diff options
Diffstat (limited to 'source/docs/controls.txt')
-rw-r--r-- | source/docs/controls.txt | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/source/docs/controls.txt b/source/docs/controls.txt deleted file mode 100644 index 703cd33..0000000 --- a/source/docs/controls.txt +++ /dev/null @@ -1,97 +0,0 @@ -This lists the available commands, excluding the ones you get back from -S9xGetAllSnes9xCommands(). The various meta-characters are: - # - A number. The range is detemined by the context - ## - A two-digit number (i.e. with leading zeros) - [...] - Something optional - (...) - For grouping with | - | - "or", choose one of the options. - <...> - A named field - {...} - A list of possible values. Multiple values may be used, but they - must be in the order listed and joined with +-signs. - "" - 'ditto', used to indicate the same list as the above line. - -Speeds are: Var, Slow, Med, and Fast. 'Var' starts slow and speeds up as the -button is held. - -Axes are: Left/Right, Right/Left, Up/Down, Down/Up, Y/A, A/Y, X/B, B/X, L/R, -and R/L. Negative is listed first (i.e. "Y/A" means negative deflection is -towards Y, while "A/Y" means negative deflection is towards A). - -AxisToPointer, ButtonToPointer, and AxisToButtons allow for translating -between different input types. There are 8 'pointers' with IDs -PseudoPointerBase+0 to PseudoPointerBase+7, and 256 'buttons' with IDs -PseudoButtonBase+0 to PseudoButtonBase+255. So for example, -"AxisToButtons 0/255 T=50%" would take the axis data, and do -S9xReportButton(PseudoButtonBase+0,1) when said axis goes past 50% in the -negative direction and S9xReportButton(PseudoButtonBase+255,1) when it goes -over 50% deflection in the positive direction. Similarly, it will do -S9xReportButton(...,0) when the deflection drops under 50% in either -direction. "ButtonToPointer 1u Slow" would move the pointer with ID -PseudoPointerBase+0 up one pixel per frame as long as the button is pressed -(reporting this change at the end of each frame). - ---------------- -Button Commands ---------------- - -Joypad# {Up, Down, Left, Right, A, B, X, Y, L, R, Start, Select} -Joypad# Turbo "" -Joypad# Sticky "" -Joypad# StickyTurbo "" -Joypad# ToggleTurbo "" -Joypad# ToggleSticky "" -Joypad# ToggleStickyTurbo "" - -Mouse# (L|R|LR) - -Superscope AimOffscreen -Superscope {Fire, Cursor, ToggleTurbo, Pause} -Superscope AimOffscreen "" - -Justifier# AimOffscreen -Justifier# {Trigger, Start} -Justifier# AimOffscreen "" - -ButtonToPointer #[u|d][l|r] <speed> ; NOTE: "# <speed>" is invalid - -------------- -Axis Commands -------------- - -Joypad# Axis <axis> T=#% ; T = 0.1 to 100 by tenths -AxisToButtons #/# T=#% ; neg then pos, range 0-255, T as above -AxisToPointer #(h|v) [-]<speed> ; NOTE: '-' inverts the axis - ----------------- -Pointer Commands ----------------- - -Pointer {Mouse1, Mouse2, Superscope, Justifier1, Justifier2} - ------- -Multis ------- - -Multis are a type of button command. The basic format of a multi is "{...}", -where the '...' consists of 1 or more valid non-multi button command -strings. The braces are literal, not metacharacters. Subcommands separated -by commas are executed one after the next. Semicolons skip one frame before -continuing subcommand execution. Semicolons may be repeated. When the multi -button is pressed, each subcommand is 'pressed', and when the multi button -is released each subcommand is 'released'. - -There are also press-only multis, defined as "+{...}". These act just like -regular multis, with two differences: the multi is only run when you press -the button (release isignored), and each subcommand must be prefixed with -'+' or '-' to indicate whether the the subcommand should be pressed or -released. - -For example: {Joypad1 A,Joypad2 A;Joypad3 A;;;;;QuickSave000} - This presses (or releases) A on pads 1 and 2, then waits one frame, then - presses A on pad 3, then waits 5 frames, then saves to snapshot 0 (on press - only). - -You may access the multi number in the returned s9xcommand_t structure as -cmd.button.multi_idx. This may be used to assign the same multi to multiple -buttons: - MULTI#<num> ; NOTE: that's a literal octothorpe |