diff options
Diffstat (limited to 'source/cpuexec.c')
-rw-r--r-- | source/cpuexec.c | 112 |
1 files changed, 6 insertions, 106 deletions
diff --git a/source/cpuexec.c b/source/cpuexec.c index 9c50add..6b1896c 100644 --- a/source/cpuexec.c +++ b/source/cpuexec.c @@ -1,96 +1,4 @@ -/******************************************************************************* - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net), - funkyass (funkyass@spam.shaw.ca), - Joel Yliluoma (http://iki.fi/bisqwit/) - Kris Bleakley (codeviolation@hotmail.com), - Matthew Kendora, - Nach (n-a-c-h@users.sourceforge.net), - Peter Bortas (peter@bortas.org) and - zones (kasumitokoduck@yahoo.com) - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), - _Demo_ (_demo_@zsnes.com), and Nach - - C4 C++ code - (c) Copyright 2003 Brad Jorsch - - DSP-1 emulator code - (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, - John Weidman, neviksti (neviksti@hotmail.com), - Kris Bleakley, Andreas Naive - - DSP-2 emulator code - (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and - Lord Nightmare (lord_nightmare@users.sourceforge.net - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, John Weidman, and Dark Force - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive and John Weidman - - S-RTC C emulator code - (c) Copyright 2001 John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman - - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE - WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY) - - Specific ports contains the works of other authors. See headers in - individual files. - - Snes9x homepage: http://www.snes9x.com - - Permission to use, copy, modify and distribute Snes9x in both binary and - source form, for non-commercial purposes, is hereby granted without fee, - providing that this license information and copyright notice appear with - all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes - charging money for Snes9x or software derived from Snes9x. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. -*******************************************************************************/ -//#include "ds2_timer.h" -//#include "ds2_cpu.h" -//#include "ds2io.h" +#include "../copyright" #include "snes9x.h" #include "memmap.h" @@ -125,13 +33,13 @@ void S9xMainLoop(void) { if (Settings.SA1) { - if (Settings.SuperFX) S9xMainLoop_SA1_SFX(); - else /* if (!Settings.SuperFX) */ S9xMainLoop_SA1_NoSFX(); + if (Settings.SuperFX) S9xMainLoop_SA1_SFX(); + else S9xMainLoop_SA1_NoSFX(); } - else /* if (!Settings.SA1) */ + else { - if (Settings.SuperFX) S9xMainLoop_NoSA1_SFX(); - else /* if (!Settings.SuperFX) */ S9xMainLoop_NoSA1_NoSFX(); + if (Settings.SuperFX) S9xMainLoop_NoSA1_SFX(); + else S9xMainLoop_NoSA1_NoSFX(); } } @@ -598,10 +506,6 @@ void S9xDoHBlankProcessing_SFX() // once every emulated 63.5 microseconds, which coresponds to // 15.750KHz, but the SPC700 timers need to be updated at multiples // of 8KHz, hence the error correction. - // IAPU.TimerErrorCounter++; - // if (IAPU.TimerErrorCounter >= ) - // IAPU.TimerErrorCounter = 0; - // else { if (APU.TimerEnabled [2]) { @@ -778,10 +682,6 @@ void S9xDoHBlankProcessing_NoSFX() // once every emulated 63.5 microseconds, which coresponds to // 15.750KHz, but the SPC700 timers need to be updated at multiples // of 8KHz, hence the error correction. - // IAPU.TimerErrorCounter++; - // if (IAPU.TimerErrorCounter >= ) - // IAPU.TimerErrorCounter = 0; - // else #ifndef USE_BLARGG_APU { if (APU.TimerEnabled [2]) |