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authorhizzlekizzle2018-12-18 10:49:40 -0600
committerGitHub2018-12-18 10:49:40 -0600
commit09e85e3e49feb9c0f7b95c5f53ca1a72989a94f2 (patch)
tree187b18b6210f6c7d11f7400692763eae28ad8731 /source
parentf4a5a7afa4fe054845ba741be8a3878a8022c4eb (diff)
parent400a96024c5ce333b1a6b862b13159cfaaf0498b (diff)
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Merge pull request #65 from jdgleaver/pitch-fix
[snes9x2005 non-plus] Fix audio pitch issues (FF6)
Diffstat (limited to 'source')
-rw-r--r--source/apu.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/apu.c b/source/apu.c
index 1c9a758..eb6fcb6 100644
--- a/source/apu.c
+++ b/source/apu.c
@@ -243,7 +243,7 @@ void S9xSetAPUDSP(uint8_t byte)
case APU_P_LOW + 0x50:
case APU_P_LOW + 0x60:
case APU_P_LOW + 0x70:
- S9xSetSoundHertz(reg >> 4, ((((int16_t) byte + ((int16_t) APU.DSP [reg + 1] << 8)) & FREQUENCY_MASK) * 32000) >> 12);
+ S9xSetSoundHertz(reg >> 4, (((int16_t) byte + ((int16_t) APU.DSP [reg + 1] << 8)) & FREQUENCY_MASK) * 8);
break;
case APU_P_HIGH + 0x00:
case APU_P_HIGH + 0x10: