aboutsummaryrefslogtreecommitdiff
path: root/source/nds
diff options
context:
space:
mode:
authoraliaspider2014-10-28 06:47:04 +0100
committeraliaspider2014-10-28 06:47:04 +0100
commitad4866e0cb1f7ddefbe1e31a890741e4cbc50181 (patch)
tree86b8351ca560156abbeaed5e2c1964de38a49544 /source/nds
parent2b75359c7ea0485b509460ea81606ac8052a6333 (diff)
downloadsnes9x2005-ad4866e0cb1f7ddefbe1e31a890741e4cbc50181.tar.gz
snes9x2005-ad4866e0cb1f7ddefbe1e31a890741e4cbc50181.tar.bz2
snes9x2005-ad4866e0cb1f7ddefbe1e31a890741e4cbc50181.zip
remove unused files
Diffstat (limited to 'source/nds')
-rw-r--r--source/nds/bdf_font.c1086
-rw-r--r--source/nds/bdf_font.h64
-rw-r--r--source/nds/bitmap.c224
-rw-r--r--source/nds/bitmap.h111
-rw-r--r--source/nds/cheatgrp.c100
-rw-r--r--source/nds/cheatgrp.h27
-rw-r--r--source/nds/displaymodes.cpp88
-rw-r--r--source/nds/dma_adj.c26
-rw-r--r--source/nds/dma_adj.h29
-rw-r--r--source/nds/draw.c1315
-rw-r--r--source/nds/draw.h207
-rw-r--r--source/nds/ds2_main.c68
-rw-r--r--source/nds/ds2sound.h24
-rw-r--r--source/nds/entry.cpp1595
-rw-r--r--source/nds/entry.h20
-rw-r--r--source/nds/font_dot.h93
-rw-r--r--source/nds/gcheat.c128
-rw-r--r--source/nds/gcheat.h38
-rw-r--r--source/nds/gui.c4936
-rw-r--r--source/nds/gui.h202
-rw-r--r--source/nds/message.h169
21 files changed, 0 insertions, 10550 deletions
diff --git a/source/nds/bdf_font.c b/source/nds/bdf_font.c
deleted file mode 100644
index aff3b94..0000000
--- a/source/nds/bdf_font.c
+++ /dev/null
@@ -1,1086 +0,0 @@
-/* bdf_font.c
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-//v1.1
-
-#include "port.h"
-#include <string.h>
-#include "ds2_types.h"
-#include "ds2_malloc.h"
-#include "ds2io.h"
-#include "fs_api.h"
-#include "bdf_font.h"
-#include "gui.h"
-
-
-#define BDF_PICTOCHAT "SYSTEM/Pictochat-16.bdf"
-#define BDF_SONG "SYSTEM/song.bdf"
-#define ODF_PICTOCHAT "SYSTEM/Pictochat-16.odf"
-#define ODF_SONG "SYSTEM/song.odf"
-
-#define HAVE_ODF // Define this if you have generated Pictochat-16.odf [Neb]
-// #define DUMP_ODF // Define this if you want to regenerate Pictochat-16.odf [Neb]
-
-#define BDF_LIB_NUM 2
-#define ODF_VERSION "1.0"
-
-struct bdflibinfo bdflib_info[BDF_LIB_NUM];
-struct bdffont *bdf_font; //ASCII charactor
-struct bdffont *bdf_nasci; //non-ASCII charactor
-static u32 font_height;
-static u32 fonts_max_height;
-
-/*-----------------------------------------------------------------------------
-------------------------------------------------------------------------------*/
-static u32 bitmap_code(unsigned char *code, unsigned char *bitmap)
-{
- unsigned char *map;
- u8 a, b;
- u32 len;
-
- len= 0;
- map= (unsigned char*)bitmap;
- while(*map)
- {
- // One hex character represents the state of 4 successive pixels
- if(*map != 0x0A)
- {
- if (*map <= '9') a= *map - '0';
- else if (*map <= 'F') a= *map - 'A' + 10;
- else if (*map <= 'f') a= *map - 'a' + 10;
- map++;
-
- if (*map <= '9') b= *map - '0';
- else if (*map <= 'F') b= *map - 'A' + 10;
- else if (*map <= 'f') b= *map - 'a' + 10;
-
- *code++ = (a << 4) | b;
- len++;
- }
- map++;
- }
-
- return len;
-}
-
-/*-----------------------------------------------------------------------------
-------------------------------------------------------------------------------*/
-/*
-* example
-*
-* STARTCHAR <arbitrary number or name>
-* ENCODING 8804
-* SWIDTH 840 0
-* DWIDTH 14 0
-* BBX 10 12 2 1
-* BITMAP
-* 00C0
-* 0300
-* 1C00
-* 6000
-* 8000
-* 6000
-* 1C00
-* 0300
-* 00C0
-* 0000
-* 0000
-* FFC0
-* ENDCHAR
-*/
-
-/*-----------------------------------------------------------------------------
-* filename: bdf file's name, including path
-* start: the coding of first font to parse
-* span: number of fonts begin at start to parse
-* *bdflibinfop: font library information
-* method: font index method; 0-absolut sequence; 1-relative sequence; 2-compact;
-* others reserved
-* return: if error return < 0; else return= char numbers
-------------------------------------------------------------------------------*/
-static int parse_bdf(char *filename, u32 start, u32 span, struct bdflibinfo *bdflibinfop, u32 method)
-{
- FILE *fp;
- char string[256];
- char map[256];
- char *pt;
- unsigned char *bitbuff;
- int num, x_off, y_off, ret;
- u32 tmp, i, end, length, index;
- struct bdffont *bdffontp;
-
- //initial bdflibinfo
- bdflibinfop -> width= 0;
- bdflibinfop -> height= 0;
- bdflibinfop -> start= 0;
- bdflibinfop -> span= 0;
- bdflibinfop -> maplen= 0;
- bdflibinfop -> mapmem= NULL;
- bdflibinfop -> fonts= NULL;
-
- fp= fopen(filename, "r"); //Open bdf font library
- if(fp == NULL)
- return -1;
-
- ret= 0;
- //SIZE
- while(1)
- {
- pt= fgets(string, 255, fp);
- if(pt == NULL)
- {
- ret= -2;
- goto parse_bdf_error;
- }
- if(!(strncasecmp(string, "SIZE ", 5)))
- break;
- }
-
- //FONTBOUNDINGBOX
- pt= fgets(string, 255, fp);
- pt += 16;
- bdflibinfop -> width= atoi(pt);
- pt = 1 + strchr(pt, ' ');
- bdflibinfop -> height= atoi(pt);
- pt = 1 + strchr(pt, ' ');
- x_off= atoi(pt);
- pt = 1 + strchr(pt, ' ');
- y_off= atoi(pt);
-
- //CHARS
- while(1)
- {
- pt= fgets(string, 255, fp);
- if(pt == NULL)
- {
- ret= -3;
- goto parse_bdf_error;
- }
- if(!(strncasecmp(string, "CHARS ", 6)))
- break;
- }
- pt += 6;
- ret= atoi(pt);
-
- if (method == 1)
- bdflibinfop -> start= start;
- switch (method) {
- case 0:
- default:
- bdflibinfop -> span= span + start;
- break;
- case 1:
- bdflibinfop -> span= span;
- break;
- }
-
- //construct bdf font information
- bdffontp= (struct bdffont*)malloc(span * sizeof(struct bdffont));
- if(bdffontp == NULL)
- {
- ret= -4;
- goto parse_bdf_error;
- }
- bdflibinfop -> fonts= bdffontp;
-
- bitbuff= (unsigned char*)malloc((bdflibinfop -> width * bdflibinfop -> height * span) >> 3);
- if(bitbuff == NULL)
- {
- ret= -5;
- goto parse_bdf_error;
- }
- bdflibinfop -> mapmem= bitbuff;
-
- tmp= bdflibinfop -> width << 16;
- for(i= 0; i < span; i++)
- {
- bdffontp[i].dwidth= tmp;
- bdffontp[i].bbx= 0;
- }
-
- end= start + span;
- //STARTCHAR START
- while(1)
- {
- pt= fgets(string, 255, fp);
- if(pt == NULL)
- {
- ret= -6;
- goto parse_bdf_error;
- }
- if(!(strncasecmp(string, "STARTCHAR ", 10)))
- {
- break;
- }
- }
-
- i= 0;
- length= 0;
- while(1)
- {
- //ENCODING
- while(1)
- {
- pt= fgets(string, 255, fp);
- if(pt == NULL) goto parse_bdf_error;
- if(!(strncasecmp(string, "ENCODING ", 9))) break;
- }
-
- pt= string + 9;
- index= atoi(pt);
- if(index < start || index >= end) break;
-
- if(method == 0) i= index;
- else if(method == 1) i= index-start;
- else i++;
-
- //SWIDTH
- pt= fgets(string, 255, fp);
- if(pt == NULL) {ret= -8; goto parse_bdf_error;}
-
- //DWIDTH
- pt= fgets(string, 255, fp);
- if(pt == NULL) {ret= -9; goto parse_bdf_error;}
-
- pt += 7;
- num= atoi(pt);
- tmp= num << 16;
- pt= 1+ strchr(pt, ' ');
- num= atoi(pt);
- tmp |= num & 0xFFFF;
-
- bdffontp[i].dwidth= tmp;
-
- //BBX
- pt= fgets(string, 255, fp);
- if(pt == NULL) {ret= -10; goto parse_bdf_error;}
-
- pt += 4;
- num= atoi(pt);
- tmp= num & 0xFF;
-
- pt= 1+ strchr(pt, ' ');
- num= atoi(pt);
- tmp= tmp<<8 | (num & 0xFF);
-
- pt= 1+ strchr(pt, ' ');
- num= atoi(pt);
- num= num - x_off;
- tmp= tmp<<8 | (num & 0xFF);
-
- pt= 1+ strchr(pt, ' ');
- num= atoi(pt);
- num= num - y_off;
- tmp= tmp <<8 | (num & 0xFF);
-
- bdffontp[i].bbx= tmp;
-
- //BITMAP
- pt= fgets(string, 255, fp);
- if(pt == NULL) {ret= -11; goto parse_bdf_error;}
-
- map[0]= '\0';
- while(1)
- {
- pt= fgets(string, 255, fp);
- if(pt == NULL) {ret= -12; goto parse_bdf_error;}
- if(!strncasecmp(pt, "ENDCHAR", 7)) break;
- strcat(map, pt);
- }
-
- tmp = bitmap_code(bitbuff, (unsigned char*)map);
-
- if(tmp)
- bdffontp[i].bitmap = bitbuff;
- else
- bdffontp[i].bitmap = NULL;
-
- bitbuff += tmp;
- length += tmp;
- }
-
-parse_bdf_error:
- fclose(fp);
- if(ret < 0)
- {
- if(bdflibinfop -> fonts != NULL)
- free((void*)bdflibinfop -> fonts);
- if(bdflibinfop -> mapmem != NULL)
- free((void*)bdflibinfop -> mapmem);
- bdflibinfop -> fonts = NULL;
- bdflibinfop -> mapmem = NULL;
- }
- else
- {
- bdflibinfop -> maplen = length;
- bdflibinfop -> mapmem = (unsigned char*)realloc((void*)bdflibinfop -> mapmem, length);
- }
-
- return ret;
-}
-
-/*-----------------------------------------------------------------------------
-------------------------------------------------------------------------------*/
-int dump2odf(char *filename, struct bdflibinfo *bdflibinfop)
-{
- char *pt;
- char string[256];
- FILE *fp;
- u32 mapaddr;
- u32 fontaddr;
- u32 num;
- char buff[1024];
- u32 i, j;
-
-
- strcpy(string, filename);
- pt= strrchr(string, '.');
- if(!strcasecmp(pt, ".bdf"))
- strcpy(pt, ".odf");
- else
- return -1;
-
- fp= fopen(string, "wb");
- if(fp == NULL)
- return -2;
-
- pt= buff;
- strcpy(pt, "ODF");
- pt += 4;
- strcpy(pt, ODF_VERSION);
- pt += 4;
-
- struct bdflibinfo *bdflibinfo_i;
-
- memcpy(pt, (char*)bdflibinfop, sizeof(struct bdflibinfo));
- bdflibinfo_i= (struct bdflibinfo *)pt;
- bdflibinfo_i -> mapmem= NULL;
- bdflibinfo_i -> fonts= NULL;
- pt += sizeof(struct bdflibinfo);
-
- num= pt-buff;
- fwrite(buff, num, 1, fp); //write odf file header
-
- num= (u32)bdflibinfop -> span;
- mapaddr= (u32)bdflibinfop -> mapmem;
- fontaddr= (u32)bdflibinfop -> fonts;
-
- while(num)
- {
- struct bdffont *bdffontp;
-
- i= 1024/sizeof(struct bdffont);
- if(num > i) num -= i;
- else i= num, num= 0;
-
- memcpy(buff, (char*)fontaddr, i*sizeof(struct bdffont));
- fontaddr += i*sizeof(struct bdffont);
- bdffontp= (struct bdffont*)buff;
-
- for(j= 0; j< i; j++)
- bdffontp[j].bitmap -= mapaddr;
-
- fwrite(buff, i*sizeof(struct bdffont), 1, fp);
- }
-
- fwrite((char*)mapaddr, bdflibinfop -> maplen, 1, fp);
-
- fclose(fp);
- return 0;
-}
-
-/*-----------------------------------------------------------------------------
-------------------------------------------------------------------------------*/
-int init_from_odf(char *filename, struct bdflibinfo *bdflibinfop)
-{
- FILE *fp;
- char buff[512];
- char *pt;
- u32 len, tmp;
- u32 span, maplen;
- struct bdffont *bdffontp;
-
- //initial bdflibinfo
- bdflibinfop -> width= 0;
- bdflibinfop -> height= 0;
- bdflibinfop -> start= 0;
- bdflibinfop -> span= 0;
- bdflibinfop -> maplen= 0;
- bdflibinfop -> mapmem= NULL;
- bdflibinfop -> fonts= NULL;
-
- fp= fopen(filename, "rb");
- if(fp == NULL)
- return -1;
-
- tmp= 8 + sizeof(struct bdflibinfo);
- len= fread(buff, 1, tmp, fp);
- if(len < tmp)
- {
- fclose(fp);
- return -2;
- }
-
- pt= buff;
- if(strcmp(pt, "ODF"))
- {
- fclose(fp);
- return -2;
- }
-
- pt += 4;
- if(strcmp(pt, ODF_VERSION))
- {
- fclose(fp);
- return -3;
- }
-
- pt += 4;
- memcpy((char*)bdflibinfop, pt, sizeof(struct bdflibinfo));
-
- span= bdflibinfop -> span;
- if(span == 0)
- {
- fclose(fp);
- return -4;
- }
-
- maplen= bdflibinfop -> maplen;
- if(maplen == 0)
- {
- fclose(fp);
- return -5;
- }
-
- bdffontp= (struct bdffont*)malloc(span * sizeof(struct bdffont));
- if(bdffontp == NULL)
- {
- fclose(fp);
- return -6;
- }
-
- len= fread((char*)bdffontp, 1, span * sizeof(struct bdffont), fp);
- if(len != span * sizeof(struct bdffont))
- {
- free((void*)bdffontp);
- fclose(fp);
- return -7;
- }
-
- pt= (char*)malloc(maplen);
- len= fread(pt, 1, maplen, fp);
- if(len != maplen)
- {
- free((void*)bdffontp);
- free((void*)pt);
- fclose(fp);
- return -8;
- }
-
- bdflibinfop -> mapmem = (unsigned char*)pt;
- bdflibinfop -> fonts = bdffontp;
-
- u32 i, j;
- j= (u32)bdflibinfop -> mapmem;
- for(i= 0; i < span; i++)
- bdffontp[i].bitmap += j;
-
- fclose(fp);
- return 0;
-}
-
-int BDF_font_init(void)
-{
- int err;
- char tmp_path[MAX_PATH];
-
- fonts_max_height= 0;
-#ifndef HAVE_ODF
- sprintf(tmp_path, "%s/%s", main_path, BDF_PICTOCHAT);
- err= parse_bdf(tmp_path, 32 /* from SPACE */, 8564 /* to one past the last character, "DOWNWARDS ARROW" */, &bdflib_info[0], 1);
- if(err < 0)
- {
- printf("BDF 0 initial error: %d\n", err);
- return -1;
- }
-#else
- sprintf(tmp_path, "%s/%s", main_path, ODF_PICTOCHAT);
- err= init_from_odf(tmp_path, &bdflib_info[0]);
- if(err < 0)
- {
- printf("ODF 0 initial error: %d\n", err);
- return -1;
- }
-#endif
- bdf_font= bdflib_info[0].fonts;
- font_height= bdflib_info[0].height;
- if(fonts_max_height < bdflib_info[0].height)
- fonts_max_height = bdflib_info[0].height;
-
-#ifdef DUMP_ODF
- sprintf(tmp_path, "%s/%s", main_path, BDF_PICTOCHAT);
- err= dump2odf(tmp_path, &bdflib_info[0]);
- if(err < 0)
- {
- printf("BDF dump odf 0 error: %d\n", err);
- }
-#endif
-
-#ifndef HAVE_ODF
- sprintf(tmp_path, "%s/%s", main_path, BDF_SONG);
- err= parse_bdf(tmp_path, 0x4E00, 20902, &bdflib_info[1], 1);
- if(err < 0)
- {
- printf("BDF 1 initial error: %d\n", err);
- return -1;
- }
-#else
- sprintf(tmp_path, "%s/%s", main_path, ODF_SONG);
- err= init_from_odf(tmp_path, &bdflib_info[1]);
- if(err < 0)
- {
- printf("ODF 1 initial error: %d\n", err);
- return -1;
- }
-#endif
- bdf_nasci= bdflib_info[1].fonts;
- if(fonts_max_height < bdflib_info[1].height)
- fonts_max_height = bdflib_info[1].height;
-
-#ifdef DUMP_ODF
- sprintf(tmp_path, "%s/%s", main_path, BDF_SONG);
- err= dump2odf(tmp_path, &bdflib_info[1]);
- if(err < 0)
- {
- printf("BDF dump odf 1 error: %d\n", err);
- }
-#endif
-
- return 0;
-}
-
-/*-----------------------------------------------------------------------------
-// release resource of BDF fonts
-------------------------------------------------------------------------------*/
-void BDF_font_release(void)
-{
- u32 i;
-
- for(i= 0; i < BDF_LIB_NUM; i++)
- {
- if(bdflib_info[i].fonts)
- free((void*)bdflib_info[i].fonts);
- if(bdflib_info[i].mapmem)
- free((void*)bdflib_info[i].mapmem);
- }
-}
-
-/*----------------------------------------------------------------------------
-//16-bit color
-// Unicode Character
-// back is background, 0x8000 is transparence, other are visable colors
-------------------------------------------------------------------------------*/
-u32 BDF_render16_ucs(void* screen_address, u32 screen_w, u32 v_align, u32 back, u32 front, u16 ch)
-{
- unsigned short *screen, *screenp;
- unsigned char *map;
- u32 width, height, x_off, y_off, i, k, m, ret, fonts_height;
- unsigned char cc;
- struct bdffont *bdffontp;
-
- int font_num;
- bool found = 0;
- for (font_num = 0; font_num < BDF_LIB_NUM && !found; font_num++) {
- if(bdflib_info[font_num].fonts != NULL)
- {
- k = bdflib_info[font_num].start;
- if (ch < k)
- continue;
- m = k + bdflib_info[font_num].span;
- if (ch >= m)
- continue;
- ch -= k;
- bdffontp= bdflib_info[font_num].fonts;
- fonts_height= bdflib_info[font_num].height;
- found = 1;
- }
- }
- if (!found)
- return 8; // the width of an undefined character, not an error code
-
- width= bdffontp[ch].dwidth >> 16;
- ret= width;
- height= fonts_max_height;
- //if charactor is not transparent
- if(!(back & 0x8000))
- {
- for(k= 0; k < height; k++)
- {
- screenp= (unsigned short*)screen_address + k *screen_w;
- for(i= 0; i < width; i++)
- *screenp++ = back;
- }
- }
-
- width= bdffontp[ch].bbx >> 24;
- if(width == 0)
- return ret;
-
- height= (bdffontp[ch].bbx >> 16) & 0xFF;
- x_off= (bdffontp[ch].bbx >> 8) & 0xFF;
- y_off= bdffontp[ch].bbx & 0xFF;
-
- if(v_align== 0) //v align bottom
- screen= (unsigned short*)screen_address + x_off + (fonts_max_height - height - y_off) *screen_w;
- else if(v_align== 1) //v align center
- screen= (unsigned short*)screen_address + x_off + (fonts_max_height - height - y_off)/2 *screen_w;
- else //v align top
- screen= (unsigned short*)screen_address + x_off;
-
- x_off= width >> 3;
- y_off= width & 7;
-
- map= bdffontp[ch].bitmap;
- for(k= 0; k < height; k++)
- {
- screenp = screen + k *screen_w;
- i= x_off;
- while(i--)
- {
- m= 0x80;
- cc= *map++;
- while(m)
- {
- if(m & cc) *screenp = front;
- screenp++;
- m >>= 1;
- }
- }
-
- i= y_off;
- if(i)
- {
- i= 8 - y_off;
- cc= *map++;
- cc >>= i;
- m= 0x80 >> i;
- while(m)
- {
- if(m & cc) *screenp = front;
- screenp++;
- m >>= 1;
- }
- }
- }
-
- return ret;
-}
-
-/* Returns the width, in pixels, of a character given its UCS-16 codepoint. */
-u32 BDF_width16_ucs(u16 ch)
-{
- u32 k, ret;
-
- int font_num;
- for (font_num = 0; font_num < BDF_LIB_NUM; font_num++) {
- if(bdflib_info[font_num].fonts != NULL)
- {
- k = bdflib_info[font_num].start;
- if (ch < k)
- continue;
- if (ch > k + bdflib_info[font_num].span)
- continue;
- ch -= k;
- return bdflib_info[font_num].fonts[ch].dwidth >> 16;
- }
- }
- return 8; // the width of an undefined character, not an error code
-}
-
-/*-----------------------------------------------------------------------------
-//16-bit color
-// ASCII Character
-// back is background, 0x8000 is transparence, other are visable colors
-------------------------------------------------------------------------------*/
-static u32 BDF_render16_font(char *screen_address, u32 back, u32 front, u16 ch)
-{
- unsigned short *screen, *screenp;
- unsigned char *map;
- u32 width, height, x_off, y_off, i, k, m, ret;
- unsigned char cc;
-
- if(ch > 127)
- return 8;
-
- width= bdf_font[ch].dwidth >> 16;
- ret= width;
- height= font_height;
- //if charactor is not transparent
- if(!(back & 0x8000))
- {
- for(k= 0; k < height; k++)
- {
- screenp= (unsigned short*)screen_address + k *SCREEN_WIDTH;
- for(i= 0; i < width; i++)
- *screenp++ = back;
- }
- }
-
- width= bdf_font[ch].bbx >> 24;
- if(width == 0)
- return ret;
- height= (bdf_font[ch].bbx >> 16) & 0xFF;
- x_off= (bdf_font[ch].bbx >> 8) & 0xFF;
- y_off= bdf_font[ch].bbx & 0xFF;
- screen= (unsigned short*)screen_address + x_off + (font_height - height -y_off) *SCREEN_WIDTH;
-
- x_off= width >> 3;
- y_off= width & 7;
-
- map= bdf_font[ch].bitmap;
- for(k= 0; k < height; k++)
- {
- screenp = screen + k *SCREEN_WIDTH;
- i= x_off;
- while(i--)
- {
- m= 0x80;
- cc= *map++;
- while(m)
- {
- if(m & cc) *screenp = front;
- screenp++;
- m >>= 1;
- }
- }
-
- i= y_off;
- if(i)
- {
- i= 8 - y_off;
- cc= *map++;
- cc >>= i;
- m= 0x80 >> i;
- while(m)
- {
- if(m & cc) *screenp = front;
- screenp++;
- m >>= 1;
- }
- }
- }
-
- return ret;
-}
-
-/*-----------------------------------------------------------------------------
-// ASCII Code Only
-------------------------------------------------------------------------------*/
-void BDF_render_string(void* screen_address, u32 x, u32 y, u32 back, u32 front, char *string)
-{
- char *pt;
- u32 screenp, line_start;
- u32 width, line, cmp;
-
- pt= string;
- screenp= (u32)screen_address + (x + y *SCREEN_WIDTH)*2;
- line= 1 + y;
- line_start= (u32)screen_address + line *SCREEN_WIDTH *2;
-
- width= 0;
- while(*pt)
- {
- if(*pt == 0x0D)
- {
- pt++;
- continue;
- }
- if(*pt == 0x0A)
- {
- line += font_height;
- line_start= (u32)screen_address + line *SCREEN_WIDTH *2;
- screenp = line_start - SCREEN_WIDTH *2;
- pt++;
- continue;
- }
-
- cmp = (bdf_font[(u32)(*pt)].dwidth >> 16) << 1;
- if((screenp+cmp) >= line_start)
- {
- line += font_height;
- line_start= (u32)screen_address + line *SCREEN_WIDTH *2;
- screenp = line_start - SCREEN_WIDTH *2;
- }
- width= BDF_render16_font((char*)screenp, back, front, (u32)(*pt));
- screenp += width*2;
- pt++;
- }
-}
-
-/*-----------------------------------------------------------------------------
-------------------------------------------------------------------------------*/
-char* utf8decode(char *utf8, u16 *ucs)
-{
- unsigned char c = *utf8++;
- unsigned long code;
- int tail = 0;
-
- if ((c <= 0x7f) || (c >= 0xc2)) {
- /* Start of new character. */
- if (c < 0x80) { /* U-00000000 - U-0000007F, 1 byte */
- code = c;
- } else if (c < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */
- tail = 1;
- code = c & 0x1f;
- } else if (c < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */
- tail = 2;
- code = c & 0x0f;
- } else if (c < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */
- tail = 3;
- code = c & 0x07;
- } else {
- /* Invalid size. */
- code = 0;
- }
-
- while (tail-- && ((c = *utf8++) != 0)) {
- if ((c & 0xc0) == 0x80) {
- /* Valid continuation character. */
- code = (code << 6) | (c & 0x3f);
-
- } else {
- /* Invalid continuation char */
- code = 0xfffd;
- utf8--;
- break;
- }
- }
- } else {
- /* Invalid UTF-8 char */
- code = 0;
- }
- /* currently we don't support chars above U-FFFF */
- *ucs = (code < 0x10000) ? code : 0;
- return utf8;
-}
-
-unsigned char* skip_utf8_unit(unsigned char* utf8, unsigned int num)
-{
- while(num--)
- {
- unsigned char c = *utf8++;
- int tail = 0;
- if ((c <= 0x7f) || (c >= 0xc2)) {
- /* Start of new character. */
- if (c < 0x80) { /* U-00000000 - U-0000007F, 1 byte */
- } else if (c < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */
- tail = 1;
- } else if (c < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */
- tail = 2;
- } else if (c < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */
- tail = 3;
- } else { /* Invalid size. */
- }
-
- while (tail-- && ((c = *utf8++) != 0)) {
- if ((c & 0xc0) != 0x80) {
- /* Invalid continuation char */
- utf8--;
- break;
- }
- }
- }
- }
-
- /* currently we don't support chars above U-FFFF */
- return utf8;
-}
-
-/*-----------------------------------------------------------------------------
-// UTF8 Code String
-------------------------------------------------------------------------------*/
-void BDF_render_mix(void* screen_address, u32 screen_w, u32 x, u32 y, u32 v_align,
- u32 back, u32 front, char *string)
-{
- char *pt;
- u32 screenp, line_start;
- u32 width, line, cmp, start, end;
- u16 unicode;
- struct bdffont *bdf_fontp[2];
-
- bdf_fontp[0]= bdflib_info[0].fonts;
- start= bdflib_info[1].start;
- end= start + bdflib_info[1].span;
- bdf_fontp[1]= bdflib_info[1].fonts;
-
- pt= string;
- screenp= (u32)screen_address + (x + y *screen_w)*2;
- line= 1 + y;
- line_start= (u32)screen_address + line *screen_w *2;
-
- width= 0;
- while(*pt)
- {
- pt= utf8decode(pt, &unicode);
-
- if(unicode == 0x0D) continue;
- if(unicode == 0x0A)
- {
- line += font_height;
- line_start= (u32)screen_address + line *screen_w *2;
- screenp = line_start - screen_w *2;
- continue;
- }
-
- /* If the text would go beyond the end of the line, go back to the
- * start instead. */
- cmp = BDF_width16_ucs(unicode);
-
- if((screenp+cmp) >= line_start)
- {
- line += font_height;
- line_start= (u32)screen_address + line *screen_w *2;
- screenp = line_start - screen_w *2;
- }
-
- width= BDF_render16_ucs((unsigned short*)screenp, screen_w, v_align, back, front, unicode);
- screenp += width*2;
- }
-}
-
-/*-----------------------------------------------------------------------------
-- count UNICODE charactor numbers in width pixels, input are UTF8, not UNICODE-16
-- direction 0: count UNICODE charactor numbers in width pixels, from end,
-- return bytes numbers
-- direction 1: count UNICODE charactor numbers in width pixels, from front,
-- return bytes numbers
-- direction 2: count total pixel width of the string
-------------------------------------------------------------------------------*/
-u32 BDF_cut_string(char *string, u32 width, u32 direction)
-{
- char *pt;
- u16 unicode[256];
- u32 len, xw;
-
- if(direction > 2) return -1;
-
- pt= string;
- len= 0;
- while(*pt)
- {
- pt= utf8decode(pt, &unicode[len]);
- if(unicode[len] != 0x0A)
- {
- len++;
- if(len >= 256) break;
- }
- }
-
- if(len >= 256) return -1;
-
- u16 *unicodep;
- if(direction == 0)
- unicodep= &unicode[len-1];
- else
- unicodep= &unicode[0];
-
- if(direction == 2) direction = 3;
- xw= BDF_cut_unicode(unicodep, len, width, direction);
-
- if(direction < 2)
- {
- if(direction < 1)
- xw= len - xw;
-
- pt= string;
- while(xw)
- {
- pt= utf8decode(pt, unicodep);
- if(unicode[xw] != 0x0A) xw--;
- }
-
- xw= pt -string;
- }
-
- return xw;
-}
-
-/*-----------------------------------------------------------------------------
-- count UNICODE charactor numbers in width pixels
-- direction 0: count UNICODE charactor numbers in width pixels, from end
-- direction 1: count UNICODE charactor numbers in width pixels, from front
-- direction 2: conut total pixel width of len UNICODE charachtors, from end
-- direction 3: conut total pixel width of len UNICODE charachtors, from front
-------------------------------------------------------------------------------*/
-u32 BDF_cut_unicode(u16 *unicodes, u32 len, u32 width, u32 direction)
-{
- u32 i, lastSpace = 0, xw, num;
- u16 unicode;
- u32 start, end;
- struct bdffont *bdf_fontp[2];
-
- bdf_fontp[0]= bdflib_info[0].fonts;
- start= bdflib_info[1].start;
- end= start + bdflib_info[1].span;
- bdf_fontp[1]= bdflib_info[1].fonts;
-
- if(direction < 2)
- {
- if(direction < 1) direction = -1;
-
- i= 0;
- xw = 0;
- num= len;
- while(len > 0)
- {
- unicode= unicodes[i];
- if (unicode == 0x0A)
- return num - len;
- else if (unicode == ' ')
- lastSpace = len;
-
- xw += BDF_width16_ucs(unicode);
-
- if(xw > width) return num - lastSpace;
- i += direction;
- len--;
- }
-
- return num - len;
- }
- else
- {
- if(direction < 3) direction = -1;
- else direction = 1;
-
- i= 0;
- xw = 0;
- while(len-- > 0)
- {
- unicode= unicodes[i];
- xw += BDF_width16_ucs(unicode);
- i += direction;
- }
-
- num= xw;
-
- return num;
- }
-}
-
-
diff --git a/source/nds/bdf_font.h b/source/nds/bdf_font.h
deleted file mode 100644
index 074f5de..0000000
--- a/source/nds/bdf_font.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/* bdf_font.h
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef __BDF_FONT_H__
-#define __BDF_FONT_H__
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct bdffont{
- unsigned int dwidth; //byte 3:2 x-distance; 1:0 y-distance
- unsigned int bbx; //byte 3 x-width; 2 y-height; 1 x-offset; 0 y-offset
- unsigned char *bitmap;
-};
-
-struct bdflibinfo{
- unsigned int width;
- unsigned int height;
- unsigned int start;
- unsigned int span;
- unsigned int maplen;
- unsigned char *mapmem;
- struct bdffont *fonts;
-};
-
-
-/*-----------------------------------------------------------------------------
-------------------------------------------------------------------------------*/
-extern int BDF_font_init(void);
-extern void BDF_render_string(void* screen_address, unsigned int x, unsigned int y, unsigned int back,
- unsigned int front, char *string);
-extern unsigned int BDF_render16_ucs(void* screen_address, unsigned int screen_w,
- unsigned int v_align, unsigned int back, unsigned int front, unsigned short ch);
-extern void BDF_render_mix(void* screen_address, unsigned int screen_w, unsigned int x,
- unsigned int y, unsigned int v_align, unsigned int back, unsigned int front, char *string);
-//extern unsigned int BDF_string_width(char *string, unsigned int *len);
-extern char* utf8decode(char *utf8, unsigned short *ucs);
-extern unsigned char* skip_utf8_unit(unsigned char* utf8, unsigned int num);
-extern unsigned int BDF_cut_unicode(unsigned short *unicodes, unsigned int len, unsigned int width, unsigned int direction);
-extern unsigned int BDF_cut_string(char *string, unsigned int width, unsigned int direction);
-extern void BDF_font_release(void);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif //__BDF_FONT_H__
diff --git a/source/nds/bitmap.c b/source/nds/bitmap.c
deleted file mode 100644
index efeb11c..0000000
--- a/source/nds/bitmap.c
+++ /dev/null
@@ -1,224 +0,0 @@
-/* bitmap.c
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-//v1.1
-
-#include "fs_api.h"
-#include "bitmap.h"
-#include "ds2_malloc.h"
-
-int BMP_read(char* filename, char *buf, unsigned int width, unsigned int height, unsigned int* type)
-{
- FILE* fp;
- BMPHEADER bmp_header;
- int flag;
- u32 bytepixel;
- u32 x, y, sx, sy, m;
- unsigned char *dest;
- s32 fpos;
- unsigned short st[54/2];
-
- fp= fopen(filename, "rb");
- if(fp == NULL)
- return BMP_ERR_OPENFAILURE;
-
- flag= fread(st, sizeof(st), 1, fp);
- if(!flag) {
- fclose(fp);
- return BMP_ERR_FORMATE;
- }
-
- bmp_header.bfType= st[0];
- bmp_header.bfSize= st[1] | (st[2]<<16);
- bmp_header.bfReserved0= st[3];
- bmp_header.bfReserved1= st[4];
- bmp_header.bfImgoffst= st[5] | (st[6]<<16);
- bmp_header.bfImghead.imHeadsize= st[7] | (st[8]<<16);
- bmp_header.bfImghead.imBitmapW= st[9] | (st[10]<<16);
- bmp_header.bfImghead.imBitmapH= st[11] | (st[12]<<16);
- bmp_header.bfImghead.imPlanes= st[13];
- bmp_header.bfImghead.imBitpixel= st[14];
- bmp_header.bfImghead.imCompess= st[15] | (st[16]<<16);
- bmp_header.bfImghead.imImgsize= st[17] | (st[18]<<16);
- bmp_header.bfImghead.imHres= st[19] | (st[20]<<16);
- bmp_header.bfImghead.imVres= st[21] | (st[22]<<16);
- bmp_header.bfImghead.imColnum= st[23] | (st[24]<<16);
- bmp_header.bfImghead.imImcolnum= st[25] | (st[26]<<16);
-
- if(bmp_header.bfType != 0x4D42) { //"BM"
- fclose(fp);
- return BMP_ERR_FORMATE;
- }
-
- if(bmp_header.bfImghead.imCompess != BI_RGB &&
- bmp_header.bfImghead.imCompess != BI_BITFIELDS) {
- fclose(fp);
- return BMP_ERR_NEED_GO_ON; //This funciton now not support...
- }
-
- bytepixel= bmp_header.bfImghead.imBitpixel >> 3;
- if(bytepixel < 2) { //byte per pixel >= 2
- fclose(fp);
- return BMP_ERR_NEED_GO_ON; //This funciton now not support...
- }
-
- *type = bytepixel;
-
- x= width;
- y= height;
- sx= bmp_header.bfImghead.imBitmapW;
- sy= bmp_header.bfImghead.imBitmapH;
- if(x > sx)
- x= sx;
- if(y > sy)
- y= sy;
-
- // Expect a certain amount of bytes and read them all at once.
- unsigned int BytesPerLine = (sx * bytepixel + 3) & ~3;
- char* FileBuffer = (char*) malloc(BytesPerLine * (sy - 1) + sx * bytepixel);
- if (FileBuffer == NULL) {
- fclose(fp);
- return BMP_ERR_NEED_GO_ON; // Memory allocation error
- }
-
- fseek(fp, (s32) bmp_header.bfImgoffst, SEEK_SET);
- m = fread(FileBuffer, 1, BytesPerLine * (sy - 1) + sx * bytepixel, fp);
-
- if (m < BytesPerLine * (sy - 1) + sx * bytepixel) {
- free(FileBuffer);
- fclose(fp);
- return BMP_ERR_FORMATE; // incomplete file
- }
-
- // Reorder all the bytes, because scanlines are from bottom to top.
- for (m = 0; m < y; m++) {
- memcpy(buf + m * x * bytepixel, FileBuffer + (sy - m - 1) * BytesPerLine, x * bytepixel);
- }
-
- free(FileBuffer);
- fclose(fp);
-
- return BMP_OK;
-}
-
-/*
-* open BMP file
-*/
-int openBMP(BMPINFO* bmpInfo, const char* file)
-{
- FILE* fp;
- unsigned short st[54/2];
- int len;
-
- bmpInfo->fp = NULL;
-
- fp = fopen(file, "r");
- if(NULL == fp)
- return BMP_ERR_OPENFAILURE;
-
- len = fread((void*)st, 1, sizeof(BMPHEADER), fp);
- if(len < sizeof(BMPHEADER)) {
- fclose(fp);
- return BMP_ERR_FORMATE;
- }
-
- bmpInfo->bmpHead.bfType= st[0];
- bmpInfo->bmpHead.bfSize= st[1] | (st[2]<<16);
- bmpInfo->bmpHead.bfReserved0= st[3];
- bmpInfo->bmpHead.bfReserved1= st[4];
- bmpInfo->bmpHead.bfImgoffst= st[5] | (st[6]<<16);
- bmpInfo->bmpHead.bfImghead.imHeadsize= st[7] | (st[8]<<16);
- bmpInfo->bmpHead.bfImghead.imBitmapW= st[9] | (st[10]<<16);
- bmpInfo->bmpHead.bfImghead.imBitmapH= st[11] | (st[12]<<16);
- bmpInfo->bmpHead.bfImghead.imPlanes= st[13];
- bmpInfo->bmpHead.bfImghead.imBitpixel= st[14];
- bmpInfo->bmpHead.bfImghead.imCompess= st[15] | (st[16]<<16);
- bmpInfo->bmpHead.bfImghead.imImgsize= st[17] | (st[18]<<16);
- bmpInfo->bmpHead.bfImghead.imHres= st[19] | (st[20]<<16);
- bmpInfo->bmpHead.bfImghead.imVres= st[21] | (st[22]<<16);
- bmpInfo->bmpHead.bfImghead.imColnum= st[23] | (st[24]<<16);
- bmpInfo->bmpHead.bfImghead.imImcolnum= st[25] | (st[26]<<16);
-
- if(bmpInfo->bmpHead.bfType != 0x4D42) //"BM"
- {
- fclose(fp);
- return BMP_ERR_FORMATE;
- }
-
- if(bmpInfo->bmpHead.bfImghead.imCompess != BI_RGB &&
- bmpInfo->bmpHead.bfImghead.imCompess != BI_BITFIELDS)
- {
- fclose(fp);
- return BMP_ERR_NEED_GO_ON; //This funciton now not support...
