cpuexec.h" -#include "spc7110.h" - -#include "draw.h" -#include "gui.h" -#include "entry.h" -#include "ds2sound.h" - -#ifdef DS2_DMA -#include "ds2_dma.h" -#include "dma_adj.h" -#endif - -void S9xProcessSound (unsigned int); - -char *rom_filename = NULL; -char *SDD1_pack = NULL; - -/* - * It is only safe to manipulate saved states between frames. - */ -static bool8 LoadStateNeeded = FALSE; -static bool8 SaveStateNeeded = FALSE; - -static u8 Buf[MAX_BUFFER_SIZE]; - -#define FIXED_POINT 0x10000 -#define FIXED_POINT_SHIFT 16 -#define FIXED_POINT_REMAINDER 0xffff - -void S9xMessage (int /*type*/, int /*number*/, const char *message) -{ -#if 1 -#define MAX_MESSAGE_LEN (36 * 3) - - static char buffer [MAX_MESSAGE_LEN + 1]; - - printf ("%s\n", message); - strncpy (buffer, message, MAX_MESSAGE_LEN); - buffer [MAX_MESSAGE_LEN] = 0; - S9xSetInfoString (buffer); -#endif -} - -void S9xExtraUsage () -{ - /*empty*/ -} - -/* -* Release display device -*/ -void S9xDeinitDisplay (void) -{ -#ifdef DS2_DMA - if(GFX.Screen) AlignedFree(GFX.Screen, PtrAdj.GFXScreen); -#else - if(GFX.Screen) free(GFX.Screen); -#endif - if(GFX.SubScreen) free(GFX.SubScreen); - if(GFX.ZBuffer) free(GFX.ZBuffer); - if(GFX.SubZBuffer) free(GFX.SubZBuffer); -} - -void S9xInitDisplay (int, char **) -{ - int h = IMAGE_HEIGHT; - - GFX.Pitch = IMAGE_WIDTH * 2; -#ifdef DS2_DMA - GFX.Screen = (unsigned char*) AlignedMalloc (GFX.Pitch * h, 32, &PtrAdj.GFXScreen); -#else - GFX.Screen = (unsigned char*) malloc (GFX.Pitch * h); -#endif - GFX.SubScreen = (unsigned char*) malloc (GFX.Pitch * h); - GFX.ZBuffer = (unsigned char*) malloc ((GFX.Pitch >> 1) * h); - GFX.SubZBuffer =(unsigned char*) malloc ((GFX.Pitch >> 1) * h); - GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1; -} - -void S9xParseArg (char **argv, int &i, int argc) -{ -} - -void S9xParseDisplayArg (char **argv, int &ind, int) -{ -} - -void S9xExit () -{ - HighFrequencyCPU(); // Crank it up to exit quickly - if(Settings.SPC7110) - (*CleanUp7110)(); - - S9xSetSoundMute (TRUE); - S9xDeinitDisplay (); - Memory.SaveSRAM (S9xGetFilename (".srm")); - // S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary file - // Do this when loading a cheat file! - Memory.Deinit (); - S9xDeinitAPU (); - -#ifdef _NETPLAY_SUPPORT - if (Settings.NetPlay) - S9xNetPlayDisconnect (); -#endif - - exit(0); -} - -const char *S9xBasename (const char *f) -{ - const char *p; - if ((p = strrchr (f, '/')) != NULL || (p = strrchr (f, '\\')) != NULL) - return (p + 1); - - return (f); -} - -bool8 S9xInitUpdate () -{ - return (TRUE); -} - - -extern void NDSSFCDrawFrameAntialiased(void* screen_addr); - - -bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/) -{ - void* screen_addr = emu_config.BottomScreenGame - ? down_screen_addr - : up_screen_addr; - SCREEN_ID screen_num = emu_config.BottomScreenGame - ? DOWN_SCREEN - : UP_SCREEN; - - switch(game_config.graphic) - { - //Up - case 1: -#ifdef DS2_DMA - __dcache_writeback_all(); - ds2_DMAcopy_32Byte(1 /* channel: graphics */, screen_addr, GFX.Screen + 256 * 32 * 2, 256 * 192 * 2); - ds2_DMA_wait(1); - ds2_DMA_stop(1); -#else - memcpy(screen_addr, GFX.Screen+256*32*2, 256*192*2); -#endif - break; - - //Down - case 2: -#ifdef DS2_DMA - __dcache_writeback_all(); - ds2_DMAcopy_32Byte(1 /* channel: graphics */, screen_addr, GFX.Screen, 256 * 192 * 2); - ds2_DMA_wait(1); - ds2_DMA_stop(1); -#else - memcpy(screen_addr, GFX.Screen, 256*192*2); -#endif - break; - - //Both - case 3: -#ifdef DS2_DMA - __dcache_writeback_all(); - ds2_DMAcopy_32Byte(1 /* channel: graphics */, screen_addr, GFX.Screen + 256 * 16 * 2, 256 * 192 * 2); - ds2_DMA_wait(1); - ds2_DMA_stop(1); -#else - memcpy(screen_addr, GFX.Screen+256*16*2, 256*192*2); -#endif - break; - - case 4: - NDSSFCDrawFrameAntialiased (screen_addr); - break; - - - default: - { -#ifdef DS2_DMA - __dcache_writeback_all(); -#endif - register unsigned char *src, *dst; - register unsigned int m; - - src = GFX.Screen; - dst = (unsigned char*)screen_addr; - for(m = 0; m < 32; m++) - { -#ifdef DS2_DMA - ds2_DMAcopy_32Byte(1 /* channel: graphics */, dst, src, 256 * 6 * 2); - ds2_DMA_wait(1); - ds2_DMA_stop(1); -#else - memcpy(dst, src, 256*6*2); -#endif - dst += 256*6*2; - src += 256*7*2; - } - } - break; - } - - ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD); - // A problem with update method 1 (wait, double buffer) means that, after - // about 15 minutes of play time, the screen starts to half-redraw every - // frame. With update method 0, this is mitigated. (Method 2 is too slow.) - - return (TRUE); -} - -void _makepath (char *path, const char *, const char *dir, - const char *fname, const char *ext) -{ - if (dir && *dir) - { - strcpy (path, dir); - strcat (path, "/"); - } - else - *path = 0; - strcat (path, fname); - if (ext && *ext) - { - strcat (path, "."); - strcat (path, ext); - } -} - -void _splitpath (const char *path, char *drive, char *dir, char *fname, - char *ext) -{ - *drive = 0; - - char *slash = strrchr (path, '/'); - if (!slash) - slash = strrchr (path, '\\'); - - char *dot = strrchr (path, '.'); - - if (dot && slash && dot < slash) - dot = NULL; - - if (!slash) - { - strcpy (dir, ""); - strcpy (fname, path); - if (dot) - { - *(fname + (dot - path)) = 0; - strcpy (ext, dot + 1); - } - else - strcpy (ext, ""); - } - else - { - strcpy (dir, path); - *(dir + (slash - path)) = 0; - strcpy (fname, slash + 1); - if (dot) - { - *(fname + (dot - slash) - 1) = 0; - strcpy (ext, dot + 1); - } - else - strcpy (ext, ""); - } -} - -void S9xProcessEvents (bool8 block) -{ - -} - -void OutOfMemory () -{ -} - - -const char *S9xGetROMDirectory () -{ - return ((const char*)g_default_rom_dir); -} - - -const char *S9xGetSnapshotDirectory () -{ - return ((const char*)DEFAULT_RTS_DIR); -} - -const char *S9xGetFilename (const char *ex) -{ - static char filename [PATH_MAX + 1]; - char drive [_MAX_DRIVE + 1]; - char dir [_MAX_DIR + 1]; - char fname [_MAX_FNAME + 1]; - char ext [_MAX_EXT + 1]; - - _splitpath (Memory.ROMFilename, drive, dir, fname, ext); - strcpy (filename, S9xGetSnapshotDirectory ()); - strcat (filename, SLASH_STR); - strcat (filename, fname); - strcat (filename, ex); - - return (filename); -} - -const char *S9xGetFilenameInc (const char *e) -{ - return e; -#if 0 - static char filename [_MAX_PATH + 1]; - char drive [_MAX_DRIVE + 1]; - char dir [_MAX_DIR + 1]; - char fname [_MAX_FNAME + 1]; - char ext [_MAX_EXT + 1]; - char *ptr; - struct stat buf; - - if (strlen (S9xGetSnapshotDirectory())) - { - _splitpath (Memory.ROMFilename, drive, dir, fname, ext); - strcpy (filename, S9xGetSnapshotDirectory()); - strcat (filename, "/"); - strcat (filename, fname); - ptr = filename + strlen (filename); - strcat (filename, "00/"); - strcat (filename, e); - } - else - { - _splitpath (Memory.ROMFilename, drive, dir, fname, ext); - strcat (fname, "00/"); - _makepath (filename, drive, dir, fname, e); - ptr = strstr (filename, "00/"); - } - - do - { - if (++*(ptr + 2) > '9') - { - *(ptr + 2) = '0'; - if (++*(ptr + 1) > '9') - { - *(ptr + 1) = '0'; - if (++*ptr > '9') - break; - } - } - } while( stat(filename, &buf) == 0 ); - - return (filename); -#endif -} - -void S9xInitInputDevices () -{ -#ifdef JOYSTICK_SUPPORT - InitJoysticks (); -#endif -} - - - -void game_disableAudio() -{ - if( game_enable_audio == 1) - { - S9xSetSoundMute (FALSE); - } - else - { - S9xSetSoundMute (TRUE); - } -} - -void game_set_frameskip() -{ - if( game_config.frameskip_value == 0) - { - Settings.SkipFrames = AUTO_FRAMERATE; - } - else - { - Settings.SkipFrames = game_config.frameskip_value - 1 /* 1 -> 0 and so on */; - } -} - -void game_set_fluidity() -{ - if( game_config.SoundSync == 1) - { - Settings.SoundSync = TRUE; - } - else - { - Settings.SoundSync = FALSE; - } -} - -void game_set_retro(void) -{ - if (game_config.RetroSound == 1) - { - Settings.InterpolatedSound = FALSE; - S9xSetEightBitConsoleSound (TRUE); - } - else - { - Settings.InterpolatedSound = TRUE; - S9xSetEightBitConsoleSound (FALSE); - } -} - -void init_sfc_setting(void) -{ - ZeroMemory (&Settings, sizeof (Settings)); -#ifdef JOYSTICK_SUPPORT - Settings.JoystickEnabled = TRUE; -#else - Settings.JoystickEnabled = FALSE; -#endif - - Settings.SoundPlaybackRate = SNES9X_SRATE_ID; // -> ds2sound.h for defs -#ifndef FOREVER_STEREO - Settings.Stereo = TRUE; -#endif - Settings.SoundBufferSize = DS2_BUFFER_SIZE; - Settings.CyclesPercentage = 100; - Settings.DisableSoundEcho = FALSE; - //sound settings - Settings.APUEnabled = Settings.NextAPUEnabled = TRUE; - // Settings.FixFrequency = 1; - - Settings.H_Max = SNES_CYCLES_PER_SCANLINE; - Settings.SkipFrames = AUTO_FRAMERATE; - Settings.ShutdownMaster = TRUE; - Settings.FrameTimePAL = 20000; - Settings.FrameTimeNTSC = 16667; - Settings.DisableMasterVolume = FALSE; - Settings.Mouse = TRUE; - Settings.SuperScope = TRUE; - Settings.MultiPlayer5 = TRUE; - Settings.ControllerOption = SNES_JOYPAD; - - Settings.Transparency = TRUE; -#ifndef FOREVER_16_BIT - Settings.SixteenBit = TRUE; -#endif -#ifndef FOREVER_16_BIT_SOUND - Settings.SixteenBitSound = TRUE; -#endif - - Settings.SupportHiRes = FALSE; - Settings.ThreadSound = FALSE; - Settings.SoundSync = TRUE; - Settings.AutoSaveDelay = 0; -#ifdef _NETPLAY_SUPPORT - Settings.NetPlay = FALSE; - Settings.ServerName [0] = 0; - Settings.Port = NP_DEFAULT_PORT; -#endif - Settings.ApplyCheats = TRUE; - Settings.TurboMode = FALSE; - Settings.TurboSkipFrames = 10; - Settings.StretchScreenshots = 1; - - Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX; -} - -void S9xAutoSaveSRAM () -{ - Memory.SaveSRAM (S9xGetFilename (".srm")); -} - -int game_load_state(char* file) -{ - int flag; - - flag = 0; - if(S9xUnfreezeGame(file) == FALSE) - flag = -1; - - return flag; -} - -int game_save_state(char* file) -{ - int flag; - - flag = 0; - if(S9xFreezeGame(file) == FALSE) - flag = -1; - - S9xAutoSaveSRAM (); - - return flag; -} - -void game_restart(void) -{ - CPU.Flags = 0; - S9xReset (); -} - -int load_gamepak(const char* file) -{ - CPU.Flags = 0; - // mdelay(50); // Delete this delay - if (!Memory.LoadROM (file)) - return -1; - S9xReset (); - - Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC); - - Memory.LoadSRAM (S9xGetFilename (".srm")); - // mdelay(50); // Delete this delay - S9xLoadCheatFile (S9xGetFilename (".chb")); // cheat binary file, as opposed to text - -#ifdef _NETPLAY_SUPPORT - if (strlen (Settings.ServerName) == 0) - { - char *server = getenv ("S9XSERVER"); - if (server) - { - strncpy (Settings.ServerName, server, 127); - Settings.ServerName [127] = 0; - } - } - char *port = getenv ("S9XPORT"); - if (Settings.Port >= 0 && port) - Settings.Port = atoi (port); - else if (Settings.Port < 0) - Settings.Port = -Settings.Port; - - if (Settings.NetPlay) - { - int player; - - if (!S9xNetPlayConnectToServer (Settings.ServerName, Settings.Port, - Memory.ROMName, player)) - { - fprintf (stderr, "Failed to connected to Snes9x netplay" - " server \"%s\" on port %d.\n", - Settings.ServerName, Settings.Port); - S9xExit (); - } - fprintf (stderr, "Connected to \"%s\" on port %d as" - " player #%d playing \"%s\"\n", - Settings.ServerName, Settings.Port, player, Memory.ROMName); - } - -#endif -/* - if (snapshot_filename) - { - int Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG); - if (!S9xLoadSnapshot (snapshot_filename)) - exit (1); - CPU.Flags |= Flags; - } -*/ - - // mdelay(50); // Delete this delay - - return 0; -} - -extern "C" int sfc_main (int argc, char **argv); - -int sfc_main (int argc, char **argv) -{ - //Initialize GUI - gui_init(0); - - init_sfc_setting(); - - if (!Memory.Init () || !S9xInitAPU()) - OutOfMemory (); - - S9xInitDisplay (argc, argv); - if (!S9xGraphicsInit()) - OutOfMemory (); - - S9xInitSound (Settings.SoundPlaybackRate, -#ifndef FOREVER_STEREO - Settings.Stereo, -#else - TRUE, -#endif - Settings.SoundBufferSize); -#ifdef GFX_MULTI_FORMAT -// S9xSetRenderPixelFormat (RGB565); - S9xSetRenderPixelFormat (BGR555); -#endif - -#ifdef JOYSTICK_SUPPORT - uint32 JoypadSkip = 0; -#endif - - Settings.Paused = 1; - bool8 FirstInvocation = TRUE; - - while (1) - { - if (!Settings.Paused -#ifdef DEBUGGER - || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG) -#endif - ) - S9xMainLoop (); - - -#ifdef DEBUGGER - if (CPU.Flags & DEBUG_MODE_FLAG) - { - S9xDoDebug (); - } - else -#endif - { - if (SaveStateNeeded) { - QuickSaveState (); - SaveStateNeeded = FALSE; - } - - if (LoadStateNeeded) { - QuickLoadState (); - LoadStateNeeded = FALSE; - } - - if (Settings.Paused) - { - S9xSetSoundMute (TRUE); - unsigned short screen[256*192]; - - if (FirstInvocation) { - memset(screen, 0, sizeof(screen)); - } - else { - S9xDeinitUpdate(256, 224, TRUE); - - void* screen_addr = emu_config.BottomScreenGame - ? down_screen_addr - : up_screen_addr; - - copy_screen((void*)screen, screen_addr, 0, 0, 256, 192); - } - - menu(screen, FirstInvocation); - FirstInvocation = FALSE; - game_disableAudio(); - Settings.Paused = 0; - } - } - -#ifdef JOYSTICK_SUPPORT - //if (Settings.JoystickEnabled && (JoypadSkip++ & 1) == 0) - if (Settings.JoystickEnabled) - ReadJoysticks (); -#endif - - } - - return (0); -} - -static unsigned int sync_last= 0; -static unsigned int sync_next = 0; - -static unsigned int skip_rate= 0; - -void S9xSyncSpeed () -{ - uint32 syncnow; - int32 syncdif; - -#if 0 - if (Settings.SoundSync == 2) - { - IPPU.RenderThisFrame = TRUE; - IPPU.SkippedFrames = 0; - return; - } -#endif - syncnow = getSysTime(); - - bool8 FastForward = game_fast_forward || temporary_fast_forward /* hotkey is held */; - - if (FastForward) - { - sync_last = syncnow; - sync_next = syncnow; - - if(++skip_rate < Settings.TurboSkipFrames) - IPPU.RenderThisFrame = false; - else - { - skip_rate = 0; - IPPU.RenderThisFrame = true; - } - } - else - { - // Manual or automatic frame skipping, no fast-forward. - if (Settings.SkipFrames == AUTO_FRAMERATE) - { - // frame_time is in getSysTime units: 42.667 microseconds. - int32 frame_time = Settings.PAL ? 468 /* = 20.0 ms */ : 391 /* = 16.67 ms */; - if (sync_last > syncnow) // Overflow occurred! (every 50 hrs) - { - // Render this frame regardless, set the - // sync_next, and get the hell out. - IPPU.RenderThisFrame = TRUE; - sync_last = syncnow; - sync_next = syncnow + frame_time; - return; - } - sync_last = syncnow; - // If this is positive, we have syncdif*42.66 microseconds to - // spare. - // If this is negative, we're late by syncdif*42.66 - // microseconds. - syncdif = sync_next - syncnow; - if(skip_rate < 2 /* did not skip 2 frames yet */) - { - // Skip a minimum of 2 frames between rendered frames. - // This prevents the DSTwo-DS link from being too busy - // to return button statuses. - ++skip_rate; - IPPU.RenderThisFrame = FALSE; - sync_next += frame_time; - } - else if(syncdif < 0) - { - /* - * If we're consistently late, delay up to 8 frames. - * - * That really helps with certain games, such as - * Super Mario RPG and Yoshi's Island. - */ - if(++skip_rate < 10) - { - if(syncdif >= -11719 /* not more than 500.0 ms late */) - { - IPPU.RenderThisFrame = FALSE; - sync_next += frame_time; - } - else - { //lag more than 0.5s, maybe paused - IPPU.RenderThisFrame = TRUE; - sync_next = syncnow + frame_time; - } - } - else - { - skip_rate = 0; - IPPU.RenderThisFrame = TRUE; - sync_next = syncnow + frame_time; - } - } - else // Early - { - skip_rate = 0; - if (syncdif > 0) - { - do { - S9xProcessSound (0); -#ifdef ACCUMULATE_JOYPAD -/* - * This call allows NDSSFC to synchronise the DS controller more often. - * If porting a later version of Snes9x into NDSSFC, it is essential to - * preserve it. - */ - NDSSFCAccumulateJoypad (); -#endif - syncdif = sync_next - getSysTime(); - } while (syncdif > 0); - } - - IPPU.RenderThisFrame = TRUE; - sync_next += frame_time; - } -#if 0 - if(++framenum >= 60) - { - syncdif = syncnow - sync_last; - sync_last = syncnow; - framenum = 0; - //printf("T %d %d\n", syncdif*42667/1000, realframe); - realframe = 0; - } -#endif - } - else /* if (Settings.SkipFrames != AUTO_FRAMERATE) */ - { - // frame_time is in getSysTime units: 42.667 microseconds. - uint32 frame_time = Settings.PAL ? 468 /* = 20.0 ms */ : 391 /* = 16.67 ms */; - sync_last = syncnow; - if (++skip_rate > Settings.SkipFrames) - { - skip_rate = 0; - IPPU.RenderThisFrame = TRUE; - // Are we early? - syncdif = sync_next - syncnow; - if (syncdif > 0) - { - do { - S9xProcessSound (0); -#ifdef ACCUMULATE_JOYPAD -/* - * This call allows NDSSFC to synchronise the DS controller more often. - * If porting a later version of Snes9x into NDSSFC, it is essential to - * preserve it. - */ - NDSSFCAccumulateJoypad (); -#endif - syncdif = sync_next - getSysTime(); - } while (syncdif > 0); - // After that little delay, what time is it? - syncnow = getSysTime(); - } - sync_next = syncnow + frame_time * (Settings.SkipFrames + 1); - } - else - { - IPPU.RenderThisFrame = FALSE; - } - } - } - -#ifdef __sgi - /* BS: saves on CPU usage */ - sginap(1); -#endif - -#if 0 - /* Check events */ - - static struct timeval next1 = {0, 0}; - struct timeval now; - - CHECK_SOUND(); -// S9xProcessEvents(FALSE); - - while (gettimeofday (&now, NULL) < 0) ; - - /* If there is no known "next" frame, initialize it now */ - if (next1.tv_sec == 0) { next1 = now; ++next1.tv_usec; } - - /* If we're on AUTO_FRAMERATE, we'll display frames always - * only if there's excess time. - * Otherwise we'll display the defined amount of frames. - */ - unsigned limit = Settings.SkipFrames == AUTO_FRAMERATE - ? (timercmp(&next1, &now, <) ? 10 : 1) - : Settings.SkipFrames; - - IPPU.RenderThisFrame = ++IPPU.SkippedFrames >= limit; - if(IPPU.RenderThisFrame) - { - IPPU.SkippedFrames = 0; - } - else - { - /* If we were behind the schedule, check how much it is */ - if(timercmp(&next1, &now, <)) - { - unsigned lag = - (now.tv_sec - next1.tv_sec) * 1000000 - + now.tv_usec - next1.tv_usec; - if(lag >= 1000000) - { - /* More than a second behind means probably - * pause. The next line prevents the magic - * fast-forward effect. - */ - next1 = now; - } - } - } - - /* Delay until we're completed this frame */ - - /* Can't use setitimer because the sound code already could - * be using it. We don't actually need it either. - */ - - while(timercmp(&next1, &now, >)) - { - /* If we're ahead of time, sleep a while */ - unsigned timeleft = - (next1.tv_sec - now.tv_sec) * 1000000 - + next1.tv_usec - now.tv_usec; - //fprintf(stderr, "<%u>", timeleft); - usleep(timeleft); - - CHECK_SOUND(); -// S9xProcessEvents(FALSE); - - while (gettimeofday (&now, NULL) < 0) ; - /* Continue with a while-loop because usleep() - * could be interrupted by a signal - */ - } - - /* Calculate the timestamp of the next frame. */ - next1.tv_usec += Settings.FrameTime; - if (next1.tv_usec >= 1000000) - { - next1.tv_sec += next1.tv_usec / 1000000; - next1.tv_usec %= 1000000; - } -#endif -} - -bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size) -{ -#ifndef FOREVER_16_BIT_SOUND - so.sixteen_bit = TRUE; -#endif -#ifndef FOREVER_STEREO - so.stereo = stereo; -#endif - so.playback_rate = SND_SAMPLE_RATE; - S9xSetPlaybackRate (so.playback_rate); - - if (buffer_size == 0) - buffer_size = DS2_BUFFER_SIZE; - - if (buffer_size > MAX_BUFFER_SIZE / 4) - buffer_size = MAX_BUFFER_SIZE / 4; -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) -#endif - buffer_size *= 2; -#ifndef FOREVER_STEREO - if (so.stereo) -#endif - buffer_size *= 2; - - so.buffer_size = buffer_size; - - return (TRUE); -} - -void S9xGenerateSound () -{ -#ifndef FOREVER_16_BIT_SOUND - int bytes_so_far = so.sixteen_bit ? (so.samples_mixed_so_far << 1) : - so.samples_mixed_so_far; -#else - int bytes_so_far = so.samples_mixed_so_far << 1; -#endif - - if (bytes_so_far >= so.buffer_size) - return; - - so.err_counter += so.err_rate; - if (so.err_counter >= FIXED_POINT) - { - // Write this many samples overall - int samples_to_write = so.err_counter >> FIXED_POINT_SHIFT; -#ifndef FOREVER_STEREO - if (so.stereo) -#endif - samples_to_write <<= 1; - int byte_offset = (bytes_so_far + so.play_position) & SOUND_BUFFER_SIZE_MASK; - - so.err_counter &= FIXED_POINT_REMAINDER; - - do - { - int bytes_this_run = samples_to_write; -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) -#endif - bytes_this_run <<= 1; - - if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE) - { - bytes_this_run = SOUND_BUFFER_SIZE - byte_offset; - } - - if (bytes_so_far + bytes_this_run > so.buffer_size) - { - bytes_this_run = so.buffer_size - bytes_so_far; - if (bytes_this_run == 0) - break; - } - - int samples_this_run = bytes_this_run; -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) -#endif - samples_this_run >>= 1; - - S9xMixSamples (Buf + byte_offset, samples_this_run); - so.samples_mixed_so_far += samples_this_run; - samples_to_write -= samples_this_run; -#ifndef FOREVER_16_BIT_SOUND - bytes_so_far += so.sixteen_bit ? (samples_this_run << 1) : - samples_this_run; -#else - bytes_so_far += samples_this_run << 1; -#endif - byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK; - } while (samples_to_write > 0); - } -} - -#define SOUND_EMISSION_INTERVAL ((unsigned int) ((((unsigned long long) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128)) -#define TRUE_SOUND_EMISSION_INTERVAL ((((double) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128) -#define SOUND_EMISSION_INTERVAL_ERROR ((int) ((TRUE_SOUND_EMISSION_INTERVAL - SOUND_EMISSION_INTERVAL) * FIXED_POINT)) -static unsigned int LastSoundEmissionTime = 0; - -/* - * Accumulated error in the sound emission time. The unit is as follows: - * FIXED_POINT = 42.667 microseconds. - * As