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Diffstat (limited to 'source/nds/gui.c')
-rw-r--r-- | source/nds/gui.c | 4936 |
1 files changed, 0 insertions, 4936 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c deleted file mode 100644 index 0d91d79..0000000 --- a/source/nds/gui.c +++ /dev/null @@ -1,4936 +0,0 @@ -/* gui.c - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#include "snes9x.h" - -#include <stdio.h> -#include <string.h> -#include <sys/stat.h> - -#include "port.h" -#include "ds2_types.h" -#include "ds2_timer.h" -#include "ds2io.h" -#include "ds2_malloc.h" -#include "ds2_cpu.h" -#include "fs_api.h" -#include "key.h" -#include "gui.h" -#include "entry.h" -#include "draw.h" -#include "message.h" -#include "bitmap.h" -#include "gcheat.h" -#include "cheatgrp.h" - -extern struct SCheatData Cheat; - -char main_path[MAX_PATH]; -char rom_path[MAX_PATH]; -char gamepak_name[MAX_PATH]; -char gcheat_filename[MAX_PATH]; - -//program arguments -char argv[2][MAX_PATH]; - -// If adding a language, make sure you update the size of the array in -// message.h too. -char *lang[8] = - { - "English", // 0 - "简体中文", // 1 - "Français", // 2 - "Deutsch", // 3 - "Nederlands", // 4 - "Español", // 5 - "Italiano", // 6 - "Português (Br.)", // 7 - }; - -char *language_options[] = { (char *) &lang[0], (char *) &lang[1], (char *) &lang[2], (char *) &lang[3], (char *) &lang[4], (char *) &lang[5], (char *) &lang[6], (char *) &lang[7] }; - -/****************************************************************************** -* Macro definition - ******************************************************************************/ -#define SUBMENU_ROW_NUM 8 -#define FILE_LIST_ROWS SUBMENU_ROW_NUM - -#define NDSSFC_VERSION "1.36" - -#define SAVE_STATE_SLOT_NUM 16 - -#define LANGUAGE_PACK "SYSTEM/language.msg" -#define EMU_CONFIG_FILENAME "SYSTEM/ndssfc.cfg" - -//emulator configure file's header -#define EMU_CONFIG_HEADER "NSFC1.0" -#define EMU_CONFIG_HEADER_SIZE 7 -EMU_CONFIG emu_config; - -//game configure file's header -#define GAME_CONFIG_HEADER "GSFC1.1" // 1.1 removed cheat names -#define GAME_CONFIG_HEADER_SIZE 7 -GAME_CONFIG game_config; - -//save state file map -static uint32 savestate_index; // current selection in the saved states menu -static int32 latest_save; // Slot number of the latest (in time) save for this game, or -1 if none -static bool8 SavedStateExistenceCached [SAVE_STATE_SLOT_NUM]; // [I] == TRUE if Cache[I] is meaningful -static bool8 SavedStateExistenceCache [SAVE_STATE_SLOT_NUM]; - -// These are U+05C8 and subsequent codepoints encoded in UTF-8. -const uint8 HOTKEY_A_DISPLAY[] = {0xD7, 0x88, 0x00}; -const uint8 HOTKEY_B_DISPLAY[] = {0xD7, 0x89, 0x00}; -const uint8 HOTKEY_X_DISPLAY[] = {0xD7, 0x8A, 0x00}; -const uint8 HOTKEY_Y_DISPLAY[] = {0xD7, 0x8B, 0x00}; -const uint8 HOTKEY_L_DISPLAY[] = {0xD7, 0x8C, 0x00}; -const uint8 HOTKEY_R_DISPLAY[] = {0xD7, 0x8D, 0x00}; -const uint8 HOTKEY_START_DISPLAY[] = {0xD7, 0x8E, 0x00}; -const uint8 HOTKEY_SELECT_DISPLAY[] = {0xD7, 0x8F, 0x00}; -// These are U+2190 and subsequent codepoints encoded in UTF-8. -const uint8 HOTKEY_LEFT_DISPLAY[] = {0xE2, 0x86, 0x90, 0x00}; -const uint8 HOTKEY_UP_DISPLAY[] = {0xE2, 0x86, 0x91, 0x00}; -const uint8 HOTKEY_RIGHT_DISPLAY[] = {0xE2, 0x86, 0x92, 0x00}; -const uint8 HOTKEY_DOWN_DISPLAY[] = {0xE2, 0x86, 0x93, 0x00}; - -#define MAKE_MENU(name, init_function, passive_function, key_function, end_function, \ - focus_option, screen_focus) \ - MENU_TYPE name##_menu = \ - { \ - init_function, \ - passive_function, \ - key_function, \ - end_function, \ - name##_options, \ - sizeof(name##_options) / sizeof(MENU_OPTION_TYPE), \ - focus_option, \ - screen_focus \ - } \ - -#define INIT_MENU(name, init_functions, passive_functions, key, end, focus, screen)\ - { \ - name##_menu.init_function = init_functions, \ - name##_menu.passive_function = passive_functions, \ - name##_menu.key_function = key, \ - name##_menu.end_function = end, \ - name##_menu.options = name##_options, \ - name##_menu.num_options = sizeof(name##_options) / sizeof(MENU_OPTION_TYPE),\ - name##_menu.focus_option = focus, \ - name##_menu.screen_focus = screen; \ - } \ - -#define CHEAT_OPTION(action_function, passive_function, number, line_number) \ -{ \ - action_function, \ - passive_function, \ - NULL, \ - &cheat_data_ptr[number], \ - NULL /* enable_disable_options */, \ - NULL, \ - 2, \ - NULL, \ - line_number, \ - ACTION_TYPE \ -} \ - -#define ACTION_OPTION(action_function, passive_function, display_string, \ - help_string, line_number) \ -{ \ - action_function, \ - passive_function, \ - NULL, \ - display_string, \ - NULL, \ - NULL, \ - 0, \ - help_string, \ - line_number, \ - ACTION_TYPE \ -} \ - -#define SUBMENU_OPTION(sub_menu, display_string, help_string, line_number) \ -{ \ - NULL, \ - NULL, \ - sub_menu, \ - display_string, \ - NULL, \ - NULL, \ - sizeof(sub_menu) / sizeof(MENU_OPTION_TYPE), \ - help_string, \ - line_number, \ - SUBMENU_TYPE \ -} \ - -#define SELECTION_OPTION(passive_function, display_string, options, \ - option_ptr, num_options, help_string, line_number, type) \ -{ \ - NULL, \ - passive_function, \ - NULL, \ - display_string, \ - options, \ - option_ptr, \ - num_options, \ - help_string, \ - line_number, \ - type \ -} \ - -#define ACTION_SELECTION_OPTION(action_function, passive_function, \ - display_string, options, option_ptr, num_options, help_string, line_number, \ - type) \ -{ \ - action_function, \ - passive_function, \ - NULL, \ - display_string, \ - options, \ - option_ptr, \ - num_options, \ - help_string, \ - line_number, \ - type | ACTION_TYPE \ -} \ - -#define STRING_SELECTION_OPTION(action_function, passive_function, \ - display_string, options, option_ptr, num_options, help_string, action, line_number)\ -{ \ - action_function, \ - passive_function, \ - NULL, \ - display_string, \ - options, \ - option_ptr, \ - num_options, \ - help_string, \ - line_number, \ - STRING_SELECTION_TYPE | action \ -} - -#define NUMERIC_SELECTION_OPTION(passive_function, display_string, \ - option_ptr, num_options, help_string, line_number) \ - SELECTION_OPTION(passive_function, display_string, NULL, option_ptr, \ - num_options, help_string, line_number, NUMBER_SELECTION_TYPE) \ - -#define STRING_SELECTION_HIDEN_OPTION(action_function, passive_function, \ - display_string, options, option_ptr, num_options, help_string, line_number) \ - ACTION_SELECTION_OPTION(action_function, passive_function, \ - display_string, options, option_ptr, num_options, help_string, \ - line_number, (STRING_SELECTION_TYPE | HIDEN_TYPE)) \ - -#define NUMERIC_SELECTION_ACTION_OPTION(action_function, passive_function, \ - display_string, option_ptr, num_options, help_string, line_number) \ - ACTION_SELECTION_OPTION(action_function, passive_function, \ - display_string, NULL, option_ptr, num_options, help_string, \ - line_number, NUMBER_SELECTION_TYPE) \ - -#define NUMERIC_SELECTION_HIDE_OPTION(action_function, passive_function, \ - display_string, option_ptr, num_options, help_string, line_number) \ - ACTION_SELECTION_OPTION(action_function, passive_function, \ - display_string, NULL, option_ptr, num_options, help_string, \ - line_number, NUMBER_SELECTION_TYPE) \ - - -typedef enum -{ - NUMBER_SELECTION_TYPE = 0x01, - STRING_SELECTION_TYPE = 0x02, - SUBMENU_TYPE = 0x04, - ACTION_TYPE = 0x08, - HIDEN_TYPE = 0x10, - PASSIVE_TYPE = 0x00, -} MENU_OPTION_TYPE_ENUM; - -struct _MENU_OPTION_TYPE -{ - void (* action_function)(); //Active option to process input - void (* passive_function)(); //Passive function to process this option - struct _MENU_TYPE *sub_menu; //Sub-menu of this option - char **display_string; //Name and other things of this option - void *options; //output value of this option - u32 *current_option; //output values - u32 num_options; //Total output values - char **help_string; //Help string - u32 line_number; //Order id of this option in it menu - MENU_OPTION_TYPE_ENUM option_type; //Option types -}; - -struct _MENU_TYPE -{ - void (* init_function)(); //Function to initialize this menu - void (* passive_function)(); //Function to draw this menu - void (* key_function)(); //Function to process input - void (* end_function)(); //End process of this menu - struct _MENU_OPTION_TYPE *options; //Options array - u32 num_options; //Total options of this menu - u32 focus_option; //Option which obtained focus - u32 screen_focus; //screen positon of the focus option -}; - -typedef struct _MENU_OPTION_TYPE MENU_OPTION_TYPE; -typedef struct _MENU_TYPE MENU_TYPE; - -/****************************************************************************** - ******************************************************************************/ -char g_default_rom_dir[MAX_PATH]; -char DEFAULT_RTS_DIR[MAX_PATH]; -char DEFAULT_CFG_DIR[MAX_PATH]; -char DEFAULT_SS_DIR[MAX_PATH]; -char DEFAULT_CHEAT_DIR[MAX_PATH]; -u32 game_fast_forward= 0; -u32 temporary_fast_forward = 0; -u32 game_enable_audio = 1; - - - - -/****************************************************************************** - ******************************************************************************/ -static u32 menu_cheat_page = 0; -u32 gamepad_config_menu; - -/****************************************************************************** - ******************************************************************************/ -static void get_savestate_filelist(void); -static void get_savestate_filename(u32 slot, char *name_buffer); -static uint8 SavedStateSquareX (u32 slot); -static bool8 SavedStateFileExists (u32 slot); -static void SavedStateCacheInvalidate (void); -void get_newest_savestate(char *name_buffer); -static u32 parse_line(char *current_line, char *current_str); -static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon, u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec); -static void get_time_string(char *buff, struct rtc *rtcp); -static u32 save_ss_bmp(u16 *image); -static u32 save_menu_ss_bmp(u16 *image); -static void init_game_config(void); -static void init_emulator_config(void); -static void load_game_config_file(void); -static int load_emu_config_file(void); -static int save_game_config_file(void); -static int save_emu_config_file(void); -static void reorder_latest_file(void); -static void quit(void); - -/*-------------------------------------------------------- - Get GUI input ---------------------------------------------------------*/ -#define BUTTON_REPEAT_START (21428 / 2) -#define BUTTON_REPEAT_CONTINUE (21428 / 20) - -u32 button_repeat_timestamp; - -typedef enum -{ - BUTTON_NOT_HELD, - BUTTON_HELD_INITIAL, - BUTTON_HELD_REPEAT -} button_repeat_state_type; - -button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD; -unsigned int gui_button_repeat = 0; - -gui_action_type key_to_cursor(unsigned int key) -{ - switch (key) - { - case KEY_UP: return CURSOR_UP; - case KEY_DOWN: return CURSOR_DOWN; - case KEY_LEFT: return CURSOR_LEFT; - case KEY_RIGHT: return CURSOR_RIGHT; - case KEY_L: return CURSOR_LTRIGGER; - case KEY_R: return CURSOR_RTRIGGER; - case KEY_A: return CURSOR_SELECT; - case KEY_B: return CURSOR_BACK; - case KEY_X: return CURSOR_EXIT; - case KEY_TOUCH: return CURSOR_TOUCH; - default: return CURSOR_NONE; - } -} - -static unsigned int gui_keys[] = { - KEY_A, KEY_B, KEY_X, KEY_L, KEY_R, KEY_TOUCH, KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT -}; - -gui_action_type get_gui_input(void) -{ - gui_action_type ret; - - struct key_buf inputdata; - ds2_getrawInput(&inputdata); - - if (inputdata.key & KEY_LID) - { - ds2_setSupend(); - do { - ds2_getrawInput(&inputdata); - mdelay(1); - } while (inputdata.key & KEY_LID); - ds2_wakeup(); - // In the menu, the lower screen's backlight needs to be on, - // and it is on right away after resuming from suspend. - // mdelay(100); // needed to avoid ds2_setBacklight crashing - // ds2_setBacklight(3); - } - - if ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R)) - { - save_menu_ss_bmp(down_screen_addr); - do { - ds2_getrawInput(&inputdata); - mdelay(1); - } while ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R)); - } - - unsigned int i; - while (1) - { - switch (button_repeat_state) - { - case BUTTON_NOT_HELD: - // Pick the first pressed button out of the gui_keys array. - for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++) - { - if (inputdata.key & gui_keys[i]) - { - button_repeat_state = BUTTON_HELD_INITIAL; - button_repeat_timestamp = getSysTime(); - gui_button_repeat = gui_keys[i]; - return key_to_cursor(gui_keys[i]); - } - } - return CURSOR_NONE; - case BUTTON_HELD_INITIAL: - case BUTTON_HELD_REPEAT: - // If the key that was being held isn't anymore... - if (!(inputdata.key & gui_button_repeat)) - { - button_repeat_state = BUTTON_NOT_HELD; - // Go see if another key is held (try #2) - break; - } - else - { - unsigned int IsRepeatReady = getSysTime() - button_repeat_timestamp >= (button_repeat_state == BUTTON_HELD_INITIAL ? BUTTON_REPEAT_START : BUTTON_REPEAT_CONTINUE); - if (!IsRepeatReady) - { - // Temporarily turn off the key. - // It's not its turn to be repeated. - inputdata.key &= ~gui_button_repeat; - } - - // Pick the first pressed button out of the gui_keys array. - for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++) - { - if (inputdata.key & gui_keys[i]) - { - // If it's the held key, - // it's now repeating quickly. - button_repeat_state = gui_keys[i] == gui_button_repeat ? BUTTON_HELD_REPEAT : BUTTON_HELD_INITIAL; - button_repeat_timestamp = getSysTime(); - gui_button_repeat = gui_keys[i]; - return key_to_cursor(gui_keys[i]); - } - } - // If it was time for the repeat but it - // didn't occur, stop repeating. - if (IsRepeatReady) button_repeat_state = BUTTON_NOT_HELD; - return CURSOR_NONE; - } - } - } -} - -/*-------------------------------------------------------- - Wait any key in [key_list] pressed - if key_list == NULL, return at any key pressed ---------------------------------------------------------*/ -unsigned int wait_Anykey_press(unsigned int key_list) -{ - unsigned int key; - - while(1) - { - key = getKey(); - if(key) { - if(0 == key_list) break; - else if(key & key_list) break; - } - } - - return key; -} - -/*-------------------------------------------------------- - Wait all key in [key_list] released - if key_list == NULL, return at all key released ---------------------------------------------------------*/ -void wait_Allkey_release(unsigned int key_list) -{ - unsigned int key; - struct key_buf inputdata; - - while(1) - { - ds2_getrawInput(&inputdata); - key = inputdata.key; - - if(0 == key) break; - else if(!key_list) continue; - else if(0 == (key_list & key)) break; - } -} - -void change_ext(char *src, char *buffer, char *extension) -{ - char *dot_position; - - strcpy(buffer, src); - dot_position = strrchr(buffer, '.'); - - if(dot_position) - strcpy(dot_position, extension); -} - -/*-------------------------------------------------------- - Sort function ---------------------------------------------------------*/ -static int nameSortFunction(char* a, char* b) -{ - // ".." sorts before everything except itself. - bool aIsParent = strcmp(a, "..") == 0; - bool bIsParent = strcmp(b, "..") == 0; - - if (aIsParent && bIsParent) - return 0; - else if (aIsParent) // Sorts before - return -1; - else if (bIsParent) // Sorts after - return 1; - else - return strcasecmp(a, b); -} - -/* - * Determines whether a portion of a vector is sorted. - * Input assertions: 'from' and 'to' are valid indices into data. 