- }
-
- bmpInfo->fp = fp;
-
- return BMP_OK;
-}
-
-/*
-* read pixel form BMP file
-*/
-int readBMP(BMPINFO* bmpInfo, unsigned int start_x, unsigned int start_y,
- unsigned int width, unsigned int height, void* buffer)
-{
- unsigned int m, n;
- unsigned int bmp_w, bmp_h;
- int fpos;
- unsigned char* dst;
- unsigned int bytepixel;
-
- bytepixel = bmpInfo->bmpHead.bfImghead.imBitpixel >> 3;
- if(bytepixel < 2) //Not support <2 bytes per pixel now
- return -1;
-
- //BMP scan from down to up
- bmp_w = bmpInfo->bmpHead.bfImghead.imBitmapW;
- bmp_h = bmpInfo->bmpHead.bfImghead.imBitmapH;
- if(((start_x +1) > bmp_w) || ((start_y+1) > bmp_h)) return -1;
- n = bmp_w - start_x;
- if(n > width) n = width; //start_x + width < bmp_w
- m = bmp_h - start_y;
- if(m > height) m = height; //start_y + height < bmp_h
-
- fpos = (int)bmpInfo->bmpHead.bfImgoffst;
-
- fpos += (((bmp_w*bytepixel+3)>>2)<<2)*(bmp_h - start_y -1) + start_x*bytepixel;
- dst = (unsigned char*)buffer;
- n *= bytepixel;
- while(m--) {
- fseek(bmpInfo->fp, fpos, SEEK_SET);
- fread(dst, 1, n, bmpInfo->fp);
- fpos -= ((bmp_w*bytepixel+3)>>2)<<2;
- dst += width*bytepixel;
- }
-
- return 0;
-}
-
-/*
-* close BMP file
-*/
-void closeBMP(BMPINFO* bmpInfo)
-{
- if(NULL != bmpInfo->fp)
- fclose(bmpInfo->fp);
-}
-
-
diff --git a/source/nds/bitmap.h b/source/nds/bitmap.h
deleted file mode 100644
index c8f9c52..0000000
--- a/source/nds/bitmap.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/* bitmap.c
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef __BITMAP_H__
-#define __BITMAP_H__
-#include "ds2_types.h"
-#include "fs_api.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct _pixelmapheader{
- u32 imHeadsize; //Bitmap information header size
- u32 imBitmapW; //bitmap width in pixel
- u32 imBitmapH; //bitmap height in pixel
- u16 imPlanes; //bitmap planes numbers, must be set to 1
- u16 imBitpixel; //bits per pixel
- u32 imCompess; //compress method
- u32 imImgsize; //image size, times of 4-byte
- u32 imHres; //horizontal resolution, pixel/metel
- u32 imVres; //vertical resolution, pixel/metel
- u32 imColnum; //number of colors in color palette, 0 to exp(2)
- u32 imImcolnum; //important colors numbers used
-} IMAGEHEADER;
-
-
-typedef struct _bitmapfileheader{
- u16 bfType; //BMP file types
- u32 bfSize; //BMP file size(Not the pixel image size)
- u16 bfReserved0;//reserved area0
- u16 bfReserved1;//reserved area1
- u32 bfImgoffst; //pixel data area offset
- IMAGEHEADER bfImghead;
-} BMPHEADER;
-
-
-typedef struct _bitmapInfo{
- FILE* fp;
- BMPHEADER bmpHead;
-} BMPINFO;
-
-//#define NULL 0
-
-//compression method
-/* Value Identified by Compression method Comments
-* 0 BI_RGB none Most common
-* 1 BI_RLE8 RLE 8-bit/pixel Can be used only with 8-bit/pixel bitmaps
-* 2 BI_RLE4 RLE 4-bit/pixel Can be used only with 4-bit/pixel bitmaps
-* 3 BI_BITFIELDS Bit field Can be used only with 16 and 32-bit/pixel bitmaps.
-* 4 BI_JPEG JPEG The bitmap contains a JPEG image
-* 5 BI_PNG PNG The bitmap contains a PNG image
-*/
-#define BI_RGB 0
-#define BI_RLE8 1
-#define BI_RLE4 2
-#define BI_BITFIELDS 3
-#define BI_JPEG 4
-#define BI_PNG 5
-
-//error message
-#define BMP_OK 0
-#define BMP_ERR_OPENFAILURE 1
-#define BMP_ERR_FORMATE 2
-#define BMP_ERR_NOTSUPPORT 3
-#define BMP_ERR_NEED_GO_ON 4
-
-
-#define FILEOPENCHECK(fp) (fp!=NULL)
-
-
-extern int BMP_read(char* filename, char *buf, unsigned int width,
- unsigned int height, unsigned int *type);
-
-/*
-* open BMP file
-*/
-extern int openBMP(BMPINFO* bmpInfo, const char* file);
-
-/*
-* read pixel form BMP file
-*/
-extern int readBMP(BMPINFO* bmpInfo, unsigned int start_x, unsigned int start_y,
- unsigned int width, unsigned int height, void* buffer);
-
-/*
-* close BMP file
-*/
-extern void closeBMP(BMPINFO* bmpInfo);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif //__BITMAP_H__
diff --git a/source/nds/cheatgrp.c b/source/nds/cheatgrp.c
deleted file mode 100644
index 75513e8..0000000
--- a/source/nds/cheatgrp.c
+++ /dev/null
@@ -1,100 +0,0 @@
-/* cheatgrp.c
- *
- * Copyright (C) 2013 GBAtemp user Nebuleon.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "cheatgrp.h"
-#include "string.h"
-#include "ds2_malloc.h"
-
-extern struct SCheatData Cheat;
-
-/*
- * Obtains the names of cheat groups currently defined in the Snes9x cheat
- * data.
- * Cheats are grouped by name, because multipart codes share the same name
- * when loaded.
- * This function only handles consecutive codes with the same name. If two
- * runs of codes have the same name, two identically-named groups will be
- * written. Enabling or disabling either of these groups will also enable
- * or disable the other if using NDSSFCEnableCheatGroup or
- * NDSSFCDisableCheatGroup.
- * OUT: NamePointers, an array of MAX_CHEATS_T + 1 pointers which are updated
- * by this function. All pointers beyond the last group name are updated
- * to point to NULL.
- * NameMemory, an array of MAX_CHEATS_T * MAX_SFCCHEAT_NAME char values
- * which is updated to hold the names of the groups.
- */
-void NDSSFCGetCheatGroups (char** NamePointers, char* NameMemory)
-{
- unsigned int NameIndex = 0, cheat;
- char* dst = NameMemory;
- for (cheat = 0; cheat < Cheat.num_cheats; cheat++)
- {
- if (cheat == 0 || strcmp(Cheat.c [cheat].name, Cheat.c [cheat - 1].name) != 0)
- {
- memcpy(dst, Cheat.c [cheat].name, MAX_SFCCHEAT_NAME * sizeof (char));
- NamePointers[NameIndex] = dst;
- dst += MAX_SFCCHEAT_NAME;
- NameIndex++;
- }
- }
- for (; NameIndex < MAX_CHEATS_T + 1; NameIndex++)
- {
- NamePointers[NameIndex] = NULL;
- }
-}
-
-void NDSSFCEnableCheatGroup (char* GroupName)
-{
- uint32 cheat;
- for (cheat = 0; cheat < Cheat.num_cheats; cheat++)
- {
- if (strcmp(Cheat.c [cheat].name, GroupName) == 0)
- {
- S9xEnableCheat (cheat);
- }
- }
-}
-
-void NDSSFCDisableCheatGroup (char* GroupName)
-{
- uint32 cheat;
- for (cheat = 0; cheat < Cheat.num_cheats; cheat++)
- {
- if (strcmp(Cheat.c [cheat].name, GroupName) == 0)
- {
- S9xDisableCheat (cheat);
- }
- }
-}
-
-bool8 NDSSFCIsCheatGroupEnabled (char* GroupName)
-{
- bool8 NameFound = FALSE;
- uint32 cheat;
- for (cheat = 0; cheat < Cheat.num_cheats; cheat++)
- {
- if (strcmp(Cheat.c [cheat].name, GroupName) == 0)
- {
- if (!Cheat.c [cheat].enabled)
- return FALSE;
- NameFound = TRUE;
- }
- }
- return NameFound;
-}
diff --git a/source/nds/cheatgrp.h b/source/nds/cheatgrp.h
deleted file mode 100644
index d84549a..0000000
--- a/source/nds/cheatgrp.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/* cheatgrp.h
- *
- * Copyright (C) 2013 GBAtemp user Nebuleon.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "port.h"
-#include "cheats.h"
-
-extern void NDSSFCGetCheatGroups (char** NamePointers, char* NameMemory);
-extern void NDSSFCEnableCheatGroup (char* GroupName);
-extern void NDSSFCDisableCheatGroup (char* GroupName);
-extern bool8 NDSSFCIsCheatGroupEnabled (char* GroupName);
-
diff --git a/source/nds/displaymodes.cpp b/source/nds/displaymodes.cpp
deleted file mode 100644
index 173ead3..0000000
--- a/source/nds/displaymodes.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/* displaymodes.cpp
- *
- * Copyright (C) 2012 GBAtemp user Nebuleon.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-#include <stdio.h>
-
-//#include "ds2_types.h"
-//#include "ds2io.h"
-
-#include "gfx.h"
-
-static uint16 SevenToSixScanlineResize (uint16 TopColour, uint16 BottomColour, uint8 TopFraction, uint8 BottomFraction)
-{
- // Speed hacks!
- if (TopColour == BottomColour) // Two colours identical (no calc)
- return TopColour;
- if (TopColour == 0x0000) // From black to a non-identical colour
- return
- // Red component
- ( ( ((BottomColour >> 10) & 0x1F) * BottomFraction / 7 ) << 10 )
- // Green component
- | ( ( ((BottomColour >> 5) & 0x1F) * BottomFraction / 7 ) << 5 )
- // Blue component
- | ( ( (BottomColour & 0x1F) * BottomFraction / 7 ) )
- ;
- if (BottomColour == 0x0000) // To black from a non-identical colour
- return
- // Red component
- ( ( ((TopColour >> 10) & 0x1F) * TopFraction / 7 ) << 10 )
- // Green component
- | ( ( ((TopColour >> 5) & 0x1F) * TopFraction / 7 ) << 5 )
- // Blue component
- | ( ( (TopColour & 0x1F) * TopFraction / 7 ) )
- ;
- return
- // Red component
- ( ( ((TopColour >> 10) & 0x1F) * TopFraction / 7 + ((BottomColour >> 10) & 0x1F) * BottomFraction / 7 ) << 10 )
- // Green component
- | ( ( ((TopColour >> 5) & 0x1F) * TopFraction / 7 + ((BottomColour >> 5) & 0x1F) * BottomFraction / 7 ) << 5 )
- // Blue component
- | ( ( (TopColour & 0x1F) * TopFraction / 7 + (BottomColour & 0x1F) * BottomFraction / 7 ) )
- ;
-}
-
-void NDSSFCDrawFrameAntialiased (void* screen_addr)
-{
- uint16 X, Y;
- uint16 *SrcTop = (uint16 *) GFX.Screen, *SrcBottom = SrcTop + 256, *Dest = (uint16 *) screen_addr;
-
- for (Y = 0; Y < 224; Y += 7)
- {
- for (X = 0; X < 256; X++)
- *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 6, 1);
- // At the end of this loop, line 1 for this block of 6
- // has been drawn from the 2 first lines in the block
- // of 7. Do the rest.
- for (X = 0; X < 256; X++)
- *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 5, 2);
- for (X = 0; X < 256; X++)
- *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 4, 3);
- for (X = 0; X < 256; X++)
- *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 3, 4);
- for (X = 0; X < 256; X++)
- *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 2, 5);
- for (X = 0; X < 256; X++)
- *Dest++ = SevenToSixScanlineResize (*SrcTop++, *SrcBottom++, 1, 6);
- // At the end of these loops, SrcTop and SrcBottom point to
- // the first element in the 7th line of the current block and
- // the first element in the 1st line of the next.
- // We need to increase the pointer to start on lines 1 & 2.
- SrcTop += 256;
- SrcBottom += 256;
- }
-}
diff --git a/source/nds/dma_adj.c b/source/nds/dma_adj.c
deleted file mode 100644
index 8b6f9ad..0000000
--- a/source/nds/dma_adj.c
+++ /dev/null
@@ -1,26 +0,0 @@
-#include "ds2_malloc.h"
-#include "dma_adj.h"
-
-#ifdef DS2_DMA
-
-struct SPointerAdjustments PtrAdj;
-
-void* AlignedMalloc (unsigned int Size, unsigned int Alignment, unsigned int* Adjustment)
-{
- if (Alignment == 0) Alignment = 1;
-
- unsigned char* result = (unsigned char*) malloc(Size + Alignment);
- if (!result) {
- return result;
- } else {
- *Adjustment = Alignment - ((unsigned int) result & (Alignment - 1));
- return (void*) (result + *Adjustment);
- }
-}
-
-void AlignedFree (void* Memory, unsigned int Adjustment)
-{
- free((void*) ((unsigned char*) Memory - Adjustment));
-}
-
-#endif // DS2_DMA
diff --git a/source/nds/dma_adj.h b/source/nds/dma_adj.h
deleted file mode 100644
index 3852f09..0000000
--- a/source/nds/dma_adj.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef _DMA_ADJ_H_
-#define _DMA_ADJ_H_
-
-#ifdef DS2_DMA
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct SPointerAdjustments {
- /* These are used by the DSTWO-NDS side code. */
- unsigned int GFXScreen;
-
- /* These are used by Snes9x. */
- unsigned int ROM;
-};
-
-extern struct SPointerAdjustments PtrAdj;
-
-extern void* AlignedMalloc (unsigned int Size, unsigned int Alignment, unsigned int* Adjustment);
-extern void AlignedFree (void* Memory, unsigned int Adjustment);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // DS2_DMA
-
-#endif // !_DMA_ADJ_H_
diff --git a/source/nds/draw.c b/source/nds/draw.c
deleted file mode 100644
index 6344f5b..0000000
--- a/source/nds/draw.c
+++ /dev/null
@@ -1,1315 +0,0 @@
-/* draw.c
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-//v1.1
-
-/******************************************************************************
- * draw.cpp
- * basic program to draw some graphic
- ******************************************************************************/
-#include "port.h"
-#include <string.h>
-#include <stdio.h>
-#include "ds2_malloc.h"
-#include "ds2_cpu.h"
-#include "bdf_font.h"
-#include "gui.h"
-#include "bitmap.h"
-#include "draw.h"
-
-/******************************************************************************
- * macro definition
- ******************************************************************************/
-#define progress_sx (screen_width2 - SCREEN_WIDTH / 3) // Center -160/-80
-#define progress_ex (screen_width2 + SCREEN_WIDTH / 3) // Center +160/+80
-#define progress_sy (screen_height2 + 3) // Center +3
-#define progress_ey (screen_height2 + 13) // Center +13
-#define yesno_sx (screen_width2 - SCREEN_WIDTH / 3) // Center -160/-80
-#define yesno_ex (screen_width2 + SCREEN_WIDTH / 3) // Center +160/+80
-#define yesno_sy (screen_height2 + 3) // Center +3
-#define yesno_ey (screen_height2 + 13) // Center +13
-#define progress_color COLOR16(15,15,15)
-
-//#define progress_wait (0.5 * 1000 * 1000)
-#define progress_wait (OS_TICKS_PER_SEC/2) //0.5S
-
-#define FONTS_HEIGHT 14
-
-#define SCREEN_PITCH 256
-
-#define VRAM_POS(screen, x, y) ((unsigned short*)screen + (x + (y) * SCREEN_PITCH))
-
-#define BOOTLOGO "SYSTEM/GUI/boot.bmp"
-#define GUI_SOURCE_PATH "SYSTEM/GUI"
-#define GUI_PIC_BUFSIZE 1024*512
-
-char gui_picture[GUI_PIC_BUFSIZE];
-
-struct gui_iconlist gui_icon_list[]= {
- //file system
- /* 00 */ {"zipfile", 16, 16, NULL},
- /* 01 */ {"directory", 16, 16, NULL},
- /* 02 */ {"sfcfile", 16, 16, NULL},
-
- //title
- /* 03 */ {"stitle", 256, 33, NULL},
- //main menu
- /* 04 */ {"savo", 52, 52, NULL},
- /* 05 */ {"ssaveo", 52, 52, NULL},
- /* 06 */ {"stoolo", 52, 52, NULL},
- /* 07 */ {"scheato", 52, 52, NULL},
- /* 08 */ {"sother", 52, 52, NULL},
- /* 09 */ {"sexito", 52, 52, NULL},
- /* 10 */ {"smsel", 79, 15, NULL},
- /* 11 */ {"smnsel", 79, 15, NULL},
-
- /* 12 */ {"snavo", 52, 52, NULL},
- /* 13 */ {"snsaveo", 52, 52, NULL},
- /* 14 */ {"sntoolo", 52, 52, NULL},
- /* 15 */ {"sncheato", 52, 52, NULL},
- /* 16 */ {"snother", 52, 52, NULL},
- /* 17 */ {"snexito", 52, 52, NULL},
-
- /* 18 */ {"sunnof", 16, 16, NULL},
- /* 19 */ {"smaini", 85, 38, NULL},
- /* 20 */ {"snmaini", 85, 38, NULL},
- /* 21 */ {"smaybgo", 256, 192, NULL},
-
- /* 22 */ {"sticon", 29, 13, NULL},
- /* 23 */ {"ssubbg", 256, 192, NULL},
-
- /* 24 */ {"subsela", 245, 22, NULL},
- /* 25 */ {"sfullo", 12, 12, NULL},
- /* 26 */ {"snfullo", 12, 12, NULL},
- /* 27 */ {"semptyo", 12, 12, NULL},
- /* 28 */ {"snemptyo", 12, 12, NULL},
- /* 29 */ {"fdoto", 16, 16, NULL},
- /* 30 */ {"backo", 19, 13, NULL},
- /* 31 */ {"nbacko", 19, 13, NULL},
- /* 32 */ {"chtfile", 16, 15, NULL},
- /* 33 */ {"smsgfr", 193, 111, NULL},
- /* 34 */ {"sbutto", 76, 16, NULL}
- };
-
-u16 COLOR_BG = COLOR16( 0, 0, 0);
-u16 COLOR_INACTIVE_ITEM = COLOR16( 0, 0, 0);
-u16 COLOR_ACTIVE_ITEM = COLOR16(31, 31, 31);
-u16 COLOR_MSSG = COLOR16( 0, 0, 0);
-u16 COLOR_INACTIVE_MAIN = COLOR16(31, 31, 31);
-u16 COLOR_ACTIVE_MAIN = COLOR16(31, 31, 31);
-
-
-/*
-* Drawing string aroud center
-*/
-void print_string_center(void* screen_addr, u32 sy, u32 color, u32 bg_color, char *str)
-{
- int width = 0;//fbm_getwidth(str);
- u32 sx = (SCREEN_WIDTH - width) / 2;
-
- PRINT_STRING_BG(screen_addr, str, color, bg_color, sx, sy);
-}
-
-/*
-* Drawing string with shadow around center
-*/
-void print_string_shadow_center(void* screen_addr, u32 sy, u32 color, char *str)
-{
- int width = 0;//fbm_getwidth(str);
- u32 sx = (SCREEN_WIDTH - width) / 2;
-
- PRINT_STRING_SHADOW(screen_addr, str, color, sx, sy);
-}
-
-/*
-* Drawing horizontal line
-*/
-void drawhline(void* screen_addr, u32 sx, u32 ex, u32 y, u32 color)
-{
- u32 x;
- u32 width = (ex - sx) + 1;
- u16 *dst = VRAM_POS(screen_addr, sx, y);
-
- for (x = 0; x < width; x++)
- *dst++ = (u16)color;
-}
-
-/*
-* Drawing vertical line
-*/
-void drawvline(void* screen_addr, u32 x, u32 sy, u32 ey, u32 color)
-{
- int y;
- int height = (ey - sy) + 1;
- u16 *dst = VRAM_POS(screen_addr, x, sy);
-
- for (y = 0; y < height; y++)
- {
- *dst = (u16)color;
- dst += SCREEN_PITCH;
- }
-}
-
-/*
-* Drawing rectangle
-*/
-void drawbox(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 color)
-{
- drawhline(screen_addr, sx, ex - 1, sy, color);
- drawvline(screen_addr, ex, sy, ey - 1, color);
- drawhline(screen_addr, sx + 1, ex, ey, color);
- drawvline(screen_addr, sx, sy + 1, ey, color);
-}
-
-/*
-* Filling a rectangle
-*/
-void drawboxfill(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 color)
-{
- u32 x, y;
- u32 width = (ex - sx) + 1;
- u32 height = (ey - sy) + 1;
- u16 *dst = VRAM_POS(screen_addr, sx, sy);
-
- for (y = 0; y < height; y++)
- {
- for (x = 0; x < width; x++)
- {
- dst[x + y * SCREEN_PITCH] = (u16)color;
- }
- }
-}
-
-/*
-* Drawing a selection item
-- active 0 not fill
-- 1 fill with gray
-- 2 fill with color
-- 3 fill with color and most brithness
-- color 0 Red
-- 1 Green
-- 2 Blue
-------------------------------------------------------*/
-void draw_selitem(void* screen_addr, u32 x, u32 y, u32 color, u32 active)
-{
- u32 size;
- u32 color0, color1, color2, color3;
-
- size= 10;
-
- switch(active)
- {
- case 1:
- color0 = COLOR16(12, 12, 12);
- color1 = COLOR16(2, 2, 2);
- color2 = COLOR16(7, 7, 7);
- color3 = COLOR16(22, 22, 22);
- break;
- case 2:
- switch(color)
- {
- case 0: //Red
- color0 = COLOR16(12, 12, 12);
- color1 = COLOR16(8, 0, 0);
- color2 = COLOR16(16, 0, 0);
- color3 = COLOR16(24, 0, 0);
- break;
- case 1: //Green
- color0 = COLOR16(12, 12, 12);
- color1 = COLOR16(0, 8, 0);
- color2 = COLOR16(0, 16, 0);
- color3 = COLOR16(0, 24, 0);
- break;
- case 2: //Blue
- color0 = COLOR16(12, 12, 12);
- color1 = COLOR16(0, 0, 8);
- color2 = COLOR16(0, 0, 16);
- color3 = COLOR16(0, 0, 24);
- break;
- default:
- color0 = COLOR16(12, 12, 12);
- color1 = COLOR16(0, 8, 0);
- color2 = COLOR16(0, 16, 0);
- color3 = COLOR16(0, 24, 0);
- break;
- }
- break;
- case 3:
- switch(color)
- {
- case 0: //Red
- color0 = COLOR16(31, 31, 31);
- color1 = COLOR16(16, 0, 0);
- color2 = COLOR16(22, 0, 0);
- color3 = COLOR16(31, 0, 0);
- break;
- case 1: //Green
- color0 = COLOR16(31, 31, 31);
- color1 = COLOR16(0, 16, 0);
- color2 = COLOR16(0, 22, 0);
- color3 = COLOR16(0, 31, 0);
- break;
- case 2: //Blue
- color0 = COLOR16(31, 31, 31);
- color1 = COLOR16(0, 0, 16);
- color2 = COLOR16(0, 0, 22);
- color3 = COLOR16(0, 0, 31);
- break;
- default:
- color0 = COLOR16(31, 31, 31);
- color1 = COLOR16(0, 16, 0);
- color2 = COLOR16(0, 22, 0);
- color3 = COLOR16(0, 31, 0);
- break;
- }
- break;
- default:
- color0= COLOR16(18, 18, 18);
- color1= color2= color3= COLOR16(18, 18, 18);
- break;
- }
-
- drawbox(screen_addr, x, y, x+size-1, y+size-1, color0);
-
- if(active >0)
- {
- drawbox(screen_addr, x+1, y+1, x+size-2, y+size-2, color1);
- drawbox(screen_addr, x+2, y+2, x+size-3, y+size-3, color2);
- drawboxfill(screen_addr, x+3, y+3, x+size-4, y+size-4, color3);
- }
-}
-
-/*
-* Drawing message box
-* Note if color_fg is transparent, screen_bg can't be transparent
-*/
-void draw_message(void* screen_addr, u16 *screen_bg, u32 sx, u32 sy, u32 ex, u32 ey,
- u32 color_fg)
-{
- if(!(color_fg & 0x8000))
- {
-// drawbox(screen_addr, sx, sy, ex, ey, COLOR16(12, 12, 12));
-// drawboxfill(screen_addr, sx+1, sy+1, ex-1, ey-1, color_fg);
- show_icon(screen_addr, &ICON_MSG, (NDS_SCREEN_WIDTH - ICON_MSG.x) / 2, (NDS_SCREEN_HEIGHT - ICON_MSG.y) / 2);
- }
- else
- {
- u16 *screenp, *screenp1;
- u32 width, height, i, k;
- u32 tmp, tmp1, tmp2;
- u32 r, g, b;
-
- width= ex-sx;
- height= ey-sy;
- r= ((color_fg >> 10) & 0x1F) * 6/7;
- g= ((color_fg >> 5) & 0x1F) * 6/7;
- b= (color_fg & 0x1F) * 6/7;
- for(k= 0; k < height; k++)
- {
- screenp = VRAM_POS(screen_addr, sx, sy+k);
- screenp1 = screen_bg + sx + (sy + k) * SCREEN_PITCH;
- for(i= 0; i < width; i++)
- {
- tmp = *screenp1++;
- tmp1 = ((tmp >> 10) & 0x1F) *1/7 + r;
- tmp2 = (tmp1 > 31) ? 31 : tmp1;
- tmp1 = ((tmp >> 5) & 0x1F) *1/7 + g;
- tmp2 = (tmp2 << 5) | ((tmp1 > 31) ? 31 : tmp1);
- tmp1 = (tmp & 0x1F) *1/7 + b;
- tmp2 = (tmp2 << 5) | ((tmp1 > 31) ? 31 : tmp1);
- *screenp++ = tmp2;
- }
- }
- }
-}
-
-/*
-* Drawing string horizontal center aligned
-*/
-void draw_string_vcenter(void* screen_addr, u32 sx, u32 sy, u32 width, u32 color_fg, char *string)
-{
- u32 x, num, i, m;
- u16 *screenp;
- u16 unicode[256];
-
- num= 0;
- while(*string)
- {
- string= utf8decode(string, unicode+num);
- num++;
- }
-
- if(num== 0) return;
-
- screenp = (unsigned short*)screen_addr + sx + sy*SCREEN_WIDTH;
- i= 0;
- while(i < num)
- {
- m= BDF_cut_unicode(&unicode[i], num-i, width, 1);
- x= (width - BDF_cut_unicode(&unicode[i], m, 0, 3)) / 2;
- while(m--)
- {
- x += BDF_render16_ucs(screenp+x, SCREEN_WIDTH, 0, COLOR_TRANS,
- color_fg, unicode[i++]);
- }
- if (i < num && (unicode[i] == 0x0D || unicode[i] == 0x0A))
- i++;
- else {
- while (i < num && (unicode[i] == ' ')) i++;
- }
- screenp += FONTS_HEIGHT * SCREEN_WIDTH;
- }
-}
-
-/*------------------------------------------------------
- Drawing a scroll string
-------------------------------------------------------*/
-//limited
-// < 256 Unicodes
-// width < 256+128
-//#define MAX_SCROLL_STRING 8
-
-/*------------------------------------------------------
-- scroll_val < 0 scroll toward left
-- > 0 scroll toward right
-------------------------------------------------------*/
-struct scroll_string_info{
- u16 *screenp;
- u32 sx;
- u32 sy;
- u32 width;
- u32 height;
- u16 *unicode;
- u32 color_bg;
- u32 color_fg;
- u16 *buff_fonts;
- u32 buff_width;
- u16 *buff_bg;
- s32 pos_pixel;
- u32 str_start;
- u32 str_end;
- u32 str_len;
-};
-
-static struct scroll_string_info scroll_strinfo[MAX_SCROLL_STRING];
-static u32 scroll_string_num= 0;
-
-/*
- * Initialises a text scroller to display a certain string.
- * Input assertions: sx + width < NDS_SCREEN_WIDTH &&
- * sy + [text height] < NDS_SCREEN_HEIGHT && string != NULL &&
- * screen_addr != NULL.
- * Input: 'screen_addr', the address of the upper-left corner of the screen.
- * 'sx' and 'sy', the X and Y coordinates of the upper-left corner of
- * the text.
- * 'width', the width of the scroller's viewport.
- * 'color_bg', the RGB15 color of the background around the text, or
- * COLOR_TRANS for transparency.
- * 'color_fg', the RGB15 color of the text.
- * 'string', the text to be scrolled, encoded as UTF-8.
- * Output: the scroller's handle, to be used to scroll the text in
- * draw_hscroll.
- */
-u32 hscroll_init(void* screen_addr, u32 sx, u32 sy, u32 width,
- u32 color_bg, u32 color_fg, char *string)
-{
- u32 index, x, textWidth, num, len, i;
- u16 *unicode, *screenp;
-
- // 1. Which scroller should we use for this request?
- for(i= 0; i < MAX_SCROLL_STRING; i++)
- {
- if(scroll_strinfo[i].screenp == NULL)
- break;
- }
-
- if(i >= MAX_SCROLL_STRING)
- return -1;
-
- index= i;
-
- // 2. Convert to Unicode while calculating the width of the text.
- unicode= (u16*)malloc(strlen(string)*sizeof(u16));
- if(unicode == NULL)
- {
- scroll_strinfo[index].str_len = 0;
- return -3;
- }
-
- num= 0;
- textWidth = 0;
- while(*string)
- {
- string= utf8decode(string, unicode+num);
- if(unicode[num] != 0x0D && unicode[num] != 0x0A) {
- textWidth += BDF_width16_ucs(unicode[num]);
- num++;
- }
- }
- if (textWidth < width)
- textWidth = width;
-
- // 3. Allocate a rectangle of pixels for drawing the entire text into.
- screenp= (u16*)malloc(textWidth*FONTS_HEIGHT*sizeof(u16));
- if(screenp == NULL)
- {
- scroll_strinfo[index].str_len = 0;
- free((void*)unicode);
- return -2;
- }
-
- if(color_bg == COLOR_TRANS)
- memset(screenp, 0, textWidth*FONTS_HEIGHT*sizeof(u16));
-
- scroll_string_num += 1;
- scroll_strinfo[index].screenp = (unsigned short*)screen_addr;
- scroll_strinfo[index].sx= sx;
- scroll_strinfo[index].sy= sy;
- scroll_strinfo[index].color_bg= color_bg;
- scroll_strinfo[index].color_fg= color_fg;
- scroll_strinfo[index].width= width;
- scroll_strinfo[index].height= FONTS_HEIGHT;
- scroll_strinfo[index].unicode= unicode;
- scroll_strinfo[index].buff_fonts= screenp;
- scroll_strinfo[index].buff_bg= 0;
- scroll_strinfo[index].buff_width= textWidth;
- scroll_strinfo[index].pos_pixel= 0;
- scroll_strinfo[index].str_start= 0;
- scroll_strinfo[index].str_end= len-1;
-
- scroll_strinfo[index].str_len= num;
- if(num == 0)
- return index; // (1. Which scroller?)
-
- // 4. Render text into the allocation.
- i= 0;
- x= 0;
- while(i < num)
- {
- x += BDF_render16_ucs(screenp + x, textWidth, 0, color_bg, color_fg, unicode[i++]);
- }
-
- return index; // (1. Which scroller?)
-}
-
-u32 draw_hscroll_init(void* screen_addr, u32 sx, u32 sy, u32 width,
- u32 color_bg, u32 color_fg, char *string)
-{
- u32 ret = hscroll_init(screen_addr, sx, sy, width, color_bg, color_fg, string);
-
- draw_hscroll(ret, 0 /* stay on the left */);
-
- return ret;
-}
-
-/*
- * Scrolls an initialised scroller's text.
- * A scroller is never allowed to go past the beginning of the text when
- * scrolling to the left, or to go past the end when scrolling to the right.
- * Input assertions: index was returned by a previous call to
- * draw_hscroll_init and not used in a call to draw_hscroll_over.
- * Input: 'index', the scroller's handle.
- * 'scroll_val', the number of pixels to scroll. The sign affects the
- * direction. If scroll_val > 0, the scroller's viewport is moved to
- * the left; if < 0, the scroller's viewport is moved to the right.
- * Output: the number of pixels still available to scroll in the direction
- * specified by the sign of 'scroll_val'.
- *
- * Example: (assume each letter is 1 pixel; this won't be true in reality)
- * [some lengthy text shown in ] |
- * val -5 -> | [lengthy text shown in a scr]xxxxx -> to right, returns 5
- * val -5 -> | [hy text shown in a scroller] -> to right, returns 0
- * val 3 -> xxxxxxx[ngthy text shown in a scrol] | -> to left, returns 7
- * val 3 -> xxxx[ lengthy text shown in a sc] | -> to left, returns 4
- */
-u32 draw_hscroll(u32 index, s32 scroll_val)
-{
- u32 color_bg, color_fg, i, width, height;
- s32 xoff;
-
- if(index >= MAX_SCROLL_STRING) return -1;
- if(scroll_strinfo[index].screenp == NULL) return -2;
- if(scroll_strinfo[index].str_len == 0) return 0;
-
- width= scroll_strinfo[index].width;
- height= scroll_strinfo[index].height;
- color_bg= scroll_strinfo[index].color_bg;
- color_fg= scroll_strinfo[index].color_fg;
-
- // 1. Shift the scroller.
- scroll_strinfo[index].pos_pixel -= scroll_val;
- if (scroll_strinfo[index].pos_pixel < 0) // Reached the beginning
- scroll_strinfo[index].pos_pixel = 0;
- else if (scroll_strinfo[index].pos_pixel > scroll_strinfo[index].buff_width - width) // Reached the end
- scroll_strinfo[index].pos_pixel = scroll_strinfo[index].buff_width - width;
-
- // 2. Draw the scroller's text at its new position.
- u32 x, sx, sy, pixel;
- u16 *screenp, *screenp1;
-
- sx= scroll_strinfo[index].sx;
- sy= scroll_strinfo[index].sy;
-
- if(color_bg == COLOR_TRANS)
- {
- for(i= 0; i < height; i++)
- {
- screenp= scroll_strinfo[index].screenp + sx + (sy + i) * SCREEN_WIDTH;
- screenp1= scroll_strinfo[index].buff_fonts + scroll_strinfo[index].pos_pixel + i*scroll_strinfo[index].buff_width;
- for(x= 0; x < width; x++)
- {
- pixel= *screenp1++;
- if(pixel) *screenp = pixel;
- screenp ++;
- }
- }
- }
- else
- {
- for(i= 0; i < height; i++)
- {
- screenp= scroll_strinfo[index].screenp + sx + (sy + i) * SCREEN_WIDTH;
- screenp1= scroll_strinfo[index].buff_fonts + scroll_strinfo[index].pos_pixel + i*scroll_strinfo[index].buff_width;
- for(x= 0; x < width; x++)
- *screenp++ = *screenp1++;
- }
- }
-
- // 3. Return how many more pixels we can scroll in the same direction.
- if(scroll_val > 0)
- // Scrolling to the left: Return the number of pixels we can still go
- // to the left.
- return scroll_strinfo[index].pos_pixel;
- else
- // Scrolling to the right: Return the number of pixels we can still go
- // to the right.
- return scroll_strinfo[index].buff_width - scroll_strinfo[index].pos_pixel - width;
-}
-
-void draw_hscroll_over(u32 index)
-{
- if(scroll_strinfo[index].screenp== NULL)
- return;
-
- if(index < MAX_SCROLL_STRING && scroll_string_num > 0)
- {
- if(scroll_strinfo[index].unicode)
- {
- free((void*)scroll_strinfo[index].unicode);
- scroll_strinfo[index].unicode= NULL;
- }
- if(scroll_strinfo[index].buff_fonts)
- {
- free((void*)scroll_strinfo[index].buff_fonts);
- scroll_strinfo[index].buff_fonts= NULL;
- }
- scroll_strinfo[index].screenp= NULL;
- scroll_strinfo[index].str_len= 0;
-
- scroll_string_num -=1;
- }
-}
-
-/*
-* Drawing dialog
-*/
-/*
-void draw_dialog(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey)
-{
- drawboxfill(screen_addr, sx + 5, sy + 5, ex + 5, ey + 5, COLOR_DIALOG_SHADOW);
-
- drawhline(screen_addr, sx, ex - 1, sy, COLOR_FRAME);
- drawvline(screen_addr, ex, sy, ey - 1, COLOR_FRAME);
- drawhline(screen_addr, sx + 1, ex, ey, COLOR_FRAME);
- drawvline(screen_addr, sx, sy + 1, ey, COLOR_FRAME);
-
- sx++;
- ex--;
- sy++;
- ey--;
-
- drawhline(screen_addr, sx, ex - 1, sy, COLOR_FRAME);
- drawvline(screen_addr, ex, sy, ey - 1, COLOR_FRAME);
- drawhline(screen_addr, sx + 1, ex, ey, COLOR_FRAME);
- drawvline(screen_addr, sx, sy + 1, ey, COLOR_FRAME);
-
- sx++;
- ex--;
- sy++;
- ey--;
-
- drawboxfill(screen_addr, sx, sy, ex, ey, COLOR_DIALOG);
-}
-*/
-
-/*
-* Draw yes or no dialog
-*/
-u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no)
-{
- u16 unicode[8];
- u32 len, width, box_width, i;
- char *string;
- void* screen_addr;
-
- len= 0;
- string= yes;
- while(*string)
- {
- string= utf8decode(string, &unicode[len]);
- if(unicode[len] != 0x0D && unicode[len] != 0x0A)
- {
- if(len < 8) len++;
- else break;
- }
- }
- width= BDF_cut_unicode(unicode, len, 0, 3);
-
- len= 0;
- string= no;
- while(*string)
- {
- string= utf8decode(string, &unicode[len]);
- if(unicode[len] != 0x0D && unicode[len] != 0x0A)
- {
- if(len < 8) len++;
- else break;
- }
- }
- i= BDF_cut_unicode(unicode, len, 0, 3);
-
- if(width < i) width= i;
- box_width= 64;
- if(box_width < (width +6)) box_width = width +6;
-
- if(screen & UP_MASK)
- screen_addr = up_screen_addr;
- else
- screen_addr = down_screen_addr;
-
- sy = (NDS_SCREEN_HEIGHT + ICON_MSG.y) / 2 - 8 - ICON_BUTTON.y;
-
- u32 left_sx = NDS_SCREEN_WIDTH / 2 - 8 - ICON_BUTTON.x,
- right_sx = NDS_SCREEN_WIDTH / 2 + 8;
-
- show_icon((unsigned short*)screen_addr, &ICON_BUTTON, left_sx, sy);
- draw_string_vcenter((unsigned short*)screen_addr, left_sx + 2, sy, ICON_BUTTON.x - 4, COLOR_WHITE, yes);
-
- show_icon((unsigned short*)screen_addr, &ICON_BUTTON, right_sx, sy);
- draw_string_vcenter((unsigned short*)screen_addr, right_sx + 2, sy, ICON_BUTTON.x - 4, COLOR_WHITE, no);
-
- ds2_flipScreen(screen, 2);
-
- gui_action_type gui_action = CURSOR_NONE;
- while((gui_action != CURSOR_SELECT) && (gui_action != CURSOR_BACK))
- {
- gui_action = get_gui_input();
- if (gui_action == CURSOR_TOUCH)
- {
- struct key_buf inputdata;
- ds2_getrawInput(&inputdata);
- // Turn it into a SELECT (A) or BACK (B) if the button is touched.