the error goes past FIXED_POINT, the new target for sound emission - * becomes 42.667 microseconds LATER. This helps with sound buffer overruns, - * correctly dealing with the fact that 42.667 microseconds does not fit - * an integer number of times in 1/32000 second (or whatever sampling rate). - */ -static unsigned int SoundEmissionTimeError = 0; - -void S9xProcessSound (unsigned int) -{ - if (!game_enable_audio) - return; - - unsigned int Now = getSysTime(); - if (Now - LastSoundEmissionTime >= SOUND_EMISSION_INTERVAL) - { - if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT - 1) - { - LastSoundEmissionTime++; - return; - } - - unsigned short *audiobuff; - - if (Now - LastSoundEmissionTime >= 11719 /* 500 milliseconds */) - { - LastSoundEmissionTime = Now; - // We were probably paused. Restart sending sound, - // synchronising from now. - } - else - { - LastSoundEmissionTime += SOUND_EMISSION_INTERVAL; - SoundEmissionTimeError += SOUND_EMISSION_INTERVAL_ERROR; - if (SoundEmissionTimeError >= FIXED_POINT) - { - LastSoundEmissionTime += SoundEmissionTimeError >> FIXED_POINT_SHIFT; - SoundEmissionTimeError &= FIXED_POINT_REMAINDER; - } - } - /* Number of samples to generate now */ - int sample_count = so.buffer_size; -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) - { -#endif - /* to prevent running out of buffer space, - * create less samples - */ - sample_count >>= 1; -#ifndef FOREVER_16_BIT_SOUND - } -#endif - - audiobuff = (unsigned short*)ds2_getAudiobuff(); - while (audiobuff == NULL) //There are audio queue in sending or wait to send - { -#ifdef ACCUMULATE_JOYPAD - NDSSFCAccumulateJoypad (); -#endif - audiobuff = (unsigned short*)ds2_getAudiobuff(); - } - - /* If we need more audio samples */ - if (so.samples_mixed_so_far < sample_count) - { - /* Where to put the samples to */ -#ifndef FOREVER_16_BIT_SOUND - unsigned byte_offset = (so.play_position + - (so.sixteen_bit ? (so.samples_mixed_so_far << 1) : so.samples_mixed_so_far)) & SOUND_BUFFER_SIZE_MASK; -#else - unsigned byte_offset = (so.play_position + - (so.samples_mixed_so_far << 1)) & SOUND_BUFFER_SIZE_MASK; -#endif - - if (Settings.SoundSync == 2) - { - /*memset (Buf + (byte_offset & SOUND_BUFFER_SIZE_MASK), 0, - sample_count - so.samples_mixed_so_far);*/ - } - else - { - /* Mix the missing samples */ -#ifndef FOREVER_16_BIT_SOUND - int bytes_so_far = so.sixteen_bit ? (so.samples_mixed_so_far << 1) : - so.samples_mixed_so_far; -#else - int bytes_so_far = so.samples_mixed_so_far << 1; -#endif - - uint32 samples_to_write = sample_count - so.samples_mixed_so_far; - do - { - int bytes_this_run = samples_to_write; -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) -#endif - bytes_this_run <<= 1; - - if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE) - { - bytes_this_run = SOUND_BUFFER_SIZE - byte_offset; - } - - if (bytes_so_far + bytes_this_run > so.buffer_size) - { - bytes_this_run = so.buffer_size - bytes_so_far; - if (bytes_this_run == 0) - break; - } - - int samples_this_run = bytes_this_run; -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) -#endif - samples_this_run >>= 1; - - S9xMixSamples (Buf + byte_offset, samples_this_run); - so.samples_mixed_so_far += samples_this_run; - samples_to_write -= samples_this_run; -#ifndef FOREVER_16_BIT_SOUND - bytes_so_far += so.sixteen_bit ? (samples_this_run << 1) : - samples_this_run; -#else - bytes_so_far += samples_this_run << 1; -#endif - byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK; - } while (samples_to_write > 0); - } - } - - // if (!so.mute_sound) - { - unsigned bytes_to_write = sample_count; -#ifndef FOREVER_16_BIT_SOUND - if(so.sixteen_bit) -#endif - bytes_to_write <<= 1; - - unsigned byte_offset = so.play_position; - so.play_position = (so.play_position + bytes_to_write) & SOUND_BUFFER_SIZE_MASK; /* wrap to beginning */ - - unsigned short *dst_pt = audiobuff; - unsigned short *dst_pt1 = dst_pt + DS2_BUFFER_SIZE; - - /* Feed the samples to the soundcard until nothing is left */ - for(;;) - { - int I = bytes_to_write; - if (byte_offset + I > SOUND_BUFFER_SIZE) - { - I = SOUND_BUFFER_SIZE - byte_offset; - } - if(I == 0) break; - - // memcpy(dst_pt, (char *) Buf + byte_offset, I); - // dst_pt += I; - - unsigned short *src_pt= (unsigned short*)(Buf + byte_offset); - for(int m= 0; m < I/4; m++) - { - *dst_pt++= *src_pt++;//(*src_pt++) <<1; - *dst_pt1++= *src_pt++;//(*src_pt++) <<1; - } - - bytes_to_write -= I; - byte_offset = (byte_offset + I) & SOUND_BUFFER_SIZE_MASK; /* wrap */ - } - - ds2_updateAudio(); - - /* All data sent. */ - } - - so.samples_mixed_so_far -= sample_count; - } -} - -/* -const unsigned int keymap[12] = { - 0x80, //KEY_A - 0x8000, //KEY_B - 0x2000, //KEY_SELECT - 0x1000, //KEY_START - 0x100, //KEY_RIGHT - 0x200, //KEY_LEFT - 0x800, //KEY_UP - 0x400, //KEY_DOWN - 0x10, //KEY_R - 0x20, //KEY_L - 0x40, //KEY_X - 0x4000 //KEY_Y - }; -*/ - -static bool8 SoundToggleWasHeld = FALSE; -static bool8 LoadStateWasHeld = FALSE; -static bool8 SaveStateWasHeld = FALSE; -static bool8 ToggleFullScreenWasHeld = FALSE; - -#ifdef ACCUMULATE_JOYPAD -// These are kept as DS key bitfields until it's time to send them to Snes9x. -static uint32 PreviousControls = 0x00000000; -static uint32 ControlsPressed = 0x00000000; -static uint32 ControlsReleased = 0x00000000; - -void NDSSFCAccumulateJoypad () -{ - struct key_buf inputdata; - ds2_getrawInput(&inputdata); - - ControlsPressed |= inputdata.key & ~PreviousControls; - ControlsReleased |= PreviousControls & ~inputdata.key; -} -#endif // ACCUMULATE_JOYPAD - -uint32 S9xReadJoypad (int which1) -{ - if(which1 < 1) - { - uint32 Controls; -#ifdef ACCUMULATE_JOYPAD - Controls = (PreviousControls | ControlsPressed) & ~ControlsReleased; - PreviousControls = Controls; - ControlsPressed = ControlsReleased = 0x00000000; -#else - { - struct key_buf inputdata; - ds2_getrawInput(&inputdata); - - Controls = inputdata.key; - } -#endif - - if (Controls & KEY_LID) - { - LowFrequencyCPU(); - ds2_setSupend(); - struct key_buf inputdata; - do { - ds2_getrawInput(&inputdata); - mdelay(1); - } while (inputdata.key & KEY_LID); - ds2_wakeup(); - // Before starting to emulate again, turn on only the - // game screen's backlight. - SCREEN_ID screen_num = emu_config.BottomScreenGame - ? DOWN_SCREEN - : UP_SCREEN; - mdelay(100); // needed to avoid ds2_setBacklight crashing - ds2_setBacklight(3 - screen_num); - GameFrequencyCPU(); - } - - u32 HotkeyReturnToMenu = game_config.HotkeyReturnToMenu != 0 ? game_config.HotkeyReturnToMenu : emu_config.HotkeyReturnToMenu; - u32 HotkeyTemporaryFastForward = game_config.HotkeyTemporaryFastForward != 0 ? game_config.HotkeyTemporaryFastForward : emu_config.HotkeyTemporaryFastForward; - u32 HotkeyToggleSound = game_config.HotkeyToggleSound != 0 ? game_config.HotkeyToggleSound : emu_config.HotkeyToggleSound; - u32 HotkeyQuickLoadState = game_config.HotkeyQuickLoadState != 0 ? game_config.HotkeyQuickLoadState : emu_config.HotkeyQuickLoadState; - u32 HotkeyQuickSaveState = game_config.HotkeyQuickSaveState != 0 ? game_config.HotkeyQuickSaveState : emu_config.HotkeyQuickSaveState; - u32 HotkeyToggleFullScreen = game_config.HotkeyToggleFullScreen != 0 ? game_config.HotkeyToggleFullScreen : emu_config.HotkeyToggleFullScreen; - - if(Controls & KEY_TOUCH || - (HotkeyReturnToMenu && ((Controls & HotkeyReturnToMenu) == HotkeyReturnToMenu)) - ) //Active menu - Settings.Paused = 1; - - temporary_fast_forward = - (HotkeyTemporaryFastForward && ((Controls & HotkeyTemporaryFastForward) == HotkeyTemporaryFastForward)) - ; - - bool8 SoundToggleIsHeld = - (HotkeyToggleSound && ((Controls & HotkeyToggleSound) == HotkeyToggleSound)) - ; - - if (SoundToggleIsHeld && !SoundToggleWasHeld) - { - game_enable_audio = !game_enable_audio; - game_disableAudio(); - } - - SoundToggleWasHeld = SoundToggleIsHeld; - - /* It is only safe to load/save a state between frames. - * entry.cpp:sfc_main will pick this up. */ - bool8 LoadStateIsHeld = - (HotkeyQuickLoadState && ((Controls & HotkeyQuickLoadState) == HotkeyQuickLoadState)) - ; - - if (LoadStateIsHeld && !LoadStateWasHeld) - LoadStateNeeded = TRUE; - - LoadStateWasHeld = LoadStateIsHeld; - - bool8 SaveStateIsHeld = - (HotkeyQuickSaveState && ((Controls & HotkeyQuickSaveState) == HotkeyQuickSaveState)) - ; - - if (SaveStateIsHeld && !SaveStateWasHeld) - SaveStateNeeded = TRUE; - - SaveStateWasHeld = SaveStateIsHeld; - - /* Full-screen toggle? */ - bool8 ToggleFullScreenIsHeld = - (HotkeyToggleFullScreen && ((Controls & HotkeyToggleFullScreen) == HotkeyToggleFullScreen)) - ; - - if (ToggleFullScreenIsHeld && !ToggleFullScreenWasHeld) { - ToggleFullScreen (); - } - - ToggleFullScreenWasHeld = ToggleFullScreenIsHeld; - - uint32 key = 0x80000000; // Required by Snes9x - - // DS -> SNES - key |= (Controls & KEY_A ) << 7; // 0x0001 -> 0x0080 - key |= (Controls & KEY_B ) << 14; // 0x0002 -> 0x8000 - key |= (Controls & KEY_SELECT) << 11; // 0x0004 -> 0x2000 - key |= (Controls & KEY_START ) << 9; // 0x0008 -> 0x1000 - key |= (Controls & KEY_UP ) << 5; // 0x0040 -> 0x0800 - // 0x0010 -> 0x0100; 0x0020 -> 0x0200 - // 0x0030 -> 0x0300 - key |= (Controls & (KEY_RIGHT | KEY_LEFT)) << 4; - // 0x0100 -> 0x0010; 0x0200 -> 0x0020; 0x0400 -> 0x0040 - // 0x0700 -> 0x0070 - key |= (Controls & (KEY_R | KEY_L | KEY_X)) >> 4; - // 0x0080 -> 0x0400; 0x0800 -> 0x4000 - // 0x0880 -> 0x4400 - key |= (Controls & (KEY_DOWN | KEY_Y)) << 3; -/* - for(i= 0; i < 12; i++) //remap key - { - key |= (inputdata.key & (1<<i)) ? keymap[i] : 0; - } -*/ - - return key; - } - else - return 0; -} - -static int S9xCompareSDD1IndexEntries (const void *p1, const void *p2) -{ - return (*(uint32 *) p1 - *(uint32 *) p2); -} - -void S9xLoadSDD1Data () -{ - char filename [_MAX_PATH + 1]; - char index [_MAX_PATH + 1]; - char data [_MAX_PATH + 1]; - char patch [_MAX_PATH + 1]; - - Memory.FreeSDD1Data (); - - strcpy (filename, S9xGetSnapshotDirectory ()); - - Settings.SDD1Pack=FALSE; - if (strncmp (Memory.ROMName, "Star Ocean", 10) == 0){ - if(SDD1_pack) strcpy (filename, SDD1_pack); -#ifdef SDD1_DECOMP - else Settings.SDD1Pack=TRUE; -#else - strcat (filename, "/socnsdd1"); -#endif - } else if(strncmp(Memory.ROMName, "STREET FIGHTER ALPHA2", 21)==0){ - if(SDD1_pack) strcpy (filename, SDD1_pack); -#ifdef SDD1_DECOMP - else Settings.SDD1Pack=TRUE; -#else - strcat (filename, "/sfa2sdd1"); -#endif - } else { - if(SDD1_pack) strcpy (filename, SDD1_pack); -#ifdef SDD1_DECOMP - else Settings.SDD1Pack=TRUE; -#else - S9xMessage(S9X_WARNING, S9X_ROM_INFO, "WARNING: No default SDD1 pack for this ROM"); -#endif - } - - if(Settings.SDD1Pack) return; - - DIR *dir = opendir (filename); - - index [0] = 0; - data [0] = 0; - patch [0] = 0; - - if (dir) - { -// struct dirent *d; - dirent *d; - - while ((d = readdir (dir))) - { - if (strcasecmp (d->d_name, "SDD1GFX.IDX") == 0) - { - strcpy (index, filename); - strcat (index, "/"); - strcat (index, d->d_name); - } - else - if (strcasecmp (d->d_name, "SDD1GFX.DAT") == 0) - { - strcpy (data, filename); - strcat (data, "/"); - strcat (data, d->d_name); - } - if (strcasecmp (d->d_name, "SDD1GFX.PAT") == 0) - { - strcpy (patch, filename); - strcat (patch, "/"); - strcat (patch, d->d_name); - } - } - closedir (dir); - - if (strlen (index) && strlen (data)) - { - FILE *fs = fopen (index, "rb"); - int len = 0; - - if (fs) - { - // Index is stored as a sequence of entries, each entry being - // 12 bytes consisting of: - // 4 byte key: (24bit address & 0xfffff * 16) | translated block - // 4 byte ROM offset - // 4 byte length - fseek (fs, 0, SEEK_END); - len = ftell (fs); - //rewind (fs); - fseek (fs, 0, SEEK_SET); - Memory.SDD1Index = (uint8 *) malloc (len); - fread (Memory.SDD1Index, 1, len, fs); - fclose (fs); - Memory.SDD1Entries = len / 12; - - if (!(fs = fopen (data, "rb"))) - { - free ((char *) Memory.SDD1Index); - Memory.SDD1Index = NULL; - Memory.SDD1Entries = 0; - } - else - { - fseek (fs, 0, SEEK_END); - len = ftell (fs); - //rewind (fs); - fseek (fs, 0, SEEK_SET); - Memory.SDD1Data = (uint8 *) malloc (len); - fread (Memory.SDD1Data, 1, len, fs); - fclose (fs); - - if (strlen (patch) > 0 && - (fs = fopen (patch, "rb"))) - { - fclose (fs); - } -#ifdef MSB_FIRST - // Swap the byte order of the 32-bit value triplets on - // MSBFirst machines. - uint8 *ptr = Memory.SDD1Index; - for (int i = 0; i < Memory.SDD1Entries; i++, ptr += 12) - { - SWAP_DWORD ((*(uint32 *) (ptr + 0))); - SWAP_DWORD ((*(uint32 *) (ptr + 4))); - SWAP_DWORD ((*(uint32 *) (ptr + 8))); - } -#endif - qsort (Memory.SDD1Index, Memory.SDD1Entries, 12, - S9xCompareSDD1IndexEntries); - } - } - } - else - { - fprintf (stderr, "Decompressed data pack not found in '%s'.\n", - filename); - } - } -} - -bool8 S9xReadMousePosition (int which1, int &x, int &y, uint32 &buttons) -{ - return (FALSE); -} - -bool8 S9xReadSuperScopePosition (int &x, int &y, uint32 &buttons) -{ - return (TRUE); -} - -bool JustifierOffscreen() -{ - return (FALSE); -} - -void JustifierButtons(uint32& justifiers) -{ -} - -START_EXTERN_C -char* osd_GetPackDir() -{ - static char filename[_MAX_PATH]; - memset(filename, 0, _MAX_PATH); - - if(strlen(S9xGetSnapshotDirectory())!=0) - strcpy (filename, S9xGetSnapshotDirectory()); - else - { - char dir [_MAX_DIR + 1]; - char drive [_MAX_DRIVE + 1]; - char name [_MAX_FNAME + 1]; - char ext [_MAX_EXT + 1]; - _splitpath(Memory.ROMFilename, drive, dir, name, ext); - _makepath(filename, drive, dir, NULL, NULL); - } - - if(!strncmp((char*)&Memory.ROM [0xffc0], "SUPER POWER LEAG 4 ", 21)) - { - if (getenv("SPL4PACK")) - return getenv("SPL4PACK"); - else - strcat(filename, "/SPL4-SP7"); - } - else if(!strncmp((char*)&Memory.ROM [0xffc0], "MOMOTETSU HAPPY ",21)) - { - if (getenv("MDHPACK")) - return getenv("MDHPACK"); - else - strcat(filename, "/SMHT-SP7"); - } - else if(!strncmp((char*)&Memory.ROM [0xffc0], "HU TENGAI MAKYO ZERO ", 21)) - { - if (getenv("FEOEZPACK")) - return getenv("FEOEZPACK"); - else - strcat(filename, "/FEOEZSP7"); - } - else if(!strncmp((char*)&Memory.ROM [0xffc0], "JUMP TENGAIMAKYO ZERO",21)) - { - if (getenv("SJNSPACK")) - return getenv("SJNSPACK"); - else - strcat(filename, "/SJUMPSP7"); - } else strcat(filename, "/MISC-SP7"); - return filename; -} -END_EXTERN_C - - diff --git a/source/nds/entry.h b/source/nds/entry.h deleted file mode 100644 index e1646fb..0000000 --- a/source/nds/entry.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifdef __cplusplus -extern "C" { -#endif - void game_disableAudio(); - void game_set_frameskip(); - void game_set_fluidity(); - void game_set_retro(); - - int game_load_state(char* file); - int game_save_state(char* file); - void S9xAutoSaveSRAM (); - - void game_restart(void); - - int load_gamepak(const char* file); -#ifdef __cplusplus -} -#endif - -const char *S9xGetFilename (const char *ex); diff --git a/source/nds/font_dot.h b/source/nds/font_dot.h deleted file mode 100644 index c3b534a..0000000 --- a/source/nds/font_dot.h +++ /dev/null @@ -1,93 +0,0 @@ -/* font_dot.h - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef __FONT_DOT_H__ -#define __FONT_DOT_H__ - -//version 0.1 - -const unsigned char font_map[128][8] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x08, 0x08, 0x08, 0x08, - 0x00, 0x00, 0x00, 0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x00, 0x00, 0x00, 0x00, - 0x08, 0x08, 0x08, 0x78, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, - 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00, 0x00, - 0x7c, 0x64, 0x44, 0x44, 0x64, 0x7c, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08, 0x10, 0x70, 0x50, 0x50, 0x70, 0x00, - 0x24, 0x24, 0x1c, 0x08, 0x3f, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 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0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x20, 0x10, 0x10, 0x08, 0x10, 0x10, 0x20, - 0x00, 0x00, 0x20, 0x54, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - -#endif //__FONT_DOT_H__ - diff --git a/source/nds/gcheat.c b/source/nds/gcheat.c deleted file mode 100644 index 93d89cc..0000000 --- a/source/nds/gcheat.c +++ /dev/null @@ -1,128 +0,0 @@ -/* gcheat.c - * - * Copyright (C) 2012 GBAtemp user Nebuleon. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#include "port.h" -#include "string.h" -#include "fs_api.h" -#include "ds2_malloc.h" -#include "gcheat.h" -#include "cheats.h" - -extern struct SCheatData Cheat; - -// Reads a cheat text file in BSNES's format. -int NDSSFCLoadCheatFile(const char* filename) -{ - FILE* fp = fopen(filename, "r"); - if (fp == NULL) - return -1; - - S9xDeleteCheats(); - - // The construction is "a","b","c" <newline>. - // a is ignored. In BSNES, it decides whether the code is enabled. - // b is a series of codes separated by +. Each of the codes is in the form - // accepted by the Game Genie, Pro Action Replay, or the GoldFinger. - // c is the cheat's description. - char line[256], code[24]; - char *description, *codes_ptr; - uint32 address; - uint8 byte; - uint8 bytes [3]; - bool8 sram; - uint8 num_bytes; - - while (fgets(line, sizeof(line), fp)) - { - char* ptr = &line[0]; - // Ignore a. - while (*ptr && *ptr != ',') - ptr++; - // If there was no comma, declare a bad file. - if (*ptr == '\0') { - fclose(fp); - return -2; - } - ptr++; // Past the comma - - if (*ptr && *ptr == '"') - ptr++; // Starting quote of b. - codes_ptr = ptr; // Save this for later. - while (*ptr && *ptr != ',') - ptr++; - // If there was no comma, declare a bad file. - if (*ptr == '\0') { - fclose(fp); - return -2; - } - *ptr = '\0'; // End the codes there - ptr++; // Past the comma - - uint32 i = 0; - description = ptr; // Skip starting " in description - while (*description && *description == '"') - description++; - ptr = description; - while (*ptr && !(*ptr == '\r' || *ptr == '\n' || *ptr == '"') && i < MAX_SFCCHEAT_NAME - 1) { - ptr++; // Remove trailing newline/quote in description - i++; // Clip the cheat name to MAX_SFCCHEAT_NAME chars - } - *ptr = '\0'; - - uint32 c; - // n is the number of cheat codes. Beware of MAX_CHEATS_T. - - // List of cheat codes having the same description. - ptr = codes_ptr; - while (*ptr && !(*ptr == ',' || *ptr == '"')) { - if (Cheat.num_cheats >= MAX_CHEATS_T) { - fclose(fp); - return 0; - } - i = 0; - while (*ptr && !(*ptr == '+' || *ptr == ',' || *ptr == '"') && i < sizeof(code) - 1) - code[i++] = *ptr++; - if (*ptr) - ptr++; // Go past the + , or " - code[i] = '\0'; - if (!S9xGameGenieToRaw (code, &address, &byte)) { - S9xAddCheat (FALSE, FALSE, address, byte); - strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME); - } - else if (!S9xProActionReplayToRaw (code, &address, &byte)) { - S9xAddCheat (FALSE, FALSE, address, byte); - strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME); - } - else if (!S9xGoldFingerToRaw (code, &address, &sram, &num_bytes, bytes)) - { - for (c = 0; c < num_bytes; c++) { - S9xAddCheat (FALSE, FALSE, address + c, bytes[c]); - strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME); - } - } - else { - fclose(fp); - return -3; // Bad cheat format - } - } - } - - fclose(fp); - return 0; -} diff --git a/source/nds/gcheat.h b/source/nds/gcheat.h deleted file mode 100644 index 65d480e..0000000 --- a/source/nds/gcheat.h +++ /dev/null @@ -1,38 +0,0 @@ -/* gcheat.h - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef __GCHEAT_H__ -#define __GCHEAT_H__ - -#ifdef __cplusplus -extern "C" { -#endif - -#include "cheats.h" - -#define CHEATS_PER_PAGE 6 -#define MAX_CHEATS_PAGE (MAX_CHEATS_T / CHEATS_PER_PAGE) - -extern int NDSSFCLoadCheatFile(const char* filename); - -#ifdef __cplusplus -} -#endif - -#endif //__GCHEAT_H__ diff --git a/source/nds/gui.c b/source/nds/gui.c deleted file mode 100644 index 0d91d79..0000000 --- a/source/nds/gui.c +++ /dev/null @@ -1,4936 +0,0 @@ -/* gui.c - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#include "snes9x.h" - -#include <stdio.h> -#include <string.h> -#include <sys/stat.h> - -#include "port.h" -#include "ds2_types.h" -#include "ds2_timer.h" -#include "ds2io.h" -#include "ds2_malloc.h" -#include "ds2_cpu.h" -#include "fs_api.h" -#include "key.h" -#include "gui.h" -#include "entry.h" -#include "draw.h" -#include "message.h" -#include "bitmap.h" -#include "gcheat.h" -#include "cheatgrp.h" - -extern struct SCheatData Cheat; - -char main_path[MAX_PATH]; -char rom_path[MAX_PATH]; -char gamepak_name[MAX_PATH]; -char gcheat_filename[MAX_PATH]; - -//program arguments -char argv[2][MAX_PATH]; - -// If adding a language, make sure you update the size of the array in -// message.h too. -char *lang[8] = - { - "English", // 0 - "简体中文", // 1 - "Français", // 2 - "Deutsch", // 3 - "Nederlands", // 4 - "Español", // 5 - "Italiano", // 6 - "Português (Br.)", // 7 - }; - -char *language_options[] = { (char *) &lang[0], (char *) &lang[1], (char *) &lang[2], (char *) &lang[3], (char *) &lang[4], (char *) &lang[5], (char *) &lang[6], (char *) &lang[7] }; - -/****************************************************************************** -* Macro definition - ******************************************************************************/ -#define SUBMENU_ROW_NUM 8 -#define FILE_LIST_ROWS SUBMENU_ROW_NUM - -#define NDSSFC_VERSION "1.36" - -#define SAVE_STATE_SLOT_NUM 16 - -#define LANGUAGE_PACK "SYSTEM/language.msg" -#define EMU_CONFIG_FILENAME "SYSTEM/ndssfc.cfg" - -//emulator configure file's header -#define EMU_CONFIG_HEADER "NSFC1.0" -#define EMU_CONFIG_HEADER_SIZE 7 -EMU_CONFIG emu_config; - -//game configure file's header -#define GAME_CONFIG_HEADER "GSFC1.1" // 1.1 removed cheat names -#define GAME_CONFIG_HEADER_SIZE 7 -GAME_CONFIG