diff options
-rw-r--r-- | libretro.c | 38 | ||||
-rw-r--r-- | source/gfx.h | 5 | ||||
-rw-r--r-- | source/tile.c | 4 |
3 files changed, 33 insertions, 14 deletions
@@ -133,29 +133,47 @@ void S9xExtraUsage() void S9xDeinitDisplay(void) { #ifdef DS2_DMA - if (GFX.Screen) AlignedFree(GFX.Screen, PtrAdj.GFXScreen); + if (GFX.Screen_buffer) AlignedFree(GFX.Screen, PtrAdj.GFXScreen); #else - if (GFX.Screen) free(GFX.Screen); + if (GFX.Screen_buffer) free(GFX.Screen_buffer); #endif - if (GFX.SubScreen) free(GFX.SubScreen); - if (GFX.ZBuffer) free(GFX.ZBuffer); - if (GFX.SubZBuffer) free(GFX.SubZBuffer); + if (GFX.SubScreen_buffer) free(GFX.SubScreen_buffer); + if (GFX.ZBuffer_buffer) free(GFX.ZBuffer_buffer); + if (GFX.SubZBuffer_buffer) free(GFX.SubZBuffer_buffer); + + GFX.Screen = NULL; + GFX.Screen_buffer = NULL; + GFX.SubScreen = NULL; + GFX.SubScreen_buffer = NULL; + GFX.ZBuffer = NULL; + GFX.ZBuffer_buffer = NULL; + GFX.SubZBuffer = NULL; + GFX.SubZBuffer_buffer = NULL; + } void S9xInitDisplay(void) { int h = IMAGE_HEIGHT; + const int safety = 32; GFX.Pitch = IMAGE_WIDTH * 2; #ifdef DS2_DMA - GFX.Screen = (unsigned char*) AlignedMalloc(GFX.Pitch * h, 32, + GFX.Screen_buffer = (unsigned char*) AlignedMalloc(GFX.Pitch * h + safety, 32, &PtrAdj.GFXScreen); #else - GFX.Screen = (unsigned char*) malloc(GFX.Pitch * h); + GFX.Screen_buffer = (unsigned char*) malloc(GFX.Pitch * h + safety); #endif - GFX.SubScreen = (unsigned char*) malloc(GFX.Pitch * h); - GFX.ZBuffer = (unsigned char*) malloc((GFX.Pitch >> 1) * h); - GFX.SubZBuffer = (unsigned char*) malloc((GFX.Pitch >> 1) * h); + GFX.SubScreen_buffer = (unsigned char*) malloc(GFX.Pitch * h + safety); + GFX.ZBuffer_buffer = (unsigned char*) malloc((GFX.Pitch >> 1) * h + safety); + GFX.SubZBuffer_buffer = (unsigned char*) malloc((GFX.Pitch >> 1) * h + safety); + + GFX.Screen = GFX.Screen_buffer + safety; + GFX.SubScreen = GFX.SubScreen_buffer + safety; + GFX.ZBuffer = GFX.ZBuffer_buffer + safety; + GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety; + + GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1; } diff --git a/source/gfx.h b/source/gfx.h index 55b31bf..18d74f8 100644 --- a/source/gfx.h +++ b/source/gfx.h @@ -114,6 +114,11 @@ void S9xSyncSpeed(); struct SGFX { // Initialize these variables + uint8* Screen_buffer; + uint8* SubScreen_buffer; + uint8* ZBuffer_buffer; + uint8* SubZBuffer_buffer; + uint8* Screen; uint8* SubScreen; uint8* ZBuffer; diff --git a/source/tile.c b/source/tile.c index 2211421..31c065a 100644 --- a/source/tile.c +++ b/source/tile.c @@ -467,8 +467,6 @@ static void WRITE_4PIXELS16_ADD(int32 Offset, uint8* Pixels, uint16* ScreenColors) { uint8 Pixel, N; - if (Offset < 0) - Offset = 0; uint16* Screen = (uint16*) GFX.S + Offset; uint8* Depth = GFX.ZBuffer + Offset; @@ -499,8 +497,6 @@ static void WRITE_4PIXELS16_FLIPPED_ADD(int32 Offset, uint8* Pixels, uint16* ScreenColors) { uint8 Pixel, N; - if (Offset < 0) - Offset = 0; uint16* Screen = (uint16*) GFX.S + Offset; uint8* Depth = GFX.ZBuffer + Offset; |