- if (inputdata.y >= sy && inputdata.y < sy + ICON_BUTTON.y)
- {
- if (inputdata.x >= left_sx && inputdata.x < left_sx + ICON_BUTTON.x)
- gui_action = CURSOR_SELECT;
- else if (inputdata.x >= right_sx && inputdata.x < right_sx + ICON_BUTTON.x)
- gui_action = CURSOR_BACK;
- }
- }
- mdelay(16);
- }
-
- if (gui_action == CURSOR_SELECT)
- return 1;
- else
- return 0;
-}
-
-/*
-* Draw hotkey dialog
-* Returns DS keys pressed, as in ds2io.h.
-*/
-u32 draw_hotkey_dialog(enum SCREEN_ID screen, u32 sy, char *clear, char *cancel)
-{
- u16 unicode[8];
- u32 len, width, box_width, i;
- char *string;
- void* screen_addr;
-
- len= 0;
- string= clear;
- while(*string)
- {
- string= utf8decode(string, &unicode[len]);
- if(unicode[len] != 0x0D && unicode[len] != 0x0A)
- {
- if(len < 8) len++;
- else break;
- }
- }
- width= BDF_cut_unicode(unicode, len, 0, 3);
-
- len= 0;
- string= cancel;
- while(*string)
- {
- string= utf8decode(string, &unicode[len]);
- if(unicode[len] != 0x0D && unicode[len] != 0x0A)
- {
- if(len < 8) len++;
- else break;
- }
- }
- i= BDF_cut_unicode(unicode, len, 0, 3);
-
- if(width < i) width= i;
- box_width= 64;
- if(box_width < (width +6)) box_width = width +6;
-
- if(screen & UP_MASK)
- screen_addr = up_screen_addr;
- else
- screen_addr = down_screen_addr;
-
- i= SCREEN_WIDTH/2 - box_width - 2;
- show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 49, 128);
- draw_string_vcenter((unsigned short*)screen_addr, 51, 130, 73, COLOR_WHITE, clear);
-
- i= SCREEN_WIDTH/2 + 3;
- show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 136, 128);
- draw_string_vcenter((unsigned short*)screen_addr, 138, 130, 73, COLOR_WHITE, cancel);
-
- ds2_flipScreen(screen, 2);
-
- // This function has been started by a key press. Wait for it to end.
- struct key_buf inputdata;
- do {
- mdelay(1);
- ds2_getrawInput(&inputdata);
- } while (inputdata.key != 0);
-
- // While there are no keys pressed, wait for keys.
- do {
- mdelay(1);
- ds2_getrawInput(&inputdata);
- } while (inputdata.key == 0);
-
- // Now, while there are keys pressed, keep a tally of keys that have
- // been pressed. (IGNORE TOUCH AND LID! Otherwise, closing the lid or
- // touching to get to the menu will do stuff the user doesn't expect.)
- u32 TotalKeys = 0;
-
- do {
- TotalKeys |= inputdata.key & ~(KEY_TOUCH | KEY_LID);
- // If there's a touch on either button, turn it into a
- // clear (A) or cancel (B) request.
- if (inputdata.key & KEY_TOUCH)
- {
- if (inputdata.y >= 128 && inputdata.y < 128 + ICON_BUTTON.y)
- {
- if (inputdata.x >= 49 && inputdata.x < 49 + ICON_BUTTON.x)
- return KEY_A;
- else if (inputdata.x >= 136 && inputdata.x < 136 + ICON_BUTTON.x)
- return KEY_B;
- }
- }
- mdelay(1);
- ds2_getrawInput(&inputdata);
- } while (inputdata.key != 0 || TotalKeys == 0);
-
- return TotalKeys;
-}
-
-/*
-* Drawing scroll bar
-*/
-#define SCROLLBAR_COLOR1 COLOR16( 0, 2, 8)
-#define SCROLLBAR_COLOR2 COLOR16(15,15,15)
-
-void scrollbar(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 all, u32 view, u32 now)
-{
- u32 scrollbar_sy;
- u32 scrollbar_ey;
- u32 len;
-
- len = ey - sy - 2;
-
- if ((all != 0) && (all > now))
- scrollbar_sy = (u32)((float)len * (float)now / (float)all) +sy + 1;
- else
- scrollbar_sy = sy + 1;
-
- if ((all > (now + view)) && (all != 0))
- scrollbar_ey = (u32)((float)len * (float)(now + view) / (float)all ) + sy + 1;
- else
- scrollbar_ey = len + sy + 1;
-
- drawbox(screen_addr, sx, sy, ex, ey, COLOR_BLACK);
- drawboxfill(screen_addr, sx + 1, sy + 1, ex - 1, ey - 1, SCROLLBAR_COLOR1);
- drawboxfill(screen_addr, sx + 1, scrollbar_sy, ex - 1, scrollbar_ey, SCROLLBAR_COLOR2);
-}
-
-#if 0
-static struct background back_ground = {{0}, {0}};
-
-int show_background(void *screen, char *bgname)
-{
- int ret;
-
- if(strcasecmp(bgname, back_ground.bgname))
- {
- char *buff, *src;
- int x, y;
- unsigned short *dst;
- unsigned int type;
-
- buff= (char*)malloc(256*192*4);
-
- ret= BMP_read(bgname, buff, 256, 192, &type);
- if(ret != BMP_OK)
- {
- free((intptr_t)buff);
- return(-1);
- }
-
- src = buff;
-
- if(type ==2) //2 bytes per pixel
- {
- unsigned short *pt;
- pt = (unsigned short*)buff;
-// memcpy((char*)back_ground.bgbuffer, buff, 256*192*2);
- dst=(unsigned short*)back_ground.bgbuffer;
- for(y= 0; y< 192; y++)
- {
- for(x= 0; x< 256; x++)
- {
- *dst++= RGB16_15(pt);
- pt += 1;
- }
- }
- }
- else if(type ==3) //3 bytes per pixel
- {
- dst=(unsigned short*)back_ground.bgbuffer;
- for(y= 0; y< 192; y++)
- {
- for(x= 0; x< 256; x++)
- {
- *dst++= RGB24_15(buff);
- buff += 3;
- }
- }
- }
- else
- {
- free((intptr_t)buff);
- return(-1);
- }
-
- free((intptr_t)src);
- strcpy(back_ground.bgname, bgname);
- }
-
- memcpy((char*)screen, back_ground.bgbuffer, 256*192*2);
-
- return 0;
-}
-#endif
-
-/*
-* change GUI icon
-*/
-int gui_change_icon(u32 language_id)
-{
- char path[128];
- char fpath[8];
- u32 i, item;
- int err, ret;
- char *buff, *src;
- u32 x, y;
- char *icondst;
- unsigned int type;
-
- item= sizeof(gui_icon_list)/16;
- buff= (char*)malloc(256*192*4);
- if(buff == NULL)
- return -1;
-
- ret= 0;
- icondst= gui_picture;
-
- sprintf(fpath, "%d.bmp", language_id);
- for(i= 0; i< item; i++)
- {
- sprintf(path, "%s/%s/%s%s", main_path, GUI_SOURCE_PATH, gui_icon_list[i].iconname, fpath);
-
- src= buff;
- err= BMP_read(path, src, gui_icon_list[i].x, gui_icon_list[i].y, &type);
- if(err != BMP_OK)
- {
- sprintf(path, "%s/%s/%s%s", main_path, GUI_SOURCE_PATH, gui_icon_list[i].iconname, ".bmp");
- err= BMP_read(path, src, gui_icon_list[i].x, gui_icon_list[i].y, &type);
- }
-
- if(type < 2) //< 1 byte per pixels, not surpport now
- {
- if(!ret) ret = -(i+1);
- gui_icon_list[i].iconbuff= NULL;
- continue;
- }
-
- if(err == BMP_OK)
- {
- unsigned short *dst;
-
- if(icondst >= gui_picture + GUI_PIC_BUFSIZE -1)
- {
- ret = 1;
- break;
- }
-
- if(type == 2)
- {
- unsigned short *pt;
- pt = (unsigned short*)src;
-// memcpy((char*)icondst, src, 256*192*2);
- dst = (unsigned short*)icondst;
- for(y= 0; y< gui_icon_list[i].y; y++)
- {
- for(x= 0; x < gui_icon_list[i].x; x++)
- {
- *dst++ = RGB16_15(pt);
- pt += 1;
- }
- }
- }
-
- if(type == 3)
- {
- dst = (unsigned short*)icondst;
- for(y= 0; y< gui_icon_list[i].y; y++)
- {
- for(x= 0; x < gui_icon_list[i].x; x++)
- {
- *dst++ = RGB24_15(src);
- src += 3;
- }
- }
- }
-
- gui_icon_list[i].iconbuff= icondst;
- icondst += gui_icon_list[i].x*gui_icon_list[i].y*2;
- }
- else
- {
- if(!ret) ret = -(i+1);
- gui_icon_list[i].iconbuff= NULL;
- }
- }
-
- free((void*)buff);
-//printf("icon_buf: %08x\n", icondst - gui_picture );
- return ret;
-}
-
-/*************************************************************/
-int icon_init(u32 language_id)
-{
- u32 i;
- int ret;
-
-//Initial draw_scroll_string function
- scroll_string_num = 0;
- for(i= 0; i < MAX_SCROLL_STRING; i++)
- {
- scroll_strinfo[i].unicode= NULL;
- scroll_strinfo[i].buff_fonts= NULL;
- scroll_strinfo[i].screenp = NULL;
- scroll_strinfo[i].str_len = 0;
- }
-
- ret= gui_change_icon(language_id);
-
-//#define GUI_INIT_DEBUG
-#if 0
- item= sizeof(gui_icon_list)/12;
- buff= (char*)malloc(256*192*4);
- src= buff;
- ret= 0;
- icondst= gui_picture;
-
- for(i= 0; i< item; i++)
- {
- sprintf(path, "%s\\%s", GUI_SOURCE_PATH, gui_icon_list[i].iconname);
-
- err= BMP_read(path, buff, gui_icon_list[i].x, gui_icon_list[i].y);
- if(err == BMP_OK)
- {
- unsigned short *dst;
-
- if(icondst >= gui_picture + GUI_PIC_BUFSIZE -1)
- {
- ret = 1;
-#ifdef GUI_INIT_DEBUG
- printf("GUI Initial overflow\n");
-#endif
- break;
- }
-
- for(y= 0; y< gui_icon_list[i].y; y++)
- {
- dst= (unsigned short*)(icondst + (gui_icon_list[i].y - y -1)*gui_icon_list[i].x*2);
- for(x= 0; x < gui_icon_list[i].x; x++)
- {
- *dst++ = RGB24_15(buff);
- buff += 4;
- }
- }
-
- gui_icon_list[i].iconname= icondst;
- icondst += gui_icon_list[i].x*gui_icon_list[i].y*2;
- }
- else
- if(!ret)
- {
- ret = -(i+1);
- gui_icon_list[i].iconname= NULL;
-#ifdef GUI_INIT_DEBUG
- printf("GUI Initial: %s not open\n", path);
-#endif
- }
- }
-
-#ifdef GUI_INIT_DEBUG
- printf("GUI buff %d\n", icondst - gui_picture);
-#endif
-
- free((intptr_t)src);
-#endif
-
- return ret;
-}
-
-int color_init()
-{
- char path[MAX_PATH];
- char current_line[256];
- sprintf(path, "%s/%s/%s", main_path, GUI_SOURCE_PATH, "uicolors.txt");
- FILE* fp = fopen(path, "r");
- if (fp != NULL)
- {
- while(fgets(current_line, 256, fp))
- {
- char* colon = strchr(current_line, ':');
- if (colon)
- {
- *colon = '\0';
- u16* color = NULL;
- if (strcasecmp(current_line, "Background") == 0)
- color = &COLOR_BG;
- else if (strcasecmp(current_line, "ActiveItem") == 0)
- color = &COLOR_ACTIVE_ITEM;
- else if (strcasecmp(current_line, "InactiveItem") == 0)
- color = &COLOR_INACTIVE_ITEM;
- else if (strcasecmp(current_line, "MessageText") == 0)
- color = &COLOR_MSSG;
- else if (strcasecmp(current_line, "ActiveMain") == 0)
- color = &COLOR_ACTIVE_MAIN;
- else if (strcasecmp(current_line, "InactiveMain") == 0)
- color = &COLOR_INACTIVE_MAIN;
-
- if (color != NULL)
- {
- char* end = strchr(colon + 1, '\0') - 1;
- while (*end && (*end == '\r' || *end == '\n'))
- *end-- = '\0';
- char* ptr = colon + 1;
- while (*ptr && *ptr == ' ')
- ptr++;
- u32 color32;
- u8 r, g, b;
- if (strlen(ptr) == 7 && *ptr == '#')
- {
- color32 = strtol(ptr + 1, NULL, 16);
- r = (color32 >> 16) & 0xFF;
- g = (color32 >> 8) & 0xFF;
- b = color32 & 0xFF;
- *color = COLOR16(r >> 3, g >> 3, b >> 3);
- }
- }
- }
- }
- fclose(fp);
- return 0;
- }
- else
- return 1;
-}
-
-/*************************************************************/
-void show_icon(void* screen, struct gui_iconlist* icon, u32 x, u32 y)
-{
- u32 i, k;
- unsigned short *src, *dst;
-
- src= (unsigned short*)icon->iconbuff;
- dst = (unsigned short*)screen + y*NDS_SCREEN_WIDTH + x;
- if(NULL == src) return; //The icon may initialized failure
-
- if (icon->x == NDS_SCREEN_WIDTH && icon->y == NDS_SCREEN_HEIGHT && x == 0 && y == 0)
- {
- // Don't support transparency for a background.
- memcpy(dst, src, NDS_SCREEN_WIDTH * NDS_SCREEN_HEIGHT * sizeof(u16));
- }
- else
- {
- for(i= 0; i < icon->y; i++)
- {
- for(k= 0; k < icon->x; k++)
- {
- if(0x03E0 != *src) dst[k]= *src;
- src++;
- }
-
- dst += NDS_SCREEN_WIDTH;
- }
- }
-}
-
-/*************************************************************/
-void show_Vscrollbar(char *screen, u32 x, u32 y, u32 part, u32 total)
-{
-// show_icon((u16*)screen, ICON_VSCROL_UPAROW, x+235, y+55);
-// show_icon((u16*)screen, ICON_VSCROL_DWAROW, x+235, y+167);
-// show_icon((u16*)screen, ICON_VSCROL_SLIDER, x+239, y+64);
-// if(total <= 1)
-// show_icon((u16*)screen, ICON_VSCROL_BAR, x+236, y+64);
-// else
-// show_icon((u16*)screen, ICON_VSCROL_BAR, x+236, y+64+(part*90)/(total-1));
-}
-
-/*
-* display a log
-*/
-void show_log(void* screen_addr)
-{
- char tmp_path[MAX_PATH];
- char *buff;
- int x, y;
- unsigned short *dst;
- unsigned int type;
- int ret;
-
- sprintf(tmp_path, "%s/%s", main_path, BOOTLOGO);
- buff= (char*)malloc(256*192*4);
-
- ret= BMP_read(tmp_path, buff, 256, 192, &type);
- if(ret != BMP_OK)
- {
- free((void*)buff);
- return;
- }
-
- if(type ==2) //2 bytes per pixel
- {
- unsigned short *pt;
- pt = (unsigned short*)buff;
- dst=(unsigned short*)screen_addr;
- for(y= 0; y< 192; y++)
- {
- for(x= 0; x< 256; x++)
- {
- *dst++= RGB16_15(pt);
- pt += 1;
- }
- }
- }
- else if(type ==3) //3 bytes per pixel
- {
- unsigned char *pt;
- pt = (unsigned char*)buff;
- dst=(unsigned short*)screen_addr;
- for(y= 0; y< 192; y++)
- {
- for(x= 0; x< 256; x++)
- {
- *dst++= RGB24_15(pt);
- pt += 3;
- }
- }
- }
-
- free((void*)buff);
-}
-
-/*************************************************************/
-void err_msg(enum SCREEN_ID screen, char *msg)
-{
- // A wild console appeared!
- ConsoleInit(RGB15(31, 31, 31), RGB15(0, 0, 0), UP_SCREEN, 2);
- printf(msg);
-}
-
-/*
-* Copy screen
-*/
-void copy_screen(void* to, void *from, u32 x, u32 y, u32 w, u32 h)
-{
- u32 yy;
- unsigned short *src, *dst;
-
- //not check argument
- src = (unsigned short*)from;
- dst = (unsigned short*)to;
-
- src += y*256+x;
- dst += y*256+x;
- for(yy= 0; yy < h; yy++)
- {
- memcpy((void*)dst, (void*)src, w*2);
- src += 256;
- dst += 256;
- }
-}
-
-/*
-*
-*/
-void blit_to_screen(void* screen_addr, u16 *src, u32 w, u32 h, u32 dest_x, u32 dest_y)
-{
- u32 x, y;
- u16 *dst;
- u16 *screenp;
-
- if(w > NDS_SCREEN_WIDTH) w= NDS_SCREEN_WIDTH;
- if(h > NDS_SCREEN_HEIGHT) h= NDS_SCREEN_HEIGHT;
- if(dest_x == -1) //align center
- dest_x= (NDS_SCREEN_WIDTH - w)/2;
- if(dest_y == -1)
- dest_y= (NDS_SCREEN_HEIGHT - h)/2;
-
- screenp= (unsigned short*)screen_addr -16*256 -8;
- for(y= 0; y < h; y++)
- {
- dst= screenp + (y+dest_y)*256 + dest_x;
- for(x= 0; x < w; x++)
- *dst++ = *src++;
- }
-}
diff --git a/source/nds/draw.h b/source/nds/draw.h
deleted file mode 100644
index 473fc30..0000000
--- a/source/nds/draw.h
+++ /dev/null
@@ -1,207 +0,0 @@
-/* draw.h
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef __DRAW_H__
-#define __DRAW_H__
-
-//#include "ds2_types.h"
-//#include "ds2io.h"
-#include <psptypes.h>
-
-#include "bdf_font.h"
-
-#define NDS_SCREEN_WIDTH 256
-#define NDS_SCREEN_HEIGHT 192
-#define NDS_SCREEN_SIZE (NDS_SCREEN_WIDTH*NDS_SCREEN_HEIGHT)
-
-#define COLOR16(red, green, blue) ((blue << 10) | (green << 5) | red)
-#define GET_R16(color) (color & 0x1f)
-#define GET_G16(color) ((color >> 5) & 0x1f)
-#define GET_B16(color) ((color >> 10)& 0x1f)
-#define COLOR32(red, green, blue) (0xff000000 | ((blue & 0xff) << 16) | ((green & 0xff) << 8) | (red & 0xff))
-
-#define RGB24_15(pixel) ((((*pixel) & 0xF8) << 7) |\
- (((*(pixel+1)) & 0xF8) << 2) |\
- (((*(pixel+2)) & 0xF8)>>3))
-
-#define RGB16_15(pixel) ((((*pixel)>>10) & 0x1F) |\
- (((*pixel) & 0x1F) << 10) |\
- ((*pixel) & 0x83E0))
-
-
-#define PRINT_STRING(screen, str, fg_color, x, y) \
- BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, COLOR_TRANS, fg_color, str) \
-
-#define PRINT_STRING_SHADOW(screen, str, fg_color, x, y) \
- BDF_render_mix(screen, SCREEN_WIDTH, x+1, y+1, 0, 0, 0, str); \
- BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, 0, 0, str) \
-
-#define PRINT_STRING_BG(screen, str, fg_color, bg_color, x, y) \
- BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, bg_color, fg_color, str) \
-
-// #define PRINT_STRING_BG_UTF8(screen, utf8, fg_color, bg_color, x, y) \
-// BDF_render_mix(screen, SCREEN_WIDTH, x, y, 0, bg_color, fg_color, utf8) \
-
-
-//colors
-#define COLOR_TRANS COLOR16(31, 31, 63)
-#define COLOR_WHITE COLOR16(31, 31, 31)
-#define COLOR_BLACK COLOR16( 0, 0, 0)
-//#define COLOR_TEXT COLOR16(31, 31, 31)
-//#define COLOR_PROGRESS_TEXT COLOR16( 0, 0, 0)
-//#define COLOR_PROGRESS_BAR COLOR16(15, 15, 15)
-//#define COLOR_ERROR COLOR16(31, 0, 0)
-//#define COLOR_BG COLOR16(2, 4, 10)
-//#define COLOR_BG32 COLOR32(2*8, 4*8, 10*8)
-//#define COLOR_ROM_INFO COLOR16(22, 18, 26)
-//#define COLOR_HELP_TEXT COLOR16(16, 20, 24)
-//#define COLOR_DIALOG COLOR16(31, 31, 31)
-//#define COLOR_DIALOG_SHADOW COLOR16( 0, 2, 8)
-//#define COLOR_FRAME COLOR16( 0, 0, 0)
-//#define COLOR_YESNO_TEXT COLOR16( 0, 0, 0)
-//#define COLOR_GREEN COLOR16( 0, 31, 0 )
-//#define COLOR_GREEN1 COLOR16( 0, 24, 0 )
-//#define COLOR_GREEN2 COLOR16( 0, 18, 0 )
-//#define COLOR_GREEN3 COLOR16( 0, 12, 0 )
-//#define COLOR_GREEN4 COLOR16( 0, 6, 0 )
-//#define COLOR_RED COLOR16( 31, 0, 0 )
-//#define COLOR_MSSG COLOR16( 16, 8, 29)
-/******************************************************************************
- *
- ******************************************************************************/
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-extern u16 COLOR_BG;
-extern u16 COLOR_INACTIVE_ITEM;
-extern u16 COLOR_ACTIVE_ITEM;
-extern u16 COLOR_MSSG;
-extern u16 COLOR_INACTIVE_MAIN;
-extern u16 COLOR_ACTIVE_MAIN;
-
-struct background{
- char bgname[128];
- char bgbuffer[256*192*2];
-};
-
-struct gui_iconlist{
- const char *iconname; //icon name
- u32 x; //picture size
- u32 y;
- char *iconbuff;
-};
-
-//extern struct background back_ground;
-extern struct gui_iconlist gui_icon_list[];
-
-#define ICON_ZIPFILE gui_icon_list[0]
-#define ICON_DIRECTORY gui_icon_list[1]
-#define ICON_SFCFILE gui_icon_list[2]
-#define ICON_TITLE gui_icon_list[3]
-
-#define ICON_AVO gui_icon_list[4]
-#define ICON_SAVO gui_icon_list[5]
-#define ICON_TOOL gui_icon_list[6]
-#define ICON_CHEAT gui_icon_list[7]
-#define ICON_OTHER gui_icon_list[8]
-#define ICON_EXIT gui_icon_list[9]
-#define ICON_MSEL gui_icon_list[10]
-#define ICON_MNSEL gui_icon_list[11]
-#define ICON_NAVO gui_icon_list[12]
-#define ICON_NSAVO gui_icon_list[13]
-#define ICON_NTOOL gui_icon_list[14]
-#define ICON_NCHEAT gui_icon_list[15]
-#define ICON_NOTHER gui_icon_list[16]
-#define ICON_NEXIT gui_icon_list[17]
-
-#define ICON_UNKNOW gui_icon_list[18]
-#define ICON_MAINITEM gui_icon_list[19]
-#define ICON_NMAINITEM gui_icon_list[20]
-#define ICON_MAINBG gui_icon_list[21]
-
-#define ICON_TITLEICON gui_icon_list[22]
-#define ICON_SUBBG gui_icon_list[23]
-
-#define ICON_SUBSELA gui_icon_list[24]
-#define ICON_STATEFULL gui_icon_list[25]
-#define ICON_NSTATEFULL gui_icon_list[26]
-#define ICON_STATEEMPTY gui_icon_list[27]
-#define ICON_NSTATEEMPTY gui_icon_list[28]
-#define ICON_DOTDIR gui_icon_list[29]
-#define ICON_BACK gui_icon_list[30]
-#define ICON_NBACK gui_icon_list[31]
-#define ICON_CHTFILE gui_icon_list[32]
-#define ICON_MSG gui_icon_list[33]
-#define ICON_BUTTON gui_icon_list[34]
-
-/******************************************************************************
- *
- ******************************************************************************/
-extern void print_string_center(void* screen_addr, u32 sy, u32 color, u32 bg_color, char *str);
-extern void print_string_shadow_center(void* screen_addr, u32 sy, u32 color, char *str);
-extern void hline(u32 sx, u32 ex, u32 y, u32 color);
-extern void hline_alpha(u32 sx, u32 ex, u32 y, u32 color, u32 alpha);
-extern void vline(u32 x, u32 sy, u32 ey, u32 color);
-extern void vline_alpha(u32 x, u32 sy, u32 ey, u32 color, u32 alpha);
-extern void drawbox(void* screen_address, u32 sx, u32 sy, u32 ex, u32 ey, u32 color);
-extern void drawboxfill(void* screen_address, u32 sx, u32 sy, u32 ex, u32 ey, u32 color);
-extern void draw_selitem(void* screen_address, u32 x, u32 y, u32 color, u32 active);
-extern void draw_message(void* screen_address, u16 *screen_bg, u32 sx, u32 sy, u32 ex, u32 ey,
- u32 color_fg);
-extern void draw_string_vcenter(void* screen_address, u32 sx, u32 sy, u32 width,
- u32 color_fg, char *string);
-
-#define MAX_SCROLL_STRING 16
-extern u32 hscroll_init(void* screen_address, u32 sx, u32 sy, u32 width,
- u32 color_bg, u32 color_fg, char *string);
-extern u32 draw_hscroll_init(void* screen_address, u32 sx, u32 sy, u32 width,
- u32 color_bg, u32 color_fg, char *string);
-extern u32 draw_hscroll(u32 index, s32 scroll_val);
-extern void draw_hscroll_over(u32 index);
-extern void boxfill_alpha(u32 sx, u32 sy, u32 ex, u32 ey, u32 color, u32 alpha);
-extern void scrollbar(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 all, u32 view, u32 now);
-extern u32 yesno_dialog(char *text);
-//extern u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no);
-//extern u32 draw_hotkey_dialog(enum SCREEN_ID screen, u32 sy, char *clear, char *cancel);
-extern void msg_screen_init(const char *title);
-extern void msg_screen_draw();
-extern void msg_printf(const char *text, ...);
-extern void msg_screen_clear(void);
-extern void msg_set_text_color(u32 color);
-
-extern int icon_init(u32 language_id);
-extern int color_init(void);
-extern int gui_change_icon(u32 language_id);
-extern int show_background(void *screen, char *bgname);
-extern void show_icon(void* screen, struct gui_iconlist *icon, u32 x, u32 y);
-extern void show_Vscrollbar(char *screen, u32 x, u32 y, u32 part, u32 total);
-
-extern void show_log(void* screen_addr);
-extern void err_msg(enum SCREEN_ID screen, char *msg);
-
-extern void copy_screen(void* to, void *from, u32 x, u32 y, u32 w, u32 h);
-extern void blit_to_screen(void* screen_addr, u16 *src, u32 w, u32 h, u32 dest_x, u32 dest_y);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif //__DRAW_H__
-
diff --git a/source/nds/ds2_main.c b/source/nds/ds2_main.c
deleted file mode 100644
index af81df3..0000000
--- a/source/nds/ds2_main.c
+++ /dev/null
@@ -1,68 +0,0 @@
-/* ds2_main.c
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "port.h"
-
-#include <stdio.h>
-#include "console.h"
-#include "fs_api.h"
-#include "ds2io.h"
-#include "ds2_cpu.h"
-#include "ds2_timer.h"
-#include "ds2_malloc.h"
-#include "ds2sound.h"
-#include "gui.h"
-
-#define BLACK_COLOR RGB15(0, 0, 0)
-#define WHITE_COLOR RGB15(31, 31, 31)
-
-extern int sfc_main (int argc, char **argv);
-
-#if 0
-void ddump_mem(unsigned char* addr, unsigned int len)
-{
- unsigned int i;
-
- for(i= 0; i < len; i++)
- {
- if(i%16 == 0) cprintf("\n%08x: ", i);
- cprintf("%02x ", addr[i]);
- }
-}
-#endif
-
-void ds2_main(void)
-{
- int err;
- HighFrequencyCPU();
- //Initial video and audio and other input and output
- err = ds2io_initb(DS2_BUFFER_SIZE, SND_SAMPLE_RATE, 0, 0);
- if(err) goto _failure;
-
- //Initial file system
- err = fat_init();
- if(err) goto _failure;
-
- //go to user main funtion
- sfc_main (0, 0);
-
-_failure:
- ds2_plug_exit();
-}
-
diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h
deleted file mode 100644
index 8c0e2bf..0000000
--- a/source/nds/ds2sound.h
+++ /dev/null
@@ -1,24 +0,0 @@
-// The sound buffer sizes used on the DS2's side, for each value of
-// Settings.SoundPlaybackRate.
-// * Don't buffer too much, otherwise audio is delayed from video.
-// * Don't go below one frame (20 milliseconds).
-// * Buffer sizes must be multiples of 128.
-#define DS2_BUFFER_SIZE_4 512 /* tested working */
-#define DS2_BUFFER_SIZE_5 640 /* like the SNES! tested working */
-#define DS2_BUFFER_SIZE_6 896 /* tested working */
-#define DS2_BUFFER_SIZE_7 1024 /* tested working */
-
-// The sampling rate for the sound, in Hz, for each value of
-// Settings.SoundPlaybackRate.
-#define SND_SAMPLE_RATE_1 8000
-#define SND_SAMPLE_RATE_2 11025
-#define SND_SAMPLE_RATE_3 16000
-#define SND_SAMPLE_RATE_4 22050 /* NDSSFC 1.06 - CATSFC 1.28 used this one */
-#define SND_SAMPLE_RATE_5 32000 /* like the SNES! */
-#define SND_SAMPLE_RATE_6 44100
-#define SND_SAMPLE_RATE_7 48000 /* CATSFC 1.25 made using this one possible */
-
-// Settings in use. The number should match in all three settings.
-#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_5
-#define SND_SAMPLE_RATE SND_SAMPLE_RATE_5
-#define SNES9X_SRATE_ID 5
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
deleted file mode 100644
index a6c1f7d..0000000
--- a/source/nds/entry.cpp
+++ /dev/null
@@ -1,1595 +0,0 @@
-//entry.c
-#include <stdio.h>
-
-//#include "ds2_types.h"
-//#include "ds2_cpu.h"
-//#include "ds2_timer.h"
-//#include "ds2io.h"
-//#include "fs_api.h"
-
-#include "snes9x.h"
-#include "soundux.h"
-#include "memmap.h"
-#include "apu.h"
-#include "cheats.h"
-#include "snapshot.h"
-#include "display.h"
-#include "gfx.h"
-#include "cpuexec.h"
-#include "spc7110.h"
-
-#include "draw.h"
-#include "gui.h"
-#include "entry.h"
-#include "ds2sound.h"
-
-#ifdef DS2_DMA
-#include "ds2_dma.h"
-#include "dma_adj.h"
-#endif
-
-void S9xProcessSound (unsigned int);
-
-char *rom_filename = NULL;
-char *SDD1_pack = NULL;
-
-/*
- * It is only safe to manipulate saved states between frames.
- */
-static bool8 LoadStateNeeded = FALSE;
-static bool8 SaveStateNeeded = FALSE;
-
-static u8 Buf[MAX_BUFFER_SIZE];
-
-#define FIXED_POINT 0x10000
-#define FIXED_POINT_SHIFT 16
-#define FIXED_POINT_REMAINDER 0xffff
-
-void S9xMessage (int /*type*/, int /*number*/, const char *message)
-{
-#if 1
-#define MAX_MESSAGE_LEN (36 * 3)
-
- static char buffer [MAX_MESSAGE_LEN + 1];
-
- printf ("%s\n", message);
- strncpy (buffer, message, MAX_MESSAGE_LEN);
- buffer [MAX_MESSAGE_LEN] = 0;
- S9xSetInfoString (buffer);
-#endif
-}
-
-void S9xExtraUsage ()
-{
- /*empty*/
-}
-
-/*
-* Release display device
-*/
-void S9xDeinitDisplay (void)
-{
-#ifdef DS2_DMA
- if(GFX.Screen) AlignedFree(GFX.Screen, PtrAdj.GFXScreen);
-#else
- if(GFX.Screen) free(GFX.Screen);
-#endif
- if(GFX.SubScreen) free(GFX.SubScreen);
- if(GFX.ZBuffer) free(GFX.ZBuffer);
- if(GFX.SubZBuffer) free(GFX.SubZBuffer);
-}
-
-void S9xInitDisplay (int, char **)
-{
- int h = IMAGE_HEIGHT;
-
- GFX.Pitch = IMAGE_WIDTH * 2;
-#ifdef DS2_DMA
- GFX.Screen = (unsigned char*) AlignedMalloc (GFX.Pitch * h, 32, &PtrAdj.GFXScreen);
-#else
- GFX.Screen = (unsigned char*) malloc (GFX.Pitch * h);
-#endif
- GFX.SubScreen = (unsigned char*) malloc (GFX.Pitch * h);
- GFX.ZBuffer = (unsigned char*) malloc ((GFX.Pitch >> 1) * h);
- GFX.SubZBuffer =(unsigned char*) malloc ((GFX.Pitch >> 1) * h);
- GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
-}
-
-void S9xParseArg (char **argv, int &i, int argc)
-{
-}
-
-void S9xParseDisplayArg (char **argv, int &ind, int)
-{
-}
-
-void S9xExit ()
-{
- HighFrequencyCPU(); // Crank it up to exit quickly
- if(Settings.SPC7110)
- (*CleanUp7110)();
-
- S9xSetSoundMute (TRUE);
- S9xDeinitDisplay ();
- Memory.SaveSRAM (S9xGetFilename (".srm"));
- // S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary file
- // Do this when loading a cheat file!
- Memory.Deinit ();
- S9xDeinitAPU ();
-
-#ifdef _NETPLAY_SUPPORT
- if (Settings.NetPlay)
- S9xNetPlayDisconnect ();
-#endif
-
- exit(0);
-}
-
-const char *S9xBasename (const char *f)
-{
- const char *p;
- if ((p = strrchr (f, '/')) != NULL || (p = strrchr (f, '\\')) != NULL)
- return (p + 1);
-
- return (f);
-}
-
-bool8 S9xInitUpdate ()
-{
- return (TRUE);
-}
-
-
-extern void NDSSFCDrawFrameAntialiased(void* screen_addr);
-
-
-bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/)
-{
- void* screen_addr = emu_config.BottomScreenGame
- ? down_screen_addr
- : up_screen_addr;
- SCREEN_ID screen_num = emu_config.BottomScreenGame
- ? DOWN_SCREEN
- : UP_SCREEN;
-
- switch(game_config.graphic)
- {
- //Up
- case 1:
-#ifdef DS2_DMA
- __dcache_writeback_all();
- ds2_DMAcopy_32Byte(1 /* channel: graphics */, screen_addr, GFX.Screen + 256 * 32 * 2, 256 * 192 * 2);
- ds2_DMA_wait(1);
- ds2_DMA_stop(1);
-#else
- memcpy(screen_addr, GFX.Screen+256*32*2, 256*192*2);
-#endif
- break;
-
- //Down
- case 2:
-#ifdef DS2_DMA
- __dcache_writeback_all();
- ds2_DMAcopy_32Byte(1 /* channel: graphics */, screen_addr, GFX.Screen, 256 * 192 * 2);
- ds2_DMA_wait(1);
- ds2_DMA_stop(1);
-#else
- memcpy(screen_addr, GFX.Screen, 256*192*2);
-#endif
- break;
-
- //Both
- case 3:
-#ifdef DS2_DMA
- __dcache_writeback_all();
- ds2_DMAcopy_32Byte(1 /* channel: graphics */, screen_addr, GFX.Screen + 256 * 16 * 2, 256 * 192 * 2);
- ds2_DMA_wait(1);
- ds2_DMA_stop(1);
-#else
- memcpy(screen_addr, GFX.Screen+256*16*2, 256*192*2);
-#endif
- break;
-
- case 4:
- NDSSFCDrawFrameAntialiased (screen_addr);
- break;
-
-
- default:
- {
-#ifdef DS2_DMA
- __dcache_writeback_all();
-#endif
- register unsigned char *src, *dst;
- register unsigned int m;
-
- src = GFX.Screen;
- dst = (unsigned char*)screen_addr;
- for(m = 0; m < 32; m++)
- {
-#ifdef DS2_DMA
- ds2_DMAcopy_32Byte(1 /* channel: graphics */, dst, src, 256 * 6 * 2);
- ds2_DMA_wait(1);
- ds2_DMA_stop(1);
-#else
- memcpy(dst, src, 256*6*2);
-#endif
- dst += 256*6*2;
- src += 256*7*2;
- }
- }
- break;
- }
-
- ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD);
- // A problem with update method 1 (wait, double buffer) means that, after
- // about 15 minutes of play time, the screen starts to half-redraw every
- // frame. With update method 0, this is mitigated. (Method 2 is too slow.)
