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author | Nebuleon Fumika | 2013-01-05 04:01:01 -0500 |
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committer | Nebuleon Fumika | 2013-01-05 04:01:01 -0500 |
commit | 1c48900fdace9b2ba1cd3b93ecae8aacb1e11168 (patch) | |
tree | aeebe40a9d6796565ab827c0d01d9e2c8eb1b801 /source/nds | |
parent | 6df0031bdb8b7de341512e7fb807097243c9f840 (diff) | |
download | snes9x2005-1c48900fdace9b2ba1cd3b93ecae8aacb1e11168.tar.gz snes9x2005-1c48900fdace9b2ba1cd3b93ecae8aacb1e11168.tar.bz2 snes9x2005-1c48900fdace9b2ba1cd3b93ecae8aacb1e11168.zip |
Sync ALL bits of the joypad again. This may make controls a bit slower to parse, but is required by Super Mario All-Stars at least.
Diffstat (limited to 'source/nds')
-rw-r--r-- | source/nds/entry.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 9928985..5573f47 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -1001,8 +1001,7 @@ unsigned int S9xReadJoypad (int which1) key |= (inputdata.key & (1<<i)) ? keymap[i] : 0; } - // return (key | 0x80000000); - return key; // ??? [Neb] + return (key | 0x80000000); } else return 0; |