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-rw-r--r--source/gfx.cpp54
1 files changed, 35 insertions, 19 deletions
diff --git a/source/gfx.cpp b/source/gfx.cpp
index 3303fb9..611ec0a 100644
--- a/source/gfx.cpp
+++ b/source/gfx.cpp
@@ -981,7 +981,6 @@ void S9xSetupOBJ ()
for(int i=0; i<SNES_HEIGHT_EXTENDED; i++){
GFX.OBJLines[i].RTOFlags=0;
GFX.OBJLines[i].Tiles=34;
- for(int j=0; j<32; j++){ GFX.OBJLines[i].OBJ[j].Sprite=-1; }
}
uint8 FirstSprite=PPU.FirstSprite;
S=FirstSprite;
@@ -1026,6 +1025,10 @@ void S9xSetupOBJ ()
S=(S+1)&0x7F;
} while(S!=FirstSprite);
+ for (int Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++) {
+ if (LineOBJ[Y] < 32) // Add the sentinel
+ GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Sprite = -1;
+ }
for(int Y=1; Y<SNES_HEIGHT_EXTENDED; Y++){
GFX.OBJLines[Y].RTOFlags |= GFX.OBJLines[Y-1].RTOFlags;
}
@@ -1037,7 +1040,13 @@ void S9xSetupOBJ ()
/* First, find out which sprites are on which lines */
uint8 OBJOnLine[SNES_HEIGHT_EXTENDED][128];
- memset(OBJOnLine, 0, sizeof(OBJOnLine));
+ // memset(OBJOnLine, 0, sizeof(OBJOnLine));
+ /* Hold on here, that's a lot of bytes to initialise at once!
+ * So we only initialise them per line, as needed. [Neb]
+ * Bonus: We can quickly avoid looping if a line has no OBJs.
+ */
+ bool8 AnyOBJOnLine[SNES_HEIGHT_EXTENDED];
+ memset(AnyOBJOnLine, FALSE, sizeof(AnyOBJOnLine)); // better
for(S=0; S<128; S++){
if(PPU.OBJ[S].Size){
@@ -1057,6 +1066,10 @@ void S9xSetupOBJ ()
}
for(uint8 line=0, Y=(uint8)(PPU.OBJ[S].VPos&0xff); line<Height; Y++, line++){
if(Y>=SNES_HEIGHT_EXTENDED) continue;
+ if (!AnyOBJOnLine[Y]) {
+ memset(OBJOnLine[Y], 0, 128);
+ AnyOBJOnLine[Y] = TRUE;
+ }
if(PPU.OBJ[S].VFlip){
// Yes, Width not Height. It so happens that the
// sprites with H=2*W flip as two WxW sprites.
@@ -1074,24 +1087,27 @@ void S9xSetupOBJ ()
GFX.OBJLines[Y].RTOFlags=Y?0:GFX.OBJLines[Y-1].RTOFlags;
GFX.OBJLines[Y].Tiles=34;
- uint8 FirstSprite=(PPU.FirstSprite+Y)&0x7F;
- S=FirstSprite; j=0;
- do {
- if(OBJOnLine[Y][S]){
- if(j>=32){
- GFX.OBJLines[Y].RTOFlags|=0x40;
-#ifdef MK_DEBUG_RTO
- if(Settings.BGLayering) fprintf(stderr, "%d: OBJ %02x ranged over\n", Y, S);
-#endif
- break;
+ j=0;
+ if (AnyOBJOnLine[Y]) {
+ uint8 FirstSprite=(PPU.FirstSprite+Y)&0x7F;
+ S=FirstSprite;
+ do {
+ if(OBJOnLine[Y][S]){
+ if(j>=32){
+ GFX.OBJLines[Y].RTOFlags|=0x40;
+ #ifdef MK_DEBUG_RTO
+ if(Settings.BGLayering) fprintf(stderr, "%d: OBJ %02x ranged over\n", Y, S);
+ #endif
+ break;
+ }
+ GFX.OBJLines[Y].Tiles-=GFX.OBJVisibleTiles[S];
+ if(GFX.OBJLines[Y].Tiles<0) GFX.OBJLines[Y].RTOFlags|=0x80;
+ GFX.OBJLines[Y].OBJ[j].Sprite=S;
+ GFX.OBJLines[Y].OBJ[j++].Line=OBJOnLine[Y][S]&~0x80;
}
- GFX.OBJLines[Y].Tiles-=GFX.OBJVisibleTiles[S];
- if(GFX.OBJLines[Y].Tiles<0) GFX.OBJLines[Y].RTOFlags|=0x80;
- GFX.OBJLines[Y].OBJ[j].Sprite=S;
- GFX.OBJLines[Y].OBJ[j++].Line=OBJOnLine[Y][S]&~0x80;
- }
- S=(S+1)&0x7F;
- } while(S!=FirstSprite);
+ S=(S+1)&0x7F;
+ } while(S!=FirstSprite);
+ }
if(j<32) GFX.OBJLines[Y].OBJ[j].Sprite=-1;
}
}