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-rw-r--r--source/nds/gui.c4936
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diff --git a/source/nds/gui.c b/source/nds/gui.c
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--- a/source/nds/gui.c
+++ /dev/null
@@ -1,4936 +0,0 @@
-/* gui.c
- *
- * Copyright (C) 2010 dking <dking024@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public Licens e as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "snes9x.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <sys/stat.h>
-
-#include "port.h"
-#include "ds2_types.h"
-#include "ds2_timer.h"
-#include "ds2io.h"
-#include "ds2_malloc.h"
-#include "ds2_cpu.h"
-#include "fs_api.h"
-#include "key.h"
-#include "gui.h"
-#include "entry.h"
-#include "draw.h"
-#include "message.h"
-#include "bitmap.h"
-#include "gcheat.h"
-#include "cheatgrp.h"
-
-extern struct SCheatData Cheat;
-
-char main_path[MAX_PATH];
-char rom_path[MAX_PATH];
-char gamepak_name[MAX_PATH];
-char gcheat_filename[MAX_PATH];
-
-//program arguments
-char argv[2][MAX_PATH];
-
-// If adding a language, make sure you update the size of the array in
-// message.h too.
-char *lang[8] =
- {
- "English", // 0
- "简体中文", // 1
- "Français", // 2
- "Deutsch", // 3
- "Nederlands", // 4
- "Español", // 5
- "Italiano", // 6
- "Português (Br.)", // 7
- };
-
-char *language_options[] = { (char *) &lang[0], (char *) &lang[1], (char *) &lang[2], (char *) &lang[3], (char *) &lang[4], (char *) &lang[5], (char *) &lang[6], (char *) &lang[7] };
-
-/******************************************************************************
-* Macro definition
- ******************************************************************************/
-#define SUBMENU_ROW_NUM 8
-#define FILE_LIST_ROWS SUBMENU_ROW_NUM
-
-#define NDSSFC_VERSION "1.36"
-
-#define SAVE_STATE_SLOT_NUM 16
-
-#define LANGUAGE_PACK "SYSTEM/language.msg"
-#define EMU_CONFIG_FILENAME "SYSTEM/ndssfc.cfg"
-
-//emulator configure file's header
-#define EMU_CONFIG_HEADER "NSFC1.0"
-#define EMU_CONFIG_HEADER_SIZE 7
-EMU_CONFIG emu_config;
-
-//game configure file's header
-#define GAME_CONFIG_HEADER "GSFC1.1" // 1.1 removed cheat names
-#define GAME_CONFIG_HEADER_SIZE 7
-GAME_CONFIG game_config;
-
-//save state file map
-static uint32 savestate_index; // current selection in the saved states menu
-static int32 latest_save; // Slot number of the latest (in time) save for this game, or -1 if none
-static bool8 SavedStateExistenceCached [SAVE_STATE_SLOT_NUM]; // [I] == TRUE if Cache[I] is meaningful
-static bool8 SavedStateExistenceCache [SAVE_STATE_SLOT_NUM];
-
-// These are U+05C8 and subsequent codepoints encoded in UTF-8.
-const uint8 HOTKEY_A_DISPLAY[] = {0xD7, 0x88, 0x00};
-const uint8 HOTKEY_B_DISPLAY[] = {0xD7, 0x89, 0x00};
-const uint8 HOTKEY_X_DISPLAY[] = {0xD7, 0x8A, 0x00};
-const uint8 HOTKEY_Y_DISPLAY[] = {0xD7, 0x8B, 0x00};
-const uint8 HOTKEY_L_DISPLAY[] = {0xD7, 0x8C, 0x00};
-const uint8 HOTKEY_R_DISPLAY[] = {0xD7, 0x8D, 0x00};
-const uint8 HOTKEY_START_DISPLAY[] = {0xD7, 0x8E, 0x00};
-const uint8 HOTKEY_SELECT_DISPLAY[] = {0xD7, 0x8F, 0x00};
-// These are U+2190 and subsequent codepoints encoded in UTF-8.
-const uint8 HOTKEY_LEFT_DISPLAY[] = {0xE2, 0x86, 0x90, 0x00};
-const uint8 HOTKEY_UP_DISPLAY[] = {0xE2, 0x86, 0x91, 0x00};
-const uint8 HOTKEY_RIGHT_DISPLAY[] = {0xE2, 0x86, 0x92, 0x00};
-const uint8 HOTKEY_DOWN_DISPLAY[] = {0xE2, 0x86, 0x93, 0x00};
-
-#define MAKE_MENU(name, init_function, passive_function, key_function, end_function, \
- focus_option, screen_focus) \
- MENU_TYPE name##_menu = \
- { \
- init_function, \
- passive_function, \
- key_function, \
- end_function, \
- name##_options, \
- sizeof(name##_options) / sizeof(MENU_OPTION_TYPE), \
- focus_option, \
- screen_focus \
- } \
-
-#define INIT_MENU(name, init_functions, passive_functions, key, end, focus, screen)\
- { \
- name##_menu.init_function = init_functions, \
- name##_menu.passive_function = passive_functions, \
- name##_menu.key_function = key, \
- name##_menu.end_function = end, \
- name##_menu.options = name##_options, \
- name##_menu.num_options = sizeof(name##_options) / sizeof(MENU_OPTION_TYPE),\
- name##_menu.focus_option = focus, \
- name##_menu.screen_focus = screen; \
- } \
-
-#define CHEAT_OPTION(action_function, passive_function, number, line_number) \
-{ \
- action_function, \
- passive_function, \
- NULL, \
- &cheat_data_ptr[number], \
- NULL /* enable_disable_options */, \
- NULL, \
- 2, \
- NULL, \
- line_number, \
- ACTION_TYPE \
-} \
-
-#define ACTION_OPTION(action_function, passive_function, display_string, \
- help_string, line_number) \
-{ \
- action_function, \
- passive_function, \
- NULL, \
- display_string, \
- NULL, \
- NULL, \
- 0, \
- help_string, \
- line_number, \
- ACTION_TYPE \
-} \
-
-#define SUBMENU_OPTION(sub_menu, display_string, help_string, line_number) \
-{ \
- NULL, \
- NULL, \
- sub_menu, \
- display_string, \
- NULL, \
- NULL, \
- sizeof(sub_menu) / sizeof(MENU_OPTION_TYPE), \
- help_string, \
- line_number, \
- SUBMENU_TYPE \
-} \
-
-#define SELECTION_OPTION(passive_function, display_string, options, \
- option_ptr, num_options, help_string, line_number, type) \
-{ \
- NULL, \
- passive_function, \
- NULL, \
- display_string, \
- options, \
- option_ptr, \
- num_options, \
- help_string, \
- line_number, \
- type \
-} \
-
-#define ACTION_SELECTION_OPTION(action_function, passive_function, \
- display_string, options, option_ptr, num_options, help_string, line_number, \
- type) \
-{ \
- action_function, \
- passive_function, \
- NULL, \
- display_string, \
- options, \
- option_ptr, \
- num_options, \
- help_string, \
- line_number, \
- type | ACTION_TYPE \
-} \
-
-#define STRING_SELECTION_OPTION(action_function, passive_function, \
- display_string, options, option_ptr, num_options, help_string, action, line_number)\
-{ \
- action_function, \
- passive_function, \
- NULL, \
- display_string, \
- options, \
- option_ptr, \
- num_options, \
- help_string, \
- line_number, \
- STRING_SELECTION_TYPE | action \
-}
-
-#define NUMERIC_SELECTION_OPTION(passive_function, display_string, \
- option_ptr, num_options, help_string, line_number) \
- SELECTION_OPTION(passive_function, display_string, NULL, option_ptr, \
- num_options, help_string, line_number, NUMBER_SELECTION_TYPE) \
-
-#define STRING_SELECTION_HIDEN_OPTION(action_function, passive_function, \
- display_string, options, option_ptr, num_options, help_string, line_number) \
- ACTION_SELECTION_OPTION(action_function, passive_function, \
- display_string, options, option_ptr, num_options, help_string, \
- line_number, (STRING_SELECTION_TYPE | HIDEN_TYPE)) \
-
-#define NUMERIC_SELECTION_ACTION_OPTION(action_function, passive_function, \
- display_string, option_ptr, num_options, help_string, line_number) \
- ACTION_SELECTION_OPTION(action_function, passive_function, \
- display_string, NULL, option_ptr, num_options, help_string, \
- line_number, NUMBER_SELECTION_TYPE) \
-
-#define NUMERIC_SELECTION_HIDE_OPTION(action_function, passive_function, \
- display_string, option_ptr, num_options, help_string, line_number) \
- ACTION_SELECTION_OPTION(action_function, passive_function, \
- display_string, NULL, option_ptr, num_options, help_string, \
- line_number, NUMBER_SELECTION_TYPE) \
-
-
-typedef enum
-{
- NUMBER_SELECTION_TYPE = 0x01,
- STRING_SELECTION_TYPE = 0x02,
- SUBMENU_TYPE = 0x04,
- ACTION_TYPE = 0x08,
- HIDEN_TYPE = 0x10,
- PASSIVE_TYPE = 0x00,
-} MENU_OPTION_TYPE_ENUM;
-
-struct _MENU_OPTION_TYPE
-{
- void (* action_function)(); //Active option to process input
- void (* passive_function)(); //Passive function to process this option
- struct _MENU_TYPE *sub_menu; //Sub-menu of this option
- char **display_string; //Name and other things of this option
- void *options; //output value of this option
- u32 *current_option; //output values
- u32 num_options; //Total output values
- char **help_string; //Help string
- u32 line_number; //Order id of this option in it menu
- MENU_OPTION_TYPE_ENUM option_type; //Option types
-};
-
-struct _MENU_TYPE
-{
- void (* init_function)(); //Function to initialize this menu
- void (* passive_function)(); //Function to draw this menu
- void (* key_function)(); //Function to process input
- void (* end_function)(); //End process of this menu
- struct _MENU_OPTION_TYPE *options; //Options array
- u32 num_options; //Total options of this menu
- u32 focus_option; //Option which obtained focus
- u32 screen_focus; //screen positon of the focus option
-};
-
-typedef struct _MENU_OPTION_TYPE MENU_OPTION_TYPE;
-typedef struct _MENU_TYPE MENU_TYPE;
-
-/******************************************************************************
- ******************************************************************************/
-char g_default_rom_dir[MAX_PATH];
-char DEFAULT_RTS_DIR[MAX_PATH];
-char DEFAULT_CFG_DIR[MAX_PATH];
-char DEFAULT_SS_DIR[MAX_PATH];
-char DEFAULT_CHEAT_DIR[MAX_PATH];
-u32 game_fast_forward= 0;
-u32 temporary_fast_forward = 0;
-u32 game_enable_audio = 1;
-
-
-
-
-/******************************************************************************
- ******************************************************************************/
-static u32 menu_cheat_page = 0;
-u32 gamepad_config_menu;
-
-/******************************************************************************
- ******************************************************************************/
-static void get_savestate_filelist(void);
-static void get_savestate_filename(u32 slot, char *name_buffer);
-static uint8 SavedStateSquareX (u32 slot);
-static bool8 SavedStateFileExists (u32 slot);
-static void SavedStateCacheInvalidate (void);
-void get_newest_savestate(char *name_buffer);
-static u32 parse_line(char *current_line, char *current_str);
-static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon, u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec);
-static void get_time_string(char *buff, struct rtc *rtcp);
-static u32 save_ss_bmp(u16 *image);
-static u32 save_menu_ss_bmp(u16 *image);
-static void init_game_config(void);
-static void init_emulator_config(void);
-static void load_game_config_file(void);
-static int load_emu_config_file(void);
-static int save_game_config_file(void);
-static int save_emu_config_file(void);
-static void reorder_latest_file(void);
-static void quit(void);
-
-/*--------------------------------------------------------
- Get GUI input
---------------------------------------------------------*/
-#define BUTTON_REPEAT_START (21428 / 2)
-#define BUTTON_REPEAT_CONTINUE (21428 / 20)
-
-u32 button_repeat_timestamp;
-
-typedef enum
-{
- BUTTON_NOT_HELD,
- BUTTON_HELD_INITIAL,
- BUTTON_HELD_REPEAT
-} button_repeat_state_type;
-
-button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD;
-unsigned int gui_button_repeat = 0;
-
-gui_action_type key_to_cursor(unsigned int key)
-{
- switch (key)
- {
- case KEY_UP: return CURSOR_UP;
- case KEY_DOWN: return CURSOR_DOWN;
- case KEY_LEFT: return CURSOR_LEFT;
- case KEY_RIGHT: return CURSOR_RIGHT;
- case KEY_L: return CURSOR_LTRIGGER;
- case KEY_R: return CURSOR_RTRIGGER;
- case KEY_A: return CURSOR_SELECT;
- case KEY_B: return CURSOR_BACK;
- case KEY_X: return CURSOR_EXIT;
- case KEY_TOUCH: return CURSOR_TOUCH;
- default: return CURSOR_NONE;
- }
-}
-
-static unsigned int gui_keys[] = {
- KEY_A, KEY_B, KEY_X, KEY_L, KEY_R, KEY_TOUCH, KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT
-};
-
-gui_action_type get_gui_input(void)
-{
- gui_action_type ret;
-
- struct key_buf inputdata;
- ds2_getrawInput(&inputdata);
-
- if (inputdata.key & KEY_LID)
- {
- ds2_setSupend();
- do {
- ds2_getrawInput(&inputdata);
- mdelay(1);
- } while (inputdata.key & KEY_LID);
- ds2_wakeup();
- // In the menu, the lower screen's backlight needs to be on,
- // and it is on right away after resuming from suspend.
- // mdelay(100); // needed to avoid ds2_setBacklight crashing
- // ds2_setBacklight(3);
- }
-
- if ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R))
- {
- save_menu_ss_bmp(down_screen_addr);
- do {
- ds2_getrawInput(&inputdata);
- mdelay(1);
- } while ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R));
- }
-
- unsigned int i;
- while (1)
- {
- switch (button_repeat_state)
- {
- case BUTTON_NOT_HELD:
- // Pick the first pressed button out of the gui_keys array.
- for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++)
- {
- if (inputdata.key & gui_keys[i])
- {
- button_repeat_state = BUTTON_HELD_INITIAL;
- button_repeat_timestamp = getSysTime();
- gui_button_repeat = gui_keys[i];
- return key_to_cursor(gui_keys[i]);
- }
- }
- return CURSOR_NONE;
- case BUTTON_HELD_INITIAL:
- case BUTTON_HELD_REPEAT:
- // If the key that was being held isn't anymore...
- if (!(inputdata.key & gui_button_repeat))
- {
- button_repeat_state = BUTTON_NOT_HELD;
- // Go see if another key is held (try #2)
- break;
- }
- else
- {
- unsigned int IsRepeatReady = getSysTime() - button_repeat_timestamp >= (button_repeat_state == BUTTON_HELD_INITIAL ? BUTTON_REPEAT_START : BUTTON_REPEAT_CONTINUE);
- if (!IsRepeatReady)
- {
- // Temporarily turn off the key.
- // It's not its turn to be repeated.
- inputdata.key &= ~gui_button_repeat;
- }
-
- // Pick the first pressed button out of the gui_keys array.
- for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++)
- {
- if (inputdata.key & gui_keys[i])
- {
- // If it's the held key,
- // it's now repeating quickly.
- button_repeat_state = gui_keys[i] == gui_button_repeat ? BUTTON_HELD_REPEAT : BUTTON_HELD_INITIAL;
- button_repeat_timestamp = getSysTime();
- gui_button_repeat = gui_keys[i];
- return key_to_cursor(gui_keys[i]);
- }
- }
- // If it was time for the repeat but it
- // didn't occur, stop repeating.
- if (IsRepeatReady) button_repeat_state = BUTTON_NOT_HELD;
- return CURSOR_NONE;
- }
- }
- }
-}
-
-/*--------------------------------------------------------
- Wait any key in [key_list] pressed
- if key_list == NULL, return at any key pressed
---------------------------------------------------------*/
-unsigned int wait_Anykey_press(unsigned int key_list)
-{
- unsigned int key;
-
- while(1)
- {
- key = getKey();
- if(key) {
- if(0 == key_list) break;
- else if(key & key_list) break;
- }
- }
-
- return key;
-}
-
-/*--------------------------------------------------------
- Wait all key in [key_list] released
- if key_list == NULL, return at all key released
---------------------------------------------------------*/
-void wait_Allkey_release(unsigned int key_list)
-{
- unsigned int key;
- struct key_buf inputdata;
-
- while(1)
- {
- ds2_getrawInput(&inputdata);
- key = inputdata.key;
-
- if(0 == key) break;
- else if(!key_list) continue;
- else if(0 == (key_list & key)) break;
- }
-}
-
-void change_ext(char *src, char *buffer, char *extension)
-{
- char *dot_position;
-
- strcpy(buffer, src);
- dot_position = strrchr(buffer, '.');
-
- if(dot_position)
- strcpy(dot_position, extension);
-}
-
-/*--------------------------------------------------------
- Sort function
---------------------------------------------------------*/
-static int nameSortFunction(char* a, char* b)
-{
- // ".." sorts before everything except itself.
