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-rw-r--r--source/nds/ds2sound.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h
index 4bb715b..544a670 100644
--- a/source/nds/ds2sound.h
+++ b/source/nds/ds2sound.h
@@ -1,15 +1,15 @@
// The sound buffer sizes used on the DS2's side, for each value of
// Settings.SoundPlaybackRate.
#define DS2_BUFFER_SIZE_4 512 /* tested working */
-#define DS2_BUFFER_SIZE_5 1024 /* like the SNES! tested working */
-#define DS2_BUFFER_SIZE_6 1024 /* tested working */
-#define DS2_BUFFER_SIZE_7 1024 /* tested working */
+#define DS2_BUFFER_SIZE_5 1024 /* like the SNES! tested working, but slow */
+#define DS2_BUFFER_SIZE_6 1024 /* tested working, slow because of upsampling */
+#define DS2_BUFFER_SIZE_7 1024 /* tested working, slow because of upsampling */
// In microseconds.
#define INTERRUPT_TIME_4 4000 /* tested working */
-#define INTERRUPT_TIME_5 5000 /* like the SNES! underflows at 4000 */
-#define INTERRUPT_TIME_6 4000 /* tested working */
-#define INTERRUPT_TIME_7 4000 /* tested working */
+#define INTERRUPT_TIME_5 8000 /* like the SNES! tested working, but slow */
+#define INTERRUPT_TIME_6 4000 /* tested working, slow because of upsampling */
+#define INTERRUPT_TIME_7 4000 /* tested working, slow because of upsampling */
// The sampling rate for the sound, in Hz, for each value of
// Settings.SoundPlaybackRate.
@@ -22,7 +22,7 @@
#define SND_SAMPLE_RATE_7 48000
// Settings in use. The number should match in all three settings.
-#define INTERRUPT_TIME INTERRUPT_TIME_7
-#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_7
-#define SND_SAMPLE_RATE SND_SAMPLE_RATE_7
-#define SNES9X_SRATE_ID 7
+#define INTERRUPT_TIME INTERRUPT_TIME_4
+#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_4
+#define SND_SAMPLE_RATE SND_SAMPLE_RATE_4
+#define SNES9X_SRATE_ID 4