-
- return (TRUE);
-}
-
-void _makepath (char *path, const char *, const char *dir,
- const char *fname, const char *ext)
-{
- if (dir && *dir)
- {
- strcpy (path, dir);
- strcat (path, "/");
- }
- else
- *path = 0;
- strcat (path, fname);
- if (ext && *ext)
- {
- strcat (path, ".");
- strcat (path, ext);
- }
-}
-
-void _splitpath (const char *path, char *drive, char *dir, char *fname,
- char *ext)
-{
- *drive = 0;
-
- char *slash = strrchr (path, '/');
- if (!slash)
- slash = strrchr (path, '\\');
-
- char *dot = strrchr (path, '.');
-
- if (dot && slash && dot < slash)
- dot = NULL;
-
- if (!slash)
- {
- strcpy (dir, "");
- strcpy (fname, path);
- if (dot)
- {
- *(fname + (dot - path)) = 0;
- strcpy (ext, dot + 1);
- }
- else
- strcpy (ext, "");
- }
- else
- {
- strcpy (dir, path);
- *(dir + (slash - path)) = 0;
- strcpy (fname, slash + 1);
- if (dot)
- {
- *(fname + (dot - slash) - 1) = 0;
- strcpy (ext, dot + 1);
- }
- else
- strcpy (ext, "");
- }
-}
-
-void S9xProcessEvents (bool8 block)
-{
-
-}
-
-void OutOfMemory ()
-{
-}
-
-
-const char *S9xGetROMDirectory ()
-{
- return ((const char*)g_default_rom_dir);
-}
-
-
-const char *S9xGetSnapshotDirectory ()
-{
- return ((const char*)DEFAULT_RTS_DIR);
-}
-
-const char *S9xGetFilename (const char *ex)
-{
- static char filename [PATH_MAX + 1];
- char drive [_MAX_DRIVE + 1];
- char dir [_MAX_DIR + 1];
- char fname [_MAX_FNAME + 1];
- char ext [_MAX_EXT + 1];
-
- _splitpath (Memory.ROMFilename, drive, dir, fname, ext);
- strcpy (filename, S9xGetSnapshotDirectory ());
- strcat (filename, SLASH_STR);
- strcat (filename, fname);
- strcat (filename, ex);
-
- return (filename);
-}
-
-const char *S9xGetFilenameInc (const char *e)
-{
- return e;
-#if 0
- static char filename [_MAX_PATH + 1];
- char drive [_MAX_DRIVE + 1];
- char dir [_MAX_DIR + 1];
- char fname [_MAX_FNAME + 1];
- char ext [_MAX_EXT + 1];
- char *ptr;
- struct stat buf;
-
- if (strlen (S9xGetSnapshotDirectory()))
- {
- _splitpath (Memory.ROMFilename, drive, dir, fname, ext);
- strcpy (filename, S9xGetSnapshotDirectory());
- strcat (filename, "/");
- strcat (filename, fname);
- ptr = filename + strlen (filename);
- strcat (filename, "00/");
- strcat (filename, e);
- }
- else
- {
- _splitpath (Memory.ROMFilename, drive, dir, fname, ext);
- strcat (fname, "00/");
- _makepath (filename, drive, dir, fname, e);
- ptr = strstr (filename, "00/");
- }
-
- do
- {
- if (++*(ptr + 2) > '9')
- {
- *(ptr + 2) = '0';
- if (++*(ptr + 1) > '9')
- {
- *(ptr + 1) = '0';
- if (++*ptr > '9')
- break;
- }
- }
- } while( stat(filename, &buf) == 0 );
-
- return (filename);
-#endif
-}
-
-void S9xInitInputDevices ()
-{
-#ifdef JOYSTICK_SUPPORT
- InitJoysticks ();
-#endif
-}
-
-
-
-void game_disableAudio()
-{
- if( game_enable_audio == 1)
- {
- S9xSetSoundMute (FALSE);
- }
- else
- {
- S9xSetSoundMute (TRUE);
- }
-}
-
-void game_set_frameskip()
-{
- if( game_config.frameskip_value == 0)
- {
- Settings.SkipFrames = AUTO_FRAMERATE;
- }
- else
- {
- Settings.SkipFrames = game_config.frameskip_value - 1 /* 1 -> 0 and so on */;
- }
-}
-
-void game_set_fluidity()
-{
- if( game_config.SoundSync == 1)
- {
- Settings.SoundSync = TRUE;
- }
- else
- {
- Settings.SoundSync = FALSE;
- }
-}
-
-void game_set_retro(void)
-{
- if (game_config.RetroSound == 1)
- {
- Settings.InterpolatedSound = FALSE;
- S9xSetEightBitConsoleSound (TRUE);
- }
- else
- {
- Settings.InterpolatedSound = TRUE;
- S9xSetEightBitConsoleSound (FALSE);
- }
-}
-
-void init_sfc_setting(void)
-{
- ZeroMemory (&Settings, sizeof (Settings));
-#ifdef JOYSTICK_SUPPORT
- Settings.JoystickEnabled = TRUE;
-#else
- Settings.JoystickEnabled = FALSE;
-#endif
-
- Settings.SoundPlaybackRate = SNES9X_SRATE_ID; // -> ds2sound.h for defs
-#ifndef FOREVER_STEREO
- Settings.Stereo = TRUE;
-#endif
- Settings.SoundBufferSize = DS2_BUFFER_SIZE;
- Settings.CyclesPercentage = 100;
- Settings.DisableSoundEcho = FALSE;
- //sound settings
- Settings.APUEnabled = Settings.NextAPUEnabled = TRUE;
- // Settings.FixFrequency = 1;
-
- Settings.H_Max = SNES_CYCLES_PER_SCANLINE;
- Settings.SkipFrames = AUTO_FRAMERATE;
- Settings.ShutdownMaster = TRUE;
- Settings.FrameTimePAL = 20000;
- Settings.FrameTimeNTSC = 16667;
- Settings.DisableMasterVolume = FALSE;
- Settings.Mouse = TRUE;
- Settings.SuperScope = TRUE;
- Settings.MultiPlayer5 = TRUE;
- Settings.ControllerOption = SNES_JOYPAD;
-
- Settings.Transparency = TRUE;
-#ifndef FOREVER_16_BIT
- Settings.SixteenBit = TRUE;
-#endif
-#ifndef FOREVER_16_BIT_SOUND
- Settings.SixteenBitSound = TRUE;
-#endif
-
- Settings.SupportHiRes = FALSE;
- Settings.ThreadSound = FALSE;
- Settings.SoundSync = TRUE;
- Settings.AutoSaveDelay = 0;
-#ifdef _NETPLAY_SUPPORT
- Settings.NetPlay = FALSE;
- Settings.ServerName [0] = 0;
- Settings.Port = NP_DEFAULT_PORT;
-#endif
- Settings.ApplyCheats = TRUE;
- Settings.TurboMode = FALSE;
- Settings.TurboSkipFrames = 10;
- Settings.StretchScreenshots = 1;
-
- Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX;
-}
-
-void S9xAutoSaveSRAM ()
-{
- Memory.SaveSRAM (S9xGetFilename (".srm"));
-}
-
-int game_load_state(char* file)
-{
- int flag;
-
- flag = 0;
- if(S9xUnfreezeGame(file) == FALSE)
- flag = -1;
-
- return flag;
-}
-
-int game_save_state(char* file)
-{
- int flag;
-
- flag = 0;
- if(S9xFreezeGame(file) == FALSE)
- flag = -1;
-
- S9xAutoSaveSRAM ();
-
- return flag;
-}
-
-void game_restart(void)
-{
- CPU.Flags = 0;
- S9xReset ();
-}
-
-int load_gamepak(const char* file)
-{
- CPU.Flags = 0;
- // mdelay(50); // Delete this delay
- if (!Memory.LoadROM (file))
- return -1;
- S9xReset ();
-
- Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC);
-
- Memory.LoadSRAM (S9xGetFilename (".srm"));
- // mdelay(50); // Delete this delay
- S9xLoadCheatFile (S9xGetFilename (".chb")); // cheat binary file, as opposed to text
-
-#ifdef _NETPLAY_SUPPORT
- if (strlen (Settings.ServerName) == 0)
- {
- char *server = getenv ("S9XSERVER");
- if (server)
- {
- strncpy (Settings.ServerName, server, 127);
- Settings.ServerName [127] = 0;
- }
- }
- char *port = getenv ("S9XPORT");
- if (Settings.Port >= 0 && port)
- Settings.Port = atoi (port);
- else if (Settings.Port < 0)
- Settings.Port = -Settings.Port;
-
- if (Settings.NetPlay)
- {
- int player;
-
- if (!S9xNetPlayConnectToServer (Settings.ServerName, Settings.Port,
- Memory.ROMName, player))
- {
- fprintf (stderr, "Failed to connected to Snes9x netplay"
- " server \"%s\" on port %d.\n",
- Settings.ServerName, Settings.Port);
- S9xExit ();
- }
- fprintf (stderr, "Connected to \"%s\" on port %d as"
- " player #%d playing \"%s\"\n",
- Settings.ServerName, Settings.Port, player, Memory.ROMName);
- }
-
-#endif
-/*
- if (snapshot_filename)
- {
- int Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
- if (!S9xLoadSnapshot (snapshot_filename))
- exit (1);
- CPU.Flags |= Flags;
- }
-*/
-
- // mdelay(50); // Delete this delay
-
- return 0;
-}
-
-extern "C" int sfc_main (int argc, char **argv);
-
-int sfc_main (int argc, char **argv)
-{
- //Initialize GUI
- gui_init(0);
-
- init_sfc_setting();
-
- if (!Memory.Init () || !S9xInitAPU())
- OutOfMemory ();
-
- S9xInitDisplay (argc, argv);
- if (!S9xGraphicsInit())
- OutOfMemory ();
-
- S9xInitSound (Settings.SoundPlaybackRate,
-#ifndef FOREVER_STEREO
- Settings.Stereo,
-#else
- TRUE,
-#endif
- Settings.SoundBufferSize);
-#ifdef GFX_MULTI_FORMAT
-// S9xSetRenderPixelFormat (RGB565);
- S9xSetRenderPixelFormat (BGR555);
-#endif
-
-#ifdef JOYSTICK_SUPPORT
- uint32 JoypadSkip = 0;
-#endif
-
- Settings.Paused = 1;
- bool8 FirstInvocation = TRUE;
-
- while (1)
- {
- if (!Settings.Paused
-#ifdef DEBUGGER
- || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG)
-#endif
- )
- S9xMainLoop ();
-
-
-#ifdef DEBUGGER
- if (CPU.Flags & DEBUG_MODE_FLAG)
- {
- S9xDoDebug ();
- }
- else
-#endif
- {
- if (SaveStateNeeded) {
- QuickSaveState ();
- SaveStateNeeded = FALSE;
- }
-
- if (LoadStateNeeded) {
- QuickLoadState ();
- LoadStateNeeded = FALSE;
- }
-
- if (Settings.Paused)
- {
- S9xSetSoundMute (TRUE);
- unsigned short screen[256*192];
-
- if (FirstInvocation) {
- memset(screen, 0, sizeof(screen));
- }
- else {
- S9xDeinitUpdate(256, 224, TRUE);
-
- void* screen_addr = emu_config.BottomScreenGame
- ? down_screen_addr
- : up_screen_addr;
-
- copy_screen((void*)screen, screen_addr, 0, 0, 256, 192);
- }
-
- menu(screen, FirstInvocation);
- FirstInvocation = FALSE;
- game_disableAudio();
- Settings.Paused = 0;
- }
- }
-
-#ifdef JOYSTICK_SUPPORT
- //if (Settings.JoystickEnabled && (JoypadSkip++ & 1) == 0)
- if (Settings.JoystickEnabled)
- ReadJoysticks ();
-#endif
-
- }
-
- return (0);
-}
-
-static unsigned int sync_last= 0;
-static unsigned int sync_next = 0;
-
-static unsigned int skip_rate= 0;
-
-void S9xSyncSpeed ()
-{
- uint32 syncnow;
- int32 syncdif;
-
-#if 0
- if (Settings.SoundSync == 2)
- {
- IPPU.RenderThisFrame = TRUE;
- IPPU.SkippedFrames = 0;
- return;
- }
-#endif
- syncnow = getSysTime();
-
- bool8 FastForward = game_fast_forward || temporary_fast_forward /* hotkey is held */;
-
- if (FastForward)
- {
- sync_last = syncnow;
- sync_next = syncnow;
-
- if(++skip_rate < Settings.TurboSkipFrames)
- IPPU.RenderThisFrame = false;
- else
- {
- skip_rate = 0;
- IPPU.RenderThisFrame = true;
- }
- }
- else
- {
- // Manual or automatic frame skipping, no fast-forward.
- if (Settings.SkipFrames == AUTO_FRAMERATE)
- {
- // frame_time is in getSysTime units: 42.667 microseconds.
- int32 frame_time = Settings.PAL ? 468 /* = 20.0 ms */ : 391 /* = 16.67 ms */;
- if (sync_last > syncnow) // Overflow occurred! (every 50 hrs)
- {
- // Render this frame regardless, set the
- // sync_next, and get the hell out.
- IPPU.RenderThisFrame = TRUE;
- sync_last = syncnow;
- sync_next = syncnow + frame_time;
- return;
- }
- sync_last = syncnow;
- // If this is positive, we have syncdif*42.66 microseconds to
- // spare.
- // If this is negative, we're late by syncdif*42.66
- // microseconds.
- syncdif = sync_next - syncnow;
- if(skip_rate < 2 /* did not skip 2 frames yet */)
- {
- // Skip a minimum of 2 frames between rendered frames.
- // This prevents the DSTwo-DS link from being too busy
- // to return button statuses.
- ++skip_rate;
- IPPU.RenderThisFrame = FALSE;
- sync_next += frame_time;
- }
- else if(syncdif < 0)
- {
- /*
- * If we're consistently late, delay up to 8 frames.
- *
- * That really helps with certain games, such as
- * Super Mario RPG and Yoshi's Island.
- */
- if(++skip_rate < 10)
- {
- if(syncdif >= -11719 /* not more than 500.0 ms late */)
- {
- IPPU.RenderThisFrame = FALSE;
- sync_next += frame_time;
- }
- else
- { //lag more than 0.5s, maybe paused
- IPPU.RenderThisFrame = TRUE;
- sync_next = syncnow + frame_time;
- }
- }
- else
- {
- skip_rate = 0;
- IPPU.RenderThisFrame = TRUE;
- sync_next = syncnow + frame_time;
- }
- }
- else // Early
- {
- skip_rate = 0;
- if (syncdif > 0)
- {
- do {
- S9xProcessSound (0);
-#ifdef ACCUMULATE_JOYPAD
-/*
- * This call allows NDSSFC to synchronise the DS controller more often.
- * If porting a later version of Snes9x into NDSSFC, it is essential to
- * preserve it.
- */
- NDSSFCAccumulateJoypad ();
-#endif
- syncdif = sync_next - getSysTime();
- } while (syncdif > 0);
- }
-
- IPPU.RenderThisFrame = TRUE;
- sync_next += frame_time;
- }
-#if 0
- if(++framenum >= 60)
- {
- syncdif = syncnow - sync_last;
- sync_last = syncnow;
- framenum = 0;
- //printf("T %d %d\n", syncdif*42667/1000, realframe);
- realframe = 0;
- }
-#endif
- }
- else /* if (Settings.SkipFrames != AUTO_FRAMERATE) */
- {
- // frame_time is in getSysTime units: 42.667 microseconds.
- uint32 frame_time = Settings.PAL ? 468 /* = 20.0 ms */ : 391 /* = 16.67 ms */;
- sync_last = syncnow;
- if (++skip_rate > Settings.SkipFrames)
- {
- skip_rate = 0;
- IPPU.RenderThisFrame = TRUE;
- // Are we early?
- syncdif = sync_next - syncnow;
- if (syncdif > 0)
- {
- do {
- S9xProcessSound (0);
-#ifdef ACCUMULATE_JOYPAD
-/*
- * This call allows NDSSFC to synchronise the DS controller more often.
- * If porting a later version of Snes9x into NDSSFC, it is essential to
- * preserve it.
- */
- NDSSFCAccumulateJoypad ();
-#endif
- syncdif = sync_next - getSysTime();
- } while (syncdif > 0);
- // After that little delay, what time is it?
- syncnow = getSysTime();
- }
- sync_next = syncnow + frame_time * (Settings.SkipFrames + 1);
- }
- else
- {
- IPPU.RenderThisFrame = FALSE;
- }
- }
- }
-
-#ifdef __sgi
- /* BS: saves on CPU usage */
- sginap(1);
-#endif
-
-#if 0
- /* Check events */
-
- static struct timeval next1 = {0, 0};
- struct timeval now;
-
- CHECK_SOUND();
-// S9xProcessEvents(FALSE);
-
- while (gettimeofday (&now, NULL) < 0) ;
-
- /* If there is no known "next" frame, initialize it now */
- if (next1.tv_sec == 0) { next1 = now; ++next1.tv_usec; }
-
- /* If we're on AUTO_FRAMERATE, we'll display frames always
- * only if there's excess time.
- * Otherwise we'll display the defined amount of frames.
- */
- unsigned limit = Settings.SkipFrames == AUTO_FRAMERATE
- ? (timercmp(&next1, &now, <) ? 10 : 1)
- : Settings.SkipFrames;
-
- IPPU.RenderThisFrame = ++IPPU.SkippedFrames >= limit;
- if(IPPU.RenderThisFrame)
- {
- IPPU.SkippedFrames = 0;
- }
- else
- {
- /* If we were behind the schedule, check how much it is */
- if(timercmp(&next1, &now, <))
- {
- unsigned lag =
- (now.tv_sec - next1.tv_sec) * 1000000
- + now.tv_usec - next1.tv_usec;
- if(lag >= 1000000)
- {
- /* More than a second behind means probably
- * pause. The next line prevents the magic
- * fast-forward effect.
- */
- next1 = now;
- }
- }
- }
-
- /* Delay until we're completed this frame */
-
- /* Can't use setitimer because the sound code already could
- * be using it. We don't actually need it either.
- */
-
- while(timercmp(&next1, &now, >))
- {
- /* If we're ahead of time, sleep a while */
- unsigned timeleft =
- (next1.tv_sec - now.tv_sec) * 1000000
- + next1.tv_usec - now.tv_usec;
- //fprintf(stderr, "<%u>", timeleft);
- usleep(timeleft);
-
- CHECK_SOUND();
-// S9xProcessEvents(FALSE);
-
- while (gettimeofday (&now, NULL) < 0) ;
- /* Continue with a while-loop because usleep()
- * could be interrupted by a signal
- */
- }
-
- /* Calculate the timestamp of the next frame. */
- next1.tv_usec += Settings.FrameTime;
- if (next1.tv_usec >= 1000000)
- {
- next1.tv_sec += next1.tv_usec / 1000000;
- next1.tv_usec %= 1000000;
- }
-#endif
-}
-
-bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size)
-{
-#ifndef FOREVER_16_BIT_SOUND
- so.sixteen_bit = TRUE;
-#endif
-#ifndef FOREVER_STEREO
- so.stereo = stereo;
-#endif
- so.playback_rate = SND_SAMPLE_RATE;
- S9xSetPlaybackRate (so.playback_rate);
-
- if (buffer_size == 0)
- buffer_size = DS2_BUFFER_SIZE;
-
- if (buffer_size > MAX_BUFFER_SIZE / 4)
- buffer_size = MAX_BUFFER_SIZE / 4;
-#ifndef FOREVER_16_BIT_SOUND
- if (so.sixteen_bit)
-#endif
- buffer_size *= 2;
-#ifndef FOREVER_STEREO
- if (so.stereo)
-#endif
- buffer_size *= 2;
-
- so.buffer_size = buffer_size;
-
- return (TRUE);
-}
-
-void S9xGenerateSound ()
-{
-#ifndef FOREVER_16_BIT_SOUND
- int bytes_so_far = so.sixteen_bit ? (so.samples_mixed_so_far << 1) :
- so.samples_mixed_so_far;
-#else
- int bytes_so_far = so.samples_mixed_so_far << 1;
-#endif
-
- if (bytes_so_far >= so.buffer_size)
- return;
-
- so.err_counter += so.err_rate;
- if (so.err_counter >= FIXED_POINT)
- {
- // Write this many samples overall
- int samples_to_write = so.err_counter >> FIXED_POINT_SHIFT;
-#ifndef FOREVER_STEREO
- if (so.stereo)
-#endif
- samples_to_write <<= 1;
- int byte_offset = (bytes_so_far + so.play_position) & SOUND_BUFFER_SIZE_MASK;
-
- so.err_counter &= FIXED_POINT_REMAINDER;
-
- do
- {
- int bytes_this_run = samples_to_write;
-#ifndef FOREVER_16_BIT_SOUND
- if (so.sixteen_bit)
-#endif
- bytes_this_run <<= 1;
-
- if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE)
- {
- bytes_this_run = SOUND_BUFFER_SIZE - byte_offset;
- }
-
- if (bytes_so_far + bytes_this_run > so.buffer_size)
- {
- bytes_this_run = so.buffer_size - bytes_so_far;
- if (bytes_this_run == 0)
- break;
- }
-
- int samples_this_run = bytes_this_run;
-#ifndef FOREVER_16_BIT_SOUND
- if (so.sixteen_bit)
-#endif
- samples_this_run >>= 1;
-
- S9xMixSamples (Buf + byte_offset, samples_this_run);
- so.samples_mixed_so_far += samples_this_run;
- samples_to_write -= samples_this_run;
-#ifndef FOREVER_16_BIT_SOUND
- bytes_so_far += so.sixteen_bit ? (samples_this_run << 1) :
- samples_this_run;
-#else
- bytes_so_far += samples_this_run << 1;
-#endif
- byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK;
- } while (samples_to_write > 0);
- }
-}
-
-#define SOUND_EMISSION_INTERVAL ((unsigned int) ((((unsigned long long) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128))
-#define TRUE_SOUND_EMISSION_INTERVAL ((((double) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128)
-#define SOUND_EMISSION_INTERVAL_ERROR ((int) ((TRUE_SOUND_EMISSION_INTERVAL - SOUND_EMISSION_INTERVAL) * FIXED_POINT))
-static unsigned int LastSoundEmissionTime = 0;
-
-/*
- * Accumulated error in the sound emission time. The unit is as follows:
- * FIXED_POINT = 42.667 microseconds.
- * As the error goes past FIXED_POINT, the new target for sound emission
- * becomes 42.667 microseconds LATER. This helps with sound buffer overruns,
- * correctly dealing with the fact that 42.667 microseconds does not fit
- * an integer number of times in 1/32000 second (or whatever sampling rate).
- */
-static unsigned int SoundEmissionTimeError = 0;
-
-void S9xProcessSound (unsigned int)
-{
- if (!game_enable_audio)
- return;
-
- unsigned int Now = getSysTime();
- if (Now - LastSoundEmissionTime >= SOUND_EMISSION_INTERVAL)
- {
- if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT - 1)
- {
- LastSoundEmissionTime++;
- return;
- }
-
- unsigned short *audiobuff;
-
- if (Now - LastSoundEmissionTime >= 11719 /* 500 milliseconds */)
- {
- LastSoundEmissionTime = Now;
- // We were probably paused. Restart sending sound,
- // synchronising from now.
- }
- else
- {
- LastSoundEmissionTime += SOUND_EMISSION_INTERVAL;
- SoundEmissionTimeError += SOUND_EMISSION_INTERVAL_ERROR;
- if (SoundEmissionTimeError >= FIXED_POINT)
- {
- LastSoundEmissionTime += SoundEmissionTimeError >> FIXED_POINT_SHIFT;
- SoundEmissionTimeError &= FIXED_POINT_REMAINDER;
- }
- }
- /* Number of samples to generate now */
- int sample_count = so.buffer_size;
-#ifndef FOREVER_16_BIT_SOUND
- if (so.sixteen_bit)
- {
-#endif
- /* to prevent running out of buffer space,
- * create less samples
- */
- sample_count >>= 1;
-#ifndef FOREVER_16_BIT_SOUND
- }
-#endif
-
- audiobuff = (unsigned short*)ds2_getAudiobuff();
- while (audiobuff == NULL) //There are audio queue in sending or wait to send
- {
-#ifdef ACCUMULATE_JOYPAD
- NDSSFCAccumulateJoypad ();
-#endif
- audiobuff = (unsigned short*)ds2_getAudiobuff();
- }
-
- /* If we need more audio samples */
- if (so.samples_mixed_so_far < sample_count)
- {
- /* Where to put the samples to */
-#ifndef FOREVER_16_BIT_SOUND
- unsigned byte_offset = (so.play_position +
- (so.sixteen_bit ? (so.samples_mixed_so_far << 1) : so.samples_mixed_so_far)) & SOUND_BUFFER_SIZE_MASK;
-#else
- unsigned byte_offset = (so.play_position +
- (so.samples_mixed_so_far << 1)) & SOUND_BUFFER_SIZE_MASK;
-#endif
-
- if (Settings.SoundSync == 2)
- {
- /*memset (Buf + (byte_offset & SOUND_BUFFER_SIZE_MASK), 0,
- sample_count - so.samples_mixed_so_far);*/
- }
- else
- {
- /* Mix the missing samples */
-#ifndef FOREVER_16_BIT_SOUND
- int bytes_so_far = so.sixteen_bit ? (so.samples_mixed_so_far << 1) :
- so.samples_mixed_so_far;
-#else
- int bytes_so_far = so.samples_mixed_so_far << 1;
-#endif
-
- uint32 samples_to_write = sample_count - so.samples_mixed_so_far;
- do
- {
- int bytes_this_run = samples_to_write;
-#ifndef FOREVER_16_BIT_SOUND
- if (so.sixteen_bit)
-#endif
- bytes_this_run <<= 1;
-
- if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE)
- {
- bytes_this_run = SOUND_BUFFER_SIZE - byte_offset;
- }
-
- if (bytes_so_far + bytes_this_run > so.buffer_size)
- {
- bytes_this_run = so.buffer_size - bytes_so_far;
- if (bytes_this_run == 0)
- break;
- }
-
- int samples_this_run = bytes_this_run;
-#ifndef FOREVER_16_BIT_SOUND
- if (so.sixteen_bit)
-#endif
- samples_this_run >>= 1;
-
- S9xMixSamples (Buf + byte_offset, samples_this_run);
- so.samples_mixed_so_far += samples_this_run;
- samples_to_write -= samples_this_run;
-#ifndef FOREVER_16_BIT_SOUND
- bytes_so_far += so.sixteen_bit ? (samples_this_run << 1) :
- samples_this_run;
-#else
- bytes_so_far += samples_this_run << 1;
-#endif
- byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK;
- } while (samples_to_write > 0);
- }
- }
-
- // if (!so.mute_sound)
- {
- unsigned bytes_to_write = sample_count;
-#ifndef FOREVER_16_BIT_SOUND
- if(so.sixteen_bit)
-#endif
- bytes_to_write <<= 1;
-
- unsigned byte_offset = so.play_position;
- so.play_position = (so.play_position + bytes_to_write) & SOUND_BUFFER_SIZE_MASK; /* wrap to beginning */
-
- unsigned short *dst_pt = audiobuff;
- unsigned short *dst_pt1 = dst_pt + DS2_BUFFER_SIZE;
-
- /* Feed the samples to the soundcard until nothing is left */
- for(;;)
- {
- int I = bytes_to_write;
- if (byte_offset + I > SOUND_BUFFER_SIZE)
- {
- I = SOUND_BUFFER_SIZE - byte_offset;
- }
- if(I == 0) break;
-
- // memcpy(dst_pt, (char *) Buf + byte_offset, I);
- // dst_pt += I;
-
- unsigned short *src_pt= (unsigned short*)(Buf + byte_offset);
- for(int m= 0; m < I/4; m++)
- {
- *dst_pt++= *src_pt++;//(*src_pt++) <<1;
- *dst_pt1++= *src_pt++;//(*src_pt++) <<1;
- }
-
- bytes_to_write -= I;
- byte_offset = (byte_offset + I) & SOUND_BUFFER_SIZE_MASK; /* wrap */
- }
-
- ds2_updateAudio();
-
- /* All data sent. */
- }
-
- so.samples_mixed_so_far -= sample_count;
- }
-}
-
-/*
-const unsigned int keymap[12] = {
- 0x80, //KEY_A
- 0x8000, //KEY_B
- 0x2000, //KEY_SELECT
- 0x1000, //KEY_START
- 0x100, //KEY_RIGHT
- 0x200, //KEY_LEFT
- 0x800, //KEY_UP
- 0x400, //KEY_DOWN
- 0x10, //KEY_R
- 0x20, //KEY_L
- 0x40, //KEY_X
- 0x4000 //KEY_Y
- };
-*/
-
-static bool8 SoundToggleWasHeld = FALSE;
-static bool8 LoadStateWasHeld = FALSE;
-static bool8 SaveStateWasHeld = FALSE;
-static bool8 ToggleFullScreenWasHeld = FALSE;
-
-#ifdef ACCUMULATE_JOYPAD
-// These are kept as DS key bitfields until it's time to send them to Snes9x.
-static uint32 PreviousControls = 0x00000000;
-static uint32 ControlsPressed = 0x00000000;
-static uint32 ControlsReleased = 0x00000000;
-
-void NDSSFCAccumulateJoypad ()
-{
- struct key_buf inputdata;
- ds2_getrawInput(&inputdata);
-
- ControlsPressed |= inputdata.key & ~PreviousControls;
- ControlsReleased |= PreviousControls & ~inputdata.key;
-}
-#endif // ACCUMULATE_JOYPAD
-
-uint32 S9xReadJoypad (int which1)
-{
- if(which1 < 1)
- {
- uint32 Controls;
-#ifdef ACCUMULATE_JOYPAD
- Controls = (PreviousControls | ControlsPressed) & ~ControlsReleased;
- PreviousControls = Controls;
- ControlsPressed = ControlsReleased = 0x00000000;
-#else
- {
- struct key_buf inputdata;
- ds2_getrawInput(&inputdata);
-
- Controls = inputdata.key;
- }
-#endif
-
- if (Controls & KEY_LID)
- {
- LowFrequencyCPU();
- ds2_setSupend();
- struct key_buf inputdata;
- do {
- ds2_getrawInput(&inputdata);
- mdelay(1);
- } while (inputdata.key & KEY_LID);
- ds2_wakeup();
- // Before starting to emulate again, turn on only the
- // game screen's backlight.
- SCREEN_ID screen_num = emu_config.BottomScreenGame
- ? DOWN_SCREEN
- : UP_SCREEN;
- mdelay(100); // needed to avoid ds2_setBacklight crashing
- ds2_setBacklight(3 - screen_num);
- GameFrequencyCPU();
- }
-
- u32 HotkeyReturnToMenu = game_config.HotkeyReturnToMenu != 0 ? game_config.HotkeyReturnToMenu : emu_config.HotkeyReturnToMenu;
- u32 HotkeyTemporaryFastForward = game_config.HotkeyTemporaryFastForward != 0 ? game_config.HotkeyTemporaryFastForward : emu_config.HotkeyTemporaryFastForward;
- u32 HotkeyToggleSound = game_config.HotkeyToggleSound != 0 ? game_config.HotkeyToggleSound : emu_config.HotkeyToggleSound;
- u32 HotkeyQuickLoadState = game_config.HotkeyQuickLoadState != 0 ? game_config.HotkeyQuickLoadState : emu_config.HotkeyQuickLoadState;
- u32 HotkeyQuickSaveState = game_config.HotkeyQuickSaveState != 0 ? game_config.HotkeyQuickSaveState : emu_config.HotkeyQuickSaveState;
- u32 HotkeyToggleFullScreen = game_config.HotkeyToggleFullScreen != 0 ? game_config.HotkeyToggleFullScreen : emu_config.HotkeyToggleFullScreen;
-
- if(Controls & KEY_TOUCH ||
- (HotkeyReturnToMenu && ((Controls & HotkeyReturnToMenu) == HotkeyReturnToMenu))
- ) //Active menu
- Settings.Paused = 1;
-
- temporary_fast_forward =
- (HotkeyTemporaryFastForward && ((Controls & HotkeyTemporaryFastForward) == HotkeyTemporaryFastForward))
- ;
-
- bool8 SoundToggleIsHeld =
- (HotkeyToggleSound && ((Controls & HotkeyToggleSound) == HotkeyToggleSound))
- ;
-
- if (SoundToggleIsHeld && !SoundToggleWasHeld)
- {
- game_enable_audio = !game_enable_audio;
- game_disableAudio();
- }
-
- SoundToggleWasHeld = SoundToggleIsHeld;
-
- /* It is only safe to load/save a state between frames.
- * entry.cpp:sfc_main will pick this up. */
- bool8 LoadStateIsHeld =
- (HotkeyQuickLoadState && ((Controls & HotkeyQuickLoadState) == HotkeyQuickLoadState))
- ;
-
- if (LoadStateIsHeld && !LoadStateWasHeld)
- LoadStateNeeded = TRUE;
-
- LoadStateWasHeld = LoadStateIsHeld;
-
- bool8 SaveStateIsHeld =
- (HotkeyQuickSaveState && ((Controls & HotkeyQuickSaveState) == HotkeyQuickSaveState))
- ;
-
- if (SaveStateIsHeld && !SaveStateWasHeld)
- SaveStateNeeded = TRUE;
-
- SaveStateWasHeld = SaveStateIsHeld;
-
- /* Full-screen toggle? */
- bool8 ToggleFullScreenIsHeld =
- (HotkeyToggleFullScreen && ((Controls & HotkeyToggleFullScreen) == HotkeyToggleFullScreen))
- ;
-
- if (ToggleFullScreenIsHeld && !ToggleFullScreenWasHeld) {
- ToggleFullScreen ();
- }
-
- ToggleFullScreenWasHeld = ToggleFullScreenIsHeld;
-
- uint32 key = 0x80000000; // Required by Snes9x
-
- // DS -> SNES
- key |= (Controls & KEY_A ) << 7; // 0x0001 -> 0x0080
- key |= (Controls & KEY_B ) << 14; // 0x0002 -> 0x8000
- key |= (Controls & KEY_SELECT) << 11; // 0x0004 -> 0x2000
- key |= (Controls & KEY_START ) << 9; // 0x0008 -> 0x1000
- key |= (Controls & KEY_UP ) << 5; // 0x0040 -> 0x0800
- // 0x0010 -> 0x0100; 0x0020 -> 0x0200
- // 0x0030 -> 0x0300
- key |= (Controls & (KEY_RIGHT | KEY_LEFT)) << 4;
- // 0x0100 -> 0x0010; 0x0200 -> 0x0020; 0x0400 -> 0x0040
- // 0x0700 -> 0x0070
- key |= (Controls & (KEY_R | KEY_L | KEY_X)) >> 4;
- // 0x0080 -> 0x0400; 0x0800 -> 0x4000
- // 0x0880 -> 0x4400
- key |= (Controls & (KEY_DOWN | KEY_Y)) << 3;
-/*
- for(i= 0; i < 12; i++) //remap key
- {
- key |= (inputdata.key & (1<<i)) ? keymap[i] : 0;
- }
-*/
-
- return key;
- }
- else
- return 0;
-}
-
-static int S9xCompareSDD1IndexEntries (const void *p1, const void *p2)
-{
- return (*(uint32 *) p1 - *(uint32 *) p2);
-}
-
-void S9xLoadSDD1Data ()
-{
- char filename [_MAX_PATH + 1];
- char index [_MAX_PATH + 1];
- char data [_MAX_PATH + 1];
- char patch [_MAX_PATH + 1];
-
- Memory.FreeSDD1Data ();
-
- strcpy (filename, S9xGetSnapshotDirectory ());
-
- Settings.SDD1Pack=FALSE;
- if (strncmp (Memory.ROMName, "Star Ocean", 10) == 0){
- if(SDD1_pack) strcpy (filename, SDD1_pack);
-#ifdef SDD1_DECOMP
- else Settings.SDD1Pack=TRUE;
-#else
- strcat (filename, "/socnsdd1");
-#endif
- } else if(strncmp(Memory.ROMName, "STREET FIGHTER ALPHA2", 21)==0){
- if(SDD1_pack) strcpy (filename, SDD1_pack);
-#ifdef SDD1_DECOMP
- else Settings.SDD1Pack=TRUE;
-#else
- strcat (filename, "/sfa2sdd1");
-#endif
- } else {
- if(SDD1_pack) strcpy (filename, SDD1_pack);
-#ifdef SDD1_DECOMP
- else Settings.SDD1Pack=TRUE;
-#else
- S9xMessage(S9X_WARNING, S9X_ROM_INFO, "WARNING: No default SDD1 pack for this ROM");
-#endif
- }
-
- if(Settings.SDD1Pack) return;
-
- DIR *dir = opendir (filename);
-
- index [0] = 0;
- data [0] = 0;
- patch [0] = 0;
-
- if (dir)
- {
-// struct dirent *d;
- dirent *d;
-
- while ((d = readdir (dir)))
- {
- if (strcasecmp (d->d_name, "SDD1GFX.IDX") == 0)
- {
- strcpy (index, filename);
- strcat (index, "/");
- strcat (index, d->d_name);
- }
- else
- if (strcasecmp (d->d_name, "SDD1GFX.DAT") == 0)
- {
- strcpy (data, filename);
- strcat (data, "/");
- strcat (data, d->d_name);
- }
- if (strcasecmp (d->d_name, "SDD1GFX.PAT") == 0)
- {
- strcpy (patch, filename);
- strcat (patch, "/");
- strcat (patch, d->d_name);
- }
- }
- closedir (dir);
-
- if (strlen (index) && strlen (data))
- {
- FILE *fs = fopen (index, "rb");
- int len = 0;
-
- if (fs)
- {
- // Index is stored as a sequence of entries, each entry being
- // 12 bytes consisting of:
- // 4 byte key: (24bit address & 0xfffff * 16) | translated block
- // 4 byte ROM offset
- // 4 byte length
- fseek (fs, 0, SEEK_END);
- len = ftell (fs);
- //rewind (fs);
- fseek (fs, 0, SEEK_SET);
- Memory.SDD1Index = (uint8 *) malloc (len);
- fread (Memory.SDD1Index, 1, len, fs);
- fclose (fs);
- Memory.SDD1Entries = len / 12;
-
- if (!(fs = fopen (data, "rb")))
- {
- free ((char *) Memory.SDD1Index);
- Memory.SDD1Index = NULL;
- Memory.SDD1Entries = 0;
- }
- else
- {
- fseek (fs, 0, SEEK_END);
- len = ftell (fs);
- //rewind (fs);
- fseek (fs, 0, SEEK_SET);
- Memory.SDD1Data = (uint8 *) malloc (len);
- fread (Memory.SDD1Data, 1, len, fs);
- fclose (fs);
-
- if (strlen (patch) > 0 &&
- (fs = fopen (patch, "rb")))
- {
- fclose (fs);
- }
-#ifdef MSB_FIRST
- // Swap the byte order of the 32-bit value triplets on
- // MSBFirst machines.
