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author | Nebuleon Fumika | 2013-01-07 04:38:35 -0500 |
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committer | Nebuleon Fumika | 2013-01-07 04:38:35 -0500 |
commit | dac11c74ac112728016e51625ac9f2a727152ddd (patch) | |
tree | 9d3253ae2b6c7552befffe5391f99fff5e585ec0 /source/snaporig.cpp | |
parent | 8447b6304cf261f6219aa9fd4e04d99f6a76305a (diff) | |
download | snes9x2005-dac11c74ac112728016e51625ac9f2a727152ddd.tar.gz snes9x2005-dac11c74ac112728016e51625ac9f2a727152ddd.tar.bz2 snes9x2005-dac11c74ac112728016e51625ac9f2a727152ddd.zip |
Smooth out the automatic frame skipping such that it doesn't go from 1 FPS to 8 FPS right away and constantly. The equivalent frame skip will be 2, 3, 5 or 8 most of the time, depending on the game, and will vary a bit depending on rendering demands.
For example, the frame skipping in Super Mario World is 3 on the map and in graphically simple levels, and 5 in complex levels.
Diffstat (limited to 'source/snaporig.cpp')
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