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-rw-r--r--source/cpuexec.c112
1 files changed, 6 insertions, 106 deletions
diff --git a/source/cpuexec.c b/source/cpuexec.c
index 9c50add..6b1896c 100644
--- a/source/cpuexec.c
+++ b/source/cpuexec.c
@@ -1,96 +1,4 @@
-/*******************************************************************************
- Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
- (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
- Jerremy Koot (jkoot@snes9x.com)
-
- (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
-
- (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
- funkyass (funkyass@spam.shaw.ca),
- Joel Yliluoma (http://iki.fi/bisqwit/)
- Kris Bleakley (codeviolation@hotmail.com),
- Matthew Kendora,
- Nach (n-a-c-h@users.sourceforge.net),
- Peter Bortas (peter@bortas.org) and
- zones (kasumitokoduck@yahoo.com)
-
- C4 x86 assembler and some C emulation code
- (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
- _Demo_ (_demo_@zsnes.com), and Nach
-
- C4 C++ code
- (c) Copyright 2003 Brad Jorsch
-
- DSP-1 emulator code
- (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
- John Weidman, neviksti (neviksti@hotmail.com),
- Kris Bleakley, Andreas Naive
-
- DSP-2 emulator code
- (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
- Lord Nightmare (lord_nightmare@users.sourceforge.net
-
- OBC1 emulator code
- (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
- Kris Bleakley
- Ported from x86 assembler to C by sanmaiwashi
-
- SPC7110 and RTC C++ emulator code
- (c) Copyright 2002 Matthew Kendora with research by
- zsKnight, John Weidman, and Dark Force
-
- S-DD1 C emulator code
- (c) Copyright 2003 Brad Jorsch with research by
- Andreas Naive and John Weidman
-
- S-RTC C emulator code
- (c) Copyright 2001 John Weidman
-
- ST010 C++ emulator code
- (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
-
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
-
- Super FX C emulator code
- (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
-
-
- SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
-
- (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE
- WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY)
-
- Specific ports contains the works of other authors. See headers in
- individual files.
-
- Snes9x homepage: http://www.snes9x.com
-
- Permission to use, copy, modify and distribute Snes9x in both binary and
- source form, for non-commercial purposes, is hereby granted without fee,
- providing that this license information and copyright notice appear with
- all copies and any derived work.
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event shall the authors be held liable for any damages
- arising from the use of this software.
-
- Snes9x is freeware for PERSONAL USE only. Commercial users should
- seek permission of the copyright holders first. Commercial use includes
- charging money for Snes9x or software derived from Snes9x.
-
- The copyright holders request that bug fixes and improvements to the code
- should be forwarded to them so everyone can benefit from the modifications
- in future versions.
-
- Super NES and Super Nintendo Entertainment System are trademarks of
- Nintendo Co., Limited and its subsidiary companies.
-*******************************************************************************/
-//#include "ds2_timer.h"
-//#include "ds2_cpu.h"
-//#include "ds2io.h"
+#include "../copyright"
#include "snes9x.h"
#include "memmap.h"
@@ -125,13 +33,13 @@ void S9xMainLoop(void)
{
if (Settings.SA1)
{
- if (Settings.SuperFX) S9xMainLoop_SA1_SFX();
- else /* if (!Settings.SuperFX) */ S9xMainLoop_SA1_NoSFX();
+ if (Settings.SuperFX) S9xMainLoop_SA1_SFX();
+ else S9xMainLoop_SA1_NoSFX();
}
- else /* if (!Settings.SA1) */
+ else
{
- if (Settings.SuperFX) S9xMainLoop_NoSA1_SFX();
- else /* if (!Settings.SuperFX) */ S9xMainLoop_NoSA1_NoSFX();
+ if (Settings.SuperFX) S9xMainLoop_NoSA1_SFX();
+ else S9xMainLoop_NoSA1_NoSFX();
}
}
@@ -598,10 +506,6 @@ void S9xDoHBlankProcessing_SFX()
// once every emulated 63.5 microseconds, which coresponds to
// 15.750KHz, but the SPC700 timers need to be updated at multiples
// of 8KHz, hence the error correction.
- // IAPU.TimerErrorCounter++;
- // if (IAPU.TimerErrorCounter >= )
- // IAPU.TimerErrorCounter = 0;
- // else
{
if (APU.TimerEnabled [2])
{
@@ -778,10 +682,6 @@ void S9xDoHBlankProcessing_NoSFX()
// once every emulated 63.5 microseconds, which coresponds to
// 15.750KHz, but the SPC700 timers need to be updated at multiples
// of 8KHz, hence the error correction.
- // IAPU.TimerErrorCounter++;
- // if (IAPU.TimerErrorCounter >= )
- // IAPU.TimerErrorCounter = 0;
- // else
#ifndef USE_BLARGG_APU
{
if (APU.TimerEnabled [2])