diff options
-rw-r--r-- | source/nds/entry.cpp | 37 |
1 files changed, 24 insertions, 13 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index c0c8efa..a55c10d 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -675,12 +675,13 @@ void S9xSyncSpeed () else // Early { skip_rate = 0; - ds2_setCPUclocklevel(0); if (syncdif > 0) - // TODO Turn this delay into a ProcessSound loop? - udelay(syncdif * 128 / 3 /* times 42 + 2/3 microseconds */); - set_cpu_clock(clock_speed_number); - S9xProcessSound (0); + { + do { + S9xProcessSound (0); + syncdif = sync_next - getSysTime(); + } while (syncdif > 0); + } IPPU.RenderThisFrame = TRUE; sync_next += frame_time; @@ -709,11 +710,10 @@ void S9xSyncSpeed () syncdif = sync_next - syncnow; if (syncdif > 0) { - ds2_setCPUclocklevel(0); - // TODO Turn this delay into a ProcessSound loop? - udelay(syncdif * 128 / 3 /* times 42 + 2/3 microseconds */); - set_cpu_clock(clock_speed_number); - S9xProcessSound (0); + do { + S9xProcessSound (0); + syncdif = sync_next - getSysTime(); + } while (syncdif > 0); // After that little delay, what time is it? syncnow = getSysTime(); } @@ -910,8 +910,6 @@ unsigned int LastSoundEmissionTime = 0; void S9xProcessSound (unsigned int) { - unsigned short *audiobuff; - if (so.mute_sound || !game_enable_audio) return; @@ -921,6 +919,8 @@ void S9xProcessSound (unsigned int) return; } + unsigned short *audiobuff; + unsigned int Now = getSysTime(); if (Now - LastSoundEmissionTime >= SOUND_EMISSION_INTERVAL) { @@ -933,7 +933,18 @@ void S9xProcessSound (unsigned int) audiobuff = (unsigned short*)ds2_getAudiobuff(); } while (audiobuff == NULL); //There are audio queue in sending or wait to send - memset(audiobuff, 0, DS2_BUFFER_SIZE); + memset(audiobuff, 0, DS2_BUFFER_SIZE +#ifndef FOREVER_STEREO + << (so.stereo ? 1 : 0) +#else + << 1 +#endif +#ifndef FOREVER_16_BIT_SOUND + << (so.sixteen_bit ? 1 : 0) +#else + << 1 +#endif + ); ds2_updateAudio(); // And then the real audio. (fall through) |