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author | Nebuleon Fumika | 2012-12-28 01:45:40 -0500 |
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committer | Nebuleon Fumika | 2012-12-28 01:45:40 -0500 |
commit | c01a2a42168695233ecc69c4a60ed918e7701fb9 (patch) | |
tree | d8a44c6256c2a7652b028525054e0e55d756ff15 /source/sdd1emu.h | |
parent | 09b5fdb86139e6356ddd0dcb80fb9f16d9b94640 (diff) | |
download | snes9x2005-c01a2a42168695233ecc69c4a60ed918e7701fb9.tar.gz snes9x2005-c01a2a42168695233ecc69c4a60ed918e7701fb9.tar.bz2 snes9x2005-c01a2a42168695233ecc69c4a60ed918e7701fb9.zip |
Keep the audio processing unit (APU) enabled even when the user disabled the audio for a game. This allows some games that synchronise on the APU's actions to continue working.
Diffstat (limited to 'source/sdd1emu.h')
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