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author | aliaspider | 2014-10-28 22:45:14 +0100 |
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committer | aliaspider | 2014-10-28 22:45:14 +0100 |
commit | f518934e3b664d0cf9535a391d6572300958d3bf (patch) | |
tree | ac24ebff344f7e8163a3b14ed228e3a26aa6915f /source/soundux.h | |
parent | a9c9cc3e30e50e8d90e355aa7ea84ae846e0c9bc (diff) | |
download | snes9x2005-f518934e3b664d0cf9535a391d6572300958d3bf.tar.gz snes9x2005-f518934e3b664d0cf9535a391d6572300958d3bf.tar.bz2 snes9x2005-f518934e3b664d0cf9535a391d6572300958d3bf.zip |
cleanups (cont.)
Diffstat (limited to 'source/soundux.h')
-rw-r--r-- | source/soundux.h | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/source/soundux.h b/source/soundux.h index 7855d6c..fb765c6 100644 --- a/source/soundux.h +++ b/source/soundux.h @@ -144,14 +144,8 @@ typedef struct { uint32 err_rate; } SoundStatus; -// Define NO_VOLATILE_SOUND if you're always reading or writing sound from one -// thread or one co-routine. If you're using interrupts or a thread, sound must -// be volatile. -#ifndef NO_VOLATILE_SOUND -EXTERN_C volatile SoundStatus so; -#else EXTERN_C SoundStatus so; -#endif + typedef struct { int state; @@ -196,12 +190,6 @@ typedef struct { typedef struct { -#ifndef FOREVER_FORWARD_STEREO - short master_volume_left; /* range is -128 .. 127 */ - short master_volume_right; /* range is -128 .. 127 */ - short echo_volume_left; /* range is -128 .. 127 */ - short echo_volume_right; /* range is -128 .. 127 */ -#endif int echo_enable; int echo_feedback; /* range is -128 .. 127 */ int echo_ptr; |