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authorTwinaphex2017-01-15 09:16:59 +0100
committerGitHub2017-01-15 09:16:59 +0100
commit0e8ec6b5f7ab59ad13970536c76e2c8c52a23965 (patch)
tree87330b0cb53dd4302071999a312c712672466550 /source/soundux.c
parenta25a25f9a1327a996fe4ff37d3bfb7e3c15d174e (diff)
parentf1ca19db63461fd36a5739b0b7bd172185811d50 (diff)
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Merge pull request #23 from jamsilva/master
Cleanups, fixes (including one for "Retroarch/RetroPie Super Mario Allstars")
Diffstat (limited to 'source/soundux.c')
-rw-r--r--source/soundux.c94
1 files changed, 1 insertions, 93 deletions
diff --git a/source/soundux.c b/source/soundux.c
index c122859..9a6c304 100644
--- a/source/soundux.c
+++ b/source/soundux.c
@@ -1,93 +1,5 @@
-/*******************************************************************************
- Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+#include "../copyright"
- (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
- Jerremy Koot (jkoot@snes9x.com)
-
- (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
-
- (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
- funkyass (funkyass@spam.shaw.ca),
- Joel Yliluoma (http://iki.fi/bisqwit/)
- Kris Bleakley (codeviolation@hotmail.com),
- Matthew Kendora,
- Nach (n-a-c-h@users.sourceforge.net),
- Peter Bortas (peter@bortas.org) and
- zones (kasumitokoduck@yahoo.com)
-
- C4 x86 assembler and some C emulation code
- (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
- _Demo_ (_demo_@zsnes.com), and Nach
-
- C4 C++ code
- (c) Copyright 2003 Brad Jorsch
-
- DSP-1 emulator code
- (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
- John Weidman, neviksti (neviksti@hotmail.com),
- Kris Bleakley, Andreas Naive
-
- DSP-2 emulator code
- (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
- Lord Nightmare (lord_nightmare@users.sourceforge.net
-
- OBC1 emulator code
- (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
- Kris Bleakley
- Ported from x86 assembler to C by sanmaiwashi
-
- SPC7110 and RTC C++ emulator code
- (c) Copyright 2002 Matthew Kendora with research by
- zsKnight, John Weidman, and Dark Force
-
- S-DD1 C emulator code
- (c) Copyright 2003 Brad Jorsch with research by
- Andreas Naive and John Weidman
-
- S-RTC C emulator code
- (c) Copyright 2001 John Weidman
-
- ST010 C++ emulator code
- (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
-
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
-
- Super FX C emulator code
- (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
-
-
- SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
-
- (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE
- WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY)
-
- Specific ports contains the works of other authors. See headers in
- individual files.
-
- Snes9x homepage: http://www.snes9x.com
-
- Permission to use, copy, modify and distribute Snes9x in both binary and
- source form, for non-commercial purposes, is hereby granted without fee,
- providing that this license information and copyright notice appear with
- all copies and any derived work.
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event shall the authors be held liable for any damages
- arising from the use of this software.
-
- Snes9x is freeware for PERSONAL USE only. Commercial users should
- seek permission of the copyright holders first. Commercial use includes
- charging money for Snes9x or software derived from Snes9x.
-
- The copyright holders request that bug fixes and improvements to the code
- should be forwarded to them so everyone can benefit from the modifications
- in future versions.
-
- Super NES and Super Nintendo Entertainment System are trademarks of
- Nintendo Co., Limited and its subsidiary companies.
-*******************************************************************************/
#ifndef USE_BLARGG_APU
#include <stdlib.h>
@@ -162,7 +74,6 @@ void DecodeBlockAsm2(int8_t*, int16_t*, int32_t*, int32_t*);
// F is channel's current frequency and M is the 16-bit modulation waveform
// from the previous channel multiplied by the current envelope volume level.
#define PITCH_MOD(F,M) ((F) * ((((uint32_t) (M)) + 0x800000) >> 16) >> 7)
-//#define PITCH_MOD(F,M) ((F) * ((((M) & 0x7fffff) >> 14) + 1) >> 8)
#define LAST_SAMPLE 0xffffff
#define JUST_PLAYED_LAST_SAMPLE(c) ((c)->sample_pointer >= LAST_SAMPLE)
@@ -505,7 +416,6 @@ void DecodeBlock(Channel* ch)
uint8_t interim_byte = 0;
compressed++;
- int16_t* raw = ch->block = ch->decoded;
// Seperate out the header parts used for decoding
@@ -1076,8 +986,6 @@ void S9xMixSamples(uint8_t* buffer, int sample_count)
MixStereo(sample_count);
/* Mix and convert waveforms */
- int byte_count = sample_count << 1;
-
if (SoundData.echo_enable && SoundData.echo_buffer_size)
{
// 16-bit stereo sound with echo enabled ...