- bool aIsParent = strcmp(a, "..") == 0;
- bool bIsParent = strcmp(b, "..") == 0;
-
- if (aIsParent && bIsParent)
- return 0;
- else if (aIsParent) // Sorts before
- return -1;
- else if (bIsParent) // Sorts after
- return 1;
- else
- return strcasecmp(a, b);
-}
-
-/*
- * Determines whether a portion of a vector is sorted.
- * Input assertions: 'from' and 'to' are valid indices into data. 'to' can be
- * the maximum value for the type 'unsigned int'.
- * Input: 'data', data vector, possibly sorted.
- * 'sortFunction', function determining the sort order of two elements.
- * 'from', index of the first element in the range to test.
- * 'to', index of the last element in the range to test.
- * Output: true if, for any valid index 'i' such as from <= i < to,
- * data[i] < data[i + 1].
- * true if the range is one or no elements, or if from > to.
- * false otherwise.
- */
-static bool isSorted(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to)
-{
- if (from >= to)
- return true;
-
- char** prev = &data[from];
- unsigned int i;
- for (i = from + 1; i < to; i++)
- {
- if ((*sortFunction)(*prev, data[i]) > 0)
- return false;
- prev = &data[i];
- }
- if ((*sortFunction)(*prev, data[to]) > 0)
- return false;
-
- return true;
-}
-
-/*
- * Chooses a pivot for Quicksort. Uses the median-of-three search algorithm
- * first proposed by Robert Sedgewick.
- * Input assertions: 'from' and 'to' are valid indices into data. 'to' can be
- * the maximum value for the type 'unsigned int'.
- * Input: 'data', data vector.
- * 'sortFunction', function determining the sort order of two elements.
- * 'from', index of the first element in the range to be sorted.
- * 'to', index of the last element in the range to be sorted.
- * Output: a valid index into data, between 'from' and 'to' inclusive.
- */
-static unsigned int choosePivot(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to)
-{
- // The highest of the two extremities is calculated first.
- unsigned int highest = ((*sortFunction)(data[from], data[to]) > 0)
- ? from
- : to;
- // Then the lowest of that highest extremity and the middle
- // becomes the pivot.
- return ((*sortFunction)(data[from + (to - from) / 2], data[highest]) < 0)
- ? (from + (to - from) / 2)
- : highest;
-}
-
-/*
- * Partition function for Quicksort. Moves elements such that those that are
- * less than the pivot end up before it in the data vector.
- * Input assertions: 'from', 'to' and 'pivotIndex' are valid indices into data.
- * 'to' can be the maximum value for the type 'unsigned int'.
- * Input: 'data', data vector.
- * 'metadata', data describing the values in 'data'.
- * 'sortFunction', function determining the sort order of two elements.
- * 'from', index of the first element in the range to sort.
- * 'to', index of the last element in the range to sort.
- * 'pivotIndex', index of the value chosen as the pivot.
- * Output: the index of the value chosen as the pivot after it has been moved
- * after all the values that are less than it.
- */
-static unsigned int partition(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to, unsigned int pivotIndex)
-{
- char* pivotValue = data[pivotIndex];
- data[pivotIndex] = data[to];
- data[to] = pivotValue;
- {
- u8 tM = metadata[pivotIndex];
- metadata[pivotIndex] = metadata[to];
- metadata[to] = tM;
- }
-
- unsigned int storeIndex = from;
- unsigned int i;
- for (i = from; i < to; i++)
- {
- if ((*sortFunction)(data[i], pivotValue) < 0)
- {
- char* tD = data[storeIndex];
- data[storeIndex] = data[i];
- data[i] = tD;
- u8 tM = metadata[storeIndex];
- metadata[storeIndex] = metadata[i];
- metadata[i] = tM;
- ++storeIndex;
- }
- }
-
- {
- char* tD = data[to];
- data[to] = data[storeIndex];
- data[storeIndex] = tD;
- u8 tM = metadata[to];
- metadata[to] = metadata[storeIndex];
- metadata[storeIndex] = tM;
- }
- return storeIndex;
-}
-
-/*
- * Sorts an array while keeping metadata in sync.
- * This sort is unstable and its average performance is
- * O(data.size() * log2(data.size()).
- * Input assertions: for any valid index 'i' in data, index 'i' is valid in
- * metadata. 'from' and 'to' are valid indices into data. 'to' can be
- * the maximum value for the type 'unsigned int'.
- * Invariant: index 'i' in metadata describes index 'i' in data.
- * Input: 'data', data to sort.
- * 'metadata', data describing the values in 'data'.
- * 'sortFunction', function determining the sort order of two elements.
- * 'from', index of the first element in the range to sort.
- * 'to', index of the last element in the range to sort.
- */
-static void quickSort(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to)
-{
- if (isSorted(data, sortFunction, from, to))
- return;
-
- unsigned int pivotIndex = choosePivot(data, sortFunction, from, to);
- unsigned int newPivotIndex = partition(data, metadata, sortFunction, from, to, pivotIndex);
- if (newPivotIndex > 0)
- quickSort(data, metadata, sortFunction, from, newPivotIndex - 1);
- if (newPivotIndex < to)
- quickSort(data, metadata, sortFunction, newPivotIndex + 1, to);
-}
-
-static void strupr(char *str)
-{
- while(*str)
- {
- if(*str <= 0x7A && *str >= 0x61) *str -= 0x20;
- str++;
- }
-}
-
-// ******************************************************************************
-// get file list
-// ******************************************************************************
-
-s32 load_file(char **wildcards, char *result, char *default_dir_name)
-{
- if (default_dir_name == NULL || *default_dir_name == '\0')
- return -4;
-
- char CurrentDirectory[MAX_PATH];
- u32 ContinueDirectoryRead = 1;
- u32 ReturnValue;
- u32 i;
-
- strcpy(CurrentDirectory, default_dir_name);
-
- while (ContinueDirectoryRead)
- {
- // Read the current directory. This loop is continued every time the
- // current directory changes.
- HighFrequencyCPU();
-
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
- PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_LOADING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- u32 LastCountDisplayTime = getSysTime();
-
- char** EntryNames = NULL;
- u8* EntryDirectoryFlags = NULL;
- DIR* CurrentDirHandle = NULL;
- u32 EntryCount = 1, EntryCapacity = 4 /* initial */;
-
- EntryNames = (char**) malloc(EntryCapacity * sizeof(char*));
- if (EntryNames == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
-
- EntryDirectoryFlags = (u8*) malloc(EntryCapacity * sizeof(u8));
- if (EntryDirectoryFlags == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
-
- CurrentDirHandle = opendir(CurrentDirectory);
- if(CurrentDirHandle == NULL) {
- ReturnValue = -1;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
-
- EntryNames[0] = "..";
- EntryDirectoryFlags[0] = 1;
-
- dirent* CurrentEntryHandle;
- struct stat Stat;
-
- while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL)
- {
- u32 Now = getSysTime();
- u32 AddEntry = 0;
- char* Name = CurrentEntryHandle->d_name;
-
- if (Now >= LastCountDisplayTime + 5859 /* 250 ms */)
- {
- LastCountDisplayTime = Now;
-
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
- char Line[384], Element[128];
- strcpy(Line, msg[MSG_FILE_MENU_LOADING_LIST]);
- sprintf(Element, " (%u)", EntryCount);
- strcat(Line, Element);
- PRINT_STRING_BG(down_screen_addr, Line, COLOR_WHITE, COLOR_TRANS, 49, 10);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- }
-
- if(S_ISDIR(Stat.st_mode))
- {
- // Add directories no matter what, except for the special
- // ones, "." and "..".
- if (!(Name[0] == '.' &&
- (Name[1] == '\0' || (Name[1] == '.' && Name[2] == '\0'))
- ))
- {
- AddEntry = 1;
- }
- }
- else
- {
- if (wildcards[0] == NULL) // Show every file
- AddEntry = 1;
- else
- {
- // Add files only if their extension is in the list.
- char* Extension = strrchr(Name, '.');
- if (Extension != NULL)
- {
- for(i = 0; wildcards[i] != NULL; i++)
- {
- if(strcasecmp(Extension, wildcards[i]) == 0)
- {
- AddEntry = 1;
- break;
- }
- }
- }
- }
- }
-
- if (AddEntry)
- {
- // Ensure we have enough capacity in the char* array first.
- if (EntryCount == EntryCapacity)
- {
- void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*));
- if (NewEntryNames == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
- else
- EntryNames = NewEntryNames;
-
- void* NewEntryDirectoryFlags = realloc(EntryDirectoryFlags, EntryCapacity * 2 * sizeof(char*));
- if (NewEntryDirectoryFlags == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
- else
- EntryDirectoryFlags = NewEntryDirectoryFlags;
-
- EntryCapacity *= 2;
- }
-
- // Then add the entry.
- EntryNames[EntryCount] = malloc(strlen(Name) + 1);
- if (EntryNames[EntryCount] == NULL)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanup;
- }
-
- strcpy(EntryNames[EntryCount], Name);
- if (S_ISDIR(Stat.st_mode))
- EntryDirectoryFlags[EntryCount] = 1;
- else
- EntryDirectoryFlags[EntryCount] = 0;
-
- EntryCount++;
- }
- }
-
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
- PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_SORTING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- quickSort(EntryNames, EntryDirectoryFlags, nameSortFunction, 1, EntryCount - 1);
- LowFrequencyCPU();
-
- u32 ContinueInput = 1;
- s32 SelectedIndex = 0;
- u32 DirectoryScrollDirection = 0x8000; // First scroll to the left
- s32 EntryScrollValue = 0;
- u32 ModifyScrollers = 1;
- u32 ScrollerCount = 0;
-
- draw_hscroll_init(down_screen_addr, 49, 10, 199, COLOR_TRANS,
- COLOR_WHITE, CurrentDirectory);
- ScrollerCount++;
-
- // Show the current directory and get input. This loop is continued
- // every frame, because the current directory scrolls atop the screen.
-
- while (ContinueDirectoryRead && ContinueInput)
- {
- // Try to use a row set such that the selected entry is in the
- // middle of the screen.
- s32 LastEntry = SelectedIndex + FILE_LIST_ROWS / 2;
-
- // If the last row is out of bounds, put it back in bounds.
- // (In this case, the user has selected an entry in the last
- // FILE_LIST_ROWS / 2.)
- if (LastEntry >= EntryCount)
- LastEntry = EntryCount - 1;
-
- s32 FirstEntry = LastEntry - (FILE_LIST_ROWS - 1);
-
- // If the first row is out of bounds, put it back in bounds.
- // (In this case, the user has selected an entry in the first
- // FILE_LIST_ROWS / 2, or there are fewer than FILE_LIST_ROWS
- // entries.)
- if (FirstEntry < 0)
- {
- FirstEntry = 0;
-
- // If there are more than FILE_LIST_ROWS / 2 files,
- // we need to enlarge the first page.
- LastEntry = FILE_LIST_ROWS - 1;
- if (LastEntry >= EntryCount) // No...
- LastEntry = EntryCount - 1;
- }
-
- // Update scrollers.
- // a) If a different item has been selected, remake entry
- // scrollers, resetting the formerly selected entry to the
- // start and updating the selection color.
- if (ModifyScrollers)
- {
- // Preserve the directory scroller.
- for (; ScrollerCount > 1; ScrollerCount--)
- draw_hscroll_over(ScrollerCount - 1);
- for (i = FirstEntry; i <= LastEntry; i++)
- {
- u16 color = (SelectedIndex == i)
- ? COLOR_ACTIVE_ITEM
- : COLOR_INACTIVE_ITEM;
- if (hscroll_init(down_screen_addr, FILE_SELECTOR_NAME_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + TEXT_OFFSET_Y, FILE_SELECTOR_NAME_SX,
- COLOR_TRANS, color, EntryNames[i]) < 0)
- {
- ReturnValue = -2;
- ContinueDirectoryRead = 0;
- goto cleanupScrollers;
- }
- else
- {
- ScrollerCount++;
- }
- }
-
- ModifyScrollers = 0;
- }
-
- // b) Must we update the directory scroller?
- if ((DirectoryScrollDirection & 0xFF) >= 0x20)
- {
- if(DirectoryScrollDirection & 0x8000) //scroll left
- {
- if(draw_hscroll(0, -1) == 0) DirectoryScrollDirection = 0; //scroll right
- }
- else
- {
- if(draw_hscroll(0, 1) == 0) DirectoryScrollDirection = 0x8000; //scroll left
- }
- }
- else
- {
- // Wait one less frame before scrolling the directory again.
- DirectoryScrollDirection++;
- }
-
- // c) Must we scroll the current file as a result of user input?
- if (EntryScrollValue != 0)
- {
- draw_hscroll(SelectedIndex - FirstEntry + 1, EntryScrollValue);
- EntryScrollValue = 0;
- }
-
- // Draw.
- // a) The background.
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- // b) The selection background.
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (SelectedIndex - FirstEntry) * GUI_ROW_SY + SUBSELA_OFFSET_Y);
-
- // c) The scrollers.
- for (i = 0; i < ScrollerCount; i++)
- draw_hscroll(i, 0);
-
- // d) The icons.
- for (i = FirstEntry; i <= LastEntry; i++)
- {
- struct gui_iconlist* icon;
- if (i == 0)
- icon = &ICON_DOTDIR;
- else if (EntryDirectoryFlags[i])
- icon = &ICON_DIRECTORY;
- else
- {
- char* Extension = strrchr(EntryNames[i], '.');
- if (Extension != NULL)
- {
- if (strcasecmp(Extension, ".smc") == 0 || strcasecmp(Extension, ".sfc") == 0)
- icon = &ICON_SFCFILE;
- else if (strcasecmp(Extension, ".zip") == 0)
- icon = &ICON_ZIPFILE;
- else if (strcasecmp(Extension, ".cht") == 0)
- icon = &ICON_CHTFILE;
- else
- icon = &ICON_UNKNOW;
- }
- else
- icon = &ICON_UNKNOW;
- }
-
- show_icon(down_screen_addr, icon, FILE_SELECTOR_ICON_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + FILE_SELECTOR_ICON_Y);
- }
-
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- // Delay before getting the input.
- mdelay(20);
-
- struct key_buf inputdata;
- gui_action_type gui_action = get_gui_input();
- ds2_getrawInput(&inputdata);
-
- // Get KEY_RIGHT and KEY_LEFT separately to allow scrolling
- // the selected file name faster.
- if (inputdata.key & KEY_RIGHT)
- EntryScrollValue = -3;
- else if (inputdata.key & KEY_LEFT)
- EntryScrollValue = 3;
-
- switch(gui_action)
- {
- case CURSOR_TOUCH:
- {
- wait_Allkey_release(0);
- // ___ 33 This screen has 6 possible rows. Touches
- // ___ 60 above or below these are ignored.
