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-rw-r--r--source/nds/draw.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/nds/draw.c b/source/nds/draw.c
index 3eab510..19720e5 100644
--- a/source/nds/draw.c
+++ b/source/nds/draw.c
@@ -898,12 +898,11 @@ u32 draw_hotkey_dialog(enum SCREEN_ID screen, u32 sy, char *clear, char *cancel)
// Now, while there are keys pressed, keep a tally of keys that have
// been pressed. (IGNORE TOUCH AND LID! Otherwise, closing the lid or
- // touching to get to the menu will do stuff the user doesn't expect.
- // Also ignore the direction pad because every game uses it.)
+ // touching to get to the menu will do stuff the user doesn't expect.)
u32 TotalKeys = 0;
do {
- TotalKeys |= inputdata.key & ~(KEY_TOUCH | KEY_LID | KEY_UP | KEY_DOWN | KEY_LEFT | KEY_RIGHT);
+ TotalKeys |= inputdata.key & ~(KEY_TOUCH | KEY_LID);
// If there's a touch on either button, turn it into a
// clear (A) or cancel (B) request.
if (inputdata.key & KEY_TOUCH)