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author | Nebuleon Fumika | 2013-01-11 03:28:59 -0500 |
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committer | Nebuleon Fumika | 2013-01-11 03:28:59 -0500 |
commit | 3a1708474fa080a364c7ed55b98e196e6cfbbf09 (patch) | |
tree | cbb92b8b090eea123094b3d76a2c1f1064a4d03d /source/unzip/explode.c | |
parent | 736484548ea021452415a1711aab10e04b521451 (diff) | |
download | snes9x2005-3a1708474fa080a364c7ed55b98e196e6cfbbf09.tar.gz snes9x2005-3a1708474fa080a364c7ed55b98e196e6cfbbf09.tar.bz2 snes9x2005-3a1708474fa080a364c7ed55b98e196e6cfbbf09.zip |
Reinstate some delays needed by the code to avoid crashing, and actually explain in code comments why they're needed.
I know ds2_setBacklight(unsigned int) needs a delay before it, otherwise if done too close to another call, it crashes.
This partially reverts commit 8951fdff1aada126257e07699ea6f132cb8d2e65.
Diffstat (limited to 'source/unzip/explode.c')
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