- // . . . (+27)
- // ___ 192
- if(inputdata.y <= GUI_ROW1_Y || inputdata.y > NDS_SCREEN_HEIGHT)
- break;
-
- u32 mod = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY;
-
- if(mod >= LastEntry - FirstEntry + 1)
- break;
-
- SelectedIndex = FirstEntry + mod;
- /* fall through */
- }
-
- case CURSOR_SELECT:
- wait_Allkey_release(0);
- if (SelectedIndex == 0) // The parent directory
- {
- char* SlashPos = strrchr(CurrentDirectory, '/');
- if (SlashPos != NULL) // There's a parent
- {
- *SlashPos = '\0';
- ContinueInput = 0;
- }
- else // We're at the root
- {
- ReturnValue = -1;
- ContinueDirectoryRead = 0;
- }
- }
- else if (EntryDirectoryFlags[SelectedIndex])
- {
- strcat(CurrentDirectory, "/");
- strcat(CurrentDirectory, EntryNames[SelectedIndex]);
- ContinueInput = 0;
- }
- else
- {
- strcpy(default_dir_name, CurrentDirectory);
- strcpy(result, EntryNames[SelectedIndex]);
- ReturnValue = 0;
- ContinueDirectoryRead = 0;
- }
- break;
-
- case CURSOR_UP:
- SelectedIndex--;
- if (SelectedIndex < 0)
- SelectedIndex++;
- else
- ModifyScrollers = 1;
- break;
-
- case CURSOR_DOWN:
- SelectedIndex++;
- if (SelectedIndex >= EntryCount)
- SelectedIndex--;
- else
- ModifyScrollers = 1;
- break;
-
- //scroll page down
- case CURSOR_RTRIGGER:
- {
- u32 OldIndex = SelectedIndex;
- SelectedIndex += FILE_LIST_ROWS;
- if (SelectedIndex >= EntryCount)
- SelectedIndex = EntryCount - 1;
- if (SelectedIndex != OldIndex)
- ModifyScrollers = 1;
- break;
- }
-
- //scroll page up
- case CURSOR_LTRIGGER:
- {
- u32 OldIndex = SelectedIndex;
- SelectedIndex -= FILE_LIST_ROWS;
- if (SelectedIndex < 0)
- SelectedIndex = 0;
- if (SelectedIndex != OldIndex)
- ModifyScrollers = 1;
- break;
- }
-
- case CURSOR_BACK:
- {
- wait_Allkey_release(0);
- char* SlashPos = strrchr(CurrentDirectory, '/');
- if (SlashPos != NULL) // There's a parent
- {
- *SlashPos = '\0';
- ContinueInput = 0;
- }
- else // We're at the root
- {
- ReturnValue = -1;
- ContinueDirectoryRead = 0;
- }
- break;
- }
-
- case CURSOR_EXIT:
- wait_Allkey_release(0);
- ReturnValue = -1;
- ContinueDirectoryRead = 0;
- break;
-
- default:
- break;
- } // end switch
- } // end while
-
-cleanupScrollers:
- for (; ScrollerCount > 0; ScrollerCount--)
- draw_hscroll_over(ScrollerCount - 1);
-
-cleanup:
- if (CurrentDirHandle != NULL)
- closedir(CurrentDirHandle);
-
- if (EntryDirectoryFlags != NULL)
- free(EntryDirectoryFlags);
- if (EntryNames != NULL)
- {
- // EntryNames[0] is "..", a literal. Don't free it.
- for (; EntryCount > 1; EntryCount--)
- free(EntryNames[EntryCount - 1]);
- free(EntryNames);
- }
- } // end while
-
- return ReturnValue;
-}
-
-/*--------------------------------------------------------
- 放映幻灯片
---------------------------------------------------------*/
-
-u32 play_screen_snapshot(void)
-{
- s32 flag;
- u32 repeat, i;
- u16 *screenp;
- u32 color_bg;
-
- char** EntryNames = NULL;
- DIR* CurrentDirHandle = NULL;
- u32 EntryCount = 0, EntryCapacity = 4 /* initial */;
- u32 Failed = 0;
-
- EntryNames = (char**) malloc(EntryCapacity * sizeof(char*));
- if (EntryNames == NULL)
- {
- Failed = 1;
- goto cleanup;
- }
-
- CurrentDirHandle = opendir(DEFAULT_SS_DIR);
- if(CurrentDirHandle == NULL) {
- Failed = 1;
- goto cleanup;
- }
-
- dirent* CurrentEntryHandle;
- struct stat Stat;
-
- while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL)
- {
- char* Name = CurrentEntryHandle->d_name;
- if(!S_ISDIR(Stat.st_mode))
- {
- // Add files only if their extension is in the list.
- char* Extension = strrchr(Name, '.');
- if (Extension != NULL)
- {
- if(strcasecmp(Extension, ".bmp") == 0)
- {
- // Ensure we have enough capacity in the char* array first.
- if (EntryCount == EntryCapacity)
- {
- void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*));
- if (NewEntryNames == NULL)
- {
- Failed = 1;
- goto cleanup;
- }
- else
- EntryNames = NewEntryNames;
-
- EntryCapacity *= 2;
- }
-
- // Then add the entry.
- EntryNames[EntryCount] = malloc(strlen(Name) + 1);
- if (EntryNames[EntryCount] == NULL)
- {
- Failed = 1;
- goto cleanup;
- }
-
- strcpy(EntryNames[EntryCount], Name);
-
- EntryCount++;
- }
- }
- }
- }
-
-cleanup:
- if (CurrentDirHandle != NULL)
- closedir(CurrentDirHandle);
-
- screenp= (u16*)malloc(256*192*2);
- if(screenp == NULL)
- {
- screenp = (u16*)down_screen_addr;
- color_bg = COLOR_BG;
- }
- else
- {
- memcpy(screenp, down_screen_addr, 256*192*2);
- color_bg = COLOR16(43, 11, 11);
- }
-
- if(Failed || EntryCount == 0)
- {
- draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_NO_SLIDE]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- if(screenp) free((void*)screenp);
-
- if (EntryNames != NULL)
- {
- for (; EntryCount > 0; EntryCount--)
- free(EntryNames[EntryCount - 1]);
- free(EntryNames);
- }
-
- wait_Anykey_press(0);
- wait_Allkey_release(0);
-
- return 0;
- }
-
- char bmp_path[MAX_PATH];
- BMPINFO SbmpInfo;
-
- u32 buff[256*192];
- u32 time0= 10;
- u32 pause= 0;
- unsigned int type;
-
- draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SCREENSHOT_SLIDESHOW_KEYS]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- repeat= 1;
- i= 0;
- while(repeat)
- {
- sprintf(bmp_path, "%s/%s", DEFAULT_SS_DIR, EntryNames[i]);
-
- flag = openBMP(&SbmpInfo, (const char*)bmp_path);
- if(flag == BMP_OK)
- {
- type = SbmpInfo.bmpHead.bfImghead.imBitpixel >>3;
- if(2 == type || 3 == type) //2 bytes per pixel
- {
- u16 *dst, *dst0;
- u32 w, h, x, y;
-
- w= SbmpInfo.bmpHead.bfImghead.imBitmapW;
- h= SbmpInfo.bmpHead.bfImghead.imBitmapH;
- if(w > 256) w = 256;
- if(h > 192) h = 192;
-
- flag = readBMP(&SbmpInfo, 0, 0, w, h, (void*)buff);
- if(0 == flag)
- {
- ds2_clearScreen(UP_SCREEN, 0);
-
- dst= (unsigned short*)up_screen_addr + (192-h)/2*256 +(256-w)/2;
- dst0 = dst;
- if(2 == type) {
- unsigned short* pt;
-
- pt = (unsigned short*) buff;
- for(y= 0; y<h; y++) {
- for(x= 0; x < w; x++) {
- *dst++ = RGB16_15(pt);
- pt += 1;
- }
- dst0 += 256;
- dst = dst0;
- }
- }
- else {
- unsigned char* pt;
-
- pt= (char*)buff;
- for(y= 0; y< h; y++) {
- for(x= 0; x < w; x++) {
- *dst++ = RGB24_15(pt);
- pt += 3;
- }
- dst0 += 256;
- dst = dst0;
- }
- }
-
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
-
- closeBMP(&SbmpInfo);
- }
- else
- closeBMP(&SbmpInfo);
- }
-
- if(i+1 < EntryCount) i++;
- else i= 0;
-
- gui_action_type gui_action;
- u32 ticks= 0;
- u32 time1;
-
- time1= time0;
- while(ticks < time1)
- {
- gui_action = get_gui_input();
-
- switch(gui_action)
- {
- case CURSOR_UP:
- if(!pause)
- {
- if(time0 > 1) time0 -= 1;
- time1= time0;
- }
- break;
-
- case CURSOR_DOWN:
- if(!pause)
- {
- time0 += 1;
- time1= time0;
- }
- break;
-
- case CURSOR_LEFT:
- time1 = ticks;
- if(i > 1) i -= 2;
- else if(i == 1) i= EntryCount -1;
- else i= EntryCount -2;
- break;
-
- case CURSOR_RIGHT:
- time1 = ticks;
- break;
-
- case CURSOR_SELECT:
- if(!pause)
- {
- time1 = -1;
- pause= 1;
- }
- else
- {
- time1 = ticks;
- pause= 0;
- }
- break;
-
- case CURSOR_BACK:
- repeat = 0;
- break;
-
- default: gui_action= CURSOR_NONE;
- break;
- }
-
- if(gui_action != CURSOR_BACK)
- mdelay(100);
- if(!pause)
- ticks ++;
- }
- }
-
- if(screenp) free((void*)screenp);
-
- if (EntryNames != NULL)
- {
- for (; EntryCount > 0; EntryCount--)
- free(EntryNames[EntryCount - 1]);
- free(EntryNames);
- }
-
- return 0;
-}
-
-
-/*
-* Function: search directory on directory_path
-* directory: directory name will be searched
-* directory_path: path, note that the buffer which hold directory_path should
-* be large enough for nested
-* return: 0= found, directory lay on directory_path
-*/
-int search_dir(char *directory, char* directory_path)
-{
- DIR *current_dir;
- dirent *current_file;
- struct stat st;
- int directory_path_len;
-
- current_dir= opendir(directory_path);
- if(current_dir == NULL)
- return -1;
-
- directory_path_len = strlen(directory_path);
-
- //while((current_file = readdir(current_dir)) != NULL)
- while((current_file = readdir_ex(current_dir, &st)) != NULL)
- {
- //Is directory
- if(S_ISDIR(st.st_mode))
- {
- if(strcmp(".", current_file->d_name) || strcmp("..", current_file->d_name))
- continue;
-
- strcpy(directory_path+directory_path_len, current_file->d_name);
-
- if(!strcasecmp(current_file->d_name, directory))
- {//dirctory find
- closedir(current_dir);
- return 0;
- }
-
- if(search_dir(directory, directory_path) == 0)
- {//dirctory find
- closedir(current_dir);
- return 0;
- }
-
- directory_path[directory_path_len] = '\0';
- }
- }
-
- closedir(current_dir);
- return -1;
-}
-
-
-const u32 gamepad_config_map_init[MAX_GAMEPAD_MAP] =
-{
- BUTTON_ID_A, /* 0 A */
- BUTTON_ID_B, /* 1 B */
- BUTTON_ID_SELECT, /* 2 [SELECT] */
- BUTTON_ID_START, /* 3 [START] */
- BUTTON_ID_RIGHT, /* 4 → */
- BUTTON_ID_LEFT, /* 5 ← */
- BUTTON_ID_UP, /* 6 ↑ */
- BUTTON_ID_DOWN, /* 7 ↓ */
- BUTTON_ID_R, /* 8 [R] */
- BUTTON_ID_L, /* 9 [L] */
- BUTTON_ID_NONE, /* 10 FA */
- BUTTON_ID_NONE, /* 11 FB */
- BUTTON_ID_TOUCH, /* 12 MENU */
- BUTTON_ID_NONE, /* 13 NONE */
- BUTTON_ID_NONE, /* 14 NONE */
- BUTTON_ID_NONE /* 15 NONE */
-};
-
-u32 gamepad_config_map[MAX_GAMEPAD_MAP];
-
-#define BUTTON_MAP_A gamepad_config_map[0]
-#define BUTTON_MAP_B gamepad_config_map[1]
-#define BUTTON_MAP_FA gamepad_config_map[10]
-#define BUTTON_MAP_FB gamepad_config_map[11]
-#define BUTTON_MAP_MENU gamepad_config_map[12]
-
-int load_state(char* file)
-{
- int flag;
- FILE* fp;
- unsigned int n;
- char tmp_path[MAX_PATH];
-
- sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file);
-
- flag = game_load_state(tmp_path);
- if(0 != flag)
- return -1;
-
- fp = fopen(tmp_path, "r");
- if(NULL == fp)
- return -1;
-
- n = 0;
- if(fread((void*)&n, 1, 4, fp) < 4)
- {
- fclose(fp);
- return -1;
- }
-
- fseek(fp, n+sizeof(struct rtc), SEEK_SET);
- fread(up_screen_addr, 1, 256*192*2, fp);
- fclose(fp);
-
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
-
- return 0;
-}
-
-int load_game_stat_snapshot(char* file)
-{
- FILE* fp;
- char tmp_path[MAX_PATH];
- unsigned int n, m;
-
- sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file);
- fp = fopen(tmp_path, "r");
- if(NULL == fp)
- return -1;
-
- m = fread((void*)&n, 1, 4, fp);
- if(m < 4)
- {
- fclose(fp);
- return - 2;
- }
-
- fseek(fp, n+sizeof(struct rtc), SEEK_SET);
-
- m = fread(up_screen_addr, 1, 256*192*2, fp);
- if(m < 256*192*2)
- {
- fclose(fp);
- return -4;
- }
-
- fclose(fp);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- return 0;
-}
-
-#if 0
-int bak_file(char* file)
-{
- FILE *fp1, *fp2;
- char tmp_path[MAX_PATH];
- char buff[512];
- int m;
-
- fp1= fopen(file, "r");
- if(NULL == fp1)
- return -1;
-
- strcpy(tmp_path, file);
- strcat(tmp_path, ".bak");
- fp2 = fopen(tmp_path, "w");
- if(NULL == fp2)
- {
- fclose(fp1);
- return -2;
- }
-
- while(1)
- {
- m= fread(buff, 1, 512, fp1);
- if(m <= 0) break;
- fwrite(buff, 1, m, fp2);
- }
-
- fclose(fp1);
- fclose(fp2);
- return 0;
-}
-#endif
-
-int save_state(char* file, void* screen)
-{
- int flag;
- FILE *fp;
- unsigned int n;
- struct rtc time;
- char str[64];
- char tmp_path[MAX_PATH];
-
- sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file);
-
- flag = game_save_state(tmp_path);
- if(0 != flag)
- return -1;
-
- fp = fopen(tmp_path, "r+");
- if(NULL == fp)
- return -1;
-
- fseek(fp, 0, SEEK_END);
- n = ftell(fp);
-
- ds2_getTime(&time);
- sprintf(str, "%04d-%02d-%02d %02d:%02d:%02d",
- time.year + 2000, time.month, time.day, time.hours, time.minutes, time.seconds);
-
- // A black outline in all four directions...
- PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 0, 1);
- PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 2, 1);
- PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 0);
- PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 2);
- // ... and white text.
