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- Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
- (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
- Jerremy Koot (jkoot@snes9x.com)
-
- (c) Copyright 2002 - 2004 Matthew Kendora
-
- (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
-
- (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
-
- (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
-
- (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
- Kris Bleakley (codeviolation@hotmail.com)
-
- (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
- Nach (n-a-c-h@users.sourceforge.net),
-
- (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
-
- (c) Copyright 2006 - 2007 nitsuja
-
- (c) Copyright 2009 - 2011 BearOso,
- OV2
-
-
- BS-X C emulator code
- (c) Copyright 2005 - 2006 Dreamer Nom,
- zones
-
- C4 x86 assembler and some C emulation code
- (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
- Nach,
- zsKnight (zsknight@zsnes.com)
-
- C4 C++ code
- (c) Copyright 2003 - 2006 Brad Jorsch,
- Nach
-
- DSP-1 emulator code
- (c) Copyright 1998 - 2006 _Demo_,
- Andreas Naive (andreasnaive@gmail.com),
- Gary Henderson,
- Ivar (ivar@snes9x.com),
- John Weidman,
- Kris Bleakley,
- Matthew Kendora,
- Nach,
- neviksti (neviksti@hotmail.com)
-
- DSP-2 emulator code
- (c) Copyright 2003 John Weidman,
- Kris Bleakley,
- Lord Nightmare (lord_nightmare@users.sourceforge.net),
- Matthew Kendora,
- neviksti
-
- DSP-3 emulator code
- (c) Copyright 2003 - 2006 John Weidman,
- Kris Bleakley,
- Lancer,
- z80 gaiden
-
- DSP-4 emulator code
- (c) Copyright 2004 - 2006 Dreamer Nom,
- John Weidman,
- Kris Bleakley,
- Nach,
- z80 gaiden
-
- OBC1 emulator code
- (c) Copyright 2001 - 2004 zsKnight,
- pagefault (pagefault@zsnes.com),
- Kris Bleakley
- Ported from x86 assembler to C by sanmaiwashi
-
- SPC7110 and RTC C++ emulator code used in 1.39-1.51
- (c) Copyright 2002 Matthew Kendora with research by
- zsKnight,
- John Weidman,
- Dark Force
-
- SPC7110 and RTC C++ emulator code used in 1.52+
- (c) Copyright 2009 byuu,
- neviksti
-
- S-DD1 C emulator code
- (c) Copyright 2003 Brad Jorsch with research by
- Andreas Naive,
- John Weidman
-
- S-RTC C emulator code
- (c) Copyright 2001 - 2006 byuu,
- John Weidman
-
- ST010 C++ emulator code
- (c) Copyright 2003 Feather,
- John Weidman,
- Kris Bleakley,
- Matthew Kendora
-
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 _Demo_,
- pagefault,
- zsKnight
-
- Super FX C emulator code
- (c) Copyright 1997 - 1999 Ivar,
- Gary Henderson,
- John Weidman
-
- Sound emulator code used in 1.5-1.51
- (c) Copyright 1998 - 2003 Brad Martin
- (c) Copyright 1998 - 2006 Charles Bilyue'
-
- Sound emulator code used in 1.52+
- (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
-
- SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
-
- 2xSaI filter
- (c) Copyright 1999 - 2001 Derek Liauw Kie Fa
-
- HQ2x, HQ3x, HQ4x filters
- (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
-
- NTSC filter
- (c) Copyright 2006 - 2007 Shay Green
-
- GTK+ GUI code
- (c) Copyright 2004 - 2011 BearOso
-
- Win32 GUI code
- (c) Copyright 2003 - 2006 blip,
- funkyass,
- Matthew Kendora,
- Nach,
- nitsuja
- (c) Copyright 2009 - 2011 OV2
-
- Mac OS GUI code
- (c) Copyright 1998 - 2001 John Stiles
- (c) Copyright 2001 - 2011 zones
-
-
- Specific ports contains the works of other authors. See headers in
- individual files.
-
-
- Snes9x homepage: http://www.snes9x.com/
-
- Permission to use, copy, modify and/or distribute Snes9x in both binary
- and source form, for non-commercial purposes, is hereby granted without
- fee, providing that this license information and copyright notice appear
- with all copies and any derived work.
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event shall the authors be held liable for any damages
- arising from the use of this software or it's derivatives.
-
- Snes9x is freeware for PERSONAL USE only. Commercial users should
- seek permission of the copyright holders first. Commercial use includes,
- but is not limited to, charging money for Snes9x or software derived from
- Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
- using Snes9x as a promotion for your commercial product.
-
- The copyright holders request that bug fixes and improvements to the code
- should be forwarded to them so everyone can benefit from the modifications
- in future versions.
-
- Super NES and Super Nintendo Entertainment System are trademarks of
- Nintendo Co., Limited and its subsidiary companies.