'to' can be - * the maximum value for the type 'unsigned int'. - * Input: 'data', data vector, possibly sorted. - * 'sortFunction', function determining the sort order of two elements. - * 'from', index of the first element in the range to test. - * 'to', index of the last element in the range to test. - * Output: true if, for any valid index 'i' such as from <= i < to, - * data[i] < data[i + 1]. - * true if the range is one or no elements, or if from > to. - * false otherwise. - */ -static bool isSorted(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to) -{ - if (from >= to) - return true; - - char** prev = &data[from]; - unsigned int i; - for (i = from + 1; i < to; i++) - { - if ((*sortFunction)(*prev, data[i]) > 0) - return false; - prev = &data[i]; - } - if ((*sortFunction)(*prev, data[to]) > 0) - return false; - - return true; -} - -/* - * Chooses a pivot for Quicksort. Uses the median-of-three search algorithm - * first proposed by Robert Sedgewick. - * Input assertions: 'from' and 'to' are valid indices into data. 'to' can be - * the maximum value for the type 'unsigned int'. - * Input: 'data', data vector. - * 'sortFunction', function determining the sort order of two elements. - * 'from', index of the first element in the range to be sorted. - * 'to', index of the last element in the range to be sorted. - * Output: a valid index into data, between 'from' and 'to' inclusive. - */ -static unsigned int choosePivot(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to) -{ - // The highest of the two extremities is calculated first. - unsigned int highest = ((*sortFunction)(data[from], data[to]) > 0) - ? from - : to; - // Then the lowest of that highest extremity and the middle - // becomes the pivot. - return ((*sortFunction)(data[from + (to - from) / 2], data[highest]) < 0) - ? (from + (to - from) / 2) - : highest; -} - -/* - * Partition function for Quicksort. Moves elements such that those that are - * less than the pivot end up before it in the data vector. - * Input assertions: 'from', 'to' and 'pivotIndex' are valid indices into data. - * 'to' can be the maximum value for the type 'unsigned int'. - * Input: 'data', data vector. - * 'metadata', data describing the values in 'data'. - * 'sortFunction', function determining the sort order of two elements. - * 'from', index of the first element in the range to sort. - * 'to', index of the last element in the range to sort. - * 'pivotIndex', index of the value chosen as the pivot. - * Output: the index of the value chosen as the pivot after it has been moved - * after all the values that are less than it. - */ -static unsigned int partition(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to, unsigned int pivotIndex) -{ - char* pivotValue = data[pivotIndex]; - data[pivotIndex] = data[to]; - data[to] = pivotValue; - { - u8 tM = metadata[pivotIndex]; - metadata[pivotIndex] = metadata[to]; - metadata[to] = tM; - } - - unsigned int storeIndex = from; - unsigned int i; - for (i = from; i < to; i++) - { - if ((*sortFunction)(data[i], pivotValue) < 0) - { - char* tD = data[storeIndex]; - data[storeIndex] = data[i]; - data[i] = tD; - u8 tM = metadata[storeIndex]; - metadata[storeIndex] = metadata[i]; - metadata[i] = tM; - ++storeIndex; - } - } - - { - char* tD = data[to]; - data[to] = data[storeIndex]; - data[storeIndex] = tD; - u8 tM = metadata[to]; - metadata[to] = metadata[storeIndex]; - metadata[storeIndex] = tM; - } - return storeIndex; -} - -/* - * Sorts an array while keeping metadata in sync. - * This sort is unstable and its average performance is - * O(data.size() * log2(data.size()). - * Input assertions: for any valid index 'i' in data, index 'i' is valid in - * metadata. 'from' and 'to' are valid indices into data. 'to' can be - * the maximum value for the type 'unsigned int'. - * Invariant: index 'i' in metadata describes index 'i' in data. - * Input: 'data', data to sort. - * 'metadata', data describing the values in 'data'. - * 'sortFunction', function determining the sort order of two elements. - * 'from', index of the first element in the range to sort. - * 'to', index of the last element in the range to sort. - */ -static void quickSort(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to) -{ - if (isSorted(data, sortFunction, from, to)) - return; - - unsigned int pivotIndex = choosePivot(data, sortFunction, from, to); - unsigned int newPivotIndex = partition(data, metadata, sortFunction, from, to, pivotIndex); - if (newPivotIndex > 0) - quickSort(data, metadata, sortFunction, from, newPivotIndex - 1); - if (newPivotIndex < to) - quickSort(data, metadata, sortFunction, newPivotIndex + 1, to); -} - -static void strupr(char *str) -{ - while(*str) - { - if(*str <= 0x7A && *str >= 0x61) *str -= 0x20; - str++; - } -} - -// ****************************************************************************** -// get file list -// ****************************************************************************** - -s32 load_file(char **wildcards, char *result, char *default_dir_name) -{ - if (default_dir_name == NULL || *default_dir_name == '\0') - return -4; - - char CurrentDirectory[MAX_PATH]; - u32 ContinueDirectoryRead = 1; - u32 ReturnValue; - u32 i; - - strcpy(CurrentDirectory, default_dir_name); - - while (ContinueDirectoryRead) - { - // Read the current directory. This loop is continued every time the - // current directory changes. - HighFrequencyCPU(); - - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_LOADING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - u32 LastCountDisplayTime = getSysTime(); - - char** EntryNames = NULL; - u8* EntryDirectoryFlags = NULL; - DIR* CurrentDirHandle = NULL; - u32 EntryCount = 1, EntryCapacity = 4 /* initial */; - - EntryNames = (char**) malloc(EntryCapacity * sizeof(char*)); - if (EntryNames == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - - EntryDirectoryFlags = (u8*) malloc(EntryCapacity * sizeof(u8)); - if (EntryDirectoryFlags == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - - CurrentDirHandle = opendir(CurrentDirectory); - if(CurrentDirHandle == NULL) { - ReturnValue = -1; - ContinueDirectoryRead = 0; - goto cleanup; - } - - EntryNames[0] = ".."; - EntryDirectoryFlags[0] = 1; - - dirent* CurrentEntryHandle; - struct stat Stat; - - while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL) - { - u32 Now = getSysTime(); - u32 AddEntry = 0; - char* Name = CurrentEntryHandle->d_name; - - if (Now >= LastCountDisplayTime + 5859 /* 250 ms */) - { - LastCountDisplayTime = Now; - - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - char Line[384], Element[128]; - strcpy(Line, msg[MSG_FILE_MENU_LOADING_LIST]); - sprintf(Element, " (%u)", EntryCount); - strcat(Line, Element); - PRINT_STRING_BG(down_screen_addr, Line, COLOR_WHITE, COLOR_TRANS, 49, 10); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - } - - if(S_ISDIR(Stat.st_mode)) - { - // Add directories no matter what, except for the special - // ones, "." and "..". - if (!(Name[0] == '.' && - (Name[1] == '\0' || (Name[1] == '.' && Name[2] == '\0')) - )) - { - AddEntry = 1; - } - } - else - { - if (wildcards[0] == NULL) // Show every file - AddEntry = 1; - else - { - // Add files only if their extension is in the list. - char* Extension = strrchr(Name, '.'); - if (Extension != NULL) - { - for(i = 0; wildcards[i] != NULL; i++) - { - if(strcasecmp(Extension, wildcards[i]) == 0) - { - AddEntry = 1; - break; - } - } - } - } - } - - if (AddEntry) - { - // Ensure we have enough capacity in the char* array first. - if (EntryCount == EntryCapacity) - { - void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*)); - if (NewEntryNames == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - else - EntryNames = NewEntryNames; - - void* NewEntryDirectoryFlags = realloc(EntryDirectoryFlags, EntryCapacity * 2 * sizeof(char*)); - if (NewEntryDirectoryFlags == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - else - EntryDirectoryFlags = NewEntryDirectoryFlags; - - EntryCapacity *= 2; - } - - // Then add the entry. - EntryNames[EntryCount] = malloc(strlen(Name) + 1); - if (EntryNames[EntryCount] == NULL) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanup; - } - - strcpy(EntryNames[EntryCount], Name); - if (S_ISDIR(Stat.st_mode)) - EntryDirectoryFlags[EntryCount] = 1; - else - EntryDirectoryFlags[EntryCount] = 0; - - EntryCount++; - } - } - - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_SORTING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - quickSort(EntryNames, EntryDirectoryFlags, nameSortFunction, 1, EntryCount - 1); - LowFrequencyCPU(); - - u32 ContinueInput = 1; - s32 SelectedIndex = 0; - u32 DirectoryScrollDirection = 0x8000; // First scroll to the left - s32 EntryScrollValue = 0; - u32 ModifyScrollers = 1; - u32 ScrollerCount = 0; - - draw_hscroll_init(down_screen_addr, 49, 10, 199, COLOR_TRANS, - COLOR_WHITE, CurrentDirectory); - ScrollerCount++; - - // Show the current directory and get input. This loop is continued - // every frame, because the current directory scrolls atop the screen. - - while (ContinueDirectoryRead && ContinueInput) - { - // Try to use a row set such that the selected entry is in the - // middle of the screen. - s32 LastEntry = SelectedIndex + FILE_LIST_ROWS / 2; - - // If the last row is out of bounds, put it back in bounds. - // (In this case, the user has selected an entry in the last - // FILE_LIST_ROWS / 2.) - if (LastEntry >= EntryCount) - LastEntry = EntryCount - 1; - - s32 FirstEntry = LastEntry - (FILE_LIST_ROWS - 1); - - // If the first row is out of bounds, put it back in bounds. - // (In this case, the user has selected an entry in the first - // FILE_LIST_ROWS / 2, or there are fewer than FILE_LIST_ROWS - // entries.) - if (FirstEntry < 0) - { - FirstEntry = 0; - - // If there are more than FILE_LIST_ROWS / 2 files, - // we need to enlarge the first page. - LastEntry = FILE_LIST_ROWS - 1; - if (LastEntry >= EntryCount) // No... - LastEntry = EntryCount - 1; - } - - // Update scrollers. - // a) If a different item has been selected, remake entry - // scrollers, resetting the formerly selected entry to the - // start and updating the selection color. - if (ModifyScrollers) - { - // Preserve the directory scroller. - for (; ScrollerCount > 1; ScrollerCount--) - draw_hscroll_over(ScrollerCount - 1); - for (i = FirstEntry; i <= LastEntry; i++) - { - u16 color = (SelectedIndex == i) - ? COLOR_ACTIVE_ITEM - : COLOR_INACTIVE_ITEM; - if (hscroll_init(down_screen_addr, FILE_SELECTOR_NAME_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + TEXT_OFFSET_Y, FILE_SELECTOR_NAME_SX, - COLOR_TRANS, color, EntryNames[i]) < 0) - { - ReturnValue = -2; - ContinueDirectoryRead = 0; - goto cleanupScrollers; - } - else - { - ScrollerCount++; - } - } - - ModifyScrollers = 0; - } - - // b) Must we update the directory scroller? - if ((DirectoryScrollDirection & 0xFF) >= 0x20) - { - if(DirectoryScrollDirection & 0x8000) //scroll left - { - if(draw_hscroll(0, -1) == 0) DirectoryScrollDirection = 0; //scroll right - } - else - { - if(draw_hscroll(0, 1) == 0) DirectoryScrollDirection = 0x8000; //scroll left - } - } - else - { - // Wait one less frame before scrolling the directory again. - DirectoryScrollDirection++; - } - - // c) Must we scroll the current file as a result of user input? - if (EntryScrollValue != 0) - { - draw_hscroll(SelectedIndex - FirstEntry + 1, EntryScrollValue); - EntryScrollValue = 0; - } - - // Draw. - // a) The background. - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - // b) The selection background. - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (SelectedIndex - FirstEntry) * GUI_ROW_SY + SUBSELA_OFFSET_Y); - - // c) The scrollers. - for (i = 0; i < ScrollerCount; i++) - draw_hscroll(i, 0); - - // d) The icons. - for (i = FirstEntry; i <= LastEntry; i++) - { - struct gui_iconlist* icon; - if (i == 0) - icon = &ICON_DOTDIR; - else if (EntryDirectoryFlags[i]) - icon = &ICON_DIRECTORY; - else - { - char* Extension = strrchr(EntryNames[i], '.'); - if (Extension != NULL) - { - if (strcasecmp(Extension, ".smc") == 0 || strcasecmp(Extension, ".sfc") == 0) - icon = &ICON_SFCFILE; - else if (strcasecmp(Extension, ".zip") == 0) - icon = &ICON_ZIPFILE; - else if (strcasecmp(Extension, ".cht") == 0) - icon = &ICON_CHTFILE; - else - icon = &ICON_UNKNOW; - } - else - icon = &ICON_UNKNOW; - } - - show_icon(down_screen_addr, icon, FILE_SELECTOR_ICON_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + FILE_SELECTOR_ICON_Y); - } - - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - // Delay before getting the input. - mdelay(20); - - struct key_buf inputdata; - gui_action_type gui_action = get_gui_input(); - ds2_getrawInput(&inputdata); - - // Get KEY_RIGHT and KEY_LEFT separately to allow scrolling - // the selected file name faster. - if (inputdata.key & KEY_RIGHT) - EntryScrollValue = -3; - else if (inputdata.key & KEY_LEFT) - EntryScrollValue = 3; - - switch(gui_action) - { - case CURSOR_TOUCH: - { - wait_Allkey_release(0); - // ___ 33 This screen has 6 possible rows. Touches - // ___ 60 above or below these are ignored. - // . . . (+27) - // ___ 192 - if(inputdata.y <= GUI_ROW1_Y || inputdata.y > NDS_SCREEN_HEIGHT) - break; - - u32 mod = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY; - - if(mod >= LastEntry - FirstEntry + 1) - break; - - SelectedIndex = FirstEntry + mod; - /* fall through */ - } - - case CURSOR_SELECT: - wait_Allkey_release(0); - if (SelectedIndex == 0) // The parent directory - { - char* SlashPos = strrchr(CurrentDirectory, '/'); - if (SlashPos != NULL) // There's a parent - { - *SlashPos = '\0'; - ContinueInput = 0; - } - else // We're at the root - { - ReturnValue = -1; - ContinueDirectoryRead = 0; - } - } - else if (EntryDirectoryFlags[SelectedIndex]) - { - strcat(CurrentDirectory, "/"); - strcat(CurrentDirectory, EntryNames[SelectedIndex]); - ContinueInput = 0; - } - else - { - strcpy(default_dir_name, CurrentDirectory); - strcpy(result, EntryNames[SelectedIndex]); - ReturnValue = 0; - ContinueDirectoryRead = 0; - } - break; - - case CURSOR_UP: - SelectedIndex--; - if (SelectedIndex < 0) - SelectedIndex++; - else - ModifyScrollers = 1; - break; - - case CURSOR_DOWN: - SelectedIndex++; - if (SelectedIndex >= EntryCount) - SelectedIndex--; - else - ModifyScrollers = 1; - break; - - //scroll page down - case CURSOR_RTRIGGER: - { - u32 OldIndex = SelectedIndex; - SelectedIndex += FILE_LIST_ROWS; - if (SelectedIndex >= EntryCount) - SelectedIndex = EntryCount - 1; - if (SelectedIndex != OldIndex) - ModifyScrollers = 1; - break; - } - - //scroll page up - case CURSOR_LTRIGGER: - { - u32 OldIndex = SelectedIndex; - SelectedIndex -= FILE_LIST_ROWS; - if (SelectedIndex < 0) - SelectedIndex = 0; - if (SelectedIndex != OldIndex) - ModifyScrollers = 1; - break; - } - - case CURSOR_BACK: - { - wait_Allkey_release(0); - char* SlashPos = strrchr(CurrentDirectory, '/'); - if (SlashPos != NULL) // There's a parent - { - *SlashPos = '\0'; - ContinueInput = 0; - } - else // We're at the root - { - ReturnValue = -1; - ContinueDirectoryRead = 0; - } - break; - } - - case CURSOR_EXIT: - wait_Allkey_release(0); - ReturnValue = -1; - ContinueDirectoryRead = 0; - break; - - default: - break; - } // end switch - } // end while - -cleanupScrollers: - for (; ScrollerCount > 0; ScrollerCount--) - draw_hscroll_over(ScrollerCount - 1); - -cleanup: - if (CurrentDirHandle != NULL) - closedir(CurrentDirHandle); - - if (EntryDirectoryFlags != NULL) - free(EntryDirectoryFlags); - if (EntryNames != NULL) - { - // EntryNames[0] is "..", a literal. Don't free it. - for (; EntryCount > 1; EntryCount--) - free(EntryNames[EntryCount - 1]); - free(EntryNames); - } - } // end while - - return ReturnValue; -} - -/*-------------------------------------------------------- - 放映幻灯片 ---------------------------------------------------------*/ - -u32 play_screen_snapshot(void) -{ - s32 flag; - u32 repeat, i; - u16 *screenp; - u32 color_bg; - - char** EntryNames = NULL; - DIR* CurrentDirHandle = NULL; - u32 EntryCount = 0, EntryCapacity = 4 /* initial */; - u32 Failed = 0; - - EntryNames = (char**) malloc(EntryCapacity * sizeof(char*)); - if (EntryNames == NULL) - { - Failed = 1; - goto cleanup; - } - - CurrentDirHandle = opendir(DEFAULT_SS_DIR); - if(CurrentDirHandle == NULL) { - Failed = 1; - goto cleanup; - } - - dirent* CurrentEntryHandle; - struct stat Stat; - - while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL) - { - char* Name = CurrentEntryHandle->d_name; - if(!S_ISDIR(Stat.st_mode)) - { - // Add files only if their extension is in the list. - char* Extension = strrchr(Name, '.'); - if (Extension != NULL) - { - if(strcasecmp(Extension, ".bmp") == 0) - { - // Ensure we have enough capacity in the char* array first. - if (EntryCount == EntryCapacity) - { - void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*)); - if (NewEntryNames == NULL) - { - Failed = 1; - goto cleanup; - } - else - EntryNames = NewEntryNames; - - EntryCapacity *= 2; - } - - // Then add the entry. - EntryNames[EntryCount] = malloc(strlen(Name) + 1); - if (EntryNames[EntryCount] == NULL) - { - Failed = 1; - goto cleanup; - } - - strcpy(EntryNames[EntryCount], Name); - - EntryCount++; - } - } - } - } - -cleanup: - if (CurrentDirHandle != NULL) - closedir(CurrentDirHandle); - - screenp= (u16*)malloc(256*192*2); - if(screenp == NULL) - { - screenp = (u16*)down_screen_addr; - color_bg = COLOR_BG; - } - else - { - memcpy(screenp, down_screen_addr, 256*192*2); - color_bg = COLOR16(43, 11, 11); - } - - if(Failed || EntryCount == 0) - { - draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_NO_SLIDE]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - if(screenp) free((void*)screenp); - - if (EntryNames != NULL) - { - for (; EntryCount > 0; EntryCount--) - free(EntryNames[EntryCount - 1]); - free(EntryNames); - } - - wait_Anykey_press(0); - wait_Allkey_release(0); - - return 0; - } - - char bmp_path[MAX_PATH]; - BMPINFO SbmpInfo; - - u32 buff[256*192]; - u32 time0= 10; - u32 pause= 0; - unsigned int type; - - draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SCREENSHOT_SLIDESHOW_KEYS]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - repeat= 1; - i= 0; - while(repeat) - { - sprintf(bmp_path, "%s/%s", DEFAULT_SS_DIR, EntryNames[i]); - - flag = openBMP(&SbmpInfo, (const char*)bmp_path); - if(flag == BMP_OK) - { - type = SbmpInfo.bmpHead.bfImghead.imBitpixel >>3; - if(2 == type || 3 == type) //2 bytes per pixel - { - u16 *dst, *dst0; - u32 w, h, x, y; - - w= SbmpInfo.bmpHead.bfImghead.imBitmapW; - h= SbmpInfo.bmpHead.bfImghead.imBitmapH; - if(w > 256) w = 256; - if(h > 192) h = 192; - - flag = readBMP(&SbmpInfo, 0, 0, w, h, (void*)buff); - if(0 == flag) - { - ds2_clearScreen(UP_SCREEN, 0); - - dst= (unsigned short*)up_screen_addr + (192-h)/2*256 +(256-w)/2; - dst0 = dst; - if(2 == type) { - unsigned short* pt; - - pt = (unsigned short*) buff; - for(y= 0; y<h; y++) { - for(x= 0; x < w; x++) { - *dst++ = RGB16_15(pt); - pt += 1; - } - dst0 += 256; - dst = dst0; - } - } - else { - unsigned char* pt; - - pt= (char*)buff; - for(y= 0; y< h; y++) { - for(x= 0; x < w; x++) { - *dst++ = RGB24_15(pt); - pt += 3; - } - dst0 += 256; - dst = dst0; - } - } - - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - - closeBMP(&SbmpInfo); - } - else - closeBMP(&SbmpInfo); - } - - if(i+1 < EntryCount) i++; - else i= 0; - - gui_action_type gui_action; - u32 ticks= 0; - u32 time1; - - time1= time0; - while(ticks < time1) - { - gui_action = get_gui_input(); - - switch(gui_action) - { - case CURSOR_UP: - if(!pause) - { - if(time0 > 1) time0 -= 1; - time1= time0; - } - break; - - case CURSOR_DOWN: - if(!pause) - { - time0 += 1; - time1= time0; - } - break; - - case CURSOR_LEFT: - time1 = ticks; - if(i > 1) i -= 2; - else if(i == 1) i= EntryCount -1; - else i= EntryCount -2; - break; - - case CURSOR_RIGHT: - time1 = ticks; - break; - - case CURSOR_SELECT: - if(!pause) - { - time1 = -1; - pause= 1; - } - else - { - time1 = ticks; - pause= 0; - } - break; - - case CURSOR_BACK: - repeat = 0; - break; - - default: gui_action= CURSOR_NONE; - break; - } - - if(gui_action != CURSOR_BACK) - mdelay(100); - if(!pause) - ticks ++; - } - } - - if(screenp) free((void*)screenp); - - if (EntryNames != NULL) - { - for (; EntryCount > 0; EntryCount--) - free(EntryNames[EntryCount - 1]); - free(EntryNames); - } - - return 0; -} - - -/* -* Function: search directory on directory_path -* directory: directory name will be searched -* directory_path: path, note that the buffer which hold directory_path should -* be large enough for nested -* return: 0= found, directory lay on directory_path -*/ -int search_dir(char *directory, char* directory_path) -{ - DIR *current_dir; - dirent *current_file; - struct stat st; - int directory_path_len; - - current_dir= opendir(directory_path); - if(current_dir == NULL) - return -1; - - directory_path_len = strlen(directory_path); - - //while((current_file = readdir(current_dir)) != NULL) - while((current_file = readdir_ex(current_dir, &st)) != NULL) - { - //Is directory - if(S_ISDIR(st.st_mode)) - { - if(strcmp(".", current_file->d_name) || strcmp("..", current_file->d_name)) - continue; - - strcpy(directory_path+directory_path_len, current_file->d_name); - - if(!strcasecmp(current_file->d_name, directory)) - {//dirctory find - closedir(current_dir); - return 0; - } - - if(search_dir(directory, directory_path) == 0) - {//dirctory find - closedir(current_dir); - return 0; - } - - directory_path[directory_path_len] = '\0'; - } - } - - closedir(current_dir); - return -1; -} - - -const u32 gamepad_config_map_init[MAX_GAMEPAD_MAP] = -{ - BUTTON_ID_A, /* 0 A */ - BUTTON_ID_B, /* 1 B */ - BUTTON_ID_SELECT, /* 2 [SELECT] */ - BUTTON_ID_START, /* 3 [START] */ - BUTTON_ID_RIGHT, /* 4 → */ - BUTTON_ID_LEFT, /* 5 ← */ - BUTTON_ID_UP, /* 6 ↑ */ - BUTTON_ID_DOWN, /* 7 ↓ */ - BUTTON_ID_R, /* 8 [R] */ - BUTTON_ID_L, /* 9 [L] */ - BUTTON_ID_NONE, /* 10 FA */ - BUTTON_ID_NONE, /* 11 FB */ - BUTTON_ID_TOUCH, /* 12 MENU */ - BUTTON_ID_NONE, /* 13 NONE */ - BUTTON_ID_NONE, /* 14 NONE */ - BUTTON_ID_NONE /* 15 NONE */ -}; - -u32 gamepad_config_map[MAX_GAMEPAD_MAP]; - -#define BUTTON_MAP_A gamepad_config_map[0] -#define BUTTON_MAP_B gamepad_config_map[1] -#define BUTTON_MAP_FA gamepad_config_map[10] -#define BUTTON_MAP_FB gamepad_config_map[11] -#define BUTTON_MAP_MENU gamepad_config_map[12] - -int load_state(char* file) -{ - int flag; - FILE* fp; - unsigned int n; - char tmp_path[MAX_PATH]; - - sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file); - - flag = game_load_state(tmp_path); - if(0 != flag) - return -1; - - fp = fopen(tmp_path, "r"); - if(NULL == fp) - return -1; - - n = 0; - if(fread((void*)&n, 1, 4, fp) < 4) - { - fclose(fp); - return -1; - } - - fseek(fp, n+sizeof(struct rtc), SEEK_SET); - fread(up_screen_addr, 1, 256*192*2, fp); - fclose(fp); - - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - - return 0; -} - -int load_game_stat_snapshot(char* file) -{ - FILE* fp; - char tmp_path[MAX_PATH]; - unsigned int n, m; - - sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file); - fp = fopen(tmp_path, "r"); - if(NULL == fp) - return -1; - - m = fread((void*)&n, 1, 4, fp); - if(m < 4) - { - fclose(fp); - return - 2; - } - - fseek(fp, n+sizeof(struct rtc), SEEK_SET); - - m = fread(up_screen_addr, 1, 256*192*2, fp); - if(m < 256*192*2) - { - fclose(fp); - return -4; - } - - fclose(fp); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - return 0; -} - -#if 0 -int bak_file(char* file) -{ - FILE *fp1, *fp2; - char tmp_path[MAX_PATH]; - char buff[512]; - int m; - - fp1= fopen(file, "r"); - if(NULL == fp1) - return -1; - - strcpy(tmp_path, file); - strcat(tmp_path, ".bak"); - fp2 = fopen(tmp_path, "w"); - if(NULL == fp2) - { - fclose(fp1); - return -2; - } - - while(1) - { - m= fread(buff, 1, 512, fp1); - if(m <= 0) break; - fwrite(buff, 1, m, fp2); - } - - fclose(fp1); - fclose(fp2); - return 0; -} -#endif - -int save_state(char* file, void* screen) -{ - int flag; - FILE *fp; - unsigned int n; - struct rtc time; - char str[64]; - char tmp_path[MAX_PATH]; - - sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file); - - flag = game_save_state(tmp_path); - if(0 != flag) - return -1; - - fp = fopen(tmp_path, "r+"); - if(NULL == fp) - return -1; - - fseek(fp, 0, SEEK_END); - n = ftell(fp); - - ds2_getTime(&time); - sprintf(str, "%04d-%02d-%02d %02d:%02d:%02d", - time.year + 2000, time.month, time.day, time.hours, time.minutes, time.seconds); - - // A black outline in all four directions... - PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 0, 1); - PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 2, 1); - PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 0); - PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 2); - // ... and white text. - PRINT_STRING_BG(screen, str, COLOR_WHITE, 0x8000, 1, 1); - fwrite((void*)&time, 1, sizeof(struct rtc), fp); - fwrite(screen, 1, 256*192*2, fp); - - fseek(fp, 0, SEEK_SET); - fwrite((void*)&n, 1, 4, fp); - - fclose(fp); - - return 0; -} - -void LowFrequencyCPU() -{ - ds2_setCPUclocklevel(0); // 60 MHz -} - -void HighFrequencyCPU() -{ - ds2_setCPUclocklevel(13); // 396 MHz -} - -void GameFrequencyCPU() -{ - u32 clock_speed_table[6] = {6, 9, 10, 11, 12, 13}; //240, 300, 336, 360, 384, 396 - - if(game_config.clock_speed_number <= 5) - ds2_setCPUclocklevel(clock_speed_table[game_config.clock_speed_number]); -} - -void savefast_int(void) -{ - -} - -#if 1 -void dump_mem(unsigned char* addr, unsigned int len) -{ - unsigned int i; - - for(i= 0; i < len; i++) - { - cprintf("%02x ", addr[i]); - if((i+1)%16 == 0) cprintf("\n"); - } -} -#endif - -/*-------------------------------------------------------- - Main Menu ---------------------------------------------------------*/ -u32 menu(u16 *screen, bool8 FirstInvocation) -{ - gui_action_type gui_action; - u32 i; - u32 repeat; - u32 return_value = 0; - u32 first_load = 0; - char tmp_filename[MAX_FILE]; - char line_buffer[512]; - char cheat_data_str[MAX_CHEATS_T][5]; - // ^ Holds the index inside Cheat, as a number in an ASCIIZ string - char* cheat_data_ptr[MAX_CHEATS_T]; - - // For cheat groups - char* cheat_group_name_ptr[MAX_CHEATS_T + 1]; - char cheat_group_names[MAX_CHEATS_T * MAX_SFCCHEAT_NAME]; - - MENU_TYPE *current_menu = NULL; - MENU_OPTION_TYPE *current_option = NULL; - MENU_OPTION_TYPE *display_option = NULL; - - u32 current_option_num; -// u32 parent_option_num; - u32 string_select; - - u16 *bg_screenp; - u32 bg_screenp_color; - - GAME_CONFIG PreviousGameConfig; // Compared with current settings to - EMU_CONFIG PreviousEmuConfig; // determine if they need to be saved - - auto void choose_menu(); - auto void menu_return(); - auto void menu_exit(); - auto void menu_load(); - auto void menu_restart(); - auto void menu_save_state(); - auto void menu_load_state(); - auto void menu_load_cheat_file(); - auto void others_menu_init(); - auto void main_menu_passive(); - auto void main_menu_key(); - auto void delette_savestate(); - auto void save_screen_snapshot(); - auto void browse_screen_snapshot(); - auto void tools_menu_init(); - auto void obtain_hotkey (u32 *HotkeyBitfield); - auto void set_global_hotkey_return_to_menu(); - auto void set_global_hotkey_temporary_fast_forward(); - auto void set_global_hotkey_toggle_sound(); - auto void set_global_hotkey_quick_load_state(); - auto void set_global_hotkey_quick_save_state(); - auto void set_global_hotkey_toggle_full_screen(); - auto void set_game_specific_hotkey_return_to_menu(); - auto void set_game_specific_hotkey_temporary_fast_forward(); - auto void set_game_specific_hotkey_toggle_sound(); - auto void set_game_specific_hotkey_quick_load_state(); - auto void set_game_specific_hotkey_quick_save_state(); - auto void set_game_specific_hotkey_toggle_full_screen(); - auto void global_hotkey_return_to_menu_passive(); - auto void global_hotkey_temporary_fast_forward_passive(); - auto void global_hotkey_toggle_sound_passive(); - auto void global_hotkey_quick_load_state_passive(); - auto void global_hotkey_quick_save_state_passive(); - auto void global_hotkey_toggle_full_screen_passive(); - auto void game_specific_hotkey_return_to_menu_passive(); - auto void game_specific_hotkey_temporary_fast_forward_passive(); - auto void game_specific_hotkey_toggle_sound_passive(); - auto void game_specific_hotkey_quick_load_state_passive(); - auto void game_specific_hotkey_quick_save_state_passive(); - auto void game_specific_hotkey_toggle_full_screen_passive(); - auto void load_default_setting(); - auto void check_gbaemu_version(); - auto void load_lastest_played(); - auto void latest_game_menu_passive(); - auto void latest_game_menu_init(); - auto void latest_game_menu_key(); - auto void latest_game_menu_end(); - auto void language_set(); - auto void game_fastforward(); -#ifdef ENABLE_FREE_SPACE - auto void show_card_space(); -#endif - auto void savestate_selitem(u32 sel, u32 y_pos); - auto void game_state_menu_init(); - auto void game_state_menu_passive(); - auto void game_state_menu_end(); - auto void gamestate_delette_menu_init(); - auto void gamestate_delette_menu_passive(); - auto void gamestate_delette_menu_end(); - auto void cheat_menu_init(); - auto void cheat_menu_end(); - auto void reload_cheats_page(); - auto void cheat_option_action(); - auto void cheat_option_passive(); - -//Local function definition - - void menu_exit() - { - HighFrequencyCPU(); // Crank it up, leave quickly - if(gamepak_name[0] != 0) - { - S9xAutoSaveSRAM (); - } - quit(); - } - - void SaveConfigsIfNeeded() - { - if (memcmp(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG)) != 0) - save_game_config_file(); - if (memcmp(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG)) != 0) - save_emu_config_file(); - } - - void PreserveConfigs() - { - memcpy(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG)); - memcpy(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG)); - } - - int LoadGameAndItsData(char *filename){ - if (gamepak_name[0] != '\0') { - S9xAutoSaveSRAM(); - } - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - HighFrequencyCPU(); - int load_result = load_gamepak(filename); - LowFrequencyCPU(); - - if(load_result == -1) - { - first_load = 1; - gamepak_name[0] = '\0'; - return 0; - } - - char tempPath[MAX_PATH]; - strcpy(tempPath, filename); - - //update folders and names for settings/config uses - char *dirEnd = strrchr(tempPath, '/'); - //make sure a valid path was provided - if(!dirEnd) - return 0; - - //copy file name as gamepak_name - strcpy(gamepak_name, dirEnd+1); - //then strip filename from directory path and set it - *dirEnd = '\0'; - strcpy(g_default_rom_dir, tempPath); - - first_load = 0; - load_game_config_file(); - PreserveConfigs(); // Make the emulator not save what we've JUST read - // but it will save the emulator configuration below for