diff options
Diffstat (limited to 'source/fxemu.h')
-rw-r--r-- | source/fxemu.h | 59 |
1 files changed, 30 insertions, 29 deletions
diff --git a/source/fxemu.h b/source/fxemu.h index 270ea5c..f7943ab 100644 --- a/source/fxemu.h +++ b/source/fxemu.h @@ -1,6 +1,6 @@ /******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) @@ -43,46 +43,46 @@ S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive and John Weidman - + S-RTC C emulator code (c) Copyright 2001 John Weidman - + ST010 C++ emulator code (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault - Super FX C emulator code + Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + - Specific ports contains the works of other authors. See headers in individual files. - + Snes9x homepage: http://www.snes9x.com - + Permission to use, copy, modify and distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. - + This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software. - + Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes charging money for Snes9x or software derived from Snes9x. - + The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. - + Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *******************************************************************************/ @@ -113,23 +113,24 @@ typedef int int32; /* The FxInfo_s structure, the link between the FxEmulator and the Snes Emulator */ struct FxInit_s { - uint32 vFlags; - uint8 * pvRegisters; /* 768 bytes located in the memory at address 0x3000 */ - uint32 nRamBanks; /* Number of 64kb-banks in GSU-RAM/BackupRAM (banks 0x70-0x73) */ - uint8 * pvRam; /* Pointer to GSU-RAM */ - uint32 nRomBanks; /* Number of 32kb-banks in Cart-ROM */ - uint8 * pvRom; /* Pointer to Cart-ROM */ + uint32 vFlags; + uint8* pvRegisters; /* 768 bytes located in the memory at address 0x3000 */ + uint32 nRamBanks; /* Number of 64kb-banks in GSU-RAM/BackupRAM (banks 0x70-0x73) */ + uint8* pvRam; /* Pointer to GSU-RAM */ + uint32 nRomBanks; /* Number of 32kb-banks in Cart-ROM */ + uint8* pvRom; /* Pointer to Cart-ROM */ }; /* Reset the FxChip */ -extern void FxReset(struct FxInit_s *psFxInfo); +extern void FxReset(struct FxInit_s* psFxInfo); /* Execute until the next stop instruction */ extern int FxEmulate(uint32 nInstructions); /* Write access to the cache */ extern void FxCacheWriteAccess(uint16 vAddress); -extern void FxFlushCache(); /* Callled when the G flag in SFR is set to zero */ +extern void +FxFlushCache(); /* Callled when the G flag in SFR is set to zero */ /* Breakpoint */ extern void FxBreakPointSet(uint32 vAddress); @@ -149,29 +150,29 @@ extern uint32 FxGetSourceRegisterIndex(); extern uint32 FxGetDestinationRegisterIndex(); /* Get string for opcode currently in the pipe */ -extern void FxPipeString(char * pvString); +extern void FxPipeString(char* pvString); /* Get the byte currently in the pipe */ extern uint8 FxPipe(); /* SCBR write seen. We need to update our cached screen pointers */ -extern void fx_dirtySCBR (void); +extern void fx_dirtySCBR(void); /* Update RamBankReg and RAM Bank pointer */ extern void fx_updateRamBank(uint8 Byte); /* Option flags */ -#define FX_FLAG_ADDRESS_CHECKING 0x01 -#define FX_FLAG_ROM_BUFFER 0x02 +#define FX_FLAG_ADDRESS_CHECKING 0x01 +#define FX_FLAG_ROM_BUFFER 0x02 /* Return codes from FxEmulate(), FxStepInto() or FxStepOver() */ -#define FX_BREAKPOINT -1 -#define FX_ERROR_ILLEGAL_ADDRESS -2 +#define FX_BREAKPOINT -1 +#define FX_ERROR_ILLEGAL_ADDRESS -2 /* Return the number of bytes in an opcode */ #define OPCODE_BYTES(op) ((((op)>=0x05&&(op)<=0xf)||((op)>=0xa0&&(op)<=0xaf))?2:(((op)>=0xf0)?3:1)) -extern void fx_computeScreenPointers (); +extern void fx_computeScreenPointers(); #endif |