- PRINT_STRING_BG(screen, str, COLOR_WHITE, 0x8000, 1, 1);
- fwrite((void*)&time, 1, sizeof(struct rtc), fp);
- fwrite(screen, 1, 256*192*2, fp);
-
- fseek(fp, 0, SEEK_SET);
- fwrite((void*)&n, 1, 4, fp);
-
- fclose(fp);
-
- return 0;
-}
-
-void LowFrequencyCPU()
-{
- ds2_setCPUclocklevel(0); // 60 MHz
-}
-
-void HighFrequencyCPU()
-{
- ds2_setCPUclocklevel(13); // 396 MHz
-}
-
-void GameFrequencyCPU()
-{
- u32 clock_speed_table[6] = {6, 9, 10, 11, 12, 13}; //240, 300, 336, 360, 384, 396
-
- if(game_config.clock_speed_number <= 5)
- ds2_setCPUclocklevel(clock_speed_table[game_config.clock_speed_number]);
-}
-
-void savefast_int(void)
-{
-
-}
-
-#if 1
-void dump_mem(unsigned char* addr, unsigned int len)
-{
- unsigned int i;
-
- for(i= 0; i < len; i++)
- {
- cprintf("%02x ", addr[i]);
- if((i+1)%16 == 0) cprintf("\n");
- }
-}
-#endif
-
-/*--------------------------------------------------------
- Main Menu
---------------------------------------------------------*/
-u32 menu(u16 *screen, bool8 FirstInvocation)
-{
- gui_action_type gui_action;
- u32 i;
- u32 repeat;
- u32 return_value = 0;
- u32 first_load = 0;
- char tmp_filename[MAX_FILE];
- char line_buffer[512];
- char cheat_data_str[MAX_CHEATS_T][5];
- // ^ Holds the index inside Cheat, as a number in an ASCIIZ string
- char* cheat_data_ptr[MAX_CHEATS_T];
-
- // For cheat groups
- char* cheat_group_name_ptr[MAX_CHEATS_T + 1];
- char cheat_group_names[MAX_CHEATS_T * MAX_SFCCHEAT_NAME];
-
- MENU_TYPE *current_menu = NULL;
- MENU_OPTION_TYPE *current_option = NULL;
- MENU_OPTION_TYPE *display_option = NULL;
-
- u32 current_option_num;
-// u32 parent_option_num;
- u32 string_select;
-
- u16 *bg_screenp;
- u32 bg_screenp_color;
-
- GAME_CONFIG PreviousGameConfig; // Compared with current settings to
- EMU_CONFIG PreviousEmuConfig; // determine if they need to be saved
-
- auto void choose_menu();
- auto void menu_return();
- auto void menu_exit();
- auto void menu_load();
- auto void menu_restart();
- auto void menu_save_state();
- auto void menu_load_state();
- auto void menu_load_cheat_file();
- auto void others_menu_init();
- auto void main_menu_passive();
- auto void main_menu_key();
- auto void delette_savestate();
- auto void save_screen_snapshot();
- auto void browse_screen_snapshot();
- auto void tools_menu_init();
- auto void obtain_hotkey (u32 *HotkeyBitfield);
- auto void set_global_hotkey_return_to_menu();
- auto void set_global_hotkey_temporary_fast_forward();
- auto void set_global_hotkey_toggle_sound();
- auto void set_global_hotkey_quick_load_state();
- auto void set_global_hotkey_quick_save_state();
- auto void set_global_hotkey_toggle_full_screen();
- auto void set_game_specific_hotkey_return_to_menu();
- auto void set_game_specific_hotkey_temporary_fast_forward();
- auto void set_game_specific_hotkey_toggle_sound();
- auto void set_game_specific_hotkey_quick_load_state();
- auto void set_game_specific_hotkey_quick_save_state();
- auto void set_game_specific_hotkey_toggle_full_screen();
- auto void global_hotkey_return_to_menu_passive();
- auto void global_hotkey_temporary_fast_forward_passive();
- auto void global_hotkey_toggle_sound_passive();
- auto void global_hotkey_quick_load_state_passive();
- auto void global_hotkey_quick_save_state_passive();
- auto void global_hotkey_toggle_full_screen_passive();
- auto void game_specific_hotkey_return_to_menu_passive();
- auto void game_specific_hotkey_temporary_fast_forward_passive();
- auto void game_specific_hotkey_toggle_sound_passive();
- auto void game_specific_hotkey_quick_load_state_passive();
- auto void game_specific_hotkey_quick_save_state_passive();
- auto void game_specific_hotkey_toggle_full_screen_passive();
- auto void load_default_setting();
- auto void check_gbaemu_version();
- auto void load_lastest_played();
- auto void latest_game_menu_passive();
- auto void latest_game_menu_init();
- auto void latest_game_menu_key();
- auto void latest_game_menu_end();
- auto void language_set();
- auto void game_fastforward();
-#ifdef ENABLE_FREE_SPACE
- auto void show_card_space();
-#endif
- auto void savestate_selitem(u32 sel, u32 y_pos);
- auto void game_state_menu_init();
- auto void game_state_menu_passive();
- auto void game_state_menu_end();
- auto void gamestate_delette_menu_init();
- auto void gamestate_delette_menu_passive();
- auto void gamestate_delette_menu_end();
- auto void cheat_menu_init();
- auto void cheat_menu_end();
- auto void reload_cheats_page();
- auto void cheat_option_action();
- auto void cheat_option_passive();
-
-//Local function definition
-
- void menu_exit()
- {
- HighFrequencyCPU(); // Crank it up, leave quickly
- if(gamepak_name[0] != 0)
- {
- S9xAutoSaveSRAM ();
- }
- quit();
- }
-
- void SaveConfigsIfNeeded()
- {
- if (memcmp(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG)) != 0)
- save_game_config_file();
- if (memcmp(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG)) != 0)
- save_emu_config_file();
- }
-
- void PreserveConfigs()
- {
- memcpy(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG));
- memcpy(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG));
- }
-
- int LoadGameAndItsData(char *filename){
- if (gamepak_name[0] != '\0') {
- S9xAutoSaveSRAM();
- }
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- HighFrequencyCPU();
- int load_result = load_gamepak(filename);
- LowFrequencyCPU();
-
- if(load_result == -1)
- {
- first_load = 1;
- gamepak_name[0] = '\0';
- return 0;
- }
-
- char tempPath[MAX_PATH];
- strcpy(tempPath, filename);
-
- //update folders and names for settings/config uses
- char *dirEnd = strrchr(tempPath, '/');
- //make sure a valid path was provided
- if(!dirEnd)
- return 0;
-
- //copy file name as gamepak_name
- strcpy(gamepak_name, dirEnd+1);
- //then strip filename from directory path and set it
- *dirEnd = '\0';
- strcpy(g_default_rom_dir, tempPath);
-
- first_load = 0;
- load_game_config_file();
- PreserveConfigs(); // Make the emulator not save what we've JUST read
- // but it will save the emulator configuration below for latest files
-
- return_value = 1;
- repeat = 0;
-
- reorder_latest_file();
- get_savestate_filelist();
-
- game_fast_forward= 0;
- return 1;
- }
-
- void menu_load()
- {
- char *file_ext[] = { ".smc", ".sfc", ".zip", NULL };
-
- if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1)
- {
- strcpy(line_buffer, g_default_rom_dir);
- strcat(line_buffer, "/");
- strcat(line_buffer, tmp_filename);
-
- LoadGameAndItsData(line_buffer);
- }
- else
- {
- choose_menu(current_menu);
- }
- }
-
- void menu_restart()
- {
- if(!first_load)
- {
- game_restart();
- return_value = 1;
- repeat = 0;
- }
- }
-
- void menu_return()
- {
- if(!first_load)
- repeat = 0;
- }
-
- void clear_savestate_slot(u32 slot_index)
- {
- get_savestate_filename(slot_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- remove(line_buffer);
- SavedStateCacheInvalidate ();
- }
-
- void savestate_selitem(u32 selected, u32 y_pos)
- {
- u32 k;
-
- for(k= 0; k < SAVE_STATE_SLOT_NUM; k++)
- {
- struct gui_iconlist *icon;
- bool8 Exists = SavedStateFileExists (k);
- uint8 X = SavedStateSquareX (k);
-
- if (selected == k && Exists)
- icon = &ICON_STATEFULL;
- else if (selected == k && !Exists)
- icon = &ICON_STATEEMPTY;
- else if (selected != k && Exists)
- icon = &ICON_NSTATEFULL;
- else if (selected != k && !Exists)
- icon = &ICON_NSTATEEMPTY;
-
- show_icon((unsigned short *) down_screen_addr, icon, X, y_pos);
- }
- }
-
- void game_state_menu_init()
- {
- if(first_load)
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- else if(SavedStateFileExists(savestate_index))
- {
- get_savestate_filename(savestate_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- load_game_stat_snapshot(tmp_filename);
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
-
- void game_state_menu_end()
- {
- if (!first_load)
- {
- copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
-
- void game_state_menu_passive()
- {
- unsigned int line[3] = {0, 2, 4};
-
- //draw background
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- if(current_option_num == 0)
- show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- else
- show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
-
- strcpy(line_buffer, *(display_option->display_string));
- draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
-
- display_option += 1;
- for(i= 0; i < 3; i++, display_option++)
- {
- unsigned short color;
-
- if(display_option == current_option)
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y);
-
- if(display_option->option_type & NUMBER_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *(display_option->current_option)+1); //ADD 1 here
- }
- else if(display_option->option_type & STRING_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)])));
- }
- else
- {
- strcpy(line_buffer, *(display_option->display_string));
- }
-
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
-
- unsigned int selected_write, selected_read;
-
- selected_write = -1;
- selected_read = -1;
-
- if(current_option_num == 1 /* write */)
- selected_write = savestate_index;
- if(current_option_num == 2 /* read */)
- selected_read = savestate_index;
-
- savestate_selitem(selected_write, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
- savestate_selitem(selected_read, GUI_ROW1_Y + 3 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
- }
-
- u32 delette_savestate_num= 0;
-
- void gamestate_delette_menu_init()
- {
- if(first_load)
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- else if(SavedStateFileExists(delette_savestate_num))
- {
- get_savestate_filename(delette_savestate_num, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- load_game_stat_snapshot(tmp_filename);
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
-
- void gamestate_delette_menu_end()
- {
- if (!first_load)
- {
- copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
-
- void gamestate_delette_menu_passive()
- {
- unsigned int line[2] = {0, 2};
-
- //draw background
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- if(current_option_num == 0)
- show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- else
- show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
-
- strcpy(line_buffer, *(display_option->display_string));
- draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
-
- display_option += 1;
- for(i= 0; i < 2; i++, display_option++)
- {
- unsigned short color;
-
- if(display_option == current_option)
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y);
-
- if(display_option->option_type & NUMBER_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *(display_option->current_option)+1);
- }
- else if(display_option->option_type & STRING_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)])));
- }
- else
- {
- strcpy(line_buffer, *(display_option->display_string));
- }
-
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
-
- if(current_option_num == 1)
- savestate_selitem(delette_savestate_num, GUI_ROW1_Y + 1 * GUI_ROW_SY+ (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
- else
- savestate_selitem(-1, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
- }
-
- void menu_save_state()
- {
- if(!first_load)
- {
- if(gui_action == CURSOR_SELECT)
- {
- if (SavedStateFileExists (savestate_index))
- {
- draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SAVESTATE_FULL]);
- if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]) == 0)
- return;
-
- clear_savestate_slot(savestate_index);
- }
-
- get_savestate_filename(savestate_index, tmp_filename);
-
- draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- HighFrequencyCPU();
- int flag = save_state(tmp_filename, (void*)screen);
- LowFrequencyCPU();
- //clear message
- draw_message(down_screen_addr, NULL, 28, 31, 227, 96, 0);
- if(flag < 0)
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]);
- }
- else
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED]);
- }
-
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- SavedStateCacheInvalidate ();
-
- mdelay(500); // let the progress message linger
-
- // Now show the screen of what we just wrote.
- get_savestate_filename(savestate_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- HighFrequencyCPU();
- load_game_stat_snapshot(tmp_filename);
- LowFrequencyCPU();
- }
- else //load screen snapshot
- {
- if(SavedStateFileExists(savestate_index))
- {
- get_savestate_filename(savestate_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- HighFrequencyCPU();
- load_game_stat_snapshot(tmp_filename);
- LowFrequencyCPU();
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
- }
- }
-
- void menu_load_state()
- {
- if(!first_load)
- {
- FILE *fp= NULL;
-
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- if(SavedStateFileExists(savestate_index))
- {
- get_savestate_filename(savestate_index, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
-
- //right
- if(gui_action == CURSOR_SELECT)
- {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(up_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]);
-
- HighFrequencyCPU();
- int flag = load_state(tmp_filename);
- LowFrequencyCPU();
- if(0 == flag)
- {
- return_value = 1;
- repeat = 0;
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED]);
- }
- else
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]);
- mdelay(500); // let the failure show
- }
- }
- else //load screen snapshot
- {
- HighFrequencyCPU();
- load_game_stat_snapshot(tmp_filename);
- LowFrequencyCPU();
- }
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
- }
-
- void delette_savestate()
- {
- if(!first_load)
- {
- if (gui_action == CURSOR_SELECT)
- {
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- wait_Allkey_release(0);
- if(current_option_num == 2) //delette all
- {
- u32 i, flag;
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_SAVED_STATE_DELETE_ALL]);
-
- flag= 0;
- for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
- if (SavedStateFileExists (i))
- {flag= 1; break;}
-
- if(flag)
- {
- if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]))
- {
- wait_Allkey_release(0);
- for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- get_savestate_filename(i, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- remove(line_buffer);
- SavedStateCacheInvalidate ();
- }
- savestate_index= 0;
- }
- }
- else
- {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- mdelay(500);
- }
- }
- else if(current_option_num == 1) //delette single
- {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
-
- if(SavedStateFileExists(delette_savestate_num))
- {
- sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num + 1);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer);
-
- if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) {
- wait_Allkey_release(0);
- clear_savestate_slot(delette_savestate_num);
- }
- }
- else
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- mdelay(500);
- }
- }
- }
- else //load screen snapshot
- {
- if(SavedStateFileExists(delette_savestate_num))
- {
- get_savestate_filename(delette_savestate_num, tmp_filename);
- sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
- HighFrequencyCPU();
- load_game_stat_snapshot(tmp_filename);
- LowFrequencyCPU();
- }
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
- }
- }
-
- MENU_TYPE cheats_menu;
- MENU_TYPE *dynamic_cheat_menu = NULL;
- MENU_OPTION_TYPE *dynamic_cheat_options = NULL;
- unsigned char *dynamic_cheat_msg = NULL;
- unsigned char **dynamic_cheat_pt = NULL;
- unsigned int dynamic_cheat_active;
- int dynamic_cheat_scroll_value= 0;
-
- void cheat_menu_init()
- {
- for(i = 0; i < MAX_CHEATS_T; i++)
- {
- sprintf(cheat_data_str[i], "%d", i);
- cheat_data_ptr[i] = &cheat_data_str[i][0];
- }
-
- NDSSFCGetCheatGroups(cheat_group_name_ptr, cheat_group_names);
-
- reload_cheats_page();
- }
-
- void cheat_menu_end()
- {
- // Honour current cheat selections.
- uint32 i;
- for (i = 0; i < Cheat.num_cheats; i++) {
- if (Cheat.c[i].enabled)
- S9xApplyCheat(i);
- else
- S9xRemoveCheat(i);
- }
- // Save current cheat selections to the cheat binary file.
- S9xSaveCheatFile (S9xGetFilename (".chb"));
- }
-
- void cheat_option_action()
- {
- char tmp_buf[512];
- strcpy(tmp_buf, *(current_option->display_string));
- int i = atoi(tmp_buf);
- // 'i' is the cheat group index.
- if (cheat_group_name_ptr[i] == NULL)
- return;
- if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i]))
- NDSSFCDisableCheatGroup (cheat_group_name_ptr[i]);
- else
- NDSSFCEnableCheatGroup (cheat_group_name_ptr[i]);
- }
-
- void cheat_option_passive()
- {
- unsigned short color;
- char tmp_buf[512];
- unsigned int len;
-
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- //sprintf("%A") will have problem ?