latest files - - return_value = 1; - repeat = 0; - - reorder_latest_file(); - get_savestate_filelist(); - - game_fast_forward= 0; - return 1; - } - - void menu_load() - { - char *file_ext[] = { ".smc", ".sfc", ".zip", NULL }; - - if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1) - { - strcpy(line_buffer, g_default_rom_dir); - strcat(line_buffer, "/"); - strcat(line_buffer, tmp_filename); - - LoadGameAndItsData(line_buffer); - } - else - { - choose_menu(current_menu); - } - } - - void menu_restart() - { - if(!first_load) - { - game_restart(); - return_value = 1; - repeat = 0; - } - } - - void menu_return() - { - if(!first_load) - repeat = 0; - } - - void clear_savestate_slot(u32 slot_index) - { - get_savestate_filename(slot_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - remove(line_buffer); - SavedStateCacheInvalidate (); - } - - void savestate_selitem(u32 selected, u32 y_pos) - { - u32 k; - - for(k= 0; k < SAVE_STATE_SLOT_NUM; k++) - { - struct gui_iconlist *icon; - bool8 Exists = SavedStateFileExists (k); - uint8 X = SavedStateSquareX (k); - - if (selected == k && Exists) - icon = &ICON_STATEFULL; - else if (selected == k && !Exists) - icon = &ICON_STATEEMPTY; - else if (selected != k && Exists) - icon = &ICON_NSTATEFULL; - else if (selected != k && !Exists) - icon = &ICON_NSTATEEMPTY; - - show_icon((unsigned short *) down_screen_addr, icon, X, y_pos); - } - } - - void game_state_menu_init() - { - if(first_load) - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - else if(SavedStateFileExists(savestate_index)) - { - get_savestate_filename(savestate_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - load_game_stat_snapshot(tmp_filename); - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - - void game_state_menu_end() - { - if (!first_load) - { - copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - else - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - - void game_state_menu_passive() - { - unsigned int line[3] = {0, 2, 4}; - - //draw background - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - if(current_option_num == 0) - show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y); - else - show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y); - - strcpy(line_buffer, *(display_option->display_string)); - draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer); - - display_option += 1; - for(i= 0; i < 3; i++, display_option++) - { - unsigned short color; - - if(display_option == current_option) - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y); - - if(display_option->option_type & NUMBER_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *(display_option->current_option)+1); //ADD 1 here - } - else if(display_option->option_type & STRING_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)]))); - } - else - { - strcpy(line_buffer, *(display_option->display_string)); - } - - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y); - } - - unsigned int selected_write, selected_read; - - selected_write = -1; - selected_read = -1; - - if(current_option_num == 1 /* write */) - selected_write = savestate_index; - if(current_option_num == 2 /* read */) - selected_read = savestate_index; - - savestate_selitem(selected_write, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2); - savestate_selitem(selected_read, GUI_ROW1_Y + 3 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2); - } - - u32 delette_savestate_num= 0; - - void gamestate_delette_menu_init() - { - if(first_load) - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - else if(SavedStateFileExists(delette_savestate_num)) - { - get_savestate_filename(delette_savestate_num, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - load_game_stat_snapshot(tmp_filename); - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - - void gamestate_delette_menu_end() - { - if (!first_load) - { - copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - else - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - - void gamestate_delette_menu_passive() - { - unsigned int line[2] = {0, 2}; - - //draw background - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - if(current_option_num == 0) - show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y); - else - show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y); - - strcpy(line_buffer, *(display_option->display_string)); - draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer); - - display_option += 1; - for(i= 0; i < 2; i++, display_option++) - { - unsigned short color; - - if(display_option == current_option) - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y); - - if(display_option->option_type & NUMBER_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *(display_option->current_option)+1); - } - else if(display_option->option_type & STRING_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)]))); - } - else - { - strcpy(line_buffer, *(display_option->display_string)); - } - - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y); - } - - if(current_option_num == 1) - savestate_selitem(delette_savestate_num, GUI_ROW1_Y + 1 * GUI_ROW_SY+ (GUI_ROW_SY - ICON_STATEFULL.y) / 2); - else - savestate_selitem(-1, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2); - } - - void menu_save_state() - { - if(!first_load) - { - if(gui_action == CURSOR_SELECT) - { - if (SavedStateFileExists (savestate_index)) - { - draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SAVESTATE_FULL]); - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]) == 0) - return; - - clear_savestate_slot(savestate_index); - } - - get_savestate_filename(savestate_index, tmp_filename); - - draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - HighFrequencyCPU(); - int flag = save_state(tmp_filename, (void*)screen); - LowFrequencyCPU(); - //clear message - draw_message(down_screen_addr, NULL, 28, 31, 227, 96, 0); - if(flag < 0) - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]); - } - else - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED]); - } - - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - SavedStateCacheInvalidate (); - - mdelay(500); // let the progress message linger - - // Now show the screen of what we just wrote. - get_savestate_filename(savestate_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - HighFrequencyCPU(); - load_game_stat_snapshot(tmp_filename); - LowFrequencyCPU(); - } - else //load screen snapshot - { - if(SavedStateFileExists(savestate_index)) - { - get_savestate_filename(savestate_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - HighFrequencyCPU(); - load_game_stat_snapshot(tmp_filename); - LowFrequencyCPU(); - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - } - } - - void menu_load_state() - { - if(!first_load) - { - FILE *fp= NULL; - - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - if(SavedStateFileExists(savestate_index)) - { - get_savestate_filename(savestate_index, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - - //right - if(gui_action == CURSOR_SELECT) - { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(up_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]); - - HighFrequencyCPU(); - int flag = load_state(tmp_filename); - LowFrequencyCPU(); - if(0 == flag) - { - return_value = 1; - repeat = 0; - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED]); - } - else - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]); - mdelay(500); // let the failure show - } - } - else //load screen snapshot - { - HighFrequencyCPU(); - load_game_stat_snapshot(tmp_filename); - LowFrequencyCPU(); - } - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - } - - void delette_savestate() - { - if(!first_load) - { - if (gui_action == CURSOR_SELECT) - { - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - wait_Allkey_release(0); - if(current_option_num == 2) //delette all - { - u32 i, flag; - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_SAVED_STATE_DELETE_ALL]); - - flag= 0; - for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) - if (SavedStateFileExists (i)) - {flag= 1; break;} - - if(flag) - { - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) - { - wait_Allkey_release(0); - for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) - { - get_savestate_filename(i, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - remove(line_buffer); - SavedStateCacheInvalidate (); - } - savestate_index= 0; - } - } - else - { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); - } - } - else if(current_option_num == 1) //delette single - { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - - if(SavedStateFileExists(delette_savestate_num)) - { - sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num + 1); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer); - - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) { - wait_Allkey_release(0); - clear_savestate_slot(delette_savestate_num); - } - } - else - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); - } - } - } - else //load screen snapshot - { - if(SavedStateFileExists(delette_savestate_num)) - { - get_savestate_filename(delette_savestate_num, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - HighFrequencyCPU(); - load_game_stat_snapshot(tmp_filename); - LowFrequencyCPU(); - } - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - } - } - - MENU_TYPE cheats_menu; - MENU_TYPE *dynamic_cheat_menu = NULL; - MENU_OPTION_TYPE *dynamic_cheat_options = NULL; - unsigned char *dynamic_cheat_msg = NULL; - unsigned char **dynamic_cheat_pt = NULL; - unsigned int dynamic_cheat_active; - int dynamic_cheat_scroll_value= 0; - - void cheat_menu_init() - { - for(i = 0; i < MAX_CHEATS_T; i++) - { - sprintf(cheat_data_str[i], "%d", i); - cheat_data_ptr[i] = &cheat_data_str[i][0]; - } - - NDSSFCGetCheatGroups(cheat_group_name_ptr, cheat_group_names); - - reload_cheats_page(); - } - - void cheat_menu_end() - { - // Honour current cheat selections. - uint32 i; - for (i = 0; i < Cheat.num_cheats; i++) { - if (Cheat.c[i].enabled) - S9xApplyCheat(i); - else - S9xRemoveCheat(i); - } - // Save current cheat selections to the cheat binary file. - S9xSaveCheatFile (S9xGetFilename (".chb")); - } - - void cheat_option_action() - { - char tmp_buf[512]; - strcpy(tmp_buf, *(current_option->display_string)); - int i = atoi(tmp_buf); - // 'i' is the cheat group index. - if (cheat_group_name_ptr[i] == NULL) - return; - if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i])) - NDSSFCDisableCheatGroup (cheat_group_name_ptr[i]); - else - NDSSFCEnableCheatGroup (cheat_group_name_ptr[i]); - } - - void cheat_option_passive() - { - unsigned short color; - char tmp_buf[512]; - unsigned int len; - - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - //sprintf("%A") will have problem ? - strcpy(tmp_buf, *(display_option->display_string)); - // This is the number of the cheat to display - - int i = atoi(tmp_buf); - - sprintf(line_buffer, "%d.", i + 1); - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_NUMBER_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - - if (cheat_group_name_ptr[i] == NULL) { - PRINT_STRING_BG(down_screen_addr, msg[MSG_CHEAT_ELEMENT_NOT_LOADED], color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - } - else { - strcpy(line_buffer, cheat_group_name_ptr[i]); - len = BDF_cut_string(line_buffer, 0, 2); - if(len > CHEAT_DESC_SX) - { - len = BDF_cut_string(line_buffer, CHEAT_DESC_SX, 1); - line_buffer[len] = '\0'; - strcat(line_buffer, "..."); - } - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - - if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i])) - strcpy(line_buffer, "+"); - else - strcpy(line_buffer, "-"); - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_ACTIVE_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - } - } - - void menu_load_cheat_file() - { - if (!first_load) - { - char *file_ext[] = { ".cht", NULL }; - int flag; - - if(load_file(file_ext, tmp_filename, DEFAULT_CHEAT_DIR) != -1) - { - sprintf(line_buffer, "%s/%s", DEFAULT_CHEAT_DIR, tmp_filename); - flag = NDSSFCLoadCheatFile(line_buffer); - - S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary - - if(0 != flag) - { //load cheat file failure - S9xDeleteCheats(); - - cheat_menu_init(); - return; - } - - menu_cheat_page = 0; - cheat_menu_init(); - - } - } - } - - void save_screen_snapshot() - { - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - if(!first_load) - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - if(save_ss_bmp(screen)) { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED]); - } - else { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_FAILED]); - } - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); - } - else - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); - } - } - - void browse_screen_snapshot() - { - play_screen_snapshot(); - } - - MENU_TYPE latest_game_menu; - - void load_default_setting() - { - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_RESET]); - - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) - { - wait_Allkey_release(0); - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_RESETTING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - sprintf(line_buffer, "%s/%s", main_path, EMU_CONFIG_FILENAME); - remove(line_buffer); - - first_load= 1; - latest_game_menu.focus_option = latest_game_menu.screen_focus = 0; - init_emulator_config(); - init_game_config(); - - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - - // mdelay(500); // Delete this delay - } - } - - void check_gbaemu_version() - { - if(bg_screenp != NULL) - { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - sprintf(line_buffer, "%s\n%s %s", msg[MSG_EMULATOR_NAME], msg[MSG_WORD_EMULATOR_VERSION], NDSSFC_VERSION); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - wait_Allkey_release(0); // invoked from the menu - wait_Anykey_press(0); // wait until the user presses something - wait_Allkey_release(0); // don't give that button to the menu - } - - void language_set() - { - if(gui_action == CURSOR_LEFT || gui_action == CURSOR_RIGHT) - { - HighFrequencyCPU(); // crank it up - - load_language_msg(LANGUAGE_PACK, emu_config.language); - - if(first_load) - { - ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - - LowFrequencyCPU(); // and back down - } - } - -#ifdef ENABLE_FREE_SPACE - unsigned int freespace; - void show_card_space () - { - u32 line_num; - u32 num_byte; - - strcpy(line_buffer, *(display_option->display_string)); - line_num= display_option-> line_number; - PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, OPTION_TEXT_X, - GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y); - - num_byte = freespace; - - if(num_byte <= 9999*2) - { /* < 9999KB */ - sprintf(line_buffer, "%d", num_byte/2); - if(num_byte & 1) - strcat(line_buffer, ".5 KB"); - else - strcat(line_buffer, ".0 KB"); - } - else if(num_byte <= 9999*1024*2) - { /* < 9999MB */ - num_byte /= 1024; - sprintf(line_buffer, "%d", num_byte/2); - if(num_byte & 1) - strcat(line_buffer, ".5 MB"); - else - strcat(line_buffer, ".0 MB"); - } - else - { - num_byte /= 1024*1024; - sprintf(line_buffer, "%d", num_byte/2); - if(num_byte & 1) - strcat(line_buffer, ".5 GB"); - else - strcat(line_buffer, ".0 GB"); - } - - PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 147, - GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y); - } -#endif - - char *screen_ratio_options[] = { (char*)&msg[MSG_VIDEO_ASPECT_RATIO_0], - (char*)&msg[MSG_VIDEO_ASPECT_RATIO_1], - (char*)&msg[MSG_VIDEO_ASPECT_RATIO_2], - (char*)&msg[MSG_VIDEO_ASPECT_RATIO_3], - (char*)&msg[MSG_VIDEO_ASPECT_RATIO_4]}; - - char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_0], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_1], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] }; - - char *cpu_frequency_options[] = { (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_0], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_1], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_2], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_3], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_4], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_5] }; - - char *fluidity_options[] = { (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO], (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO] }; - - char *on_off_options[] = { (char*)&msg[MSG_GENERAL_OFF], (char*)&msg[MSG_GENERAL_ON] }; - - char *sound_seletion[] = { (char*)&msg[MSG_AUDIO_MUTED], (char*)&msg[MSG_AUDIO_ENABLED] }; - - char *game_screen_options[] = { (char*)&msg[MSG_VIDEO_GAME_SCREEN_TOP], (char*)&msg[MSG_VIDEO_GAME_SCREEN_BOTTOM] }; - - -// char *snap_frame_options[] = { (char*)&msg[MSG_SNAP_FRAME_0], (char*)&msg[MSG_SNAP_FRAME_1] }; - -// char *enable_disable_options[] = { (char*)&msg[MSG_EN_DIS_ABLE_0], (char*)&msg[MSG_EN_DIS_ABLE_1] }; - - /*-------------------------------------------------------- - Video & Audio - --------------------------------------------------------*/ - MENU_OPTION_TYPE graphics_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0), - - /* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_ASPECT_RATIO], screen_ratio_options, - &game_config.graphic, 5, NULL, PASSIVE_TYPE, 1), - - /* 02 */ STRING_SELECTION_OPTION(game_fastforward, NULL, &msg[FMT_VIDEO_FAST_FORWARD], on_off_options, - &game_fast_forward, 2, NULL, ACTION_TYPE, 2), - - /* 03 */ STRING_SELECTION_OPTION(game_disableAudio, NULL, &msg[FMT_AUDIO_SOUND], sound_seletion, - &game_enable_audio, 2, NULL, ACTION_TYPE, 3), - - /* 04 */ STRING_SELECTION_OPTION(game_set_fluidity, NULL, &msg[FMT_VIDEO_AUDIO_FLUIDITY_PREFERENCE], fluidity_options, - &game_config.SoundSync, 2, NULL, ACTION_TYPE, 4), - - /* 05 */ STRING_SELECTION_OPTION(game_set_frameskip, NULL, &msg[FMT_VIDEO_FRAME_SKIPPING], frameskip_options, - &game_config.frameskip_value, 12 /* auto (0) and 0..10 (1..11) make 12 option values */, NULL, ACTION_TYPE, 5), - - /* 06 */ STRING_SELECTION_OPTION(game_set_retro, NULL, &msg[FMT_AUDIO_RETRO_SOUND], on_off_options, - &game_config.RetroSound, 2, NULL, ACTION_TYPE, 6), - - /* 07 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_GAME_SCREEN], game_screen_options, - &emu_config.BottomScreenGame, 2, NULL, PASSIVE_TYPE, 7) - - }; - - MAKE_MENU(graphics, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Game state -- delette - --------------------------------------------------------*/ - MENU_TYPE game_state_menu; - - MENU_OPTION_TYPE gamestate_delette_options[] = - { - /* 00 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 0), - - /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(delette_savestate, NULL, - &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, SAVE_STATE_SLOT_NUM, NULL, 1), - - /* 02 */ ACTION_OPTION(delette_savestate, NULL, &msg[MSG_SAVED_STATE_DELETE_ALL], NULL, 2) - }; - - MAKE_MENU(gamestate_delette, gamestate_delette_menu_init, gamestate_delette_menu_passive, NULL, gamestate_delette_menu_end, 1, 1); - - /*-------------------------------------------------------- - Game state - --------------------------------------------------------*/ - MENU_OPTION_TYPE game_state_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 0), - - // savestate_index is still a signed int - /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(menu_save_state, NULL, &msg[FMT_SAVED_STATE_CREATE], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 1), - - // savestate_index is still a signed int - /* 02 */ NUMERIC_SELECTION_ACTION_OPTION(menu_load_state, NULL, - &msg[FMT_SAVED_STATE_LOAD], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 2), - - /* 03 */ SUBMENU_OPTION(&gamestate_delette_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 5), - }; - - INIT_MENU(game_state, game_state_menu_init, game_state_menu_passive, NULL, game_state_menu_end, 1, 1); - - /*-------------------------------------------------------- - Cheat options - --------------------------------------------------------*/ - MENU_OPTION_TYPE cheats_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_CHEATS], NULL,0), - - /* 01 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 0), 1), - /* 02 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 1), 2), - /* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 2), 3), - /* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 3), 4), - /* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 4), 5), - /* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive, - ((CHEATS_PER_PAGE * menu_cheat_page) + 5), 6), - - /* 05 */ NUMERIC_SELECTION_ACTION_OPTION(reload_cheats_page, NULL, &msg[FMT_CHEAT_PAGE], - &menu_cheat_page, MAX_CHEATS_PAGE, NULL, 7), - - /* 06 */ ACTION_OPTION(menu_load_cheat_file, NULL, &msg[MSG_CHEAT_LOAD_FROM_FILE], - NULL, 8) - }; - - INIT_MENU(cheats, cheat_menu_init, NULL, NULL, cheat_menu_end, 1, 1); - - /*-------------------------------------------------------- - Tools-screensanp - --------------------------------------------------------*/ - MENU_TYPE tools_menu; - - MENU_OPTION_TYPE tools_screensnap_options[] = - { - /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 0), - - /* 01 */ ACTION_OPTION(save_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_CREATE], NULL, 1), - - /* 02 */ ACTION_OPTION(browse_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_BROWSE], NULL, 2) - }; - - MAKE_MENU(tools_screensnap, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Tools - Global hotkeys - --------------------------------------------------------*/ - MENU_OPTION_TYPE tools_global_hotkeys_options[] = - { - /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 0), - - /* 01 */ ACTION_OPTION(set_global_hotkey_return_to_menu, global_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1), - - /* 02 */ ACTION_OPTION(set_global_hotkey_temporary_fast_forward, global_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2), - - /* 03 */ ACTION_OPTION(set_global_hotkey_toggle_sound, global_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3), - - /* 04 */ ACTION_OPTION(set_global_hotkey_quick_save_state, global_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4), - - /* 05 */ ACTION_OPTION(set_global_hotkey_quick_load_state, global_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5), - - /* 06 */ ACTION_OPTION(set_global_hotkey_toggle_full_screen, global_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6) - }; - - MAKE_MENU(tools_global_hotkeys, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Tools - Game-specific hotkey overrides - --------------------------------------------------------*/ - MENU_OPTION_TYPE tools_game_specific_hotkeys_options[] = - { - /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 0), - - /* 01 */ ACTION_OPTION(set_game_specific_hotkey_return_to_menu, game_specific_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1), - - /* 02 */ ACTION_OPTION(set_game_specific_hotkey_temporary_fast_forward, game_specific_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2), - - /* 03 */ ACTION_OPTION(set_game_specific_hotkey_toggle_sound, game_specific_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3), - - /* 04 */ ACTION_OPTION(set_game_specific_hotkey_quick_save_state, game_specific_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4), - - /* 05 */ ACTION_OPTION(set_game_specific_hotkey_quick_load_state, game_specific_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5), - - /* 06 */ ACTION_OPTION(set_game_specific_hotkey_toggle_full_screen, game_specific_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6) - }; - - MAKE_MENU(tools_game_specific_hotkeys, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Tools - --------------------------------------------------------*/ - MENU_OPTION_TYPE tools_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_TOOLS], NULL, 0), - - /* 01 */ SUBMENU_OPTION(&tools_screensnap_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 1), - - /* 02 */ SUBMENU_OPTION(&tools_global_hotkeys_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 2), - - /* 03 */ SUBMENU_OPTION(&tools_game_specific_hotkeys_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 3) - }; - - INIT_MENU(tools, tools_menu_init, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Others - --------------------------------------------------------*/ - u32 desert= 0; - MENU_OPTION_TYPE others_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 0), - - //CPU speed (string: shows MHz) - /* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_OPTIONS_CPU_FREQUENCY], cpu_frequency_options, - &game_config.clock_speed_number, 6, NULL, PASSIVE_TYPE, 1), - - /* 02 */ STRING_SELECTION_OPTION(language_set, NULL, &msg[FMT_OPTIONS_LANGUAGE], language_options, - &emu_config.language, sizeof(language_options) / sizeof(language_options[0]) /* number of possible languages */, NULL, ACTION_TYPE, 2), - -#ifdef ENABLE_FREE_SPACE - /* 03 */ STRING_SELECTION_OPTION(NULL, show_card_space, &msg[MSG_OPTIONS_CARD_CAPACITY], NULL, - &desert, 2, NULL, PASSIVE_TYPE | HIDEN_TYPE, 3), -#endif - - /* 04 */ ACTION_OPTION(load_default_setting, NULL, &msg[MSG_OPTIONS_RESET], NULL, -#ifdef ENABLE_FREE_SPACE - 4 -#else - 3 -#endif - ), - - /* 05 */ ACTION_OPTION(check_gbaemu_version, NULL, &msg[MSG_OPTIONS_VERSION], NULL, -#ifdef ENABLE_FREE_SPACE - 5 -#else - 4 -#endif - ), - }; - - MAKE_MENU(others, others_menu_init, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Load_game - --------------------------------------------------------*/ - - MENU_OPTION_TYPE load_game_options[] = - { - /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_LOAD_GAME_MENU_TITLE], NULL, 0), - - /* 01 */ ACTION_OPTION(menu_load, NULL, &msg[MSG_LOAD_GAME_FROM_CARD], NULL, 1), - - /* 02 */ SUBMENU_OPTION(&latest_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 2) - }; - - MAKE_MENU(load_game, NULL, NULL, NULL, NULL, 1, 1); - - /*-------------------------------------------------------- - Latest game - --------------------------------------------------------*/ - MENU_OPTION_TYPE latest_game_options[] = - { - /* 00 */ SUBMENU_OPTION(&load_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 0), - - /* 01 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 1), - - /* 02 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 2), - - /* 03 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 3), - - /* 04 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 4), - - /* 05 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 5) - }; - - INIT_MENU(latest_game, latest_game_menu_init, latest_game_menu_passive, - latest_game_menu_key, latest_game_menu_end, 0, 0); - - /*-------------------------------------------------------- - MAIN MENU - --------------------------------------------------------*/ - MENU_OPTION_TYPE main_options[] = - { - /* 00 */ SUBMENU_OPTION(&graphics_menu, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0), - - /* 01 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 1), - - /* 02 */ SUBMENU_OPTION(&cheats_menu, &msg[MSG_MAIN_MENU_CHEATS], NULL, 2), - - /* 03 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_MAIN_MENU_TOOLS], NULL, 3), - - /* 04 */ SUBMENU_OPTION(&others_menu, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 4), - - /* 05 */ ACTION_OPTION(menu_exit, NULL, &msg[MSG_MAIN_MENU_EXIT], NULL, 5), - - /* 06 */ SUBMENU_OPTION(&load_game_menu, NULL, NULL, 6), - - /* 07 */ ACTION_OPTION(menu_return, NULL, NULL, NULL, 7), - - /* 08 */ ACTION_OPTION(menu_restart, NULL, NULL, NULL, 8) - }; - - MAKE_MENU(main, NULL, main_menu_passive, main_menu_key, NULL, 6, 0); - - void main_menu_passive() - { - u16 color; - show_icon(down_screen_addr, &ICON_MAINBG, 0, 0); - - //Audio/Video - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_AVO, 19, 2); - show_icon(down_screen_addr, &ICON_MSEL, 5, 57); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NAVO, 19, 2); - show_icon(down_screen_addr, &ICON_MNSEL, 5, 57); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 7, 57, 75, color, line_buffer); - - //Save - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_SAVO, 103, 2); - show_icon(down_screen_addr, &ICON_MSEL, 89, 57); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NSAVO, 103, 2); - show_icon(down_screen_addr, &ICON_MNSEL, 89, 57); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 91, 57, 75, color, line_buffer); - - //Cheat - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_CHEAT, 187, 2); - show_icon(down_screen_addr, &ICON_MSEL, 173, 57); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NCHEAT, 187, 2); - show_icon(down_screen_addr, &ICON_MNSEL, 173, 57); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 175, 57, 75, color, line_buffer); - - //Tools - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_TOOL, 19, 75); - show_icon(down_screen_addr, &ICON_MSEL, 5, 131); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NTOOL, 19, 75); - show_icon(down_screen_addr, &ICON_MNSEL, 5, 131); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 7, 131, 75, color, line_buffer); - - //Other - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_OTHER, 103, 75); - show_icon(down_screen_addr, &ICON_MSEL, 89, 131); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NOTHER, 103, 75); - show_icon(down_screen_addr, &ICON_MNSEL, 89, 131); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 91, 131, 75, color, line_buffer); - - //Exit - strcpy(line_buffer, *(display_option->display_string)); - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_EXIT, 187, 75); - show_icon(down_screen_addr, &ICON_MSEL, 173, 131); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NEXIT, 187, 75); - show_icon(down_screen_addr, &ICON_MNSEL, 173, 131); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 175, 131, 75, color, line_buffer); - - //New - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_MAINITEM, 0, 154); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NMAINITEM, 0, 154); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 0, 165, 85, color, msg[MSG_MAIN_MENU_NEW_GAME]); - - //Restart - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_MAINITEM, 85, 154); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NMAINITEM, 85, 154); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 85, 165, 85, color, msg[MSG_MAIN_MENU_RETURN_TO_GAME]); - - //Return - if(display_option++ == current_option) { - show_icon(down_screen_addr, &ICON_MAINITEM, 170, 154); - color = COLOR_ACTIVE_MAIN; - } - else { - show_icon(down_screen_addr, &ICON_NMAINITEM, 170, 154); - color = COLOR_INACTIVE_MAIN; - } - draw_string_vcenter(down_screen_addr, 170, 165, 85, color, msg[MSG_MAIN_MENU_RESET_GAME]); - } - - void main_menu_key() - { - switch(gui_action) - { - case CURSOR_DOWN: - if(current_option_num < 6) current_option_num += 3; - else current_option_num -= 6; - - current_option = current_menu->options + current_option_num; - break; - - case CURSOR_UP: - if(current_option_num < 3) current_option_num += 6; - else current_option_num -= 