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author | Nebuleon Fumika | 2013-01-11 18:58:07 -0500 |
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committer | Nebuleon Fumika | 2013-01-11 19:22:59 -0500 |
commit | 7896e83aa9a3da428d3a56423a5c613782d1ac18 (patch) | |
tree | c56b9edbb67888950c76644ac0c2a5431228a62a /source/soundux.h | |
parent | 0028091d0f98f92a709dd2caa951e61ae28e5e34 (diff) | |
download | snes9x2005-7896e83aa9a3da428d3a56423a5c613782d1ac18.tar.gz snes9x2005-7896e83aa9a3da428d3a56423a5c613782d1ac18.tar.bz2 snes9x2005-7896e83aa9a3da428d3a56423a5c613782d1ac18.zip |
Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code.
This is essentially commit 6b36e79013d4c9273a96a9783a2bccdb516f174a, but for sound instead of graphics.
Diffstat (limited to 'source/soundux.h')
-rw-r--r-- | source/soundux.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/soundux.h b/source/soundux.h index 9892dcf..fe96f73 100644 --- a/source/soundux.h +++ b/source/soundux.h @@ -124,8 +124,12 @@ typedef struct { int buffer_size; int noise_gen; bool8 mute_sound; +#ifndef FOREVER_STEREO int stereo; +#endif +#ifndef FOREVER_16_BIT_SOUND bool8 sixteen_bit; +#endif bool8 encoded; #ifdef __sun int last_eof; |