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-rw-r--r--source/gfx.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/gfx.c b/source/gfx.c
index e01538d..00fb4d1 100644
--- a/source/gfx.c
+++ b/source/gfx.c
@@ -36,6 +36,8 @@ extern SLineMatrixData LineMatrixData [240];
extern uint8_t Mode7Depths [2];
+extern bool reduce_sprite_flicker;
+
#define CLIP_10_BIT_SIGNED(a) \
((a) & ((1 << 10) - 1)) + (((((a) & (1 << 13)) ^ (1 << 13)) - (1 << 13)) >> 3)
@@ -476,10 +478,10 @@ void S9xEndScreenRefresh(void)
GFX.Pitch = GFX.Pitch2 = GFX.RealPitch;
GFX.PPL = GFX.PPLx2 >> 1;
+ }
#ifdef LAGFIX
- finishedFrame = true;
+ finishedFrame = true;
#endif
- }
S9xApplyCheats();
@@ -611,7 +613,7 @@ void S9xSetupOBJ(void)
for (i = 0; i < SNES_HEIGHT_EXTENDED; i++)
{
GFX.OBJLines[i].RTOFlags = 0;
- GFX.OBJLines[i].Tiles = 34;
+ GFX.OBJLines[i].Tiles = (reduce_sprite_flicker ? 60 : 34);
}
FirstSprite = PPU.FirstSprite;
S = FirstSprite;
@@ -733,7 +735,7 @@ void S9xSetupOBJ(void)
for (Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++)
{
GFX.OBJLines[Y].RTOFlags = Y ? GFX.OBJLines[Y - 1].RTOFlags : 0;
- GFX.OBJLines[Y].Tiles = 34;
+ GFX.OBJLines[Y].Tiles = (reduce_sprite_flicker ? 60 : 34);
j = 0;
if (AnyOBJOnLine[Y])
{