3; - - current_option = current_menu->options + current_option_num; - break; - - case CURSOR_RIGHT: - if(current_option_num == 2) current_option_num -= 2; - else if(current_option_num == 5) current_option_num -= 2; - else if(current_option_num == 8) current_option_num -= 2; - else current_option_num += 1; - - current_option = main_menu.options + current_option_num; - break; - - case CURSOR_LEFT: - if(current_option_num == 0) current_option_num += 2; - else if(current_option_num == 3) current_option_num += 2; - else if(current_option_num == 6) current_option_num += 2; - else current_option_num -= 1; - - current_option = main_menu.options + current_option_num; - break; - - default: - break; - }// end swith - } - - void tools_menu_init() - { - /* if(game_config.backward) - tools_options[4].option_type &= ~HIDEN_TYPE; - else - tools_options[4].option_type |= HIDEN_TYPE; */ - // OUT OF BOUNDS MEMORY ACCESS, REENABLE IF NEEDED [NEB] - if (first_load) - tools_options[3] /* game hotkeys */.option_type |= HIDEN_TYPE; - else - tools_options[3] /* game hotkeys */.option_type &= ~HIDEN_TYPE; - } - - void obtain_hotkey (u32 *HotkeyBitfield) - { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS]); - - u32 Keys = draw_hotkey_dialog(DOWN_SCREEN, 115, msg[MSG_HOTKEY_DELETE_WITH_A], msg[MSG_HOTKEY_CANCEL_WITH_B]); - if (Keys == KEY_B) - ; // unmodified - else if (Keys == KEY_A) - *HotkeyBitfield = 0; // clear - else - *HotkeyBitfield = Keys; // set - } - - void set_global_hotkey_return_to_menu() - { - obtain_hotkey(&emu_config.HotkeyReturnToMenu); - } - - void set_global_hotkey_temporary_fast_forward() - { - obtain_hotkey(&emu_config.HotkeyTemporaryFastForward); - } - - void set_global_hotkey_toggle_sound() - { - obtain_hotkey(&emu_config.HotkeyToggleSound); - } - - void set_global_hotkey_quick_load_state() - { - obtain_hotkey(&emu_config.HotkeyQuickLoadState); - } - - void set_global_hotkey_quick_save_state() - { - obtain_hotkey(&emu_config.HotkeyQuickSaveState); - } - - void set_global_hotkey_toggle_full_screen() - { - obtain_hotkey(&emu_config.HotkeyToggleFullScreen); - } - - void set_game_specific_hotkey_return_to_menu() - { - obtain_hotkey(&game_config.HotkeyReturnToMenu); - } - - void set_game_specific_hotkey_temporary_fast_forward() - { - obtain_hotkey(&game_config.HotkeyTemporaryFastForward); - } - - void set_game_specific_hotkey_toggle_sound() - { - obtain_hotkey(&game_config.HotkeyToggleSound); - } - - void set_game_specific_hotkey_quick_load_state() - { - obtain_hotkey(&game_config.HotkeyQuickLoadState); - } - - void set_game_specific_hotkey_quick_save_state() - { - obtain_hotkey(&game_config.HotkeyQuickSaveState); - } - - void set_game_specific_hotkey_toggle_full_screen() - { - obtain_hotkey(&game_config.HotkeyToggleFullScreen); - } - -#define HOTKEY_CONTENT_X 156 - void hotkey_option_passive_common(u32 HotkeyBitfield) - { - unsigned short color; - char tmp_buf[512]; - unsigned int len; - - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - strcpy(tmp_buf, *(display_option->display_string)); - PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - - // Construct a UTF-8 string showing the buttons in the - // bitfield. - tmp_buf[0] = '\0'; - if (HotkeyBitfield & KEY_L) strcpy(tmp_buf, HOTKEY_L_DISPLAY); - if (HotkeyBitfield & KEY_R) strcat(tmp_buf, HOTKEY_R_DISPLAY); - if (HotkeyBitfield & KEY_A) strcat(tmp_buf, HOTKEY_A_DISPLAY); - if (HotkeyBitfield & KEY_B) strcat(tmp_buf, HOTKEY_B_DISPLAY); - if (HotkeyBitfield & KEY_Y) strcat(tmp_buf, HOTKEY_Y_DISPLAY); - if (HotkeyBitfield & KEY_X) strcat(tmp_buf, HOTKEY_X_DISPLAY); - if (HotkeyBitfield & KEY_START) strcat(tmp_buf, HOTKEY_START_DISPLAY); - if (HotkeyBitfield & KEY_SELECT) strcat(tmp_buf, HOTKEY_SELECT_DISPLAY); - if (HotkeyBitfield & KEY_UP) strcat(tmp_buf, HOTKEY_UP_DISPLAY); - if (HotkeyBitfield & KEY_DOWN) strcat(tmp_buf, HOTKEY_DOWN_DISPLAY); - if (HotkeyBitfield & KEY_LEFT) strcat(tmp_buf, HOTKEY_LEFT_DISPLAY); - if (HotkeyBitfield & KEY_RIGHT) strcat(tmp_buf, HOTKEY_RIGHT_DISPLAY); - - PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, HOTKEY_CONTENT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y); - } - - void global_hotkey_return_to_menu_passive() - { - hotkey_option_passive_common(emu_config.HotkeyReturnToMenu); - } - - void global_hotkey_temporary_fast_forward_passive() - { - hotkey_option_passive_common(emu_config.HotkeyTemporaryFastForward); - } - - void global_hotkey_toggle_sound_passive() - { - hotkey_option_passive_common(emu_config.HotkeyToggleSound); - } - - void global_hotkey_quick_load_state_passive() - { - hotkey_option_passive_common(emu_config.HotkeyQuickLoadState); - } - - void global_hotkey_quick_save_state_passive() - { - hotkey_option_passive_common(emu_config.HotkeyQuickSaveState); - } - - void global_hotkey_toggle_full_screen_passive() - { - hotkey_option_passive_common(emu_config.HotkeyToggleFullScreen); - } - - void game_specific_hotkey_return_to_menu_passive() - { - hotkey_option_passive_common(game_config.HotkeyReturnToMenu); - } - - void game_specific_hotkey_temporary_fast_forward_passive() - { - hotkey_option_passive_common(game_config.HotkeyTemporaryFastForward); - } - - void game_specific_hotkey_toggle_sound_passive() - { - hotkey_option_passive_common(game_config.HotkeyToggleSound); - } - - void game_specific_hotkey_quick_load_state_passive() - { - hotkey_option_passive_common(game_config.HotkeyQuickLoadState); - } - - void game_specific_hotkey_quick_save_state_passive() - { - hotkey_option_passive_common(game_config.HotkeyQuickSaveState); - } - - void game_specific_hotkey_toggle_full_screen_passive() - { - hotkey_option_passive_common(game_config.HotkeyToggleFullScreen); - } - - int lastest_game_menu_scroll_value; - void latest_game_menu_init() - { - u32 k; - char *ext_pos; - - for(k= 0; k < 5; k++) - { - ext_pos= strrchr(emu_config.latest_file[k], '/'); - if(ext_pos != NULL) - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + k * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, k + 1 == latest_game_menu.focus_option ? COLOR_ACTIVE_ITEM : COLOR_INACTIVE_ITEM, ext_pos+1); - else - break; - } - - if(k < 5) - { - latest_game_menu.num_options = k+1; - } - else - latest_game_menu.num_options = 6; - - latest_game_menu.num_options = k+1; - - for(; k < 5; k++) - { - latest_game_options[k+1].option_type |= HIDEN_TYPE; - } - - lastest_game_menu_scroll_value = 0; - } - - void latest_game_menu_passive() - { - u32 k; - //draw background - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - if(current_option_num == 0) - show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y); - else - { - show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y); - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + SUBSELA_OFFSET_Y); - } - - strcpy(line_buffer, *(display_option->display_string)); - draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer); - - for(k= 0; k<5; k++) - if(emu_config.latest_file[k][0] != '\0') - { - if(current_option_num != k+1) - draw_hscroll(k, 0); - else - { - draw_hscroll(k, lastest_game_menu_scroll_value); - lastest_game_menu_scroll_value = 0; - } - } - } - - void latest_game_menu_end() - { - u32 k; - - for(k= 0; k < 5; k++) - { - if(emu_config.latest_file[k][0] != '\0') - draw_hscroll_over(k); - } - } - - void latest_game_menu_key() - { - char *ext_pos; - - switch(gui_action) - { - case CURSOR_DOWN: - //clear last option's bg - if(current_option_num != 0) - { - draw_hscroll_over(current_option_num-1); - ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/'); - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1); - } - - current_option_num += 1; - if(current_option_num >= latest_game_menu.num_options) - current_option_num = 0; - current_option = current_menu->options + current_option_num; - - //Set current bg - if(current_option_num != 0) - { - draw_hscroll_over(current_option_num-1); - ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/'); - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1); - } - - break; - - case CURSOR_UP: - //clear last option's bg - if(current_option_num != 0) - { - draw_hscroll_over(current_option_num-1); - ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/'); - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1); - } - - if(current_option_num > 0) current_option_num -= 1; - else current_option_num = latest_game_menu.num_options -1; - current_option = current_menu->options + current_option_num; - - //Set current bg - if(current_option_num != 0) - { - draw_hscroll_over(current_option_num-1); - ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/'); - hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX, - COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1); - } - - break; - - case CURSOR_RIGHT: - lastest_game_menu_scroll_value = -5; - break; - - case CURSOR_LEFT: - lastest_game_menu_scroll_value = 5; - break; - - default: - break; - }// end swith - } - - void load_lastest_played() - { - char *ext_pos; - - if(bg_screenp != NULL) { - bg_screenp_color = COLOR16(43, 11, 11); - } - else - bg_screenp_color = COLOR_BG; - - ext_pos= strrchr(emu_config.latest_file[current_option_num -1], '/'); - *ext_pos= '\0'; - strcpy(rom_path, emu_config.latest_file[current_option_num -1]); - *ext_pos= '/'; - - ext_pos = emu_config.latest_file[current_option_num -1]; - - LoadGameAndItsData(ext_pos); - - get_newest_savestate(tmp_filename); - if(tmp_filename[0] != '\0') - { - load_state(tmp_filename); - } - } - - void game_fastforward() - { - } - - - - void reload_cheats_page() - { - for(i = 0; i < CHEATS_PER_PAGE; i++) - { - cheats_options[i+1].display_string = &cheat_data_ptr[(CHEATS_PER_PAGE * menu_cheat_page) + i]; - } - } - - void others_menu_init() - { -#ifdef ENABLE_FREE_SPACE - unsigned int total, used; - - //get card space info - freespace = 0; - fat_getDiskSpaceInfo("fat:", &total, &used, &freespace); -#endif - } - - void choose_menu(MENU_TYPE *new_menu) - { - if(new_menu == NULL) - new_menu = &main_menu; - - if(NULL != current_menu) { - if(current_menu->end_function) - current_menu->end_function(); - SaveConfigsIfNeeded(); - current_menu->focus_option = current_menu->screen_focus = current_option_num; - } - - current_menu = new_menu; - current_option_num= current_menu -> focus_option; - current_option = new_menu->options + current_option_num; - PreserveConfigs(); - if(current_menu->init_function) - current_menu->init_function(); - } - -//----------------------------------------------------------------------------// -// Menu Start - LowFrequencyCPU(); - if (!FirstInvocation) - { // assume that the backlight is already at 3 when the emulator starts - mdelay(100); // to prevent ds2_setBacklight() from crashing - ds2_setBacklight(3); - // also allow the user to press A for New Game right away - wait_Allkey_release(0); - } - - bg_screenp= (u16*)malloc(256*192*2); - - repeat = 1; - - if(gamepak_name[0] == 0) - { - first_load = 1; - //try auto loading games passed through argv first - if(strlen(argv[1]) > 0 && LoadGameAndItsData(argv[1])) - repeat = 0; - else - { - ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); - ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); - } - } - else - { - copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(UP_SCREEN, 1); - copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(UP_SCREEN, 1); - } - - choose_menu(&main_menu); - -// Menu loop - - while(repeat) - { - display_option = current_menu->options; - string_select= 0; - - if(current_menu -> passive_function) - current_menu -> passive_function(); - else - { - u32 line_num, screen_focus, focus_option; - - //draw background - show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); - show_icon(down_screen_addr, &ICON_TITLE, 0, 0); - show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y); - - strcpy(line_buffer, *(display_option->display_string)); - draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer); - - line_num = current_option_num; - screen_focus = current_menu -> screen_focus; - focus_option = current_menu -> focus_option; - - if(focus_option < line_num) //focus next option - { - focus_option = line_num - focus_option; - screen_focus += focus_option; - if(screen_focus > SUBMENU_ROW_NUM) //Reach max row numbers can display - screen_focus = SUBMENU_ROW_NUM; - - current_menu -> screen_focus = screen_focus; - focus_option = line_num; - } - else if(focus_option > line_num) //focus last option - { - focus_option = focus_option - line_num; - if(screen_focus > focus_option) - screen_focus -= focus_option; - else - screen_focus = 0; - - if(screen_focus == 0 && line_num > 0) - screen_focus = 1; - - current_menu -> screen_focus = screen_focus; - focus_option = line_num; - } - current_menu -> focus_option = focus_option; - - i = focus_option - screen_focus; - display_option += i +1; - - line_num = current_menu->num_options-1; - if(line_num > SUBMENU_ROW_NUM) - line_num = SUBMENU_ROW_NUM; - - if(focus_option == 0) - show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y); - else - show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y); - - for(i= 0; i < line_num; i++, display_option++) - { - unsigned short color; - - if(display_option == current_option) - show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + i * GUI_ROW_SY + SUBSELA_OFFSET_Y); - - if(display_option->passive_function) - { - display_option->line_number = i; - display_option->passive_function(); - } - else if(display_option->option_type & NUMBER_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *(display_option->current_option)); - } - else if(display_option->option_type & STRING_SELECTION_TYPE) - { - sprintf(line_buffer, *(display_option->display_string), - *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)]))); - } - else - { - strcpy(line_buffer, *(display_option->display_string)); - } - - if(display_option->passive_function == NULL) - { - if(display_option == current_option) - color= COLOR_ACTIVE_ITEM; - else - color= COLOR_INACTIVE_ITEM; - - PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + i * GUI_ROW_SY + TEXT_OFFSET_Y); - } - } - } - - mdelay(20); // to prevent the DSTwo-DS link from being too clogged - // to return button statuses - - struct key_buf inputdata; - gui_action = get_gui_input(); - - switch(gui_action) - { - case CURSOR_TOUCH: - ds2_getrawInput(&inputdata); - wait_Allkey_release(0); - /* Back button at the top of every menu but the main one */ - if(current_menu != &main_menu && inputdata.x >= BACK_BUTTON_X && inputdata.y < BACK_BUTTON_Y + ICON_BACK.y) - { - choose_menu(current_menu->options->sub_menu); - break; - } - /* Main menu */ - if(current_menu == &main_menu) - { - // 0 86 172 256 - // _____ _____ _____ 0 - // |0VID_|1SAV_|2CHT_| 80 - // |3TLS_|4OPT_|5EXI_| 160 - // |6NEW_|7RET_|8RST_| 192 - - current_option_num = (inputdata.y / 80) * 3 + (inputdata.x / 86); - current_option = current_menu->options + current_option_num; - - if(current_option -> option_type & HIDEN_TYPE) - break; - else if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - /* This is the majority case, covering all menus except save states (and deletion thereof) */ - else if(current_menu != (main_menu.options + 1)->sub_menu - && current_menu != ((main_menu.options +1)->sub_menu->options + 3)->sub_menu) - { - if (inputdata.y < GUI_ROW1_Y || inputdata.y >= GUI_ROW1_Y + SUBMENU_ROW_NUM * GUI_ROW_SY) - break; - // ___ 33 This screen has 6 possible rows. Touches - // ___ 60 above or below these are ignored. - // . . . (+27) The