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+/*******************************************************************************
+ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+
+ (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
+ Jerremy Koot (jkoot@snes9x.com)
+
+ (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
+
+ (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
+ funkyass (funkyass@spam.shaw.ca),
+ Joel Yliluoma (http://iki.fi/bisqwit/)
+ Kris Bleakley (codeviolation@hotmail.com),
+ Matthew Kendora,
+ Nach (n-a-c-h@users.sourceforge.net),
+ Peter Bortas (peter@bortas.org) and
+ zones (kasumitokoduck@yahoo.com)
+
+ C4 x86 assembler and some C emulation code
+ (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
+ _Demo_ (_demo_@zsnes.com), and Nach
+
+ C4 C++ code
+ (c) Copyright 2003 Brad Jorsch
+
+ DSP-1 emulator code
+ (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
+ John Weidman, neviksti (neviksti@hotmail.com),
+ Kris Bleakley, Andreas Naive
+
+ DSP-2 emulator code
+ (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
+ Lord Nightmare (lord_nightmare@users.sourceforge.net
+
+ OBC1 emulator code
+ (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
+ Kris Bleakley
+ Ported from x86 assembler to C by sanmaiwashi
+
+ SPC7110 and RTC C++ emulator code
+ (c) Copyright 2002 Matthew Kendora with research by
+ zsKnight, John Weidman, and Dark Force
+
+ S-DD1 C emulator code
+ (c) Copyright 2003 Brad Jorsch with research by
+ Andreas Naive and John Weidman
+
+ S-RTC C emulator code
+ (c) Copyright 2001 John Weidman
+
+ ST010 C++ emulator code
+ (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
+
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+
+ Super FX C emulator code
+ (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
+
+
+ SH assembler code partly based on x86 assembler code
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
+
+ Specific ports contains the works of other authors. See headers in
+ individual files.
+
+ Snes9x homepage: http://www.snes9x.com
+
+ Permission to use, copy, modify and distribute Snes9x in both binary and
+ source form, for non-commercial purposes, is hereby granted without fee,
+ providing that this license information and copyright notice appear with
+ all copies and any derived work.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event shall the authors be held liable for any damages
+ arising from the use of this software.
+
+ Snes9x is freeware for PERSONAL USE only. Commercial users should
+ seek permission of the copyright holders first. Commercial use includes
+ charging money for Snes9x or software derived from Snes9x.
+
+ The copyright holders request that bug fixes and improvements to the code
+ should be forwarded to them so everyone can benefit from the modifications
+ in future versions.
+
+ Super NES and Super Nintendo Entertainment System are trademarks of
+ Nintendo Co., Limited and its subsidiary companies.
+*******************************************************************************/
+
+#ifndef _MISSING_H_
+#define _MISSING_H_
+
+struct HDMA
+{
+ uint8 used;
+ uint8 bbus_address;
+ uint8 abus_bank;
+ uint16 abus_address;
+ uint8 indirect_address;
+ uint8 force_table_address_write;
+ uint8 force_table_address_read;
+ uint8 line_count_write;
+ uint8 line_count_read;
+};
+
+struct Missing
+{
+ uint8 emulate6502;
+ uint8 decimal_mode;
+ uint8 mv_8bit_index;
+ uint8 mv_8bit_acc;
+ uint8 interlace;
+ uint8 lines_239;
+ uint8 pseudo_512;
+ struct HDMA hdma [8];
+ uint8 modes [8];
+ uint8 mode7_fx;
+ uint8 mode7_flip;
+ uint8 mode7_bgmode;
+ uint8 direct;
+ uint8 matrix_multiply;
+ uint8 oam_read;
+ uint8 vram_read;
+ uint8 cgram_read;
+ uint8 wram_read;
+ uint8 dma_read;
+ uint8 vram_inc;
+ uint8 vram_full_graphic_inc;
+ uint8 virq;
+ uint8 hirq;
+ uint16 virq_pos;
+ uint16 hirq_pos;
+ uint8 h_v_latch;
+ uint8 h_counter_read;
+ uint8 v_counter_read;
+ uint8 fast_rom;
+ uint8 window1 [6];
+ uint8 window2 [6];
+ uint8 sprite_priority_rotation;
+ uint8 subscreen;
+ uint8 subscreen_add;
+ uint8 subscreen_sub;
+ uint8 fixed_colour_add;
+ uint8 fixed_colour_sub;
+ uint8 mosaic;
+ uint8 sprite_double_height;
+ uint8 dma_channels;
+ uint8 dma_this_frame;
+ uint8 oam_address_read;
+ uint8 bg_offset_read;
+ uint8 matrix_read;
+ uint8 hdma_channels;
+ uint8 hdma_this_frame;
+ uint16 unknownppu_read;
+ uint16 unknownppu_write;
+ uint16 unknowncpu_read;
+ uint16 unknowncpu_write;
+ uint16 unknowndsp_read;
+ uint16 unknowndsp_write;
+};
+
+EXTERN_C struct Missing missing;
+#endif
+