- strcpy(tmp_buf, *(display_option->display_string));
- // This is the number of the cheat to display
-
- int i = atoi(tmp_buf);
-
- sprintf(line_buffer, "%d.", i + 1);
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_NUMBER_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
-
- if (cheat_group_name_ptr[i] == NULL) {
- PRINT_STRING_BG(down_screen_addr, msg[MSG_CHEAT_ELEMENT_NOT_LOADED], color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
- else {
- strcpy(line_buffer, cheat_group_name_ptr[i]);
- len = BDF_cut_string(line_buffer, 0, 2);
- if(len > CHEAT_DESC_SX)
- {
- len = BDF_cut_string(line_buffer, CHEAT_DESC_SX, 1);
- line_buffer[len] = '\0';
- strcat(line_buffer, "...");
- }
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
-
- if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i]))
- strcpy(line_buffer, "+");
- else
- strcpy(line_buffer, "-");
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_ACTIVE_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
- }
-
- void menu_load_cheat_file()
- {
- if (!first_load)
- {
- char *file_ext[] = { ".cht", NULL };
- int flag;
-
- if(load_file(file_ext, tmp_filename, DEFAULT_CHEAT_DIR) != -1)
- {
- sprintf(line_buffer, "%s/%s", DEFAULT_CHEAT_DIR, tmp_filename);
- flag = NDSSFCLoadCheatFile(line_buffer);
-
- S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary
-
- if(0 != flag)
- { //load cheat file failure
- S9xDeleteCheats();
-
- cheat_menu_init();
- return;
- }
-
- menu_cheat_page = 0;
- cheat_menu_init();
-
- }
- }
- }
-
- void save_screen_snapshot()
- {
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- if(!first_load)
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- if(save_ss_bmp(screen)) {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED]);
- }
- else {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_FAILED]);
- }
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- mdelay(500);
- }
- else
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- mdelay(500);
- }
- }
-
- void browse_screen_snapshot()
- {
- play_screen_snapshot();
- }
-
- MENU_TYPE latest_game_menu;
-
- void load_default_setting()
- {
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_RESET]);
-
- if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]))
- {
- wait_Allkey_release(0);
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_RESETTING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- sprintf(line_buffer, "%s/%s", main_path, EMU_CONFIG_FILENAME);
- remove(line_buffer);
-
- first_load= 1;
- latest_game_menu.focus_option = latest_game_menu.screen_focus = 0;
- init_emulator_config();
- init_game_config();
-
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
-
- // mdelay(500); // Delete this delay
- }
- }
-
- void check_gbaemu_version()
- {
- if(bg_screenp != NULL)
- {
- bg_screenp_color = COLOR16(43, 11, 11);
- memcpy(bg_screenp, down_screen_addr, 256*192*2);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- sprintf(line_buffer, "%s\n%s %s", msg[MSG_EMULATOR_NAME], msg[MSG_WORD_EMULATOR_VERSION], NDSSFC_VERSION);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- wait_Allkey_release(0); // invoked from the menu
- wait_Anykey_press(0); // wait until the user presses something
- wait_Allkey_release(0); // don't give that button to the menu
- }
-
- void language_set()
- {
- if(gui_action == CURSOR_LEFT || gui_action == CURSOR_RIGHT)
- {
- HighFrequencyCPU(); // crank it up
-
- load_language_msg(LANGUAGE_PACK, emu_config.language);
-
- if(first_load)
- {
- ds2_clearScreen(UP_SCREEN, 0);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
-
- LowFrequencyCPU(); // and back down
- }
- }
-
-#ifdef ENABLE_FREE_SPACE
- unsigned int freespace;
- void show_card_space ()
- {
- u32 line_num;
- u32 num_byte;
-
- strcpy(line_buffer, *(display_option->display_string));
- line_num= display_option-> line_number;
- PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, OPTION_TEXT_X,
- GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y);
-
- num_byte = freespace;
-
- if(num_byte <= 9999*2)
- { /* < 9999KB */
- sprintf(line_buffer, "%d", num_byte/2);
- if(num_byte & 1)
- strcat(line_buffer, ".5 KB");
- else
- strcat(line_buffer, ".0 KB");
- }
- else if(num_byte <= 9999*1024*2)
- { /* < 9999MB */
- num_byte /= 1024;
- sprintf(line_buffer, "%d", num_byte/2);
- if(num_byte & 1)
- strcat(line_buffer, ".5 MB");
- else
- strcat(line_buffer, ".0 MB");
- }
- else
- {
- num_byte /= 1024*1024;
- sprintf(line_buffer, "%d", num_byte/2);
- if(num_byte & 1)
- strcat(line_buffer, ".5 GB");
- else
- strcat(line_buffer, ".0 GB");
- }
-
- PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 147,
- GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
-#endif
-
- char *screen_ratio_options[] = { (char*)&msg[MSG_VIDEO_ASPECT_RATIO_0],
- (char*)&msg[MSG_VIDEO_ASPECT_RATIO_1],
- (char*)&msg[MSG_VIDEO_ASPECT_RATIO_2],
- (char*)&msg[MSG_VIDEO_ASPECT_RATIO_3],
- (char*)&msg[MSG_VIDEO_ASPECT_RATIO_4]};
-
- char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_0], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_1], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] };
-
- char *cpu_frequency_options[] = { (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_0], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_1], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_2], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_3], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_4], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_5] };
-
- char *fluidity_options[] = { (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO], (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO] };
-
- char *on_off_options[] = { (char*)&msg[MSG_GENERAL_OFF], (char*)&msg[MSG_GENERAL_ON] };
-
- char *sound_seletion[] = { (char*)&msg[MSG_AUDIO_MUTED], (char*)&msg[MSG_AUDIO_ENABLED] };
-
- char *game_screen_options[] = { (char*)&msg[MSG_VIDEO_GAME_SCREEN_TOP], (char*)&msg[MSG_VIDEO_GAME_SCREEN_BOTTOM] };
-
-
-// char *snap_frame_options[] = { (char*)&msg[MSG_SNAP_FRAME_0], (char*)&msg[MSG_SNAP_FRAME_1] };
-
-// char *enable_disable_options[] = { (char*)&msg[MSG_EN_DIS_ABLE_0], (char*)&msg[MSG_EN_DIS_ABLE_1] };
-
- /*--------------------------------------------------------
- Video & Audio
- --------------------------------------------------------*/
- MENU_OPTION_TYPE graphics_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0),
-
- /* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_ASPECT_RATIO], screen_ratio_options,
- &game_config.graphic, 5, NULL, PASSIVE_TYPE, 1),
-
- /* 02 */ STRING_SELECTION_OPTION(game_fastforward, NULL, &msg[FMT_VIDEO_FAST_FORWARD], on_off_options,
- &game_fast_forward, 2, NULL, ACTION_TYPE, 2),
-
- /* 03 */ STRING_SELECTION_OPTION(game_disableAudio, NULL, &msg[FMT_AUDIO_SOUND], sound_seletion,
- &game_enable_audio, 2, NULL, ACTION_TYPE, 3),
-
- /* 04 */ STRING_SELECTION_OPTION(game_set_fluidity, NULL, &msg[FMT_VIDEO_AUDIO_FLUIDITY_PREFERENCE], fluidity_options,
- &game_config.SoundSync, 2, NULL, ACTION_TYPE, 4),
-
- /* 05 */ STRING_SELECTION_OPTION(game_set_frameskip, NULL, &msg[FMT_VIDEO_FRAME_SKIPPING], frameskip_options,
- &game_config.frameskip_value, 12 /* auto (0) and 0..10 (1..11) make 12 option values */, NULL, ACTION_TYPE, 5),
-
- /* 06 */ STRING_SELECTION_OPTION(game_set_retro, NULL, &msg[FMT_AUDIO_RETRO_SOUND], on_off_options,
- &game_config.RetroSound, 2, NULL, ACTION_TYPE, 6),
-
- /* 07 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_GAME_SCREEN], game_screen_options,
- &emu_config.BottomScreenGame, 2, NULL, PASSIVE_TYPE, 7)
-
- };
-
- MAKE_MENU(graphics, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Game state -- delette
- --------------------------------------------------------*/
- MENU_TYPE game_state_menu;
-
- MENU_OPTION_TYPE gamestate_delette_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 0),
-
- /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(delette_savestate, NULL,
- &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, SAVE_STATE_SLOT_NUM, NULL, 1),
-
- /* 02 */ ACTION_OPTION(delette_savestate, NULL, &msg[MSG_SAVED_STATE_DELETE_ALL], NULL, 2)
- };
-
- MAKE_MENU(gamestate_delette, gamestate_delette_menu_init, gamestate_delette_menu_passive, NULL, gamestate_delette_menu_end, 1, 1);
-
- /*--------------------------------------------------------
- Game state
- --------------------------------------------------------*/
- MENU_OPTION_TYPE game_state_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 0),
-
- // savestate_index is still a signed int
- /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(menu_save_state, NULL, &msg[FMT_SAVED_STATE_CREATE], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 1),
-
- // savestate_index is still a signed int
- /* 02 */ NUMERIC_SELECTION_ACTION_OPTION(menu_load_state, NULL,
- &msg[FMT_SAVED_STATE_LOAD], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 2),
-
- /* 03 */ SUBMENU_OPTION(&gamestate_delette_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 5),
- };
-
- INIT_MENU(game_state, game_state_menu_init, game_state_menu_passive, NULL, game_state_menu_end, 1, 1);
-
- /*--------------------------------------------------------
- Cheat options
- --------------------------------------------------------*/
- MENU_OPTION_TYPE cheats_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_CHEATS], NULL,0),
-
- /* 01 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 0), 1),
- /* 02 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 1), 2),
- /* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 2), 3),
- /* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 3), 4),
- /* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 4), 5),
- /* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
- ((CHEATS_PER_PAGE * menu_cheat_page) + 5), 6),
-
- /* 05 */ NUMERIC_SELECTION_ACTION_OPTION(reload_cheats_page, NULL, &msg[FMT_CHEAT_PAGE],
- &menu_cheat_page, MAX_CHEATS_PAGE, NULL, 7),
-
- /* 06 */ ACTION_OPTION(menu_load_cheat_file, NULL, &msg[MSG_CHEAT_LOAD_FROM_FILE],
- NULL, 8)
- };
-
- INIT_MENU(cheats, cheat_menu_init, NULL, NULL, cheat_menu_end, 1, 1);
-
- /*--------------------------------------------------------
- Tools-screensanp
- --------------------------------------------------------*/
- MENU_TYPE tools_menu;
-
- MENU_OPTION_TYPE tools_screensnap_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 0),
-
- /* 01 */ ACTION_OPTION(save_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_CREATE], NULL, 1),
-
- /* 02 */ ACTION_OPTION(browse_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_BROWSE], NULL, 2)
- };
-
- MAKE_MENU(tools_screensnap, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Tools - Global hotkeys
- --------------------------------------------------------*/
- MENU_OPTION_TYPE tools_global_hotkeys_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 0),
-
- /* 01 */ ACTION_OPTION(set_global_hotkey_return_to_menu, global_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1),
-
- /* 02 */ ACTION_OPTION(set_global_hotkey_temporary_fast_forward, global_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2),
-
- /* 03 */ ACTION_OPTION(set_global_hotkey_toggle_sound, global_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3),
-
- /* 04 */ ACTION_OPTION(set_global_hotkey_quick_save_state, global_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4),
-
- /* 05 */ ACTION_OPTION(set_global_hotkey_quick_load_state, global_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5),
-
- /* 06 */ ACTION_OPTION(set_global_hotkey_toggle_full_screen, global_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6)
- };
-
- MAKE_MENU(tools_global_hotkeys, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Tools - Game-specific hotkey overrides
- --------------------------------------------------------*/
- MENU_OPTION_TYPE tools_game_specific_hotkeys_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 0),
-
- /* 01 */ ACTION_OPTION(set_game_specific_hotkey_return_to_menu, game_specific_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1),
-
- /* 02 */ ACTION_OPTION(set_game_specific_hotkey_temporary_fast_forward, game_specific_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2),
-
- /* 03 */ ACTION_OPTION(set_game_specific_hotkey_toggle_sound, game_specific_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3),
-
- /* 04 */ ACTION_OPTION(set_game_specific_hotkey_quick_save_state, game_specific_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4),
-
- /* 05 */ ACTION_OPTION(set_game_specific_hotkey_quick_load_state, game_specific_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5),
-
- /* 06 */ ACTION_OPTION(set_game_specific_hotkey_toggle_full_screen, game_specific_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6)
- };
-
- MAKE_MENU(tools_game_specific_hotkeys, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Tools
- --------------------------------------------------------*/
- MENU_OPTION_TYPE tools_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_TOOLS], NULL, 0),
-
- /* 01 */ SUBMENU_OPTION(&tools_screensnap_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 1),
-
- /* 02 */ SUBMENU_OPTION(&tools_global_hotkeys_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 2),
-
- /* 03 */ SUBMENU_OPTION(&tools_game_specific_hotkeys_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 3)
- };
-
- INIT_MENU(tools, tools_menu_init, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Others
- --------------------------------------------------------*/
- u32 desert= 0;
- MENU_OPTION_TYPE others_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 0),
-
- //CPU speed (string: shows MHz)
- /* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_OPTIONS_CPU_FREQUENCY], cpu_frequency_options,
- &game_config.clock_speed_number, 6, NULL, PASSIVE_TYPE, 1),
-
- /* 02 */ STRING_SELECTION_OPTION(language_set, NULL, &msg[FMT_OPTIONS_LANGUAGE], language_options,
- &emu_config.language, sizeof(language_options) / sizeof(language_options[0]) /* number of possible languages */, NULL, ACTION_TYPE, 2),
-
-#ifdef ENABLE_FREE_SPACE
- /* 03 */ STRING_SELECTION_OPTION(NULL, show_card_space, &msg[MSG_OPTIONS_CARD_CAPACITY], NULL,
- &desert, 2, NULL, PASSIVE_TYPE | HIDEN_TYPE, 3),
-#endif
-
- /* 04 */ ACTION_OPTION(load_default_setting, NULL, &msg[MSG_OPTIONS_RESET], NULL,
-#ifdef ENABLE_FREE_SPACE
- 4
-#else
- 3
-#endif
- ),
-
- /* 05 */ ACTION_OPTION(check_gbaemu_version, NULL, &msg[MSG_OPTIONS_VERSION], NULL,
-#ifdef ENABLE_FREE_SPACE
- 5
-#else
- 4
-#endif
- ),
- };
-
- MAKE_MENU(others, others_menu_init, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Load_game
- --------------------------------------------------------*/
-
- MENU_OPTION_TYPE load_game_options[] =
- {
- /* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_LOAD_GAME_MENU_TITLE], NULL, 0),
-
- /* 01 */ ACTION_OPTION(menu_load, NULL, &msg[MSG_LOAD_GAME_FROM_CARD], NULL, 1),
-
- /* 02 */ SUBMENU_OPTION(&latest_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 2)
- };
-
- MAKE_MENU(load_game, NULL, NULL, NULL, NULL, 1, 1);
-
- /*--------------------------------------------------------
- Latest game
- --------------------------------------------------------*/
- MENU_OPTION_TYPE latest_game_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&load_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 0),
-
- /* 01 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 1),
-
- /* 02 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 2),
-
- /* 03 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 3),
-
- /* 04 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 4),
-
- /* 05 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 5)
- };
-
- INIT_MENU(latest_game, latest_game_menu_init, latest_game_menu_passive,
- latest_game_menu_key, latest_game_menu_end, 0, 0);
-
- /*--------------------------------------------------------
- MAIN MENU
- --------------------------------------------------------*/
- MENU_OPTION_TYPE main_options[] =
- {
- /* 00 */ SUBMENU_OPTION(&graphics_menu, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0),
-
- /* 01 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 1),
-
- /* 02 */ SUBMENU_OPTION(&cheats_menu, &msg[MSG_MAIN_MENU_CHEATS], NULL, 2),
-
- /* 03 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_MAIN_MENU_TOOLS], NULL, 3),
-
- /* 04 */ SUBMENU_OPTION(&others_menu, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 4),
-
- /* 05 */ ACTION_OPTION(menu_exit, NULL, &msg[MSG_MAIN_MENU_EXIT], NULL, 5),
-
- /* 06 */ SUBMENU_OPTION(&load_game_menu, NULL, NULL, 6),
-
- /* 07 */ ACTION_OPTION(menu_return, NULL, NULL, NULL, 7),
-
- /* 08 */ ACTION_OPTION(menu_restart, NULL, NULL, NULL, 8)
- };
-
- MAKE_MENU(main, NULL, main_menu_passive, main_menu_key, NULL, 6, 0);
-
- void main_menu_passive()
- {
- u16 color;
- show_icon(down_screen_addr, &ICON_MAINBG, 0, 0);
-
- //Audio/Video
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_AVO, 19, 2);
- show_icon(down_screen_addr, &ICON_MSEL, 5, 57);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NAVO, 19, 2);
- show_icon(down_screen_addr, &ICON_MNSEL, 5, 57);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 7, 57, 75, color, line_buffer);
-
- //Save
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_SAVO, 103, 2);
- show_icon(down_screen_addr, &ICON_MSEL, 89, 57);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NSAVO, 103, 2);
- show_icon(down_screen_addr, &ICON_MNSEL, 89, 57);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 91, 57, 75, color, line_buffer);
-
- //Cheat
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_CHEAT, 187, 2);
- show_icon(down_screen_addr, &ICON_MSEL, 173, 57);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NCHEAT, 187, 2);
- show_icon(down_screen_addr, &ICON_MNSEL, 173, 57);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 175, 57, 75, color, line_buffer);
-
- //Tools
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_TOOL, 19, 75);
- show_icon(down_screen_addr, &ICON_MSEL, 5, 131);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NTOOL, 19, 75);
- show_icon(down_screen_addr, &ICON_MNSEL, 5, 131);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 7, 131, 75, color, line_buffer);
-
- //Other
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_OTHER, 103, 75);
- show_icon(down_screen_addr, &ICON_MSEL, 89, 131);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NOTHER, 103, 75);
- show_icon(down_screen_addr, &ICON_MNSEL, 89, 131);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 91, 131, 75, color, line_buffer);
-
- //Exit
- strcpy(line_buffer, *(display_option->display_string));
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_EXIT, 187, 75);
- show_icon(down_screen_addr, &ICON_MSEL, 173, 131);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NEXIT, 187, 75);
- show_icon(down_screen_addr, &ICON_MNSEL, 173, 131);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 175, 131, 75, color, line_buffer);
-
- //New
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_MAINITEM, 0, 154);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NMAINITEM, 0, 154);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 0, 165, 85, color, msg[MSG_MAIN_MENU_NEW_GAME]);
-
- //Restart
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_MAINITEM, 85, 154);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NMAINITEM, 85, 154);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 85, 165, 85, color, msg[MSG_MAIN_MENU_RETURN_TO_GAME]);
-
- //Return
- if(display_option++ == current_option) {
- show_icon(down_screen_addr, &ICON_MAINITEM, 170, 154);
- color = COLOR_ACTIVE_MAIN;
- }
- else {
- show_icon(down_screen_addr, &ICON_NMAINITEM, 170, 154);
- color = COLOR_INACTIVE_MAIN;
- }
- draw_string_vcenter(down_screen_addr, 170, 165, 85, color, msg[MSG_MAIN_MENU_RESET_GAME]);
- }
-
- void main_menu_key()
- {
- switch(gui_action)
- {
- case CURSOR_DOWN:
- if(current_option_num < 6) current_option_num += 3;
- else current_option_num -= 6;
-
- current_option = current_menu->options + current_option_num;
- break;
-
- case CURSOR_UP:
- if(current_option_num < 3) current_option_num += 6;
- else current_option_num -= 3;
-
- current_option = current_menu->options + current_option_num;
- break;
-
- case CURSOR_RIGHT:
- if(current_option_num == 2) current_option_num -= 2;
- else if(current_option_num == 5) current_option_num -= 2;
- else if(current_option_num == 8) current_option_num -= 2;
- else current_option_num += 1;
-
- current_option = main_menu.options + current_option_num;
- break;
-
- case CURSOR_LEFT:
- if(current_option_num == 0) current_option_num += 2;
- else if(current_option_num == 3) current_option_num += 2;
- else if(current_option_num == 6) current_option_num += 2;
- else current_option_num -= 1;
-
- current_option = main_menu.options + current_option_num;
- break;
-
- default:
- break;
- }// end swith
- }
-
- void tools_menu_init()
- {
- /* if(game_config.backward)
- tools_options[4].option_type &= ~HIDEN_TYPE;
- else
- tools_options[4].option_type |= HIDEN_TYPE; */
- // OUT OF BOUNDS MEMORY ACCESS, REENABLE IF NEEDED [NEB]
- if (first_load)
- tools_options[3] /* game hotkeys */.option_type |= HIDEN_TYPE;
- else
- tools_options[3] /* game hotkeys */.option_type &= ~HIDEN_TYPE;
- }
-
- void obtain_hotkey (u32 *HotkeyBitfield)
- {
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS]);
-
- u32 Keys = draw_hotkey_dialog(DOWN_SCREEN, 115, msg[MSG_HOTKEY_DELETE_WITH_A], msg[MSG_HOTKEY_CANCEL_WITH_B]);
- if (Keys == KEY_B)
- ; // unmodified
- else if (Keys == KEY_A)
- *HotkeyBitfield = 0; // clear
- else
- *HotkeyBitfield = Keys; // set
- }
-
- void set_global_hotkey_return_to_menu()
- {
- obtain_hotkey(&emu_config.HotkeyReturnToMenu);
- }
-
- void set_global_hotkey_temporary_fast_forward()
- {
- obtain_hotkey(&emu_config.HotkeyTemporaryFastForward);
- }
-
- void set_global_hotkey_toggle_sound()
- {
- obtain_hotkey(&emu_config.HotkeyToggleSound);
- }
-
- void set_global_hotkey_quick_load_state()
- {
- obtain_hotkey(&emu_config.HotkeyQuickLoadState);
- }
-
- void set_global_hotkey_quick_save_state()
- {
- obtain_hotkey(&emu_config.HotkeyQuickSaveState);
- }
-
- void set_global_hotkey_toggle_full_screen()
- {
- obtain_hotkey(&emu_config.HotkeyToggleFullScreen);
- }
-
- void set_game_specific_hotkey_return_to_menu()
- {
- obtain_hotkey(&game_config.HotkeyReturnToMenu);
- }
-
- void set_game_specific_hotkey_temporary_fast_forward()
- {
- obtain_hotkey(&game_config.HotkeyTemporaryFastForward);
- }
-
- void set_game_specific_hotkey_toggle_sound()
- {
- obtain_hotkey(&game_config.HotkeyToggleSound);
- }
-
- void set_game_specific_hotkey_quick_load_state()
- {
- obtain_hotkey(&game_config.HotkeyQuickLoadState);
- }
-
- void set_game_specific_hotkey_quick_save_state()
- {
- obtain_hotkey(&game_config.HotkeyQuickSaveState);
- }
-
- void set_game_specific_hotkey_toggle_full_screen()
- {
- obtain_hotkey(&game_config.HotkeyToggleFullScreen);
- }
-
-#define HOTKEY_CONTENT_X 156
- void hotkey_option_passive_common(u32 HotkeyBitfield)
- {
- unsigned short color;
- char tmp_buf[512];
- unsigned int len;
-
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- strcpy(tmp_buf, *(display_option->display_string));
- PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
-
- // Construct a UTF-8 string showing the buttons in the
- // bitfield.
