diff options
Diffstat (limited to 'source/nds/gui.c')
-rw-r--r-- | source/nds/gui.c | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 4b5955a..2dad9c8 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -289,7 +289,6 @@ u32 game_enable_audio = 1; /****************************************************************************** ******************************************************************************/ static u32 menu_cheat_page = 0; -u32 clock_speed_number = 5; u32 gamepad_config_menu; /****************************************************************************** @@ -1665,8 +1664,10 @@ void GameFrequencyCPU() { u32 clock_speed_table[6] = {6, 9, 10, 11, 12, 13}; //240, 300, 336, 360, 384, 396 - if(clock_speed_number <= 5) - ds2_setCPUclocklevel(clock_speed_table[clock_speed_number]); + if (game_config.clock_speed_number == 0) + ds2_setCPUclocklevel(clock_speed_table[AutoCPUFrequency]); + else if(game_config.clock_speed_number <= 6) + ds2_setCPUclocklevel(clock_speed_table[game_config.clock_speed_number - 1]); } void savefast_int(void) @@ -1776,8 +1777,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation) HighFrequencyCPU(); // Crank it up, leave quickly if(gamepak_name[0] != 0) { - game_config.clock_speed_number = clock_speed_number; - reorder_latest_file(); S9xAutoSaveSRAM (); save_game_config_file(); @@ -2828,6 +2827,8 @@ u32 menu(u16 *screen, bool8 FirstInvocation) char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] }; + char *cpu_frequency_options[] = { (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_AUTOMATIC], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_0], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_1], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_2], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_3], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_4], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_5] }; + char *fluidity_options[] = { (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO], (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO] }; char *on_off_options[] = { (char*)&msg[MSG_GENERAL_OFF], (char*)&msg[MSG_GENERAL_ON] }; @@ -3002,8 +3003,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 0), - //CPU speed - /* 01 */ NUMERIC_SELECTION_OPTION(NULL, &msg[FMT_OPTIONS_CPU_FREQUENCY], &clock_speed_number, 6, NULL, 1), + //CPU speed (string: shows MHz) + /* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_OPTIONS_CPU_FREQUENCY], cpu_frequency_options, + &game_config.clock_speed_number, 7, NULL, PASSIVE_TYPE, 1), /* 02 */ STRING_SELECTION_OPTION(language_set, NULL, &msg[FMT_OPTIONS_LANGUAGE], language_options, &emu_config.language, sizeof(language_options) / sizeof(language_options[0]) /* number of possible languages */, NULL, ACTION_TYPE, 2), @@ -4113,8 +4115,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation) if(gamepak_name[0] != 0) { - game_config.clock_speed_number = clock_speed_number; - reorder_latest_file(); S9xAutoSaveSRAM (); save_game_config_file(); @@ -4284,8 +4284,7 @@ u32 load_font() --------------------------------------------------------*/ void init_game_config(void) { - game_config.clock_speed_number = 5; // 396 MHz by default - clock_speed_number = 5; + game_config.clock_speed_number = 0; // "Auto" by default game_config.graphic = 3; // By default, have a good-looking aspect ratio game_config.frameskip_value = 0; // Automatic frame skipping game_config.SoundSync = 0; // Prefer fluid images by default @@ -4341,7 +4340,6 @@ void load_game_config_file(void) { fread(&game_config, 1, sizeof(GAME_CONFIG), fp); - clock_speed_number = game_config.clock_speed_number; game_set_frameskip(); game_set_fluidity(); } |