game_config; - -//save state file map -static uint32 savestate_index; // current selection in the saved states menu -static int32 latest_save; // Slot number of the latest (in time) save for this game, or -1 if none -static bool8 SavedStateExistenceCached [SAVE_STATE_SLOT_NUM]; // [I] == TRUE if Cache[I] is meaningful -static bool8 SavedStateExistenceCache [SAVE_STATE_SLOT_NUM]; - -// These are U+05C8 and subsequent codepoints encoded in UTF-8. -const uint8 HOTKEY_A_DISPLAY[] = {0xD7, 0x88, 0x00}; -const uint8 HOTKEY_B_DISPLAY[] = {0xD7, 0x89, 0x00}; -const uint8 HOTKEY_X_DISPLAY[] = {0xD7, 0x8A, 0x00}; -const uint8 HOTKEY_Y_DISPLAY[] = {0xD7, 0x8B, 0x00}; -const uint8 HOTKEY_L_DISPLAY[] = {0xD7, 0x8C, 0x00}; -const uint8 HOTKEY_R_DISPLAY[] = {0xD7, 0x8D, 0x00}; -const uint8 HOTKEY_START_DISPLAY[] = {0xD7, 0x8E, 0x00}; -const uint8 HOTKEY_SELECT_DISPLAY[] = {0xD7, 0x8F, 0x00}; -// These are U+2190 and subsequent codepoints encoded in UTF-8. -const uint8 HOTKEY_LEFT_DISPLAY[] = {0xE2, 0x86, 0x90, 0x00}; -const uint8 HOTKEY_UP_DISPLAY[] = {0xE2, 0x86, 0x91, 0x00}; -const uint8 HOTKEY_RIGHT_DISPLAY[] = {0xE2, 0x86, 0x92, 0x00}; -const uint8 HOTKEY_DOWN_DISPLAY[] = {0xE2, 0x86, 0x93, 0x00}; - -#define MAKE_MENU(name, init_function, passive_function, key_function, end_function, \ - focus_option, screen_focus) \ - MENU_TYPE name##_menu = \ - { \ - init_function, \ - passive_function, \ - key_function, \ - end_function, \ - name##_options, \ - sizeof(name##_options) / sizeof(MENU_OPTION_TYPE), \ - focus_option, \ - screen_focus \ - } \ - -#define INIT_MENU(name, init_functions, passive_functions, key, end, focus, screen)\ - { \ - name##_menu.init_function = init_functions, \ - name##_menu.passive_function = passive_functions, \ - name##_menu.key_function = key, \ - name##_menu.end_function = end, \ - name##_menu.options = name##_options, \ - name##_menu.num_options = sizeof(name##_options) / sizeof(MENU_OPTION_TYPE),\ - name##_menu.focus_option = focus, \ - name##_menu.screen_focus = screen; \ - } \ - -#define CHEAT_OPTION(action_function, passive_function, number, line_number) \ -{ \ - action_function, \ - passive_function, \ - NULL, \ - &cheat_data_ptr[number], \ - NULL /* enable_disable_options */, \ - NULL, \ - 2, \ - NULL, \ - line_number, \ - ACTION_TYPE \ -} \ - -#define ACTION_OPTION(action_function, passive_function, display_string, \ - help_string, line_number) \ -{ \ - action_function, \ - passive_function, \ - NULL, \ - display_string, \ - NULL, \ - NULL, \ - 0, \ - help_string, \ - line_number, \ - ACTION_TYPE \ -} \ - -#define SUBMENU_OPTION(sub_menu, display_string, help_string, line_number) \ -{ \ - NULL, \ - NULL, \ - sub_menu, \ - display_string, \ - NULL, \ - NULL, \ - sizeof(sub_menu) / sizeof(MENU_OPTION_TYPE), \ - help_string, \ - line_number, \ - SUBMENU_TYPE \ -} \ - -#define SELECTION_OPTION(passive_function, display_string, options, \ - option_ptr, num_options, help_string, line_number, type) \ -{ \ - NULL, \ - passive_function, \ - NULL, \ - display_string, \ - options, \ - option_ptr, \ - num_options, \ - help_string, \ - line_number, \ - type \ -} \ - -#define ACTION_SELECTION_OPTION(action_function, passive_function, \ - display_string, options, option_ptr, num_options, help_string, line_number, \ - type) \ -{ \ - action_function, \ - passive_function, \ - NULL, \ - display_string, \ - options, \ - option_ptr, \ - num_options, \ - help_string, \ - line_number, \ - type | ACTION_TYPE \ -} \ - -#define STRING_SELECTION_OPTION(action_function, passive_function, \ - display_string, options, option_ptr, num_options, help_string, action, line_number)\ -{ \ - action_function, \ - passive_function, \ - NULL, \ - display_string, \ - options, \ - option_ptr, \ - num_options, \ - help_string, \ - line_number, \ - STRING_SELECTION_TYPE | action \ -} - -#define NUMERIC_SELECTION_OPTION(passive_function, display_string, \ - option_ptr, num_options, help_string, line_number) \ - SELECTION_OPTION(passive_function, display_string, NULL, option_ptr, \ - num_options, help_string, line_number, NUMBER_SELECTION_TYPE) \ - -#define STRING_SELECTION_HIDEN_OPTION(action_function, passive_function, \ - display_string, options, option_ptr, num_options, help_string, line_number) \ - ACTION_SELECTION_OPTION(action_function, passive_function, \ - display_string, options, option_ptr, num_options, help_string, \ - line_number, (STRING_SELECTION_TYPE | HIDEN_TYPE)) \ - -#define NUMERIC_SELECTION_ACTION_OPTION(action_function, passive_function, \ - display_string, option_ptr, num_options, help_string, line_number) \ - ACTION_SELECTION_OPTION(action_function, passive_function, \ - display_string, NULL, option_ptr, num_options, help_string, \ - line_number, NUMBER_SELECTION_TYPE) \ - -#define NUMERIC_SELECTION_HIDE_OPTION(action_function, passive_function, \ - display_string, option_ptr, num_options, help_string, line_number) \ - ACTION_SELECTION_OPTION(action_function, passive_function, \ - display_string, NULL, option_ptr, num_options, help_string, \ - line_number, NUMBER_SELECTION_TYPE) \ - - -typedef enum -{ - NUMBER_SELECTION_TYPE = 0x01, - STRING_SELECTION_TYPE = 0x02, - SUBMENU_TYPE = 0x04, - ACTION_TYPE = 0x08, - HIDEN_TYPE = 0x10, - PASSIVE_TYPE = 0x00, -} MENU_OPTION_TYPE_ENUM; - -struct _MENU_OPTION_TYPE -{ - void (* action_function)(); //Active option to process input - void (* passive_function)(); //Passive function to process this option - struct _MENU_TYPE *sub_menu; //Sub-menu of this option - char **display_string; //Name and other things of this option - void *options; //output value of this option - u32 *current_option; //output values - u32 num_options; //Total output values - char **help_string; //Help string - u32 line_number; //Order id of this option in it menu - MENU_OPTION_TYPE_ENUM option_type; //Option types -}; - -struct _MENU_TYPE -{ - void (* init_function)(); //Function to initialize this menu - void (* passive_function)(); //Function to draw this menu - void (* key_function)(); //Function to process input - void (* end_function)(); //End process of this menu - struct _MENU_OPTION_TYPE *options; //Options array - u32 num_options; //Total options of this menu - u32 focus_option; //Option which obtained focus - u32 screen_focus; //screen positon of the focus option -}; - -typedef struct _MENU_OPTION_TYPE MENU_OPTION_TYPE; -typedef struct _MENU_TYPE MENU_TYPE; - -/****************************************************************************** - ******************************************************************************/ -char g_default_rom_dir[MAX_PATH]; -char DEFAULT_RTS_DIR[MAX_PATH]; -char DEFAULT_CFG_DIR[MAX_PATH]; -char DEFAULT_SS_DIR[MAX_PATH]; -char DEFAULT_CHEAT_DIR[MAX_PATH]; -u32 game_fast_forward= 0; -u32 temporary_fast_forward = 0; -u32 game_enable_audio = 1; - - - - -/****************************************************************************** - ******************************************************************************/ -static u32 menu_cheat_page = 0; -u32 gamepad_config_menu; - -/****************************************************************************** - ******************************************************************************/ -static void get_savestate_filelist(void); -static void get_savestate_filename(u32 slot, char *name_buffer); -static uint8 SavedStateSquareX (u32 slot); -static bool8 SavedStateFileExists (u32 slot); -static void SavedStateCacheInvalidate (void); -void get_newest_savestate(char *name_buffer); -static u32 parse_line(char *current_line, char *current_str); -static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon, u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec); -static void get_time_string(char *buff, struct rtc *rtcp); -static u32 save_ss_bmp(u16 *image); -static u32 save_menu_ss_bmp(u16 *image); -static void init_game_config(void); -static void init_emulator_config(void); -static void load_game_config_file(void); -static int load_emu_config_file(void); -static int save_game_config_file(void); -static int save_emu_config_file(void); -static void reorder_latest_file(void); -static void quit(void); - -/*-------------------------------------------------------- - Get GUI input ---------------------------------------------------------*/ -#define BUTTON_REPEAT_START (21428 / 2) -#define BUTTON_REPEAT_CONTINUE (21428 / 20) - -u32 button_repeat_timestamp; - -typedef enum -{ - BUTTON_NOT_HELD, - BUTTON_HELD_INITIAL, - BUTTON_HELD_REPEAT -} button_repeat_state_type; - -button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD; -unsigned int gui_button_repeat = 0; - -gui_action_type key_to_cursor(unsigned int key) -{ - switch (key) - { - case KEY_UP: return CURSOR_UP; - case KEY_DOWN: return CURSOR_DOWN; - case KEY_LEFT: return CURSOR_LEFT; - case KEY_RIGHT: return CURSOR_RIGHT; - case KEY_L: return CURSOR_LTRIGGER; - case KEY_R: return CURSOR_RTRIGGER; - case KEY_A: return CURSOR_SELECT; - case KEY_B: return CURSOR_BACK; - case KEY_X: return CURSOR_EXIT; - case KEY_TOUCH: return CURSOR_TOUCH; - default: return CURSOR_NONE; - } -} - -static unsigned int gui_keys[] = { - KEY_A, KEY_B, KEY_X, KEY_L, KEY_R, KEY_TOUCH, KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT -}; - -gui_action_type get_gui_input(void) -{ - gui_action_type ret; - - struct key_buf inputdata; - ds2_getrawInput(&inputdata); - - if (inputdata.key & KEY_LID) - { - ds2_setSupend(); - do { - ds2_getrawInput(&inputdata); - mdelay(1); - } while (inputdata.key & KEY_LID); - ds2_wakeup(); - // In the menu, the lower screen's backlight needs to be on, - // and it is on right away after resuming from suspend. - // mdelay(100); // needed to avoid ds2_setBacklight crashing - // ds2_setBacklight(3); - } - - if ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R)) - { - save_menu_ss_bmp(down_screen_addr); - do { - ds2_getrawInput(&inputdata); - mdelay(1); - } while ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R)); - } - - unsigned int i; - while (1) - { - switch (button_repeat_state) - { - case BUTTON_NOT_HELD: - // Pick the first pressed button out of the gui_keys array. - for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++) - { - if (inputdata.key & gui_keys[i]) - { - button_repeat_state = BUTTON_HELD_INITIAL; - button_repeat_timestamp = getSysTime(); - gui_button_repeat = gui_keys[i]; - return key_to_cursor(gui_keys[i]); - } - } - return CURSOR_NONE; - case BUTTON_HELD_INITIAL: - case BUTTON_HELD_REPEAT: - // If the key that was being held isn't anymore... - if (!(inputdata.key & gui_button_repeat)) - { - button_repeat_state = BUTTON_NOT_HELD; - // Go see if another key is held (try #2) - break; - } - else - { - unsigned int IsRepeatReady = getSysTime() - button_repeat_timestamp >= (button_repeat_state == BUTTON_HELD_INITIAL ? BUTTON_REPEAT_START : BUTTON_REPEAT_CONTINUE); - if (!IsRepeatReady) - { - // Temporarily turn off the key. - // It's not its turn to be repeated. - inputdata.key &= ~gui_button_repeat; - } - - // Pick the first pressed button out of the gui_keys array. - for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++) - { - if (inputdata.key & gui_keys[i]) - { - // If it's the held key, - // it's now repeating quickly. - button_repeat_state = gui_keys[i] == gui_button_repeat ? BUTTON_HELD_REPEAT : BUTTON_HELD_INITIAL; - button_repeat_timestamp = getSysTime(); - gui_button_repeat = gui_keys[i]; - return key_to_cursor(gui_keys[i]); - } - } - // If it was time for the repeat but it - // didn't occur, stop repeating. - if (IsRepeatReady) button_repeat_state = BUTTON_NOT_HELD; - return CURSOR_NONE; - } - } - } -} - -/*-------------------------------------------------------- - Wait any key in [key_list] pressed - if key_list == NULL, return at any key pressed ---------------------------------------------------------*/ -unsigned int wait_Anykey_press(unsigned int key_list) -{ - unsigned int key; - - while(1) - { - key = getKey(); - if(key) { - if(0 == key_list) break; - else if(key & key_list) break; - } - } - - return key; -} - -/*-------------------------------------------------------- - Wait all key in [key_list] released - if key_list == NULL, return at all key released ---------------------------------------------------------*/ -void wait_Allkey_release(unsigned int key_list) -{ - unsigned int key; - struct key_buf inputdata; - - while(1) - { - ds2_getrawInput(&inputdata); - key = inputdata.key; - - if(0 == key) break; - else if(!key_list) continue; - else if(0 == (key_list & key)) break; - } -} - -void change_ext(char *src, char *buffer, char *extension) -{ - char *dot_position; - - strcpy(buffer, src); - dot_position = strrchr(buffer, '.'); - - if(dot_position) - strcpy(dot_position, extension); -} - -/*-------------------------------------------------------- - Sort function ---------------------------------------------------------*/ -static int nameSortFunction(char* a, char* b) -{ - // ".." sorts before everything except itself. - bool aIsParent = strcmp(a, "..") == 0; - bool bIsParent = strcmp(b, "..") == 0; - - if (aIsParent && bIsParent) - return 0; - else if (aIsParent) // Sorts before - return -1; - else if (bIsParent) // Sorts after - return 1; - else - return strcasecmp(a, b); -} - -/* - * Determines whether a portion of a vector is sorted. - * Input assertions: 'from' and 'to' are valid indices into data. 'to' can be - * the maximum value for the type 'unsigned int'. - * Input: 'data', data vector, possibly sorted. - * 'sortFunction', function determining the sort order of two elements. - * 'from', index of the first element in the range to test. - * 'to', index of the last element in the range to test. - * Output: true if, for any valid index 'i' such as from <= i < to, - * data[i] < data[i + 1]. - * true if the range is one or no elements, or if from > to. - * false otherwise. - */ -static bool isSorted(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to) -{ - if (from >= to) - return true; - - char** prev = &data[from]; - unsigned int i; - for (i = from + 1; i < to; i++) - { - if ((*sortFunction)(*prev, data[i]) > 0) - return false; - prev = &data[i]; - } - if ((*sortFunction)(*prev, data[to]) > 0) - return false; - - return true; -} - -/* - * Chooses a pivot for Quicksort. Uses the median-of-three search algorithm - * first proposed by Robert Sedgewick. - * Input assertions: 'from' and 'to' are valid indices into data. 'to' can be - * the maximum value for the type 'unsigned int'. - * Input: 'data', data vector. - * 'sortFunction', function determining the sort order of two elements. - * 'from', index of the first element in the range to be sorted. - * 'to', index of the last element in the range to be sorted. - * Output: a valid index into data, between 'from' and 'to' inclusive. - */ -static unsigned int choosePivot(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to) -{ - // The highest of the two extremities is calculated first. - unsigned int highest = ((*sortFunction)(data[from], data[to]) > 0) - ? from - : to; - // Then the lowest of that highest extremity and the middle - // becomes the pivot. - return ((*sortFunction)(data[from + (to - from) / 2], data[highest]) < 0) - ? (from + (to - from) / 2) - : highest; -} - -/* - * Partition function for Quicksort. Moves elements such that those that are - * less than the pivot end up before it in the data vector. - * Input assertions: 'from', 'to' and 'pivotIndex' are valid indices into data. - * 'to' can be the maximum value for the type 'unsigned int'. - * Input: 'data', data vector. - * 'metadata', data describing the values in 'data'. - * 'sortFunction', function determining the sort order of two elements. - * 'from', index of the first element in the range to sort. - * 'to', index of the last element in the range to sort. - * 'pivotIndex', index of the value chosen as the pivot. - * Output: the index of the value chosen as the pivot after it has been moved - * after all the values that are less than it. - */ -static unsigned int partition(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to, unsigned int pivotIndex) -{ - char* pivotValue = data[pivotIndex]; - data[pivotIndex] = data[to]; - data[to] = pivotValue; - { - u8 tM = metadata[pivotIndex]; - metadata[pivotIndex] = metadata[to]; - metadata[to] = tM; - } - - unsigned int storeIndex = from; - unsigned int i; - for (i = from; i < to; i++) - { - if ((*sortFunction)(data[i], pivotValue) < 0) - { - char* tD = data[storeIndex]; - data[storeIndex] = data[i]; - data[i] = tD; - u8 tM = metadata[storeIndex]; - metadata[storeIndex] = metadata[i]; - metadata[i] = tM; - ++storeIndex; - } - } - - { - char* tD = data[to]; - data[to] = data[storeIndex]; - data[storeIndex] = tD; - u8 tM = metadata[to]; - metadata[to] = metadata[storeIndex]; - metadata[storeIndex] = tM; - } - return storeIndex; -} - -/* - * Sorts an array while keeping metadata in sync. - * This sort is unstable and its average performance is - * O(data.size() * log2(data.size()). - * Input assertions: for any valid index 'i' in data, index 'i' is valid in - * metadata. 'from' and 'to' are valid indices into data. 'to' can be - * the maximum value for the type 'unsigned int'. - * Invariant: index 'i' in metadata describes index 'i' in data. - * Input: 'data', data to sort. - * 'metadata', data describing the values in 'data'. - * 'sortFunction', function determining the sort order of two elements. - * 'from', index of the first element in the range to sort. - * 'to', index of the last element in the range to sort. - */ -static void quickSort(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to) -{ - if (isSorted(data, sortFunction, from, to)) - return; - - unsigned int pivotIndex = choosePivot(data, sortFunction, from, to); - unsigned int newPivotIndex = partition(data, metadata, sortFunction, from, to, pivotIndex); - if (newPivotIndex > 0) - quickSort(data, metadata, sortFunction, from, newPivotIndex - 1); - if (newPivotIndex < to) - quickSort(data, metadata, sortFunction, newPivotIndex + 1, to); -} - -static void strupr(char *str) -{ - while(*str) - { - if(*str <= 0x7A && *str >= 0x61) *str -= 0x20; - str++; - } -} - -// ****************************************************************************** -// get file list -// ****************************************************************************** - -s32 load_file(char **wildcards, char *result, char *default_dir_name) -{ - if (default_dir_name == NULL || *default_dir_name == '\0') - return -4; - - char CurrentDirectory[MAX_PATH]; - u32 ContinueDirectoryRead = 1; - u32 ReturnValue; - u32 i; - - strcpy(CurrentDirectory, default_dir_name); - - while (ContinueDirectoryRead) - { - // Read the current directory. This loop is continued every time the - // current directory changes. - HighFrequencyCPU(); - - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_LOADING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - u32 LastCountDisplayTime = getSysTime(); - - char** EntryNames = NULL; - u8* EntryDirectoryFlags = NULL; - DIR* CurrentDirHandle = NULL; - u32 EntryCount = 1, EntryCapacity = 4 /* initial */; - - EntryNames = (char**) malloc(EntryCapacity * sizeof(char*)); - if (EntryNames == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - - EntryDirectoryFlags = (u8*) malloc(EntryCapacity * sizeof(u8)); - if (EntryDirectoryFlags == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - - CurrentDirHandle = opendir(CurrentDirectory); - if(CurrentDirHandle == NULL) { - ReturnValue = -1; - ContinueDirectoryRead = 0; - goto cleanup; - } - - EntryNames[0] = ".."; - EntryDirectoryFlags[0] = 1; - - dirent* CurrentEntryHandle; - struct stat Stat; - - while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL) - { - u32 Now = getSysTime(); - u32 AddEntry = 0; - char* Name = CurrentEntryHandle->d_name; - - if (Now >= LastCountDisplayTime + 5859 /* 250 ms */) - { - LastCountDisplayTime = Now; - - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - char Line[384], Element[128]; - strcpy(Line, msg[MSG_FILE_MENU_LOADING_LIST]); - sprintf(Element, " (%u)", EntryCount); - strcat(Line, Element); - PRINT_STRING_BG(down_screen_addr, Line, COLOR_WHITE, COLOR_TRANS, 49, 10); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - } - - if(S_ISDIR(Stat.st_mode)) - { - // Add directories no matter what, except for the special - // ones, "." and "..". - if (!