- uint8 *ptr = Memory.SDD1Index;
- for (int i = 0; i < Memory.SDD1Entries; i++, ptr += 12)
- {
- SWAP_DWORD ((*(uint32 *) (ptr + 0)));
- SWAP_DWORD ((*(uint32 *) (ptr + 4)));
- SWAP_DWORD ((*(uint32 *) (ptr + 8)));
- }
-#endif
- qsort (Memory.SDD1Index, Memory.SDD1Entries, 12,
- S9xCompareSDD1IndexEntries);
- }
- }
- }
- else
- {
- fprintf (stderr, "Decompressed data pack not found in '%s'.\n",
- filename);
- }
- }
-}
-
-bool8 S9xReadMousePosition (int which1, int &x, int &y, uint32 &buttons)
-{
- return (FALSE);
-}
-
-bool8 S9xReadSuperScopePosition (int &x, int &y, uint32 &buttons)
-{
- return (TRUE);
-}
-
-bool JustifierOffscreen()
-{
- return (FALSE);
-}
-
-void JustifierButtons(uint32& justifiers)
-{
-}
-
-START_EXTERN_C
-char* osd_GetPackDir()
-{
- static char filename[_MAX_PATH];
- memset(filename, 0, _MAX_PATH);
-
- if(strlen(S9xGetSnapshotDirectory())!=0)
- strcpy (filename, S9xGetSnapshotDirectory());
- else
- {
- char dir [_MAX_DIR + 1];
- char drive [_MAX_DRIVE + 1];
- char name [_MAX_FNAME + 1];
- char ext [_MAX_EXT + 1];
- _splitpath(Memory.ROMFilename, drive, dir, name, ext);
- _makepath(filename, drive, dir, NULL, NULL);
- }
-
- if(!strncmp((char*)&Memory.ROM [0xffc0], "SUPER POWER LEAG 4 ", 21))
- {
- if (getenv("SPL4PACK"))
- return getenv("SPL4PACK");
- else
- strcat(filename, "/SPL4-SP7");
- }
- else if(!strncmp((char*)&Memory.ROM [0xffc0], "MOMOTETSU HAPPY ",21))
- {
- if (getenv("MDHPACK"))
- return getenv("MDHPACK");
- else
- strcat(filename, "/SMHT-SP7");
- }
- else if(!strncmp((char*)&Memory.ROM [0xffc0], "HU TENGAI MAKYO ZERO ", 21))
- {
- if (getenv("FEOEZPACK"))
- return getenv("FEOEZPACK");
- else
- strcat(filename, "/FEOEZSP7");
- }
- else if(!strncmp((char*)&Memory.ROM [0xffc0], "JUMP TENGAIMAKYO ZERO",21))
- {
- if (getenv("SJNSPACK"))
- return getenv("SJNSPACK");
- else
- strcat(filename, "/SJUMPSP7");
- } else strcat(filename, "/MISC-SP7");
- return filename;
-}
-END_EXTERN_C
-
-
diff --git a/source/nds/entry.h b/source/nds/entry.h
deleted file mode 100644
index e1646fb..0000000
--- a/source/nds/entry.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifdef __cplusplus
-extern "C" {
-#endif
- void game_disableAudio();
- void game_set_frameskip();
- void game_set_fluidity();
- void game_set_retro();
-
- int game_load_state(char* file);
- int game_save_state(char* file);
- void S9xAutoSaveSRAM ();
-
- void game_restart(void);
-
- int load_gamepak(const char* file);
-#ifdef __cplusplus
-}
-#endif
-
-const char *S9xGetFilename (const char *ex);
diff --git a/source/nds/font_dot.h b/source/nds/font_dot.h
deleted file mode 100644
index c3b534a..0000000
--- a/source/nds/font_dot.h
+++ /dev/null
@@ -1,93 +0,0 @@
-/* font_dot.h
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef __FONT_DOT_H__
-#define __FONT_DOT_H__
-
-//version 0.1
-
-const unsigned char font_map[128][8] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x08, 0x08, 0x08, 0x08,
- 0x00, 0x00, 0x00, 0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x00, 0x00, 0x00, 0x00,
- 0x08, 0x08, 0x08, 0x78, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
- 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00, 0x00,
- 0x7c, 0x64, 0x44, 0x44, 0x64, 0x7c, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08, 0x10, 0x70, 0x50, 0x50, 0x70, 0x00,
- 0x24, 0x24, 0x1c, 0x08, 0x3f, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x16, 0x1a, 0x12, 0x12, 0x16, 0x34, 0x20, 0x00, 0x3c, 0x24, 0x24, 0x66, 0x24, 0x3c, 0x08, 0x08,
- 0x08, 0x08, 0x08, 0x7f, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x1c, 0x3c, 0x3c, 0x1c, 0x0c, 0x04, 0x00,
- 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x1c, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x00, 0x00,
- 0x54, 0x54, 0x34, 0x14, 0x14, 0x14, 0x14, 0x14, 0x08, 0x08, 0x08, 0x7f, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x7f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x78, 0x08, 0x08, 0x08, 0x08,
- 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08,
- 0x00, 0x00, 0x08, 0x7c, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x7c, 0x20, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x10, 0x00,
- 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x14, 0x7e, 0x28, 0x7e, 0x28, 0x28, 0x00,
- 0x1c, 0x2c, 0x28, 0x18, 0x0c, 0x2c, 0x3c, 0x08, 0x64, 0x68, 0x68, 0x7c, 0x1c, 0x1c, 0x2c, 0x00,
- 0x30, 0x30, 0x3c, 0x28, 0x58, 0x50, 0x3c, 0x00, 0x30, 0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00,
- 0x04, 0x08, 0x10, 0x10, 0x10, 0x10, 0x08, 0x04, 0x40, 0x20, 0x10, 0x10, 0x10, 0x10, 0x20, 0x40,
- 0x10, 0x54, 0x38, 0x38, 0x54, 0x10, 0x00, 0x00, 0x10, 0x10, 0x7c, 0x10, 0x10, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x20, 0x40, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x08, 0x08, 0x10, 0x10, 0x20, 0x20, 0x20, 0x40,
- 0x18, 0x24, 0x24, 0x24, 0x24, 0x24, 0x18, 0x00, 0x10, 0x30, 0x10, 0x10, 0x10, 0x10, 0x38, 0x00,
- 0x18, 0x24, 0x04, 0x08, 0x10, 0x20, 0x3c, 0x00, 0x18, 0x24, 0x04, 0x18, 0x04, 0x24, 0x18, 0x00,
- 0x08, 0x18, 0x28, 0x48, 0x7c, 0x08, 0x08, 0x00, 0x3c, 0x20, 0x38, 0x04, 0x04, 0x24, 0x18, 0x00,
- 0x38, 0x40, 0x40, 0x78, 0x44, 0x44, 0x38, 0x00, 0x3c, 0x08, 0x08, 0x10, 0x10, 0x10, 0x10, 0x00,
- 0x18, 0x24, 0x24, 0x18, 0x24, 0x24, 0x18, 0x00, 0x18, 0x24, 0x24, 0x1c, 0x04, 0x04, 0x18, 0x00,
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x10, 0x20,
- 0x04, 0x08, 0x10, 0x20, 0x10, 0x08, 0x04, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x7c, 0x00, 0x00,
- 0x20, 0x10, 0x08, 0x04, 0x08, 0x10, 0x20, 0x00, 0x10, 0x24, 0x24, 0x08, 0x10, 0x10, 0x00, 0x10,
- 0x38, 0x4c, 0x54, 0x5c, 0x54, 0x44, 0x38, 0x00, 0x10, 0x10, 0x28, 0x28, 0x38, 0x28, 0x6c, 0x00,
- 0x78, 0x24, 0x38, 0x24, 0x24, 0x24, 0x78, 0x00, 0x3c, 0x44, 0x40, 0x40, 0x40, 0x44, 0x38, 0x00,
- 0x78, 0x24, 0x24, 0x24, 0x24, 0x24, 0x78, 0x00, 0x7c, 0x24, 0x20, 0x38, 0x20, 0x24, 0x7c, 0x00,
- 0x7c, 0x24, 0x28, 0x38, 0x28, 0x20, 0x70, 0x00, 0x38, 0x40, 0x40, 0x40, 0x5c, 0x48, 0x30, 0x00,
- 0x76, 0x24, 0x24, 0x3c, 0x24, 0x24, 0x76, 0x00, 0x38, 0x10, 0x10, 0x10, 0x10, 0x10, 0x38, 0x00,
- 0x38, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x60, 0x74, 0x28, 0x30, 0x30, 0x28, 0x28, 0x6c, 0x00,
- 0x70, 0x20, 0x20, 0x20, 0x20, 0x24, 0x7c, 0x00, 0x66, 0x3c, 0x3c, 0x3c, 0x34, 0x24, 0x66, 0x00,
- 0x6e, 0x24, 0x34, 0x34, 0x2c, 0x24, 0x74, 0x00, 0x38, 0x44, 0x44, 0x44, 0x44, 0x44, 0x38, 0x00,
- 0x78, 0x24, 0x24, 0x38, 0x20, 0x20, 0x70, 0x00, 0x38, 0x44, 0x44, 0x44, 0x74, 0x4c, 0x38, 0x0c,
- 0x78, 0x24, 0x38, 0x28, 0x24, 0x24, 0x76, 0x00, 0x1c, 0x24, 0x20, 0x18, 0x04, 0x24, 0x38, 0x00,
- 0x7c, 0x54, 0x10, 0x10, 0x10, 0x10, 0x38, 0x00, 0x66, 0x24, 0x24, 0x24, 0x24, 0x24, 0x18, 0x00,
- 0x6c, 0x28, 0x28, 0x28, 0x28, 0x10, 0x10, 0x00, 0x7e, 0x52, 0x52, 0x2c, 0x2c, 0x24, 0x24, 0x00,
- 0x6c, 0x28, 0x28, 0x10, 0x28, 0x28, 0x6c, 0x00, 0x6c, 0x28, 0x28, 0x10, 0x10, 0x10, 0x38, 0x00,
- 0x7c, 0x48, 0x10, 0x10, 0x20, 0x24, 0x7c, 0x00, 0x00, 0x1c, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1c,
- 0x20, 0x20, 0x10, 0x10, 0x08, 0x08, 0x08, 0x04, 0x00, 0x38, 0x08, 0x08, 0x08, 0x08, 0x08, 0x38,
- 0x10, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C,
- 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x48, 0x38, 0x48, 0x3c, 0x00,
- 0x60, 0x20, 0x38, 0x24, 0x24, 0x24, 0x38, 0x00, 0x00, 0x00, 0x1c, 0x24, 0x20, 0x20, 0x1c, 0x00,
- 0x0c, 0x04, 0x1c, 0x24, 0x24, 0x24, 0x1e, 0x00, 0x00, 0x00, 0x18, 0x24, 0x3c, 0x20, 0x1c, 0x00,
- 0x0c, 0x10, 0x3c, 0x10, 0x10, 0x10, 0x38, 0x00, 0x00, 0x00, 0x3c, 0x28, 0x38, 0x20, 0x3c, 0x3c,
- 0x60, 0x20, 0x38, 0x24, 0x24, 0x24, 0x76, 0x00, 0x10, 0x00, 0x30, 0x10, 0x10, 0x10, 0x38, 0x00,
- 0x08, 0x00, 0x18, 0x08, 0x08, 0x08, 0x08, 0x38, 0x60, 0x20, 0x2c, 0x28, 0x30, 0x28, 0x6c, 0x00,
- 0x30, 0x10, 0x10, 0x10, 0x10, 0x10, 0x38, 0x00, 0x00, 0x00, 0x78, 0x54, 0x54, 0x54, 0x54, 0x00,
- 0x00, 0x00, 0x78, 0x24, 0x24, 0x24, 0x76, 0x00, 0x00, 0x00, 0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
- 0x00, 0x00, 0x78, 0x24, 0x24, 0x24, 0x38, 0x70, 0x00, 0x00, 0x1c, 0x24, 0x24, 0x24, 0x1c, 0x0e,
- 0x00, 0x00, 0x34, 0x18, 0x10, 0x10, 0x38, 0x00, 0x00, 0x00, 0x3c, 0x20, 0x18, 0x04, 0x3c, 0x00,
- 0x10, 0x10, 0x38, 0x10, 0x10, 0x10, 0x08, 0x00, 0x00, 0x00, 0x6c, 0x24, 0x24, 0x24, 0x1e, 0x00,
- 0x00, 0x00, 0x6c, 0x28, 0x28, 0x28, 0x10, 0x00, 0x00, 0x00, 0x6f, 0x2a, 0x2a, 0x36, 0x14, 0x00,
- 0x00, 0x00, 0x7c, 0x28, 0x10, 0x28, 0x7c, 0x00, 0x00, 0x00, 0x7c, 0x28, 0x10, 0x10, 0x20, 0x60,
- 0x00, 0x00, 0x3c, 0x08, 0x08, 0x10, 0x3c, 0x00, 0x00, 0x08, 0x10, 0x10, 0x20, 0x10, 0x10, 0x08,
- 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x20, 0x10, 0x10, 0x08, 0x10, 0x10, 0x20,
- 0x00, 0x00, 0x20, 0x54, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
-#endif //__FONT_DOT_H__
-
diff --git a/source/nds/gcheat.c b/source/nds/gcheat.c
deleted file mode 100644
index 93d89cc..0000000
--- a/source/nds/gcheat.c
+++ /dev/null
@@ -1,128 +0,0 @@
-/* gcheat.c
- *
- * Copyright (C) 2012 GBAtemp user Nebuleon.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "port.h"
-#include "string.h"
-#include "fs_api.h"
-#include "ds2_malloc.h"
-#include "gcheat.h"
-#include "cheats.h"
-
-extern struct SCheatData Cheat;
-
-// Reads a cheat text file in BSNES's format.
-int NDSSFCLoadCheatFile(const char* filename)
-{
- FILE* fp = fopen(filename, "r");
- if (fp == NULL)
- return -1;
-
- S9xDeleteCheats();
-
- // The construction is "a","b","c" <newline>.
- // a is ignored. In BSNES, it decides whether the code is enabled.
- // b is a series of codes separated by +. Each of the codes is in the form
- // accepted by the Game Genie, Pro Action Replay, or the GoldFinger.
- // c is the cheat's description.
- char line[256], code[24];
- char *description, *codes_ptr;
- uint32 address;
- uint8 byte;
- uint8 bytes [3];
- bool8 sram;
- uint8 num_bytes;
-
- while (fgets(line, sizeof(line), fp))
- {
- char* ptr = &line[0];
- // Ignore a.
- while (*ptr && *ptr != ',')
- ptr++;
- // If there was no comma, declare a bad file.
- if (*ptr == '\0') {
- fclose(fp);
- return -2;
- }
- ptr++; // Past the comma
-
- if (*ptr && *ptr == '"')
- ptr++; // Starting quote of b.
- codes_ptr = ptr; // Save this for later.
- while (*ptr && *ptr != ',')
- ptr++;
- // If there was no comma, declare a bad file.
- if (*ptr == '\0') {
- fclose(fp);
- return -2;
- }
- *ptr = '\0'; // End the codes there
- ptr++; // Past the comma
-
- uint32 i = 0;
- description = ptr; // Skip starting " in description
- while (*description && *description == '"')
- description++;
- ptr = description;
- while (*ptr && !(*ptr == '\r' || *ptr == '\n' || *ptr == '"') && i < MAX_SFCCHEAT_NAME - 1) {
- ptr++; // Remove trailing newline/quote in description
- i++; // Clip the cheat name to MAX_SFCCHEAT_NAME chars
- }
- *ptr = '\0';
-
- uint32 c;
- // n is the number of cheat codes. Beware of MAX_CHEATS_T.
-
- // List of cheat codes having the same description.
- ptr = codes_ptr;
- while (*ptr && !(*ptr == ',' || *ptr == '"')) {
- if (Cheat.num_cheats >= MAX_CHEATS_T) {
- fclose(fp);
- return 0;
- }
- i = 0;
- while (*ptr && !(*ptr == '+' || *ptr == ',' || *ptr == '"') && i < sizeof(code) - 1)
- code[i++] = *ptr++;
- if (*ptr)
- ptr++; // Go past the + , or "
- code[i] = '\0';
- if (!S9xGameGenieToRaw (code, &address, &byte)) {
- S9xAddCheat (FALSE, FALSE, address, byte);
- strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME);
- }
- else if (!S9xProActionReplayToRaw (code, &address, &byte)) {
- S9xAddCheat (FALSE, FALSE, address, byte);
- strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME);
- }
- else if (!S9xGoldFingerToRaw (code, &address, &sram, &num_bytes, bytes))
- {
- for (c = 0; c < num_bytes; c++) {
- S9xAddCheat (FALSE, FALSE, address + c, bytes[c]);
- strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME);
- }
- }
- else {
- fclose(fp);
- return -3; // Bad cheat format
- }
- }
- }
-
- fclose(fp);
- return 0;
-}
diff --git a/source/nds/gcheat.h b/source/nds/gcheat.h
deleted file mode 100644
index 65d480e..0000000
--- a/source/nds/gcheat.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/* gcheat.h
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef __GCHEAT_H__
-#define __GCHEAT_H__
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "cheats.h"
-
-#define CHEATS_PER_PAGE 6
-#define MAX_CHEATS_PAGE (MAX_CHEATS_T / CHEATS_PER_PAGE)
-
-extern int NDSSFCLoadCheatFile(const char* filename);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif //__GCHEAT_H__
diff --git a/source/nds/gui.c b/source/nds/gui.c
deleted file mode 100644
index 0d91d79..0000000
--- a/source/nds/gui.c
+++ /dev/null
@@ -1,4936 +0,0 @@
-/* gui.c
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "snes9x.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <sys/stat.h>
-
-#include "port.h"
-#include "ds2_types.h"
-#include "ds2_timer.h"
-#include "ds2io.h"
-#include "ds2_malloc.h"
-#include "ds2_cpu.h"
-#include "fs_api.h"
-#include "key.h"
-#include "gui.h"
-#include "entry.h"
-#include "draw.h"
-#include "message.h"
-#include "bitmap.h"
-#include "gcheat.h"
-#include "cheatgrp.h"
-
-extern struct SCheatData Cheat;
-
-char main_path[MAX_PATH];
-char rom_path[MAX_PATH];
-char gamepak_name[MAX_PATH];
-char gcheat_filename[MAX_PATH];
-
-//program arguments
-char argv[2][MAX_PATH];
-
-// If adding a language, make sure you update the size of the array in
-// message.h too.
-char *lang[8] =
- {
- "English", // 0
- "简体中文", // 1
- "Français", // 2
- "Deutsch", // 3
- "Nederlands", // 4
- "Español", // 5
- "Italiano", // 6
- "Português (Br.)", // 7
- };
-
-char *language_options[] = { (char *) &lang[0], (char *) &lang[1], (char *) &lang[2], (char *) &lang[3], (char *) &lang[4], (char *) &lang[5], (char *) &lang[6], (char *) &lang[7] };
-
-/******************************************************************************
-* Macro definition
- ******************************************************************************/
-#define SUBMENU_ROW_NUM 8
-#define FILE_LIST_ROWS SUBMENU_ROW_NUM
-
-#define NDSSFC_VERSION "1.36"
-
-#define SAVE_STATE_SLOT_NUM 16
-
-#define LANGUAGE_PACK "SYSTEM/language.msg"
-#define EMU_CONFIG_FILENAME "SYSTEM/ndssfc.cfg"
-
-//emulator configure file's header
-#define EMU_CONFIG_HEADER "NSFC1.0"
-#define EMU_CONFIG_HEADER_SIZE 7
-EMU_CONFIG emu_config;
-
-//game configure file's header
-#define GAME_CONFIG_HEADER "GSFC1.1" // 1.1 removed cheat names
-#define GAME_CONFIG_HEADER_SIZE 7
-GAME_CONFIG game_config;
-
-//save state file map
-static uint32 savestate_index; // current selection in the saved states menu
-static int32 latest_save; // Slot number of the latest (in time) save for this game, or -1 if none
-static bool8 SavedStateExistenceCached [SAVE_STATE_SLOT_NUM]; // [I] == TRUE if Cache[I] is meaningful
-static bool8 SavedStateExistenceCache [SAVE_STATE_SLOT_NUM];
-
-// These are U+05C8 and subsequent codepoints encoded in UTF-8.
-const uint8 HOTKEY_A_DISPLAY[] = {0xD7, 0x88, 0x00};
-const uint8 HOTKEY_B_DISPLAY[] = {0xD7, 0x89, 0x00};
-const uint8 HOTKEY_X_DISPLAY[] = {0xD7, 0x8A, 0x00};
-const uint8 HOTKEY_Y_DISPLAY[] = {0xD7, 0x8B, 0x00};
-const uint8 HOTKEY_L_DISPLAY[] = {0xD7, 0x8C, 0x00};
-const uint8 HOTKEY_R_DISPLAY[] = {0xD7, 0x8D, 0x00};
-const uint8 HOTKEY_START_DISPLAY[] = {0xD7, 0x8E, 0x00};
-const uint8 HOTKEY_SELECT_DISPLAY[] = {0xD7, 0x8F, 0x00};
-// These are U+2190 and subsequent codepoints encoded in UTF-8.
-const uint8 HOTKEY_LEFT_DISPLAY[] = {0xE2, 0x86, 0x90, 0x00};
-const uint8 HOTKEY_UP_DISPLAY[] = {0xE2, 0x86, 0x91, 0x00};
-const uint8 HOTKEY_RIGHT_DISPLAY[] = {0xE2, 0x86, 0x92, 0x00};
-const uint8 HOTKEY_DOWN_DISPLAY[] = {0xE2, 0x86, 0x93, 0x00};
-
-#define MAKE_MENU(name, init_function, passive_function, key_function, end_function, \
- focus_option, screen_focus) \
- MENU_TYPE name##_menu = \
- { \
- init_function, \
- passive_function, \
- key_function, \
- end_function, \
- name##_options, \
- sizeof(name##_options) / sizeof(MENU_OPTION_TYPE), \
- focus_option, \
- screen_focus \
- } \
-
-#define INIT_MENU(name, init_functions, passive_functions, key, end, focus, screen)\
- { \
- name##_menu.init_function = init_functions, \
- name##_menu.passive_function = passive_functions, \
- name##_menu.key_function = key, \
- name##_menu.end_function = end, \
- name##_menu.options = name##_options, \
- name##_menu.num_options = sizeof(name##_options) / sizeof(MENU_OPTION_TYPE),\
- name##_menu.focus_option = focus, \
- name##_menu.screen_focus = screen; \
- } \
-
-#define CHEAT_OPTION(action_function, passive_function, number, line_number) \
-{ \
- action_function, \
- passive_function, \
- NULL, \
- &cheat_data_ptr[number], \
- NULL /* enable_disable_options */, \
- NULL, \
- 2, \
- NULL, \
- line_number, \
- ACTION_TYPE \
-} \
-
-#define ACTION_OPTION(action_function, passive_function, display_string, \
- help_string, line_number) \
-{ \
- action_function, \
- passive_function, \
- NULL, \
- display_string, \
- NULL, \
- NULL, \
- 0, \
- help_string, \
- line_number, \
- ACTION_TYPE \
-} \
-
-#define SUBMENU_OPTION(sub_menu, display_string, help_string, line_number) \
-{ \
- NULL, \
- NULL, \
- sub_menu, \
- display_string, \
- NULL, \
- NULL, \
- sizeof(sub_menu) / sizeof(MENU_OPTION_TYPE), \
- help_string, \
- line_number, \
- SUBMENU_TYPE \
-} \
-
-#define SELECTION_OPTION(passive_function, display_string, options, \
- option_ptr, num_options, help_string, line_number, type) \
-{ \
- NULL, \
- passive_function, \
- NULL, \
- display_string, \
- options, \
- option_ptr, \
- num_options, \
- help_string, \
- line_number, \
- type \
-} \
-
-#define ACTION_SELECTION_OPTION(action_function, passive_function, \
- display_string, options, option_ptr, num_options, help_string, line_number, \
- type) \
-{ \
- action_function, \
- passive_function, \
- NULL, \
- display_string, \
- options, \
- option_ptr, \
- num_options, \
- help_string, \
- line_number, \
- type | ACTION_TYPE \
-} \
-
-#define STRING_SELECTION_OPTION(action_function, passive_function, \
- display_string, options, option_ptr, num_options, help_string, action, line_number)\
-{ \
- action_function, \
- passive_function, \
- NULL, \
- display_string, \
- options, \
- option_ptr, \
- num_options, \
- help_string, \
- line_number, \
- STRING_SELECTION_TYPE | action \
-}
-
-#define NUMERIC_SELECTION_OPTION(passive_function, display_string, \
- option_ptr, num_options, help_string, line_number) \
- SELECTION_OPTION(passive_function, display_string, NULL, option_ptr, \
- num_options, help_string, line_number, NUMBER_SELECTION_TYPE) \
-
-#define STRING_SELECTION_HIDEN_OPTION(action_function, passive_function, \
- display_string, options, option_ptr, num_options, help_string, line_number) \
- ACTION_SELECTION_OPTION(action_function, passive_function, \
- display_string, options, option_ptr, num_options, help_string, \
- line_number, (STRING_SELECTION_TYPE | HIDEN_TYPE)) \
-
-#define NUMERIC_SELECTION_ACTION_OPTION(action_function, passive_function, \
- display_string, option_ptr, num_options, help_string, line_number) \
- ACTION_SELECTION_OPTION(action_function, passive_function, \
- display_string, NULL, option_ptr, num_options, help_string, \
- line_number, NUMBER_SELECTION_TYPE) \
-
-#define NUMERIC_SELECTION_HIDE_OPTION(action_function, passive_function, \
- display_string, option_ptr, num_options, help_string, line_number) \
- ACTION_SELECTION_OPTION(action_function, passive_function, \
- display_string, NULL, option_ptr, num_options, help_string, \
- line_number, NUMBER_SELECTION_TYPE) \
-
-
-typedef enum
-{
- NUMBER_SELECTION_TYPE = 0x01,
- STRING_SELECTION_TYPE = 0x02,
- SUBMENU_TYPE = 0x04,
- ACTION_TYPE = 0x08,
- HIDEN_TYPE = 0x10,
- PASSIVE_TYPE = 0x00,
-} MENU_OPTION_TYPE_ENUM;
-
-struct _MENU_OPTION_TYPE
-{
- void (* action_function)(); //Active option to process input
- void (* passive_function)(); //Passive function to process this option
- struct _MENU_TYPE *sub_menu; //Sub-menu of this option
- char **display_string; //Name and other things of this option
- void *options; //output value of this option
- u32 *current_option; //output values
- u32 num_options; //Total output values
- char **help_string; //Help string
- u32 line_number; //Order id of this option in it menu
- MENU_OPTION_TYPE_ENUM option_type; //Option types
-};
-
-struct _MENU_TYPE
-{
- void (* init_function)(); //Function to initialize this menu
- void (* passive_function)(); //Function to draw this menu
- void (* key_function)(); //Function to process input
- void (* end_function)(); //End process of this menu
- struct _MENU_OPTION_TYPE *options; //Options array
- u32 num_options; //Total options of this menu
- u32 focus_option; //Option which obtained focus
- u32 screen_focus; //screen positon of the focus option
-};
-
-typedef struct _MENU_OPTION_TYPE MENU_OPTION_TYPE;
-typedef struct _MENU_TYPE MENU_TYPE;
-
-/******************************************************************************
- ******************************************************************************/
-char g_default_rom_dir[MAX_PATH];
-char DEFAULT_RTS_DIR[MAX_PATH];
-char DEFAULT_CFG_DIR[MAX_PATH];
-char DEFAULT_SS_DIR[MAX_PATH];
-char DEFAULT_CHEAT_DIR[MAX_PATH];
-u32 game_fast_forward= 0;
-u32 temporary_fast_forward = 0;
-u32 game_enable_audio = 1;
-
-
-
-
-/******************************************************************************
- ******************************************************************************/
-static u32 menu_cheat_page = 0;
-u32 gamepad_config_menu;
-
-/******************************************************************************
- ******************************************************************************/
-static void get_savestate_filelist(void);
-static void get_savestate_filename(u32 slot, char *name_buffer);
-static uint8 SavedStateSquareX (u32 slot);
-static bool8 SavedStateFileExists (u32 slot);
-static void SavedStateCacheInvalidate (void);
-void get_newest_savestate(char *name_buffer);
-static u32 parse_line(char *current_line, char *current_str);
-static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon, u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec);
-static void get_time_string(char *buff, struct rtc *rtcp);
-static u32 save_ss_bmp(u16 *image);
-static u32 save_menu_ss_bmp(u16 *image);
-static void init_game_config(void);
-static void init_emulator_config(void);
-static void load_game_config_file(void);
-static int load_emu_config_file(void);
-static int save_game_config_file(void);
-static int save_emu_config_file(void);
-static void reorder_latest_file(void);
-static void quit(void);
-
-/*--------------------------------------------------------
- Get GUI input
---------------------------------------------------------*/
-#define BUTTON_REPEAT_START (21428 / 2)
-#define BUTTON_REPEAT_CONTINUE (21428 / 20)
-
-u32 button_repeat_timestamp;
-
-typedef enum
-{
- BUTTON_NOT_HELD,
- BUTTON_HELD_INITIAL,
- BUTTON_HELD_REPEAT
-} button_repeat_state_type;
-
-button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD;
-unsigned int gui_button_repeat = 0;
-
-gui_action_type key_to_cursor(unsigned int key)
-{
- switch (key)
- {
- case KEY_UP: return CURSOR_UP;
- case KEY_DOWN: return CURSOR_DOWN;
- case KEY_LEFT: return CURSOR_LEFT;
- case KEY_RIGHT: return CURSOR_RIGHT;
- case KEY_L: return CURSOR_LTRIGGER;
- case KEY_R: return CURSOR_RTRIGGER;
- case KEY_A: return CURSOR_SELECT;
- case KEY_B: return CURSOR_BACK;
- case KEY_X: return CURSOR_EXIT;
- case KEY_TOUCH: return CURSOR_TOUCH;
- default: return CURSOR_NONE;
- }
-}
-
-static unsigned int gui_keys[] = {
- KEY_A, KEY_B, KEY_X, KEY_L, KEY_R, KEY_TOUCH, KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT
-};
-
-gui_action_type get_gui_input(void)
-{
- gui_action_type ret;
-
- struct key_buf inputdata;
- ds2_getrawInput(&inputdata);
-
- if (inputdata.key & KEY_LID)
- {
- ds2_setSupend();
- do {
- ds2_getrawInput(&inputdata);
- mdelay(1);
- } while (inputdata.key & KEY_LID);
- ds2_wakeup();
- // In the menu, the lower screen's backlight needs to be on,
- // and it is on right away after resuming from suspend.
- // mdelay(100); // needed to avoid ds2_setBacklight crashing
- // ds2_setBacklight(3);
- }
-
- if ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R))
- {
- save_menu_ss_bmp(down_screen_addr);
- do {
- ds2_getrawInput(&inputdata);
- mdelay(1);
- } while ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R));
- }
-
- unsigned int i;
- while (1)
- {
- switch (button_repeat_state)
- {
- case BUTTON_NOT_HELD:
- // Pick the first pressed button out of the gui_keys array.
- for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++)
- {
- if (inputdata.key & gui_keys[i])
- {
- button_repeat_state = BUTTON_HELD_INITIAL;
- button_repeat_timestamp = getSysTime();
- gui_button_repeat = gui_keys[i];
- return key_to_cursor(gui_keys[i]);
- }
- }
- return CURSOR_NONE;
- case BUTTON_HELD_INITIAL:
- case BUTTON_HELD_REPEAT:
- // If the key that was being held isn't anymore...
- if (!(inputdata.key & gui_button_repeat))
- {
- button_repeat_state = BUTTON_NOT_HELD;
- // Go see if another key is held (try #2)
- break;
- }
- else
- {
- unsigned int IsRepeatReady = getSysTime() - button_repeat_timestamp >= (button_repeat_state == BUTTON_HELD_INITIAL ? BUTTON_REPEAT_START : BUTTON_REPEAT_CONTINUE);
- if (!IsRepeatReady)
- {
- // Temporarily turn off the key.
- // It's not its turn to be repeated.
- inputdata.key &= ~gui_button_repeat;
- }
-
- // Pick the first pressed button out of the gui_keys array.
- for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++)
- {
- if (inputdata.key & gui_keys[i])
- {
- // If it's the held key,
- // it's now repeating quickly.
- button_repeat_state = gui_keys[i] == gui_button_repeat ? BUTTON_HELD_REPEAT : BUTTON_HELD_INITIAL;
- button_repeat_timestamp = getSysTime();
- gui_button_repeat = gui_keys[i];
- return key_to_cursor(gui_keys[i]);
- }
- }
- // If it was time for the repeat but it
- // didn't occur, stop repeating.
- if (IsRepeatReady) button_repeat_state = BUTTON_NOT_HELD;
- return CURSOR_NONE;
- }
- }
- }
-}
-
-/*--------------------------------------------------------
- Wait any key in [key_list] pressed
- if key_list == NULL, return at any key pressed
---------------------------------------------------------*/
-unsigned int wait_Anykey_press(unsigned int key_list)
-{
- unsigned int key;
-
- while(1)
- {
- key = getKey();
- if(key) {
- if(0 == key_list) break;
- else if(key & key_list) break;
- }
- }
-
- return key;
-}
-
-/*--------------------------------------------------------
- Wait all key in [key_list] released
- if key_list == NULL, return at all key released
---------------------------------------------------------*/
-void wait_Allkey_release(unsigned int key_list)
-{
- unsigned int key;
- struct key_buf inputdata;
-
- while(1)
- {
- ds2_getrawInput(&inputdata);
- key = inputdata.key;
-
- if(0 == key) break;
- else if(!key_list) continue;
- else if(0 == (key_list & key)) break;
- }
-}
-
-void change_ext(char *src, char *buffer, char *extension)
-{
- char *dot_position;
-
- strcpy(buffer, src);
- dot_position = strrchr(buffer, '.');
-
- if(dot_position)
- strcpy(dot_position, extension);
-}
-
-/*--------------------------------------------------------
- Sort function
---------------------------------------------------------*/
-static int nameSortFunction(char* a, char* b)
-{
- // ".." sorts before everything except itself.
- bool aIsParent = strcmp(a, "..") == 0;
- bool bIsParent = strcmp(b, "..") == 0;
-
- if (aIsParent && bIsParent)
- return 0;
- else if (aIsParent) // Sorts before
- return -1;
- else if (bIsParent) // Sorts after
- return 1;
- else
- return strcasecmp(a, b);
-}
-
-/*
- * Determines whether a portion of a vector is sorted.
- * Input assertions: 'from' and 'to' are valid indices into data. 'to' can be
- * the maximum value for the type 'unsigned int'.
- * Input: 'data', data vector, possibly sorted.
- * 'sortFunction', function determining the sort order of two elements.
- * 'from', index of the first element in the range to test.
- * 'to', index of the last element in the range to test.
- * Output: true if, for any valid index 'i' such as from <= i < to,
- * data[i] < data[i + 1].
- * true if the range is one or no elements, or if from > to.
- * false otherwise.
- */
-static bool isSorted(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to)
-{
- if (from >= to)
- return true;
-
- char** prev = &data[from];
- unsigned int i;
- for (i = from + 1; i < to; i++)
- {
- if ((*sortFunction)(*prev, data[i]) > 0)
- return false;
- prev = &data[i];
- }
- if ((*sortFunction)(*prev, data[to]) > 0)
- return false;
-
- return true;
-}
-
-/*
- * Chooses a pivot for Quicksort. Uses the median-of-three search algorithm
- * first proposed by Robert Sedgewick.
- * Input assertions: 'from' and 'to' are valid indices into data. 'to' can be
- * the maximum value for the type 'unsigned int'.
- * Input: 'data', data vector.
- * 'sortFunction', function determining the sort order of two elements.
- * 'from', index of the first element in the range to be sorted.
- * 'to', index of the last element in the range to be sorted.
- * Output: a valid index into data, between 'from' and 'to' inclusive.
- */
-static unsigned int choosePivot(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to)
-{
- // The highest of the two extremities is calculated first.
- unsigned int highest = ((*sortFunction)(data[from], data[to]) > 0)
- ? from
- : to;
- // Then the lowest of that highest extremity and the middle
- // becomes the pivot.
- return ((*sortFunction)(data[from + (to - from) / 2], data[highest]) < 0)
- ? (from + (to - from) / 2)
- : highest;
-}
-
-/*
- * Partition function for Quicksort. Moves elements such that those that are
- * less than the pivot end up before it in the data vector.
- * Input assertions: 'from', 'to' and 'pivotIndex' are valid indices into data.
- * 'to' can be the maximum value for the type 'unsigned int'.
- * Input: 'data', data vector.
- * 'metadata', data describing the values in 'data'.
- * 'sortFunction', function determining the sort order of two elements.
- * 'from', index of the first element in the range to sort.
- * 'to', index of the last element in the range to sort.
- * 'pivotIndex', index of the value chosen as the pivot.
- * Output: the index of the value chosen as the pivot after it has been moved
- * after all the values that are less than it.
- */
-static unsigned int partition(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to, unsigned int pivotIndex)
-{
- char* pivotValue = data[pivotIndex];
- data[pivotIndex] = data[to];
- data[to] = pivotValue;
- {
- u8 tM = metadata[pivotIndex];
- metadata[pivotIndex] = metadata[to];
- metadata[to] = tM;
- }
-
- unsigned int storeIndex = from;
- unsigned int i;
- for (i = from; i < to; i++)
- {
- if ((*sortFunction)(data[i], pivotValue) < 0)
- {
- char* tD = data[storeIndex];
- data[storeIndex] = data[i];
- data[i] = tD;
- u8 tM = metadata[storeIndex];
- metadata[storeIndex] = metadata[i];
- metadata[i] = tM;
- ++storeIndex;
- }
- }
-
- {
- char* tD = data[to];
- data[to] = data[storeIndex];
- data[storeIndex] = tD;
- u8 tM = metadata[to];
- metadata[to] = metadata[storeIndex];
- metadata[storeIndex] = tM;
- }
- return storeIndex;
-}
-
-/*
- * Sorts an array while keeping metadata in sync.
- * This sort is unstable and its average performance is
- * O(data.size() * log2(data.size()).
- * Input assertions: for any valid index 'i' in data, index 'i' is valid in
- * metadata. 'from' and 'to' are valid indices into data. 'to' can be
- * the maximum value for the type 'unsigned int'.
- * Invariant: index 'i' in metadata describes index 'i' in data.
- * Input: 'data', data to sort.
- * 'metadata', data describing the values in 'data'.
- * 'sortFunction', function determining the sort order of two elements.
- * 'from', index of the first element in the range to sort.
- * 'to', index of the last element in the range to sort.
- */
-static void quickSort(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to)
-{
- if (isSorted(data, sortFunction, from, to))
- return;
-
- unsigned int pivotIndex = choosePivot(data, sortFunction, from, to);
- unsigned int newPivotIndex = partition(data, metadata, sortFunction, from, to, pivotIndex);
- if (newPivotIndex > 0)
- quickSort(data, metadata, sortFunction, from, newPivotIndex - 1);
- if (newPivotIndex < to)
- quickSort(data, metadata, sortFunction, newPivotIndex + 1, to);
-}
-
-static void strupr(char *str)
-{
- while(*str)
- {
- if(*str <= 0x7A && *str >= 0x61) *str -= 0x20;
- str++;
- }
-}
-
-// ******************************************************************************
-// get file list
-// ******************************************************************************
-
-s32 load_file(char **wildcards, char *result, char *default_dir_name)
-{
- if (default_dir_name == NULL || *default_dir_name == '\0')
- return -4;
-
- char CurrentDirectory[MAX_PATH];
- u32 ContinueDirectoryRead = 1;
- u32 ReturnValue;
- u32 i;
-
- strcpy(CurrentDirectory, default_dir_name);
-
- while (ContinueDirectoryRead)
- {
- // Read the current directory. This loop is continued every time the
- // current directory changes.
- HighFrequencyCPU();
-
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
- PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_LOADING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- u32 LastCountDisplayTime = getSysTime();
-
- char** EntryNames = NULL;
- u8* EntryDirectoryFlags = NULL;
- DIR* CurrentDirHandle = NULL;
- u32 EntryCount = 1, EntryCapacity = 4 /* initial */;
-
- EntryNames = (char**) malloc(EntryCapacity * sizeof(char*));
- if (EntryNames == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
-
- EntryDirectoryFlags = (u8*) malloc(EntryCapacity * sizeof(u8));
- if (EntryDirectoryFlags == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
-
- CurrentDirHandle = opendir(CurrentDirectory);
- if(CurrentDirHandle == NULL) {
- ReturnValue = -1;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
-
- EntryNames[0] = "..";
- EntryDirectoryFlags[0] = 1;
-
- dirent* CurrentEntryHandle;
- struct stat Stat;
-
- while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL)
- {
- u32 Now = getSysTime();
- u32 AddEntry = 0;
- char* Name = CurrentEntryHandle->d_name;
-
- if (Now >= LastCountDisplayTime + 5859 /* 250 ms */)
- {
- LastCountDisplayTime = Now;
-
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
- char Line[384], Element[128];
- strcpy(Line, msg[MSG_FILE_MENU_LOADING_LIST]);
- sprintf(Element, " (%u)", EntryCount);
- strcat(Line, Element);
- PRINT_STRING_BG(down_screen_addr, Line, COLOR_WHITE, COLOR_TRANS, 49, 10);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- }
-
- if(S_ISDIR(Stat.st_mode))
- {
- // Add directories no matter what, except for the special
- // ones, "." and "..".
- if (!(Name[0] == '.' &&
- (Name[1] == '\0' || (Name[1] == '.' && Name[2] == '\0'))
- ))
- {
- AddEntry = 1;
- }
- }
- else
- {
- if (wildcards[0] == NULL) // Show every file
- AddEntry = 1;
- else
- {
- // Add files only if their extension is in the list.
