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author | Nebuleon Fumika | 2012-12-21 03:50:10 -0500 |
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committer | Nebuleon Fumika | 2012-12-21 03:50:10 -0500 |
commit | a0d0c5e7a5bdc396b4c370a750273b6e3b963bb0 (patch) | |
tree | 6bc433422db602b974a01dffbfc5ce5d84afc578 /source/nds | |
parent | 3972512b2a5c25236ea3ba586621dba6e5b56361 (diff) | |
download | snes9x2005-a0d0c5e7a5bdc396b4c370a750273b6e3b963bb0.tar.gz snes9x2005-a0d0c5e7a5bdc396b4c370a750273b6e3b963bb0.tar.bz2 snes9x2005-a0d0c5e7a5bdc396b4c370a750273b6e3b963bb0.zip |
Eliminate the latency of button press recognition, which was bad enough to lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms.
This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power.
Diffstat (limited to 'source/nds')
-rw-r--r-- | source/nds/ds2_main.c | 52 | ||||
-rw-r--r-- | source/nds/entry.cpp | 10 | ||||
-rw-r--r-- | source/nds/gui.c | 1 |
3 files changed, 32 insertions, 31 deletions
diff --git a/source/nds/ds2_main.c b/source/nds/ds2_main.c index 710215b..2d73313 100644 --- a/source/nds/ds2_main.c +++ b/source/nds/ds2_main.c @@ -15,19 +15,19 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */
-
-#include <stdio.h>
-#include "console.h"
-#include "fs_api.h"
+ */ + +#include <stdio.h> +#include "console.h" +#include "fs_api.h" #include "ds2io.h" #include "ds2_timer.h" #include "ds2_malloc.h" -
-#define BLACK_COLOR RGB15(0, 0, 0)
-#define WHITE_COLOR RGB15(31, 31, 31)
-
-extern int sfc_main (int argc, char **argv);
+ +#define BLACK_COLOR RGB15(0, 0, 0) +#define WHITE_COLOR RGB15(31, 31, 31) + +extern int sfc_main (int argc, char **argv); #if 0 void ddump_mem(unsigned char* addr, unsigned int len) @@ -42,24 +42,22 @@ void ddump_mem(unsigned char* addr, unsigned int len) } #endif +void ds2_main(void) +{ + int err; +ds2_setCPUclocklevel(13); + //Initial video and audio and other input and output + err = ds2io_initb(512, 22050, 0, 0); + if(err) goto _failure; -
-void ds2_main(void)
-{
- int err;
-ds2_setCPUclocklevel(13);
- //Initial video and audio and other input and output
- err = ds2io_initb(512, 22050, 0, 0);
- if(err) goto _failure;
+ //Initial file system + err = fat_init(); + if(err) goto _failure; - //Initial file system
- err = fat_init();
- if(err) goto _failure;
+ //go to user main funtion + sfc_main (0, 0); - //go to user main funtion
- sfc_main (0, 0);
-
_failure: - ds2_plug_exit();
-}
-
+ ds2_plug_exit(); +} + diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 24c0e03..467461b 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -90,6 +90,7 @@ void S9xParseDisplayArg (char **argv, int &ind, int) void S9xExit () { + ds2_setCPUclocklevel(13); // Crank it up to exit quickly if(Settings.SPC7110) (*CleanUp7110)(); @@ -382,15 +383,15 @@ void init_sfc_setting(void) Settings.SixteenBit = TRUE; Settings.SupportHiRes = FALSE; - Settings.NetPlay = FALSE; - Settings.ServerName [0] = 0; Settings.ThreadSound = FALSE; Settings.SoundSync = TRUE; Settings.AutoSaveDelay = 0; #ifdef _NETPLAY_SUPPORT + Settings.NetPlay = FALSE; + Settings.ServerName [0] = 0; Settings.Port = NP_DEFAULT_PORT; #endif - Settings.ApplyCheats =FALSE; + Settings.ApplyCheats = FALSE; Settings.TurboMode = FALSE; Settings.TurboSkipFrames = 40; Settings.StretchScreenshots = 1; @@ -1009,7 +1010,8 @@ unsigned int S9xReadJoypad (int which1) key |= (inputdata.key & (1<<i)) ? keymap[i] : 0; } - return (key | 0x80000000); + // return (key | 0x80000000); + return key; // ??? [Neb] } else return 0; diff --git a/source/nds/gui.c b/source/nds/gui.c index bf85b67..4a04efc 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -1714,6 +1714,7 @@ u32 menu(u16 *screen) void menu_exit() { + ds2_setCPUclocklevel(13); // Crank it up, leave quickly if(gamepak_name[0] != 0) { game_config.clock_speed_number = clock_speed_number; |