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author | Nebuleon Fumika | 2013-02-06 15:51:23 -0500 |
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committer | Nebuleon Fumika | 2013-02-06 15:51:23 -0500 |
commit | ebf48b1bf77d0093277640fd514877b3b26baeac (patch) | |
tree | 9fda12eec1bcf0ab73b46a716c7a7835f13cee3f /source | |
parent | 04037a309694dc56e3139f676b409ba7deab9298 (diff) | |
download | snes9x2005-ebf48b1bf77d0093277640fd514877b3b26baeac.tar.gz snes9x2005-ebf48b1bf77d0093277640fd514877b3b26baeac.tar.bz2 snes9x2005-ebf48b1bf77d0093277640fd514877b3b26baeac.zip |
Yeah... Despite the audio optimisations, sound still crackles with display double-buffering. Disable that, again.
Diffstat (limited to 'source')
-rw-r--r-- | source/nds/gui.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nds/gui.h b/source/nds/gui.h index 6bb9ed8..290a927 100644 --- a/source/nds/gui.h +++ b/source/nds/gui.h @@ -24,7 +24,7 @@ #include "fs_api.h" #include "gcheat.h" -#define UP_SCREEN_UPDATE_METHOD 1 +#define UP_SCREEN_UPDATE_METHOD 0 #define DOWN_SCREEN_UPDATE_METHOD 2 #define MAX_GAMEPAD_MAP 16 |