- char* Extension = strrchr(Name, '.');
- if (Extension != NULL)
- {
- for(i = 0; wildcards[i] != NULL; i++)
- {
- if(strcasecmp(Extension, wildcards[i]) == 0)
- {
- AddEntry = 1;
- break;
- }
- }
- }
- }
- }
-
- if (AddEntry)
- {
- // Ensure we have enough capacity in the char* array first.
- if (EntryCount == EntryCapacity)
- {
- void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*));
- if (NewEntryNames == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
- else
- EntryNames = NewEntryNames;
-
- void* NewEntryDirectoryFlags = realloc(EntryDirectoryFlags, EntryCapacity * 2 * sizeof(char*));
- if (NewEntryDirectoryFlags == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
- else
- EntryDirectoryFlags = NewEntryDirectoryFlags;
-
- EntryCapacity *= 2;
- }
-
- // Then add the entry.
- EntryNames[EntryCount] = malloc(strlen(Name) + 1);
- if (EntryNames[EntryCount] == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
-
- strcpy(EntryNames[EntryCount], Name);
- if (S_ISDIR(Stat.st_mode))
- EntryDirectoryFlags[EntryCount] = 1;
- else
- EntryDirectoryFlags[EntryCount] = 0;
-
- EntryCount++;
- }
- }
-
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
- PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_SORTING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- quickSort(EntryNames, EntryDirectoryFlags, nameSortFunction, 1, EntryCount - 1);
- LowFrequencyCPU();
-
- u32 ContinueInput = 1;
- s32 SelectedIndex = 0;
- u32 DirectoryScrollDirection = 0x8000; // First scroll to the left
- s32 EntryScrollValue = 0;
- u32 ModifyScrollers = 1;
- u32 ScrollerCount = 0;
-
- draw_hscroll_init(down_screen_addr, 49, 10, 199, COLOR_TRANS,
- COLOR_WHITE, CurrentDirectory);
- ScrollerCount++;
-
- // Show the current directory and get input. This loop is continued
- // every frame, because the current directory scrolls atop the screen.
-
- while (ContinueDirectoryRead && ContinueInput)
- {
- // Try to use a row set such that the selected entry is in the
- // middle of the screen.
- s32 LastEntry = SelectedIndex + FILE_LIST_ROWS / 2;
-
- // If the last row is out of bounds, put it back in bounds.
- // (In this case, the user has selected an entry in the last
- // FILE_LIST_ROWS / 2.)
- if (LastEntry >= EntryCount)
- LastEntry = EntryCount - 1;
-
- s32 FirstEntry = LastEntry - (FILE_LIST_ROWS - 1);
-
- // If the first row is out of bounds, put it back in bounds.
- // (In this case, the user has selected an entry in the first
- // FILE_LIST_ROWS / 2, or there are fewer than FILE_LIST_ROWS
- // entries.)
- if (FirstEntry < 0)
- {
- FirstEntry = 0;
-
- // If there are more than FILE_LIST_ROWS / 2 files,
- // we need to enlarge the first page.
- LastEntry = FILE_LIST_ROWS - 1;
- if (LastEntry >= EntryCount) // No...
- LastEntry = EntryCount - 1;
- }
-
- // Update scrollers.
- // a) If a different item has been selected, remake entry
- // scrollers, resetting the formerly selected entry to the
- // start and updating the selection color.
- if (ModifyScrollers)
- {
- // Preserve the directory scroller.
- for (; ScrollerCount > 1; ScrollerCount--)
- draw_hscroll_over(ScrollerCount - 1);
- for (i = FirstEntry; i <= LastEntry; i++)
- {
- u16 color = (SelectedIndex == i)
- ? COLOR_ACTIVE_ITEM
- : COLOR_INACTIVE_ITEM;
- if (hscroll_init(down_screen_addr, FILE_SELECTOR_NAME_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + TEXT_OFFSET_Y, FILE_SELECTOR_NAME_SX,
- COLOR_TRANS, color, EntryNames[i]) < 0)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanupScrollers;
- }
- else
- {
- ScrollerCount++;
- }
- }
-
- ModifyScrollers = 0;
- }
-
- // b) Must we update the directory scroller?
- if ((DirectoryScrollDirection & 0xFF) >= 0x20)
- {
- if(DirectoryScrollDirection & 0x8000) //scroll left
- {
- if(draw_hscroll(0, -1) == 0) DirectoryScrollDirection = 0; //scroll right
- }
- else
- {
- if(draw_hscroll(0, 1) == 0) DirectoryScrollDirection = 0x8000; //scroll left
- }
- }
- else
- {
- // Wait one less frame before scrolling the directory again.
- DirectoryScrollDirection++;
- }
-
- // c) Must we scroll the current file as a result of user input?
- if (EntryScrollValue != 0)
- {
- draw_hscroll(SelectedIndex - FirstEntry + 1, EntryScrollValue);
- EntryScrollValue = 0;
- }
-
- // Draw.
- // a) The background.
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- // b) The selection background.
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (SelectedIndex - FirstEntry) * GUI_ROW_SY + SUBSELA_OFFSET_Y);
-
- // c) The scrollers.
- for (i = 0; i < ScrollerCount; i++)
- draw_hscroll(i, 0);
-
- // d) The icons.
- for (i = FirstEntry; i <= LastEntry; i++)
- {
- struct gui_iconlist* icon;
- if (i == 0)
- icon = &ICON_DOTDIR;
- else if (EntryDirectoryFlags[i])
- icon = &ICON_DIRECTORY;
- else
- {
- char* Extension = strrchr(EntryNames[i], '.');
- if (Extension != NULL)
- {
- if (strcasecmp(Extension, ".smc") == 0 || strcasecmp(Extension, ".sfc") == 0)
- icon = &ICON_SFCFILE;
- else if (strcasecmp(Extension, ".zip") == 0)
- icon = &ICON_ZIPFILE;
- else if (strcasecmp(Extension, ".cht") == 0)
- icon = &ICON_CHTFILE;
- else
- icon = &ICON_UNKNOW;
- }
- else
- icon = &ICON_UNKNOW;
- }
-
- show_icon(down_screen_addr, icon, FILE_SELECTOR_ICON_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + FILE_SELECTOR_ICON_Y);
- }
-
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- // Delay before getting the input.
- mdelay(20);
-
- struct key_buf inputdata;
- gui_action_type gui_action = get_gui_input();
- ds2_getrawInput(&inputdata);
-
- // Get KEY_RIGHT and KEY_LEFT separately to allow scrolling
- // the selected file name faster.
- if (inputdata.key & KEY_RIGHT)
- EntryScrollValue = -3;
- else if (inputdata.key & KEY_LEFT)
- EntryScrollValue = 3;
-
- switch(gui_action)
- {
- case CURSOR_TOUCH:
- {
- wait_Allkey_release(0);
- // ___ 33 This screen has 6 possible rows. Touches
- // ___ 60 above or below these are ignored.
- // . . . (+27)
- // ___ 192
- if(inputdata.y <= GUI_ROW1_Y || inputdata.y > NDS_SCREEN_HEIGHT)
- break;
-
- u32 mod = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY;
-
- if(mod >= LastEntry - FirstEntry + 1)
- break;
-
- SelectedIndex = FirstEntry + mod;
- /* fall through */
- }
-
- case CURSOR_SELECT:
- wait_Allkey_release(0);
- if (SelectedIndex == 0) // The parent directory
- {
- char* SlashPos = strrchr(CurrentDirectory, '/');
- if (SlashPos != NULL) // There's a parent
- {
- *SlashPos = '\0';
- ContinueInput = 0;
- }
- else // We're at the root
- {
- ReturnValue = -1;
- ContinueDirectoryRead = 0;
- }
- }
- else if (EntryDirectoryFlags[SelectedIndex])
- {
- strcat(CurrentDirectory, "/");
- strcat(CurrentDirectory, EntryNames[SelectedIndex]);
- ContinueInput = 0;
- }
- else
- {
- strcpy(default_dir_name, CurrentDirectory);
- strcpy(result, EntryNames[SelectedIndex]);
- ReturnValue = 0;
- ContinueDirectoryRead = 0;
- }
- break;
-
- case CURSOR_UP:
- SelectedIndex--;
- if (SelectedIndex < 0)
- SelectedIndex++;
- else
- ModifyScrollers = 1;
- break;
-
- case CURSOR_DOWN:
- SelectedIndex++;
- if (SelectedIndex >= EntryCount)
- SelectedIndex--;
- else
- ModifyScrollers = 1;
- break;
-
- //scroll page down
- case CURSOR_RTRIGGER:
- {
- u32 OldIndex = SelectedIndex;
- SelectedIndex += FILE_LIST_ROWS;
- if (SelectedIndex >= EntryCount)
- SelectedIndex = EntryCount - 1;
- if (SelectedIndex != OldIndex)
- ModifyScrollers = 1;
- break;
- }
-
- //scroll page up
- case CURSOR_LTRIGGER:
- {
- u32 OldIndex = SelectedIndex;
- SelectedIndex -= FILE_LIST_ROWS;
- if (SelectedIndex < 0)
- SelectedIndex = 0;
- if (SelectedIndex != OldIndex)
- ModifyScrollers = 1;
- break;
- }
-
- case CURSOR_BACK:
- {
- wait_Allkey_release(0);
- char* SlashPos = strrchr(CurrentDirectory, '/');
- if (SlashPos != NULL) // There's a parent
- {
- *SlashPos = '\0';
- ContinueInput = 0;
- }
- else // We're at the root
- {
- ReturnValue = -1;
- ContinueDirectoryRead = 0;
- }
- break;
- }
-
- case CURSOR_EXIT:
- wait_Allkey_release(0);
- ReturnValue = -1;
- ContinueDirectoryRead = 0;
- break;
-
- default:
- break;
- } // end switch
- } // end while
-
-cleanupScrollers:
- for (; ScrollerCount > 0; ScrollerCount--)
- draw_hscroll_over(ScrollerCount - 1);
-
-cleanup:
- if (CurrentDirHandle != NULL)
- closedir(CurrentDirHandle);
-
- if (EntryDirectoryFlags != NULL)
- free(EntryDirectoryFlags);
- if (EntryNames != NULL)
- {
- // EntryNames[0] is "..", a literal. Don't free it.
- for (; EntryCount > 1; EntryCount--)
- free(EntryNames[EntryCount - 1]);
- free(EntryNames);
- }
- } // end while
-
- return ReturnValue;
-}
-
-/*--------------------------------------------------------
- 放映幻灯片
---------------------------------------------------------*/
-
-u32 play_screen_snapshot(void)
-{
- s32 flag;
- u32 repeat, i;
- u16 *screenp;
- u32 color_bg;
-
- char** EntryNames = NULL;
- DIR* CurrentDirHandle = NULL;
- u32 EntryCount = 0, EntryCapacity = 4 /* initial */;
- u32 Failed = 0;
-
- EntryNames = (char**) malloc(EntryCapacity * sizeof(char*));
- if (EntryNames == NULL)
- {
- Failed = 1;
- goto cleanup;
- }
-
- CurrentDirHandle = opendir(DEFAULT_SS_DIR);
- if(CurrentDirHandle == NULL) {
- Failed = 1;
- goto cleanup;
- }
-
- dirent* CurrentEntryHandle;
- struct stat Stat;
-
- while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL)
- {
- char* Name = CurrentEntryHandle->d_name;
- if(!S_ISDIR(Stat.st_mode))
- {
- // Add files only if their extension is in the list.
- char* Extension = strrchr(Name, '.');
- if (Extension != NULL)
- {
- if(strcasecmp(Extension, ".bmp") == 0)
- {
- // Ensure we have enough capacity in the char* array first.
- if (EntryCount == EntryCapacity)
- {
- void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*));
- if (NewEntryNames == NULL)
- {
- Failed = 1;
- goto cleanup;
- }
- else
- EntryNames = NewEntryNames;
-
- EntryCapacity *= 2;
- }
-
- // Then add the entry.
- EntryNames[EntryCount] = malloc(strlen(Name) + 1);
- if (EntryNames[EntryCount] == NULL)
- {
- Failed = 1;
- goto cleanup;
- }
-
- strcpy(EntryNames[EntryCount], Name);
-
- EntryCount++;
- }
- }
- }
- }
-
-cleanup:
- if (CurrentDirHandle != NULL)
- closedir(CurrentDirHandle);
-
- screenp= (u16*)malloc(256*192*2);
- if(screenp == NULL)
- {
- screenp = (u16*)down_screen_addr;
- color_bg = COLOR_BG;
- }
- else
- {
- memcpy(screenp, down_screen_addr, 256*192*2);
- color_bg = COLOR16(43, 11, 11);
- }
-
- if(Failed || EntryCount == 0)
- {
- draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_NO_SLIDE]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- if(screenp) free((void*)screenp);
-
- if (EntryNames != NULL)
- {
- for (; EntryCount > 0; EntryCount--)
- free(EntryNames[EntryCount - 1]);
- free(EntryNames);
- }
-
- wait_Anykey_press(0);
- wait_Allkey_release(0);
-
- return 0;
- }
-
- char bmp_path[MAX_PATH];
- BMPINFO SbmpInfo;
-
- u32 buff[256*192];
- u32 time0= 10;
- u32 pause= 0;
- unsigned int type;
-
- draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SCREENSHOT_SLIDESHOW_KEYS]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- repeat= 1;
- i= 0;
- while(repeat)
- {
- sprintf(bmp_path, "%s/%s", DEFAULT_SS_DIR, EntryNames[i]);
-
- flag = openBMP(&SbmpInfo, (const char*)bmp_path);
- if(flag == BMP_OK)
- {
- type = SbmpInfo.bmpHead.bfImghead.imBitpixel >>3;
- if(2 == type || 3 == type) //2 bytes per pixel
- {
- u16 *dst, *dst0;
- u32 w, h, x, y;
-
- w= SbmpInfo.bmpHead.bfImghead.imBitmapW;
- h= SbmpInfo.bmpHead.bfImghead.imBitmapH;
- if(w > 256) w = 256;
- if(h > 192) h = 192;
-
- flag = readBMP(&SbmpInfo, 0, 0, w, h, (void*)buff);
- if(0 == flag)
- {
- ds2_clearScreen(UP_SCREEN, 0);
-
- dst= (unsigned short*)up_screen_addr + (192-h)/2*256 +(256-w)/2;
- dst0 = dst;
- if(2 == type) {
- unsigned short* pt;
-
- pt = (unsigned short*) buff;
- for(y= 0; y<h; y++) {
- for(x= 0; x < w; x++) {
- *dst++ = RGB16_15(pt);
- pt += 1;
- }
- dst0 += 256;
- dst = dst0;
- }
- }
- else {
- unsigned char* pt;
-
- pt= (char*)buff;
- for(y= 0; y< h; y++) {
- for(x= 0; x < w; x++) {
- *dst++ = RGB24_15(pt);
- pt += 3;
- }
- dst0 += 256;
- dst = dst0;
- }
- }
-
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
-
- closeBMP(&SbmpInfo);
- }
- else
- closeBMP(&SbmpInfo);
- }
-
- if(i+1 < EntryCount) i++;
- else i= 0;
-
- gui_action_type gui_action;
- u32 ticks= 0;
- u32 time1;
-
- time1= time0;
- while(ticks < time1)
- {
- gui_action = get_gui_input();
-
- switch(gui_action)
- {
- case CURSOR_UP:
- if(!pause)
- {
- if(time0 > 1) time0 -= 1;
- time1= time0;
- }
- break;
-
- case CURSOR_DOWN:
- if(!pause)
- {
- time0 += 1;
- time1= time0;
- }
- break;
-
- case CURSOR_LEFT:
- time1 = ticks;
- if(i > 1) i -= 2;
- else if(i == 1) i= EntryCount -1;
- else i= EntryCount -2;
- break;
-
- case CURSOR_RIGHT:
- time1 = ticks;
- break;
-
- case CURSOR_SELECT:
- if(!pause)
- {
- time1 = -1;
- pause= 1;
- }
- else
- {
- time1 = ticks;
- pause= 0;
- }
- break;
-
- case CURSOR_BACK:
- repeat = 0;
- break;
-
- default: gui_action= CURSOR_NONE;
- break;
- }
-
- if(gui_action != CURSOR_BACK)
- mdelay(100);
- if(!pause)
- ticks ++;
- }
- }
-
- if(screenp) free((void*)screenp);
-
- if (EntryNames != NULL)
- {
- for (; EntryCount > 0; EntryCount--)
- free(EntryNames[EntryCount - 1]);
- free(EntryNames);
- }
-
- return 0;
-}
-
-
-/*
-* Function: search directory on directory_path
-* directory: directory name will be searched
-* directory_path: path, note that the buffer which hold directory_path should
-* be large enough for nested
-* return: 0= found, directory lay on directory_path
-*/
-int search_dir(char *directory, char* directory_path)
-{
- DIR *current_dir;
- dirent *current_file;
- struct stat st;
- int directory_path_len;
-
- current_dir= opendir(directory_path);
- if(current_dir == NULL)
- return -1;
-
- directory_path_len = strlen(directory_path);
-
- //while((current_file = readdir(current_dir)) != NULL)
- while((current_file = readdir_ex(current_dir, &st)) != NULL)
- {
- //Is directory
- if(S_ISDIR(st.st_mode))
- {
- if(strcmp(".", current_file->d_name) || strcmp("..", current_file->d_name))
- continue;
-
- strcpy(directory_path+directory_path_len, current_file->d_name);
-
- if(!strcasecmp(current_file->d_name, directory))
- {//dirctory find
- closedir(current_dir);
- return 0;
- }
-
- if(search_dir(directory, directory_path) == 0)
- {//dirctory find
- closedir(current_dir);
- return 0;
- }
-
- directory_path[directory_path_len] = '\0';
- }
- }
-
- closedir(current_dir);
- return -1;
-}
-
-
-const u32 gamepad_config_map_init[MAX_GAMEPAD_MAP] =
-{
- BUTTON_ID_A, /* 0 A */
- BUTTON_ID_B, /* 1 B */
- BUTTON_ID_SELECT, /* 2 [SELECT] */
- BUTTON_ID_START, /* 3 [START] */
- BUTTON_ID_RIGHT, /* 4 → */
- BUTTON_ID_LEFT, /* 5 ← */
- BUTTON_ID_UP, /* 6 ↑ */
- BUTTON_ID_DOWN, /* 7 ↓ */
- BUTTON_ID_R, /* 8 [R] */
- BUTTON_ID_L, /* 9 [L] */
- BUTTON_ID_NONE, /* 10 FA */
- BUTTON_ID_NONE, /* 11 FB */
- BUTTON_ID_TOUCH, /* 12 MENU */
- BUTTON_ID_NONE, /* 13 NONE */
- BUTTON_ID_NONE, /* 14 NONE */
- BUTTON_ID_NONE /* 15 NONE */
-};
-
-u32 gamepad_config_map[MAX_GAMEPAD_MAP];
-
-#define BUTTON_MAP_A gamepad_config_map[0]
-#define BUTTON_MAP_B gamepad_config_map[1]
-#define BUTTON_MAP_FA gamepad_config_map[10]
-#define BUTTON_MAP_FB gamepad_config_map[11]
-#define BUTTON_MAP_MENU gamepad_config_map[12]
-
-int load_state(char* file)
-{
- int flag;
- FILE* fp;
- unsigned int n;
- char tmp_path[MAX_PATH];
-
- sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file);
-
- flag = game_load_state(tmp_path);
- if(0 != flag)
- return -1;
-
- fp = fopen(tmp_path, "r");
- if(NULL == fp)
- return -1;
-
- n = 0;
- if(fread((void*)&n, 1, 4, fp) < 4)
- {
- fclose(fp);
- return -1;
- }
-
- fseek(fp, n+sizeof(struct rtc), SEEK_SET);
- fread(up_screen_addr, 1, 256*192*2, fp);
- fclose(fp);
-
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
-
- return 0;
-}
-
-int load_game_stat_snapshot(char* file)
-{
- FILE* fp;
- char tmp_path[MAX_PATH];
- unsigned int n, m;
-
- sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file);
- fp = fopen(tmp_path, "r");
- if(NULL == fp)
- return -1;
-
- m = fread((void*)&n, 1, 4, fp);
- if(m < 4)
- {
- fclose(fp);
- return - 2;
- }
-
- fseek(fp, n+sizeof(struct rtc), SEEK_SET);
-
- m = fread(up_screen_addr, 1, 256*192*2, fp);
- if(m < 256*192*2)
- {
- fclose(fp);
- return -4;
- }
-
- fclose(fp);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- return 0;
-}
-
-#if 0
-int bak_file(char* file)
-{
- FILE *fp1, *fp2;
- char tmp_path[MAX_PATH];
- char buff[512];
- int m;
-
- fp1= fopen(file, "r");
- if(NULL == fp1)
- return -1;
-
- strcpy(tmp_path, file);
- strcat(tmp_path, ".bak");
- fp2 = fopen(tmp_path, "w");
- if(NULL == fp2)
- {
- fclose(fp1);
- return -2;
- }
-
- while(1)
- {
- m= fread(buff, 1, 512, fp1);
- if(m <= 0) break;
- fwrite(buff, 1, m, fp2);
- }
-
- fclose(fp1);
- fclose(fp2);
- return 0;
-}
-#endif
-
-int save_state(char* file, void* screen)
-{
- int flag;
- FILE *fp;
- unsigned int n;
- struct rtc time;
- char str[64];
- char tmp_path[MAX_PATH];
-
- sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file);
-
- flag = game_save_state(tmp_path);
- if(0 != flag)
- return -1;
-
- fp = fopen(tmp_path, "r+");
- if(NULL == fp)
- return -1;
-
- fseek(fp, 0, SEEK_END);
- n = ftell(fp);
-
- ds2_getTime(&time);
- sprintf(str, "%04d-%02d-%02d %02d:%02d:%02d",
- time.year + 2000, time.month, time.day, time.hours, time.minutes, time.seconds);
-
- // A black outline in all four directions...
- PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 0, 1);
- PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 2, 1);
- PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 0);
- PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 2);
- // ... and white text.
- PRINT_STRING_BG(screen, str, COLOR_WHITE, 0x8000, 1, 1);
- fwrite((void*)&time, 1, sizeof(struct rtc), fp);
- fwrite(screen, 1, 256*192*2, fp);
-
- fseek(fp, 0, SEEK_SET);
- fwrite((void*)&n, 1, 4, fp);
-
- fclose(fp);
-
- return 0;
-}
-
-void LowFrequencyCPU()
-{
- ds2_setCPUclocklevel(0); // 60 MHz
-}
-
-void HighFrequencyCPU()
-{
- ds2_setCPUclocklevel(13); // 396 MHz
-}
-
-void GameFrequencyCPU()
-{
- u32 clock_speed_table[6] = {6, 9, 10, 11, 12, 13}; //240, 300, 336, 360, 384, 396
-
- if(game_config.clock_speed_number <= 5)
- ds2_setCPUclocklevel(clock_speed_table[game_config.clock_speed_number]);
-}
-
-void savefast_int(void)
-{
-
-}
-
-#if 1
-void dump_mem(unsigned char* addr, unsigned int len)
-{
- unsigned int i;
-
- for(i= 0; i < len; i++)
- {
- cprintf("%02x ", addr[i]);
- if((i+1)%16 == 0) cprintf("\n");
- }
-}
-#endif
-
-/*--------------------------------------------------------
- Main Menu
---------------------------------------------------------*/
-u32 menu(u16 *screen, bool8 FirstInvocation)
-{
- gui_action_type gui_action;
- u32 i;
- u32 repeat;
- u32 return_value = 0;
- u32 first_load = 0;
- char tmp_filename[MAX_FILE];
- char line_buffer[512];
- char cheat_data_str[MAX_CHEATS_T][5];
- // ^ Holds the index inside Cheat, as a number in an ASCIIZ string
- char* cheat_data_ptr[MAX_CHEATS_T];
-
- // For cheat groups
- char* cheat_group_name_ptr[MAX_CHEATS_T + 1];
- char cheat_group_names[MAX_CHEATS_T * MAX_SFCCHEAT_NAME];
-
- MENU_TYPE *current_menu = NULL;
- MENU_OPTION_TYPE *current_option = NULL;
- MENU_OPTION_TYPE *display_option = NULL;
-
- u32 current_option_num;
-// u32 parent_option_num;
- u32 string_select;
-
- u16 *bg_screenp;
- u32 bg_screenp_color;
-
- GAME_CONFIG PreviousGameConfig; // Compared with current settings to
- EMU_CONFIG PreviousEmuConfig; // determine if they need to be saved
-
- auto void choose_menu();
- auto void menu_return();
- auto void menu_exit();
- auto void menu_load();
- auto void menu_restart();
- auto void menu_save_state();
- auto void menu_load_state();
- auto void menu_load_cheat_file();
- auto void others_menu_init();
- auto void main_menu_passive();
- auto void main_menu_key();
- auto void delette_savestate();
- auto void save_screen_snapshot();
- auto void browse_screen_snapshot();
- auto void tools_menu_init();
- auto void obtain_hotkey (u32 *HotkeyBitfield);
- auto void set_global_hotkey_return_to_menu();
- auto void set_global_hotkey_temporary_fast_forward();
- auto void set_global_hotkey_toggle_sound();
- auto void set_global_hotkey_quick_load_state();
- auto void set_global_hotkey_quick_save_state();
- auto void set_global_hotkey_toggle_full_screen();
- auto void set_game_specific_hotkey_return_to_menu();
- auto void set_game_specific_hotkey_temporary_fast_forward();
- auto void set_game_specific_hotkey_toggle_sound();
- auto void set_game_specific_hotkey_quick_load_state();
- auto void set_game_specific_hotkey_quick_save_state();
- auto void set_game_specific_hotkey_toggle_full_screen();
- auto void global_hotkey_return_to_menu_passive();
- auto void global_hotkey_temporary_fast_forward_passive();
- auto void global_hotkey_toggle_sound_passive();
- auto void global_hotkey_quick_load_state_passive();
- auto void global_hotkey_quick_save_state_passive();
- auto void global_hotkey_toggle_full_screen_passive();
- auto void game_specific_hotkey_return_to_menu_passive();
- auto void game_specific_hotkey_temporary_fast_forward_passive();
- auto void game_specific_hotkey_toggle_sound_passive();
- auto void game_specific_hotkey_quick_load_state_passive();
- auto void game_specific_hotkey_quick_save_state_passive();
- auto void game_specific_hotkey_toggle_full_screen_passive();
- auto void load_default_setting();
- auto void check_gbaemu_version();
- auto void load_lastest_played();
- auto void latest_game_menu_passive();
- auto void latest_game_menu_init();
- auto void latest_game_menu_key();
- auto void latest_game_menu_end();
- auto void language_set();
- auto void game_fastforward();
-#ifdef ENABLE_FREE_SPACE
- auto void show_card_space();
-#endif
- auto void savestate_selitem(u32 sel, u32 y_pos);
- auto void game_state_menu_init();
- auto void game_state_menu_passive();
- auto void game_state_menu_end();
- auto void gamestate_delette_menu_init();
- auto void gamestate_delette_menu_passive();
- auto void gamestate_delette_menu_end();
- auto void cheat_menu_init();
- auto void cheat_menu_end();
- auto void reload_cheats_page();
- auto void cheat_option_action();
- auto void cheat_option_passive();
-
-//Local function definition
-
- void menu_exit()
- {
- HighFrequencyCPU(); // Crank it up, leave quickly
- if(gamepak_name[0] != 0)
- {
- S9xAutoSaveSRAM ();
- }
- quit();
- }
-
- void SaveConfigsIfNeeded()
- {
- if (memcmp(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG)) != 0)
- save_game_config_file();
- if (memcmp(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG)) != 0)
- save_emu_config_file();
- }
-
- void PreserveConfigs()
- {
- memcpy(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG));
- memcpy(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG));
- }
-
- int LoadGameAndItsData(char *filename){
- if (gamepak_name[0] != '\0') {
- S9xAutoSaveSRAM();
- }
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- HighFrequencyCPU();
- int load_result = load_gamepak(filename);
- LowFrequencyCPU();
-
- if(load_result == -1)
- {
- first_load = 1;
- gamepak_name[0] = '\0';
- return 0;
- }
-
- char tempPath[MAX_PATH];
- strcpy(tempPath, filename);
-
- //update folders and names for settings/config uses
- char *dirEnd = strrchr(tempPath, '/');
- //make sure a valid path was provided
- if(!dirEnd)
- return 0;
-
- //copy file name as gamepak_name
- strcpy(gamepak_name, dirEnd+1);
- //then strip filename from directory path and set it
- *dirEnd = '\0';
- strcpy(g_default_rom_dir, tempPath);
-
- first_load = 0;
- load_game_config_file();
- PreserveConfigs(); // Make the emulator not save what we've JUST read
- // but it will save the emulator configuration below for latest files
-
- return_value = 1;
- repeat = 0;
-
- reorder_latest_file();
- get_savestate_filelist();
-
- game_fast_forward= 0;
- return 1;
- }
-
- void menu_load()
- {
- char *file_ext[] = { ".smc", ".sfc", ".zip", NULL };
-
- if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1)
- {
- strcpy(line_buffer, g_default_rom_dir);
- strcat(line_buffer, "/");
- strcat(line_buffer, tmp_filename);
-
- LoadGameAndItsData(line_buffer);
- }
- else
- {
- choose_menu(current_menu);
- }
- }
-
- void menu_restart()
- {
- if(!first_load)
- {
- game_restart();
- return_value = 1;
- repeat = 0;
- }
- }
-
- void menu_return()
- {
- if(!first_load)
- repeat = 0;
- }
-
- void clear_savestate_slot(u32 slot_index)
- {
- get_savestate_filename(slot_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- remove(line_buffer);
- SavedStateCacheInvalidate ();
- }
-
- void savestate_selitem(u32 selected, u32 y_pos)
- {
- u32 k;
-
- for(k= 0; k < SAVE_STATE_SLOT_NUM; k++)
- {
- struct gui_iconlist *icon;
- bool8 Exists = SavedStateFileExists (k);
- uint8 X = SavedStateSquareX (k);
-
- if (selected == k && Exists)
- icon = &ICON_STATEFULL;
- else if (selected == k && !Exists)
- icon = &ICON_STATEEMPTY;
- else if (selected != k && Exists)
- icon = &ICON_NSTATEFULL;
- else if (selected != k && !Exists)
- icon = &ICON_NSTATEEMPTY;
-
- show_icon((unsigned short *) down_screen_addr, icon, X, y_pos);
- }
- }
-
- void game_state_menu_init()
- {
- if(first_load)
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- else if(SavedStateFileExists(savestate_index))
- {
- get_savestate_filename(savestate_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- load_game_stat_snapshot(tmp_filename);
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
-
- void game_state_menu_end()
- {
- if (!first_load)
- {
- copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
-
- void game_state_menu_passive()
- {
- unsigned int line[3] = {0, 2, 4};
-
- //draw background
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- if(current_option_num == 0)
- show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- else
- show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
-
- strcpy(line_buffer, *(display_option->display_string));
- draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
-
- display_option += 1;
- for(i= 0; i < 3; i++, display_option++)
- {
- unsigned short color;
-
- if(display_option == current_option)
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y);
-
- if(display_option->option_type & NUMBER_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *(display_option->current_option)+1); //ADD 1 here
- }
- else if(display_option->option_type & STRING_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)])));
- }
- else
- {
- strcpy(line_buffer, *(display_option->display_string));
- }
-
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
-
- unsigned int selected_write, selected_read;
-
- selected_write = -1;
- selected_read = -1;
-
- if(current_option_num == 1 /* write */)
- selected_write = savestate_index;
- if(current_option_num == 2 /* read */)
- selected_read = savestate_index;
-
- savestate_selitem(selected_write, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
- savestate_selitem(selected_read, GUI_ROW1_Y + 3 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
- }
-
- u32 delette_savestate_num= 0;
-
- void gamestate_delette_menu_init()
- {
- if(first_load)
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- else if(SavedStateFileExists(delette_savestate_num))
- {
- get_savestate_filename(delette_savestate_num, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- load_game_stat_snapshot(tmp_filename);
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
-
- void gamestate_delette_menu_end()
- {
- if (!first_load)
- {
- copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
-
- void gamestate_delette_menu_passive()
- {
- unsigned int line[2] = {0, 2};
-
- //draw background
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- if(current_option_num == 0)
- show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- else
- show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
-
- strcpy(line_buffer, *(display_option->display_string));
- draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
-
- display_option += 1;
- for(i= 0; i < 2; i++, display_option++)
- {
- unsigned short color;
-
- if(display_option == current_option)
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y);
-
- if(display_option->option_type & NUMBER_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *(display_option->current_option)+1);
- }
- else if(display_option->option_type & STRING_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)])));
- }
- else
- {
- strcpy(line_buffer, *(display_option->display_string));
- }
-
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
-
- if(current_option_num == 1)
- savestate_selitem(delette_savestate_num, GUI_ROW1_Y + 1 * GUI_ROW_SY+ (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
- else
- savestate_selitem(-1, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
- }
-
- void menu_save_state()
- {
- if(!first_load)
- {
- if(gui_action == CURSOR_SELECT)
- {
- if (SavedStateFileExists (savestate_index))
- {
- draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SAVESTATE_FULL]);
- if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]) == 0)
- return;
-
- clear_savestate_slot(savestate_index);
- }
-
- get_savestate_filename(savestate_index, tmp_filename);
-
- draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- HighFrequencyCPU();
- int flag = save_state(tmp_filename, (void*)screen);
- LowFrequencyCPU();
- //clear message
- draw_message(down_screen_addr, NULL, 28, 31, 227, 96, 0);
- if(flag < 0)
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]);
- }
- else
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED]);
- }
-
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- SavedStateCacheInvalidate ();
-
- mdelay(500); // let the progress message linger
-
- // Now show the screen of what we just wrote.
- get_savestate_filename(savestate_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- HighFrequencyCPU();
- load_game_stat_snapshot(tmp_filename);
- LowFrequencyCPU();
- }
- else //load screen snapshot
- {
- if(SavedStateFileExists(savestate_index))
- {
- get_savestate_filename(savestate_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- HighFrequencyCPU();
- load_game_stat_snapshot(tmp_filename);
- LowFrequencyCPU();
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
- }
- }
-
- void menu_load_state()
- {
- if(!first_load)
- {
- FILE *fp= NULL;
-
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- if(SavedStateFileExists(savestate_index))
- {
- get_savestate_filename(savestate_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
-
- //right
- if(gui_action == CURSOR_SELECT)
- {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(up_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]);
-
- HighFrequencyCPU();
- int flag = load_state(tmp_filename);
- LowFrequencyCPU();
- if(0 == flag)
- {
- return_value = 1;
- repeat = 0;
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED]);
- }
- else
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]);
- mdelay(500); // let the failure show
- }
- }
- else //load screen snapshot
- {
- HighFrequencyCPU();
- load_game_stat_snapshot(tmp_filename);
- LowFrequencyCPU();
- }
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
- }
-
- void delette_savestate()
- {
- if(!first_load)
- {
- if (gui_action == CURSOR_SELECT)
- {
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- wait_Allkey_release(0);
- if(current_option_num == 2) //delette all
- {
- u32 i, flag;
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_SAVED_STATE_DELETE_ALL]);
-
- flag= 0;
- for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
- if (SavedStateFileExists (i))
- {flag= 1; break;}
-
- if(flag)
- {
- if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]))
- {
- wait_Allkey_release(0);
- for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- get_savestate_filename(i, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- remove(line_buffer);
- SavedStateCacheInvalidate ();
- }
- savestate_index= 0;
- }
- }
- else
- {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- mdelay(500);
- }
- }
- else if(current_option_num == 1) //delette single
- {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
-
- if(SavedStateFileExists(delette_savestate_num))
- {
- sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num + 1);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer);
-
- if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) {
- wait_Allkey_release(0);
- clear_savestate_slot(delette_savestate_num);
- }
- }
- else
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- mdelay(500);
- }
- }
- }
- else //load screen snapshot
- {
- if(SavedStateFileExists(delette_savestate_num))
- {
- get_savestate_filename(delette_savestate_num, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- HighFrequencyCPU();
- load_game_stat_snapshot(tmp_filename);
- LowFrequencyCPU();
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
- }
- }
-
- MENU_TYPE cheats_menu;
- MENU_TYPE *dynamic_cheat_menu = NULL;
- MENU_OPTION_TYPE *dynamic_cheat_options = NULL;
- unsigned char *dynamic_cheat_msg = NULL;
- unsigned char **dynamic_cheat_pt = NULL;
- unsigned int dynamic_cheat_active;
- int dynamic_cheat_scroll_value= 0;
-
- void cheat_menu_init()
- {
- for(i = 0; i < MAX_CHEATS_T; i++)
- {
- sprintf(cheat_data_str[i], "%d", i);
- cheat_data_ptr[i] = &cheat_data_str[i][0];
- }
-
- NDSSFCGetCheatGroups(cheat_group_name_ptr, cheat_group_names);
-
- reload_cheats_page();
- }
-
- void cheat_menu_end()
- {
- // Honour current cheat selections.
- uint32 i;
- for (i = 0; i < Cheat.num_cheats; i++) {
- if (Cheat.c[i].enabled)
- S9xApplyCheat(i);
- else
- S9xRemoveCheat(i);
- }
- // Save current cheat selections to the cheat binary file.
- S9xSaveCheatFile (S9xGetFilename (".chb"));
- }
-
- void cheat_option_action()
- {
- char tmp_buf[512];
- strcpy(tmp_buf, *(current_option->display_string));
- int i = atoi(tmp_buf);
- // 'i' is the cheat group index.
- if (cheat_group_name_ptr[i] == NULL)
- return;
- if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i]))
- NDSSFCDisableCheatGroup (cheat_group_name_ptr[i]);
- else
- NDSSFCEnableCheatGroup (cheat_group_name_ptr[i]);
- }
-
- void cheat_option_passive()
- {
- unsigned short color;
- char tmp_buf[512];
- unsigned int len;
-
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- //sprintf("%A") will have problem ?
- strcpy(tmp_buf, *(display_option->display_string));
- // This is the number of the cheat to display
-
- int i = atoi(tmp_buf);
-
- sprintf(line_buffer, "%d.", i + 1);
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_NUMBER_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
-
- if (cheat_group_name_ptr[i] == NULL) {
- PRINT_STRING_BG(down_screen_addr, msg[MSG_CHEAT_ELEMENT_NOT_LOADED], color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
- else {
- strcpy(line_buffer, cheat_group_name_ptr[i]);
- len = BDF_cut_string(line_buffer, 0, 2);
- if(len > CHEAT_DESC_SX)
- {
- len = BDF_cut_string(line_buffer, CHEAT_DESC_SX, 1);
- line_buffer[len] = '\0';
- strcat(line_buffer, "...");
- }
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
-
- if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i]))
- strcpy(line_buffer, "+");
- else
- strcpy(line_buffer, "-");
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_ACTIVE_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
- }
-
- void menu_load_cheat_file()
- {
- if (!first_load)
- {
- char *file_ext[] = { ".cht", NULL };
- int flag;
-
- if(load_file(file_ext, tmp_filename, DEFAULT_CHEAT_DIR) != -1)
- {
- sprintf(line_buffer, "%s/%s", DEFAULT_CHEAT_DIR, tmp_filename);
- flag = NDSSFCLoadCheatFile(line_buffer);
-
- S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary
-
- if(0 != flag)
- { //load cheat file failure
- S9xDeleteCheats();
-
- cheat_menu_init();
- return;
- }
-
- menu_cheat_page = 0;
- cheat_menu_init();
-
- }
- }
- }
-
- void save_screen_snapshot()
- {
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- if(!first_load)
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- if(save_ss_bmp(screen)) {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED]);
- }
- else {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_FAILED]);
- }
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- mdelay(500);
- }
- else
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- mdelay(500);
- }
- }
-
- void browse_screen_snapshot()
- {
- play_screen_snapshot();
- }
-
- MENU_TYPE latest_game_menu;
-
- void load_default_setting()
- {
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_RESET]);
-
- if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]))
- {
- wait_Allkey_release(0);
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_RESETTING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- sprintf(line_buffer, "%s/%s", main_path, EMU_CONFIG_FILENAME);
- remove(line_buffer);
-
- first_load= 1;
- latest_game_menu.focus_option = latest_game_menu.screen_focus = 0;
- init_emulator_config();
- init_game_config();
-
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
-
- // mdelay(500); // Delete this delay
- }
- }
-
- void check_gbaemu_version()
- {
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- sprintf(line_buffer, "%s\n%s %s", msg[MSG_EMULATOR_NAME], msg[MSG_WORD_EMULATOR_VERSION], NDSSFC_VERSION);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- wait_Allkey_release(0); // invoked from the menu
- wait_Anykey_press(0); // wait until the user presses something
- wait_Allkey_release(0); // don't give that button to the menu
- }
-
- void language_set()
- {
- if(gui_action == CURSOR_LEFT || gui_action == CURSOR_RIGHT)
- {
- HighFrequencyCPU(); // crank it up
-
- load_language_msg(LANGUAGE_PACK, emu_config.language);
-
- if(first_load)
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
-
- LowFrequencyCPU(); // and back down
- }
- }
-
-#ifdef ENABLE_FREE_SPACE
- unsigned int freespace;
- void show_card_space ()
- {
- u32 line_num;
- u32 num_byte;
-
- strcpy(line_buffer, *(display_option->display_string));
- line_num= display_option-> line_number;
- PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, OPTION_TEXT_X,
- GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y);
-
- num_byte = freespace;
-
- if(num_byte <= 9999*2)
- { /* < 9999KB */
- sprintf(line_buffer, "%d", num_byte/2);
- if(num_byte & 1)
- strcat(line_buffer, ".5 KB");
- else
- strcat(line_buffer, ".0 KB");
- }
- else if(num_byte <= 9999*1024*2)
- { /* < 9999MB */
- num_byte /= 1024;
- sprintf(line_buffer, "%d", num_byte/2);
- if(num_byte & 1)
- strcat(line_buffer, ".5 MB");
- else
- strcat(line_buffer, ".0 MB");
- }
- else
- {
- num_byte /= 1024*1024;
- sprintf(line_buffer, "%d", num_byte/2);
- if(num_byte & 1)
- strcat(line_buffer, ".5 GB");
- else
- strcat(line_buffer, ".0 GB");
- }
-
- PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 147,
- GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
-#endif
-
- char *screen_ratio_options[] = { (char*)&msg[MSG_VIDEO_ASPECT_RATIO_0],
- (char*)&msg[MSG_VIDEO_ASPECT_RATIO_1],
- (char*)&msg[MSG_VIDEO_ASPECT_RATIO_2],
- (char*)&msg[MSG_VIDEO_ASPECT_RATIO_3],
- (char*)&msg[MSG_VIDEO_ASPECT_RATIO_4]};
-
- char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_0], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_1], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] };
-
- char *cpu_frequency_options[] = { (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_0], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_1], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_2], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_3], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_4], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_5] };
-
- char *fluidity_options[] = { (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO], (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO] };
-
- char *on_off_options[] = { (char*)&msg[MSG_GENERAL_OFF], (char*)&msg[MSG_GENERAL_ON] };
-
- char *sound_seletion[] = { (char*)&msg[MSG_AUDIO_MUTED], (char*)&msg[MSG_AUDIO_ENABLED] };
-
- char *game_screen_options[] = { (char*)&msg[MSG_VIDEO_GAME_SCREEN_TOP], (char*)&msg[MSG_VIDEO_GAME_SCREEN_BOTTOM] };
-
-
-// char *snap_frame_options[] = { (char*)&msg[MSG_SNAP_FRAME_0], (char*)&msg[MSG_SNAP_FRAME_1] };
-
-// char *enable_disable_options[] = { (char*)&msg[MSG_EN_DIS_ABLE_0], (char*)&msg[MSG_EN_DIS_ABLE_1] };
-
- /*--------------------------------------------------------
- Video & Audio
- --------------------------------------------------------*/
- MENU_OPTION_TYPE graphics_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0),
-
- /* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_ASPECT_RATIO], screen_ratio_options,
- &game_config.graphic, 5, NULL, PASSIVE_TYPE, 1),
-
- /* 02 */ STRING_SELECTION_OPTION(game_fastforward, NULL, &msg[FMT_VIDEO_FAST_FORWARD], on_off_options,
- &game_fast_forward, 2, NULL, ACTION_TYPE, 2),
-
- /* 03 */ STRING_SELECTION_OPTION(game_disableAudio, NULL, &msg[FMT_AUDIO_SOUND], sound_seletion,
- &game_enable_audio, 2, NULL, ACTION_TYPE, 3),
-
- /* 04 */ STRING_SELECTION_OPTION(game_set_fluidity, NULL, &msg[FMT_VIDEO_AUDIO_FLUIDITY_PREFERENCE], fluidity_options,
- &game_config.SoundSync, 2, NULL, ACTION_TYPE, 4),
-
- /* 05 */ STRING_SELECTION_OPTION(game_set_frameskip, NULL, &msg[FMT_VIDEO_FRAME_SKIPPING], frameskip_options,
- &game_config.frameskip_value, 12 /* auto (0) and 0..10 (1..11) make 12 option values */, NULL, ACTION_TYPE, 5),
-
- /* 06 */ STRING_SELECTION_OPTION(game_set_retro, NULL, &msg[FMT_AUDIO_RETRO_SOUND], on_off_options,
- &game_config.RetroSound, 2, NULL, ACTION_TYPE, 6),
-
- /* 07 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_GAME_SCREEN], game_screen_options,
- &emu_config.BottomScreenGame, 2, NULL, PASSIVE_TYPE, 7)
-
- };
-
- MAKE_MENU(graphics, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Game state -- delette
- --------------------------------------------------------*/
- MENU_TYPE game_state_menu;
-
- MENU_OPTION_TYPE gamestate_delette_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 0),
-
- /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(delette_savestate, NULL,
- &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, SAVE_STATE_SLOT_NUM, NULL, 1),
-
- /* 02 */ ACTION_OPTION(delette_savestate, NULL, &msg[MSG_SAVED_STATE_DELETE_ALL], NULL, 2)
- };
-
- MAKE_MENU(gamestate_delette, gamestate_delette_menu_init, gamestate_delette_menu_passive, NULL, gamestate_delette_menu_end, 1, 1);
-
- /*--------------------------------------------------------
- Game state
- --------------------------------------------------------*/
- MENU_OPTION_TYPE game_state_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 0),
-
- // savestate_index is still a signed int
- /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(menu_save_state, NULL, &msg[FMT_SAVED_STATE_CREATE], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 1),
-
- // savestate_index is still a signed int
- /* 02 */ NUMERIC_SELECTION_ACTION_OPTION(menu_load_state, NULL,
- &msg[FMT_SAVED_STATE_LOAD], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 2),
-
- /* 03 */ SUBMENU_OPTION(&gamestate_delette_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 5),
- };
-
- INIT_MENU(game_state, game_state_menu_init, game_state_menu_passive, NULL, game_state_menu_end, 1, 1);
-
- /*--------------------------------------------------------
- Cheat options
- --------------------------------------------------------*/
- MENU_OPTION_TYPE cheats_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_CHEATS], NULL,0),
-
- /* 01 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 0), 1),
- /* 02 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 1), 2),
- /* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 2), 3),
- /* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 3), 4),
- /* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 4), 5),
- /* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 5), 6),
-
- /* 05 */ NUMERIC_SELECTION_ACTION_OPTION(reload_cheats_page, NULL, &msg[FMT_CHEAT_PAGE],
- &menu_cheat_page, MAX_CHEATS_PAGE, NULL, 7),
-
- /* 06 */ ACTION_OPTION(menu_load_cheat_file, NULL, &msg[MSG_CHEAT_LOAD_FROM_FILE],
- NULL, 8)
- };
-
- INIT_MENU(cheats, cheat_menu_init, NULL, NULL, cheat_menu_end, 1, 1);
-
- /*--------------------------------------------------------
- Tools-screensanp
- --------------------------------------------------------*/
- MENU_TYPE tools_menu;
-
- MENU_OPTION_TYPE tools_screensnap_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 0),
-
- /* 01 */ ACTION_OPTION(save_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_CREATE], NULL, 1),
-
- /* 02 */ ACTION_OPTION(browse_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_BROWSE], NULL, 2)
- };
-
- MAKE_MENU(tools_screensnap, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Tools - Global hotkeys
- --------------------------------------------------------*/
- MENU_OPTION_TYPE tools_global_hotkeys_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 0),
-
- /* 01 */ ACTION_OPTION(set_global_hotkey_return_to_menu, global_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1),
-
- /* 02 */ ACTION_OPTION(set_global_hotkey_temporary_fast_forward, global_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2),
-
- /* 03 */ ACTION_OPTION(set_global_hotkey_toggle_sound, global_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3),
-
- /* 04 */ ACTION_OPTION(set_global_hotkey_quick_save_state, global_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4),
-
- /* 05 */ ACTION_OPTION(set_global_hotkey_quick_load_state, global_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5),
-
- /* 06 */ ACTION_OPTION(set_global_hotkey_toggle_full_screen, global_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6)
- };
-
- MAKE_MENU(tools_global_hotkeys, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Tools - Game-specific hotkey overrides
- --------------------------------------------------------*/
- MENU_OPTION_TYPE tools_game_specific_hotkeys_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 0),
-
- /* 01 */ ACTION_OPTION(set_game_specific_hotkey_return_to_menu, game_specific_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1),
-
- /* 02 */ ACTION_OPTION(set_game_specific_hotkey_temporary_fast_forward, game_specific_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2),
-
- /* 03 */ ACTION_OPTION(set_game_specific_hotkey_toggle_sound, game_specific_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3),
-
- /* 04 */ ACTION_OPTION(set_game_specific_hotkey_quick_save_state, game_specific_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4),
-
- /* 05 */ ACTION_OPTION(set_game_specific_hotkey_quick_load_state, game_specific_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5),
-
- /* 06 */ ACTION_OPTION(set_game_specific_hotkey_toggle_full_screen, game_specific_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6)
- };
-
- MAKE_MENU(tools_game_specific_hotkeys, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Tools
- --------------------------------------------------------*/
- MENU_OPTION_TYPE tools_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_TOOLS], NULL, 0),
-
- /* 01 */ SUBMENU_OPTION(&tools_screensnap_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 1),
-
- /* 02 */ SUBMENU_OPTION(&tools_global_hotkeys_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 2),
-
- /* 03 */ SUBMENU_OPTION(&tools_game_specific_hotkeys_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 3)
- };
-
- INIT_MENU(tools, tools_menu_init, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Others
- --------------------------------------------------------*/
- u32 desert= 0;
- MENU_OPTION_TYPE others_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 0),
-
- //CPU speed (string: shows MHz)
- /* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_OPTIONS_CPU_FREQUENCY], cpu_frequency_options,
- &game_config.clock_speed_number, 6, NULL, PASSIVE_TYPE, 1),
-
- /* 02 */ STRING_SELECTION_OPTION(language_set, NULL, &msg[FMT_OPTIONS_LANGUAGE], language_options,
- &emu_config.language, sizeof(language_options) / sizeof(language_options[0]) /* number of possible languages */, NULL, ACTION_TYPE, 2),
-
-#ifdef ENABLE_FREE_SPACE
- /* 03 */ STRING_SELECTION_OPTION(NULL, show_card_space, &msg[MSG_OPTIONS_CARD_CAPACITY], NULL,
- &desert, 2, NULL, PASSIVE_TYPE | HIDEN_TYPE, 3),
-#endif
-
- /* 04 */ ACTION_OPTION(load_default_setting, NULL, &msg[MSG_OPTIONS_RESET], NULL,
-#ifdef ENABLE_FREE_SPACE
- 4
-#else
- 3
-#endif
- ),
-
- /* 05 */ ACTION_OPTION(check_gbaemu_version, NULL, &msg[MSG_OPTIONS_VERSION], NULL,
-#ifdef ENABLE_FREE_SPACE
- 5
-#else
- 4
-#endif
- ),
- };
-
- MAKE_MENU(others, others_menu_init, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Load_game
- --------------------------------------------------------*/
-
- MENU_OPTION_TYPE load_game_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_LOAD_GAME_MENU_TITLE], NULL, 0),
-
- /* 01 */ ACTION_OPTION(menu_load, NULL, &msg[MSG_LOAD_GAME_FROM_CARD], NULL, 1),
-
- /* 02 */ SUBMENU_OPTION(&latest_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 2)
- };
-
- MAKE_MENU(load_game, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Latest game
- --------------------------------------------------------*/
- MENU_OPTION_TYPE latest_game_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&load_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 0),
-
- /* 01 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 1),
-
- /* 02 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 2),
-
- /* 03 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 3),
-
- /* 04 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 4),
-
- /* 05 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 5)
- };
-
- INIT_MENU(latest_game, latest_game_menu_init, latest_game_menu_passive,
- latest_game_menu_key, latest_game_menu_end, 0, 0);
-
- /*--------------------------------------------------------
- MAIN MENU
- --------------------------------------------------------*/
- MENU_OPTION_TYPE main_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&graphics_menu, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0),
-
- /* 01 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 1),
-
- /* 02 */ SUBMENU_OPTION(&cheats_menu, &msg[MSG_MAIN_MENU_CHEATS], NULL, 2),
-
- /* 03 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_MAIN_MENU_TOOLS], NULL, 3),
-
- /* 04 */ SUBMENU_OPTION(&others_menu, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 4),
-
- /* 05 */ ACTION_OPTION(menu_exit, NULL, &msg[MSG_MAIN_MENU_EXIT], NULL, 5),
-
- /* 06 */ SUBMENU_OPTION(&load_game_menu, NULL, NULL, 6),
-
- /* 07 */ ACTION_OPTION(menu_return, NULL, NULL, NULL, 7),
-
- /* 08 */ ACTION_OPTION(menu_restart, NULL, NULL, NULL, 8)
- };
-
- MAKE_MENU(main, NULL, main_menu_passive, main_menu_key, NULL, 6, 0);
-
- void main_menu_passive()
- {
- u16 color;
- show_icon(down_screen_addr, &ICON_MAINBG, 0, 0);
-
- //Audio/Video
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_AVO, 19, 2);
- show_icon(down_screen_addr, &ICON_MSEL, 5, 57);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NAVO, 19, 2);
- show_icon(down_screen_addr, &ICON_MNSEL, 5, 57);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 7, 57, 75, color, line_buffer);
-
- //Save
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_SAVO, 103, 2);
- show_icon(down_screen_addr, &ICON_MSEL, 89, 57);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NSAVO, 103, 2);
- show_icon(down_screen_addr, &ICON_MNSEL, 89, 57);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 91, 57, 75, color, line_buffer);
-
- //Cheat
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_CHEAT, 187, 2);
- show_icon(down_screen_addr, &ICON_MSEL, 173, 57);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NCHEAT, 187, 2);
- show_icon(down_screen_addr, &ICON_MNSEL, 173, 57);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 175, 57, 75, color, line_buffer);
-
- //Tools
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_TOOL, 19, 75);
- show_icon(down_screen_addr, &ICON_MSEL, 5, 131);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NTOOL, 19, 75);
- show_icon(down_screen_addr, &ICON_MNSEL, 5, 131);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 7, 131, 75, color, line_buffer);
-
- //Other
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_OTHER, 103, 75);
- show_icon(down_screen_addr, &ICON_MSEL, 89, 131);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NOTHER, 103, 75);
- show_icon(down_screen_addr, &ICON_MNSEL, 89, 131);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 91, 131, 75, color, line_buffer);
-
- //Exit
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_EXIT, 187, 75);
- show_icon(down_screen_addr, &ICON_MSEL, 173, 131);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NEXIT, 187, 75);
- show_icon(down_screen_addr, &ICON_MNSEL, 173, 131);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 175, 131, 75, color, line_buffer);
-
- //New
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_MAINITEM, 0, 154);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NMAINITEM, 0, 154);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 0, 165, 85, color, msg[MSG_MAIN_MENU_NEW_GAME]);
-
- //Restart
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_MAINITEM, 85, 154);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NMAINITEM, 85, 154);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 85, 165, 85, color, msg[MSG_MAIN_MENU_RETURN_TO_GAME]);
-
- //Return
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_MAINITEM, 170, 154);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NMAINITEM, 170, 154);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 170, 165, 85, color, msg[MSG_MAIN_MENU_RESET_GAME]);
- }
-
- void main_menu_key()
- {
- switch(gui_action)
- {
- case CURSOR_DOWN:
- if(current_option_num < 6) current_option_num += 3;
- else current_option_num -= 6;
-
- current_option = current_menu->options + current_option_num;
- break;
-
- case CURSOR_UP:
- if(current_option_num < 3) current_option_num += 6;
- else current_option_num -= 3;
-
- current_option = current_menu->options + current_option_num;
- break;
-
- case CURSOR_RIGHT:
- if(current_option_num == 2) current_option_num -= 2;
- else if(current_option_num == 5) current_option_num -= 2;
- else if(current_option_num == 8) current_option_num -= 2;
- else current_option_num += 1;
-
- current_option = main_menu.options + current_option_num;
- break;
-
- case CURSOR_LEFT:
- if(current_option_num == 0) current_option_num += 2;
- else if(current_option_num == 3) current_option_num += 2;
- else if(current_option_num == 6) current_option_num += 2;
- else current_option_num -= 1;
-
- current_option = main_menu.options + current_option_num;
- break;
-
- default:
- break;
- }// end swith
- }
-
- void tools_menu_init()
- {
- /* if(game_config.backward)
- tools_options[4].option_type &= ~HIDEN_TYPE;
- else
- tools_options[4].option_type |= HIDEN_TYPE; */
- // OUT OF BOUNDS MEMORY ACCESS, REENABLE IF NEEDED [NEB]
- if (first_load)
- tools_options[3] /* game hotkeys */.option_type |= HIDEN_TYPE;
- else
- tools_options[3] /* game hotkeys */.option_type &= ~HIDEN_TYPE;
- }
-
- void obtain_hotkey (u32 *HotkeyBitfield)
- {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS]);
-
- u32 Keys = draw_hotkey_dialog(DOWN_SCREEN, 115, msg[MSG_HOTKEY_DELETE_WITH_A], msg[MSG_HOTKEY_CANCEL_WITH_B]);
- if (Keys == KEY_B)
- ; // unmodified
- else if (Keys == KEY_A)
- *HotkeyBitfield = 0; // clear
- else
- *HotkeyBitfield = Keys; // set
- }
-
- void set_global_hotkey_return_to_menu()
- {
- obtain_hotkey(&emu_config.HotkeyReturnToMenu);
- }
-
- void set_global_hotkey_temporary_fast_forward()
- {
- obtain_hotkey(&emu_config.HotkeyTemporaryFastForward);
- }
-
- void set_global_hotkey_toggle_sound()
- {
- obtain_hotkey(&emu_config.HotkeyToggleSound);
- }
-
- void set_global_hotkey_quick_load_state()
- {
- obtain_hotkey(&emu_config.HotkeyQuickLoadState);
- }
-
- void set_global_hotkey_quick_save_state()
- {
- obtain_hotkey(&emu_config.HotkeyQuickSaveState);
- }
-
- void set_global_hotkey_toggle_full_screen()
- {
- obtain_hotkey(&emu_config.HotkeyToggleFullScreen);
- }
-
- void set_game_specific_hotkey_return_to_menu()
- {
- obtain_hotkey(&game_config.HotkeyReturnToMenu);
- }
-
- void set_game_specific_hotkey_temporary_fast_forward()
- {
- obtain_hotkey(&game_config.HotkeyTemporaryFastForward);
- }
-
- void set_game_specific_hotkey_toggle_sound()
- {
- obtain_hotkey(&game_config.HotkeyToggleSound);
- }
-
- void set_game_specific_hotkey_quick_load_state()
- {
- obtain_hotkey(&game_config.HotkeyQuickLoadState);
- }
-
- void set_game_specific_hotkey_quick_save_state()
- {
- obtain_hotkey(&game_config.HotkeyQuickSaveState);
- }
-
- void set_game_specific_hotkey_toggle_full_screen()
- {
- obtain_hotkey(&game_config.HotkeyToggleFullScreen);
- }
-
-#define HOTKEY_CONTENT_X 156
- void hotkey_option_passive_common(u32 HotkeyBitfield)
- {
- unsigned short color;
- char tmp_buf[512];
- unsigned int len;
-
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- strcpy(tmp_buf, *(display_option->display_string));
- PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
-
- // Construct a UTF-8 string showing the buttons in the
- // bitfield.
- tmp_buf[0] = '\0';
- if (HotkeyBitfield & KEY_L) strcpy(tmp_buf, HOTKEY_L_DISPLAY);
- if (HotkeyBitfield & KEY_R) strcat(tmp_buf, HOTKEY_R_DISPLAY);
- if (HotkeyBitfield & KEY_A) strcat(tmp_buf, HOTKEY_A_DISPLAY);
- if (HotkeyBitfield & KEY_B) strcat(tmp_buf, HOTKEY_B_DISPLAY);
- if (HotkeyBitfield & KEY_Y) strcat(tmp_buf, HOTKEY_Y_DISPLAY);
- if (HotkeyBitfield & KEY_X) strcat(tmp_buf, HOTKEY_X_DISPLAY);
- if (HotkeyBitfield & KEY_START) strcat(tmp_buf, HOTKEY_START_DISPLAY);
- if (HotkeyBitfield & KEY_SELECT) strcat(tmp_buf, HOTKEY_SELECT_DISPLAY);
- if (HotkeyBitfield & KEY_UP) strcat(tmp_buf, HOTKEY_UP_DISPLAY);
- if (HotkeyBitfield & KEY_DOWN) strcat(tmp_buf, HOTKEY_DOWN_DISPLAY);
- if (HotkeyBitfield & KEY_LEFT) strcat(tmp_buf, HOTKEY_LEFT_DISPLAY);
- if (HotkeyBitfield & KEY_RIGHT) strcat(tmp_buf, HOTKEY_RIGHT_DISPLAY);
-
- PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, HOTKEY_CONTENT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
-
- void global_hotkey_return_to_menu_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyReturnToMenu);
- }
-
- void global_hotkey_temporary_fast_forward_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyTemporaryFastForward);
- }
-
- void global_hotkey_toggle_sound_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyToggleSound);
- }
-
- void global_hotkey_quick_load_state_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyQuickLoadState);
- }
-
- void global_hotkey_quick_save_state_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyQuickSaveState);
- }
-
- void global_hotkey_toggle_full_screen_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyToggleFullScreen);
- }
-
- void game_specific_hotkey_return_to_menu_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyReturnToMenu);
- }
-
- void game_specific_hotkey_temporary_fast_forward_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyTemporaryFastForward);
- }
-
- void game_specific_hotkey_toggle_sound_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyToggleSound);
- }
-
- void game_specific_hotkey_quick_load_state_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyQuickLoadState);
- }
-
- void game_specific_hotkey_quick_save_state_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyQuickSaveState);
- }
-
- void game_specific_hotkey_toggle_full_screen_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyToggleFullScreen);
- }
-
- int lastest_game_menu_scroll_value;
- void latest_game_menu_init()
- {
- u32 k;
- char *ext_pos;
-
- for(k= 0; k < 5; k++)
- {
- ext_pos= strrchr(emu_config.latest_file[k], '/');
- if(ext_pos != NULL)
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + k * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, k + 1 == latest_game_menu.focus_option ? COLOR_ACTIVE_ITEM : COLOR_INACTIVE_ITEM, ext_pos+1);
- else
- break;
- }
-
- if(k < 5)
- {
- latest_game_menu.num_options = k+1;
- }
- else
- latest_game_menu.num_options = 6;
-
- latest_game_menu.num_options = k+1;
-
- for(; k < 5; k++)
- {
- latest_game_options[k+1].option_type |= HIDEN_TYPE;
- }
-
- lastest_game_menu_scroll_value = 0;
- }
-
- void latest_game_menu_passive()
- {
- u32 k;
- //draw background
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- if(current_option_num == 0)
- show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- else
- {
- show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + SUBSELA_OFFSET_Y);
- }
-
- strcpy(line_buffer, *(display_option->display_string));
- draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
-
- for(k= 0; k<5; k++)
- if(emu_config.latest_file[k][0] != '\0')
- {
- if(current_option_num != k+1)
- draw_hscroll(k, 0);
- else
- {
- draw_hscroll(k, lastest_game_menu_scroll_value);
- lastest_game_menu_scroll_value = 0;
- }
- }
- }
-
- void latest_game_menu_end()
- {
- u32 k;
-
- for(k= 0; k < 5; k++)
- {
- if(emu_config.latest_file[k][0] != '\0')
- draw_hscroll_over(k);
- }
- }
-
- void latest_game_menu_key()
- {
- char *ext_pos;
-
- switch(gui_action)
- {
- case CURSOR_DOWN:
- //clear last option's bg
- if(current_option_num != 0)
- {
- draw_hscroll_over(current_option_num-1);
- ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1);
- }
-
- current_option_num += 1;
- if(current_option_num >= latest_game_menu.num_options)
- current_option_num = 0;
- current_option = current_menu->options + current_option_num;
-
- //Set current bg
- if(current_option_num != 0)
- {
- draw_hscroll_over(current_option_num-1);
- ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1);
- }
-
- break;
-
- case CURSOR_UP:
- //clear last option's bg
- if(current_option_num != 0)
- {
- draw_hscroll_over(current_option_num-1);
- ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1);
- }
-
- if(current_option_num > 0) current_option_num -= 1;
- else current_option_num = latest_game_menu.num_options -1;
- current_option = current_menu->options + current_option_num;
-
- //Set current bg
- if(current_option_num != 0)
- {
- draw_hscroll_over(current_option_num-1);
- ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1);
- }
-
- break;
-
- case CURSOR_RIGHT:
- lastest_game_menu_scroll_value = -5;
- break;
-
- case CURSOR_LEFT:
- lastest_game_menu_scroll_value = 5;
- break;
-
- default:
- break;
- }// end swith
- }
-
- void load_lastest_played()
- {
- char *ext_pos;
-
- if(bg_screenp != NULL) {
- bg_screenp_color = COLOR16(43, 11, 11);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- ext_pos= strrchr(emu_config.latest_file[current_option_num -1], '/');
- *ext_pos= '\0';
- strcpy(rom_path, emu_config.latest_file[current_option_num -1]);
- *ext_pos= '/';
-
- ext_pos = emu_config.latest_file[current_option_num -1];
-
- LoadGameAndItsData(ext_pos);
-
- get_newest_savestate(tmp_filename);
- if(tmp_filename[0] != '\0')
- {
- load_state(tmp_filename);
- }
- }
-
- void game_fastforward()
- {
- }
-
-
-
- void reload_cheats_page()
- {
- for(i = 0; i < CHEATS_PER_PAGE; i++)
- {
- cheats_options[i+1].display_string = &cheat_data_ptr[(CHEATS_PER_PAGE * menu_cheat_page) + i];
- }
- }
-
- void others_menu_init()
- {
-#ifdef ENABLE_FREE_SPACE
- unsigned int total, used;
-
- //get card space info
- freespace = 0;
- fat_getDiskSpaceInfo("fat:", &total, &used, &freespace);
-#endif
- }
-
- void choose_menu(MENU_TYPE *new_menu)
- {
- if(new_menu == NULL)
- new_menu = &main_menu;
-
- if(NULL != current_menu) {
- if(current_menu->end_function)
- current_menu->end_function();
- SaveConfigsIfNeeded();
- current_menu->focus_option = current_menu->screen_focus = current_option_num;
- }
-
- current_menu = new_menu;
- current_option_num= current_menu -> focus_option;
- current_option = new_menu->options + current_option_num;
- PreserveConfigs();
- if(current_menu->init_function)
- current_menu->init_function();
- }
-
-//----------------------------------------------------------------------------//
-// Menu Start
- LowFrequencyCPU();
- if (!FirstInvocation)
- { // assume that the backlight is already at 3 when the emulator starts
- mdelay(100); // to prevent ds2_setBacklight() from crashing
- ds2_setBacklight(3);
- // also allow the user to press A for New Game right away
- wait_Allkey_release(0);
- }
-
- bg_screenp= (u16*)malloc(256*192*2);
-
- repeat = 1;
-
- if(gamepak_name[0] == 0)
- {
- first_load = 1;
- //try auto loading games passed through argv first
- if(strlen(argv[1]) > 0 && LoadGameAndItsData(argv[1]))
- repeat = 0;
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
- else
- {
- copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, 1);
- copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, 1);
- }
-
- choose_menu(&main_menu);
-
-// Menu loop
-
- while(repeat)
- {
- display_option = current_menu->options;
- string_select= 0;
-
- if(current_menu -> passive_function)
- current_menu -> passive_function();
- else
- {
- u32 line_num, screen_focus, focus_option;
-
- //draw background
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- strcpy(line_buffer, *(display_option->display_string));
- draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
-
- line_num = current_option_num;
- screen_focus = current_menu -> screen_focus;
- focus_option = current_menu -> focus_option;
-
- if(focus_option < line_num) //focus next option
- {
- focus_option = line_num - focus_option;
- screen_focus += focus_option;
- if(screen_focus > SUBMENU_ROW_NUM) //Reach max row numbers can display
- screen_focus = SUBMENU_ROW_NUM;
-
- current_menu -> screen_focus = screen_focus;
- focus_option = line_num;
- }
- else if(focus_option > line_num) //focus last option
- {
- focus_option = focus_option - line_num;
- if(screen_focus > focus_option)
- screen_focus -= focus_option;
- else
- screen_focus = 0;
-
- if(screen_focus == 0 && line_num > 0)
- screen_focus = 1;
-
- current_menu -> screen_focus = screen_focus;
- focus_option = line_num;
- }
- current_menu -> focus_option = focus_option;
-
- i = focus_option - screen_focus;
- display_option += i +1;
-
- line_num = current_menu->num_options-1;
- if(line_num > SUBMENU_ROW_NUM)
- line_num = SUBMENU_ROW_NUM;
-
- if(focus_option == 0)
- show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- else
- show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
-
- for(i= 0; i < line_num; i++, display_option++)
- {
- unsigned short color;
-
- if(display_option == current_option)
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + i * GUI_ROW_SY + SUBSELA_OFFSET_Y);
-
- if(display_option->passive_function)
- {
- display_option->line_number = i;
- display_option->passive_function();
- }
- else if(display_option->option_type & NUMBER_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *(display_option->current_option));
- }
- else if(display_option->option_type & STRING_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)])));
- }
- else
- {
- strcpy(line_buffer, *(display_option->display_string));
- }
-
- if(display_option->passive_function == NULL)
- {
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + i * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
- }
- }
-
- mdelay(20); // to prevent the DSTwo-DS link from being too clogged
- // to return button statuses
-
- struct key_buf inputdata;
- gui_action = get_gui_input();
-
- switch(gui_action)
- {
- case CURSOR_TOUCH:
- ds2_getrawInput(&inputdata);
- wait_Allkey_release(0);
- /* Back button at the top of every menu but the main one */
- if(current_menu != &main_menu && inputdata.x >= BACK_BUTTON_X && inputdata.y < BACK_BUTTON_Y + ICON_BACK.y)
- {
- choose_menu(current_menu->options->sub_menu);
- break;
- }
- /* Main menu */
- if(current_menu == &main_menu)
- {
- // 0 86 172 256
- // _____ _____ _____ 0
- // |0VID_|1SAV_|2CHT_| 80
- // |3TLS_|4OPT_|5EXI_| 160
- // |6NEW_|7RET_|8RST_| 192
-
- current_option_num = (inputdata.y / 80) * 3 + (inputdata.x / 86);
- current_option = current_menu->options + current_option_num;
-
- if(current_option -> option_type & HIDEN_TYPE)
- break;
- else if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- /* This is the majority case, covering all menus except save states (and deletion thereof) */
- else if(current_menu != (main_menu.options + 1)->sub_menu
- && current_menu != ((main_menu.options +1)->sub_menu->options + 3)->sub_menu)
- {
- if (inputdata.y < GUI_ROW1_Y || inputdata.y >= GUI_ROW1_Y + SUBMENU_ROW_NUM * GUI_ROW_SY)
- break;
- // ___ 33 This screen has 6 possible rows. Touches
- // ___ 60 above or below these are ignored.
- // . . . (+27) The row between 33 and 60 is [1], though!
- // ___ 192
- u32 next_option_num = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY + 1;
- struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
-
- if (next_option_num >= current_menu->num_options)
- break;
-
- if(!next_option)
- break;
-
- if(next_option -> option_type & HIDEN_TYPE)
- break;
-
- current_option_num = next_option_num;
- current_option = current_menu->options + current_option_num;
-
- if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
- {
- gui_action = CURSOR_RIGHT;
- u32 current_option_val = *(current_option->current_option);
-
- if(current_option_val < current_option->num_options -1)
- current_option_val++;
- else
- current_option_val= 0;
- *(current_option->current_option) = current_option_val;
-
- if(current_option->action_function)
- current_option->action_function();
- }
- else if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_menu->key_function)
- {
- gui_action = CURSOR_RIGHT;
- current_menu->key_function();
- }
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- /* Save states */
- else if(current_menu == (main_menu.options + 1)->sub_menu)
- {
- u32 next_option_num;
- if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY)
- break; // "Create saved state"
- else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY) // Save cell
- next_option_num = 1;
- else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY)
- break; // "Load saved state"
- else if(inputdata.y < GUI_ROW1_Y + 4 * GUI_ROW_SY) // Load cell
- next_option_num = 2;
- else if(inputdata.y < GUI_ROW1_Y + 5 * GUI_ROW_SY) // Del...
- next_option_num = 3;
- else
- break;
-
- struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
-
- if(next_option_num == 1 /* write */ || next_option_num == 2 /* read */)
- {
- u32 current_option_val = *(next_option->current_option);
- u32 old_option_val = current_option_val;
-
- // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide.
- // The left side of a square is at SavedStateSquareX(slot).
- bool8 found_state = FALSE;
- int i;
- for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- uint8 StartX = SavedStateSquareX (i);
- if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x)
- {
- current_option_val = i;
- found_state = TRUE;
- break;
- }
- }
- if(!found_state)
- break;
-
- current_option_num = next_option_num;
- current_option = next_option;
-
- *(current_option->current_option) = current_option_val;
-
- if(current_option_val == old_option_val)
- {
- gui_action = CURSOR_SELECT;
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- else
- {
- // Initial selection of a saved state
- // needs to show its screenshot
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- }
- break;
- }
-
- gui_action = CURSOR_SELECT;
- if(next_option -> option_type & HIDEN_TYPE)
- break;
-
- current_option_num = next_option_num;
- current_option = next_option;
-
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- /* Delete state sub menu */
- else if(current_menu == ((main_menu.options + 1)->sub_menu->options + 3)->sub_menu)
- {
- u32 next_option_num;
- if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY)
- break;
- else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY)
- next_option_num = 1;
- else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY)
- next_option_num = 2;
- else
- break;
-
- struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
-
- if(next_option_num == 1)
- {
- u32 current_option_val = *(next_option->current_option);
- u32 old_option_val = current_option_val;
-
- // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide.
- // The left side of a square is at SavedStateSquareX(slot).
- bool8 found_state = FALSE;
- int i;
- for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- uint8 StartX = SavedStateSquareX (i);
- if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x)
- {
- current_option_val = i;
- found_state = TRUE;
- break;
- }
- }
- if(!found_state)
- break;
-
- current_option_num = next_option_num;
- current_option = next_option;
-
- *(current_option->current_option) = current_option_val;
-
- if(current_option_val == old_option_val)
- {
- gui_action = CURSOR_SELECT;
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- break;
- }
-
- gui_action = CURSOR_SELECT;
- if(next_option -> option_type & HIDEN_TYPE)
- break;
-
- current_option_num = next_option_num;
- current_option = next_option;
-
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- break;
- case CURSOR_DOWN:
- if(current_menu->key_function)
- current_menu->key_function();
- else
- {
- current_option_num = (current_option_num + 1) % current_menu->num_options;
- current_option = current_menu->options + current_option_num;
-
- while(current_option -> option_type & HIDEN_TYPE)
- {
- current_option_num = (current_option_num + 1) % current_menu->num_options;
- current_option = current_menu->options + current_option_num;
- }
- }
- break;
-
- case CURSOR_UP:
- if(current_menu->key_function)
- current_menu->key_function();
- else
- {
- if(current_option_num)
- current_option_num--;
- else
- current_option_num = current_menu->num_options - 1;
- current_option = current_menu->options + current_option_num;
-
- while(current_option -> option_type & HIDEN_TYPE)
- {
- if(current_option_num)
- current_option_num--;
- else
- current_option_num = current_menu->num_options - 1;
- current_option = current_menu->options + current_option_num;
- }
- }
- break;
-
- case CURSOR_RIGHT:
- if(current_menu->key_function)
- current_menu->key_function();
- else
- {
- if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
- {
- u32 current_option_val = *(current_option->current_option);
-
- if(current_option_val < current_option->num_options -1)
- current_option_val++;
- else
- current_option_val= 0;
- *(current_option->current_option) = current_option_val;
-
- if(current_option->action_function)
- current_option->action_function();
- }
- }
- break;
-
- case CURSOR_LEFT:
- if(current_menu->key_function)
- current_menu->key_function();
- else
- {
- if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
- {
- u32 current_option_val = *(current_option->current_option);
-
- if(current_option_val)
- current_option_val--;
- else
- current_option_val = current_option->num_options - 1;
- *(current_option->current_option) = current_option_val;
-
- if(current_option->action_function)
- current_option->action_function();
- }
- }
- break;
-
- case CURSOR_EXIT:
- wait_Allkey_release(0);
- break;
-
- case CURSOR_SELECT:
- wait_Allkey_release(0);
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- break;
-
- case CURSOR_BACK:
- wait_Allkey_release(0);
- if(current_menu != &main_menu)
- choose_menu(current_menu->options->sub_menu);
- else
- menu_return();
- break;
-
- default:
- break;
- } // end swith
-
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- } // end while
-
- if (current_menu && current_menu->end_function)
- current_menu->end_function();
- SaveConfigsIfNeeded();
-
- if(bg_screenp != NULL) free((void*)bg_screenp);
-
- void* screen_addr;
- SCREEN_ID screen_num;
- if (emu_config.BottomScreenGame)
- {
- screen_addr = down_screen_addr;
- screen_num = DOWN_SCREEN;
- ds2_clearScreen(UP_SCREEN, 0);
- ds2_flipScreen(UP_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- }
- else
- {
- screen_addr = up_screen_addr;
- screen_num = UP_SCREEN;
- ds2_clearScreen(DOWN_SCREEN, 0);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- }
-
- copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD);
- copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD);
- wait_Allkey_release(0);
-
- mdelay(100); // to prevent ds2_setBacklight() from crashing
- ds2_setBacklight(3 - screen_num);
-
- GameFrequencyCPU();
-
- return return_value;
-}
-
-/*--------------------------------------------------------
- Initialize default path
---------------------------------------------------------*/
-void initial_path_config(void)
-{
- //Initial directory path
- sprintf(g_default_rom_dir, "%s/gamepak", main_path);
- sprintf(DEFAULT_RTS_DIR, "%s/gamerts", main_path);
- sprintf(DEFAULT_CFG_DIR, "%s/gamerts", main_path);
- sprintf(DEFAULT_SS_DIR, "%s/gamepic", main_path);
- sprintf(DEFAULT_CHEAT_DIR, "%s/gamecht", main_path);
-}
-
-/*--------------------------------------------------------
- Load language message
---------------------------------------------------------*/
-int load_language_msg(char *filename, u32 language)
-{
- FILE *fp;
- char msg_path[MAX_PATH];
- char string[256];
- char start[32];
- char end[32];
- char *pt, *dst;
- u32 loop, offset, len;
- int ret;
-
- sprintf(msg_path, "%s/%s", main_path, filename);
- fp = fopen(msg_path, "rb");
- if(fp == NULL)
- return -1;
-
- switch(language)
- {
- case ENGLISH:
- default:
- strcpy(start, "STARTENGLISH");
- strcpy(end, "ENDENGLISH");
- break;
- case CHINESE_SIMPLIFIED:
- strcpy(start, "STARTCHINESESIM");
- strcpy(end, "ENDCHINESESIM");
- break;
- case FRENCH:
- strcpy(start, "STARTFRENCH");
- strcpy(end, "ENDFRENCH");
- break;
- case GERMAN:
- strcpy(start, "STARTGERMAN");
- strcpy(end, "ENDGERMAN");
- break;
- case DUTCH:
- strcpy(start, "STARTDUTCH");
- strcpy(end, "ENDDUTCH");
- break;
- case SPANISH:
- strcpy(start, "STARTSPANISH");
- strcpy(end, "ENDSPANISH");
- break;
- case ITALIAN:
- strcpy(start, "STARTITALIAN");
- strcpy(end, "ENDITALIAN");
- break;
- case PORTUGUESE_BRAZILIAN:
- strcpy(start, "STARTPORTUGUESEBR");
- strcpy(end, "ENDPORTUGUESEBR");
- break;
- }
- u32 cmplen = strlen(start);
-
- //find the start flag
- ret= 0;
- while(1)
- {
- pt= fgets(string, 256, fp);
- if(pt == NULL)
- {
- ret= -2;
- goto load_language_msg_error;
- }
-
- if(!strncmp(pt, start, cmplen))
- break;
- }
-
- loop= 0;
- offset= 0;
- dst= msg_data;
- msg[0]= dst;
-
- while(loop != MSG_END)
- {
- while(1)
- {
- pt = fgets(string, 256, fp);
- if(pt[0] == '#' || pt[0] == '\r' || pt[0] == '\n')
- continue;
- if(pt != NULL)
- break;
- else
- {
- ret = -3;
- goto load_language_msg_error;
- }
- }
-
- if(!strncmp(pt, end, cmplen-2))
- break;
-
- len= strlen(pt);
- // memcpy(dst, pt, len);
-
- // Replace key definitions (*letter) with Pictochat icons
- // while copying.
