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authoraliaspider2014-10-30 00:23:30 +0100
committeraliaspider2014-10-30 00:23:30 +0100
commit804169dd621a3ad3eec1a32ce30350de667fee80 (patch)
tree5bce839a3652f6725d50639cccd3f589ee901515 /source/soundux.h
parent5382d193371c8db303d056b87b8ffd51316bf2e0 (diff)
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Diffstat (limited to 'source/soundux.h')
-rw-r--r--source/soundux.h250
1 files changed, 127 insertions, 123 deletions
diff --git a/source/soundux.h b/source/soundux.h
index 7e77d4f..ecccc53 100644
--- a/source/soundux.h
+++ b/source/soundux.h
@@ -1,6 +1,6 @@
/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
+
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
@@ -43,46 +43,46 @@
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
-
+
S-RTC C emulator code
(c) Copyright 2001 John Weidman
-
+
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
- Super FX C emulator code
+ Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
-
Specific ports contains the works of other authors. See headers in
individual files.
-
+
Snes9x homepage: http://www.snes9x.com
-
+
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
-
+
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
-
+
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
-
+
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
-
+
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
@@ -93,11 +93,13 @@ enum { SOUND_SAMPLE = 0, SOUND_NOISE, SOUND_EXTRA_NOISE, SOUND_MUTE };
enum { SOUND_SILENT, SOUND_ATTACK, SOUND_DECAY, SOUND_SUSTAIN,
SOUND_RELEASE, SOUND_GAIN, SOUND_INCREASE_LINEAR,
SOUND_INCREASE_BENT_LINE, SOUND_DECREASE_LINEAR,
- SOUND_DECREASE_EXPONENTIAL};
+ SOUND_DECREASE_EXPONENTIAL
+ };
enum { MODE_NONE = SOUND_SILENT, MODE_ADSR, MODE_RELEASE = SOUND_RELEASE,
MODE_GAIN, MODE_INCREASE_LINEAR, MODE_INCREASE_BENT_LINE,
- MODE_DECREASE_LINEAR, MODE_DECREASE_EXPONENTIAL};
+ MODE_DECREASE_LINEAR, MODE_DECREASE_EXPONENTIAL
+ };
#define MAX_ENVELOPE_HEIGHT 127
#define ENVELOPE_SHIFT 7
@@ -117,129 +119,131 @@ enum { MODE_NONE = SOUND_SILENT, MODE_ADSR, MODE_RELEASE = SOUND_RELEASE,
# include <audio.h>
#endif /* __sgi */
-typedef struct {
- int sound_fd;
- int sound_switch;
- int playback_rate;
- int buffer_size;
- // int noise_gen;
- // Moved to soundux.cpp's noise_gen; this doesn't need volatility! [Neb]
- bool8 mute_sound;
- bool8 encoded;
+typedef struct
+{
+ int sound_fd;
+ int sound_switch;
+ int playback_rate;
+ int buffer_size;
+ // int noise_gen;
+ // Moved to soundux.cpp's noise_gen; this doesn't need volatility! [Neb]
+ bool8 mute_sound;
+ bool8 encoded;
#ifdef __sun
- int last_eof;
+ int last_eof;
#endif
#ifdef __sgi
- ALport al_port;
+ ALport al_port;
#endif /* __sgi */
- int32 samples_mixed_so_far;
- int32 play_position;
- uint32 err_counter;
- uint32 err_rate;
+ int32 samples_mixed_so_far;
+ int32 play_position;
+ uint32 err_counter;
+ uint32 err_rate;
} SoundStatus;
SoundStatus so;
-typedef struct {
- int state;
- int type;
- short volume_left;
- short volume_right;
- uint32 hertz;
- uint32 frequency;
- uint32 count;
- bool8 loop;
- int envx;
- short left_vol_level;
- short right_vol_level;
- short envx_target;
- unsigned long int env_error;
- unsigned long erate;
- int direction;
- unsigned long attack_rate;
- unsigned long decay_rate;
- unsigned long sustain_rate;
- unsigned long release_rate;
- unsigned long sustain_level;
- signed short sample;
- signed short decoded [16];
- signed short previous16 [2];
- signed short *block;
- uint16 sample_number;
- bool8 last_block;
- bool8 needs_decode;
- uint32 block_pointer;
- uint32 sample_pointer;
- int *echo_buf_ptr;
- int mode;
- int32 envxx;
- signed short next_sample;
- int32 interpolate;
- int32 previous [2];
- // Just incase they are needed in the future, for snapshot compatibility.
- uint32 dummy [8];
-// unsigned short last_valid_header;
+typedef struct
+{
+ int state;
+ int type;
+ short volume_left;
+ short volume_right;
+ uint32 hertz;
+ uint32 frequency;
+ uint32 count;
+ bool8 loop;
+ int envx;
+ short left_vol_level;
+ short right_vol_level;
+ short envx_target;
+ unsigned long int env_error;
+ unsigned long erate;
+ int direction;
+ unsigned long attack_rate;
+ unsigned long decay_rate;
+ unsigned long sustain_rate;
+ unsigned long release_rate;
+ unsigned long sustain_level;
+ signed short sample;
+ signed short decoded [16];
+ signed short previous16 [2];
+ signed short* block;
+ uint16 sample_number;
+ bool8 last_block;
+ bool8 needs_decode;
+ uint32 block_pointer;
+ uint32 sample_pointer;
+ int* echo_buf_ptr;
+ int mode;
+ int32 envxx;
+ signed short next_sample;
+ int32 interpolate;
+ int32 previous [2];
+ // Just incase they are needed in the future, for snapshot compatibility.