(Name[0] == '.' && - (Name[1] == '\0' || (Name[1] == '.' && Name[2] == '\0')) - )) - { - AddEntry = 1; - } - } - else - { - if (wildcards[0] == NULL) // Show every file - AddEntry = 1; - else - { - // Add files only if their extension is in the list. - char* Extension = strrchr(Name, '.'); - if (Extension != NULL) - { - for(i = 0; wildcards[i] != NULL; i++) - { - if(strcasecmp(Extension, wildcards[i]) == 0) - { - AddEntry = 1; - break; - } - } - } - } - } - - if (AddEntry) - { - // Ensure we have enough capacity in the char* array first. - if (EntryCount == EntryCapacity) - { - void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*)); - if (NewEntryNames == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - else - EntryNames = NewEntryNames; - - void* NewEntryDirectoryFlags = realloc(EntryDirectoryFlags, EntryCapacity * 2 * sizeof(char*)); - if (NewEntryDirectoryFlags == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - else - EntryDirectoryFlags = NewEntryDirectoryFlags; - - EntryCapacity *= 2; - } - - // Then add the entry. - EntryNames[EntryCount] = malloc(strlen(Name) + 1); - if (EntryNames[EntryCount] == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - - strcpy(EntryNames[EntryCount], Name); - if (S_ISDIR(Stat.st_mode)) - EntryDirectoryFlags[EntryCount] = 1; - else - EntryDirectoryFlags[EntryCount] = 0; - - EntryCount++; - } - } - - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_SORTING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - quickSort(EntryNames, EntryDirectoryFlags, nameSortFunction, 1, EntryCount - 1); - LowFrequencyCPU(); - - u32 ContinueInput = 1; - s32 SelectedIndex = 0; - u32 DirectoryScrollDirection = 0x8000; // First scroll to the left - s32 EntryScrollValue = 0; - u32 ModifyScrollers = 1; - u32 ScrollerCount = 0; - - draw_hscroll_init(down_screen_addr, 49, 10, 199, COLOR_TRANS, - COLOR_WHITE, CurrentDirectory); - ScrollerCount++; - - // Show the current directory and get input. This loop is continued - // every frame, because the current directory scrolls atop the screen. - - while (ContinueDirectoryRead && ContinueInput) - { - // Try to use a row set such that the selected entry is in the - // middle of the screen. - s32 LastEntry = SelectedIndex + FILE_LIST_ROWS / 2; - - // If the last row is out of bounds, put it back in bounds. - // (In this case, the user has selected an entry in the last - // FILE_LIST_ROWS / 2.) - if (LastEntry >= EntryCount) - LastEntry = EntryCount - 1; - - s32 FirstEntry = LastEntry - (FILE_LIST_ROWS - 1); - - // If the first row is out of bounds, put it back in bounds. - // (In this case, the user has selected an entry in the first - // FILE_LIST_ROWS / 2, or there are fewer than FILE_LIST_ROWS - // entries.) - if (FirstEntry < 0) - { - FirstEntry = 0; - - // If there are more than FILE_LIST_ROWS / 2 files, - // we need to enlarge the first page. - LastEntry = FILE_LIST_ROWS - 1; - if (LastEntry >= EntryCount) // No... - LastEntry = EntryCount - 1; - } - - // Update scrollers. - // a) If a different item has been selected, remake entry - // scrollers, resetting the formerly selected entry to the - // start and updating the selection color. - if (ModifyScrollers) - { - // Preserve the directory scroller. - for (; ScrollerCount > 1; ScrollerCount--) - draw_hscroll_over(ScrollerCount - 1); - for (i = FirstEntry; i <= LastEntry; i++) - { - u16 color = (SelectedIndex == i) - ? COLOR_ACTIVE_ITEM - : COLOR_INACTIVE_ITEM; - if (hscroll_init(down_screen_addr, FILE_SELECTOR_NAME_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + TEXT_OFFSET_Y, FILE_SELECTOR_NAME_SX, - COLOR_TRANS, color, EntryNames[i]) < 0) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanupScrollers; - } - else - { - ScrollerCount++; - } - } - - ModifyScrollers = 0; - } - - // b) Must we update the directory scroller? - if ((DirectoryScrollDirection & 0xFF) >= 0x20) - { - if(DirectoryScrollDirection & 0x8000) //scroll left - { - if(draw_hscroll(0, -1) == 0) DirectoryScrollDirection = 0; //scroll right - } - else - { - if(draw_hscroll(0, 1) == 0) DirectoryScrollDirection = 0x8000; //scroll left - } - } - else - { - // Wait one less frame before scrolling the directory again. - DirectoryScrollDirection++; - } - - // c) Must we scroll the current file as a result of user input? - if (EntryScrollValue != 0) - { - draw_hscroll(SelectedIndex - FirstEntry + 1, EntryScrollValue); - EntryScrollValue = 0; - } - - // Draw. - // a) The background. - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - // b) The selection background. - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (SelectedIndex - FirstEntry) * GUI_ROW_SY + SUBSELA_OFFSET_Y); - - // c) The scrollers. - for (i = 0; i < ScrollerCount; i++) - draw_hscroll(i, 0); - - // d) The icons. - for (i = FirstEntry; i <= LastEntry; i++) - { - struct gui_iconlist* icon; - if (i == 0) - icon = &ICON_DOTDIR; - else if (EntryDirectoryFlags[i]) - icon = &ICON_DIRECTORY; - else - { - char* Extension = strrchr(EntryNames[i], '.'); - if (Extension != NULL) - { - if (strcasecmp(Extension, ".smc") == 0 || strcasecmp(Extension, ".sfc") == 0) - icon = &ICON_SFCFILE; - else if (strcasecmp(Extension, ".zip") == 0) - icon = &ICON_ZIPFILE; - else if (strcasecmp(Extension, ".cht") == 0) - icon = &ICON_CHTFILE; - else - icon = &ICON_UNKNOW; - } - else - icon = &ICON_UNKNOW; - } - - show_icon(down_screen_addr, icon, FILE_SELECTOR_ICON_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + FILE_SELECTOR_ICON_Y); - } - - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - // Delay before getting the input. - mdelay(20); - - struct key_buf inputdata; - gui_action_type gui_action = get_gui_input(); - ds2_getrawInput(&inputdata); - - // Get KEY_RIGHT and KEY_LEFT separately to allow scrolling - // the selected file name faster. - if (inputdata.key & KEY_RIGHT) - EntryScrollValue = -3; - else if (inputdata.key & KEY_LEFT) - EntryScrollValue = 3; - - switch(gui_action) - { - case CURSOR_TOUCH: - { - wait_Allkey_release(0); - // ___ 33 This screen has 6 possible rows. Touches - // ___ 60 above or below these are ignored. - // . . . (+27) - // ___ 192 - if(inputdata.y <= GUI_ROW1_Y || inputdata.y > NDS_SCREEN_HEIGHT) - break; - - u32 mod = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY; - - if(mod >= LastEntry - FirstEntry + 1) - break; - - SelectedIndex = FirstEntry + mod; - /* fall through */ - } - - case CURSOR_SELECT: - wait_Allkey_release(0); - if (SelectedIndex == 0) // The parent directory - { - char* SlashPos = strrchr(CurrentDirectory, '/'); - if (SlashPos != NULL) // There's a parent - { - *SlashPos = '\0'; - ContinueInput = 0; - } - else // We're at the root - { - ReturnValue = -1; - ContinueDirectoryRead = 0; - } - } - else if (EntryDirectoryFlags[SelectedIndex]) - { - strcat(CurrentDirectory, "/"); - strcat(CurrentDirectory, EntryNames[SelectedIndex]); - ContinueInput = 0; - } - else - { - strcpy(default_dir_name, CurrentDirectory); - strcpy(result, EntryNames[SelectedIndex]); - ReturnValue = 0; - ContinueDirectoryRead = 0; - } - break; - - case CURSOR_UP: - SelectedIndex--; - if (SelectedIndex < 0) - SelectedIndex++; - else - ModifyScrollers = 1; - break; - - case CURSOR_DOWN: - SelectedIndex++; - if (SelectedIndex >= EntryCount) - SelectedIndex--; - else - ModifyScrollers = 1; - break; - - //scroll page down - case CURSOR_RTRIGGER: - { - u32 OldIndex = SelectedIndex; - SelectedIndex += FILE_LIST_ROWS; - if (SelectedIndex >= EntryCount) - SelectedIndex = EntryCount - 1; - if (SelectedIndex != OldIndex) - ModifyScrollers = 1; - break; - } - - //scroll page up - case CURSOR_LTRIGGER: - { - u32 OldIndex = SelectedIndex; - SelectedIndex -= FILE_LIST_ROWS; - if (SelectedIndex < 0) - SelectedIndex = 0; - if (SelectedIndex != OldIndex) - ModifyScrollers = 1; - break; - } - - case CURSOR_BACK: - { - wait_Allkey_release(0); - char* SlashPos = strrchr(CurrentDirectory, '/'); - if (SlashPos != NULL) // There's a parent - { - *SlashPos = '\0'; - ContinueInput = 0; - } - else // We're at the root - { - ReturnValue = -1; - ContinueDirectoryRead = 0; - } - break; - } - - case CURSOR_EXIT: - wait_Allkey_release(0); - ReturnValue = -1; - ContinueDirectoryRead = 0; - break; - - default: - break; - } // end switch - } // end while - -cleanupScrollers: - for (; ScrollerCount > 0; ScrollerCount--) - draw_hscroll_over(ScrollerCount - 1); - -cleanup: - if (CurrentDirHandle != NULL) - closedir(CurrentDirHandle); - - if (EntryDirectoryFlags != NULL) - free(EntryDirectoryFlags); - if (EntryNames != NULL) - { - // EntryNames[0] is "..", a literal. Don't free it. - for (; EntryCount > 1; EntryCount--) - free(EntryNames[EntryCount - 1]); - free(EntryNames); - } - } // end while - - return ReturnValue; -} - -/*-------------------------------------------------------- - 放映幻灯片 ---------------------------------------------------------*/ - -u32 play_screen_snapshot(void) -{ - s32 flag; - u32 repeat, i; - u16 *screenp; - u32 color_bg; - - char** EntryNames = NULL; - DIR* CurrentDirHandle = NULL; - u32 EntryCount = 0, EntryCapacity = 4 /* initial */; - u32 Failed = 0; - - EntryNames = (char**) malloc(EntryCapacity * sizeof(char*)); - if (EntryNames == NULL) - { - Failed = 1; - goto cleanup; - } - - CurrentDirHandle = opendir(DEFAULT_SS_DIR); - if(CurrentDirHandle == NULL) { - Failed = 1; - goto cleanup; - } - - dirent* CurrentEntryHandle; - struct stat Stat; - - while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL) - { - char* Name = CurrentEntryHandle->d_name; - if(!S_ISDIR(Stat.st_mode)) - { - // Add files only if their extension is in the list. - char* Extension = strrchr(Name, '.'); - if (Extension != NULL) - { - if(strcasecmp(Extension, ".bmp") == 0) - { - // Ensure we have enough capacity in the char* array first. - if (EntryCount == EntryCapacity) - { - void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*)); - if (NewEntryNames == NULL) - { - Failed = 1; - goto cleanup; - } - else - EntryNames = NewEntryNames; - - EntryCapacity *= 2; - } - - // Then add the entry. - EntryNames[EntryCount] = malloc(strlen(Name) + 1); - if (EntryNames[EntryCount] == NULL) - { - Failed = 1; - goto cleanup; - } - - strcpy(EntryNames[EntryCount], Name); - - EntryCount++; - } - } - } - } - -cleanup: - if (CurrentDirHandle != NULL) - closedir(CurrentDirHandle); - - screenp= (u16*)malloc(256*192*2); - if(screenp == NULL) - { - screenp = (u16*)down_screen_addr; - color_bg = COLOR_BG; - } - else - { - memcpy(screenp, down_screen_addr, 256*192*2); - color_bg = COLOR16(43, 11, 11); - } - - if(Failed || EntryCount == 0) - { - draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_NO_SLIDE]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - if(screenp) free((void*)screenp); - - if (EntryNames != NULL) - { - for (; EntryCount > 0; EntryCount--) - free(EntryNames[EntryCount - 1]); - free(EntryNames); - } - - wait_Anykey_press(0); - wait_Allkey_release(0); - - return 0; - } - - char bmp_path[MAX_PATH]; - BMPINFO SbmpInfo; - - u32 buff[256*192]; - u32 time0= 10; - u32 pause= 0; - unsigned int type; - - draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SCREENSHOT_SLIDESHOW_KEYS]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - repeat= 1; - i= 0; - while(repeat) - { - sprintf(bmp_path, "%s/%s", DEFAULT_SS_DIR, EntryNames[i]); - - flag = openBMP(&SbmpInfo, (const char*)bmp_path); - if(flag == BMP_OK) - { - type = SbmpInfo.bmpHead.bfImghead.imBitpixel >>3; - if(2 == type || 3 == type) //2 bytes per pixel - { - u16 *dst, *dst0; - u32 w, h, x, y; - - w= SbmpInfo.bmpHead.bfImghead.imBitmapW; - h= SbmpInfo.bmpHead.bfImghead.imBitmapH; - if(w > 256) w = 256; - if(h > 192) h = 192; - - flag = readBMP(&SbmpInfo, 0, 0, w, h, (void*)buff); - if(0 == flag) - { - ds2_clearScreen(UP_SCREEN, 0); - - dst= (unsigned short*)up_screen_addr + (192-h)/2*256 +(256-w)/2; - dst0 = dst; - if(2 == type) { - unsigned short* pt; - - pt = (unsigned short*) buff; - for(y= 0; y<h; y++) { - for(x= 0; x < w; x++) { - *dst++ = RGB16_15(pt); - pt += 1; - } - dst0 += 256; - dst = dst0; - } - } - else { - unsigned char* pt; - - pt= (char*)buff; - for(y= 0; y< h; y++) { - for(x= 0; x < w; x++) { - *dst++ = RGB24_15(pt); - pt += 3; - } - dst0 += 256; - dst = dst0; - } - } - - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - - closeBMP(&SbmpInfo); - } - else - closeBMP(&SbmpInfo); - } - - if(i+1 < EntryCount) i++; - else i= 0; - - gui_action_type gui_action; - u32 ticks= 0; - u32 time1; - - time1= time0; - while(ticks < time1) - { - gui_action = get_gui_input(); - - switch(gui_action) - { - case CURSOR_UP: - if(!pause) - { - if(time0 > 1) time0 -= 1; - time1= time0; - } - break; - - case CURSOR_DOWN: - if(!pause) - { - time0 += 1; - time1= time0; - } - break; - - case CURSOR_LEFT: - time1 = ticks; - if(i > 1) i -= 2; - else if(i == 1) i= EntryCount -1; - else i= EntryCount -2; - break; - - case CURSOR_RIGHT: - time1 = ticks; - break; - - case CURSOR_SELECT: - if(!pause) - { - time1 = -1; - pause= 1; - } - else - { - time1 = ticks; - pause= 0; - } - break; - - case CURSOR_BACK: - repeat = 0; - break; - - default: gui_action= CURSOR_NONE; - break; - } - - if(gui_action != CURSOR_BACK) - mdelay(100); - if(!pause) - ticks ++; - } - } - - if(screenp) free((void*)screenp); - - if (EntryNames != NULL) - { - for (; EntryCount > 0; EntryCount--) - free(EntryNames[EntryCount - 1]); - free(EntryNames); - } - - return 0; -} - - -/* -* Function: search directory on directory_path -* directory: directory name will be searched -* directory_path: path, note that the buffer which hold directory_path should -* be large enough for nested -* return: 0= found, directory lay on directory_path -*/ -int search_dir(char *directory, char* directory_path) -{ - DIR *current_dir; - dirent *current_file; - struct stat st; - int directory_path_len; - - current_dir= opendir(directory_path); - if(current_dir == NULL) - return -1; - - directory_path_len = strlen(directory_path); - - //while((current_file = readdir(current_dir)) != NULL) - while((current_file = readdir_ex(current_dir, &st)) != NULL) - { - //Is directory - if(S_ISDIR(st.st_mode)) - { - if(strcmp(".", current_file->d_name) || strcmp("..", current_file->d_name)) - continue; - - strcpy(directory_path+directory_path_len, current_file->d_name); - - if(!strcasecmp(current_file->d_name, directory)) - {//dirctory find - closedir(current_dir); - return 0; - } - - if(search_dir(directory, directory_path) == 0) - {//dirctory find - closedir(current_dir); - return 0; - } - - directory_path[directory_path_len] = '\0'; - } - } - - closedir(current_dir); - return -1; -} - - -const u32 gamepad_config_map_init[MAX_GAMEPAD_MAP] = -{ - BUTTON_ID_A, /* 0 A */ - BUTTON_ID_B, /* 1 B */ - BUTTON_ID_SELECT, /* 2 [SELECT] */ - BUTTON_ID_START, /* 3 [START] */ - BUTTON_ID_RIGHT, /* 4 → */ - BUTTON_ID_LEFT, /* 5 ← */ - BUTTON_ID_UP, /* 6 ↑ */ - BUTTON_ID_DOWN, /* 7 ↓ */ - BUTTON_ID_R, /* 8 [R] */ - BUTTON_ID_L, /* 9 [L] */ - BUTTON_ID_NONE, /* 10 FA */ - BUTTON_ID_NONE, /* 11 FB */ - BUTTON_ID_TOUCH, /* 12 MENU */ - BUTTON_ID_NONE, /* 13 NONE */ - BUTTON_ID_NONE, /* 14 NONE */ - BUTTON_ID_NONE /* 15 NONE */ -}; - -u32 gamepad_config_map[MAX_GAMEPAD_MAP]; - -#define BUTTON_MAP_A gamepad_config_map[0] -#define BUTTON_MAP_B gamepad_config_map[1] -#define BUTTON_MAP_FA gamepad_config_map[10] -#define BUTTON_MAP_FB gamepad_config_map[11] -#define BUTTON_MAP_MENU gamepad_config_map[12] - -int load_state(char* file) -{ - int flag; - FILE* fp; - unsigned int n; - char tmp_path[MAX_PATH]; - - sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file); - - flag = game_load_state(tmp_path); - if(0 != flag) - return -1; - - fp = fopen(tmp_path, "r"); - if(NULL == fp) - return -1; - - n = 0; - if(fread((void*)&n, 1, 4, fp) < 4) - { - fclose(fp); - return -1; - } - - fseek(fp, n+sizeof(struct rtc), SEEK_SET); - fread(up_screen_addr, 1, 256*192*2, fp); - fclose(fp); - - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - - return 0; -} - -int load_game_stat_snapshot(char* file) -{ - FILE* fp; - char tmp_path[MAX_PATH]; - unsigned int n, m; - - sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file); - fp = fopen(tmp_path, "r"); - if(NULL == fp) - return -1; - - m = fread((void*)&n, 1, 4, fp); - if(m < 4) - { - fclose(fp); - return - 2; - } - - fseek(fp, n+sizeof(struct rtc), SEEK_SET); - - m = fread(up_screen_addr, 1, 256*192*2, fp); - if(m < 256*192*2) - { - fclose(fp); - return -4; - } - - fclose(fp); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - return 0; -} - -#if 0 -int bak_file(char* file) -{ - FILE *fp1, *fp2; - char tmp_path[MAX_PATH]; - char buff[512]; - int m; - - fp1= fopen(file, "r"); - if(NULL == fp1) - return -1; - - strcpy(tmp_path, file); - strcat(tmp_path, ".bak"); - fp2 = fopen(tmp_path, "w"); - if(NULL == fp2) - { - fclose(fp1); - return -2; - } - - while(1) - { - m= fread(buff, 1, 512, fp1); - if(m <= 0) break; - fwrite(buff, 1, m, fp2); - } - - fclose(fp1); - fclose(fp2); - return 0; -} -#endif - -int save_state(char* file, void* screen) -{ - int flag; - FILE *fp; - unsigned int n; - struct rtc time; - char str[64]; - char tmp_path[MAX_PATH]; - - sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file); - - flag = game_save_state(tmp_path); - if(0 != flag) - return -1; - - fp = fopen(tmp_path, "r+"); - if(NULL == fp) - return -1; - - fseek(fp, 0, SEEK_END); - n = ftell(fp); - - ds2_getTime(&time); - sprintf(str, "%04d-%02d-%02d %02d:%02d:%02d", - time.year + 2000, time.month, time.day, time.hours, time.minutes, time.seconds); - - // A black outline in all four directions... - PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 0, 1); - PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 2, 1); - PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 0); - PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 2); - // ... and white text. - PRINT_STRING_BG(screen, str, COLOR_WHITE, 0x8000, 1, 1); - fwrite((void*)&time, 1, sizeof(struct rtc), fp); - fwrite(screen, 1, 256*192*2, fp); - - fseek(fp, 0, SEEK_SET); - fwrite((void*)&n, 1, 4, fp); - - fclose(fp); - - return 0; -} - -void LowFrequencyCPU() -{ - ds2_setCPUclocklevel(0); // 60 MHz -} - -void HighFrequencyCPU() -{ - ds2_setCPUclocklevel(13); // 396 MHz -} - -void GameFrequencyCPU() -{ - u32 clock_speed_table[6] = {6, 9, 10, 11, 12, 13}; //240, 300, 336, 360, 384, 396 - - if(game_config.clock_speed_number <= 5) - ds2_setCPUclocklevel(clock_speed_table[game_config.clock_speed_number]); -} - -void savefast_int(void) -{ - -} - -#if 1 -void dump_mem(unsigned char* addr, unsigned int len) -{ - unsigned int i; - - for(i= 0; i < len; i++) - { - cprintf("%02x ", addr[i]); - if((i+1)%16 == 0) cprintf("\n"); - } -} -#endif - -/*-------------------------------------------------------- - Main Menu ---------------------------------------------------------*/ -u32 menu(u16 *screen, bool8 FirstInvocation) -{ - gui_action_type gui_action; - u32 i; - u32 repeat; - u32 return_value = 0; - u32 first_load = 0; - char tmp_filename[MAX_FILE]; - char line_buffer[512]; - char cheat_data_str[MAX_CHEATS_T][5]; - // ^ Holds the index inside Cheat, as a number in an ASCIIZ string - char* cheat_data_ptr[MAX_CHEATS_T]; - - // For cheat groups - char* cheat_group_name_ptr[MAX_CHEATS_T + 1]; - char cheat_group_names[MAX_CHEATS_T * MAX_SFCCHEAT_NAME]; - - MENU_TYPE *current_menu = NULL; - MENU_OPTION_TYPE *current_option = NULL; - MENU_OPTION_TYPE *display_option = NULL; - - u32 current_option_num; -// u32 parent_option_num; - u32 string_select; - - u16 *bg_screenp; - u32 bg_screenp_color; - - GAME_CONFIG PreviousGameConfig; // Compared with current settings to - EMU_CONFIG PreviousEmuConfig; // determine if they need to be saved - - auto void choose_menu(); - auto void menu_return(); - auto void menu_exit(); - auto void menu_load(); - auto void menu_restart(); - auto void menu_save_state(); - auto void menu_load_state(); - auto void menu_load_cheat_file(); - auto void others_menu_init(); - auto void main_menu_passive(); - auto void main_menu_key(); - auto void delette_savestate(); - auto void save_screen_snapshot(); - auto void browse_screen_snapshot(); - auto void tools_menu_init(); - auto void obtain_hotkey (u32 *HotkeyBitfield); - auto void set_global_hotkey_return_to_menu(); - auto void set_global_hotkey_temporary_fast_forward(); - auto void set_global_hotkey_toggle_sound(); - auto void set_global_hotkey_quick_load_state(); - auto void set_global_hotkey_quick_save_state(); - auto void set_global_hotkey_toggle_full_screen(); - auto void set_game_specific_hotkey_return_to_menu(); - auto void set_game_specific_hotkey_temporary_fast_forward(); - auto void set_game_specific_hotkey_toggle_sound(); - auto void set_game_specific_hotkey_quick_load_state(); - auto void set_game_specific_hotkey_quick_save_state(); - auto void set_game_specific_hotkey_toggle_full_screen(); - auto void global_hotkey_return_to_menu_passive(); - auto void global_hotkey_temporary_fast_forward_passive(); - auto void global_hotkey_toggle_sound_passive(); - auto void global_hotkey_quick_load_state_passive(); - auto void global_hotkey_quick_save_state_passive(); - auto void global_hotkey_toggle_full_screen_passive(); - auto void game_specific_hotkey_return_to_menu_passive(); - auto void game_specific_hotkey_temporary_fast_forward_passive(); - auto void game_specific_hotkey_toggle_sound_passive(); - auto void game_specific_hotkey_quick_load_state_passive(); - auto void game_specific_hotkey_quick_save_state_passive(); - auto void game_specific_hotkey_toggle_full_screen_passive(); - auto void load_default_setting(); - auto void check_gbaemu_version(); - auto void load_lastest_played(); - auto void latest_game_menu_passive(); - auto void latest_game_menu_init(); - auto void latest_game_menu_key(); - auto void latest_game_menu_end(); - auto void language_set(); - auto void game_fastforward(); -#ifdef ENABLE_FREE_SPACE - auto void show_card_space(); -#endif - auto void savestate_selitem(u32 sel, u32 y_pos); - auto void game_state_menu_init(); - auto void game_state_menu_passive(); - auto void game_state_menu_end(); - auto void gamestate_delette_menu_init(); - auto void gamestate_delette_menu_passive(); - auto void gamestate_delette_menu_end(); - auto void cheat_menu_init(); - auto void cheat_menu_end(); - auto void reload_cheats_page(); - auto void cheat_option_action(); - auto void cheat_option_passive(); - -//Local function definition - - void menu_exit() - { - HighFrequencyCPU(); // Crank it up, leave quickly - if(gamepak_name[0] != 0) - { - S9xAutoSaveSRAM (); - } - quit(); - } - - void SaveConfigsIfNeeded() - { - if (memcmp(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG)) != 0) - save_game_config_file(); - if (memcmp(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG)) != 0) - save_emu_config_file(); - } - - void