- unsigned int srcChar, dstLen = 0;
- for (srcChar = 0; srcChar < len; srcChar++)
- {
- if (pt[srcChar] == '*')
- {
- switch (pt[srcChar + 1])
- {
- case 'A':
- memcpy(&dst[dstLen], HOTKEY_A_DISPLAY, sizeof (HOTKEY_A_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_A_DISPLAY) - 1;
- break;
- case 'B':
- memcpy(&dst[dstLen], HOTKEY_B_DISPLAY, sizeof (HOTKEY_B_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_B_DISPLAY) - 1;
- break;
- case 'X':
- memcpy(&dst[dstLen], HOTKEY_X_DISPLAY, sizeof (HOTKEY_X_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_X_DISPLAY) - 1;
- break;
- case 'Y':
- memcpy(&dst[dstLen], HOTKEY_Y_DISPLAY, sizeof (HOTKEY_Y_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_Y_DISPLAY) - 1;
- break;
- case 'L':
- memcpy(&dst[dstLen], HOTKEY_L_DISPLAY, sizeof (HOTKEY_L_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_L_DISPLAY) - 1;
- break;
- case 'R':
- memcpy(&dst[dstLen], HOTKEY_R_DISPLAY, sizeof (HOTKEY_R_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_R_DISPLAY) - 1;
- break;
- case 'S':
- memcpy(&dst[dstLen], HOTKEY_START_DISPLAY, sizeof (HOTKEY_START_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_START_DISPLAY) - 1;
- break;
- case 's':
- memcpy(&dst[dstLen], HOTKEY_SELECT_DISPLAY, sizeof (HOTKEY_SELECT_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_SELECT_DISPLAY) - 1;
- break;
- case 'u':
- memcpy(&dst[dstLen], HOTKEY_UP_DISPLAY, sizeof (HOTKEY_UP_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_UP_DISPLAY) - 1;
- break;
- case 'd':
- memcpy(&dst[dstLen], HOTKEY_DOWN_DISPLAY, sizeof (HOTKEY_DOWN_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_DOWN_DISPLAY) - 1;
- break;
- case 'l':
- memcpy(&dst[dstLen], HOTKEY_LEFT_DISPLAY, sizeof (HOTKEY_LEFT_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_LEFT_DISPLAY) - 1;
- break;
- case 'r':
- memcpy(&dst[dstLen], HOTKEY_RIGHT_DISPLAY, sizeof (HOTKEY_RIGHT_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_RIGHT_DISPLAY) - 1;
- break;
- case '\0':
- dst[dstLen] = pt[srcChar];
- dstLen++;
- break;
- default:
- memcpy(&dst[dstLen], &pt[srcChar], 2);
- srcChar++;
- dstLen += 2;
- break;
- }
- }
- else
- {
- dst[dstLen] = pt[srcChar];
- dstLen++;
- }
- }
-
- dst += dstLen;
- //at a line return, when "\n" paded, this message not end
- if(*(dst-1) == 0x0A)
- {
- pt = strrchr(pt, '\\');
- if((pt != NULL) && (*(pt+1) == 'n'))
- {
- if(*(dst-2) == 0x0D)
- {
- *(dst-4)= '\n';
- dst -= 3;
- }
- else
- {
- *(dst-3)= '\n';
- dst -= 2;
- }
- }
- else//a message end
- {
- if(*(dst-2) == 0x0D)
- dst -= 1;
- *(dst-1) = '\0';
- msg[++loop] = dst;
- }
- }
- }
-
- #if 0
- loop= 0;
- printf("------\n");
- while(loop != MSG_END)
- printf("%d: %s\n",loop, msg[loop++]);
- #endif
-
-load_language_msg_error:
- fclose(fp);
- return ret;
-}
-
-/*--------------------------------------------------------
---------------------------------------------------------*/
-
-
-/*--------------------------------------------------------
- Load font library
---------------------------------------------------------*/
-u32 load_font()
-{
- return (u32)BDF_font_init();
-}
-
-/*--------------------------------------------------------
- Game configure initialize
---------------------------------------------------------*/
-void init_game_config(void)
-{
- game_config.clock_speed_number = 5; // 396 MHz by default
- game_config.graphic = 3; // By default, have a good-looking aspect ratio
- game_config.frameskip_value = 0; // Automatic frame skipping
- game_config.SoundSync = 0; // Prefer fluid images by default
- game_config.RetroSound = 0; // Correct sound by default (else 8-bit)
-
- game_config.backward = 0; //time backward disable
- game_config.backward_time = 2; //time backward granularity 1s
-
- savestate_index= 0;
-}
-
-/*--------------------------------------------------------
- Emulator configure initialize
---------------------------------------------------------*/
-void init_emulator_config(void)
-{
- emu_config.language = 0; //defalut language= English
-
- emu_config.rom_file[0]= 0;
- emu_config.rom_path[0]= 0;
- memset(emu_config.latest_file, 0, sizeof(emu_config.latest_file));
-
- gamepak_name[0] = '\0';
-}
-
-/*--------------------------------------------------------
- Load game configure file
---------------------------------------------------------*/
-void load_game_config_file(void)
-{
- char game_config_filename[MAX_PATH];
- FILE* fp;
- char *pt;
-
- //Set default
- init_game_config();
-
- sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name);
- pt= strrchr(game_config_filename, '.');
- if(NULL == pt)
- goto finalise;
- *pt= 0;
- strcat(game_config_filename, "_0.rts");
-
- fp = fopen(game_config_filename, "r");
- if(NULL == fp)
- goto finalise;
-
- //Check file header
- pt= game_config_filename;
- fread(pt, 1, GAME_CONFIG_HEADER_SIZE, fp);
-
- if (!strncmp(pt, GAME_CONFIG_HEADER, GAME_CONFIG_HEADER_SIZE))
- {
- fread(&game_config, 1, sizeof(GAME_CONFIG), fp);
- }
-
- fclose(fp);
-
-finalise: ;
- game_set_frameskip();
- game_set_fluidity();
- game_set_retro();
-}
-
-/*--------------------------------------------------------
- Load emulator configure file
---------------------------------------------------------*/
-int load_emu_config_file(void)
-{
- char tmp_path[MAX_PATH];
- FILE* fp;
- char *pt;
-
- sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME);
-
- fp = fopen(tmp_path, "r");
- if(NULL != fp)
- {
- // check the file header
- pt= tmp_path;
- fread(pt, 1, EMU_CONFIG_HEADER_SIZE, fp);
- pt[EMU_CONFIG_HEADER_SIZE]= 0;
- if(!strcmp(pt, EMU_CONFIG_HEADER))
- {
- memset(&emu_config, 0, sizeof(emu_config));
- fread(&emu_config, 1, sizeof(emu_config), fp);
- fclose(fp);
- return 0;
- }
- else
- {
- fclose(fp);
- }
- }
-
- //have no confiure file, set default
- init_emulator_config();
- return -1;
-}
-
-/*--------------------------------------------------------
- Save game configure file
---------------------------------------------------------*/
-int save_game_config_file(void)
-{
- char game_config_filename[MAX_PATH];
- FILE* fp;
- char *pt;
-
- if(gamepak_name[0] == 0) return -1;
-
- sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name);
- pt = strrchr(game_config_filename, '.');
- if(NULL == pt)
- return -1;
-
- *pt = '\0';
- strcat(pt, "_0.rts");
-
- fp = fopen(game_config_filename, "w");
- if(NULL != fp)
- {
- fwrite(GAME_CONFIG_HEADER, 1, GAME_CONFIG_HEADER_SIZE, fp);
- fwrite(&game_config, 1, sizeof(game_config), fp);
- fclose(fp);
- return 0;
- }
-
- return -1;
-}
-
-/*--------------------------------------------------------
- Save emulator confiure file
---------------------------------------------------------*/
-int save_emu_config_file()
-{
- char tmp_path[MAX_PATH];
- FILE* fp;
-
- sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME);
- fp = fopen(tmp_path, "w");
- if(NULL != fp)
- {
- fwrite(EMU_CONFIG_HEADER, 1, EMU_CONFIG_HEADER_SIZE, fp);
- fwrite(&emu_config, 1, sizeof(emu_config), fp);
- fclose(fp);
- return 0;
- }
-
- return -1;
-}
-
-/*--------------------------------------------------------
- Reorder latest player game recorder
---------------------------------------------------------*/
-void reorder_latest_file(void)
-{
- s32 i, FoundIndex = -1;
-
- if(gamepak_name[0] == '\0')
- return;
-
- // Is the file's name already here?
- for (i = 0; i < 5; i++)
- {
- char* RecentFileName = strrchr(emu_config.latest_file[i], '/');
- if (RecentFileName)
- {
- if (strcasecmp(RecentFileName + 1, gamepak_name) == 0)
- {
- FoundIndex = i; // Yes.
- break;
- }
- }
- }
-
- if (FoundIndex > -1)
- {
- // Already here, move all of those until the existing one 1 down
- memmove(emu_config.latest_file[1],
- emu_config.latest_file[0],
- FoundIndex * sizeof(emu_config.latest_file[0]));
- }
- else
- {
- // Not here, move everything down
- memmove(emu_config.latest_file[1],
- emu_config.latest_file[0],
- 4 * sizeof(emu_config.latest_file[0]));
- }
-
- //Removing rom_path due to confusion, replacing with g_default_rom_dir
- sprintf(emu_config.latest_file[0], "%s/%s", g_default_rom_dir, gamepak_name);
-}
-
-/*--------------------------------------------------------
- Save state related
---------------------------------------------------------*/
-static int rtc_time_cmp(struct rtc *t1, struct rtc *t2)
-{
- int result;
-
- result= (int)((unsigned int)(t1 -> year) - (unsigned int)(t2 -> year));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> month) - (unsigned int)(t2 -> month));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> day) - (unsigned int)(t2 -> day));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> weekday) - (unsigned int)(t2 -> weekday));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> hours) - (unsigned int)(t2 -> hours));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> minutes) - (unsigned int)(t2 -> minutes));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> seconds) - (unsigned int)(t2 -> seconds));
-// if(result != 0)
- return result;
-}
-
-static void get_savestate_filelist(void)
-{
- int i;
- char savestate_path[MAX_PATH];
- char postdrix[8];
- char *pt;
- FILE *fp;
- unsigned int n, m;
- // Which is the latest?
- /* global */ latest_save = -1;
- struct rtc latest_save_time, current_time;
- memset(&latest_save_time, 0, sizeof (struct rtc));
-
- sprintf(savestate_path, "%s/%s", DEFAULT_RTS_DIR, gamepak_name);
- pt= strrchr(savestate_path, '.');
- for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- sprintf(postdrix, "_%d.rts", i+1);
- strcpy(pt, postdrix);
-
- fp= fopen(savestate_path, "r");
- if (fp != NULL)
- {
- SavedStateExistenceCache [i] = TRUE;
- m = fread((void*)&n, 1, 4, fp);
- if(m < 4) {
- fclose(fp);
- continue;
- }
-
- fseek(fp, n, SEEK_SET);
- /* Read back the time stamp */
- fread((char*)&current_time, 1, sizeof(struct rtc), fp);
- if (rtc_time_cmp (&current_time, &latest_save_time) > 0)
- {
- latest_save = i;
- latest_save_time = current_time;
- }
- fclose(fp);
- }
- else
- SavedStateExistenceCache [i] = FALSE;
-
- SavedStateExistenceCached [i] = TRUE;
- }
-
- if(latest_save < 0)
- savestate_index = 0;
- else
- savestate_index = latest_save;
-}
-
-static void get_savestate_filename(u32 slot, char *name_buffer)
-{
- char savestate_ext[16];
- char *pt;
-
- sprintf(savestate_ext, "_%d.rts", slot+1);
- pt = strrchr(gamepak_name, '/');
- if(NULL == pt)
- pt = gamepak_name;
- else
- pt += 1;
-
- change_ext(pt, name_buffer, savestate_ext);
-}
-
-uint8 SavedStateSquareX (u32 slot)
-{
- return (SCREEN_WIDTH * (slot + 1) / (SAVE_STATE_SLOT_NUM + 1))
- - ICON_STATEFULL.x / 2;
-}
-
-bool8 SavedStateFileExists (u32 slot)
-{
- if (SavedStateExistenceCached [slot])
- return SavedStateExistenceCache [slot];
-
- char BaseName [_MAX_PATH + 1];
- char FullName [_MAX_PATH + 1];
- get_savestate_filename(slot, BaseName);
- sprintf(FullName, "%s/%s", DEFAULT_RTS_DIR, BaseName);
- FILE *SavedStateFile = fopen(FullName, "r");
- bool8 Result = SavedStateFile != NULL;
- if (Result)
- {
- fclose(SavedStateFile);
- }
- SavedStateExistenceCache [slot] = Result;
- SavedStateExistenceCached [slot] = TRUE;
- return Result;
-}
-
-void SavedStateCacheInvalidate (void)
-{
- int i;
- for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
- SavedStateExistenceCached [i] = FALSE;
-}
-
-void QuickLoadState (void)
-{
- char BaseName[MAX_PATH + 1];
- get_savestate_filename(0, BaseName);
- SCREEN_ID screen_num = emu_config.BottomScreenGame
- ? DOWN_SCREEN
- : UP_SCREEN;
-
- mdelay(100); // needed to avoid ds2_setBacklight crashing
- ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num));
-
- ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
- draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- HighFrequencyCPU();
- int flag = load_state(BaseName);
- GameFrequencyCPU();
- if(0 != flag)
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]);
- mdelay(500); // let the failure show
- }
-
- SavedStateCacheInvalidate ();
-
- ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- mdelay(100); // needed to avoid ds2_setBacklight crashing
- ds2_setBacklight(3 - screen_num);
-}
-
-void QuickSaveState (void)
-{
- char BaseName[MAX_PATH + 1];
- get_savestate_filename(0, BaseName);
- void* screen_addr = emu_config.BottomScreenGame
- ? down_screen_addr
- : up_screen_addr;
- SCREEN_ID screen_num = emu_config.BottomScreenGame
- ? DOWN_SCREEN
- : UP_SCREEN;
-
- S9xDeinitUpdate(256, 224, TRUE);
- unsigned short screen[256*192];
- copy_screen((void*)screen, screen_addr, 0, 0, 256, 192);
-
- mdelay(100); // needed to avoid ds2_setBacklight crashing
- ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num));
-
- ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
- draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- HighFrequencyCPU();
- int flag = save_state(BaseName, screen);
- GameFrequencyCPU();
- if(flag < 0)
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]);
- mdelay(500); // let the failure show
- }
-
- SavedStateCacheInvalidate ();
-
- ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- mdelay(100); // needed to avoid ds2_setBacklight crashing
- ds2_setBacklight(3 - screen_num);
-}
-
-void ToggleFullScreen (void)
-{
- if (game_config.graphic == 0 /* full-screen ugly */
- || game_config.graphic == 4 /* full-screen smoothed */)
- game_config.graphic = 3 /* middle of the screen */;
- else
- game_config.graphic = 4 /* full-screen smoothed */;
- save_game_config_file();
-}
-
-void get_newest_savestate(char *name_buffer)
-{
- if (latest_save < 0)
- {
- name_buffer[0]= '\0';
- return;
- }
-
- get_savestate_filename(latest_save, name_buffer);
-}
-
-static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon,
- u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec)
-{
- char *weekday_strings[] =
- {
- "SUN", "MON", "TUE", "WED", "TUR", "FRI", "SAT"
- };
-
- sprintf(buffer, "%s %02d/%02d/%04d %02d:%02d:%02d", weekday_strings[wday],
- day, mon, year, hour, min, sec);
-}
-
-static u32 save_ss_bmp(u16 *image)
-{
- static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
- 0x28, 0x00, 0x00, 0x00, 0, 0x01, 0x00,
- 0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00,
- 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00};
-
- char ss_filename[MAX_FILE];
- char save_ss_path[MAX_PATH];
- struct rtc current_time;
- char rgb_data[256*192*3];
- unsigned int x,y;
- unsigned short col;
- unsigned char r,g,b;
-
- change_ext(gamepak_name, ss_filename, "_");
- ds2_getTime(&current_time);
- sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, ss_filename,
- current_time.month, current_time.day, current_time.hours, current_time.minutes, current_time.seconds);
-
- for(y = 0; y < 192; y++)
- {
- for(x = 0; x < 256; x++)
- {
- col = image[x + y * 256];
- r = (col >> 10) & 0x1F;
- g = (col >> 5) & 0x1F;
- b = (col) & 0x1F;
-
- rgb_data[(191-y)*256*3+x*3+2] = b << 3;
- rgb_data[(191-y)*256*3+x*3+1] = g << 3;
- rgb_data[(191-y)*256*3+x*3+0] = r << 3;
- }
- }
-
- FILE *ss = fopen( save_ss_path, "wb" );
- if( ss == NULL ) return 0;
- fwrite( header, sizeof(header), 1, ss );
- fwrite( rgb_data, 1, 256*192*3, ss);
- fclose( ss );
-
- return 1;
-}
-
-u32 save_menu_ss_bmp(u16 *image)
-{
- static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
- 0x28, 0x00, 0x00, 0x00, 0x00, 1, 0x00, /* <00 01> == 256 */
- 0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00,
- 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00};
-
- char save_ss_path[MAX_PATH];
- struct rtc current_time;
- unsigned char rgb_data[NDS_SCREEN_WIDTH*NDS_SCREEN_HEIGHT*3];
- int x,y;
- unsigned short col;
- unsigned char r,g,b;
-
- ds2_getTime(&current_time);
- sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, "gui_",
- current_time.month, current_time.day,
- current_time.hours, current_time.minutes, current_time.seconds);
-
- for(y = 0; y < NDS_SCREEN_HEIGHT; y++)
- {
- for(x = 0; x < NDS_SCREEN_WIDTH; x++)
- {
- col = image[y * NDS_SCREEN_WIDTH + x];
- r = (col >> 10) & 0x1F;
- g = (col >> 5) & 0x1F;
- b = (col) & 0x1F;
-
- rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+2] = b << 3;
- rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+1] = g << 3;
- rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+0] = r << 3;
- }
- }
-
- FILE *ss = fopen( save_ss_path, "wb" );
- if( ss == NULL ) return 0;
- fwrite( header, sizeof(header), 1, ss );
- fwrite( rgb_data, 1, sizeof(rgb_data), ss);
- fclose( ss );
-
- return 1;
-}
-
-void quit(void)
-{
-/*
- u32 reg_ra;
-
- __asm__ __volatile__("or %0, $0, $ra"
- : "=r" (reg_ra)
- :);
-
- dbg_printf("return address= %08x\n", reg_ra);
-*/
-
-#ifdef USE_DEBUG
- fclose(g_dbg_file);
-#endif
-
- ds2_plug_exit();
- while(1);
-}
-
-u32 file_length(FILE* file)
-{
- u32 pos, size;
- pos= ftell(file);
- fseek(file, 0, SEEK_END);
- size= ftell(file);
- fseek(file, pos, SEEK_SET);
-
- return size;
-}
-
-/*
-* GUI Initialize
-*/
-static bool Get_Args(char *file, char **filebuf){
- FILE* dat = fat_fopen(file, "rb");
- if(dat){
- int i = 0;
- while(!fat_feof (dat)){
- fat_fgets(filebuf[i], 512, dat);
- int len = strlen(filebuf[i]);
- if(filebuf[i][len - 1] == '\n')
- filebuf[i][len - 1] = '\0';
- i++;
- }
-
- fat_fclose(dat);
- fat_remove(file);
- return i;
- }
- return 0;
-}
-
-int CheckLoad_Arg(){
- argv[0][0] = '\0'; // Initialise the first byte to be a NULL in case
- argv[1][0] = '\0'; // there are no arguments to avoid uninit. memory
- char *argarray[2];
- argarray[0] = argv[0];
- argarray[1] = argv[1];
-
- if(!Get_Args("/plgargs.dat", argarray))
- return 0;
-
- fat_remove("plgargs.dat");
- return 1;
-}
-
-void gui_init(u32 lang_id)
-{
- int flag;
-
- HighFrequencyCPU(); // Crank it up. When the menu starts, -> 0.
-
- // Start with no saved state existing, as no game is loaded yet.
- int i;
- for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- SavedStateExistenceCached [i] = TRUE;
- SavedStateExistenceCached [i] = FALSE;
- }
-
- //Find the "CATSFC" system directory
- DIR *current_dir;
-
- if(CheckLoad_Arg()){
- //copy new folder location
- strcpy(main_path, "fat:");
- strcat(main_path, argv[0]);
- //strip off the binary name
- char *endStr = strrchr(main_path, '/');
- *endStr = '\0';
-
- //do a check to make sure the folder is a valid CATSFC folder
- char tempPath[MAX_PATH];
- strcpy(tempPath, main_path);
- strcat(tempPath, "/system/gui");
- DIR *testDir = opendir(tempPath);
- if(!testDir)
- //not a valid CATSFC install
- strcpy(main_path, "fat:/CATSFC");
- else //test was successful, do nothing
- closedir(testDir);
- }
- else
- strcpy(main_path, "fat:/CATSFC");
-
- current_dir = opendir(main_path);
- if(current_dir)
- closedir(current_dir);
- else
- {
- strcpy(main_path, "fat:/_SYSTEM/PLUGINS/CATSFC");
- current_dir = opendir(main_path);
- if(current_dir)
- closedir(current_dir);
- else
- {
- strcpy(main_path, "fat:");
- if(search_dir("CATSFC", main_path) == 0)
- {
- printf("Found CATSFC directory\nDossier CATSFC trouve\n\n%s\n", main_path);
- }
- else
- {
- err_msg(DOWN_SCREEN, "/CATSFC: Directory missing\nPress any key to return to\nthe menu\n\n/CATSFC: Dossier manquant\nAppuyer sur une touche pour\nretourner au menu");
- goto gui_init_err;
- }
- }
- }
-
- show_log(down_screen_addr);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- flag = icon_init(lang_id);
- if(0 != flag)
- {
- err_msg(DOWN_SCREEN, "Some icons are missing\nLoad them onto your card\nPress any key to return to\nthe menu\n\nDes icones sont manquantes\nChargez-les sur votre carte\nAppuyer sur une touche pour\nretourner au menu");
- goto gui_init_err;
- }
-
- flag = color_init();
- if(0 != flag)
- {
- char message[512];
- sprintf(message, "SYSTEM/GUI/uicolors.txt\nis missing\nPress any key to return to\nthe menu\n\nSYSTEM/GUI/uicolors.txt\nest manquant\nAppuyer sur une touche pour\nretourner au menu");
- err_msg(DOWN_SCREEN, message);
- goto gui_init_err;
- }
-
- flag = load_font();
- if(0 != flag)
- {
- char message[512];
- sprintf(message, "Font library initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation de la\npolice de caracteres (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag);
- err_msg(DOWN_SCREEN, message);
- goto gui_init_err;
- }
-
- load_emu_config_file();
- lang_id = emu_config.language;
-
- flag = load_language_msg(LANGUAGE_PACK, lang_id);
- if(0 != flag)
- {
- char message[512];
- sprintf(message, "Language pack initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation du\npack de langue (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag);
- err_msg(DOWN_SCREEN, message);
- goto gui_init_err;
- }
-
- initial_path_config();
-
- return;
-
-gui_init_err:
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- wait_Anykey_press(0);
- quit();
-}
diff --git a/source/nds/gui.h b/source/nds/gui.h
deleted file mode 100644
index 92dc81d..0000000
--- a/source/nds/gui.h
+++ /dev/null
@@ -1,202 +0,0 @@
-/* gui.h
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef __GUI_H__
-#define __GUI_H__
-
-//#include "ds2_types.h"
-//#include "fs_api.h"
-#include "gcheat.h"
-
-#define UP_SCREEN_UPDATE_METHOD 0
-#define DOWN_SCREEN_UPDATE_METHOD 2
-
-// For general option text
-#define OPTION_TEXT_X 10
-#define OPTION_TEXT_SX 236
-
-// For option rows
-#define GUI_ROW1_Y 36
-#define GUI_ROW_SY 19
-// The following offset is added to the row's Y coordinate to provide
-// the Y coordinate for its text.
-#define TEXT_OFFSET_Y 2
-// The following offset is added to the row's Y coordinate to provide
-// the Y coordinate for its ICON_SUBSELA (sub-screen selection type A).
-#define SUBSELA_OFFSET_Y -2
-#define SUBSELA_X ((NDS_SCREEN_WIDTH - ICON_SUBSELA.x) / 2)
-
-// For message boxes
-#define MESSAGE_BOX_TEXT_X ((NDS_SCREEN_WIDTH - ICON_MSG.x) / 2 + 3)
-#define MESSAGE_BOX_TEXT_SX (ICON_MSG.x - 6)
-// Y is brought down by the "window title" that's part of ICON_MSG
-#define MESSAGE_BOX_TEXT_Y ((NDS_SCREEN_HEIGHT - ICON_MSG.y) / 2 + 24)
-
-// For cheats [ NUM. DESC . . . . . +/- ]
-#define CHEAT_NUMBER_X 10
-#define CHEAT_DESC_X 34
-#define CHEAT_DESC_SX 197
-#define CHEAT_ACTIVE_X 241
-
-// For the file selector
-#define FILE_SELECTOR_ICON_X 10
-#define FILE_SELECTOR_ICON_Y (TEXT_OFFSET_Y - 1)
-#define FILE_SELECTOR_NAME_X 32
-#define FILE_SELECTOR_NAME_SX 214
-
-// Back button
-#define BACK_BUTTON_X 229
-#define BACK_BUTTON_Y 10
-// Title icon
-#define TITLE_ICON_X 12
-#define TITLE_ICON_Y 9
-
-#define MAX_GAMEPAD_MAP 16
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-//
-struct _EMU_CONFIG
-{
- u32 language;
- char rom_file[256];
- char rom_path[256];
- char latest_file[5][512];
- u32 HotkeyReturnToMenu;
- u32 HotkeyTemporaryFastForward;
- u32 HotkeyToggleSound;
- u32 HotkeyQuickLoadState;
- u32 HotkeyQuickSaveState;
- u32 HotkeyToggleFullScreen;
- u32 BottomScreenGame;
- u32 Reserved[57];
-};
-
-struct _GAME_CONFIG
-{
- u32 clock_speed_number;
- u32 Reserved0;
- u32 frameskip_value;
- u32 graphic;
- u32 enable_audio;
- u32 Reserved1;
- u32 backward;
- u32 backward_time;
- u32 HotkeyReturnToMenu;
- u32 HotkeyTemporaryFastForward;
- u32 HotkeyToggleSound;
- u32 SoundSync;
- /*
- * PreviouslyUsed_20130206_1 was for a second meaning of
- * frameskip_value that is now dropped.
- * THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
- */
- u32 PreviouslyUsed_20130206_1;
- /*
- * PreviouslyUsed_20130206_2 was for a second meaning of
- * clock_speed_number that is now dropped.
- * THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
- */
- u32 PreviouslyUsed_20130206_2;
- u32 RetroSound;
- u32 HotkeyQuickLoadState;
- u32 HotkeyQuickSaveState;
- u32 HotkeyToggleFullScreen;
- u32 Reserved2[38];
-};
-
-typedef enum
-{
- CURSOR_NONE = 0,
- CURSOR_UP,
- CURSOR_DOWN,
- CURSOR_LEFT,
- CURSOR_RIGHT,
- CURSOR_SELECT,
- CURSOR_BACK,
- CURSOR_EXIT,
- CURSOR_RTRIGGER,
- CURSOR_LTRIGGER,
- CURSOR_KEY_SELECT,
- CURSOR_TOUCH
-} gui_action_type;
-
-typedef enum
-{
- BUTTON_ID_A = 0x01,
- BUTTON_ID_B = 0x02,
- BUTTON_ID_SELECT = 0x04,
- BUTTON_ID_START = 0x08,
- BUTTON_ID_RIGHT = 0x10,
- BUTTON_ID_LEFT = 0x20,
- BUTTON_ID_UP = 0x40,
- BUTTON_ID_DOWN = 0x80,
- BUTTON_ID_R = 0x100,
- BUTTON_ID_L = 0x200,
- BUTTON_ID_X = 0x400,
- BUTTON_ID_Y = 0x800,
- BUTTON_ID_TOUCH = 0x1000,
- BUTTON_ID_LID = 0x2000,
- BUTTON_ID_FA = 0x4000,
- BUTTON_ID_FB = 0x8000,
- BUTTON_ID_NONE = 0
-} input_buttons_id_type;
-
-extern char main_path[MAX_PATH];
-extern char rom_path[MAX_PATH];
-
-extern u32 game_enable_audio;
-extern u32 game_fast_forward;
-extern u32 temporary_fast_forward;
-
-/******************************************************************************
- ******************************************************************************/
-extern char g_default_rom_dir[MAX_PATH];
-extern char DEFAULT_RTS_DIR[MAX_PATH];
-extern char DEFAULT_CFG_DIR[MAX_PATH];
-extern char DEFAULT_SS_DIR[MAX_PATH];
-extern char DEFAULT_CHEAT_DIR[MAX_PATH];
-
-typedef struct _EMU_CONFIG EMU_CONFIG;
-typedef struct _GAME_CONFIG GAME_CONFIG;
-
-extern EMU_CONFIG emu_config;
-extern GAME_CONFIG game_config;
-
-/******************************************************************************
- ******************************************************************************/
-extern void gui_init(u32 lang_id);
-extern u32 menu(u16 *original_screen, bool8 FirstInvocation);
-extern void LowFrequencyCPU();
-extern void HighFrequencyCPU();
-extern void GameFrequencyCPU();
-
-extern void QuickSaveState();
-extern void QuickLoadState();
-extern void ToggleFullScreen();
-
-extern int load_language_msg(char *filename, u32 language);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif //__GUI_H__
diff --git a/source/nds/message.h b/source/nds/message.h
deleted file mode 100644
index f2977e4..0000000
--- a/source/nds/message.h
+++ /dev/null
@@ -1,169 +0,0 @@
-/* message.h
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef __MESSAGE_H__
-#define __MESSAGE_H__
-
-enum MSG
-{
- MSG_MAIN_MENU_NEW_GAME,
- MSG_MAIN_MENU_RETURN_TO_GAME,
- MSG_MAIN_MENU_RESET_GAME,
- MSG_MAIN_MENU_VIDEO_AUDIO,
- MSG_MAIN_MENU_SAVED_STATES,
- MSG_MAIN_MENU_CHEATS,
- MSG_MAIN_MENU_TOOLS,
- MSG_MAIN_MENU_OPTIONS,
- MSG_MAIN_MENU_EXIT,
-
- MSG_FILE_MENU_LOADING_LIST,
- MSG_FILE_MENU_SORTING_LIST,
-
- FMT_VIDEO_AUDIO_FLUIDITY_PREFERENCE,
- MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO,
- MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO,
- FMT_VIDEO_ASPECT_RATIO,
- FMT_VIDEO_FAST_FORWARD,
- FMT_VIDEO_FRAME_SKIPPING,
- FMT_VIDEO_GAME_SCREEN,
- FMT_AUDIO_SOUND,
- FMT_AUDIO_RETRO_SOUND,
- FMT_SAVED_STATE_CREATE,
- FMT_SAVED_STATE_LOAD,
- MSG_SAVED_STATE_DELETE_GENERAL,
- FMT_CHEAT_PAGE,
- MSG_CHEAT_LOAD_FROM_FILE,
- MSG_TOOLS_SCREENSHOT_GENERAL,
- MSG_TOOLS_GLOBAL_HOTKEY_GENERAL,
- MSG_TOOLS_GAME_HOTKEY_GENERAL,
- FMT_OPTIONS_LANGUAGE,
- FMT_OPTIONS_CPU_FREQUENCY,
- MSG_OPTIONS_CPU_FREQUENCY_0,
- MSG_OPTIONS_CPU_FREQUENCY_1,
- MSG_OPTIONS_CPU_FREQUENCY_2,
- MSG_OPTIONS_CPU_FREQUENCY_3,
- MSG_OPTIONS_CPU_FREQUENCY_4,
- MSG_OPTIONS_CPU_FREQUENCY_5,
- MSG_OPTIONS_CARD_CAPACITY /* unused if !defined(ENABLE_FREE_SPACE) */,
- MSG_OPTIONS_RESET,
- MSG_OPTIONS_VERSION,
- MSG_SCREENSHOT_CREATE,
- MSG_SCREENSHOT_BROWSE,
- MSG_HOTKEY_MAIN_MENU,
- MSG_HOTKEY_TEMPORARY_FAST_FORWARD,
- MSG_HOTKEY_SOUND_TOGGLE,
- MSG_HOTKEY_QUICK_LOAD_STATE,
- MSG_HOTKEY_QUICK_SAVE_STATE,
- MSG_HOTKEY_FULL_SCREEN_TOGGLE,
- MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS,
- MSG_HOTKEY_DELETE_WITH_A,
- MSG_HOTKEY_CANCEL_WITH_B,
- MSG_LOAD_GAME_RECENTLY_PLAYED,
- MSG_LOAD_GAME_FROM_CARD,
- MSG_LOAD_GAME_MENU_TITLE,
-
- MSG_VIDEO_ASPECT_RATIO_0,
- MSG_VIDEO_ASPECT_RATIO_1,
- MSG_VIDEO_ASPECT_RATIO_2,
- MSG_VIDEO_ASPECT_RATIO_3,
- MSG_VIDEO_ASPECT_RATIO_4,
-
- MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC,
- MSG_VIDEO_FRAME_SKIPPING_0,
- MSG_VIDEO_FRAME_SKIPPING_1,
- MSG_VIDEO_FRAME_SKIPPING_2,
- MSG_VIDEO_FRAME_SKIPPING_3,
- MSG_VIDEO_FRAME_SKIPPING_4,
- MSG_VIDEO_FRAME_SKIPPING_5,
- MSG_VIDEO_FRAME_SKIPPING_6,
- MSG_VIDEO_FRAME_SKIPPING_7,
- MSG_VIDEO_FRAME_SKIPPING_8,
- MSG_VIDEO_FRAME_SKIPPING_9,
- MSG_VIDEO_FRAME_SKIPPING_10,
-
- MSG_VIDEO_GAME_SCREEN_TOP,
- MSG_VIDEO_GAME_SCREEN_BOTTOM,
-
- MSG_GENERAL_OFF,
- MSG_GENERAL_ON,
-
- MSG_GENERAL_CONFIRM_WITH_A,
- MSG_GENERAL_CANCEL_WITH_B,
-
- MSG_AUDIO_ENABLED,
- MSG_AUDIO_MUTED,
-
- MSG_TOP_SCREEN_NO_GAME_LOADED,
- MSG_CHEAT_ELEMENT_NOT_LOADED,
-
- MSG_SAVESTATE_FULL,
- MSG_PROGRESS_SAVED_STATE_CREATING,
- MSG_PROGRESS_SAVED_STATE_CREATION_FAILED,
- MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED,
- MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT,
- MSG_PROGRESS_SAVED_STATE_CORRUPTED,
- MSG_PROGRESS_SAVED_STATE_LOADING,
- MSG_PROGRESS_SAVED_STATE_LOAD_FAILED,
- MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED,
-
- MSG_SAVED_STATE_DELETE_ALL,
- FMT_SAVED_STATE_DELETE_ONE,
-
- MSG_DIALOG_SAVED_STATE_DELETE_ALL,
- FMT_DIALOG_SAVED_STATE_DELETE_ONE,
- MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY,
-
- MSG_PROGRESS_SCREENSHOT_CREATING,
- MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED,
- MSG_PROGRESS_SCREENSHOT_CREATION_FAILED,
-
- MSG_NO_SLIDE,
- MSG_PLAYING_SLIDE,
- MSG_PAUSE_SLIDE,
- MSG_SCREENSHOT_SLIDESHOW_KEYS,
-
- MSG_PROGRESS_LOADING_GAME,
-
- MSG_EMULATOR_NAME,
- MSG_WORD_EMULATOR_VERSION,
-
- MSG_DIALOG_RESET,
- MSG_PROGRESS_RESETTING,
-
- MSG_END
-};
-
-enum LANGUAGE {
- ENGLISH,
- CHINESE_SIMPLIFIED,
- FRENCH,
- GERMAN,
- DUTCH,
- SPANISH,
- ITALIAN,
- PORTUGUESE_BRAZILIAN
-};
-
-extern char* lang[8]; // Allocated in gui.c, needs to match the languages ^
-
-char *msg[MSG_END+1];
-char msg_data[32 * 1024];
-
-#endif //__MESSAGE_H__
-