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-rw-r--r--source/nds/gui.c345
1 files changed, 337 insertions, 8 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 56ffc02..f8cd03b 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -330,6 +330,9 @@ gui_action_type get_gui_input(void)
case KEY_X:
ret = CURSOR_EXIT;
break;
+ case KEY_TOUCH:
+ ret = CURSOR_TOUCH;
+ break;
default:
ret = CURSOR_NONE;
break;
@@ -778,10 +781,71 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name)
return_value = -1;
while(repeat)
{
+ struct key_buf inputdata;
gui_action = get_gui_input();
+ int mod;
switch(gui_action)
{
+ case CURSOR_TOUCH:
+ ds2_getrawInput(&inputdata);
+ if(inputdata.y <= 33)
+ break;
+ else if(inputdata.y <= 60)
+ mod = 0;
+ else if(inputdata.y <= 87)
+ mod = 1;
+ else if(inputdata.y <= 114)
+ mod = 2;
+ else if(inputdata.y <= 141)
+ mod = 3;
+ else if(inputdata.y <= 168)
+ mod = 4;
+ else if(inputdata.y <= 192)
+ mod = 5;
+ else
+ break;
+
+ if(selected_item_on_list - selected_item_on_screen + mod >= total_items_num)
+ break;
+
+ selected_item_on_list = selected_item_on_list - selected_item_on_screen + mod;
+
+ if(selected_item_on_list + 1 <= num_files)
+ {
+ //The ".." directory
+ if(!strcasecmp(file_list[selected_item_on_list], ".."))
+ {
+ char *ext_pos;
+
+ strcpy(filelist_info.current_path, default_dir_name);
+ ext_pos = strrchr(filelist_info.current_path, '/');
+ if(NULL != ext_pos) //Not root directory
+ {
+ *ext_pos = '\0';
+ to_update_filelist= 1;
+ }
+ }
+ else
+ {
+ repeat = 0;
+ return_value = 0;
+ strcpy(default_dir_name, filelist_info.current_path);
+ strcpy(result, file_list[selected_item_on_list]);
+ }
+ }
+ //directory selected
+ else if(num_dirs > 0)
+ {
+ unsigned int m;
+
+ m = selected_item_on_list - num_files;
+ strcpy(filelist_info.current_path, default_dir_name);
+ strcat(filelist_info.current_path, "/");
+ strcat(filelist_info.current_path, dir_list[m]);
+ to_update_filelist= 1;
+ }
+ break;
case CURSOR_UP:
redraw = 1;
if(selected_item_on_screen > 0)
@@ -2894,7 +2958,7 @@ u32 menu(u16 *screen)
char *enable_disable_options[] = { (char*)&msg[MSG_EN_DIS_ABLE_0], (char*)&msg[MSG_EN_DIS_ABLE_1] };
- char *language_options[] = { (char*)&lang[1], (char*)&lang[0] };
+ char *language_options[] = { (char*)&lang[0], (char*)&lang[1] };
char *keyremap_options[] = {(char*)&msg[MSG_KEY_MAP_NONE], (char*)&msg[MSG_KEY_MAP_A], (char*)&msg[MSG_KEY_MAP_B],
(char*)&msg[MSG_KEY_MAP_SL], (char*)&msg[MSG_KEY_MAP_ST], (char*)&msg[MSG_KEY_MAP_RT],
@@ -3687,16 +3751,273 @@ u32 menu(u16 *screen)
}
}
+ struct key_buf inputdata;
gui_action = get_gui_input();
- if(gui_action == CURSOR_TOUCH)
- {
- }
- else
- {
- }
switch(gui_action)
{
+ case CURSOR_TOUCH:
+ ds2_getrawInput(&inputdata);
+ /* Back button at the top of every menu but the main one */
+ if(current_menu != &main_menu && inputdata.x > 231 && inputdata.y <= 25)
+ {
+ choose_menu(current_menu->options->sub_menu);
+ break;
+ }
+ /* Main menu */
+ if(current_menu == &main_menu)
+ {
+ if(inputdata.x <= 86 && inputdata.y <= 80)
+ current_option_num = 0;
+ else if(inputdata.x <= 172 && inputdata.y <= 80)
+ current_option_num = 1;
+ else if(inputdata.x <= 256 && inputdata.y <= 80)
+ current_option_num = 2;
+ else if(inputdata.x <= 86 && inputdata.y <= 160)
+ current_option_num = 3;
+ else if(inputdata.x <= 172 && inputdata.y <= 160)
+ current_option_num = 4;
+ else if(inputdata.x <= 256 && inputdata.y <= 160)
+ current_option_num = 5;
+ else if(inputdata.x <= 86 && inputdata.y <= 192)
+ current_option_num = 6;
