diff options
Diffstat (limited to 'source/nds')
-rw-r--r-- | source/nds/gui.c | 61 |
1 files changed, 49 insertions, 12 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 934b254..70b66ca 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -61,7 +61,7 @@ char *language_options[] = { (char *) &lang[0], (char *) &lang[1], (char *) &lan #define NDSSFC_VERSION "1.18" -#define SAVE_STATE_SLOT_NUM 10 +#define SAVE_STATE_SLOT_NUM 16 #define LANGUAGE_PACK "SYSTEM/language.msg" #define EMU_CONFIG_FILENAME "SYSTEM/ndssfc.cfg" @@ -79,6 +79,8 @@ GAME_CONFIG game_config; //save state file map static u32 savestate_index; // current selection in the saved states menu static u32 latest_save; // Slot number of the latest (in time) save for this game +static bool8 SavedStateExistenceCached [SAVE_STATE_SLOT_NUM]; // [I] == TRUE if Cache[I] is meaningful +static bool8 SavedStateExistenceCache [SAVE_STATE_SLOT_NUM]; #define MAKE_MENU(name, init_function, passive_function, key_function, end_function, \ focus_option, screen_focus) \ @@ -284,6 +286,7 @@ static FILE* get_savestate_snapshot(char *savestate_filename); static void get_savestate_filename(u32 slot, char *name_buffer); static uint8 SavedStateSquareX (u32 slot); static bool8 SavedStateFileExists (u32 slot); +static void SavedStateCacheInvalidate (void); void get_newest_savestate(char *name_buffer); static int sort_function(const void *dest_str_ptr, const void *src_str_ptr); static u32 parse_line(char *current_line, char *current_str); @@ -1863,6 +1866,7 @@ u32 menu(u16 *screen) get_savestate_filename(slot_index, tmp_filename); sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); remove(line_buffer); + SavedStateCacheInvalidate (); } void savestate_selitem(u32 selected, u32 y_pos) @@ -1891,7 +1895,7 @@ u32 menu(u16 *screen) void game_state_menu_passive() { unsigned short color; - unsigned int line[3] = {0, 1, 3}; + unsigned int line[3] = {0, 2, 4}; //draw background show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); @@ -1938,14 +1942,18 @@ u32 menu(u16 *screen) } int slot_index; - unsigned int selected; + unsigned int selected_write, selected_read; - selected = -1; + selected_write = -1; + selected_read = -1; - if(current_option_num == 1 /* write */ || current_option_num == 2 /* read */) - selected = savestate_index; + if(current_option_num == 1 /* write */) + selected_write = savestate_index; + if(current_option_num == 2 /* read */) + selected_read = savestate_index; - savestate_selitem(selected, 93); + savestate_selitem(selected_write, 66); + savestate_selitem(selected_read, 120); } u32 delette_savestate_num= 0; @@ -2044,6 +2052,8 @@ u32 menu(u16 *screen) reorder_latest_file(); save_game_config_file(); + SavedStateCacheInvalidate (); + mdelay(500); // let the progress message linger } } @@ -2153,6 +2163,7 @@ u32 menu(u16 *screen) get_savestate_filename(i, tmp_filename); sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); remove(line_buffer); + SavedStateCacheInvalidate (); } savestate_index= 0; } @@ -3583,19 +3594,21 @@ u32 menu(u16 *screen) if(inputdata.y <= 33) break; else if(inputdata.y <= 60) + break; // "Create saved state" + else if(inputdata.y <= 87) // Save cell current_option_num = 1; - else if(inputdata.y <= 87) - break; else if(inputdata.y <= 114) + break; // "Load saved state" + else if(inputdata.y <= 141) // Load cell current_option_num = 2; - else if(inputdata.y <= 141) + else if(inputdata.y <= 168) // Del... current_option_num = 3; else break; current_option = current_menu->options + current_option_num; - if(current_option_num == 2) + if(current_option_num == 1 /* write */ || current_option_num == 2 /* read */) { u32 current_option_val = *(current_option->current_option); u32 old_option_val = current_option_val; @@ -4263,6 +4276,7 @@ static void get_savestate_filelist(void) fp= fopen(savestate_path, "r"); if (fp != NULL) { + SavedStateExistenceCache [i] = TRUE; m = fread((void*)&n, 1, 4, fp); if(m < 4) { fclose(fp); @@ -4279,6 +4293,10 @@ static void get_savestate_filelist(void) } fclose(fp); } + else + SavedStateExistenceCache [i] = FALSE; + + SavedStateExistenceCached [i] = TRUE; } savestate_index= latest_save; @@ -4308,6 +4326,9 @@ uint8 SavedStateSquareX (u32 slot) bool8 SavedStateFileExists (u32 slot) { + if (SavedStateExistenceCached [slot]) + return SavedStateExistenceCache [slot]; + char BaseName [_MAX_PATH + 1]; char FullName [_MAX_PATH + 1]; get_savestate_filename(slot, BaseName); @@ -4318,9 +4339,18 @@ bool8 SavedStateFileExists (u32 slot) { fclose(SavedStateFile); } + SavedStateExistenceCache [slot] = Result; + SavedStateExistenceCached [slot] = TRUE; return Result; } +void SavedStateCacheInvalidate (void) +{ + int i; + for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) + SavedStateExistenceCached [i] = FALSE; +} + void get_newest_savestate(char *name_buffer) { if (latest_save < 0) @@ -4482,7 +4512,14 @@ void gui_init(u32 lang_id) int flag; ds2_setCPUclocklevel(13); // Crank it up. When the menu starts, -> 0. - printf_clock(); + + // Start with no saved state existing, as no game is loaded yet. + int i; + for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) + { + SavedStateExistenceCached [i] = TRUE; + SavedStateExistenceCached [i] = FALSE; + } //Find the "CATSFC" system directory DIR *current_dir; |