+ uint32 dummy [8];
+ // unsigned short last_valid_header;
} Channel;
typedef struct
{
- int echo_enable;
- int echo_feedback; /* range is -128 .. 127 */
- int echo_ptr;
- int echo_buffer_size;
- int echo_write_enabled;
- int echo_channel_enable;
- int pitch_mod;
- // Just incase they are needed in the future, for snapshot compatibility.
- uint32 dummy [3];
- Channel channels [NUM_CHANNELS];
- // bool8 no_filter;
- short master_volume [2]; /* range is -128 .. 127 */
- short echo_volume [2]; /* range is -128 .. 127 */
- int noise_hertz;
+ int echo_enable;
+ int echo_feedback; /* range is -128 .. 127 */
+ int echo_ptr;
+ int echo_buffer_size;
+ int echo_write_enabled;
+ int echo_channel_enable;
+ int pitch_mod;
+ // Just incase they are needed in the future, for snapshot compatibility.
+ uint32 dummy [3];
+ Channel channels [NUM_CHANNELS];
+ // bool8 no_filter;
+ short master_volume [2]; /* range is -128 .. 127 */
+ short echo_volume [2]; /* range is -128 .. 127 */
+ int noise_hertz;
} SSoundData;
SSoundData SoundData;
-void S9xSetEightBitConsoleSound (bool8 Enabled);
-
-void S9xSetSoundVolume (int channel, short volume_left, short volume_right);
-void S9xSetSoundFrequency (int channel, int hertz);
-void S9xSetSoundHertz (int channel, int hertz);
-void S9xSetSoundType (int channel, int type_of_sound);
-void S9xSetMasterVolume (short master_volume_left, short master_volume_right);
-void S9xSetEchoVolume (short echo_volume_left, short echo_volume_right);
-void S9xSetSoundControl (int sound_switch);
-bool8 S9xSetSoundMute (bool8 mute);
-void S9xSetEnvelopeHeight (int channel, int height);
-void S9xSetSoundADSR (int channel, int attack, int decay, int sustain,
- int sustain_level, int release);
-void S9xSetSoundKeyOff (int channel);
-void S9xSetSoundDecayMode (int channel);
-void S9xSetSoundAttachMode (int channel);
-void S9xSoundStartEnvelope (Channel *);
-void S9xSetSoundSample (int channel, uint16 sample_number);
-void S9xSetEchoFeedback (int echo_feedback);
-void S9xSetEchoEnable (uint8 byte);
-void S9xSetEchoDelay (int byte);
-void S9xSetEchoWriteEnable (uint8 byte);
-void S9xSetFilterCoefficient (int tap, int value);
-void S9xSetFrequencyModulationEnable (uint8 byte);
-void S9xSetEnvelopeRate (int channel, unsigned long rate, int direction,
- int target);
-bool8 S9xSetSoundMode (int channel, int mode);
-int S9xGetEnvelopeHeight (int channel);
-void S9xResetSound (bool8 full);
-void S9xFixSoundAfterSnapshotLoad ();
-void S9xPlaybackSoundSetting (int channel);
-void S9xPlaySample (int channel);
-void S9xFixEnvelope (int channel, uint8 gain, uint8 adsr1, uint8 adsr2);
-void S9xStartSample (int channel);
-
-void S9xMixSamples (uint8 *buffer, int sample_count);
-void S9xMixSamplesO (uint8 *buffer, int sample_count, int byte_offset);
-bool8 S9xOpenSoundDevice (int, bool8, int);
-void S9xSetPlaybackRate (uint32 rate);
+void S9xSetEightBitConsoleSound(bool8 Enabled);
+
+void S9xSetSoundVolume(int channel, short volume_left, short volume_right);
+void S9xSetSoundFrequency(int channel, int hertz);
+void S9xSetSoundHertz(int channel, int hertz);
+void S9xSetSoundType(int channel, int type_of_sound);
+void S9xSetMasterVolume(short master_volume_left, short master_volume_right);
+void S9xSetEchoVolume(short echo_volume_left, short echo_volume_right);
+void S9xSetSoundControl(int sound_switch);
+bool8 S9xSetSoundMute(bool8 mute);
+void S9xSetEnvelopeHeight(int channel, int height);
+void S9xSetSoundADSR(int channel, int attack, int decay, int sustain,
+ int sustain_level, int release);
+void S9xSetSoundKeyOff(int channel);
+void S9xSetSoundDecayMode(int channel);
+void S9xSetSoundAttachMode(int channel);
+void S9xSoundStartEnvelope(Channel*);
+void S9xSetSoundSample(int channel, uint16 sample_number);
+void S9xSetEchoFeedback(int echo_feedback);
+void S9xSetEchoEnable(uint8 byte);
+void S9xSetEchoDelay(int byte);
+void S9xSetEchoWriteEnable(uint8 byte);
+void S9xSetFilterCoefficient(int tap, int value);
+void S9xSetFrequencyModulationEnable(uint8 byte);
+void S9xSetEnvelopeRate(int channel, unsigned long rate, int direction,
+ int target);
+bool8 S9xSetSoundMode(int channel, int mode);
+int S9xGetEnvelopeHeight(int channel);
+void S9xResetSound(bool8 full);
+void S9xFixSoundAfterSnapshotLoad();
+void S9xPlaybackSoundSetting(int channel);
+void S9xPlaySample(int channel);
+void S9xFixEnvelope(int channel, uint8 gain, uint8 adsr1, uint8 adsr2);
+void S9xStartSample(int channel);
+
+void S9xMixSamples(uint8* buffer, int sample_count);
+void S9xMixSamplesO(uint8* buffer, int sample_count, int byte_offset);
+bool8 S9xOpenSoundDevice(int, bool8, int);
+void S9xSetPlaybackRate(uint32 rate);
#endif