diff options
-rw-r--r-- | source/nds/gui.c | 58 |
1 files changed, 28 insertions, 30 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 838b5b9..581c905 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -1718,6 +1718,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation) u16 *bg_screenp; u32 bg_screenp_color; + GAME_CONFIG PreviousGameConfig; // Compared with current settings to + EMU_CONFIG PreviousEmuConfig; // determine if they need to be saved + auto void choose_menu(); auto void menu_return(); auto void menu_exit(); @@ -1776,17 +1779,32 @@ u32 menu(u16 *screen, bool8 FirstInvocation) void menu_exit() { HighFrequencyCPU(); // Crank it up, leave quickly - if(gamepak_name[0] != 0) - { - reorder_latest_file(); + if(gamepak_name[0] != 0) + { S9xAutoSaveSRAM (); - save_game_config_file(); } - save_emu_config_file(); quit(); } + void SaveConfigsIfNeeded() + { + if (memcmp(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG)) != 0) + save_game_config_file(); + if (memcmp(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG)) != 0) + save_emu_config_file(); + } + + void PreserveConfigs() + { + memcpy(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG)); + memcpy(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG)); + } + int LoadGameAndItsData(char *filename){ + if (gamepak_name[0] != '\0') { + S9xAutoSaveSRAM(); + } + draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); @@ -1819,6 +1837,8 @@ u32 menu(u16 *screen, bool8 FirstInvocation) first_load = 0; load_game_config_file(); + PreserveConfigs(); // Make the emulator not save what we've JUST read + // but it will save the emulator configuration below for latest files return_value = 1; repeat = 0; @@ -1834,12 +1854,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { char *file_ext[] = { ".smc", ".sfc", ".zip", NULL }; - if(gamepak_name[0] != 0) - { - S9xAutoSaveSRAM (); - save_game_config_file(); - } - if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1) { strcpy(line_buffer, g_default_rom_dir); @@ -2056,10 +2070,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation) ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - //save game config - reorder_latest_file(); - save_game_config_file(); - SavedStateCacheInvalidate (); mdelay(500); // let the progress message linger @@ -2722,7 +2732,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation) ds2_flipScreen(UP_SCREEN, 1); } - save_emu_config_file(); LowFrequencyCPU(); // and back down wait_Allkey_release(0); } @@ -3459,12 +3468,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { char *ext_pos; - if(gamepak_name[0] != 0) - { - S9xAutoSaveSRAM (); - save_game_config_file(); - } - if(bg_screenp != NULL) { bg_screenp_color = COLOR16(43, 11, 11); } @@ -3521,11 +3524,13 @@ u32 menu(u16 *screen, bool8 FirstInvocation) if(NULL != current_menu) { if(current_menu->end_function) current_menu->end_function(); + SaveConfigsIfNeeded(); } current_menu = new_menu; current_option_num= current_menu -> focus_option; current_option = new_menu->options + current_option_num; + PreserveConfigs(); if(current_menu->init_function) current_menu->init_function(); } @@ -4038,18 +4043,11 @@ u32 menu(u16 *screen, bool8 FirstInvocation) if (current_menu && current_menu->end_function) current_menu->end_function(); + SaveConfigsIfNeeded(); destroy_dynamic_cheats(); if(bg_screenp != NULL) free((void*)bg_screenp); - if(gamepak_name[0] != 0) - { - reorder_latest_file(); - S9xAutoSaveSRAM (); - save_game_config_file(); - } - save_emu_config_file(); - ds2_clearScreen(DOWN_SCREEN, 0); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); |