PreserveConfigs() - { - memcpy(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG)); - memcpy(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG)); - } - - int LoadGameAndItsData(char *filename){ - if (gamepak_name[0] != '\0') { - S9xAutoSaveSRAM(); - } - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - HighFrequencyCPU(); - int load_result = load_gamepak(filename); - LowFrequencyCPU(); - - if(load_result == -1) - { - first_load = 1; - gamepak_name[0] = '\0'; - return 0; - } - - char tempPath[MAX_PATH]; - strcpy(tempPath, filename); - - //update folders and names for settings/config uses - char *dirEnd = strrchr(tempPath, '/'); - //make sure a valid path was provided - if(!dirEnd) - return 0; - - //copy file name as gamepak_name - strcpy(gamepak_name, dirEnd+1); - //then strip filename from directory path and set it - *dirEnd = '\0'; - strcpy(g_default_rom_dir, tempPath); - - first_load = 0; - load_game_config_file(); - PreserveConfigs(); // Make the emulator not save what we've JUST read - // but it will save the emulator configuration below for latest files - - return_value = 1; - repeat = 0; - - reorder_latest_file(); - get_savestate_filelist(); - - game_fast_forward= 0; - return 1; - } - - void menu_load() - { - char *file_ext[] = { ".smc", ".sfc", ".zip", NULL }; - - if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1) - { - strcpy(line_buffer, g_default_rom_dir); - strcat(line_buffer, "/"); - strcat(line_buffer, tmp_filename); - - LoadGameAndItsData(line_buffer); - } - else - { - choose_menu(current_menu); - } - } - - void menu_restart() - { - if(!first_load) - { - game_restart(); - return_value = 1; - repeat = 0; - } - } - - void menu_return() - { - if(!first_load) - repeat = 0; - } - - void clear_savestate_slot(u32 slot_index) - { - get_savestate_filename(slot_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - remove(line_buffer); - SavedStateCacheInvalidate (); - } - - void savestate_selitem(u32 selected, u32 y_pos) - { - u32 k; - - for(k= 0; k < SAVE_STATE_SLOT_NUM; k++) - { - struct gui_iconlist *icon; - bool8 Exists = SavedStateFileExists (k); - uint8 X = SavedStateSquareX (k); - - if (selected == k && Exists) - icon = &ICON_STATEFULL; - else if (selected == k && !Exists) - icon = &ICON_STATEEMPTY; - else if (selected != k && Exists) - icon = &ICON_NSTATEFULL; - else if (selected != k && !Exists) - icon = &ICON_NSTATEEMPTY; - - show_icon((unsigned short *) down_screen_addr, icon, X, y_pos); - } - } - - void game_state_menu_init() - { - if(first_load) - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - else if(SavedStateFileExists(savestate_index)) - { - get_savestate_filename(savestate_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - load_game_stat_snapshot(tmp_filename); - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - - void game_state_menu_end() - { - if (!first_load) - { - copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - else - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - - void game_state_menu_passive() - { - unsigned int line[3] = {0, 2, 4}; - - //draw background - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - if(current_option_num == 0) - show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y); - else - show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y); - - strcpy(line_buffer, *(display_option->display_string)); - draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer); - - display_option += 1; - for(i= 0; i < 3; i++, display_option++) - { - unsigned short color; - - if(display_option == current_option) - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y); - - if(display_option->option_type & NUMBER_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *(display_option->current_option)+1); //ADD 1 here - } - else if(display_option->option_type & STRING_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)]))); - } - else - { - strcpy(line_buffer, *(display_option->display_string)); - } - - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y); - } - - unsigned int selected_write, selected_read; - - selected_write = -1; - selected_read = -1; - - if(current_option_num == 1 /* write */) - selected_write = savestate_index; - if(current_option_num == 2 /* read */) - selected_read = savestate_index; - - savestate_selitem(selected_write, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2); - savestate_selitem(selected_read, GUI_ROW1_Y + 3 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2); - } - - u32 delette_savestate_num= 0; - - void gamestate_delette_menu_init() - { - if(first_load) - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - else if(SavedStateFileExists(delette_savestate_num)) - { - get_savestate_filename(delette_savestate_num, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - load_game_stat_snapshot(tmp_filename); - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - - void gamestate_delette_menu_end() - { - if (!first_load) - { - copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - else - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - - void gamestate_delette_menu_passive() - { - unsigned int line[2] = {0, 2}; - - //draw background - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - if(current_option_num == 0) - show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y); - else - show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y); - - strcpy(line_buffer, *(display_option->display_string)); - draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer); - - display_option += 1; - for(i= 0; i < 2; i++, display_option++) - { - unsigned short color; - - if(display_option == current_option) - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y); - - if(display_option->option_type & NUMBER_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *(display_option->current_option)+1); - } - else if(display_option->option_type & STRING_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)]))); - } - else - { - strcpy(line_buffer, *(display_option->display_string)); - } - - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y); - } - - if(current_option_num == 1) - savestate_selitem(delette_savestate_num, GUI_ROW1_Y + 1 * GUI_ROW_SY+ (GUI_ROW_SY - ICON_STATEFULL.y) / 2); - else - savestate_selitem(-1, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2); - } - - void menu_save_state() - { - if(!first_load) - { - if(gui_action == CURSOR_SELECT) - { - if (SavedStateFileExists (savestate_index)) - { - draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SAVESTATE_FULL]); - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]) == 0) - return; - - clear_savestate_slot(savestate_index); - } - - get_savestate_filename(savestate_index, tmp_filename); - - draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - HighFrequencyCPU(); - int flag = save_state(tmp_filename, (void*)screen); - LowFrequencyCPU(); - //clear message - draw_message(down_screen_addr, NULL, 28, 31, 227, 96, 0); - if(flag < 0) - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]); - } - else - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED]); - } - - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - SavedStateCacheInvalidate (); - - mdelay(500); // let the progress message linger - - // Now show the screen of what we just wrote. - get_savestate_filename(savestate_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - HighFrequencyCPU(); - load_game_stat_snapshot(tmp_filename); - LowFrequencyCPU(); - } - else //load screen snapshot - { - if(SavedStateFileExists(savestate_index)) - { - get_savestate_filename(savestate_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - HighFrequencyCPU(); - load_game_stat_snapshot(tmp_filename); - LowFrequencyCPU(); - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - } - } - - void menu_load_state() - { - if(!first_load) - { - FILE *fp= NULL; - - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - if(SavedStateFileExists(savestate_index)) - { - get_savestate_filename(savestate_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - - //right - if(gui_action == CURSOR_SELECT) - { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(up_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]); - - HighFrequencyCPU(); - int flag = load_state(tmp_filename); - LowFrequencyCPU(); - if(0 == flag) - { - return_value = 1; - repeat = 0; - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED]); - } - else - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]); - mdelay(500); // let the failure show - } - } - else //load screen snapshot - { - HighFrequencyCPU(); - load_game_stat_snapshot(tmp_filename); - LowFrequencyCPU(); - } - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - } - - void delette_savestate() - { - if(!first_load) - { - if (gui_action == CURSOR_SELECT) - { - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - wait_Allkey_release(0); - if(current_option_num == 2) //delette all - { - u32 i, flag; - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_SAVED_STATE_DELETE_ALL]); - - flag= 0; - for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) - if (SavedStateFileExists (i)) - {flag= 1; break;} - - if(flag) - { - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) - { - wait_Allkey_release(0); - for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) - { - get_savestate_filename(i, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - remove(line_buffer); - SavedStateCacheInvalidate (); - } - savestate_index= 0; - } - } - else - { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); - } - } - else if(current_option_num == 1) //delette single - { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - - if(SavedStateFileExists(delette_savestate_num)) - { - sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num + 1); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer); - - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) { - wait_Allkey_release(0); - clear_savestate_slot(delette_savestate_num); - } - } - else - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); - } - } - } - else //load screen snapshot - { - if(SavedStateFileExists(delette_savestate_num)) - { - get_savestate_filename(delette_savestate_num, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - HighFrequencyCPU(); - load_game_stat_snapshot(tmp_filename); - LowFrequencyCPU(); - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - } - } - - MENU_TYPE cheats_menu; - MENU_TYPE *dynamic_cheat_menu = NULL; - MENU_OPTION_TYPE *dynamic_cheat_options = NULL; - unsigned char *dynamic_cheat_msg = NULL; - unsigned char **dynamic_cheat_pt = NULL; - unsigned int dynamic_cheat_active; - int dynamic_cheat_scroll_value= 0; - - void cheat_menu_init() - { - for(i = 0; i < MAX_CHEATS_T; i++) - { - sprintf(cheat_data_str[i], "%d", i); - cheat_data_ptr[i] = &cheat_data_str[i][0]; - } - - NDSSFCGetCheatGroups(cheat_group_name_ptr, cheat_group_names); - - reload_cheats_page(); - } - - void cheat_menu_end() - { - // Honour current cheat selections. - uint32 i; - for (i = 0; i < Cheat.num_cheats; i++) { - if (Cheat.c[i].enabled) - S9xApplyCheat(i); - else - S9xRemoveCheat(i); - } - // Save current cheat selections to the cheat binary file. - S9xSaveCheatFile (S9xGetFilename (".chb")); - } - - void cheat_option_action() - { - char tmp_buf[512]; - strcpy(tmp_buf, *(current_option->display_string)); - int i = atoi(tmp_buf); - // 'i' is the cheat group index. - if (cheat_group_name_ptr[i] == NULL) - return; - if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i])) - NDSSFCDisableCheatGroup (cheat_group_name_ptr[i]); - else - NDSSFCEnableCheatGroup (cheat_group_name_ptr[i]); - } - - void cheat_option_passive() - { - unsigned short color; - char tmp_buf[512]; - unsigned int len; - - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - //sprintf("%A") will have problem ? - strcpy(tmp_buf, *(display_option->display_string)); - // This is the number of the cheat to display - - int i = atoi(tmp_buf); - - sprintf(line_buffer, "%d.", i + 1); - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_NUMBER_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - - if (cheat_group_name_ptr[i] == NULL) { - PRINT_STRING_BG(down_screen_addr, msg[MSG_CHEAT_ELEMENT_NOT_LOADED], color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - } - else { - strcpy(line_buffer, cheat_group_name_ptr[i]); - len = BDF_cut_string(line_buffer, 0, 2); - if(len > CHEAT_DESC_SX) - { - len = BDF_cut_string(line_buffer, CHEAT_DESC_SX, 1); - line_buffer[len] = '\0'; - strcat(line_buffer, "..."); - } - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - - if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i])) - strcpy(line_buffer, "+"); - else - strcpy(line_buffer, "-"); - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_ACTIVE_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - } - } - - void menu_load_cheat_file() - { - if (!first_load) - { - char *file_ext[] = { ".cht", NULL }; - int flag; - - if(load_file(file_ext, tmp_filename, DEFAULT_CHEAT_DIR) != -1) - { - sprintf(line_buffer, "%s/%s", DEFAULT_CHEAT_DIR, tmp_filename); - flag = NDSSFCLoadCheatFile(line_buffer); - - S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary - - if(0 != flag) - { //load cheat file failure - S9xDeleteCheats(); - - cheat_menu_init(); - return; - } - - menu_cheat_page = 0; - cheat_menu_init(); - - } - } - } - - void save_screen_snapshot() - { - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - if(!first_load) - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - if(save_ss_bmp(screen)) { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED]); - } - else { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_FAILED]); - } - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); - } - else - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); - } - } - - void browse_screen_snapshot() - { - play_screen_snapshot(); - } - - MENU_TYPE latest_game_menu; - - void load_default_setting() - { - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_RESET]); - - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) - { - wait_Allkey_release(0); - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_RESETTING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - sprintf(line_buffer, "%s/%s", main_path, EMU_CONFIG_FILENAME); - remove(line_buffer); - - first_load= 1; - latest_game_menu.focus_option = latest_game_menu.screen_focus = 0; - init_emulator_config(); - init_game_config(); - - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - - // mdelay(500); // Delete this delay - } - } - - void check_gbaemu_version() - { - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - sprintf(line_buffer, "%s\n%s %s", msg[MSG_EMULATOR_NAME], msg[MSG_WORD_EMULATOR_VERSION], NDSSFC_VERSION); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - wait_Allkey_release(0); // invoked from the menu - wait_Anykey_press(0); // wait until the user presses something - wait_Allkey_release(0); // don't give that button to the menu - } - - void language_set() - { - if(gui_action == CURSOR_LEFT || gui_action == CURSOR_RIGHT) - { - HighFrequencyCPU(); // crank it up - - load_language_msg(LANGUAGE_PACK, emu_config.language); - - if(first_load) - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - - LowFrequencyCPU(); // and back down - } - } - -#ifdef ENABLE_FREE_SPACE - unsigned int freespace; - void show_card_space () - { - u32 line_num; - u32 num_byte; - - strcpy(line_buffer, *(display_option->display_string)); - line_num= display_option-> line_number; - PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, OPTION_TEXT_X, - GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y); - - num_byte = freespace; - - if(num_byte <= 9999*2) - { /* < 9999KB */ - sprintf(line_buffer, "%d", num_byte/2); - if(num_byte & 1) - strcat(line_buffer, ".5 KB"); - else - strcat(line_buffer, ".0 KB"); - } - else if(num_byte <= 9999*1024*2) - { /* < 9999MB */ - num_byte /= 1024; - sprintf(line_buffer, "%d", num_byte/2); - if(num_byte & 1) - strcat(line_buffer, ".5 MB"); - else - strcat(line_buffer, ".0 MB"); - } - else - { - num_byte /= 1024*1024; - sprintf(line_buffer, "%d", num_byte/2); - if(num_byte & 1) - strcat(line_buffer, ".5 GB"); - else - strcat(line_buffer, ".0 GB"); - } - - PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 147, - GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y); - } -#endif - - char *screen_ratio_options[] = { (char*)&msg[MSG_VIDEO_ASPECT_RATIO_0], - (char*)&msg[MSG_VIDEO_ASPECT_RATIO_1], - (char*)&msg[MSG_VIDEO_ASPECT_RATIO_2], - (char*)&msg[MSG_VIDEO_ASPECT_RATIO_3], - (char*)&msg[MSG_VIDEO_ASPECT_RATIO_4]}; - - char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_0], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_1], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] }; - - char *cpu_frequency_options[] = { (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_0], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_1], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_2], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_3], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_4], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_5] }; - - char *fluidity_options[] = { (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO], (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO] }; - - char *on_off_options[] = { (char*)&msg[MSG_GENERAL_OFF], (char*)&msg[MSG_GENERAL_ON] }; - - char *sound_seletion[] = { (char*)&msg[MSG_AUDIO_MUTED], (char*)&msg[MSG_AUDIO_ENABLED] }; - - char *game_screen_options[] = { (char*)&msg[MSG_VIDEO_GAME_SCREEN_TOP], (char*)&msg[MSG_VIDEO_GAME_SCREEN_BOTTOM] }; - - -// char *snap_frame_options[] = { (char*)&msg[MSG_SNAP_FRAME_0], (char*)&msg[MSG_SNAP_FRAME_1] }; - -// char *enable_disable_options[] = { (char*)&msg[MSG_EN_DIS_ABLE_0], (char*)&msg[MSG_EN_DIS_ABLE_1] }; - - /*-------------------------------------------------------- - Video & Audio - --------------------------------------------------------*/ - MENU_OPTION_TYPE graphics_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0), - - /* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_ASPECT_RATIO], screen_ratio_options, - &game_config.graphic, 5, NULL, PASSIVE_TYPE, 1), - - /* 02 */ STRING_SELECTION_OPTION(game_fastforward, NULL, &msg[FMT_VIDEO_FAST_FORWARD], on_off_options, - &game_fast_forward, 2, NULL, ACTION_TYPE, 2), - - /* 03 */ STRING_SELECTION_OPTION(game_disableAudio, NULL, &msg[FMT_AUDIO_SOUND], sound_seletion, - &game_enable_audio, 2, NULL, ACTION_TYPE, 3), - - /* 04 */ STRING_SELECTION_OPTION(game_set_fluidity, NULL, &msg[FMT_VIDEO_AUDIO_FLUIDITY_PREFERENCE], fluidity_options, - &game_config.SoundSync, 2, NULL, ACTION_TYPE, 4), - - /* 05 */ STRING_SELECTION_OPTION(game_set_frameskip, NULL, &msg[FMT_VIDEO_FRAME_SKIPPING], frameskip_options, - &game_config.frameskip_value, 12 /* auto (0) and 0..10 (1..11) make 12 option values */, NULL, ACTION_TYPE, 5), - - /* 06 */ STRING_SELECTION_OPTION(game_set_retro, NULL, &msg[FMT_AUDIO_RETRO_SOUND], on_off_options, - &game_config.RetroSound, 2, NULL, ACTION_TYPE, 6), - - /* 07 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_GAME_SCREEN], game_screen_options, - &emu_config.BottomScreenGame, 2, NULL, PASSIVE_TYPE, 7) - - }; - - MAKE_MENU(graphics, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Game state -- delette - --------------------------------------------------------*/ - MENU_TYPE game_state_menu; - - MENU_OPTION_TYPE gamestate_delette_options[] = - { - /* 00 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 0), - - /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(delette_savestate, NULL, - &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, SAVE_STATE_SLOT_NUM, NULL, 1), - - /* 02 */ ACTION_OPTION(delette_savestate, NULL, &msg[MSG_SAVED_STATE_DELETE_ALL], NULL, 2) - }; - - MAKE_MENU(gamestate_delette, gamestate_delette_menu_init, gamestate_delette_menu_passive, NULL, gamestate_delette_menu_end, 1, 1); - - /*-------------------------------------------------------- - Game state - --------------------------------------------------------*/ - MENU_OPTION_TYPE game_state_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 0), - - // savestate_index is still a signed int - /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(menu_save_state, NULL, &msg[FMT_SAVED_STATE_CREATE], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 1), - - // savestate_index is still a signed int - /* 02 */ NUMERIC_SELECTION_ACTION_OPTION(menu_load_state, NULL, - &msg[FMT_SAVED_STATE_LOAD], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 2), - - /* 03 */ SUBMENU_OPTION(&gamestate_delette_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 5), - }; - - INIT_MENU(game_state, game_state_menu_init, game_state_menu_passive, NULL, game_state_menu_end, 1, 1); - - /*-------------------------------------------------------- - Cheat options - --------------------------------------------------------*/ - MENU_OPTION_TYPE cheats_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_CHEATS], NULL,0), - - /* 01 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 0), 1), - /* 02 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 1), 2), - /* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 2), 3), - /* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 3), 4), - /* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 4), 5), - /* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 5), 6), - - /* 05 */ NUMERIC_SELECTION_ACTION_OPTION(reload_cheats_page, NULL, &msg[FMT_CHEAT_PAGE], - &menu_cheat_page, MAX_CHEATS_PAGE, NULL, 