+ else if(inputdata.x <= 172 && inputdata.y <= 192)
+ current_option_num = 7;
+ else if(inputdata.x <= 256 && inputdata.y <= 192)
+ current_option_num = 8;
+ else
+ break;
+ current_option = current_menu->options + current_option_num;
+
+ if(current_option -> option_type & HIDEN_TYPE)
+ break;
+ else if(current_option->option_type & ACTION_TYPE)
+ current_option->action_function();
+ else if(current_option->option_type & SUBMENU_TYPE)
+ choose_menu(current_option->sub_menu);
+ }
+ /* This is the majority case, covering all menus except save states, screen shots, and game loading */
+ else if(current_menu != (main_menu.options + 1)->sub_menu
+ && current_menu != ((main_menu.options +1)->sub_menu->options + 3)->sub_menu
+ && current_menu != (main_menu.options +3)->sub_menu
+ && current_menu != ((main_menu.options +3)->sub_menu->options + 1)->sub_menu
+ && current_menu != ((main_menu.options +3)->sub_menu->options + 2)->sub_menu
+ && current_menu != (main_menu.options +6)->sub_menu
+ && current_menu != ((main_menu.options +6)->sub_menu->options + 2)->sub_menu)
+ {
+ if(inputdata.y <= 33)
+ break;
+ else if(inputdata.y <= 60)
+ current_option_num = 1;
+ else if(inputdata.y <= 87)
+ current_option_num = 2;
+ else if(inputdata.y <= 114)
+ current_option_num = 3;
+ else if(inputdata.y <= 141)
+ current_option_num = 4;
+ else if(inputdata.y <= 168)
+ current_option_num = 5;
+ else if(inputdata.y <= 192)
+ current_option_num = 6;
+ else
+ break;
+
+ current_option = current_menu->options + current_option_num;
+
+ if(current_option -> option_type & HIDEN_TYPE)
+ break;
+
+ if(!current_option)
+ break;
+
+ if(current_menu->key_function)
+ {
+ gui_action = CURSOR_RIGHT;
+ current_menu->key_function();
+ }
+ else if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
+ {
+ u32 current_option_val = *(current_option->current_option);
+
+ if(current_option_val < current_option->num_options -1)
+ current_option_val++;
+ else
+ current_option_val= 0;
+ *(current_option->current_option) = current_option_val;
+
+ if(current_option->action_function)
+ current_option->action_function();
+ }
+ }
+ /* Save states */
+ else if(current_menu == (main_menu.options + 1)->sub_menu)
+ {
+ if(inputdata.y <= 33)
+ break;
+ else if(inputdata.y <= 60)
+ current_option_num = 1;
+ else if(inputdata.y <= 87)
+ break;
+ else if(inputdata.y <= 114)
+ current_option_num = 2;
+ else if(inputdata.y <= 141)
+ current_option_num = 3;
+ else
+ break;
+
+ current_option = current_menu->options + current_option_num;
+
+ if(current_option_num == 2)
+ {
+ u32 current_option_val = *(current_option->current_option);
+ u32 old_option_val = current_option_val;
+
+ if(inputdata.x <= 25)
+ break;
+ else if(inputdata.x <= 45)
+ current_option_val = 0;
+ else if(inputdata.x <= 65)
+ current_option_val = 1;
+ else if(inputdata.x <= 86)
+ current_option_val = 2;
+ else if(inputdata.x <= 107)
+ current_option_val = 3;
+ else if(inputdata.x <= 128)
+ current_option_val = 4;
+ else if(inputdata.x <= 149)
+ current_option_val = 5;
+ else if(inputdata.x <= 170)
+ current_option_val = 6;
+ else if(inputdata.x <= 191)
+ current_option_val = 7;
+ else if(inputdata.x <= 212)
+ current_option_val = 8;
+ else if(inputdata.x <= 233)
+ current_option_val = 9;
+ else
+ break;
+
+ *(current_option->current_option) = current_option_val;
+
+ if(current_option_val == old_option_val)
+ {
+ gui_action = CURSOR_SELECT;
+ if(current_option->option_type & ACTION_TYPE)
+ current_option->action_function();
+ else if(current_option->option_type & SUBMENU_TYPE)
+ choose_menu(current_option->sub_menu);