row between 33 and 60 is [1], though! - // ___ 192 - u32 next_option_num = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY + 1; - struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num; - - if (next_option_num >= current_menu->num_options) - break; - - if(!next_option) - break; - - if(next_option -> option_type & HIDEN_TYPE) - break; - - current_option_num = next_option_num; - current_option = current_menu->options + current_option_num; - - if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE)) - { - gui_action = CURSOR_RIGHT; - u32 current_option_val = *(current_option->current_option); - - if(current_option_val < current_option->num_options -1) - current_option_val++; - else - current_option_val= 0; - *(current_option->current_option) = current_option_val; - - if(current_option->action_function) - current_option->action_function(); - } - else if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_menu->key_function) - { - gui_action = CURSOR_RIGHT; - current_menu->key_function(); - } - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - /* Save states */ - else if(current_menu == (main_menu.options + 1)->sub_menu) - { - u32 next_option_num; - if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY) - break; // "Create saved state" - else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY) // Save cell - next_option_num = 1; - else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY) - break; // "Load saved state" - else if(inputdata.y < GUI_ROW1_Y + 4 * GUI_ROW_SY) // Load cell - next_option_num = 2; - else if(inputdata.y < GUI_ROW1_Y + 5 * GUI_ROW_SY) // Del... - next_option_num = 3; - else - break; - - struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num; - - if(next_option_num == 1 /* write */ || next_option_num == 2 /* read */) - { - u32 current_option_val = *(next_option->current_option); - u32 old_option_val = current_option_val; - - // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide. - // The left side of a square is at SavedStateSquareX(slot). - bool8 found_state = FALSE; - int i; - for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) - { - uint8 StartX = SavedStateSquareX (i); - if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x) - { - current_option_val = i; - found_state = TRUE; - break; - } - } - if(!found_state) - break; - - current_option_num = next_option_num; - current_option = next_option; - - *(current_option->current_option) = current_option_val; - - if(current_option_val == old_option_val) - { - gui_action = CURSOR_SELECT; - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - else - { - // Initial selection of a saved state - // needs to show its screenshot - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - } - break; - } - - gui_action = CURSOR_SELECT; - if(next_option -> option_type & HIDEN_TYPE) - break; - - current_option_num = next_option_num; - current_option = next_option; - - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - /* Delete state sub menu */ - else if(current_menu == ((main_menu.options + 1)->sub_menu->options + 3)->sub_menu) - { - u32 next_option_num; - if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY) - break; - else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY) - next_option_num = 1; - else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY) - next_option_num = 2; - else - break; - - struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num; - - if(next_option_num == 1) - { - u32 current_option_val = *(next_option->current_option); - u32 old_option_val = current_option_val; - - // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide. - // The left side of a square is at SavedStateSquareX(slot). - bool8 found_state = FALSE; - int i; - for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) - { - uint8 StartX = SavedStateSquareX (i); - if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x) - { - current_option_val = i; - found_state = TRUE; - break; - } - } - if(!found_state) - break; - - current_option_num = next_option_num; - current_option = next_option; - - *(current_option->current_option) = current_option_val; - - if(current_option_val == old_option_val) - { - gui_action = CURSOR_SELECT; - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - break; - } - - gui_action = CURSOR_SELECT; - if(next_option -> option_type & HIDEN_TYPE) - break; - - current_option_num = next_option_num; - current_option = next_option; - - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - } - break; - case CURSOR_DOWN: - if(current_menu->key_function) - current_menu->key_function(); - else - { - current_option_num = (current_option_num + 1) % current_menu->num_options; - current_option = current_menu->options + current_option_num; - - while(current_option -> option_type & HIDEN_TYPE) - { - current_option_num = (current_option_num + 1) % current_menu->num_options; - current_option = current_menu->options + current_option_num; - } - } - break; - - case CURSOR_UP: - if(current_menu->key_function) - current_menu->key_function(); - else - { - if(current_option_num) - current_option_num--; - else - current_option_num = current_menu->num_options - 1; - current_option = current_menu->options + current_option_num; - - while(current_option -> option_type & HIDEN_TYPE) - { - if(current_option_num) - current_option_num--; - else - current_option_num = current_menu->num_options - 1; - current_option = current_menu->options + current_option_num; - } - } - break; - - case CURSOR_RIGHT: - if(current_menu->key_function) - current_menu->key_function(); - else - { - if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE)) - { - u32 current_option_val = *(current_option->current_option); - - if(current_option_val < current_option->num_options -1) - current_option_val++; - else - current_option_val= 0; - *(current_option->current_option) = current_option_val; - - if(current_option->action_function) - current_option->action_function(); - } - } - break; - - case CURSOR_LEFT: - if(current_menu->key_function) - current_menu->key_function(); - else - { - if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE)) - { - u32 current_option_val = *(current_option->current_option); - - if(current_option_val) - current_option_val--; - else - current_option_val = current_option->num_options - 1; - *(current_option->current_option) = current_option_val; - - if(current_option->action_function) - current_option->action_function(); - } - } - break; - - case CURSOR_EXIT: - wait_Allkey_release(0); - break; - - case CURSOR_SELECT: - wait_Allkey_release(0); - if(current_option->option_type & ACTION_TYPE) - current_option->action_function(); - else if(current_option->option_type & SUBMENU_TYPE) - choose_menu(current_option->sub_menu); - break; - - case CURSOR_BACK: - wait_Allkey_release(0); - if(current_menu != &main_menu) - choose_menu(current_menu->options->sub_menu); - else - menu_return(); - break; - - default: - break; - } // end swith - - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - } // end while - - if (current_menu && current_menu->end_function) - current_menu->end_function(); - SaveConfigsIfNeeded(); - - if(bg_screenp != NULL) free((void*)bg_screenp); - - void* screen_addr; - SCREEN_ID screen_num; - if (emu_config.BottomScreenGame) - { - screen_addr = down_screen_addr; - screen_num = DOWN_SCREEN; - ds2_clearScreen(UP_SCREEN, 0); - ds2_flipScreen(UP_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - } - else - { - screen_addr = up_screen_addr; - screen_num = UP_SCREEN; - ds2_clearScreen(DOWN_SCREEN, 0); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - } - - copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD); - copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD); - wait_Allkey_release(0); - - mdelay(100); // to prevent ds2_setBacklight() from crashing - ds2_setBacklight(3 - screen_num); - - GameFrequencyCPU(); - - return return_value; -} - -/*-------------------------------------------------------- - Initialize default path ---------------------------------------------------------*/ -void initial_path_config(void) -{ - //Initial directory path - sprintf(g_default_rom_dir, "%s/gamepak", main_path); - sprintf(DEFAULT_RTS_DIR, "%s/gamerts", main_path); - sprintf(DEFAULT_CFG_DIR, "%s/gamerts", main_path); - sprintf(DEFAULT_SS_DIR, "%s/gamepic", main_path); - sprintf(DEFAULT_CHEAT_DIR, "%s/gamecht", main_path); -} - -/*-------------------------------------------------------- - Load language message ---------------------------------------------------------*/ -int load_language_msg(char *filename, u32 language) -{ - FILE *fp; - char msg_path[MAX_PATH]; - char string[256]; - char start[32]; - char end[32]; - char *pt, *dst; - u32 loop, offset, len; - int ret; - - sprintf(msg_path, "%s/%s", main_path, filename); - fp = fopen(msg_path, "rb"); - if(fp == NULL) - return -1; - - switch(language) - { - case ENGLISH: - default: - strcpy(start, "STARTENGLISH"); - strcpy(end, "ENDENGLISH"); - break; - case CHINESE_SIMPLIFIED: - strcpy(start, "STARTCHINESESIM"); - strcpy(end, "ENDCHINESESIM"); - break; - case FRENCH: - strcpy(start, "STARTFRENCH"); - strcpy(end, "ENDFRENCH"); - break; - case GERMAN: - strcpy(start, "STARTGERMAN"); - strcpy(end, "ENDGERMAN"); - break; - case DUTCH: - strcpy(start, "STARTDUTCH"); - strcpy(end, "ENDDUTCH"); - break; - case SPANISH: - strcpy(start, "STARTSPANISH"); - strcpy(end, "ENDSPANISH"); - break; - case ITALIAN: - strcpy(start, "STARTITALIAN"); - strcpy(end, "ENDITALIAN"); - break; - case PORTUGUESE_BRAZILIAN: - strcpy(start, "STARTPORTUGUESEBR"); - strcpy(end, "ENDPORTUGUESEBR"); - break; - } - u32 cmplen = strlen(start); - - //find the start flag - ret= 0; - while(1) - { - pt= fgets(string, 256, fp); - if(pt == NULL) - { - ret= -2; - goto load_language_msg_error; - } - - if(!strncmp(pt, start, cmplen)) - break; - } - - loop= 0; - offset= 0; - dst= msg_data; - msg[0]= dst; - - while(loop != MSG_END) - { - while(1) - { - pt = fgets(string, 256, fp); - if(pt[0] == '#' || pt[0] == '\r' || pt[0] == '\n') - continue; - if(pt != NULL) - break; - else - { - ret = -3; - goto load_language_msg_error; - } - } - - if(!strncmp(pt, end, cmplen-2)) - break; - - len= strlen(pt); - // memcpy(dst, pt, len); - - // Replace key definitions (*letter) with Pictochat icons - // while copying. - unsigned int srcChar, dstLen = 0; - for (srcChar = 0; srcChar < len; srcChar++) - { - if (pt[srcChar] == '*') - { - switch (pt[srcChar + 1]) - { - case 'A': - memcpy(&dst[dstLen], HOTKEY_A_DISPLAY, sizeof (HOTKEY_A_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_A_DISPLAY) - 1; - break; - case 'B': - memcpy(&dst[dstLen], HOTKEY_B_DISPLAY, sizeof (HOTKEY_B_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_B_DISPLAY) - 1; - break; - case 'X': - memcpy(&dst[dstLen], HOTKEY_X_DISPLAY, sizeof (HOTKEY_X_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_X_DISPLAY) - 1; - break; - case 'Y': - memcpy(&dst[dstLen], HOTKEY_Y_DISPLAY, sizeof (HOTKEY_Y_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_Y_DISPLAY) - 1; - break; - case 'L': - memcpy(&dst[dstLen], HOTKEY_L_DISPLAY, sizeof (HOTKEY_L_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_L_DISPLAY) - 1; - break; - case 'R': - memcpy(&dst[dstLen], HOTKEY_R_DISPLAY, sizeof (HOTKEY_R_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_R_DISPLAY) - 1; - break; - case 'S': - memcpy(&dst[dstLen], HOTKEY_START_DISPLAY, sizeof (HOTKEY_START_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_START_DISPLAY) - 1; - break; - case 's': - memcpy(&dst[dstLen], HOTKEY_SELECT_DISPLAY, sizeof (HOTKEY_SELECT_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_SELECT_DISPLAY) - 1; - break; - case 'u': - memcpy(&dst[dstLen], HOTKEY_UP_DISPLAY, sizeof (HOTKEY_UP_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_UP_DISPLAY) - 1; - break; - case 'd': - memcpy(&dst[dstLen], HOTKEY_DOWN_DISPLAY, sizeof (HOTKEY_DOWN_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_DOWN_DISPLAY) - 1; - break; - case 'l': - memcpy(&dst[dstLen], HOTKEY_LEFT_DISPLAY, sizeof (HOTKEY_LEFT_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_LEFT_DISPLAY) - 1; - break; - case 'r': - memcpy(&dst[dstLen], HOTKEY_RIGHT_DISPLAY, sizeof (HOTKEY_RIGHT_DISPLAY) - 1); - srcChar++; - dstLen += sizeof (HOTKEY_RIGHT_DISPLAY) - 1; - break; - case '\0': - dst[dstLen] = pt[srcChar]; - dstLen++; - break; - default: - memcpy(&dst[dstLen], &pt[srcChar], 2); - srcChar++; - dstLen += 2; - break; - } - } - else - { - dst[dstLen] = pt[srcChar]; - dstLen++; - } - } - - dst += dstLen; - //at a line return, when "\n" paded, this message not end - if(*(dst-1) == 0x0A) - { - pt = strrchr(pt, '\\'); - if((pt != NULL) && (*(pt+1) == 'n')) - { - if(*(dst-2) == 0x0D) - { - *(dst-4)= '\n'; - dst -= 3; - } - else - { - *(dst-3)= '\n'; - dst -= 2; - } - } - else//a message end - { - if(*(dst-2) == 0x0D) - dst -= 1; - *(dst-1) = '\0'; - msg[++loop] = dst; - } - } - } - - #if 0 - loop= 0; - printf("------\n"); - while(loop != MSG_END) - printf("%d: %s\n",loop, msg[loop++]); - #endif - -load_language_msg_error: - fclose(fp); - return ret; -} - -/*-------------------------------------------------------- ---------------------------------------------------------*/ - - -/*-------------------------------------------------------- - Load font library ---------------------------------------------------------*/ -u32 load_font() -{ - return (u32)BDF_font_init(); -} - -/*-------------------------------------------------------- - Game configure initialize ---------------------------------------------------------*/ -void init_game_config(void) -{ - game_config.clock_speed_number = 5; // 396 MHz by default - game_config.graphic = 3; // By default, have a good-looking aspect ratio - game_config.frameskip_value = 0; // Automatic frame skipping - game_config.SoundSync = 0; // Prefer fluid images by default - game_config.RetroSound = 0; // Correct sound by default (else 8-bit) - - game_config.backward = 0; //time backward disable - game_config.backward_time = 2; //time backward granularity 1s - - savestate_index= 0; -} - -/*-------------------------------------------------------- - Emulator configure initialize ---------------------------------------------------------*/ -void init_emulator_config(void) -{ - emu_config.language = 0; //defalut language= English - - emu_config.rom_file[0]= 0; - emu_config.rom_path[0]= 0; - memset(emu_config.latest_file, 0, sizeof(emu_config.latest_file)); - - gamepak_name[0] = '\0'; -} - -/*-------------------------------------------------------- - Load game configure file ---------------------------------------------------------*/ -void load_game_config_file(void) -{ - char game_config_filename[MAX_PATH]; - FILE* fp; - char *pt; - - //Set default - init_game_config(); - - sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name); - pt= strrchr(game_config_filename, '.'); - if(NULL == pt) - goto finalise; - *pt= 0; - strcat(game_config_filename, "_0.rts"); - - fp = fopen(game_config_filename, "r"); - if(NULL == fp) - goto finalise; - - //Check file header - pt= game_config_filename; - fread(pt, 1, GAME_CONFIG_HEADER_SIZE, fp); - - if (!strncmp(pt, GAME_CONFIG_HEADER, GAME_CONFIG_HEADER_SIZE)) - { - fread(&game_config, 1, sizeof(GAME_CONFIG), fp); - } - - fclose(fp); - -finalise: ; - game_set_frameskip(); - game_set_fluidity(); - game_set_retro(); -} - -/*-------------------------------------------------------- - Load emulator configure file ---------------------------------------------------------*/ -int load_emu_config_file(void) -{ - char tmp_path[MAX_PATH]; - FILE* fp; - char *pt; - - sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME); - - fp = fopen(tmp_path, "r"); - if(NULL != fp) - { - // check the file header - pt= tmp_path; - fread(pt, 1, EMU_CONFIG_HEADER_SIZE, fp); - pt[EMU_CONFIG_HEADER_SIZE]= 0; - if(!strcmp(pt, EMU_CONFIG_HEADER)) - { - memset(&emu_config, 0, sizeof(emu_config)); - fread(&emu_config, 1, sizeof(emu_config), fp); - fclose(fp); - return 0; - } - else - { - fclose(fp); - } - } - - //have no confiure file, set default - init_emulator_config(); - return -1; -} - -/*-------------------------------------------------------- - Save game configure file ---------------------------------------------------------*/ -int save_game_config_file(void) -{ - char game_config_filename[MAX_PATH]; - FILE* fp; - char *pt; - - if(gamepak_name[0] == 0) return -1; - - sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name); - pt = strrchr(game_config_filename, '.'); - if(NULL == pt) - return -1; - - *pt = '\0'; - strcat(pt, "_0.rts"); - - fp = fopen(game_config_filename, "w"); - if(NULL != fp) - { - fwrite(GAME_CONFIG_HEADER, 1, GAME_CONFIG_HEADER_SIZE, fp); - fwrite(&game_config, 1, sizeof(game_config), fp); - fclose(fp); - return 0; - } - - return -1; -} - -/*-------------------------------------------------------- - Save emulator confiure file ---------------------------------------------------------*/ -int save_emu_config_file() -{ - char tmp_path[MAX_PATH]; - FILE* fp; - - sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME); - fp = fopen(tmp_path, "w"); - if(NULL != fp) - { - fwrite(EMU_CONFIG_HEADER, 1, EMU_CONFIG_HEADER_SIZE, fp); - fwrite(&emu_config, 1, sizeof(emu_config), fp); - fclose(fp); - return 0; - } - - return -1; -} - -/*-------------------------------------------------------- - Reorder latest player game recorder ---------------------------------------------------------*/ -void reorder_latest_file(void) -{ - s32 i, FoundIndex = -1; - - if(gamepak_name[0] == '\0') - return; - - // Is the file's name already here? - for (i = 0; i < 5; i++) - { - char* RecentFileName = strrchr(emu_config.latest_file[i], '/'); - if (RecentFileName) - { - if (strcasecmp(RecentFileName + 1, gamepak_name) == 0) - { - FoundIndex = i; // Yes. - break; - } - } - } - - if (FoundIndex > -1) - { - // Already here, move all of those until the existing one 1 down - memmove(emu_config.latest_file[1], - emu_config.latest_file[0], - FoundIndex * sizeof(emu_config.latest_file[0])); - } - else - { - // Not here, move everything down - memmove(emu_config.latest_file[1], - emu_config.latest_file[0], - 4 * sizeof(emu_config.latest_file[0])); - } - - //Removing rom_path due to confusion, replacing with g_default_rom_dir - sprintf(emu_config.latest_file[0], "%s/%s", g_default_rom_dir, gamepak_name); -} - -/*-------------------------------------------------------- - Save state related ---------------------------------------------------------*/ -static int rtc_time_cmp(struct rtc *t1, struct rtc *t2) -{ - int result; - - result= (int)((unsigned int)(t1 -> year) - (unsigned int)(t2 -> year)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> month) - (unsigned int)(t2 -> month)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> day) - (unsigned int)(t2 -> day)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> weekday) - (unsigned int)(t2 -> weekday)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> hours) - (unsigned int)(t2 -> hours)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> minutes) - (unsigned int)(t2 -> minutes)); - if(result != 0) - return result; - result= (int)((unsigned int)(t1 -> seconds) - (unsigned int)(t2 -> seconds)); -// if(result != 0) - return result; -} - -static void get_savestate_filelist(void) -{ - int i; - char savestate_path[MAX_PATH]; - char postdrix[8]; - char *pt; - FILE *fp; - unsigned int n, m; - // Which is the latest? - /* global */ latest_save = -1; - struct rtc latest_save_time, current_time; - memset(&latest_save_time, 0, sizeof (struct rtc)); - - sprintf(savestate_path, "%s/%s", DEFAULT_RTS_DIR, gamepak_name); - pt= strrchr(savestate_path, '.'); - for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) - { - sprintf(postdrix, "_%d.rts", i+1); - strcpy(pt, postdrix); - - fp= fopen(savestate_path, "r"); - if (fp != NULL) - { - SavedStateExistenceCache [i] = TRUE; - m = fread((void*)&n, 1, 4, fp); - if(m < 4) { - fclose(fp); - continue; - } - - fseek(fp, n, SEEK_SET); - /* Read back the time stamp */ - fread((char*)¤t_time, 1, sizeof(struct rtc), fp); - if (rtc_time_cmp (¤t_time, &latest_save_time) > 0) - { - latest_save = i; - latest_save_time = current_time; - } - fclose(fp); - } - else - SavedStateExistenceCache [i] = FALSE; - - SavedStateExistenceCached [i] = TRUE; - } - - if(latest_save < 0) - savestate_index = 0; - else - savestate_index = latest_save; -} - -static void get_savestate_filename(u32 slot, char *name_buffer) -{ - char savestate_ext[16]; - char *pt; - - sprintf(savestate_ext, "_%d.rts", slot+1); - pt = strrchr(gamepak_name, '/'); - if(NULL == pt) - pt = gamepak_name; - else - pt += 1; - - change_ext(pt, name_buffer, savestate_ext); -} - -uint8 SavedStateSquareX (u32 slot) -{ - return (SCREEN_WIDTH * (slot + 1) / (SAVE_STATE_SLOT_NUM + 1)) - - ICON_STATEFULL.x / 2; -} - -bool8 SavedStateFileExists (u32 slot) -{ - if (SavedStateExistenceCached [slot]) - return SavedStateExistenceCache [slot]; - - char BaseName [_MAX_PATH + 1]; - char FullName [_MAX_PATH + 1]; - get_savestate_filename(slot, BaseName); - sprintf(FullName, "%s/%s", DEFAULT_RTS_DIR, BaseName); - FILE *SavedStateFile = fopen(FullName, "r"); - bool8 Result = SavedStateFile != NULL; - if (Result) - { - fclose(SavedStateFile); - } - SavedStateExistenceCache [slot] = Result; - SavedStateExistenceCached [slot] = TRUE; - return Result; -} - -void SavedStateCacheInvalidate (void) -{ - int i; - for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) - SavedStateExistenceCached [i] = FALSE; -} - -void QuickLoadState (void) -{ - char BaseName[MAX_PATH + 1]; - get_savestate_filename(0, BaseName); - SCREEN_ID screen_num = emu_config.BottomScreenGame - ? DOWN_SCREEN - : UP_SCREEN; - - mdelay(100); // needed to avoid ds2_setBacklight crashing - ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num)); - - ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); - draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - HighFrequencyCPU(); - int flag = load_state(BaseName); - GameFrequencyCPU(); - if(0 != flag) - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]); - mdelay(500); // let the failure show - } - - SavedStateCacheInvalidate (); - - ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - mdelay(100); // needed to avoid ds2_setBacklight crashing - ds2_setBacklight(3 - screen_num); -} - -void QuickSaveState (void) -{ - char BaseName[MAX_PATH + 1]; - get_savestate_filename(0, BaseName); - void* screen_addr = emu_config.BottomScreenGame - ? down_screen_addr - : up_screen_addr; - SCREEN_ID screen_num = emu_config.BottomScreenGame - ? DOWN_SCREEN - : UP_SCREEN; - - S9xDeinitUpdate(256, 224, TRUE); - unsigned short screen[256*192]; - copy_screen((void*)screen, screen_addr, 0, 0, 256, 192); - - mdelay(100); // needed to avoid ds2_setBacklight crashing - ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num)); - - ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); - draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - HighFrequencyCPU(); - int flag = save_state(BaseName, screen); - GameFrequencyCPU(); - if(flag < 0) - { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]); - mdelay(500); // let the failure show - } - - SavedStateCacheInvalidate (); - - ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - mdelay(100); // needed to avoid ds2_setBacklight crashing - ds2_setBacklight(3 - screen_num); -} - -void ToggleFullScreen (void) -{ - if (game_config.graphic == 0 /* full-screen ugly */ - || game_config.graphic == 4 /* full-screen smoothed */) - game_config.graphic = 3 /* middle of the screen */; - else - game_config.graphic = 4 /* full-screen smoothed */; - save_game_config_file(); -} - -void get_newest_savestate(char *name_buffer) -{ - if (latest_save < 0) - { - name_buffer[0]= '\0'; - return; - } - - get_savestate_filename(latest_save, name_buffer); -} - -static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon, - u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec) -{ - char *weekday_strings[] = - { - "SUN", "MON", "TUE", "WED", "TUR", "FRI", "SAT" - }; - - sprintf(buffer, "%s %02d/%02d/%04d %02d:%02d:%02d", weekday_strings[wday], - day, mon, year, hour, min, sec); -} - -static u32 save_ss_bmp(u16 *image) -{ - static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, - 0x28, 0x00, 0x00, 0x00, 0, 0x01, 0x00, - 0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00, - 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00}; - - char ss_filename[MAX_FILE]; - char save_ss_path[MAX_PATH]; - struct rtc current_time; - char rgb_data[256*192*3]; - unsigned int x,y; - unsigned short col; - unsigned char r,g,b; - - change_ext(gamepak_name, ss_filename, "_"); - ds2_getTime(¤t_time); - sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, ss_filename, - current_time.month, current_time.day, current_time.hours, current_time.minutes, current_time.seconds); - - for(y = 0; y < 192; y++) - { - for(x = 0; x < 256; x++) - { - col = image[x + y * 256]; - r = (col >> 10) & 0x1F; - g = (col >> 5) & 0x1F; - b = (col) & 0x1F; - - rgb_data[(191-y)*256*3+x*3+2] = b << 3; - rgb_data[(191-y)*256*3+x*3+1] = g << 3; - rgb_data[(191-y)*256*3+x*3+0] = r << 3; - } - } - - FILE *ss = fopen( save_ss_path, "wb" ); - if( ss == NULL ) return 0; - fwrite( header, sizeof(header), 1, ss ); - fwrite( rgb_data, 1, 256*192*3, ss); - fclose( ss ); - - return 1; -} - -u32 save_menu_ss_bmp(u16 *image) -{ - static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, - 0x28, 0x00, 0x00, 0x00, 0x00, 1, 0x00, /* <00 01> == 256 */ - 0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00, - 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00}; - - char save_ss_path[MAX_PATH]; - struct rtc current_time; - unsigned char rgb_data[NDS_SCREEN_WIDTH*NDS_SCREEN_HEIGHT*3]; - int x,y; - unsigned short col; - unsigned char r,g,b; - - ds2_getTime(¤t_time); - sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, "gui_", - current_time.month, current_time.day, - current_time.hours, current_time.minutes, current_time.seconds); - - for(y = 0; y < NDS_SCREEN_HEIGHT; y++) - { - for(x = 0; x < NDS_SCREEN_WIDTH; x++) - { - col = image[y * NDS_SCREEN_WIDTH + x]; - r = (col >> 10) & 0x1F; - g = (col >> 5) & 0x1F; - b = (col) & 0x1F; - - rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+2] = b << 3; - rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+1] = g << 3; - rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+0] = r << 3; - } - } - - FILE *ss = fopen( save_ss_path, "wb" ); - if( ss == NULL ) return 0; - fwrite( header, sizeof(header), 1, ss ); - fwrite( rgb_data, 1, sizeof(rgb_data), ss); - fclose( ss ); - - return 1; -} - -void quit(void) -{ -/* - u32 reg_ra; - - __asm__ __volatile__("or %0, $0, $ra" - : "=r" (reg_ra) - :); - - dbg_printf("return address= %08x\n", reg_ra); -*/ - -#ifdef USE_DEBUG - fclose(g_dbg_file); -#endif - - ds2_plug_exit(); - while(1); -} - -u32 file_length(FILE* file) -{ - u32 pos, size; - pos= ftell(file); - fseek(file, 0, SEEK_END); - size= ftell(file); - fseek(file, pos, SEEK_SET); - - return size; -} - -/* -* GUI Initialize -*/ -static bool Get_Args(char *file, char **filebuf){ - FILE* dat = fat_fopen(file, "rb"); - if(dat){ - int i = 0; - while(!fat_feof (dat)){ - fat_fgets(filebuf[i], 512, dat); - int len = strlen(filebuf[i]); - if(filebuf[i][len - 1] == '\n') - filebuf[i][len - 1] = '\0'; - i++; - } - - fat_fclose(dat); - fat_remove(file); - return i; - } - return 0; -} - -int CheckLoad_Arg(){ - argv[0][0] = '\0'; // Initialise the first byte to be a NULL in case - argv[1][0] = '\0'; // there are no arguments to avoid uninit. memory - char *argarray[2]; - argarray[0] = argv[0]; - argarray[1] = argv[1]; - - if(!Get_Args("/plgargs.dat", argarray)) - return 0; - - fat_remove("plgargs.dat"); - return 1; -} - -void gui_init(u32 lang_id) -{ - int flag; - - HighFrequencyCPU(); // Crank it up. When the menu starts, -> 0. - - // Start with no saved state existing, as no game is loaded yet. - int i; - for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) - { - SavedStateExistenceCached [i] = TRUE; - SavedStateExistenceCached [i] = FALSE; - } - - //Find the "CATSFC" system directory - DIR *current_dir; - - if(CheckLoad_Arg()){ - //copy new folder location - strcpy(main_path, "fat:"); - strcat(main_path, argv[0]); - //strip off the binary name - char *endStr = strrchr(main_path, '/'); - *endStr = '\0'; - - //do a check to make sure the folder is a valid CATSFC folder - char tempPath[MAX_PATH]; - strcpy(tempPath, main_path); - strcat(tempPath, "/system/gui"); - DIR *testDir = opendir(tempPath); - if(!testDir) - //not a valid CATSFC install - strcpy(main_path, "fat:/CATSFC"); - else //test was successful, do nothing - closedir(testDir); - } - else - strcpy(main_path, "fat:/CATSFC"); - - current_dir = opendir(main_path); - if(current_dir) - closedir(current_dir); - else - { - strcpy(main_path, "fat:/_SYSTEM/PLUGINS/CATSFC"); - current_dir = opendir(main_path); - if(current_dir) - closedir(current_dir); - else - { - strcpy(main_path, "fat:"); - if(search_dir("CATSFC", main_path) == 0) - { - printf("Found CATSFC directory\nDossier CATSFC trouve\n\n%s\n", main_path); - } - else - { - err_msg(DOWN_SCREEN, "/CATSFC: Directory missing\nPress any key to return to\nthe menu\n\n/CATSFC: Dossier manquant\nAppuyer sur une touche pour\nretourner au menu"); - goto gui_init_err; - } - } - } - - show_log(down_screen_addr); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - flag = icon_init(lang_id); - if(0 != flag) - { - err_msg(DOWN_SCREEN, "Some icons are missing\nLoad them onto your card\nPress any key to return to\nthe menu\n\nDes icones sont manquantes\nChargez-les sur votre carte\nAppuyer sur une touche pour\nretourner au menu"); - goto gui_init_err; - } - - flag = color_init(); - if(0 != flag) - { - char message[512]; - sprintf(message, "SYSTEM/GUI/uicolors.txt\nis missing\nPress any key to return to\nthe menu\n\nSYSTEM/GUI/uicolors.txt\nest manquant\nAppuyer sur une touche pour\nretourner au menu"); - err_msg(DOWN_SCREEN, message); - goto gui_init_err; - } - - flag = load_font(); - if(0 != flag) - { - char message[512]; - sprintf(message, "Font library initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation de la\npolice de caracteres (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag); - err_msg(DOWN_SCREEN, message); - goto gui_init_err; - } - - load_emu_config_file(); - lang_id = emu_config.language; - - flag = load_language_msg(LANGUAGE_PACK, lang_id); - if(0 != flag) - { - char message[512]; - sprintf(message, "Language pack initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation du\npack de langue (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag); - err_msg(DOWN_SCREEN, message); - goto gui_init_err; - } - - initial_path_config(); - - return; - -gui_init_err: - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - wait_Anykey_press(0); - quit(); -} |