- tmp_buf[0] = '\0';
- if (HotkeyBitfield & KEY_L) strcpy(tmp_buf, HOTKEY_L_DISPLAY);
- if (HotkeyBitfield & KEY_R) strcat(tmp_buf, HOTKEY_R_DISPLAY);
- if (HotkeyBitfield & KEY_A) strcat(tmp_buf, HOTKEY_A_DISPLAY);
- if (HotkeyBitfield & KEY_B) strcat(tmp_buf, HOTKEY_B_DISPLAY);
- if (HotkeyBitfield & KEY_Y) strcat(tmp_buf, HOTKEY_Y_DISPLAY);
- if (HotkeyBitfield & KEY_X) strcat(tmp_buf, HOTKEY_X_DISPLAY);
- if (HotkeyBitfield & KEY_START) strcat(tmp_buf, HOTKEY_START_DISPLAY);
- if (HotkeyBitfield & KEY_SELECT) strcat(tmp_buf, HOTKEY_SELECT_DISPLAY);
- if (HotkeyBitfield & KEY_UP) strcat(tmp_buf, HOTKEY_UP_DISPLAY);
- if (HotkeyBitfield & KEY_DOWN) strcat(tmp_buf, HOTKEY_DOWN_DISPLAY);
- if (HotkeyBitfield & KEY_LEFT) strcat(tmp_buf, HOTKEY_LEFT_DISPLAY);
- if (HotkeyBitfield & KEY_RIGHT) strcat(tmp_buf, HOTKEY_RIGHT_DISPLAY);
-
- PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, HOTKEY_CONTENT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
-
- void global_hotkey_return_to_menu_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyReturnToMenu);
- }
-
- void global_hotkey_temporary_fast_forward_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyTemporaryFastForward);
- }
-
- void global_hotkey_toggle_sound_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyToggleSound);
- }
-
- void global_hotkey_quick_load_state_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyQuickLoadState);
- }
-
- void global_hotkey_quick_save_state_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyQuickSaveState);
- }
-
- void global_hotkey_toggle_full_screen_passive()
- {
- hotkey_option_passive_common(emu_config.HotkeyToggleFullScreen);
- }
-
- void game_specific_hotkey_return_to_menu_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyReturnToMenu);
- }
-
- void game_specific_hotkey_temporary_fast_forward_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyTemporaryFastForward);
- }
-
- void game_specific_hotkey_toggle_sound_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyToggleSound);
- }
-
- void game_specific_hotkey_quick_load_state_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyQuickLoadState);
- }
-
- void game_specific_hotkey_quick_save_state_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyQuickSaveState);
- }
-
- void game_specific_hotkey_toggle_full_screen_passive()
- {
- hotkey_option_passive_common(game_config.HotkeyToggleFullScreen);
- }
-
- int lastest_game_menu_scroll_value;
- void latest_game_menu_init()
- {
- u32 k;
- char *ext_pos;
-
- for(k= 0; k < 5; k++)
- {
- ext_pos= strrchr(emu_config.latest_file[k], '/');
- if(ext_pos != NULL)
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + k * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, k + 1 == latest_game_menu.focus_option ? COLOR_ACTIVE_ITEM : COLOR_INACTIVE_ITEM, ext_pos+1);
- else
- break;
- }
-
- if(k < 5)
- {
- latest_game_menu.num_options = k+1;
- }
- else
- latest_game_menu.num_options = 6;
-
- latest_game_menu.num_options = k+1;
-
- for(; k < 5; k++)
- {
- latest_game_options[k+1].option_type |= HIDEN_TYPE;
- }
-
- lastest_game_menu_scroll_value = 0;
- }
-
- void latest_game_menu_passive()
- {
- u32 k;
- //draw background
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- if(current_option_num == 0)
- show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- else
- {
- show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + SUBSELA_OFFSET_Y);
- }
-
- strcpy(line_buffer, *(display_option->display_string));
- draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
-
- for(k= 0; k<5; k++)
- if(emu_config.latest_file[k][0] != '\0')
- {
- if(current_option_num != k+1)
- draw_hscroll(k, 0);
- else
- {
- draw_hscroll(k, lastest_game_menu_scroll_value);
- lastest_game_menu_scroll_value = 0;
- }
- }
- }
-
- void latest_game_menu_end()
- {
- u32 k;
-
- for(k= 0; k < 5; k++)
- {
- if(emu_config.latest_file[k][0] != '\0')
- draw_hscroll_over(k);
- }
- }
-
- void latest_game_menu_key()
- {
- char *ext_pos;
-
- switch(gui_action)
- {
- case CURSOR_DOWN:
- //clear last option's bg
- if(current_option_num != 0)
- {
- draw_hscroll_over(current_option_num-1);
- ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1);
- }
-
- current_option_num += 1;
- if(current_option_num >= latest_game_menu.num_options)
- current_option_num = 0;
- current_option = current_menu->options + current_option_num;
-
- //Set current bg
- if(current_option_num != 0)
- {
- draw_hscroll_over(current_option_num-1);
- ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1);
- }
-
- break;
-
- case CURSOR_UP:
- //clear last option's bg
- if(current_option_num != 0)
- {
- draw_hscroll_over(current_option_num-1);
- ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1);
- }
-
- if(current_option_num > 0) current_option_num -= 1;
- else current_option_num = latest_game_menu.num_options -1;
- current_option = current_menu->options + current_option_num;
-
- //Set current bg
- if(current_option_num != 0)
- {
- draw_hscroll_over(current_option_num-1);
- ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
- hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
- COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1);
- }
-
- break;
-
- case CURSOR_RIGHT:
- lastest_game_menu_scroll_value = -5;
- break;
-
- case CURSOR_LEFT:
- lastest_game_menu_scroll_value = 5;
- break;
-
- default:
- break;
- }// end swith
- }
-
- void load_lastest_played()
- {
- char *ext_pos;
-
- if(bg_screenp != NULL) {
- bg_screenp_color = COLOR16(43, 11, 11);
- }
- else
- bg_screenp_color = COLOR_BG;
-
- ext_pos= strrchr(emu_config.latest_file[current_option_num -1], '/');
- *ext_pos= '\0';
- strcpy(rom_path, emu_config.latest_file[current_option_num -1]);
- *ext_pos= '/';
-
- ext_pos = emu_config.latest_file[current_option_num -1];
-
- LoadGameAndItsData(ext_pos);
-
- get_newest_savestate(tmp_filename);
- if(tmp_filename[0] != '\0')
- {
- load_state(tmp_filename);
- }
- }
-
- void game_fastforward()
- {
- }
-
-
-
- void reload_cheats_page()
- {
- for(i = 0; i < CHEATS_PER_PAGE; i++)
- {
- cheats_options[i+1].display_string = &cheat_data_ptr[(CHEATS_PER_PAGE * menu_cheat_page) + i];
- }
- }
-
- void others_menu_init()
- {
-#ifdef ENABLE_FREE_SPACE
- unsigned int total, used;
-
- //get card space info
- freespace = 0;
- fat_getDiskSpaceInfo("fat:", &total, &used, &freespace);
-#endif
- }
-
- void choose_menu(MENU_TYPE *new_menu)
- {
- if(new_menu == NULL)
- new_menu = &main_menu;
-
- if(NULL != current_menu) {
- if(current_menu->end_function)
- current_menu->end_function();
- SaveConfigsIfNeeded();
- current_menu->focus_option = current_menu->screen_focus = current_option_num;
- }
-
- current_menu = new_menu;
- current_option_num= current_menu -> focus_option;
- current_option = new_menu->options + current_option_num;
- PreserveConfigs();
- if(current_menu->init_function)
- current_menu->init_function();
- }
-
-//----------------------------------------------------------------------------//
-// Menu Start
- LowFrequencyCPU();
- if (!FirstInvocation)
- { // assume that the backlight is already at 3 when the emulator starts
- mdelay(100); // to prevent ds2_setBacklight() from crashing
- ds2_setBacklight(3);
- // also allow the user to press A for New Game right away
- wait_Allkey_release(0);
- }
-
- bg_screenp= (u16*)malloc(256*192*2);
-
- repeat = 1;
-
- if(gamepak_name[0] == 0)
- {
- first_load = 1;
- //try auto loading games passed through argv first
- if(strlen(argv[1]) > 0 && LoadGameAndItsData(argv[1]))
- repeat = 0;
- else
- {
- ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
- draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
- ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
- }
- }
- else
- {
- copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, 1);
- copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, 1);
- }
-
- choose_menu(&main_menu);
-
-// Menu loop
-
- while(repeat)
- {
- display_option = current_menu->options;
- string_select= 0;
-
- if(current_menu -> passive_function)
- current_menu -> passive_function();
- else
- {
- u32 line_num, screen_focus, focus_option;
-
- //draw background
- show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
- show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
-
- strcpy(line_buffer, *(display_option->display_string));
- draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
-
- line_num = current_option_num;
- screen_focus = current_menu -> screen_focus;
- focus_option = current_menu -> focus_option;
-
- if(focus_option < line_num) //focus next option
- {
- focus_option = line_num - focus_option;
- screen_focus += focus_option;
- if(screen_focus > SUBMENU_ROW_NUM) //Reach max row numbers can display
- screen_focus = SUBMENU_ROW_NUM;
-
- current_menu -> screen_focus = screen_focus;
- focus_option = line_num;
- }
- else if(focus_option > line_num) //focus last option
- {
- focus_option = focus_option - line_num;
- if(screen_focus > focus_option)
- screen_focus -= focus_option;
- else
- screen_focus = 0;
-
- if(screen_focus == 0 && line_num > 0)
- screen_focus = 1;
-
- current_menu -> screen_focus = screen_focus;
- focus_option = line_num;
- }
- current_menu -> focus_option = focus_option;
-
- i = focus_option - screen_focus;
- display_option += i +1;
-
- line_num = current_menu->num_options-1;
- if(line_num > SUBMENU_ROW_NUM)
- line_num = SUBMENU_ROW_NUM;
-
- if(focus_option == 0)
- show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
- else
- show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
-
- for(i= 0; i < line_num; i++, display_option++)
- {
- unsigned short color;
-
- if(display_option == current_option)
- show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + i * GUI_ROW_SY + SUBSELA_OFFSET_Y);
-
- if(display_option->passive_function)
- {
- display_option->line_number = i;
- display_option->passive_function();
- }
- else if(display_option->option_type & NUMBER_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *(display_option->current_option));
- }
- else if(display_option->option_type & STRING_SELECTION_TYPE)
- {
- sprintf(line_buffer, *(display_option->display_string),
- *((u32*)(((u32 *)display_option->options)[*(display_option->current_option)])));
- }
- else
- {
- strcpy(line_buffer, *(display_option->display_string));
- }
-
- if(display_option->passive_function == NULL)
- {
- if(display_option == current_option)
- color= COLOR_ACTIVE_ITEM;
- else
- color= COLOR_INACTIVE_ITEM;
-
- PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + i * GUI_ROW_SY + TEXT_OFFSET_Y);
- }
- }
- }
-
- mdelay(20); // to prevent the DSTwo-DS link from being too clogged
- // to return button statuses
-
- struct key_buf inputdata;
- gui_action = get_gui_input();
-
- switch(gui_action)
- {
- case CURSOR_TOUCH:
- ds2_getrawInput(&inputdata);
- wait_Allkey_release(0);
- /* Back button at the top of every menu but the main one */
- if(current_menu != &main_menu && inputdata.x >= BACK_BUTTON_X && inputdata.y < BACK_BUTTON_Y + ICON_BACK.y)
- {
- choose_menu(current_menu->options->sub_menu);
- break;
- }
- /* Main menu */
- if(current_menu == &main_menu)
- {
- // 0 86 172 256
- // _____ _____ _____ 0
- // |0VID_|1SAV_|2CHT_| 80
- // |3TLS_|4OPT_|5EXI_| 160
- // |6NEW_|7RET_|8RST_| 192
-
- current_option_num = (inputdata.y / 80) * 3 + (inputdata.x / 86);
- current_option = current_menu->options + current_option_num;
-
- if(current_option -> option_type & HIDEN_TYPE)
- break;
- else if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- /* This is the majority case, covering all menus except save states (and deletion thereof) */
- else if(current_menu != (main_menu.options + 1)->sub_menu
- && current_menu != ((main_menu.options +1)->sub_menu->options + 3)->sub_menu)
- {
- if (inputdata.y < GUI_ROW1_Y || inputdata.y >= GUI_ROW1_Y + SUBMENU_ROW_NUM * GUI_ROW_SY)
- break;
- // ___ 33 This screen has 6 possible rows. Touches
- // ___ 60 above or below these are ignored.
- // . . . (+27) The row between 33 and 60 is [1], though!