+ }
+ break;
+ }
+
+ gui_action = CURSOR_SELECT;
+ if(current_option -> option_type & HIDEN_TYPE)
+ break;
+ else if(current_option->option_type & ACTION_TYPE)
+ current_option->action_function();
+ else if(current_option->option_type & SUBMENU_TYPE)
+ choose_menu(current_option->sub_menu);
+ }
+ /* Delete state sub menu */
+ else if(current_menu == ((main_menu.options + 1)->sub_menu->options + 3)->sub_menu)
+ {
+ if(inputdata.y <= 33)
+ break;
+ else if(inputdata.y <= 60)
+ current_option_num = 1;
+ else if(inputdata.y <= 87)
+ break;
+ else if(inputdata.y <= 114)
+ current_option_num = 2;
+ else
+ break;
+
+ current_option = current_menu->options + current_option_num;
+
+ if(current_option_num == 2)
+ {
+ u32 current_option_val = *(current_option->current_option);
+ u32 old_option_val = current_option_val;
+
+ if(inputdata.x <= 25)
+ break;
+ else if(inputdata.x <= 45)
+ current_option_val = 0;
+ else if(inputdata.x <= 65)
+ current_option_val = 1;
+ else if(inputdata.x <= 86)
+ current_option_val = 2;
+ else if(inputdata.x <= 107)
+ current_option_val = 3;
+ else if(inputdata.x <= 128)
+ current_option_val = 4;
+ else if(inputdata.x <= 149)
+ current_option_val = 5;
+ else if(inputdata.x <= 170)
+ current_option_val = 6;
+ else if(inputdata.x <= 191)
+ current_option_val = 7;
+ else if(inputdata.x <= 212)
+ current_option_val = 8;
+ else if(inputdata.x <= 233)
+ current_option_val = 9;
+ else
+ break;
+
+ *(current_option->current_option) = current_option_val;
+
+ if(current_option_val == old_option_val)
+ {
+ gui_action = CURSOR_SELECT;
+ if(current_option->option_type & ACTION_TYPE)
+ current_option->action_function();
+ else if(current_option->option_type & SUBMENU_TYPE)
+ choose_menu(current_option->sub_menu);
+ }
+ break;
+ }
+
+ gui_action = CURSOR_SELECT;
+ if(current_option -> option_type & HIDEN_TYPE)
+ break;
+ else if(current_option->option_type & ACTION_TYPE)
+ current_option->action_function();
+ else if(current_option->option_type & SUBMENU_TYPE)
+ choose_menu(current_option->sub_menu);
+ }
+ /* Screenshots and new game loading */
+ else if(current_menu == (main_menu.options + 3)->sub_menu
+ || current_menu == ((main_menu.options +3)->sub_menu->options + 1)->sub_menu
+ || current_menu == (main_menu.options + 6)->sub_menu
+ || current_menu == ((main_menu.options +6)->sub_menu->options + 2)->sub_menu)
+ {
+ if(inputdata.y <= 33)
+ break;
+ else if(inputdata.y <= 60)
+ current_option_num = 1;
+ else if(inputdata.y <= 87)
+ current_option_num = 2;
+ else if(inputdata.y <= 114)
+ current_option_num = 3;
+ else if(inputdata.y <= 141)
+ current_option_num = 4;
+ else if(inputdata.y <= 168)
+ current_option_num = 5;
+ else if(inputdata.y <= 192)
+ current_option_num = 6;
+ else
+ break;
+
+ current_option = current_menu->options + current_option_num;
+
+ if(current_option -> option_type & HIDEN_TYPE)
+ break;
+ else if(current_option->option_type & ACTION_TYPE)
+ current_option->action_function();
+ else if(current_option->option_type & SUBMENU_TYPE)
+ choose_menu(current_option->sub_menu);
+ }
+ break;
case CURSOR_DOWN:
if(current_menu->key_function)
current_menu->key_function();
@@ -3803,7 +4124,15 @@ u32 menu(u16 *screen)
destroy_dynamic_cheats();
if(bg_screenp != NULL) free((void*)bg_screenp);
- save_game_config_file();
+ if(gamepak_name[0] != 0)
+ {
+ game_config.clock_speed_number = clock_speed_number;
+
+ reorder_latest_file();
+ //S9xAutoSaveSRAM ();
+ save_game_config_file();
+ }
+ save_emu_config_file();
mdelay(100);
set_cpu_clock(clock_speed_number);
mdelay(200);