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author | Nebuleon Fumika | 2013-01-11 18:58:07 -0500 |
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committer | Nebuleon Fumika | 2013-01-11 19:22:59 -0500 |
commit | 7896e83aa9a3da428d3a56423a5c613782d1ac18 (patch) | |
tree | c56b9edbb67888950c76644ac0c2a5431228a62a /source/seta010.cpp | |
parent | 0028091d0f98f92a709dd2caa951e61ae28e5e34 (diff) | |
download | snes9x2005-7896e83aa9a3da428d3a56423a5c613782d1ac18.tar.gz snes9x2005-7896e83aa9a3da428d3a56423a5c613782d1ac18.tar.bz2 snes9x2005-7896e83aa9a3da428d3a56423a5c613782d1ac18.zip |
Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code.
This is essentially commit 6b36e79013d4c9273a96a9783a2bccdb516f174a, but for sound instead of graphics.
Diffstat (limited to 'source/seta010.cpp')
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