- // ___ 192
- u32 next_option_num = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY + 1;
- struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
-
- if (next_option_num >= current_menu->num_options)
- break;
-
- if(!next_option)
- break;
-
- if(next_option -> option_type & HIDEN_TYPE)
- break;
-
- current_option_num = next_option_num;
- current_option = current_menu->options + current_option_num;
-
- if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
- {
- gui_action = CURSOR_RIGHT;
- u32 current_option_val = *(current_option->current_option);
-
- if(current_option_val < current_option->num_options -1)
- current_option_val++;
- else
- current_option_val= 0;
- *(current_option->current_option) = current_option_val;
-
- if(current_option->action_function)
- current_option->action_function();
- }
- else if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_menu->key_function)
- {
- gui_action = CURSOR_RIGHT;
- current_menu->key_function();
- }
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- /* Save states */
- else if(current_menu == (main_menu.options + 1)->sub_menu)
- {
- u32 next_option_num;
- if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY)
- break; // "Create saved state"
- else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY) // Save cell
- next_option_num = 1;
- else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY)
- break; // "Load saved state"
- else if(inputdata.y < GUI_ROW1_Y + 4 * GUI_ROW_SY) // Load cell
- next_option_num = 2;
- else if(inputdata.y < GUI_ROW1_Y + 5 * GUI_ROW_SY) // Del...
- next_option_num = 3;
- else
- break;
-
- struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
-
- if(next_option_num == 1 /* write */ || next_option_num == 2 /* read */)
- {
- u32 current_option_val = *(next_option->current_option);
- u32 old_option_val = current_option_val;
-
- // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide.
- // The left side of a square is at SavedStateSquareX(slot).
- bool8 found_state = FALSE;
- int i;
- for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- uint8 StartX = SavedStateSquareX (i);
- if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x)
- {
- current_option_val = i;
- found_state = TRUE;
- break;
- }
- }
- if(!found_state)
- break;
-
- current_option_num = next_option_num;
- current_option = next_option;
-
- *(current_option->current_option) = current_option_val;
-
- if(current_option_val == old_option_val)
- {
- gui_action = CURSOR_SELECT;
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- else
- {
- // Initial selection of a saved state
- // needs to show its screenshot
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- }
- break;
- }
-
- gui_action = CURSOR_SELECT;
- if(next_option -> option_type & HIDEN_TYPE)
- break;
-
- current_option_num = next_option_num;
- current_option = next_option;
-
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- /* Delete state sub menu */
- else if(current_menu == ((main_menu.options + 1)->sub_menu->options + 3)->sub_menu)
- {
- u32 next_option_num;
- if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY)
- break;
- else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY)
- next_option_num = 1;
- else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY)
- next_option_num = 2;
- else
- break;
-
- struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
-
- if(next_option_num == 1)
- {
- u32 current_option_val = *(next_option->current_option);
- u32 old_option_val = current_option_val;
-
- // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide.
- // The left side of a square is at SavedStateSquareX(slot).
- bool8 found_state = FALSE;
- int i;
- for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- uint8 StartX = SavedStateSquareX (i);
- if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x)
- {
- current_option_val = i;
- found_state = TRUE;
- break;
- }
- }
- if(!found_state)
- break;
-
- current_option_num = next_option_num;
- current_option = next_option;
-
- *(current_option->current_option) = current_option_val;
-
- if(current_option_val == old_option_val)
- {
- gui_action = CURSOR_SELECT;
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- break;
- }
-
- gui_action = CURSOR_SELECT;
- if(next_option -> option_type & HIDEN_TYPE)
- break;
-
- current_option_num = next_option_num;
- current_option = next_option;
-
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
- break;
- case CURSOR_DOWN:
- if(current_menu->key_function)
- current_menu->key_function();
- else
- {
- current_option_num = (current_option_num + 1) % current_menu->num_options;
- current_option = current_menu->options + current_option_num;
-
- while(current_option -> option_type & HIDEN_TYPE)
- {
- current_option_num = (current_option_num + 1) % current_menu->num_options;
- current_option = current_menu->options + current_option_num;
- }
- }
- break;
-
- case CURSOR_UP:
- if(current_menu->key_function)
- current_menu->key_function();
- else
- {
- if(current_option_num)
- current_option_num--;
- else
- current_option_num = current_menu->num_options - 1;
- current_option = current_menu->options + current_option_num;
-
- while(current_option -> option_type & HIDEN_TYPE)
- {
- if(current_option_num)
- current_option_num--;
- else
- current_option_num = current_menu->num_options - 1;
- current_option = current_menu->options + current_option_num;
- }
- }
- break;
-
- case CURSOR_RIGHT:
- if(current_menu->key_function)
- current_menu->key_function();
- else
- {
- if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
- {
- u32 current_option_val = *(current_option->current_option);
-
- if(current_option_val < current_option->num_options -1)
- current_option_val++;
- else
- current_option_val= 0;
- *(current_option->current_option) = current_option_val;
-
- if(current_option->action_function)
- current_option->action_function();
- }
- }
- break;
-
- case CURSOR_LEFT:
- if(current_menu->key_function)
- current_menu->key_function();
- else
- {
- if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
- {
- u32 current_option_val = *(current_option->current_option);
-
- if(current_option_val)
- current_option_val--;
- else
- current_option_val = current_option->num_options - 1;
- *(current_option->current_option) = current_option_val;
-
- if(current_option->action_function)
- current_option->action_function();
- }
- }
- break;
-
- case CURSOR_EXIT:
- wait_Allkey_release(0);
- break;
-
- case CURSOR_SELECT:
- wait_Allkey_release(0);
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- break;
-
- case CURSOR_BACK:
- wait_Allkey_release(0);
- if(current_menu != &main_menu)
- choose_menu(current_menu->options->sub_menu);
- else
- menu_return();
- break;
-
- default:
- break;
- } // end swith
-
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- } // end while
-
- if (current_menu && current_menu->end_function)
- current_menu->end_function();
- SaveConfigsIfNeeded();
-
- if(bg_screenp != NULL) free((void*)bg_screenp);
-
- void* screen_addr;
- SCREEN_ID screen_num;
- if (emu_config.BottomScreenGame)
- {
- screen_addr = down_screen_addr;
- screen_num = DOWN_SCREEN;
- ds2_clearScreen(UP_SCREEN, 0);
- ds2_flipScreen(UP_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- }
- else
- {
- screen_addr = up_screen_addr;
- screen_num = UP_SCREEN;
- ds2_clearScreen(DOWN_SCREEN, 0);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- }
-
- copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD);
- copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD);
- wait_Allkey_release(0);
-
- mdelay(100); // to prevent ds2_setBacklight() from crashing
- ds2_setBacklight(3 - screen_num);
-
- GameFrequencyCPU();
-
- return return_value;
-}
-
-/*--------------------------------------------------------
- Initialize default path
---------------------------------------------------------*/
-void initial_path_config(void)
-{
- //Initial directory path
- sprintf(g_default_rom_dir, "%s/gamepak", main_path);
- sprintf(DEFAULT_RTS_DIR, "%s/gamerts", main_path);
- sprintf(DEFAULT_CFG_DIR, "%s/gamerts", main_path);
- sprintf(DEFAULT_SS_DIR, "%s/gamepic", main_path);
- sprintf(DEFAULT_CHEAT_DIR, "%s/gamecht", main_path);
-}
-
-/*--------------------------------------------------------
- Load language message
---------------------------------------------------------*/
-int load_language_msg(char *filename, u32 language)
-{
- FILE *fp;
- char msg_path[MAX_PATH];
- char string[256];
- char start[32];
- char end[32];
- char *pt, *dst;
- u32 loop, offset, len;
- int ret;
-
- sprintf(msg_path, "%s/%s", main_path, filename);
- fp = fopen(msg_path, "rb");
- if(fp == NULL)
- return -1;
-
- switch(language)
- {
- case ENGLISH:
- default:
- strcpy(start, "STARTENGLISH");
- strcpy(end, "ENDENGLISH");
- break;
- case CHINESE_SIMPLIFIED:
- strcpy(start, "STARTCHINESESIM");
- strcpy(end, "ENDCHINESESIM");
- break;
- case FRENCH:
- strcpy(start, "STARTFRENCH");
- strcpy(end, "ENDFRENCH");
- break;
- case GERMAN:
- strcpy(start, "STARTGERMAN");
- strcpy(end, "ENDGERMAN");
- break;
- case DUTCH:
- strcpy(start, "STARTDUTCH");
- strcpy(end, "ENDDUTCH");
- break;
- case SPANISH:
- strcpy(start, "STARTSPANISH");
- strcpy(end, "ENDSPANISH");
- break;
- case ITALIAN:
- strcpy(start, "STARTITALIAN");
- strcpy(end, "ENDITALIAN");
- break;
- case PORTUGUESE_BRAZILIAN:
- strcpy(start, "STARTPORTUGUESEBR");
- strcpy(end, "ENDPORTUGUESEBR");
- break;
- }
- u32 cmplen = strlen(start);
-
- //find the start flag
- ret= 0;
- while(1)
- {
- pt= fgets(string, 256, fp);
- if(pt == NULL)
- {
- ret= -2;
- goto load_language_msg_error;
- }
-
- if(!strncmp(pt, start, cmplen))
- break;
- }
-
- loop= 0;
- offset= 0;
- dst= msg_data;
- msg[0]= dst;
-
- while(loop != MSG_END)
- {
- while(1)
- {
- pt = fgets(string, 256, fp);
- if(pt[0] == '#' || pt[0] == '\r' || pt[0] == '\n')
- continue;
- if(pt != NULL)
- break;
- else
- {
- ret = -3;
- goto load_language_msg_error;
- }
- }
-
- if(!strncmp(pt, end, cmplen-2))
- break;
-
- len= strlen(pt);
- // memcpy(dst, pt, len);
-
- // Replace key definitions (*letter) with Pictochat icons
- // while copying.
- unsigned int srcChar, dstLen = 0;
- for (srcChar = 0; srcChar < len; srcChar++)
- {
- if (pt[srcChar] == '*')
- {
- switch (pt[srcChar + 1])
- {
- case 'A':
- memcpy(&dst[dstLen], HOTKEY_A_DISPLAY, sizeof (HOTKEY_A_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_A_DISPLAY) - 1;
- break;
- case 'B':
- memcpy(&dst[dstLen], HOTKEY_B_DISPLAY, sizeof (HOTKEY_B_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_B_DISPLAY) - 1;
- break;
- case 'X':
- memcpy(&dst[dstLen], HOTKEY_X_DISPLAY, sizeof (HOTKEY_X_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_X_DISPLAY) - 1;
- break;
- case 'Y':
- memcpy(&dst[dstLen], HOTKEY_Y_DISPLAY, sizeof (HOTKEY_Y_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_Y_DISPLAY) - 1;
- break;
- case 'L':
- memcpy(&dst[dstLen], HOTKEY_L_DISPLAY, sizeof (HOTKEY_L_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_L_DISPLAY) - 1;
- break;
- case 'R':
- memcpy(&dst[dstLen], HOTKEY_R_DISPLAY, sizeof (HOTKEY_R_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_R_DISPLAY) - 1;
- break;
- case 'S':
- memcpy(&dst[dstLen], HOTKEY_START_DISPLAY, sizeof (HOTKEY_START_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_START_DISPLAY) - 1;
- break;
- case 's':
- memcpy(&dst[dstLen], HOTKEY_SELECT_DISPLAY, sizeof (HOTKEY_SELECT_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_SELECT_DISPLAY) - 1;
- break;
- case 'u':
- memcpy(&dst[dstLen], HOTKEY_UP_DISPLAY, sizeof (HOTKEY_UP_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_UP_DISPLAY) - 1;
- break;
- case 'd':
- memcpy(&dst[dstLen], HOTKEY_DOWN_DISPLAY, sizeof (HOTKEY_DOWN_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_DOWN_DISPLAY) - 1;
- break;
- case 'l':
- memcpy(&dst[dstLen], HOTKEY_LEFT_DISPLAY, sizeof (HOTKEY_LEFT_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_LEFT_DISPLAY) - 1;
- break;
- case 'r':
- memcpy(&dst[dstLen], HOTKEY_RIGHT_DISPLAY, sizeof (HOTKEY_RIGHT_DISPLAY) - 1);
- srcChar++;
- dstLen += sizeof (HOTKEY_RIGHT_DISPLAY) - 1;
- break;
- case '\0':
- dst[dstLen] = pt[srcChar];
- dstLen++;
- break;
- default:
- memcpy(&dst[dstLen], &pt[srcChar], 2);
- srcChar++;
- dstLen += 2;
- break;
- }
- }
- else
- {
- dst[dstLen] = pt[srcChar];
- dstLen++;
- }
- }
-
- dst += dstLen;
- //at a line return, when "\n" paded, this message not end
- if(*(dst-1) == 0x0A)
- {
- pt = strrchr(pt, '\\');
- if((pt != NULL) && (*(pt+1) == 'n'))
- {
- if(*(dst-2) == 0x0D)
- {
- *(dst-4)= '\n';
- dst -= 3;
- }
- else
- {
- *(dst-3)= '\n';
- dst -= 2;
- }
- }
- else//a message end
- {
- if(*(dst-2) == 0x0D)
- dst -= 1;
- *(dst-1) = '\0';
- msg[++loop] = dst;
- }
- }
- }
-
- #if 0
- loop= 0;
- printf("------\n");
- while(loop != MSG_END)
- printf("%d: %s\n",loop, msg[loop++]);
- #endif
-
-load_language_msg_error:
- fclose(fp);
- return ret;
-}
-
-/*--------------------------------------------------------
---------------------------------------------------------*/
-
-
-/*--------------------------------------------------------
- Load font library
---------------------------------------------------------*/
-u32 load_font()
-{
- return (u32)BDF_font_init();
-}
-
-/*--------------------------------------------------------
- Game configure initialize
---------------------------------------------------------*/
-void init_game_config(void)
-{
- game_config.clock_speed_number = 5; // 396 MHz by default
- game_config.graphic = 3; // By default, have a good-looking aspect ratio
- game_config.frameskip_value = 0; // Automatic frame skipping
- game_config.SoundSync = 0; // Prefer fluid images by default
- game_config.RetroSound = 0; // Correct sound by default (else 8-bit)
-
- game_config.backward = 0; //time backward disable
- game_config.backward_time = 2; //time backward granularity 1s
-
- savestate_index= 0;
-}
-
-/*--------------------------------------------------------
- Emulator configure initialize
---------------------------------------------------------*/
-void init_emulator_config(void)
-{
- emu_config.language = 0; //defalut language= English
-
- emu_config.rom_file[0]= 0;
- emu_config.rom_path[0]= 0;
- memset(emu_config.latest_file, 0, sizeof(emu_config.latest_file));
-
- gamepak_name[0] = '\0';
-}
-
-/*--------------------------------------------------------
- Load game configure file
---------------------------------------------------------*/
-void load_game_config_file(void)
-{
- char game_config_filename[MAX_PATH];
- FILE* fp;
- char *pt;
-
- //Set default
- init_game_config();
-
- sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name);
- pt= strrchr(game_config_filename, '.');
- if(NULL == pt)
- goto finalise;
- *pt= 0;
- strcat(game_config_filename, "_0.rts");
-
- fp = fopen(game_config_filename, "r");
- if(NULL == fp)
- goto finalise;
-
- //Check file header
- pt= game_config_filename;
- fread(pt, 1, GAME_CONFIG_HEADER_SIZE, fp);
-
- if (!strncmp(pt, GAME_CONFIG_HEADER, GAME_CONFIG_HEADER_SIZE))
- {
- fread(&game_config, 1, sizeof(GAME_CONFIG), fp);
- }
-
- fclose(fp);
-
-finalise: ;
- game_set_frameskip();
- game_set_fluidity();
- game_set_retro();
-}
-
-/*--------------------------------------------------------
- Load emulator configure file
---------------------------------------------------------*/
-int load_emu_config_file(void)
-{
- char tmp_path[MAX_PATH];
- FILE* fp;
- char *pt;
-
- sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME);
-
- fp = fopen(tmp_path, "r");
- if(NULL != fp)
- {
- // check the file header
- pt= tmp_path;
- fread(pt, 1, EMU_CONFIG_HEADER_SIZE, fp);
- pt[EMU_CONFIG_HEADER_SIZE]= 0;
- if(!strcmp(pt, EMU_CONFIG_HEADER))
- {
- memset(&emu_config, 0, sizeof(emu_config));
- fread(&emu_config, 1, sizeof(emu_config), fp);
- fclose(fp);
- return 0;
- }
- else
- {
- fclose(fp);
- }
- }
-
- //have no confiure file, set default
- init_emulator_config();
- return -1;
-}
-
-/*--------------------------------------------------------
- Save game configure file
---------------------------------------------------------*/
-int save_game_config_file(void)
-{
- char game_config_filename[MAX_PATH];
- FILE* fp;
- char *pt;
-
- if(gamepak_name[0] == 0) return -1;
-
- sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name);
- pt = strrchr(game_config_filename, '.');
- if(NULL == pt)
- return -1;
-
- *pt = '\0';
- strcat(pt, "_0.rts");
-
- fp = fopen(game_config_filename, "w");
- if(NULL != fp)
- {
- fwrite(GAME_CONFIG_HEADER, 1, GAME_CONFIG_HEADER_SIZE, fp);
- fwrite(&game_config, 1, sizeof(game_config), fp);
- fclose(fp);
- return 0;
- }
-
- return -1;
-}
-
-/*--------------------------------------------------------
- Save emulator confiure file
---------------------------------------------------------*/
-int save_emu_config_file()
-{
- char tmp_path[MAX_PATH];
- FILE* fp;
-
- sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME);
- fp = fopen(tmp_path, "w");
- if(NULL != fp)
- {
- fwrite(EMU_CONFIG_HEADER, 1, EMU_CONFIG_HEADER_SIZE, fp);
- fwrite(&emu_config, 1, sizeof(emu_config), fp);
- fclose(fp);
- return 0;
- }
-
- return -1;
-}
-
-/*--------------------------------------------------------
- Reorder latest player game recorder
---------------------------------------------------------*/
-void reorder_latest_file(void)
-{
- s32 i, FoundIndex = -1;
-
- if(gamepak_name[0] == '\0')
- return;
-
- // Is the file's name already here?