7), - - /* 06 */ ACTION_OPTION(menu_load_cheat_file, NULL, &msg[MSG_CHEAT_LOAD_FROM_FILE], - NULL, 8) - }; - - INIT_MENU(cheats, cheat_menu_init, NULL, NULL, cheat_menu_end, 1, 1); - - /*-------------------------------------------------------- - Tools-screensanp - --------------------------------------------------------*/ - MENU_TYPE tools_menu; - - MENU_OPTION_TYPE tools_screensnap_options[] = - { - /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 0), - - /* 01 */ ACTION_OPTION(save_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_CREATE], NULL, 1), - - /* 02 */ ACTION_OPTION(browse_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_BROWSE], NULL, 2) - }; - - MAKE_MENU(tools_screensnap, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Tools - Global hotkeys - --------------------------------------------------------*/ - MENU_OPTION_TYPE tools_global_hotkeys_options[] = - { - /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 0), - - /* 01 */ ACTION_OPTION(set_global_hotkey_return_to_menu, global_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1), - - /* 02 */ ACTION_OPTION(set_global_hotkey_temporary_fast_forward, global_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2), - - /* 03 */ ACTION_OPTION(set_global_hotkey_toggle_sound, global_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3), - - /* 04 */ ACTION_OPTION(set_global_hotkey_quick_save_state, global_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4), - - /* 05 */ ACTION_OPTION(set_global_hotkey_quick_load_state, global_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5), - - /* 06 */ ACTION_OPTION(set_global_hotkey_toggle_full_screen, global_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6) - }; - - MAKE_MENU(tools_global_hotkeys, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Tools - Game-specific hotkey overrides - --------------------------------------------------------*/ - MENU_OPTION_TYPE tools_game_specific_hotkeys_options[] = - { - /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 0), - - /* 01 */ ACTION_OPTION(set_game_specific_hotkey_return_to_menu, game_specific_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1), - - /* 02 */ ACTION_OPTION(set_game_specific_hotkey_temporary_fast_forward, game_specific_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2), - - /* 03 */ ACTION_OPTION(set_game_specific_hotkey_toggle_sound, game_specific_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3), - - /* 04 */ ACTION_OPTION(set_game_specific_hotkey_quick_save_state, game_specific_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4), - - /* 05 */ ACTION_OPTION(set_game_specific_hotkey_quick_load_state, game_specific_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5), - - /* 06 */ ACTION_OPTION(set_game_specific_hotkey_toggle_full_screen, game_specific_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6) - }; - - MAKE_MENU(tools_game_specific_hotkeys, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Tools - --------------------------------------------------------*/ - MENU_OPTION_TYPE tools_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_TOOLS], NULL, 0), - - /* 01 */ SUBMENU_OPTION(&tools_screensnap_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 1), - - /* 02 */ SUBMENU_OPTION(&tools_global_hotkeys_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 2), - - /* 03 */ SUBMENU_OPTION(&tools_game_specific_hotkeys_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 3) - }; - - INIT_MENU(tools, tools_menu_init, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Others - --------------------------------------------------------*/ - u32 desert= 0; - MENU_OPTION_TYPE others_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 0), - - //CPU speed (string: shows MHz) - /* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_OPTIONS_CPU_FREQUENCY], cpu_frequency_options, - &game_config.clock_speed_number, 6, NULL, PASSIVE_TYPE, 1), - - /* 02 */ STRING_SELECTION_OPTION(language_set, NULL, &msg[FMT_OPTIONS_LANGUAGE], language_options, - &emu_config.language, sizeof(language_options) / sizeof(language_options[0]) /* number of possible languages */, NULL, ACTION_TYPE, 2), - -#ifdef ENABLE_FREE_SPACE - /* 03 */ STRING_SELECTION_OPTION(NULL, show_card_space, &msg[MSG_OPTIONS_CARD_CAPACITY], NULL, - &desert, 2, NULL, PASSIVE_TYPE | HIDEN_TYPE, 3), -#endif - - /* 04 */ ACTION_OPTION(load_default_setting, NULL, &msg[MSG_OPTIONS_RESET], NULL, -#ifdef ENABLE_FREE_SPACE - 4 -#else - 3 -#endif - ), - - /* 05 */ ACTION_OPTION(check_gbaemu_version, NULL, &msg[MSG_OPTIONS_VERSION], NULL, -#ifdef ENABLE_FREE_SPACE - 5 -#else - 4 -#endif - ), - }; - - MAKE_MENU(others, others_menu_init, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Load_game - --------------------------------------------------------*/ - - MENU_OPTION_TYPE load_game_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_LOAD_GAME_MENU_TITLE], NULL, 0), - - /* 01 */ ACTION_OPTION(menu_load, NULL, &msg[MSG_LOAD_GAME_FROM_CARD], NULL, 1), - - /* 02 */ SUBMENU_OPTION(&latest_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 2) - }; - - MAKE_MENU(load_game, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Latest game - --------------------------------------------------------*/ - MENU_OPTION_TYPE latest_game_options[] = - { - /* 00 */ SUBMENU_OPTION(&load_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 0), - - /* 01 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 1), - - /* 02 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 2), - - /* 03 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 3), - - /* 04 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 4), - - /* 05 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 5) - }; - - INIT_MENU(latest_game, latest_game_menu_init, latest_game_menu_passive, - latest_game_menu_key, latest_game_menu_end, 0, 0); - - /*-------------------------------------------------------- - MAIN MENU - --------------------------------------------------------*/ - MENU_OPTION_TYPE main_options[] = - { - /* 00 */ SUBMENU_OPTION(&graphics_menu, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0), - - /* 01 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 1), - - /* 02 */ SUBMENU_OPTION(&cheats_menu, &msg[MSG_MAIN_MENU_CHEATS], NULL, 2), - - /* 03 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_MAIN_MENU_TOOLS], NULL, 3), - - /* 04 */ SUBMENU_OPTION(&others_menu, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 4), - - /* 05 */ ACTION_OPTION(menu_exit, NULL, &msg[MSG_MAIN_MENU_EXIT], NULL, 5), - - /* 06 */ SUBMENU_OPTION(&load_game_menu, NULL, NULL, 6), - - /* 07 */ ACTION_OPTION(menu_return, NULL, NULL, NULL, 7), - - /* 08 */ ACTION_OPTION(menu_restart, NULL, NULL, NULL, 8) - }; - - MAKE_MENU(main, NULL, main_menu_passive, main_menu_key, NULL, 6, 0); - - void main_menu_passive() - { - u16 color; - show_icon(down_screen_addr, &ICON_MAINBG, 0, 0); - - //Audio/Video - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_AVO, 19, 2); - show_icon(down_screen_addr, &ICON_MSEL, 5, 57); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NAVO, 19, 2); - show_icon(down_screen_addr, &ICON_MNSEL, 5, 57); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 7, 57, 75, color, line_buffer); - - //Save - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_SAVO, 103, 2); - show_icon(down_screen_addr, &ICON_MSEL, 89, 57); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NSAVO, 103, 2); - show_icon(down_screen_addr, &ICON_MNSEL, 89, 57); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 91, 57, 75, color, line_buffer); - - //Cheat - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_CHEAT, 187, 2); - show_icon(down_screen_addr, &ICON_MSEL, 173, 57); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NCHEAT, 187, 2); - show_icon(down_screen_addr, &ICON_MNSEL, 173, 57); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 175, 57, 75, color, line_buffer); - - //Tools - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_TOOL, 19, 75); - show_icon(down_screen_addr, &ICON_MSEL, 5, 131); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NTOOL, 19, 75); - show_icon(down_screen_addr, &ICON_MNSEL, 5, 131); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 7, 131, 75, color, line_buffer); - - //Other - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_OTHER, 103, 75); - show_icon(down_screen_addr, &ICON_MSEL, 89, 131); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NOTHER, 103, 75); - show_icon(down_screen_addr, &ICON_MNSEL, 89, 131); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 91, 131, 75, color, line_buffer); - - //Exit - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_EXIT, 187, 75); - show_icon(down_screen_addr, &ICON_MSEL, 173, 131); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NEXIT, 187, 75); - show_icon(down_screen_addr, &ICON_MNSEL, 173, 131); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 175, 131, 75, color, line_buffer); - - //New - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_MAINITEM, 0, 154); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NMAINITEM, 0, 154); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 0, 165, 85, color, msg[MSG_MAIN_MENU_NEW_GAME]); - - //Restart - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_MAINITEM, 85, 154); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NMAINITEM, 85, 154); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 85, 165, 85, color, msg[MSG_MAIN_MENU_RETURN_TO_GAME]); - - //Return - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_MAINITEM, 170, 154); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NMAINITEM, 170, 154); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 170, 165, 85, color, msg[MSG_MAIN_MENU_RESET_GAME]); - } - - void main_menu_key() - { - switch(gui_action) - { - case CURSOR_DOWN: - if(current_option_num < 6) current_option_num += 3; - else current_option_num -= 6; - - current_option = current_menu->options + current_option_num; - break; - - case CURSOR_UP: - if(current_option_num < 3) current_option_num += 6; - else current_option_num -= 3; - - current_option = current_menu->options + current_option_num; - break; - - case CURSOR_RIGHT: - if(current_option_num == 2) current_option_num -= 2; - else if(current_option_num == 5) current_option_num -= 2; - else if(current_option_num == 8) current_option_num -= 2; - else current_option_num += 1; - - current_option = main_menu.options + current_option_num; - break; - - case CURSOR_LEFT: - if(current_option_num == 0) current_option_num += 2; - else if(current_option_num == 3) current_option_num += 2; - else if(current_option_num == 6) current_option_num += 2; - else current_option_num -= 1; - - current_option = main_menu.options + current_option_num; - break; - - default: - break; - }// end swith - } - - void tools_menu_init() - { - /* if(game_config.backward) - tools_options[4].option_type &= ~HIDEN_TYPE; - else - tools_options[4].option_type |= HIDEN_TYPE; */ - // OUT OF BOUNDS MEMORY ACCESS, REENABLE IF NEEDED [NEB] - if (first_load) - tools_options[3] /* game hotkeys */.option_type |= HIDEN_TYPE; - else - tools_options[3] /* game hotkeys */.option_type &= ~HIDEN_TYPE; - } - - void obtain_hotkey (u32 *HotkeyBitfield) - { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS]); - - u32 Keys = draw_hotkey_dialog(DOWN_SCREEN, 115, msg[MSG_HOTKEY_DELETE_WITH_A], msg[MSG_HOTKEY_CANCEL_WITH_B]); - if (Keys == KEY_B) - ; // unmodified - else if (Keys == KEY_A) - *HotkeyBitfield = 0; // clear - else - *HotkeyBitfield = Keys; // set - } - - void set_global_hotkey_return_to_menu() - { - obtain_hotkey(&emu_config.HotkeyReturnToMenu); - } - - void set_global_hotkey_temporary_fast_forward() - { - obtain_hotkey(&emu_config.HotkeyTemporaryFastForward); - } - - void set_global_hotkey_toggle_sound() - { - obtain_hotkey(&emu_config.HotkeyToggleSound); - } - - void set_global_hotkey_quick_load_state() - { - obtain_hotkey(&emu_config.HotkeyQuickLoadState); - } - - void set_global_hotkey_quick_save_state() - { - obtain_hotkey(&emu_config.HotkeyQuickSaveState); - } - - void set_global_hotkey_toggle_full_screen() - { - obtain_hotkey(&emu_config.HotkeyToggleFullScreen); - } - - void set_game_specific_hotkey_return_to_menu() - { - obtain_hotkey(&game_config.HotkeyReturnToMenu); - } - - void set_game_specific_hotkey_temporary_fast_forward() - { - obtain_hotkey(&game_config.HotkeyTemporaryFastForward); - } - - void set_game_specific_hotkey_toggle_sound() - { - obtain_hotkey(&game_config.HotkeyToggleSound); - } - - void set_game_specific_hotkey_quick_load_state() - { - obtain_hotkey(&game_config.HotkeyQuickLoadState); - } - - void set_game_specific_hotkey_quick_save_state() - { - obtain_hotkey(&game_config.HotkeyQuickSaveState); - } - - void set_game_specific_hotkey_toggle_full_screen() - { - obtain_hotkey(&game_config.HotkeyToggleFullScreen); - } - -#define HOTKEY_CONTENT_X 156 - void hotkey_option_passive_common(u32 HotkeyBitfield) - { - unsigned short color; - char tmp_buf[512]; - unsigned int len; - - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - strcpy(tmp_buf, *(display_option->display_string)); - PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - - // Construct a UTF-8 string showing the buttons in the - // bitfield. - tmp_buf[0] = '\0'; - if (HotkeyBitfield & KEY_L) strcpy(tmp_buf, HOTKEY_L_DISPLAY); - if (HotkeyBitfield & KEY_R) strcat(tmp_buf, HOTKEY_R_DISPLAY); - if (HotkeyBitfield & KEY_A) strcat(tmp_buf, HOTKEY_A_DISPLAY); - if (HotkeyBitfield & KEY_B) strcat(tmp_buf, HOTKEY_B_DISPLAY); - if (HotkeyBitfield & KEY_Y) strcat(tmp_buf, HOTKEY_Y_DISPLAY); - if (HotkeyBitfield & KEY_X) strcat(tmp_buf, HOTKEY_X_DISPLAY); - if (HotkeyBitfield & KEY_START) strcat(tmp_buf, HOTKEY_START_DISPLAY); - if (HotkeyBitfield & KEY_SELECT) strcat(tmp_buf, HOTKEY_SELECT_DISPLAY); - if (HotkeyBitfield & KEY_UP) strcat(tmp_buf, HOTKEY_UP_DISPLAY); - if (HotkeyBitfield & KEY_DOWN) strcat(tmp_buf, HOTKEY_DOWN_DISPLAY); - if (HotkeyBitfield & KEY_LEFT) strcat(tmp_buf, HOTKEY_LEFT_DISPLAY); - if (HotkeyBitfield & KEY_RIGHT) strcat(tmp_buf, HOTKEY_RIGHT_DISPLAY); - - PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, HOTKEY_CONTENT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - } - - void global_hotkey_return_to_menu_passive() - { - hotkey_option_passive_common(emu_config.HotkeyReturnToMenu); - } - - void global_hotkey_temporary_fast_forward_passive() - { - hotkey_option_passive_common(emu_config.HotkeyTemporaryFastForward); - } - - void global_hotkey_toggle_sound_passive() - { - hotkey_option_passive_common(emu_config.HotkeyToggleSound); - } - - void global_hotkey_quick_load_state_passive() - { - hotkey_option_passive_common(emu_config.HotkeyQuickLoadState); - } - - void global_hotkey_quick_save_state_passive() - { - hotkey_option_passive_common(emu_config.HotkeyQuickSaveState); - } - - void global_hotkey_toggle_full_screen_passive() - { - hotkey_option_passive_common(emu_config.HotkeyToggleFullScreen); - } - - void game_specific_hotkey_return_to_menu_passive() - { - hotkey_option_passive_common(game_config.HotkeyReturnToMenu); - } - - void game_specific_hotkey_temporary_fast_forward_passive() - { - hotkey_option_passive_common(game_config.HotkeyTemporaryFastForward); - } - - void game_specific_hotkey_toggle_sound_passive() - { - hotkey_option_passive_common(game_config.HotkeyToggleSound); - } - - void game_specific_hotkey_quick_load_state_passive() - { - hotkey_option_passive_common(game_config.HotkeyQuickLoadState); - } - - void game_specific_hotkey_quick_save_state_passive() - { - hotkey_option_passive_common(game_config.HotkeyQuickSaveState); - } - - void game_specific_hotkey_toggle_full_screen_passive() - { - hotkey_option_passive_common(game_config.HotkeyToggleFullScreen); - } - - int lastest_game_menu_scroll_value; - void latest_game_menu_init() - { - u32 k; - char *ext_pos; - - for(k= 0; k < 5; k++) - { - ext_pos= strrchr(emu_config.latest_file[k], '/'); - if(ext_pos != NULL) - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + k * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, k + 1 == latest_game_menu.focus_option ? COLOR_ACTIVE_ITEM : COLOR_INACTIVE_ITEM, ext_pos+1); - else - break; - } - - if(k < 5) - { - latest_game_menu.num_options = k+1; - } - else - latest_game_menu.num_options = 6; - - latest_game_menu.num_options = k+1; - - for(; k < 5; k++) - { - latest_game_options[k+1].option_type |= HIDEN_TYPE; - } - - lastest_game_menu_scroll_value = 0; - } - - void latest_game_menu_passive() - { - u32 k; - //draw background - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - if(current_option_num == 0) - show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y); - else - { - show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y); - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + SUBSELA_OFFSET_Y); - } - - strcpy(line_buffer, *(display_option->display_string)); - draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer); - - for(k= 0; k<5; k++) - if(emu_config.latest_file[k][0] != '\0') - { - if(current_option_num != k+1) - draw_hscroll(k, 0); - else - { - draw_hscroll(k, lastest_game_menu_scroll_value); - lastest_game_menu_scroll_value = 0; - } - } - } - - void latest_game_menu_end() - { - u32 k; - - for(k= 0; k < 5; k++) - { - if(emu_config.latest_file[k][0] != '\0') - draw_hscroll_over(k); - } - } - - void latest_game_menu_key() - { - char *ext_pos; - - switch(gui_action) - { - case CURSOR_DOWN: - //clear last option's bg - if(current_option_num != 0) - { - draw_hscroll_over(current_option_num-1); - ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/'); - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1); - } - - current_option_num += 1; - if(current_option_num >= latest_game_menu.num_options) - current_option_num = 0; - current_option = current_menu->options + current_option_num; - - //Set current bg - if(current_option_num != 0) - { - draw_hscroll_over(current_option_num-1); - ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/'); - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1); - } - - break; - - case CURSOR_UP: - //clear last option's bg - if(current_option_num != 0) - { - draw_hscroll_over(current_option_num-1); - ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/'); - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1); - } - - if(current_option_num > 0) current_option_num -= 1; - else current_option_num = latest_game_menu.num_options -1; - current_option = current_menu->options + current_option_num; - - //Set current bg - if(current_option_num != 0) - { - draw_hscroll_over(current_option_num-1); - ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/'); - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1); - } - - break; - - case CURSOR_RIGHT: - lastest_game_menu_scroll_value = -5; - break; - - case CURSOR_LEFT: - lastest_game_menu_scroll_value = 5; - break; - - default: - break; - }// end swith - } - - void load_lastest_played() - { - char *ext_pos; - - if(bg_screenp != NULL) { - bg_screenp_color = COLOR16(43, 11, 11); - } - else - bg_screenp_color = COLOR_BG; - - ext_pos= strrchr(emu_config.latest_file[current_option_num -1], '/'); - *ext_pos= '\0'; - strcpy(rom_path, emu_config.latest_file[current_option_num -1]); - *ext_pos= '/'; - - ext_pos = emu_config.latest_file[current_option_num -1]; - - LoadGameAndItsData(ext_pos); - - get_newest_savestate(tmp_filename); - if(tmp_filename[0] != '\0') - { - load_state(tmp_filename); - } - } - - void game_fastforward() - { - } - - - - void reload_cheats_page() - { - for(i = 0; i < CHEATS_PER_PAGE; i++) - { - cheats_options[i+1].display_string = &cheat_data_ptr[(CHEATS_PER_PAGE * menu_cheat_page) + i]; - } - } - - void others_menu_init() - { -#ifdef ENABLE_FREE_SPACE - unsigned int total, used; - - //get card space info - freespace = 0; - fat_getDiskSpaceInfo("fat:", &total, &used, &freespace); -#endif - } - - void choose_menu(MENU_TYPE *new_menu) - { - if(new_menu == NULL) - new_menu = &main_menu; - - if(NULL != current_menu) { - if(current_menu->end_function) - current_menu->end_function(); - SaveConfigsIfNeeded(); - current_menu->focus_option = current_menu->screen_focus = current_option_num; - } - - current_menu = new_menu; - current_option_num= current_menu -> focus_option; - current_option = new_menu->options + current_option_num; - PreserveConfigs(); - if(current_menu->init_function) - current_menu->init_function(); - } - -//----------------------------------------------------------------------------// -// Menu Start - LowFrequencyCPU(); - if (!FirstInvocation) - { // assume that the backlight is already at 3 when the emulator starts - mdelay(100); // to prevent ds2_setBacklight() from crashing - ds2_setBacklight(3); - // also allow the user to press A for New Game right away - wait_Allkey_release(0); - } - - bg_screenp= (u16*)malloc(256*192*2); - - repeat = 1; - - if(gamepak_name[0] == 0) - { - first_load = 1; - //try auto loading games passed through argv first - if(strlen(argv[1]) > 0 && LoadGameAndItsData(argv[1])) - repeat = 0; - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - else - { - copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(UP_SCREEN, 1); - copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(UP_SCREEN, 1); - } - - choose_menu(&main_menu); - -// Menu loop - - while(repeat) - { - display_option = current_menu->options; - string_select= 0; - - if(current_menu -> passive_function) - current_menu -> passive_function(); - else - { - u32 line_num, screen_focus, focus_option; - - //draw background - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - strcpy(line_buffer, *(display_option->display_string)); - draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer); - - line_num = current_option_num; - screen_focus = current_menu -> screen_focus; - focus_option = current_menu -> focus_option; - - if(focus_option < line_num) //focus next option - { - focus_option = line_num - focus_option; - screen_focus += focus_option; - if(screen_focus > SUBMENU_ROW_NUM) //Reach max row numbers can display - screen_focus = SUBMENU_ROW_NUM; - - current_menu -> screen_focus = screen_focus; - focus_option = line_num; - } - else if(focus_option > line_num) //focus last option - { - focus_option = focus_option - line_num; - if(screen_focus > focus_option) - screen_focus -= focus_option; - else - screen_focus = 0; - - if(screen_focus == 0 && line_num > 0) - screen_focus = 1; - - current_menu -> screen_focus = screen_focus; - focus_option = line_num; - } - current_menu -> focus_option = focus_option; - - i = focus_option - screen_focus; - display_option += i +1; - - line_num = current_menu->num_options-1; - if(line_num > SUBMENU_ROW_NUM) - line_num = SUBMENU_ROW_NUM; - - if(focus_option == 0) - show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y); - else - show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y); - - for(i= 0; i < line_num; i++, display_option++) - { - unsigned short color; - - if(display_option == current_option) - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + i * GUI_ROW_SY + SUBSELA_OFFSET_Y); - - if(display_option->passive_function) - { - display_option->line_number = i; - display_option->passive_function(); - } - else if(display_option->option_type & NUMBER_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *(display_option->current_option)); - } - else if(display_option->option_type & STRING_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)]))); - } - else - { - strcpy(line_buffer, *(display_option->display_string)); - } - - if(display_option->passive_function == NULL) - { - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + i * GUI_ROW_SY + TEXT_OFFSET_Y); - } - } - } - - mdelay(20); // to prevent the DSTwo-DS link from being too clogged - // to return button statuses - - struct key_buf inputdata; - gui_action = get_gui_input(); - - switch(gui_action) - { - case CURSOR_TOUCH: - ds2_getrawInput(&inputdata); - wait_Allkey_release(0); - /* Back button at the top of every menu but the main one */ - if(current_menu != &main_menu && inputdata.x >= BACK_BUTTON_X && inputdata.y < BACK_BUTTON_Y + ICON_BACK.y) - { - choose_menu(current_menu->options->sub_menu); - break; - } - /* Main menu */ - if(current_menu == &main_menu) - { - // 0 86 172 256 - // _____ _____ _____ 0 - // |0VID_|1SAV_|2CHT_| 80 - // |3TLS_|4OPT_|5EXI_| 160 - // |6NEW_|7RET_|8RST_| 192 - - current_option_num = (inputdata.y / 80) * 3 + (inputdata.x / 86); - current_option = current_menu->options + current_option_num; - - if(current_option -> option_type & HIDEN_TYPE) - break; - else if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - /* This is the majority case, covering all menus except save states (and deletion thereof) */ - else if(current_menu != (main_menu.options + 1)->sub_menu - && current_menu != ((main_menu.options +1)->sub_menu->options + 3)->sub_menu) - { - if (inputdata.y < GUI_ROW1_Y || inputdata.y >= GUI_ROW1_Y + SUBMENU_ROW_NUM * GUI_ROW_SY) - break; - // ___ 33 This screen has 6 possible rows. Touches - // ___ 60 above or below these are ignored. - // . . . (+27) The row between 33 and 60 is [1], though! - // ___ 192 - u32 next_option_num = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY + 1; - struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num; - - if (next_option_num >= current_menu->num_options) - break; - - if(!next_option) - break; - - if(next_option -> option_type & HIDEN_TYPE) - break; - - current_option_num = next_option_num; - current_option = current_menu->options + current_option_num; - - if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE)) - { - gui_action = CURSOR_RIGHT; - u32 current_option_val = *(current_option->current_option); - - if(current_option_val < current_option->num_options -1) - current_option_val++; - else - current_option_val= 0; - *(current_option->current_option) = current_option_val; - - if(current_option->action_function) - current_option->action_function(); - } - else if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_menu->key_function) - { - gui_action = CURSOR_RIGHT; - current_menu->key_function(); - } - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - /* Save states */ - else if(current_menu == (main_menu.options + 1)->sub_menu) - { - u32 next_option_num; - if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY) - break; // "Create saved state" - else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY) // Save cell - next_option_num = 1; - else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY) - break; // "Load saved state" - else if(inputdata.y < GUI_ROW1_Y + 4 * GUI_ROW_SY) // Load cell - next_option_num = 2; - else if(inputdata.y < GUI_ROW1_Y + 5 * GUI_ROW_SY) // Del... - next_option_num = 3; - else - break; - - struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num; - - if(next_option_num == 1 /* write */ || next_option_num == 2 /* read */) - { - u32 current_option_val = *(next_option->current_option); - u32 old_option_val = current_option_val; - - // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide. - // The left side of a square is at SavedStateSquareX(slot). - bool8 found_state = FALSE; - int i; - for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) - { - uint8 StartX = SavedStateSquareX (i); - if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x) - { - current_option_val = i; - found_state = TRUE; - break; - } - } - if(!found_state) - break; - - current_option_num = next_option_num; - current_option = next_option; - - *(current_option->current_option) = current_option_val; - - if(current_option_val == old_option_val) - { - gui_action = CURSOR_SELECT; - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - else - { - // Initial selection of a saved state - // needs to show its screenshot - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - } - break; - } - - gui_action = CURSOR_SELECT; - if(next_option -> option_type & HIDEN_TYPE) - break; - - current_option_num = next_option_num; - current_option = next_option; - - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - /* Delete state sub menu */ - else if(current_menu == ((main_menu.options + 1)->sub_menu->options + 3)->sub_menu) - { - u32 next_option_num; - if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY) - break; - else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY) - next_option_num = 1; - else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY) - next_option_num = 2; - else - break; - - struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num; - - if(next_option_num == 1) - { - u32 current_option_val = *(next_option->current_option); - u32 old_option_val = current_option_val; - - // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide. - // The left side of a square is at SavedStateSquareX(slot). - bool8 found_state = FALSE; - int i; - for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) - { - uint8 StartX = SavedStateSquareX (i); - if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x) - { - current_option_val = i; - found_state = TRUE; - break; - } - } - if(!found_state) - break; - - current_option_num = next_option_num; - current_option = next_option; - - *(current_option->current_option) = current_option_val; - - if(current_option_val == old_option_val) - { - gui_action = CURSOR_SELECT; - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - break; - } - - gui_action = CURSOR_SELECT; - if(next_option -> option_type & HIDEN_TYPE) - break; - - current_option_num = next_option_num; - current_option = next_option; - - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - break; - case CURSOR_DOWN: - if(current_menu->key_function) - current_menu->key_function(); - else - { - current_option_num = (current_option_num + 1) % current_menu->num_options; - current_option = current_menu->options + current_option_num; - - while(current_option -> option_type & HIDEN_TYPE) - { - current_option_num = (current_option_num + 1) % current_menu->num_options; - current_option = current_menu->options + current_option_num; - } - } - break; - - case CURSOR_UP: - if(current_menu->key_function) - current_menu->key_function(); - else - { - if(current_option_num) - current_option_num--; - else - current_option_num = current_menu->num_options - 1; - current_option = current_menu->options + current_option_num; - - while(current_option -> option_type & HIDEN_TYPE) - { - if(current_option_num) - current_option_num--; - else - current_option_num = current_menu->num_options - 1; - current_option = current_menu->options + current_option_num; - } - } - break; - - case CURSOR_RIGHT: - if(current_menu->key_function) - current_menu->key_function(); - else - { - if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE)) - { - u32 current_option_val = *(current_option->current_option); - - if(current_option_val < current_option->num_options -1) - current_option_val++; - else - current_option_val= 0; - *(current_option->current_option) = current_option_val; - - if(current_option->action_function) - current_option->action_function(); - } - } - break; - - case CURSOR_LEFT: - if(current_menu->key_function) - current_menu->key_function(); - else - { - if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE)) - { - u32 current_option_val = *(current_option->current_option); - - if(current_option_val) - current_option_val--; - else - current_option_val = current_option->num_options - 1; - *(current_option->current_option) = current_option_val; - - if(current_option->action_function) - current_option->action_function(); - } - } - break; - - case CURSOR_EXIT: - wait_Allkey_release(0); - break; - - case CURSOR_SELECT: - wait_Allkey_release(0); - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - break; - - case CURSOR_BACK: - wait_Allkey_release(0); - if(current_menu != &main_menu) - choose_menu(current_menu->options->sub_menu); - else - menu_return(); - break; - - default: - break; - } // end swith - - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - } // end while - - if (current_menu && current_menu->end_function) - current_menu->end_function(); - SaveConfigsIfNeeded(); - - if(bg_screenp != NULL) free((void*)bg_screenp); - - void* screen_addr; - SCREEN_ID screen_num; - if (emu_config.BottomScreenGame) - { - screen_addr = down_screen_addr; - screen_num = DOWN_SCREEN; - ds2_clearScreen(UP_SCREEN, 0); - ds2_flipScreen(UP_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - } - else - { - screen_addr = up_screen_addr; - screen_num = UP_SCREEN; - ds2_clearScreen(DOWN_SCREEN, 0); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - } - - copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD); - copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD); - wait_Allkey_release(0); - - mdelay(100); // to prevent ds2_setBacklight() from crashing - ds2_setBacklight(3 - screen_num); - - GameFrequencyCPU(); - - return return_value; -} - -/*-------------------------------------------------------- - Initialize default path ---------------------------------------------------------*/ -void initial_path_config(void) -{ - //Initial directory path - sprintf(g_default_rom_dir, "%s/gamepak", main_path); - sprintf(DEFAULT_RTS_DIR, "%s/gamerts", main_path); - sprintf(DEFAULT_CFG_DIR, "%s/gamerts", main_path); - sprintf(DEFAULT_SS_DIR, "%s/gamepic", main_path); - sprintf(DEFAULT_CHEAT_DIR, "%s/gamecht", main_path); -} - -/*-------------------------------------------------------- - Load language message ---------------------------------------------------------*/ -int load_language_msg(char *filename, u32 language) -{ - FILE *fp; - char msg_path[MAX_PATH]; - char string[256]; - char start[32]; - char end[32]; - char *pt, *dst; - u32 loop, offset, len; - int ret; - - sprintf(msg_path, "%s/%s", main_path, filename); - fp = fopen(msg_path, "rb"); - if(fp == NULL) - return -1; - - switch(language) - { - case ENGLISH: - default: - strcpy(start, "STARTENGLISH"); - strcpy(end, "ENDENGLISH"); - break; - case CHINESE_SIMPLIFIED: - strcpy(start, "STARTCHINESESIM"); - strcpy(end, "ENDCHINESESIM"); - break; - case FRENCH: - strcpy(start, "STARTFRENCH"); - strcpy(end, "ENDFRENCH"); - break; - case GERMAN: - strcpy(start, "STARTGERMAN"); - strcpy(end, "ENDGERMAN"); - break; - case DUTCH: - strcpy(start, "STARTDUTCH"); - strcpy(end, "ENDDUTCH"); - break; - case SPANISH: - strcpy(start, "STARTSPANISH"); - strcpy(end, "ENDSPANISH"); - break; - case ITALIAN: - strcpy(start, "STARTITALIAN"); - strcpy(end, "ENDITALIAN"); - break; - case PORTUGUESE_BRAZILIAN: - strcpy(start, "STARTPORTUGUESEBR"); - strcpy(end, "ENDPORTUGUESEBR"); - break; - } - u32 cmplen = strlen(start); - - //find the start flag - ret= 0; - while(1) - { - pt= fgets(string, 256, fp); - if(pt == NULL) - { - ret= -2; - goto load_language_msg_error; - } - - if(!strncmp(pt, start, cmplen)) - break; - } - - loop= 0; - offset= 0; - dst= msg_data; - msg[0]= dst; - - while(loop != MSG_END) - { - while(1) - { - pt = fgets(string, 256, fp); - if(pt[0] == '#' || pt[0] == '\r' || pt[0] == '\n') - continue; - if(pt != NULL) - break; - else - { - ret = -3; - goto load_language_msg_error; - } - } - - if(!strncmp(pt, end, cmplen-2)) - break; - - len= strlen(pt); - // memcpy(dst, pt, len); - - // Replace key definitions (*letter) with Pictochat icons - // while copying. - unsigned int srcChar, dstLen = 0; - for (srcChar = 0; srcChar < len; srcChar++) - { - if (pt[srcChar] == '*') - { - switch (pt[srcChar + 1]) - { - case 'A': - memcpy(&dst[dstLen], HOTKEY_A_DISPLAY, sizeof (HOTKEY_A_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_A_DISPLAY) - 1; - break; - case 'B': - memcpy(&dst[dstLen], HOTKEY_B_DISPLAY, sizeof (HOTKEY_B_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_B_DISPLAY) - 1; - break; - case 'X': - memcpy(&dst[dstLen], HOTKEY_X_DISPLAY, sizeof (HOTKEY_X_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_X_DISPLAY) - 1; - break; - case 'Y': - memcpy(&dst[dstLen], HOTKEY_Y_DISPLAY, sizeof (HOTKEY_Y_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_Y_DISPLAY) - 1; - break; - case 'L': - memcpy(&dst[dstLen], HOTKEY_L_DISPLAY, sizeof (HOTKEY_L_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_L_DISPLAY) - 1; - break; - case 'R': - memcpy(&dst[dstLen], HOTKEY_R_DISPLAY, sizeof (HOTKEY_R_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_R_DISPLAY) - 1; - break; - case 'S': - memcpy(&dst[dstLen], HOTKEY_START_DISPLAY, sizeof (HOTKEY_START_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_START_DISPLAY) - 1; - break; - case 's': - memcpy(&dst[dstLen], HOTKEY_SELECT_DISPLAY, sizeof (HOTKEY_SELECT_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_SELECT_DISPLAY) - 1; - break; - case 'u': - memcpy(&dst[dstLen], HOTKEY_UP_DISPLAY, sizeof (HOTKEY_UP_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_UP_DISPLAY) - 1; - break; - case 'd': - memcpy(&dst[dstLen], HOTKEY_DOWN_DISPLAY, sizeof (HOTKEY_DOWN_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_DOWN_DISPLAY) - 1; - break; - case 'l': - memcpy(&dst[dstLen], HOTKEY_LEFT_DISPLAY, sizeof (HOTKEY_LEFT_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_LEFT_DISPLAY) - 1; - break; - case 'r': - memcpy(&dst[dstLen], HOTKEY_RIGHT_DISPLAY, sizeof (HOTKEY_RIGHT_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_RIGHT_DISPLAY) - 1; - break; - case '\0': - dst[dstLen] = pt[srcChar]; - dstLen++; - break; - default: - memcpy(&dst[dstLen], &pt[srcChar], 2); - srcChar++; - dstLen += 2; - break; - } - } - else - { - dst[dstLen] = pt[srcChar]; - dstLen++; - } - } - - dst += dstLen; - //at a line return, when "\n" paded, this message not end - if(*(dst-1) == 0x0A) - { - pt = strrchr(pt, '\\'); - if((pt != NULL) && (*(pt+1) == 'n')) - { - if(*(dst-2) == 0x0D) - { - *(dst-4)= '\n'; - dst -= 3; - } - else - { - *(dst-3)= '\n'; - dst -= 2; - } - } - else//a message end - { - if(*(dst-2) == 0x0D) - dst -= 1; - *(dst-1) = '\0'; - msg[++loop] = dst; - } - } - } - - #if 0 - loop= 0; - printf("------\n"); - while(loop != MSG_END) - printf("%d: %s\n",loop, msg[loop++]); - #endif - -load_language_msg_error: - fclose(fp); - return ret; -} - -/*-------------------------------------------------------- ---------------------------------------------------------*/ - - -/*-------------------------------------------------------- - Load font library ---------------------------------------------------------*/ -u32 load_font() -{ - return (u32)BDF_font_init(); -} - -/*-------------------------------------------------------- - Game configure initialize ---------------------------------------------------------*/ -void init_game_config(void) -{ - game_config.clock_speed_number = 5; // 396 MHz by default - game_config.graphic = 3; // By default, have a good-looking aspect ratio - game_config.frameskip_value = 0; // Automatic frame skipping - game_config.SoundSync = 0; // Prefer fluid images by default - game_config.RetroSound = 0; // Correct sound by default (else 8-bit) - - game_config.backward = 0; //time backward disable - game_config.backward_time = 2; //time backward granularity 1s - - savestate_index= 0; -} - -/*-------------------------------------------------------- - Emulator configure initialize ---------------------------------------------------------*/ -void init_emulator_config(void) -{ - emu_config.language = 0; //defalut language= English - - emu_config.rom_file[0]= 0; - emu_config.rom_path[0]= 0; - memset(emu_config.latest_file, 0, sizeof(emu_config.latest_file)); - - gamepak_name[0] = '\0'; -} - -/*-------------------------------------------------------- - Load game configure file ---------------------------------------------------------*/ -void load_game_config_file(void) -{ - char game_config_filename[MAX_PATH]; - FILE* fp; - char *pt; - - //Set default - init_game_config(); - - sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name); - pt= strrchr(game_config_filename, '.'); - if(NULL == pt) - goto finalise; - *pt= 0; - strcat(game_config_filename, "_0.rts"); - - fp = fopen(game_config_filename, "r"); - if(NULL == fp) - goto finalise; - - //Check file header - pt= game_config_filename; - fread(pt, 1, GAME_CONFIG_HEADER_SIZE, fp); - - if (!strncmp(pt, GAME_CONFIG_HEADER, GAME_CONFIG_HEADER_SIZE)) - { - fread(&game_config, 1, sizeof(GAME_CONFIG), fp); - } - - fclose(fp); - -finalise: ; - game_set_frameskip(); - game_set_fluidity(); - game_set_retro(); -} - -/*-------------------------------------------------------- - Load emulator configure file ---------------------------------------------------------*/ -int load_emu_config_file(void) -{ - char tmp_path[MAX_PATH]; - FILE* fp; - char *pt; - - sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME); - - fp = fopen(tmp_path, "r"); - if(NULL != fp) - { - // check the file header - pt= tmp_path; - fread(pt, 1, EMU_CONFIG_HEADER_SIZE, fp); - pt[EMU_CONFIG_HEADER_SIZE]= 0; - if(!strcmp(pt, EMU_CONFIG_HEADER)) - { - memset(&emu_config, 0, sizeof(emu_config)); - fread(&emu_config, 1, sizeof(emu_config), fp); - fclose(fp); - return 0; - } - else - { - fclose(fp); - } - } - - //have no confiure file, set default - init_emulator_config(); - return -1; -} - -/*-------------------------------------------------------- - Save game configure file ---------------------------------------------------------*/ -int save_game_config_file(void) -{ - char game_config_filename[MAX_PATH]; - FILE* fp; - char *pt; - - if(gamepak_name[0] == 0) return -1; - - sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name); - pt = strrchr(game_config_filename, '.'); - if(NULL == pt) - return -1; - - *pt = '\0'; - strcat(pt, "_0.rts"); - - fp = fopen(game_config_filename, "w"); - if(NULL != fp) - { - fwrite(GAME_CONFIG_HEADER, 1, GAME_CONFIG_HEADER_SIZE, fp); - fwrite(&game_config, 1, sizeof(game_config), fp); - fclose(fp); - return 0; - } - - return -1; -} - -/*-------------------------------------------------------- - Save emulator confiure file ---------------------------------------------------------*/ -int save_emu_config_file() -{ - char tmp_path[MAX_PATH]; - FILE* fp; - - sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME); - fp = fopen(tmp_path, "w"); - if(NULL != fp) - { - fwrite(EMU_CONFIG_HEADER, 1, EMU_CONFIG_HEADER_SIZE, fp); - fwrite(&emu_config, 1, sizeof(emu_config), fp); - fclose(fp); - return 0; - } - - return -1; -} - -/*-------------------------------------------------------- - Reorder latest player game recorder ---------------------------------------------------------*/ -void reorder_latest_file(void) -{ - s32 i, FoundIndex = -1; - - if(gamepak_name[0] == '\0') - return; - - // Is the file's name already here? - for (i = 0; i < 5; i++) - { - char* RecentFileName = strrchr(emu_config.latest_file[i], '/'); - if (RecentFileName) - { - if (strcasecmp(RecentFileName + 1, gamepak_name) == 0) - { - FoundIndex = i; // Yes. - break; - } - } - } - - if (FoundIndex > -1) - { - // Already here, move all of those until the existing one 1 down - memmove(emu_config.latest_file[1], - emu_config.latest_file[0], - FoundIndex * sizeof(emu_config.latest_file[0])); - } - else - { - // Not here, move everything down - memmove(emu_config.latest_file[1], - emu_config.latest_file[0], - 