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authorNebuleon Fumika2012-12-20 18:10:38 -0500
committerNebuleon Fumika2012-12-20 18:14:24 -0500
commit80858801300a2f48ad250721a79ebc7b1b0aba92 (patch)
treea64d661a5e40b759a083a653841dff2ae82fa130 /source/ppu.h
parent83426640a6079021815e611ff0519d27ca3f9ce4 (diff)
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Remove the SNES Open Bus behaviour by default. Also simplify translation again.
SNES Open Bus is a quirk of the memory subsystem that allow reads of invalid addresses to return the last byte read from memory. However, it is seldom needed by a game, and it costs 1 to 3 MIPS instructions per SNES instruction to emulate. If you need SNES Open Bus, you can remove -DNO_OPEN_BUS from the Makefile.
Diffstat (limited to 'source/ppu.h')
-rw-r--r--source/ppu.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/ppu.h b/source/ppu.h
index 5a889ef..6daf473 100644
--- a/source/ppu.h
+++ b/source/ppu.h
@@ -266,8 +266,10 @@ struct SPPU {
// XXX Do these need to be added to snapshot.cpp?
uint16 OAMWriteRegister;
uint8 BGnxOFSbyte;
+#ifndef NO_OPEN_BUS
uint8 OpenBus1;
uint8 OpenBus2;
+#endif
};
#define CLIP_OR 0