- for (i = 0; i < 5; i++)
- {
- char* RecentFileName = strrchr(emu_config.latest_file[i], '/');
- if (RecentFileName)
- {
- if (strcasecmp(RecentFileName + 1, gamepak_name) == 0)
- {
- FoundIndex = i; // Yes.
- break;
- }
- }
- }
-
- if (FoundIndex > -1)
- {
- // Already here, move all of those until the existing one 1 down
- memmove(emu_config.latest_file[1],
- emu_config.latest_file[0],
- FoundIndex * sizeof(emu_config.latest_file[0]));
- }
- else
- {
- // Not here, move everything down
- memmove(emu_config.latest_file[1],
- emu_config.latest_file[0],
- 4 * sizeof(emu_config.latest_file[0]));
- }
-
- //Removing rom_path due to confusion, replacing with g_default_rom_dir
- sprintf(emu_config.latest_file[0], "%s/%s", g_default_rom_dir, gamepak_name);
-}
-
-/*--------------------------------------------------------
- Save state related
---------------------------------------------------------*/
-static int rtc_time_cmp(struct rtc *t1, struct rtc *t2)
-{
- int result;
-
- result= (int)((unsigned int)(t1 -> year) - (unsigned int)(t2 -> year));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> month) - (unsigned int)(t2 -> month));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> day) - (unsigned int)(t2 -> day));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> weekday) - (unsigned int)(t2 -> weekday));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> hours) - (unsigned int)(t2 -> hours));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> minutes) - (unsigned int)(t2 -> minutes));
- if(result != 0)
- return result;
- result= (int)((unsigned int)(t1 -> seconds) - (unsigned int)(t2 -> seconds));
-// if(result != 0)
- return result;
-}
-
-static void get_savestate_filelist(void)
-{
- int i;
- char savestate_path[MAX_PATH];
- char postdrix[8];
- char *pt;
- FILE *fp;
- unsigned int n, m;
- // Which is the latest?
- /* global */ latest_save = -1;
- struct rtc latest_save_time, current_time;
- memset(&latest_save_time, 0, sizeof (struct rtc));
-
- sprintf(savestate_path, "%s/%s", DEFAULT_RTS_DIR, gamepak_name);
- pt= strrchr(savestate_path, '.');
- for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- sprintf(postdrix, "_%d.rts", i+1);
- strcpy(pt, postdrix);
-
- fp= fopen(savestate_path, "r");
- if (fp != NULL)
- {
- SavedStateExistenceCache [i] = TRUE;
- m = fread((void*)&n, 1, 4, fp);
- if(m < 4) {
- fclose(fp);
- continue;
- }
-
- fseek(fp, n, SEEK_SET);
- /* Read back the time stamp */
- fread((char*)&current_time, 1, sizeof(struct rtc), fp);
- if (rtc_time_cmp (&current_time, &latest_save_time) > 0)
- {
- latest_save = i;
- latest_save_time = current_time;
- }
- fclose(fp);
- }
- else
- SavedStateExistenceCache [i] = FALSE;
-
- SavedStateExistenceCached [i] = TRUE;
- }
-
- if(latest_save < 0)
- savestate_index = 0;
- else
- savestate_index = latest_save;
-}
-
-static void get_savestate_filename(u32 slot, char *name_buffer)
-{
- char savestate_ext[16];
- char *pt;
-
- sprintf(savestate_ext, "_%d.rts", slot+1);
- pt = strrchr(gamepak_name, '/');
- if(NULL == pt)
- pt = gamepak_name;
- else
- pt += 1;
-
- change_ext(pt, name_buffer, savestate_ext);
-}
-
-uint8 SavedStateSquareX (u32 slot)
-{
- return (SCREEN_WIDTH * (slot + 1) / (SAVE_STATE_SLOT_NUM + 1))
- - ICON_STATEFULL.x / 2;
-}
-
-bool8 SavedStateFileExists (u32 slot)
-{
- if (SavedStateExistenceCached [slot])
- return SavedStateExistenceCache [slot];
-
- char BaseName [_MAX_PATH + 1];
- char FullName [_MAX_PATH + 1];
- get_savestate_filename(slot, BaseName);
- sprintf(FullName, "%s/%s", DEFAULT_RTS_DIR, BaseName);
- FILE *SavedStateFile = fopen(FullName, "r");
- bool8 Result = SavedStateFile != NULL;
- if (Result)
- {
- fclose(SavedStateFile);
- }
- SavedStateExistenceCache [slot] = Result;
- SavedStateExistenceCached [slot] = TRUE;
- return Result;
-}
-
-void SavedStateCacheInvalidate (void)
-{
- int i;
- for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
- SavedStateExistenceCached [i] = FALSE;
-}
-
-void QuickLoadState (void)
-{
- char BaseName[MAX_PATH + 1];
- get_savestate_filename(0, BaseName);
- SCREEN_ID screen_num = emu_config.BottomScreenGame
- ? DOWN_SCREEN
- : UP_SCREEN;
-
- mdelay(100); // needed to avoid ds2_setBacklight crashing
- ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num));
-
- ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
- draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- HighFrequencyCPU();
- int flag = load_state(BaseName);
- GameFrequencyCPU();
- if(0 != flag)
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]);
- mdelay(500); // let the failure show
- }
-
- SavedStateCacheInvalidate ();
-
- ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- mdelay(100); // needed to avoid ds2_setBacklight crashing
- ds2_setBacklight(3 - screen_num);
-}
-
-void QuickSaveState (void)
-{
- char BaseName[MAX_PATH + 1];
- get_savestate_filename(0, BaseName);
- void* screen_addr = emu_config.BottomScreenGame
- ? down_screen_addr
- : up_screen_addr;
- SCREEN_ID screen_num = emu_config.BottomScreenGame
- ? DOWN_SCREEN
- : UP_SCREEN;
-
- S9xDeinitUpdate(256, 224, TRUE);
- unsigned short screen[256*192];
- copy_screen((void*)screen, screen_addr, 0, 0, 256, 192);
-
- mdelay(100); // needed to avoid ds2_setBacklight crashing
- ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num));
-
- ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
- draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- HighFrequencyCPU();
- int flag = save_state(BaseName, screen);
- GameFrequencyCPU();
- if(flag < 0)
- {
- draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]);
- mdelay(500); // let the failure show
- }
-
- SavedStateCacheInvalidate ();
-
- ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- mdelay(100); // needed to avoid ds2_setBacklight crashing
- ds2_setBacklight(3 - screen_num);
-}
-
-void ToggleFullScreen (void)
-{
- if (game_config.graphic == 0 /* full-screen ugly */
- || game_config.graphic == 4 /* full-screen smoothed */)
- game_config.graphic = 3 /* middle of the screen */;
- else
- game_config.graphic = 4 /* full-screen smoothed */;
- save_game_config_file();
-}
-
-void get_newest_savestate(char *name_buffer)
-{
- if (latest_save < 0)
- {
- name_buffer[0]= '\0';
- return;
- }
-
- get_savestate_filename(latest_save, name_buffer);
-}
-
-static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon,
- u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec)
-{
- char *weekday_strings[] =
- {
- "SUN", "MON", "TUE", "WED", "TUR", "FRI", "SAT"
- };
-
- sprintf(buffer, "%s %02d/%02d/%04d %02d:%02d:%02d", weekday_strings[wday],
- day, mon, year, hour, min, sec);
-}
-
-static u32 save_ss_bmp(u16 *image)
-{
- static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
- 0x28, 0x00, 0x00, 0x00, 0, 0x01, 0x00,
- 0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00,
- 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00};
-
- char ss_filename[MAX_FILE];
- char save_ss_path[MAX_PATH];
- struct rtc current_time;
- char rgb_data[256*192*3];
- unsigned int x,y;
- unsigned short col;
- unsigned char r,g,b;
-
- change_ext(gamepak_name, ss_filename, "_");
- ds2_getTime(&current_time);
- sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, ss_filename,
- current_time.month, current_time.day, current_time.hours, current_time.minutes, current_time.seconds);
-
- for(y = 0; y < 192; y++)
- {
- for(x = 0; x < 256; x++)
- {
- col = image[x + y * 256];
- r = (col >> 10) & 0x1F;
- g = (col >> 5) & 0x1F;
- b = (col) & 0x1F;
-
- rgb_data[(191-y)*256*3+x*3+2] = b << 3;
- rgb_data[(191-y)*256*3+x*3+1] = g << 3;
- rgb_data[(191-y)*256*3+x*3+0] = r << 3;
- }
- }
-
- FILE *ss = fopen( save_ss_path, "wb" );
- if( ss == NULL ) return 0;
- fwrite( header, sizeof(header), 1, ss );
- fwrite( rgb_data, 1, 256*192*3, ss);
- fclose( ss );
-
- return 1;
-}
-
-u32 save_menu_ss_bmp(u16 *image)
-{
- static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
- 0x28, 0x00, 0x00, 0x00, 0x00, 1, 0x00, /* <00 01> == 256 */
- 0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00,
- 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00};
-
- char save_ss_path[MAX_PATH];
- struct rtc current_time;
- unsigned char rgb_data[NDS_SCREEN_WIDTH*NDS_SCREEN_HEIGHT*3];
- int x,y;
- unsigned short col;
- unsigned char r,g,b;
-
- ds2_getTime(&current_time);
- sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, "gui_",
- current_time.month, current_time.day,
- current_time.hours, current_time.minutes, current_time.seconds);
-
- for(y = 0; y < NDS_SCREEN_HEIGHT; y++)
- {
- for(x = 0; x < NDS_SCREEN_WIDTH; x++)
- {
- col = image[y * NDS_SCREEN_WIDTH + x];
- r = (col >> 10) & 0x1F;
- g = (col >> 5) & 0x1F;
- b = (col) & 0x1F;
-
- rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+2] = b << 3;
- rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+1] = g << 3;
- rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+0] = r << 3;
- }
- }
-
- FILE *ss = fopen( save_ss_path, "wb" );
- if( ss == NULL ) return 0;
- fwrite( header, sizeof(header), 1, ss );
- fwrite( rgb_data, 1, sizeof(rgb_data), ss);
- fclose( ss );
-
- return 1;
-}
-
-void quit(void)
-{
-/*
- u32 reg_ra;
-
- __asm__ __volatile__("or %0, $0, $ra"
- : "=r" (reg_ra)
- :);
-
- dbg_printf("return address= %08x\n", reg_ra);
-*/
-
-#ifdef USE_DEBUG
- fclose(g_dbg_file);
-#endif
-
- ds2_plug_exit();
- while(1);
-}
-
-u32 file_length(FILE* file)
-{
- u32 pos, size;
- pos= ftell(file);
- fseek(file, 0, SEEK_END);
- size= ftell(file);
- fseek(file, pos, SEEK_SET);
-
- return size;
-}
-
-/*
-* GUI Initialize
-*/
-static bool Get_Args(char *file, char **filebuf){
- FILE* dat = fat_fopen(file, "rb");
- if(dat){
- int i = 0;
- while(!fat_feof (dat)){
- fat_fgets(filebuf[i], 512, dat);
- int len = strlen(filebuf[i]);
- if(filebuf[i][len - 1] == '\n')
- filebuf[i][len - 1] = '\0';
- i++;
- }
-
- fat_fclose(dat);
- fat_remove(file);
- return i;
- }
- return 0;
-}
-
-int CheckLoad_Arg(){
- argv[0][0] = '\0'; // Initialise the first byte to be a NULL in case
- argv[1][0] = '\0'; // there are no arguments to avoid uninit. memory
- char *argarray[2];
- argarray[0] = argv[0];
- argarray[1] = argv[1];
-
- if(!Get_Args("/plgargs.dat", argarray))
- return 0;
-
- fat_remove("plgargs.dat");
- return 1;
-}
-
-void gui_init(u32 lang_id)
-{
- int flag;
-
- HighFrequencyCPU(); // Crank it up. When the menu starts, -> 0.
-
- // Start with no saved state existing, as no game is loaded yet.
- int i;
- for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- SavedStateExistenceCached [i] = TRUE;
- SavedStateExistenceCached [i] = FALSE;
- }
-
- //Find the "CATSFC" system directory
- DIR *current_dir;
-
- if(CheckLoad_Arg()){
- //copy new folder location
- strcpy(main_path, "fat:");
- strcat(main_path, argv[0]);
- //strip off the binary name
- char *endStr = strrchr(main_path, '/');
- *endStr = '\0';
-
- //do a check to make sure the folder is a valid CATSFC folder
- char tempPath[MAX_PATH];
- strcpy(tempPath, main_path);
- strcat(tempPath, "/system/gui");
- DIR *testDir = opendir(tempPath);
- if(!testDir)
- //not a valid CATSFC install
- strcpy(main_path, "fat:/CATSFC");
- else //test was successful, do nothing
- closedir(testDir);
- }
- else
- strcpy(main_path, "fat:/CATSFC");
-
- current_dir = opendir(main_path);
- if(current_dir)
- closedir(current_dir);
- else
- {
- strcpy(main_path, "fat:/_SYSTEM/PLUGINS/CATSFC");
- current_dir = opendir(main_path);
- if(current_dir)
- closedir(current_dir);
- else
- {
- strcpy(main_path, "fat:");
- if(search_dir("CATSFC", main_path) == 0)
- {
- printf("Found CATSFC directory\nDossier CATSFC trouve\n\n%s\n", main_path);
- }
- else
- {
- err_msg(DOWN_SCREEN, "/CATSFC: Directory missing\nPress any key to return to\nthe menu\n\n/CATSFC: Dossier manquant\nAppuyer sur une touche pour\nretourner au menu");
- goto gui_init_err;
- }
- }
- }
-
- show_log(down_screen_addr);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- flag = icon_init(lang_id);
- if(0 != flag)
- {
- err_msg(DOWN_SCREEN, "Some icons are missing\nLoad them onto your card\nPress any key to return to\nthe menu\n\nDes icones sont manquantes\nChargez-les sur votre carte\nAppuyer sur une touche pour\nretourner au menu");
- goto gui_init_err;
- }
-
- flag = color_init();
- if(0 != flag)
- {
- char message[512];
- sprintf(message, "SYSTEM/GUI/uicolors.txt\nis missing\nPress any key to return to\nthe menu\n\nSYSTEM/GUI/uicolors.txt\nest manquant\nAppuyer sur une touche pour\nretourner au menu");
- err_msg(DOWN_SCREEN, message);
- goto gui_init_err;
- }
-
- flag = load_font();
- if(0 != flag)
- {
- char message[512];
- sprintf(message, "Font library initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation de la\npolice de caracteres (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag);
- err_msg(DOWN_SCREEN, message);
- goto gui_init_err;
- }
-
- load_emu_config_file();
- lang_id = emu_config.language;
-
- flag = load_language_msg(LANGUAGE_PACK, lang_id);
- if(0 != flag)
- {
- char message[512];
- sprintf(message, "Language pack initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation du\npack de langue (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag);
- err_msg(DOWN_SCREEN, message);
- goto gui_init_err;
- }
-
- initial_path_config();
-
- return;
-
-gui_init_err:
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- wait_Anykey_press(0);
- quit();
-}