4 * sizeof(emu_config.latest_file[0])); - } - - //Removing rom_path due to confusion, replacing with g_default_rom_dir - sprintf(emu_config.latest_file[0], "%s/%s", g_default_rom_dir, gamepak_name); -} - -/*-------------------------------------------------------- - Save state related ---------------------------------------------------------*/ -static int rtc_time_cmp(struct rtc *t1, struct rtc *t2) -{ - int result; - - result= (int)((unsigned int)(t1 -> year) - (unsigned int)(t2 -> year)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> month) - (unsigned int)(t2 -> month)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> day) - (unsigned int)(t2 -> day)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> weekday) - (unsigned int)(t2 -> weekday)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> hours) - (unsigned int)(t2 -> hours)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> minutes) - (unsigned int)(t2 -> minutes)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> seconds) - (unsigned int)(t2 -> seconds)); -// if(result != 0) - return result; -} - -static void get_savestate_filelist(void) -{ - int i; - char savestate_path[MAX_PATH]; - char postdrix[8]; - char *pt; - FILE *fp; - unsigned int n, m; - // Which is the latest? - /* global */ latest_save = -1; - struct rtc latest_save_time, current_time; - memset(&latest_save_time, 0, sizeof (struct rtc)); - - sprintf(savestate_path, "%s/%s", DEFAULT_RTS_DIR, gamepak_name); - pt= strrchr(savestate_path, '.'); - for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) - { - sprintf(postdrix, "_%d.rts", i+1); - strcpy(pt, postdrix); - - fp= fopen(savestate_path, "r"); - if (fp != NULL) - { - SavedStateExistenceCache [i] = TRUE; - m = fread((void*)&n, 1, 4, fp); - if(m < 4) { - fclose(fp); - continue; - } - - fseek(fp, n, SEEK_SET); - /* Read back the time stamp */ - fread((char*)¤t_time, 1, sizeof(struct rtc), fp); - if (rtc_time_cmp (¤t_time, &latest_save_time) > 0) - { - latest_save = i; - latest_save_time = current_time; - } - fclose(fp); - } - else - SavedStateExistenceCache [i] = FALSE; - - SavedStateExistenceCached [i] = TRUE; - } - - if(latest_save < 0) - savestate_index = 0; - else - savestate_index = latest_save; -} - -static void get_savestate_filename(u32 slot, char *name_buffer) -{ - char savestate_ext[16]; - char *pt; - - sprintf(savestate_ext, "_%d.rts", slot+1); - pt = strrchr(gamepak_name, '/'); - if(NULL == pt) - pt = gamepak_name; - else - pt += 1; - - change_ext(pt, name_buffer, savestate_ext); -} - -uint8 SavedStateSquareX (u32 slot) -{ - return (SCREEN_WIDTH * (slot + 1) / (SAVE_STATE_SLOT_NUM + 1)) - - ICON_STATEFULL.x / 2; -} - -bool8 SavedStateFileExists (u32 slot) -{ - if (SavedStateExistenceCached [slot]) - return SavedStateExistenceCache [slot]; - - char BaseName [_MAX_PATH + 1]; - char FullName [_MAX_PATH + 1]; - get_savestate_filename(slot, BaseName); - sprintf(FullName, "%s/%s", DEFAULT_RTS_DIR, BaseName); - FILE *SavedStateFile = fopen(FullName, "r"); - bool8 Result = SavedStateFile != NULL; - if (Result) - { - fclose(SavedStateFile); - } - SavedStateExistenceCache [slot] = Result; - SavedStateExistenceCached [slot] = TRUE; - return Result; -} - -void SavedStateCacheInvalidate (void) -{ - int i; - for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) - SavedStateExistenceCached [i] = FALSE; -} - -void QuickLoadState (void) -{ - char BaseName[MAX_PATH + 1]; - get_savestate_filename(0, BaseName); - SCREEN_ID screen_num = emu_config.BottomScreenGame - ? DOWN_SCREEN - : UP_SCREEN; - - mdelay(100); // needed to avoid ds2_setBacklight crashing - ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num)); - - ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); - draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - HighFrequencyCPU(); - int flag = load_state(BaseName); - GameFrequencyCPU(); - if(0 != flag) - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]); - mdelay(500); // let the failure show - } - - SavedStateCacheInvalidate (); - - ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - mdelay(100); // needed to avoid ds2_setBacklight crashing - ds2_setBacklight(3 - screen_num); -} - -void QuickSaveState (void) -{ - char BaseName[MAX_PATH + 1]; - get_savestate_filename(0, BaseName); - void* screen_addr = emu_config.BottomScreenGame - ? down_screen_addr - : up_screen_addr; - SCREEN_ID screen_num = emu_config.BottomScreenGame - ? DOWN_SCREEN - : UP_SCREEN; - - S9xDeinitUpdate(256, 224, TRUE); - unsigned short screen[256*192]; - copy_screen((void*)screen, screen_addr, 0, 0, 256, 192); - - mdelay(100); // needed to avoid ds2_setBacklight crashing - ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num)); - - ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); - draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - HighFrequencyCPU(); - int flag = save_state(BaseName, screen); - GameFrequencyCPU(); - if(flag < 0) - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]); - mdelay(500); // let the failure show - } - - SavedStateCacheInvalidate (); - - ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - mdelay(100); // needed to avoid ds2_setBacklight crashing - ds2_setBacklight(3 - screen_num); -} - -void ToggleFullScreen (void) -{ - if (game_config.graphic == 0 /* full-screen ugly */ - || game_config.graphic == 4 /* full-screen smoothed */) - game_config.graphic = 3 /* middle of the screen */; - else - game_config.graphic = 4 /* full-screen smoothed */; - save_game_config_file(); -} - -void get_newest_savestate(char *name_buffer) -{ - if (latest_save < 0) - { - name_buffer[0]= '\0'; - return; - } - - get_savestate_filename(latest_save, name_buffer); -} - -static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon, - u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec) -{ - char *weekday_strings[] = - { - "SUN", "MON", "TUE", "WED", "TUR", "FRI", "SAT" - }; - - sprintf(buffer, "%s %02d/%02d/%04d %02d:%02d:%02d", weekday_strings[wday], - day, mon, year, hour, min, sec); -} - -static u32 save_ss_bmp(u16 *image) -{ - static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, - 0x28, 0x00, 0x00, 0x00, 0, 0x01, 0x00, - 0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00, - 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00}; - - char ss_filename[MAX_FILE]; - char save_ss_path[MAX_PATH]; - struct rtc current_time; - char rgb_data[256*192*3]; - unsigned int x,y; - unsigned short col; - unsigned char r,g,b; - - change_ext(gamepak_name, ss_filename, "_"); - ds2_getTime(¤t_time); - sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, ss_filename, - current_time.month, current_time.day, current_time.hours, current_time.minutes, current_time.seconds); - - for(y = 0; y < 192; y++) - { - for(x = 0; x < 256; x++) - { - col = image[x + y * 256]; - r = (col >> 10) & 0x1F; - g = (col >> 5) & 0x1F; - b = (col) & 0x1F; - - rgb_data[(191-y)*256*3+x*3+2] = b << 3; - rgb_data[(191-y)*256*3+x*3+1] = g << 3; - rgb_data[(191-y)*256*3+x*3+0] = r << 3; - } - } - - FILE *ss = fopen( save_ss_path, "wb" ); - if( ss == NULL ) return 0; - fwrite( header, sizeof(header), 1, ss ); - fwrite( rgb_data, 1, 256*192*3, ss); - fclose( ss ); - - return 1; -} - -u32 save_menu_ss_bmp(u16 *image) -{ - static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, - 0x28, 0x00, 0x00, 0x00, 0x00, 1, 0x00, /* <00 01> == 256 */ - 0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00, - 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00}; - - char save_ss_path[MAX_PATH]; - struct rtc current_time; - unsigned char rgb_data[NDS_SCREEN_WIDTH*NDS_SCREEN_HEIGHT*3]; - int x,y; - unsigned short col; - unsigned char r,g,b; - - ds2_getTime(¤t_time); - sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, "gui_", - current_time.month, current_time.day, - current_time.hours, current_time.minutes, current_time.seconds); - - for(y = 0; y < NDS_SCREEN_HEIGHT; y++) - { - for(x = 0; x < NDS_SCREEN_WIDTH; x++) - { - col = image[y * NDS_SCREEN_WIDTH + x]; - r = (col >> 10) & 0x1F; - g = (col >> 5) & 0x1F; - b = (col) & 0x1F; - - rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+2] = b << 3; - rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+1] = g << 3; - rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+0] = r << 3; - } - } - - FILE *ss = fopen( save_ss_path, "wb" ); - if( ss == NULL ) return 0; - fwrite( header, sizeof(header), 1, ss ); - fwrite( rgb_data, 1, sizeof(rgb_data), ss); - fclose( ss ); - - return 1; -} - -void quit(void) -{ -/* - u32 reg_ra; - - __asm__ __volatile__("or %0, $0, $ra" - : "=r" (reg_ra) - :); - - dbg_printf("return address= %08x\n", reg_ra); -*/ - -#ifdef USE_DEBUG - fclose(g_dbg_file); -#endif - - ds2_plug_exit(); - while(1); -} - -u32 file_length(FILE* file) -{ - u32 pos, size; - pos= ftell(file); - fseek(file, 0, SEEK_END); - size= ftell(file); - fseek(file, pos, SEEK_SET); - - return size; -} - -/* -* GUI Initialize -*/ -static bool Get_Args(char *file, char **filebuf){ - FILE* dat = fat_fopen(file, "rb"); - if(dat){ - int i = 0; - while(!fat_feof (dat)){ - fat_fgets(filebuf[i], 512, dat); - int len = strlen(filebuf[i]); - if(filebuf[i][len - 1] == '\n') - filebuf[i][len - 1] = '\0'; - i++; - } - - fat_fclose(dat); - fat_remove(file); - return i; - } - return 0; -} - -int CheckLoad_Arg(){ - argv[0][0] = '\0'; // Initialise the first byte to be a NULL in case - argv[1][0] = '\0'; // there are no arguments to avoid uninit. memory - char *argarray[2]; - argarray[0] = argv[0]; - argarray[1] = argv[1]; - - if(!Get_Args("/plgargs.dat", argarray)) - return 0; - - fat_remove("plgargs.dat"); - return 1; -} - -void gui_init(u32 lang_id) -{ - int flag; - - HighFrequencyCPU(); // Crank it up. When the menu starts, -> 0. - - // Start with no saved state existing, as no game is loaded yet. - int i; - for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) - { - SavedStateExistenceCached [i] = TRUE; - SavedStateExistenceCached [i] = FALSE; - } - - //Find the "CATSFC" system directory - DIR *current_dir; - - if(CheckLoad_Arg()){ - //copy new folder location - strcpy(main_path, "fat:"); - strcat(main_path, argv[0]); - //strip off the binary name - char *endStr = strrchr(main_path, '/'); - *endStr = '\0'; - - //do a check to make sure the folder is a valid CATSFC folder - char tempPath[MAX_PATH]; - strcpy(tempPath, main_path); - strcat(tempPath, "/system/gui"); - DIR *testDir = opendir(tempPath); - if(!testDir) - //not a valid CATSFC install - strcpy(main_path, "fat:/CATSFC"); - else //test was successful, do nothing - closedir(testDir); - } - else - strcpy(main_path, "fat:/CATSFC"); - - current_dir = opendir(main_path); - if(current_dir) - closedir(current_dir); - else - { - strcpy(main_path, "fat:/_SYSTEM/PLUGINS/CATSFC"); - current_dir = opendir(main_path); - if(current_dir) - closedir(current_dir); - else - { - strcpy(main_path, "fat:"); - if(search_dir("CATSFC", main_path) == 0) - { - printf("Found CATSFC directory\nDossier CATSFC trouve\n\n%s\n", main_path); - } - else - { - err_msg(DOWN_SCREEN, "/CATSFC: Directory missing\nPress any key to return to\nthe menu\n\n/CATSFC: Dossier manquant\nAppuyer sur une touche pour\nretourner au menu"); - goto gui_init_err; - } - } - } - - show_log(down_screen_addr); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - flag = icon_init(lang_id); - if(0 != flag) - { - err_msg(DOWN_SCREEN, "Some icons are missing\nLoad them onto your card\nPress any key to return to\nthe menu\n\nDes icones sont manquantes\nChargez-les sur votre carte\nAppuyer sur une touche pour\nretourner au menu"); - goto gui_init_err; - } - - flag = color_init(); - if(0 != flag) - { - char message[512]; - sprintf(message, "SYSTEM/GUI/uicolors.txt\nis missing\nPress any key to return to\nthe menu\n\nSYSTEM/GUI/uicolors.txt\nest manquant\nAppuyer sur une touche pour\nretourner au menu"); - err_msg(DOWN_SCREEN, message); - goto gui_init_err; - } - - flag = load_font(); - if(0 != flag) - { - char message[512]; - sprintf(message, "Font library initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation de la\npolice de caracteres (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag); - err_msg(DOWN_SCREEN, message); - goto gui_init_err; - } - - load_emu_config_file(); - lang_id = emu_config.language; - - flag = load_language_msg(LANGUAGE_PACK, lang_id); - if(0 != flag) - { - char message[512]; - sprintf(message, "Language pack initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation du\npack de langue (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag); - err_msg(DOWN_SCREEN, message); - goto gui_init_err; - } - - initial_path_config(); - - return; - -gui_init_err: - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - wait_Anykey_press(0); - quit(); -} diff --git a/source/nds/gui.h b/source/nds/gui.h deleted file mode 100644 index 92dc81d..0000000 --- a/source/nds/gui.h +++ /dev/null @@ -1,202 +0,0 @@ -/* gui.h - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef __GUI_H__ -#define __GUI_H__ - -//#include "ds2_types.h" -//#include "fs_api.h" -#include "gcheat.h" - -#define UP_SCREEN_UPDATE_METHOD 0 -#define DOWN_SCREEN_UPDATE_METHOD 2 - -// For general option text -#define OPTION_TEXT_X 10 -#define OPTION_TEXT_SX 236 - -// For option rows -#define GUI_ROW1_Y 36 -#define GUI_ROW_SY 19 -// The following offset is added to the row's Y coordinate to provide -// the Y coordinate for its text. -#define TEXT_OFFSET_Y 2 -// The following offset is added to the row's Y coordinate to provide -// the Y coordinate for its ICON_SUBSELA (sub-screen selection type A). -#define SUBSELA_OFFSET_Y -2 -#define SUBSELA_X ((NDS_SCREEN_WIDTH - ICON_SUBSELA.x) / 2) - -// For message boxes -#define MESSAGE_BOX_TEXT_X ((NDS_SCREEN_WIDTH - ICON_MSG.x) / 2 + 3) -#define MESSAGE_BOX_TEXT_SX (ICON_MSG.x - 6) -// Y is brought down by the "window title" that's part of ICON_MSG -#define MESSAGE_BOX_TEXT_Y ((NDS_SCREEN_HEIGHT - ICON_MSG.y) / 2 + 24) - -// For cheats [ NUM. DESC . . . . . +/- ] -#define CHEAT_NUMBER_X 10 -#define CHEAT_DESC_X 34 -#define CHEAT_DESC_SX 197 -#define CHEAT_ACTIVE_X 241 - -// For the file selector -#define FILE_SELECTOR_ICON_X 10 -#define FILE_SELECTOR_ICON_Y (TEXT_OFFSET_Y - 1) -#define FILE_SELECTOR_NAME_X 32 -#define FILE_SELECTOR_NAME_SX 214 - -// Back button -#define BACK_BUTTON_X 229 -#define BACK_BUTTON_Y 10 -// Title icon -#define TITLE_ICON_X 12 -#define TITLE_ICON_Y 9 - -#define MAX_GAMEPAD_MAP 16 - -#ifdef __cplusplus -extern "C" { -#endif - -// -struct _EMU_CONFIG -{ - u32 language; - char rom_file[256]; - char rom_path[256]; - char latest_file[5][512]; - u32 HotkeyReturnToMenu; - u32 HotkeyTemporaryFastForward; - u32 HotkeyToggleSound; - u32 HotkeyQuickLoadState; - u32 HotkeyQuickSaveState; - u32 HotkeyToggleFullScreen; - u32 BottomScreenGame; - u32 Reserved[57]; -}; - -struct _GAME_CONFIG -{ - u32 clock_speed_number; - u32 Reserved0; - u32 frameskip_value; - u32 graphic; - u32 enable_audio; - u32 Reserved1; - u32 backward; - u32 backward_time; - u32 HotkeyReturnToMenu; - u32 HotkeyTemporaryFastForward; - u32 HotkeyToggleSound; - u32 SoundSync; - /* - * PreviouslyUsed_20130206_1 was for a second meaning of - * frameskip_value that is now dropped. - * THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0. - */ - u32 PreviouslyUsed_20130206_1; - /* - * PreviouslyUsed_20130206_2 was for a second meaning of - * clock_speed_number that is now dropped. - * THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0. - */ - u32 PreviouslyUsed_20130206_2; - u32 RetroSound; - u32 HotkeyQuickLoadState; - u32 HotkeyQuickSaveState; - u32 HotkeyToggleFullScreen; - u32 Reserved2[38]; -}; - -typedef enum -{ - CURSOR_NONE = 0, - CURSOR_UP, - CURSOR_DOWN, - CURSOR_LEFT, - CURSOR_RIGHT, - CURSOR_SELECT, - CURSOR_BACK, - CURSOR_EXIT, - CURSOR_RTRIGGER, - CURSOR_LTRIGGER, - CURSOR_KEY_SELECT, - CURSOR_TOUCH -} gui_action_type; - -typedef enum -{ - BUTTON_ID_A = 0x01, - BUTTON_ID_B = 0x02, - BUTTON_ID_SELECT = 0x04, - BUTTON_ID_START = 0x08, - BUTTON_ID_RIGHT = 0x10, - BUTTON_ID_LEFT = 0x20, - BUTTON_ID_UP = 0x40, - BUTTON_ID_DOWN = 0x80, - BUTTON_ID_R = 0x100, - BUTTON_ID_L = 0x200, - BUTTON_ID_X = 0x400, - BUTTON_ID_Y = 0x800, - BUTTON_ID_TOUCH = 0x1000, - BUTTON_ID_LID = 0x2000, - BUTTON_ID_FA = 0x4000, - BUTTON_ID_FB = 0x8000, - BUTTON_ID_NONE = 0 -} input_buttons_id_type; - -extern char main_path[MAX_PATH]; -extern char rom_path[MAX_PATH]; - -extern u32 game_enable_audio; -extern u32 game_fast_forward; -extern u32 temporary_fast_forward; - -/****************************************************************************** - ******************************************************************************/ -extern char g_default_rom_dir[MAX_PATH]; -extern char DEFAULT_RTS_DIR[MAX_PATH]; -extern char DEFAULT_CFG_DIR[MAX_PATH]; -extern char DEFAULT_SS_DIR[MAX_PATH]; -extern char DEFAULT_CHEAT_DIR[MAX_PATH]; - -typedef struct _EMU_CONFIG EMU_CONFIG; -typedef struct _GAME_CONFIG GAME_CONFIG; - -extern EMU_CONFIG emu_config; -extern GAME_CONFIG game_config; - -/****************************************************************************** - ******************************************************************************/ -extern void gui_init(u32 lang_id); -extern u32 menu(u16 *original_screen, bool8 FirstInvocation); -extern void LowFrequencyCPU(); -extern void HighFrequencyCPU(); -extern void GameFrequencyCPU(); - -extern void QuickSaveState(); -extern void QuickLoadState(); -extern void ToggleFullScreen(); - -extern int load_language_msg(char *filename, u32 language); - -#ifdef __cplusplus -} -#endif - -#endif //__GUI_H__ diff --git a/source/nds/message.h b/source/nds/message.h deleted file mode 100644 index f2977e4..0000000 --- a/source/nds/message.h +++ /dev/null @@ -1,169 +0,0 @@ -/* message.h - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef __MESSAGE_H__ -#define __MESSAGE_H__ - -enum MSG -{ - MSG_MAIN_MENU_NEW_GAME, - MSG_MAIN_MENU_RETURN_TO_GAME, - MSG_MAIN_MENU_RESET_GAME, - MSG_MAIN_MENU_VIDEO_AUDIO, - MSG_MAIN_MENU_SAVED_STATES, - MSG_MAIN_MENU_CHEATS, - MSG_MAIN_MENU_TOOLS, - MSG_MAIN_MENU_OPTIONS, - MSG_MAIN_MENU_EXIT, - - MSG_FILE_MENU_LOADING_LIST, - MSG_FILE_MENU_SORTING_LIST, - - FMT_VIDEO_AUDIO_FLUIDITY_PREFERENCE, - MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO, - MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO, - FMT_VIDEO_ASPECT_RATIO, - FMT_VIDEO_FAST_FORWARD, - FMT_VIDEO_FRAME_SKIPPING, - FMT_VIDEO_GAME_SCREEN, - FMT_AUDIO_SOUND, - FMT_AUDIO_RETRO_SOUND, - FMT_SAVED_STATE_CREATE, - FMT_SAVED_STATE_LOAD, - MSG_SAVED_STATE_DELETE_GENERAL, - FMT_CHEAT_PAGE, - MSG_CHEAT_LOAD_FROM_FILE, - MSG_TOOLS_SCREENSHOT_GENERAL, - MSG_TOOLS_GLOBAL_HOTKEY_GENERAL, - MSG_TOOLS_GAME_HOTKEY_GENERAL, - FMT_OPTIONS_LANGUAGE, - FMT_OPTIONS_CPU_FREQUENCY, - MSG_OPTIONS_CPU_FREQUENCY_0, - MSG_OPTIONS_CPU_FREQUENCY_1, - MSG_OPTIONS_CPU_FREQUENCY_2, - MSG_OPTIONS_CPU_FREQUENCY_3, - MSG_OPTIONS_CPU_FREQUENCY_4, - MSG_OPTIONS_CPU_FREQUENCY_5, - MSG_OPTIONS_CARD_CAPACITY /* unused if !defined(ENABLE_FREE_SPACE) */, - MSG_OPTIONS_RESET, - MSG_OPTIONS_VERSION, - MSG_SCREENSHOT_CREATE, - MSG_SCREENSHOT_BROWSE, - MSG_HOTKEY_MAIN_MENU, - MSG_HOTKEY_TEMPORARY_FAST_FORWARD, - MSG_HOTKEY_SOUND_TOGGLE, - MSG_HOTKEY_QUICK_LOAD_STATE, - MSG_HOTKEY_QUICK_SAVE_STATE, - MSG_HOTKEY_FULL_SCREEN_TOGGLE, - MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS, - MSG_HOTKEY_DELETE_WITH_A, - MSG_HOTKEY_CANCEL_WITH_B, - MSG_LOAD_GAME_RECENTLY_PLAYED, - MSG_LOAD_GAME_FROM_CARD, - MSG_LOAD_GAME_MENU_TITLE, - - MSG_VIDEO_ASPECT_RATIO_0, - MSG_VIDEO_ASPECT_RATIO_1, - MSG_VIDEO_ASPECT_RATIO_2, - MSG_VIDEO_ASPECT_RATIO_3, - MSG_VIDEO_ASPECT_RATIO_4, - - MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC, - MSG_VIDEO_FRAME_SKIPPING_0, - MSG_VIDEO_FRAME_SKIPPING_1, - MSG_VIDEO_FRAME_SKIPPING_2, - MSG_VIDEO_FRAME_SKIPPING_3, - MSG_VIDEO_FRAME_SKIPPING_4, - MSG_VIDEO_FRAME_SKIPPING_5, - MSG_VIDEO_FRAME_SKIPPING_6, - MSG_VIDEO_FRAME_SKIPPING_7, - MSG_VIDEO_FRAME_SKIPPING_8, - MSG_VIDEO_FRAME_SKIPPING_9, - MSG_VIDEO_FRAME_SKIPPING_10, - - MSG_VIDEO_GAME_SCREEN_TOP, - MSG_VIDEO_GAME_SCREEN_BOTTOM, - - MSG_GENERAL_OFF, - MSG_GENERAL_ON, - - MSG_GENERAL_CONFIRM_WITH_A, - MSG_GENERAL_CANCEL_WITH_B, - - MSG_AUDIO_ENABLED, - MSG_AUDIO_MUTED, - - MSG_TOP_SCREEN_NO_GAME_LOADED, - MSG_CHEAT_ELEMENT_NOT_LOADED, - - MSG_SAVESTATE_FULL, - MSG_PROGRESS_SAVED_STATE_CREATING, - MSG_PROGRESS_SAVED_STATE_CREATION_FAILED, - MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED, - MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT, - MSG_PROGRESS_SAVED_STATE_CORRUPTED, - MSG_PROGRESS_SAVED_STATE_LOADING, - MSG_PROGRESS_SAVED_STATE_LOAD_FAILED, - MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED, - - MSG_SAVED_STATE_DELETE_ALL, - FMT_SAVED_STATE_DELETE_ONE, - - MSG_DIALOG_SAVED_STATE_DELETE_ALL, - FMT_DIALOG_SAVED_STATE_DELETE_ONE, - MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY, - - MSG_PROGRESS_SCREENSHOT_CREATING, - MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED, - MSG_PROGRESS_SCREENSHOT_CREATION_FAILED, - - MSG_NO_SLIDE, - MSG_PLAYING_SLIDE, - MSG_PAUSE_SLIDE, - MSG_SCREENSHOT_SLIDESHOW_KEYS, - - MSG_PROGRESS_LOADING_GAME, - - MSG_EMULATOR_NAME, - MSG_WORD_EMULATOR_VERSION, - - MSG_DIALOG_RESET, - MSG_PROGRESS_RESETTING, - - MSG_END -}; - -enum LANGUAGE { - ENGLISH, - CHINESE_SIMPLIFIED, - FRENCH, - GERMAN, - DUTCH, - SPANISH, - ITALIAN, - PORTUGUESE_BRAZILIAN -}; - -extern char* lang[8]; // Allocated in gui.c, needs to match the languages ^ - -char *msg[MSG_END+1]; -char msg_data[32 * 1024]; - -#endif //__MESSAGE_H__ - |